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- fix cutscene skipping freeze after refactor
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@ -1342,7 +1342,7 @@ void State_GameLoop(void* param)
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SetDispMask(1);
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// always stay 30 FPS (2 vblanks)
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if (VSync(-1) - frame < 2)
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if (!gSkipInGameCutscene && VSync(-1) - frame < 2)
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return;
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frame = VSync(-1);
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