- fix cutscene skipping freeze after refactor

This commit is contained in:
Ilya Shurumov 2021-04-15 01:50:28 +06:00
parent 1f07a8e7da
commit c4fbab5dd2

View File

@ -1342,7 +1342,7 @@ void State_GameLoop(void* param)
SetDispMask(1);
// always stay 30 FPS (2 vblanks)
if (VSync(-1) - frame < 2)
if (!gSkipInGameCutscene && VSync(-1) - frame < 2)
return;
frame = VSync(-1);