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- misc stuff
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@ -98,7 +98,7 @@ sdPlane* sdGetCell_alpha16(VECTOR* pos)
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cellPos_z = pos->vz - 512;
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buffer = *(short**)((int)RoadMapDataRegions + (cellPos_x >> 14 & 4U ^ cellPos_z >> 13 & 8U ^ sdSelfModifyingCode)); // pointless, but i'll keep it there
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cell.x = cellPos_x & 1023;
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cell.y = cellPos_z & 1023;
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@ -170,7 +170,8 @@ int RoadInCell_alpha16(VECTOR *pos)
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cellPos_x = pos->vx - 512;
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cellPos_z = pos->vz - 512;
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buffer = RoadMapDataRegions[cellPos_x >> 0x10 & 1U ^ (cells_across >> 6 & 1U) + (cellPos_z >> 0xf & 2U) ^ cells_down >> 5 & 2U];
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buffer = RoadMapDataRegions[(cellPos_x >> 16 & 1U) ^ (regions_across / 2 & 1) +
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(cellPos_z >> 15 & 2U) ^ (regions_down & 2)];
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if (*buffer == 2)
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{
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@ -254,7 +254,7 @@ int sdHeightOnPlane(VECTOR *pos, sdPlane *plane)
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if ((plane->surface & 0xE000) == 0x4000 && plane->b == 0)
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{
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// calculate curve point
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curve = Driver2CurvesPtr + ((plane->surface & 0x1fff) - 32);
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curve = &Driver2CurvesPtr[(plane->surface & 0x1fff) - 32];
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angle = ratan2(curve->Midz - pos->vz, curve->Midx - pos->vx);
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return ((curve->gradient * (angle + 2048 & 0xfff)) / ONE) - curve->height;
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@ -324,13 +324,14 @@ sdPlane* sdGetCell(VECTOR *pos)
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// [A] WARNING!
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// retail version of game with exe dated before 20th October 2000 (so called 1.0) is only supported
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// the later version of the game do have problem with height or BSP, so Havana's secret base ground is not solid
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// Oct 17 2000: RoadMapDataRegions[(v4 >> 16) & 1 ^ (((cells_across >> 6) & 1) + (((v3 - 512) >> 15) & 2)) ^ (cells_down >> 5) & 2];
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// Oct 29 2000: RoadMapDataRegions[(cellPos.x >> 16) & 1 ^ (((cellPos.y >> 15) & 2) + 1) ^ 2];
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// reason is unknown
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buffer = RoadMapDataRegions[(cellPos.x >> 16 & 1U) ^ (regions_across / 2 & 1) +
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(cellPos.y >> 15 & 2U) ^ (regions_down & 2)];
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// Alpha 1.6 code, works too; not widely tested yet
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//buffer = *(short**)((int)RoadMapDataRegions + (cellPos.x >> 14 & 4U ^ cellPos.y >> 13 & 8U ^ sdSelfModifyingCode));
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plane = NULL;
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if (*buffer == 2)
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