mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-26 12:22:35 +01:00
- fix frontend crash
- fix score table not scrolling cities
This commit is contained in:
parent
61da501ade
commit
c8b022c185
@ -230,7 +230,7 @@ static char gameAreas[64] = {
|
||||
0, 6, // Centro, Flamengo
|
||||
};
|
||||
|
||||
#define AREA_NAME(level, index) areaNames[level][index]
|
||||
#define AREA_NAME(level, index) GET_MISSION_TXT(areaNames[level][index])
|
||||
|
||||
#define GAMEMODE_AREA(level, offset, index) gameAreas[offset + level * 2 + index]
|
||||
#define GAMEMODE_AREA_NAME(level, offset, index) AREA_NAME(level, GAMEMODE_AREA(level, offset, index))
|
||||
@ -2828,16 +2828,16 @@ int GameNum = 0;
|
||||
CVECTOR scoreCol = { 120, 120, 120 };
|
||||
CVECTOR otherCol = {125, 115, 34};
|
||||
|
||||
char* CityNames[4] = {
|
||||
M_LTXT_ID(MTXT_Chicago),
|
||||
M_LTXT_ID(MTXT_Havana),
|
||||
M_LTXT_ID(MTXT_LasVegas),
|
||||
M_LTXT_ID(MTXT_RioDeJaneiro)
|
||||
};
|
||||
|
||||
// [D] [T]
|
||||
void DisplayScoreTable(void)
|
||||
{
|
||||
static char* CityNames[4] = {
|
||||
M_LTXT(MTXT_Chicago),
|
||||
M_LTXT(MTXT_Havana),
|
||||
M_LTXT(MTXT_LasVegas),
|
||||
M_LTXT(MTXT_RioDeJaneiro)
|
||||
};
|
||||
|
||||
int time;
|
||||
int i;
|
||||
int offset;
|
||||
@ -2851,8 +2851,8 @@ void DisplayScoreTable(void)
|
||||
sprintf(text, ScreenNames[ScreenDepth - 1]);
|
||||
FEPrintString(text, 20, 200, 2, otherCol.r, otherCol.g, otherCol.b);
|
||||
|
||||
sprintf(text, GET_MISSION_TXT(CityNames[GameLevel]));
|
||||
FEPrintString(text, 280, 200, 2, otherCol.r, otherCol.g, otherCol.b);
|
||||
sprintf(text, CityNames[GameLevel]);
|
||||
FEPrintStringSized(text, 280, 206, 3072, 2, otherCol.r, otherCol.g, otherCol.b);
|
||||
|
||||
if (GameType == GAME_TAKEADRIVE && NumPlayers == 2)
|
||||
offset = 48;
|
||||
@ -2868,7 +2868,7 @@ void DisplayScoreTable(void)
|
||||
if (GameType != GAME_PURSUIT && GameType != GAME_SURVIVAL)
|
||||
{
|
||||
sprintf(text, "%s", GAMEMODE_AREA_NAME(GameLevel, offset, GameNum));
|
||||
FEPrintStringSized(text, 420, 206, 0xc00, 2, otherCol.r, otherCol.g, otherCol.b);
|
||||
FEPrintStringSized(text, 420, 206, 3072, 2, otherCol.r, otherCol.g, otherCol.b);
|
||||
}
|
||||
|
||||
offset = 240;
|
||||
@ -2930,6 +2930,12 @@ int ScoreScreen(int bSetup)
|
||||
else
|
||||
{
|
||||
GameNum ^= 1;
|
||||
|
||||
if (GameNum == 1)
|
||||
{
|
||||
if (--GameLevel < 0)
|
||||
GameLevel = 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -2944,6 +2950,12 @@ int ScoreScreen(int bSetup)
|
||||
else
|
||||
{
|
||||
GameNum ^= 1;
|
||||
|
||||
if (GameNum == 0)
|
||||
{
|
||||
if (++GameLevel > 3)
|
||||
GameLevel = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user