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- add volatile flag to 'int quickSpool'
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@ -66,7 +66,7 @@ int spool_regioncounter;
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int spoolerror; // UNUSED
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int spoolerror; // UNUSED
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int spool_regionpos;
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int spool_regionpos;
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volatile int spoolactive; // volatile is required at least for PC
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volatile int spoolactive; // volatile is required at least for PC
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int quickSpool;
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volatile int quickSpool;
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int models_ready;
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int models_ready;
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short specspooldata[3] = { 20, 10 };
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short specspooldata[3] = { 20, 10 };
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@ -152,7 +152,7 @@ int levelSpoolerPCFunc(void* data)
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printf("Running SPOOL thread...\n");
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printf("Running SPOOL thread...\n");
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// HACK: delay a little bit
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// HACK: delay a little bit
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SDL_Delay(10);
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SDL_Delay(20);
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g_spoolDoneFlag = false;
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g_spoolDoneFlag = false;
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g_isSectorDataRead = false;
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g_isSectorDataRead = false;
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