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- do not drown inside tunnels
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@ -2732,6 +2732,7 @@ void UpdatePlayerInformation(void)
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WHEEL* wheel;
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int i, j;
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int wheelsInWater;
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int wheelsAboveWaterToDieWithFade;
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_CAR_DATA* cp;
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cp = NULL;
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@ -2763,6 +2764,7 @@ void UpdatePlayerInformation(void)
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}
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wheelsInWater = 0;
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wheelsAboveWaterToDieWithFade = 0;
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j = 0;
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wheel = cp->hd.wheel;
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@ -2772,10 +2774,8 @@ void UpdatePlayerInformation(void)
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{
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if (wheel->susCompression == 0)
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{
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if (cp->hd.where.t[1] < -1000 && gDieWithFade == 0)
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{
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gDieWithFade = wheel->surface & 7;
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}
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if (wheel->surface & 7)
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wheelsAboveWaterToDieWithFade++;
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}
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else
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{
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@ -2787,8 +2787,17 @@ void UpdatePlayerInformation(void)
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j++;
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} while (j < 4);
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// YOU DROWNED!
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if(wheelsAboveWaterToDieWithFade == 4 &&
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cp->hd.where.t[1] < -1000 && gDieWithFade == 0)
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{
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gDieWithFade = 1;
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}
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if (wheelsInWater == 4) // apply water damage
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{
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cp->totalDamage += MaxPlayerDamage[i] / 80;
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}
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if (cp->totalDamage > MaxPlayerDamage[i])
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cp->totalDamage = MaxPlayerDamage[i];
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