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https://github.com/OpenDriver2/REDRIVER2.git
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- misc changes
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@ -40,13 +40,8 @@ void DrawDebugOverlays()
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gte_SetRotMatrix(&inv_camera_matrix);
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SVECTOR a, b;
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a.vx = ld.posA.vx - camera_position.vx;
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a.vy = ld.posA.vy - camera_position.vy;
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a.vz = ld.posA.vz - camera_position.vz;
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b.vx = ld.posB.vx - camera_position.vx;
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b.vy = ld.posB.vy - camera_position.vy;
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b.vz = ld.posB.vz - camera_position.vz;
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VecSubtract(&a, &ld.posA, &camera_position);
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VecSubtract(&b, &ld.posB, &camera_position);
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gte_ldv3(&a, &b, &b);
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@ -2172,8 +2172,8 @@ int PingInCivCar(int minPingInDist)
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}
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else
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{
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i = 0;
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while (i < numLanes)
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for (i = 0; i < numLanes; i++)
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{
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// collect the lanes.
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allowedToPark = ROAD_IS_PARKING_ALLOWED_AT(&roadInfo, i);
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@ -2186,8 +2186,6 @@ int PingInCivCar(int minPingInDist)
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// pick only non-parkable driveable lanes if parked cars not requested
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if (tryPingInParkedCars && allowedToPark || ROAD_IS_AI_LANE(&roadInfo, i) && !allowedToPark)
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possibleLanes[numPossibleLanes++] = i;
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i++;
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}
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if (numPossibleLanes == 0)
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@ -2059,7 +2059,7 @@ void IdentifyZone(envsound* ep, envsoundinfo* E, int pl)
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int tmp[4];
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float _g[4];
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__bitfield64 zones;
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bitfield64 zones;
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int snd;
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// [A] does it really needed? we don't have that much sounds to be played
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@ -2123,9 +2123,9 @@ void IdentifyZone(envsound* ep, envsoundinfo* E, int pl)
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if (dist < vol)
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{
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if (i < 32)
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zones.l |= 1 << (i & 0x1f);
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zones.l |= 1 << (i & 31);
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else
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zones.h |= 1 << (i & 0x1f);
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zones.h |= 1 << (i & 31);
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tmp[j] = i;
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@ -2137,9 +2137,9 @@ void IdentifyZone(envsound* ep, envsoundinfo* E, int pl)
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else
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{
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if (i < 32)
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zones.l |= 1 << (i & 0x1f);
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zones.l |= 1 << (i & 31);
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else
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zones.h |= 1 << (i & 0x1f);
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zones.h |= 1 << (i & 31);
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tmp[j] = i;
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j++;
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@ -47,6 +47,20 @@ extern short rcossin_tbl[8192];
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#define RemapVal( val, A, B, C, D) \
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(C + (D - C) * (val - A) / (B - A))
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#define VecCopy(_v, _xyz) \
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{ \
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(_v)->vx = (_xyz)->vx; \
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(_v)->vy = (_xyz)->vy; \
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(_v)->vz = (_xyz)->vz; \
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}
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#define VecNegate(_v) \
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{ \
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(_v)->vx = -(_v)->vx; \
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(_v)->vy = -(_v)->vy; \
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(_v)->vz = -(_v)->vz; \
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}
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#define SetVec(_v, _x, _y, _z) \
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{ \
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(_v)->vx = _x; \
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