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- make game load replay files not from 'A' folder
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@ -282,10 +282,7 @@ int LoadCutsceneAsReplay(int subindex)
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gCutsceneAsReplay_ReChaseLoaded = 0;
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printWarning("--- NO re-recorded chases available! ---\n");
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if (gCutsceneAsReplay < 21)
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sprintf(filename, "REPLAYS\\CUT%d.R", gCutsceneAsReplay);
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else
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sprintf(filename, "REPLAYS\\A\\CUT%d.R", gCutsceneAsReplay);
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sprintf(filename, "REPLAYS\\CUT%d.R", gCutsceneAsReplay);
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}
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else
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{
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@ -437,10 +437,7 @@ int SelectCutsceneFile(char* filename, int init, int subindex)
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}
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else
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{
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if (gCurrentMissionNumber < 21)
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sprintf(filename, "REPLAYS\\CUT%d.R", gCurrentMissionNumber);
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else
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sprintf(filename, "REPLAYS\\A\\CUT%d.R", gCurrentMissionNumber);
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sprintf(filename, "REPLAYS\\CUT%d.R", gCurrentMissionNumber);
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}
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return FileExists(filename);
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