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- tyre tracks edge cases fixed
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@ -1482,7 +1482,7 @@ void jump_debris(CAR_DATA* cp)
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// [D] [T]
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// [D] [T]
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void CheckCarEffects(CAR_DATA* cp, int player_id)
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void CheckCarEffects(CAR_DATA* cp, int player_id)
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{
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{
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static char last_track_state[MAX_TYRE_TRACK_PLAYERS][MAX_TYRE_TRACK_WHEELS] = { -1 };
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static char last_track_state[MAX_TYRE_PLAYERS][MAX_TYRE_TRACK_WHEELS] = { -1 };
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int skidsound, cnt;
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int skidsound, cnt;
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char wheels_on_ground;
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char wheels_on_ground;
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@ -1199,6 +1199,17 @@ void StepSim(void)
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static int stupid_logic[4];
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static int stupid_logic[4];
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#if MAX_TYRE_TRACK_PLAYERS > 2
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if (gInGameCutsceneActive != 0)
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{
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for (i = 0; i < 4; i++)
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{
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stupid_logic[i] = player[i + NumPlayers].playerCarId;
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}
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}
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else
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#endif
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{
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// "Car Bomb"?
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// "Car Bomb"?
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if (gInGameCutsceneActive != 0 && gCurrentMissionNumber == 23 && gInGameCutsceneID == 0)
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if (gInGameCutsceneActive != 0 && gCurrentMissionNumber == 23 && gInGameCutsceneID == 0)
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stupid_logic[0] = 2;
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stupid_logic[0] = 2;
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@ -1208,6 +1219,7 @@ void StepSim(void)
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stupid_logic[1] = player[1].playerCarId;
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stupid_logic[1] = player[1].playerCarId;
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stupid_logic[2] = gThePlayerCar;
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stupid_logic[2] = gThePlayerCar;
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stupid_logic[3] = player[0].targetCarId; // [A]
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stupid_logic[3] = player[0].targetCarId; // [A]
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}
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for (i = 0; i < 3; i++)
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for (i = 0; i < 3; i++)
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{
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{
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@ -32,20 +32,20 @@ int gShadowTextureNum;
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UV shadowuv;
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UV shadowuv;
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POLYFT4 shadowpoly;
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POLYFT4 shadowpoly;
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VECTOR tyre_new_positions[MAX_TYRE_TRACK_PLAYERS][MAX_TYRE_TRACK_WHEELS];
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VECTOR tyre_new_positions[MAX_TYRE_PLAYERS][MAX_TYRE_TRACK_WHEELS];
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VECTOR tyre_save_positions[MAX_TYRE_TRACK_PLAYERS][MAX_TYRE_TRACK_WHEELS];
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VECTOR tyre_save_positions[MAX_TYRE_PLAYERS][MAX_TYRE_TRACK_WHEELS];
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int smoke_count[MAX_TYRE_PLAYERS][MAX_TYRE_TRACK_WHEELS];
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int tyre_track_offset[MAX_TYRE_TRACK_PLAYERS][MAX_TYRE_TRACK_WHEELS];
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int tyre_track_offset[MAX_TYRE_TRACK_PLAYERS][MAX_TYRE_TRACK_WHEELS];
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int num_tyre_tracks[MAX_TYRE_TRACK_PLAYERS][MAX_TYRE_TRACK_WHEELS];
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int num_tyre_tracks[MAX_TYRE_TRACK_PLAYERS][MAX_TYRE_TRACK_WHEELS];
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TYRE_TRACK track_buffer[MAX_TYRE_TRACK_PLAYERS][MAX_TYRE_TRACK_WHEELS][64];
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TYRE_TRACK track_buffer[MAX_TYRE_TRACK_PLAYERS][MAX_TYRE_TRACK_WHEELS][64];
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int smoke_count[MAX_TYRE_TRACK_PLAYERS][MAX_TYRE_TRACK_WHEELS];
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// [D] [T]
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// [D] [T]
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void InitTyreTracks(void)
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void InitTyreTracks(void)
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{
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{
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int i;
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int i;
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for (i = 0; i < 4; i++)
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for (i = 0; i < MAX_TYRE_TRACK_PLAYERS; i++)
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{
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{
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ClearMem((char*)num_tyre_tracks[i], sizeof(num_tyre_tracks[0]));
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ClearMem((char*)num_tyre_tracks[i], sizeof(num_tyre_tracks[0]));
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ClearMem((char*)tyre_track_offset[i], sizeof(tyre_track_offset[0]));
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ClearMem((char*)tyre_track_offset[i], sizeof(tyre_track_offset[0]));
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@ -56,7 +56,7 @@ void InitTyreTracks(void)
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void ResetTyreTracks(CAR_DATA* cp, int player_id)
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void ResetTyreTracks(CAR_DATA* cp, int player_id)
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{
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{
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// [A] reset tyre tracks
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// [A] reset tyre tracks
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if (player_id >= 0 && player_id < 2 && cp->controlType != CONTROL_TYPE_NONE)
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if (player_id >= 0 && player_id < MAX_TYRE_TRACK_PLAYERS && cp->controlType != CONTROL_TYPE_NONE)
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{
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{
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GetTyreTrackPositions(cp, player_id);
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GetTyreTrackPositions(cp, player_id);
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SetTyreTrackOldPositions(player_id);
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SetTyreTrackOldPositions(player_id);
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@ -293,9 +293,7 @@ void DrawTyreTracks(void)
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tt_p = track_buffer[player_id][wheel_loop] + index;
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tt_p = track_buffer[player_id][wheel_loop] + index;
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index++;
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index++;
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index &= 63;
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if (index == 64)
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index = 0;
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if (tt_p->type == 2)
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if (tt_p->type == 2)
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continue;
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continue;
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@ -37,6 +37,7 @@
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#endif
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#endif
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// Tyre track visuals
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// Tyre track visuals
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#define MAX_TYRE_PLAYERS 4
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#ifndef PSX
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#ifndef PSX
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#define MAX_TYRE_TRACK_WHEELS 4
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#define MAX_TYRE_TRACK_WHEELS 4
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#define MAX_TYRE_TRACK_PLAYERS 4
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#define MAX_TYRE_TRACK_PLAYERS 4
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