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- check LOADSAVE.C
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@ -323,7 +323,7 @@ int LoadReplayFromFile(char* fileName)
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/* WARNING: Unknown calling convention yet parameter storage is locked */
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// [D]
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// [D] [T]
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int CalcReplayDataSize(void)
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{
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return SaveReplayToBuffer(NULL);
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@ -362,7 +362,7 @@ int CalcReplayDataSize(void)
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/* end block 5 */
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// End Line: 305
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// [D]
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// [D] [T]
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int SaveReplayData(char* buffer)
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{
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return SaveReplayToBuffer(buffer);
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@ -389,7 +389,7 @@ int SaveReplayData(char* buffer)
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/* end block 3 */
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// End Line: 319
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// [D]
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// [D] [T]
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int LoadReplayData(char* buffer)
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{
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return LoadReplayFromBuffer(buffer);
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@ -413,7 +413,7 @@ int LoadReplayData(char* buffer)
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/* WARNING: Unknown calling convention yet parameter storage is locked */
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// [D]
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// [D] [T]
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int CalcGameDataSize(void)
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{
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return sizeof(GAME_SAVE_HEADER);
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@ -437,7 +437,7 @@ int CalcGameDataSize(void)
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/* end block 2 */
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// End Line: 344
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// [D]
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// [D] [T]
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int SaveGameData(char* buffer)
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{
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GAME_SAVE_HEADER* saveHeader;
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@ -484,7 +484,7 @@ int SaveGameData(char* buffer)
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/* end block 4 */
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// End Line: 387
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// [D]
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// [D] [T]
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int LoadGameData(char* buffer)
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{
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GAME_SAVE_HEADER* header;
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@ -527,7 +527,7 @@ int LoadGameData(char* buffer)
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/* WARNING: Unknown calling convention yet parameter storage is locked */
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// [D]
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// [D] [T]
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int CalcConfigDataSize(void)
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{
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return sizeof(CONFIG_SAVE_HEADER);
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@ -554,7 +554,7 @@ int CalcConfigDataSize(void)
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/* end block 2 */
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// End Line: 219
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// [D]
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// [D] [T]
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int SaveConfigData(char* buffer)
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{
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CONFIG_SAVE_HEADER* header;
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@ -618,6 +618,7 @@ int SaveConfigData(char* buffer)
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/* end block 4 */
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// End Line: 316
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// [D] [T]
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int LoadConfigData(char* buffer)
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{
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CONFIG_SAVE_HEADER* header;
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