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- apply cone rotation for trailblazer & gates
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@ -540,7 +540,7 @@ int CarConeCollision(VECTOR *pPos, int car)
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cd[0].x.vz = pPos->vz;
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cd[0].x.vz = pPos->vz;
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cd[0].length[0] = 0x28;
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cd[0].length[0] = 0x28;
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cd[0].length[1] = 0x28;
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cd[0].length[1] = 0x28;
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cd[0].theta = 0;
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cd[0].theta = pPos->pad;
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if (car_data[car].controlType == CONTROL_TYPE_NONE)
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if (car_data[car].controlType == CONTROL_TYPE_NONE)
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return 0;
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return 0;
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@ -979,6 +979,7 @@ void GetConePos(int cone, VECTOR *pos, int side)
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pos->vx = pTVar2->x;
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pos->vx = pTVar2->x;
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pos->vy = pTVar2->y;
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pos->vy = pTVar2->y;
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pos->vz = pTVar2->z;
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pos->vz = pTVar2->z;
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pos->pad = pTVar2->rot; // [A] store cone rotation
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}
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}
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else
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else
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{
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{
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@ -1005,6 +1006,7 @@ void GetConePos(int cone, VECTOR *pos, int side)
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}
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}
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pos->vz = pTVar2->z + iVar4;
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pos->vz = pTVar2->z + iVar4;
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pos->pad = pTVar2->rot;
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}
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}
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}
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}
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