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- call CheckForPause after FilterFrameTime
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@ -1621,11 +1621,11 @@ void State_GameLoop(void* param)
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{
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int cnt;
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CheckForPause();
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if (!FilterFrameTime())
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return;
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CheckForPause();
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// moved from StepGame
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if (FrameCnt == 5)
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SetDispMask(1);
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