- call CheckForPause after FilterFrameTime

This commit is contained in:
Ilya Shurumov 2021-04-17 14:35:41 +06:00
parent 6ce3bd92ad
commit ea8b10d50b

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@ -1621,11 +1621,11 @@ void State_GameLoop(void* param)
{ {
int cnt; int cnt;
CheckForPause();
if (!FilterFrameTime()) if (!FilterFrameTime())
return; return;
CheckForPause();
// moved from StepGame // moved from StepGame
if (FrameCnt == 5) if (FrameCnt == 5)
SetDispMask(1); SetDispMask(1);