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- remove leadCarId var, update stupid_logic
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@ -152,7 +152,6 @@ int InitCar(CAR_DATA* cp, int direction, LONGVECTOR4* startPos, unsigned char co
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case CONTROL_TYPE_LEAD_AI:
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case CONTROL_TYPE_LEAD_AI:
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// free roamer lead car
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// free roamer lead car
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InitLead(cp);
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InitLead(cp);
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leadCarId = cp->id;
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cp->hndType = 5;
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cp->hndType = 5;
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break;
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break;
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}
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}
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@ -831,7 +831,6 @@ int num_active_cars = 0;
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u_int lead_pad = 0;
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u_int lead_pad = 0;
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int numInactiveCars = 0;
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int numInactiveCars = 0;
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int leadCarId = 0;
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VECTOR leadcar_pos;
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VECTOR leadcar_pos;
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@ -1208,7 +1207,7 @@ void StepSim(void)
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stupid_logic[1] = player[1].playerCarId;
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stupid_logic[1] = player[1].playerCarId;
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stupid_logic[2] = gThePlayerCar;
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stupid_logic[2] = gThePlayerCar;
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stupid_logic[3] = leadCarId;
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stupid_logic[3] = player[0].targetCarId; // [A]
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for (i = 0; i < 3; i++)
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for (i = 0; i < 3; i++)
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{
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{
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@ -18,7 +18,6 @@ extern int numInactiveCars;
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extern int gLightsOn;
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extern int gLightsOn;
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extern int NightAmbient;
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extern int NightAmbient;
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extern int wetness;
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extern int wetness;
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extern int leadCarId;
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extern int scr_z;
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extern int scr_z;
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