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https://github.com/OpenDriver2/REDRIVER2.git
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- do not check felony when adding cop lights
- fix bugs
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6d53ce9222
commit
eed1d58868
@ -1025,12 +1025,7 @@ void DrawCar(_CAR_DATA *cp, int view)
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if (cp->controlType == 3)
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{
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if (player[0].playerCarId < 0)
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psVar7 = &pedestrianFelony;
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else
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psVar7 = &car_data[player[0].playerCarId].felonyRating;
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if (*psVar7 > 0x292 && (MissionHeader->residentModels[3] == 0))
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if (MissionHeader->residentModels[3] == 0)
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{
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if (cp->ai.p.dying < 75)
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AddCopCarLight(cp);
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@ -749,7 +749,7 @@ void StoreVertexLists(void)
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{
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cTannerVNumbers[pBVar2->id] = -1;
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}
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else
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else if(*pBVar2->pModel != NULL)
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{
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pMVar5 = *pBVar2->pModel;
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local_a2_76 = (SVECTOR *)pMVar5->vertices;
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@ -2005,6 +2005,7 @@ void ClearRegion(int target_region)
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// End Line: 3837
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extern bool gDemoLevel;
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extern bool gDriver1Level;
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// [D]
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int LoadRegionData(int region, int target_region)
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@ -2029,8 +2030,6 @@ int LoadRegionData(int region, int target_region)
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offset = spoolptr->offset;
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#ifndef PSX
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extern bool gDriver1Level;
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if (gDemoLevel)
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{
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RequestSpool(0, 0, offset, spoolptr->roadm_size, PVS_Buffers[target_region], NULL);
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@ -4351,7 +4350,7 @@ void InitSpecSpool(void)
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}
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#ifndef PSX
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if(gDemoLevel)
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if(gDemoLevel || gDriver1Level)
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allowSpecSpooling = 0;
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#endif
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