Ilya Shurumov
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2ff1377c4d
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- line debug overlay [WIP]
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2020-05-01 14:51:44 +06:00 |
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Ilya Shurumov
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bd8004ee4f
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- implement ResidentModelsBodge, CollisionSound, SoundTasks, AddEnvSounds
- fix ControlCarRevs
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2020-04-27 09:19:08 +06:00 |
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Ilya Shurumov
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d3a7a5dbdd
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- added experimental loading of Aug 2000 Demo LEV files (#define switch)
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2020-04-26 18:19:33 +06:00 |
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Ilya Shurumov
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2a6d355bc8
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- implement GetEngineRevs, ControlCarRevs
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2020-04-26 12:02:35 +06:00 |
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Ilya Shurumov
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d6f4b22732
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- Latest emulator updates (inc PGXP)
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2020-04-23 13:25:56 +06:00 |
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Ilya Shurumov
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bc1c4f67e1
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- implement GlobalTimeStep
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2020-04-22 22:28:10 +06:00 |
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Ilya Shurumov
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76c76fd739
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- implement StepCars
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2020-04-22 21:33:38 +06:00 |
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Ilya Shurumov
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88b4ba3bcf
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- implement InitFelonyDelayArray, GetCarHeading, GetCarDirectionOfTravel
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2020-04-18 01:55:31 +06:00 |
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Ilya Shurumov
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79849de4a1
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- implement DrawMission, DisplayPlayerPosition, DrawMessage, DrawWorldTargets, DrawFullscreenTargets, DrawMultiplayerTargets, DrawOverheadTarget
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2020-04-18 00:27:24 +06:00 |
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Ilya Shurumov
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00933aed4b
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- implement PlaceCameraFollowCar
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2020-04-17 01:50:53 +06:00 |
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Ilya Shurumov
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8165920d5f
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- partially implement DrawMapPSX
- implement ClearCopUsage
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2020-04-13 19:45:34 +06:00 |
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Ilya Shurumov
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295018a47a
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- implement RenderGame2
- added missing DrawMission
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2020-04-13 02:09:59 +06:00 |
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Ilya Shurumov
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478f059614
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- implemented almost all SPOOL.C (except unused sound bank loading)
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2020-04-10 17:56:11 +06:00 |
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Ilya Shurumov
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2b4de546a5
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- fix 'samples' declaration
- trying SPU emulation
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2020-04-09 00:07:11 +06:00 |
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Ilya Shurumov
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941160d6fc
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- implement GetCarPalIndex
- implement ProcessPalletLump
- fixed clut rectangle in LoadPermanentTPages
- human-understandable LoadPermanentTPages two dimensional arrays access
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2020-04-07 16:56:13 +06:00 |
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Ilya Shurumov
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75d757a0b0
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- implement ProcessMDSLump
- implement ProcessTextureInfo
- added version info print on frontend
- implement RenderGame
- implement FadeGameScreen
- implement SetupScreenFade
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2020-04-06 02:04:37 +06:00 |
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Ilya Shurumov
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da176025ac
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- implement loadsectorsPC
- implement LoadGameLevel
- implement ProcessLumps
- implement SetCityType, ResetCityType
- implement sdGetBSP, FindRoadInBSP
- implement LoadCosmetics, ProcessCosmeticsLump
- fix wantedCar finally
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2020-04-05 19:53:08 +06:00 |
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Ilya Shurumov
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56d3fbf399
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- implement InitialiseMissionDefaults
- implement LoadMission
- implement GetFreeChannel
- fixed wantedCar setup from frontend
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2020-04-05 04:53:41 +06:00 |
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Ilya Shurumov
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eeb96e39b5
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- implement InitSound
- implement LoadBankFromLump
- implement LoadSoundBankDynamic
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2020-04-04 19:42:29 +06:00 |
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Ilya Shurumov
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bf1dde5d34
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- many sources processed and added UNIMPLEMENTED()
- game now goes to loading screen
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2020-04-04 10:56:09 +06:00 |
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Ilya Shurumov
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cb74b84f12
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- implement GameInit
- add many unimplemented (unfinished)
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2020-04-03 04:44:09 +06:00 |
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Ilya Shurumov
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5b8e0dfe1d
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- OT to use OTTYPE instead of just u_long for EMU
- latest emulator
- emulator polygon drawing improvements
- fixed bugs regarding to render frontend in D2
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2020-04-01 03:04:08 +06:00 |
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Ilya Shurumov
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0e8b4ca696
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- implement GameStart
- implement SetPleaseWait
- implement StringWidth, PrintString, PrintStringCentered, PrintStringFeature
- implement LoadFont
- implement SetFontTPage
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2020-03-30 02:33:32 +06:00 |
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Ilya Shurumov
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b9382cf872
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- implement SetVariable
- Memcard Main renamed to not conflict with OBJ
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2020-03-29 23:03:53 +06:00 |
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Ilya Shurumov
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8879f114d0
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- implement EnableDisplay
- implement EndFrame
- implement GetTimeStamp
- implement SetTextColour
- implement EnableDisplay
- implement DrawScreen
- implement FEPrintString
- font loading correctly
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2020-03-29 06:56:49 +06:00 |
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Ilya Shurumov
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2facb27782
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- implement LoadFrontendScreens
- implement FEInitCdIcon
- adding frontend vars
- redid other vars
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2020-03-28 21:44:13 +06:00 |
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Ilya Shurumov
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c40d40bd22
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- added sources rebuilt with TDR and partially decompiled intro sequence
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
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2020-03-28 03:25:35 +06:00 |
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