Fireboyd78
bbf57b4edf
Updated custom cutscene file loading.
2020-11-13 19:50:33 -08:00
Ilya Shurumov
fc3d8d285e
- bump version
2020-11-14 03:37:33 +06:00
Ilya Shurumov
e032fae6f8
- GetFirstPackedCop to check if region is not loading
2020-11-14 03:36:51 +06:00
Ilya Shurumov
1dcb44d4de
- fix bus sound on Havana's mini
2020-11-14 03:36:19 +06:00
Ilya Shurumov
acbd7f59c5
- change order of area data loading (attempt to fix crash)
2020-11-14 01:53:54 +06:00
Ilya Shurumov
dc71b27f76
- fix displaying chase username when no chase is active
2020-11-14 00:40:56 +06:00
Ilya Shurumov
ac926e1ac0
- load XA subtitles externally
2020-11-14 00:13:27 +06:00
Ilya Shurumov
dd4daea020
- support randomized attract replays
...
- don't forget to init user replays
2020-11-13 23:48:25 +06:00
Ilya Shurumov
44355fd68a
- rework chases to support more user replays
2020-11-13 23:23:00 +06:00
Ilya Shurumov
3c1d946321
- fix bus sound on chicago secret car
2020-11-13 23:22:37 +06:00
Ilya Shurumov
13553447ff
- [EMU] fix PAD initialization
2020-11-13 22:12:18 +06:00
Ilya Shurumov
284bed1af2
- InitLeadHorn and LeadHorn to skip certain missions
2020-11-13 22:12:02 +06:00
Ilya Shurumov
4c160af271
- add replay save message in console
2020-11-13 22:11:34 +06:00
Ilya Shurumov
59e97256b3
- fix replay filename
2020-11-13 22:11:01 +06:00
Ilya Shurumov
0a907f9c85
- OVERMAP.C refactoring progress
2020-11-13 01:17:46 +06:00
Ilya Shurumov
f1c3a137a8
- [EMU] fix InternalPadUpdates logic error
2020-11-13 00:49:28 +06:00
Ilya Shurumov
2e39fe3d90
- [EMU] fix PadInitDirect bug
2020-11-13 00:46:57 +06:00
Ilya Shurumov
cea22ccfb0
- StorePingInfo fix car id=1
2020-11-13 00:44:04 +06:00
Ilya Shurumov
ffbe556e72
- fix CIV car pings
2020-11-13 00:43:40 +06:00
Ilya Shurumov
2b2ded5c0a
- [EMU] activate pad analog state different way
2020-11-13 00:43:24 +06:00
Ilya Shurumov
13f5154daf
- more improvements of stability (spooling issues)
2020-11-12 22:51:44 +06:00
Ilya Shurumov
1004581b6c
- force clean spooled model slots during InitSpooling
2020-11-12 22:29:23 +06:00
Ilya Shurumov
6cfe1b5190
- [EMU] replace some tex coordinate tearing by replacing "fract(x / m) * m" by mod(x,m)
2020-11-12 18:23:56 +06:00
Ilya Shurumov
e54d675658
- cutscene recorder to not overwrite replays
2020-11-12 16:02:45 +06:00
Ilya Shurumov
131ea1ff03
- add more bonus gallery images
2020-11-12 16:02:23 +06:00
Ilya Shurumov
67f325a7b1
- disable MRHandleCarRequests during chase/cutscene recording
2020-11-12 13:39:55 +06:00
Ilya Shurumov
ff70e954ec
- refactor OVERLAY.C
2020-11-12 02:03:27 +06:00
Ilya Shurumov
f6a2e767d7
- cutscene recorder saves different filename
2020-11-12 00:37:19 +06:00
Ilya Shurumov
138d057e1a
- update cutscene recorder to use multiple INI files
2020-11-12 00:30:16 +06:00
Ilya Shurumov
61c435ed54
- complete JOB_FX refactoring
2020-11-12 00:19:00 +06:00
Ilya Shurumov
dc1c80fa1b
- fix quitting bonus gallery
2020-11-12 00:18:49 +06:00
Ilya Shurumov
8400fcc788
- reimplement bonus gallery
2020-11-11 20:33:12 +06:00
Ilya Shurumov
db49d98b30
- fix credits file not loading correctly (line endings issue)
2020-11-10 17:50:07 +06:00
Fireboyd78
4353609d05
Refactor BlockToMap, IsOnMap
2020-11-09 21:43:50 -08:00
Fireboyd78
d3cf0a9b25
Cleaned up LeadPadResponse.
2020-11-09 15:21:46 -08:00
Fireboyd78
cc94350d23
Added debug code for dumping lead AI values.
2020-11-09 14:19:55 -08:00
Ilya Shurumov
10dd4e72bf
- fix non-crt allocated buffer size too
2020-11-10 03:08:17 +06:00
Ilya Shurumov
aadd35be97
- [EMU] switch vblank back to main thread due to corrpuptions
2020-11-10 03:04:09 +06:00
Ilya Shurumov
18338871c8
- fix bugs caused by frontend and small buffer
2020-11-10 02:57:01 +06:00
Ilya Shurumov
c0e40aea14
- fix camera invalidation error on first frames
2020-11-10 02:35:32 +06:00
Ilya Shurumov
702a77c168
- resolve flickering and out of area drawing
2020-11-10 02:35:12 +06:00
Ilya Shurumov
95b3df133c
- add credits text to FMV
2020-11-10 01:27:42 +06:00
Ilya Shurumov
46c5590966
- video player to use HPC timer
...
- fix sound stutter on FMV start
2020-11-09 22:02:00 +06:00
Ilya Shurumov
8e07ceb9a8
- [EMU] do vsync callback in vblank thread
2020-11-09 20:32:54 +06:00
Ilya Shurumov
977c2b0897
- resolve timer-related stuttering on AMD CPUs
...
- move timer code to separate source file
2020-11-09 20:23:38 +06:00
Ilya Shurumov
5406ba191e
- regenerate GLAD source & header
2020-11-09 19:42:25 +06:00
Fireboyd78
7c7a7a9105
Added debug key to spawn a freeroamer in front of the player.
...
- 'R' to spawn, 'Shift+R' to spawn a special car
- 'T' can be used to clear all civ cars as well
2020-11-08 21:05:37 -08:00
Fireboyd78
8b7c34bd35
Added modifier key support.
2020-11-08 21:03:31 -08:00
Ilya Shurumov
0a31098290
- misc changes
2020-11-09 01:39:28 +06:00
Ilya Shurumov
2a96d1eb22
- fix: do not advance cones when missed in gates
2020-11-09 01:29:13 +06:00
Fireboyd78
fbce1d20f9
Refactor LeadPadResponse, FreeRoamer, hypot
2020-11-08 00:11:58 -08:00
Fireboyd78
92bce22a55
Refactor LeadUpdateState
...
(Is it just me, or is the AI stupid no matter what??)
2020-11-07 17:46:06 -08:00
Fireboyd78
80c3dfbcdc
Refactor InitLead, leadRand
...
- Added NUM_STATES macro
2020-11-07 13:45:28 -08:00
Ilya Shurumov
bba59f7584
- bump version
2020-11-08 01:53:14 +06:00
Ilya Shurumov
d285a45eae
- replace SDL_GetTicks with HPC
2020-11-08 01:38:45 +06:00
Ilya Shurumov
764adb9942
- display position toggle in debug menu
...
- pretty some code
2020-11-08 00:49:16 +06:00
Ilya Shurumov
5ebb7d0bfe
- convert hex to dec
...
- fix target shadow drawing
2020-11-08 00:48:42 +06:00
Ilya Shurumov
cacb9b5198
- check & refactor MDRAW.C
2020-11-08 00:48:13 +06:00
Ilya Shurumov
fedbbc26ab
- refactor ProcessMDSLump and check MODELS.C
2020-11-07 23:37:23 +06:00
Ilya Shurumov
d8a2f00f9d
- better (custom) civ AI lane fitting
2020-11-07 23:29:11 +06:00
Ilya Shurumov
907982e82f
- fix traffic light reflection
2020-11-07 23:02:32 +06:00
Ilya Shurumov
a19b1fbf2f
- fix sound-related bugs
...
- added StartPlayerCarSounds
2020-11-07 22:00:15 +06:00
Ilya Shurumov
2c260513fc
- fix trains getting stuck
2020-11-07 20:51:56 +06:00
Ilya Shurumov
3edd8656fe
- properly initialize debris
2020-11-07 17:45:04 +06:00
Ilya Shurumov
3d3543bb49
- restore lamp damage
2020-11-07 17:09:06 +06:00
Ilya Shurumov
e6c0ca9252
- lots of fixes in DEBRIS.C
...
- smoke tweaks
- car tyre track tweaks
2020-11-07 15:54:15 +06:00
Ilya Shurumov
f05fd67241
- bug fixes
...
- increase OT size
2020-11-07 04:51:00 +06:00
Ilya Shurumov
69a278519e
- refactor DEBRIS.C
2020-11-07 04:34:41 +06:00
Ilya Shurumov
fea07f1e3b
- DEBRIS.C refactoring progress, restore broken lamp streaks
2020-11-07 01:47:33 +06:00
Ilya Shurumov
20c81e937e
- refactor DRIVINGGAMES.C
...
- small stuff
2020-11-06 20:56:50 +06:00
Ilya Shurumov
0d5ddda0e0
Merge branch 'develop-SoapyMan' of https://github.com/OpenDriver2/REDRIVER2 into develop-SoapyMan
2020-11-06 19:58:34 +06:00
Ilya Shurumov
08d44769cd
- fix invalid sound bank
2020-11-06 19:58:24 +06:00
Ilya Shurumov
c841f12e78
- check and refactor FEMAIN.C
...
- adding few more vars for future changes
2020-11-06 18:56:28 +06:00
Ilya Shurumov
8ef18ac32b
- do not play lead horns on far distances
2020-11-06 14:33:23 +06:00
Ilya Shurumov
5661dc4663
- fix getaway gamemode
2020-11-05 12:39:27 +06:00
Ilya Shurumov
7159666274
- force pedestrian felony carried over to car in Destroy the yard
2020-11-05 02:24:02 +06:00
Ilya Shurumov
4cf0a3b30d
- slightly increase car request radius in MRProcessTarget
2020-11-05 02:19:43 +06:00
Ilya Shurumov
8e96a5b376
- cop AI tweaks
...
- replace previously inlined code
- reset pedestrian felony if cops not allowed
2020-11-05 02:18:08 +06:00
Ilya Shurumov
39356495fe
- reset pedestiran felony in InitGameVariables
2020-11-05 00:44:30 +06:00
Ilya Shurumov
d3026e3a92
- update cop AI batter logic
2020-11-05 00:07:21 +06:00
Ilya Shurumov
de2493bda3
- working pedestrian felony "Car bomb getaway"
2020-11-05 00:07:07 +06:00
Ilya Shurumov
0ddf0320b8
- cutscene recorder to use INI file
...
- custom cutscene stream creation (WIP)
2020-11-04 22:19:12 +06:00
Ilya Shurumov
619de1968c
- rework cop AI batter logic to clever aggressiveness
2020-11-04 14:30:10 +06:00
Ilya Shurumov
49fb7d7b8f
- [EMU] [SPU-AL] fix NaN volume issue
2020-11-04 14:29:29 +06:00
Ilya Shurumov
46e21be976
- reset cop batter every time player exit car
2020-11-04 13:56:19 +06:00
Ilya Shurumov
325d5cd000
- fix Tanner angle when pressing buttons
2020-11-03 23:35:58 +06:00
Ilya Shurumov
f309ff3f45
- check felony when player touches road block cars
2020-11-03 23:35:42 +06:00
Ilya Shurumov
0b7ea4d3bc
- check & refactor LOADVIEW.C
2020-11-03 23:07:19 +06:00
Ilya Shurumov
e6dd536be6
- check LOADSAVE.C
2020-11-03 22:31:04 +06:00
Ilya Shurumov
34a3462742
- refactor GLAUNCH.C and FMVPLAY.C
2020-11-03 22:27:03 +06:00
Ilya Shurumov
79506c1a17
- refactor SYSTEM.C
2020-11-03 22:26:30 +06:00
Ilya Shurumov
2b3ad52d4c
- once again fix CopSay
2020-11-03 20:45:11 +06:00
Ilya Shurumov
1704f8b03f
- prevent wheel curb hit sound interrupting other sounds
2020-11-03 03:05:40 +06:00
Ilya Shurumov
fce428ecf5
- GetFreeChannel now has force param
2020-11-03 03:05:23 +06:00
Ilya Shurumov
986fd5b135
- fix GetMissionSound
2020-11-03 03:04:55 +06:00
Ilya Shurumov
29ebb8ffc7
Merge branch 'develop-SoapyMan' of https://github.com/SoapyMan/REDRIVER2 into develop-SoapyMan
2020-11-03 02:25:13 +06:00
Ilya Shurumov
b93582515d
- refactor MC_SND.C
2020-11-03 02:22:51 +06:00
Ilya Shurumov
54fa0e6d31
- bump game version
...
- fix refactoring bugs
2020-11-03 02:21:05 +06:00
Ilya Shurumov
2832d096bd
- refactor SOUND.C
2020-11-03 01:16:58 +06:00
Ilya Shurumov
86767ed592
- fix bugs in LoadInAreaTSets
2020-11-02 17:50:45 +06:00
Ilya Shurumov
b8eb282ded
- fix texture page slot bug
2020-11-02 17:02:57 +06:00
Ilya Shurumov
a058bbe782
- improve Driver 1 music support
...
- fix NYC cop track
2020-11-02 13:29:43 +06:00
Ilya Shurumov
1b2b419870
- fix cop speech bugs
2020-11-02 13:29:23 +06:00
Ilya Shurumov
251ec969dc
- describe all sound banks
...
- restore elevator sound in Havana secret base
2020-11-02 02:27:24 +06:00
Ilya Shurumov
eccb674014
- cop speech fixes
2020-11-01 23:55:21 +06:00
Ilya
3041acd2db
Merge branch 'master' into develop-SoapyMan
2020-11-01 22:19:58 +06:00
Ilya Shurumov
41229b722c
- refactor MGENERIC.C
2020-11-01 21:55:12 +06:00
Ilya Shurumov
76b1dc7c4f
- check ENVSOUND.C
2020-11-01 21:55:02 +06:00
Ilya Shurumov
3ed3d9f013
- complete EVENT.C refactoring
2020-11-01 21:24:31 +06:00
Ilya Shurumov
4984c50d2b
- DrawEvents refactoring progress
2020-11-01 18:05:04 +06:00
Ilya Shurumov
a97c1505b7
- make target stop zone smaller
2020-11-01 18:01:29 +06:00
Ilya Shurumov
79668ebbc9
- easier jumping from boat in Boat jump
2020-11-01 18:00:58 +06:00
Ilya Shurumov
8d2c5021e2
- fix EventSurface bug with Rio boat
2020-11-01 17:15:43 +06:00
Ilya Shurumov
8bba4f965d
- refactor StepEvents
...
- fix DrawFerrisWheel bug
- rename SpecialCamera to SetSpecialCamera
2020-11-01 16:22:09 +06:00
Ilya Shurumov
e3ab7f8602
- cops don't spot player if he is above/beyound
2020-11-01 14:03:59 +06:00
Ilya Shurumov
d159638102
- fix EventSurface & StepFromToEvent refactoring errors
2020-11-01 03:12:04 +06:00
Ilya Shurumov
cba665a702
- refactor StepHelicopter, EventSurface
2020-11-01 02:08:41 +06:00
Ilya Shurumov
67814910b7
- fix die with fade in Chicago
2020-11-01 02:08:02 +06:00
Fireboyd78
9e3bdcef42
Caught a couple of pesky _TARGET's who didn't want to get renamed.
2020-10-30 18:39:00 -07:00
Fireboyd78
a07bfed94a
Better syntax for self-referencing _EVENT struct.
2020-10-30 18:32:36 -07:00
Fireboyd78
317c75026e
Remove unnecessary array-pointer cast.
2020-10-30 18:09:16 -07:00
Fireboyd78
764976f90a
Remove overly verbose info from types.
2020-10-30 18:08:42 -07:00
Fireboyd78
d75311ef01
Use LONGVECTOR, LONGQUATERNION instead of long[4].
...
TODO: Determine where LONGQUATERNION should be used.
2020-10-30 17:57:58 -07:00
Fireboyd78
633cfe9eb5
Refactored all types with the help of regex magic.
...
- Merged typedef tags and aliases together
- Removed unnecessary declarations of struct/union/enum
- Updated references to tag names to use their aliases instead
- e.g. "_TARGET" becomes "MS_TARGET", "_EVENT" becomes "EVENT", etc.
- Moved a couple types into their appropriate header files
2020-10-30 17:11:58 -07:00
Ilya Shurumov
88f0fc72f9
- more EVENT.C refactoring progress
...
- warn about 6.0 version of game in sdGetCell
2020-10-31 04:08:48 +06:00
Ilya Shurumov
eb4e44ebf6
- use previously unused colors in Civ cars
2020-10-30 22:53:55 +06:00
Ilya Shurumov
41f398bfa8
- Do not repeat regions on far distances
2020-10-30 21:55:28 +06:00
Ilya Shurumov
877f09cf34
- [EMU] changed vertex layout
2020-10-30 21:48:02 +06:00
Ilya Shurumov
6dd38563bd
- [EMU] Z-PGXP fix projection matrix when different screen offsets set
2020-10-30 21:42:23 +06:00
Ilya Shurumov
b238bf14a1
- base pathfinding map on player's Y position
2020-10-30 15:00:31 +06:00
Ilya Shurumov
5b661423b0
- remove excessive height for CellEmpty
2020-10-30 14:16:46 +06:00
Ilya Shurumov
2664239304
- fix director camera height
2020-10-30 14:14:27 +06:00
Ilya Shurumov
1ab3a6f8bd
- even more correct camera calculation
2020-10-30 13:48:36 +06:00
Ilya Shurumov
934a21ec1a
- fix SetUpEvents
2020-10-30 12:07:55 +06:00
Ilya Shurumov
f4e8e74dfa
- proper Tanner camera calculation
...
- place Tanner on the ground properly
2020-10-30 12:02:33 +06:00
Ilya Shurumov
3992f59881
- fix bugged SetCameraReturnedFromCutscene
2020-10-30 03:05:42 +06:00
Ilya Shurumov
0c27e05e4c
- event camera offsets
...
- fix crash
2020-10-30 03:05:27 +06:00
Ilya Shurumov
657c9bb5d3
- refactor SetUpEvents, fix bug in VisibilityLists
...
- added EventCameraOffset for calculating trackable event cameras
2020-10-30 02:24:39 +06:00
Ilya Shurumov
48ec132aff
- Apply_InvCameraMatrix* comments and fix
2020-10-29 22:43:42 +06:00
Ilya Shurumov
5091538491
- [EMU] unflip VRAM dump
2020-10-29 22:43:11 +06:00
Ilya Shurumov
d3d8ee8e36
- [EMU] move RTPS/RTPT multiplication code to separate function and shorten code
2020-10-29 20:55:44 +06:00
Ilya Shurumov
0bd5302da3
- fix ResidentModelsBodge refactoring error
2020-10-29 15:49:22 +06:00
Ilya Shurumov
7014e8f6fa
- fix object clamping/distortion on far draw distances
2020-10-29 13:01:10 +06:00
Ilya Shurumov
fea9fa6a9d
- fix bad Chicago tunnel
2020-10-29 12:12:40 +06:00
Ilya Shurumov
b297468ed0
- [EMU] refactor RotMatrixYXZ (by @Fireboyd78)
2020-10-29 11:43:42 +06:00
Ilya Shurumov
e7285b50f9
- proper fix for drowning with fade
...
- minor stuff
2020-10-29 11:26:41 +06:00
Ilya Shurumov
d3e09b36f5
- do not drown inside tunnels
2020-10-29 03:06:06 +06:00
Ilya Shurumov
4efed40465
- increase draw list limits for PC
2020-10-29 02:50:42 +06:00
Ilya Shurumov
f1864b8fe9
- clamp PVS cells (fix bad PVS on high draw distances)
2020-10-29 02:31:09 +06:00
Ilya Shurumov
2aa4acaf37
- improve ProcessCosmeticsLump & AddBrakeLight
2020-10-29 01:24:14 +06:00
Ilya Shurumov
764cf45283
- complete GAMESND refactoring
2020-10-29 01:23:44 +06:00
Ilya Shurumov
549db3e237
- added sound constants
2020-10-28 14:17:27 +06:00
Ilya Shurumov
c239654ab4
- refactor IdentifyZone, CalcEffPos
2020-10-28 03:24:47 +06:00
Ilya Shurumov
61c8ea90c8
- refactor more of GAMESND
2020-10-27 22:50:39 +06:00
Ilya Shurumov
d6e9022e9f
- fix pedestrian footstep sound Y position
2020-10-27 21:37:27 +06:00
Ilya Shurumov
0337d53736
- added sys_tempalloc and D_TEMPALLOC
2020-10-27 21:37:08 +06:00
Ilya Shurumov
4e511a33eb
- fix cops getting stuck at far distances
2020-10-27 15:29:51 +06:00
Ilya Shurumov
7088c96c80
- fix sudden noises, remove block braces
2020-10-27 14:45:08 +06:00
Ilya Shurumov
6020b7823f
- complete DoDopplerSFX, refactor DoPoliceLoudhailer
2020-10-27 14:09:17 +06:00
Ilya Shurumov
220ddf7408
- DoDopplerSfx refactoring progress (so annoying tangling)
2020-10-27 02:53:34 +06:00
Ilya Shurumov
4ad6f2f212
- [EMU] utilize stencil buffer for DrawPrim and DrawOTag
2020-10-26 22:27:54 +06:00
Ilya Shurumov
2730ae0841
- fix cop detection far distance bug
2020-10-26 12:21:29 +06:00
Ilya Shurumov
e9258e5a1e
- almost half of GAMESND.C refactored
2020-10-26 01:49:56 +06:00
Ilya Shurumov
88d3d3fe10
- Driver 1 music support
2020-10-25 23:27:36 +06:00
Ilya Shurumov
7d93dc1ac1
- [EMU] z buffer and texture filtering configuration support
2020-10-25 21:18:29 +06:00
Ilya Shurumov
6cbfe51fbb
Merge branch 'develop-SoapyMan' into pgxpz
2020-10-25 20:35:37 +06:00
Ilya Shurumov
707d57930a
- fix mistakes
2020-10-25 20:33:02 +06:00
Ilya Shurumov
f38126e6b3
- PGXP pedestrians
2020-10-25 15:44:32 +06:00
Ilya Shurumov
643b53b623
- [EMU] added PGXP_EmitCacheData
2020-10-25 15:41:21 +06:00
Ilya Shurumov
bd5449e593
Merge branch 'develop-SoapyMan' into pgxpz
2020-10-25 13:53:18 +06:00
Ilya Shurumov
95fcb6a046
- [EMU] reworked shaders, adding texture filtering support to them
...
- [EMU] removed D3D9 support
2020-10-25 13:35:20 +06:00
Ilya Shurumov
7daecc88b9
- adding GetSeaPlane to help playerghost cheat
2020-10-25 00:59:50 +06:00
Ilya Shurumov
7831afa148
- [EMU] 'Release Dev' optimization enabled
2020-10-25 00:52:13 +06:00
Ilya Shurumov
7b517a3fad
- fix game compile errors
2020-10-25 00:13:30 +06:00
Ilya Shurumov
edc733467a
- [EMU] update VRAM in DrawSync
2020-10-25 00:12:41 +06:00
Ilya Shurumov
b1caa33cce
- [EMU] reorganize headers
2020-10-25 00:10:04 +06:00
Ilya Shurumov
9365116a94
- replace GLEW with GLAD
2020-10-24 23:38:33 +06:00
Ilya Shurumov
8a6dea83c0
- configurable data folder in config.ini
2020-10-24 22:35:51 +06:00
Ilya Shurumov
81963cb08c
- fix DrawTILES not setting plotContext draw buffer
...
- other minor stuff
2020-10-24 22:35:29 +06:00
Ilya Shurumov
455fbb2f49
- disable obstacle map debug display
2020-10-24 20:55:08 +06:00
Ilya Shurumov
48ed8f4292
- refactor UpdateCopMap, addCivs, getInterpolatedDistance and
...
- complete PATHFIND.C refactoring
2020-10-24 20:45:42 +06:00
Ilya Shurumov
68029eccf9
- temporary disabled stored pings reading in replays
2020-10-24 20:44:45 +06:00
Ilya Shurumov
8aabcacb55
- fix camera invalidation bugs in Film Director
2020-10-24 20:44:18 +06:00
Ilya Shurumov
4a60008677
- refactor popNode, iterate
2020-10-24 01:44:56 +06:00
Ilya Shurumov
cca064cac8
- load saved replay from frontend (temp)
2020-10-24 01:44:21 +06:00
Ilya Shurumov
bc6e418230
- director chase camera height now can be properly lower
2020-10-24 01:43:59 +06:00
Ilya Shurumov
16015815e7
Merge branch 'develop-SoapyMan' of https://github.com/SoapyMan/REDRIVER2 into develop-SoapyMan
2020-10-23 16:06:58 +06:00
Ilya Shurumov
bbe8bab6d1
- use MAP_REGION_SIZE and MAP_CELL_SIZE to determine region grid
2020-10-23 16:06:50 +06:00
Ilya Shurumov
2c88991cdd
- partially figured out Driver 1 spool offsets
2020-10-23 16:04:21 +06:00
Ilya Shurumov
498107312d
- refactor WunCell, InvalidateMap, BloodyHell and fix pathfinding map generation bugs
2020-10-23 02:24:10 +06:00
Ilya Shurumov
b8419e6f9d
- CellEmpty hack for super-thin walls
2020-10-23 02:22:38 +06:00
Ilya Shurumov
80ae15bc13
- attempt to use CellAtPositionEmpty instead of lineClear in PATHFIND.C
2020-10-22 02:53:13 +06:00
Ilya Shurumov
cbd77a3cf1
- fix cops getting stuck along the wall
2020-10-22 02:52:41 +06:00
Ilya Shurumov
05b6548a58
- fix compile error
...
- fix crash related to config
2020-10-22 02:51:19 +06:00
Ilya Shurumov
25c74feac7
- car lod switch distance now dynamic with zoom
2020-10-21 14:41:04 +06:00
Ilya Shurumov
c3e06f7f82
- do not reset ping buffer when going to quick replay/director
2020-10-21 13:30:50 +06:00
Ilya Shurumov
daea299659
- remove pointless operation xD
2020-10-21 12:10:39 +06:00
Ilya Shurumov
d5963e26d5
- fix free camera for Release build
2020-10-21 12:08:13 +06:00
Ilya Shurumov
ca711efd80
Merge branch 'develop-SoapyMan' of https://github.com/SoapyMan/REDRIVER2 into develop-SoapyMan
2020-10-21 11:43:41 +06:00
Ilya Shurumov
6fc37b1498
- add INI configuration support
...
- add fullscreen support
2020-10-21 11:43:29 +06:00