Ilya Shurumov
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1eee991e9c
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- remove DEBUG_OPTIONS from release build
- fix premake5.lua
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2020-09-06 00:20:21 +06:00 |
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Ilya Shurumov
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3df233179d
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- breakdown of THISDUST.H on DR2LIMITS, DR2MATH, DR2TYPES, VERSION headers
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2020-09-06 00:12:14 +06:00 |
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Ilya Shurumov
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3b231bcd87
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- [EMU] increased vertex count from 12040 to 32768
- increased game polygon buffer sizes for 32 bit mode
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2020-08-27 00:02:09 +06:00 |
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Ilya Shurumov
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be5bf7e558
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- fix primitive buffer size
- add drawMesh backface culling
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2020-08-26 19:50:03 +06:00 |
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Ilya Shurumov
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8592e46f20
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- fix compile errors
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2020-08-25 14:29:14 +06:00 |
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Ilya Shurumov
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dfc3048c96
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- added debug free camera
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2020-08-25 14:18:56 +06:00 |
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Ilya Shurumov
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de57712e5f
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- reimplement RaySlabsIntersection, add more collision debug display
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2020-08-24 15:10:09 +06:00 |
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Ilya Shurumov
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43f14381c6
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- implement CreateNewNode
- fix CivFindPointOnPath, CivSteerAngle
- fix some other bugs
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2020-06-08 19:43:57 +06:00 |
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Ilya Shurumov
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51a7512123
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- Cutscene recorder command-line feature
- implement LoadCutsceneAsReplay
- implement cutscene recorder under CUTSCENE_RECORDER define
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2020-05-21 03:37:33 +06:00 |
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Ilya Shurumov
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647bd655cc
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- implement MissionCityScreen, MissionSelectScreen
- replay buffer allocation
- preparations
- bug fixes
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2020-05-19 00:32:09 +06:00 |
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Ilya Shurumov
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012f87bd62
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- USE_CRT_MALLOC - use dynamic malloc whenever possible
- fix buildNewCarFromModel bug
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2020-05-16 15:56:08 +06:00 |
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Ilya Shurumov
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dca102c0a4
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- added colorful console messages
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2020-05-14 12:56:30 +06:00 |
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Ilya Shurumov
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0803a18a9c
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- debug keys to toggle position display
- minor fixes
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2020-05-06 17:23:01 +06:00 |
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Ilya Shurumov
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827c137189
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- collision debug to key switch
- some debug pause fixes
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2020-05-06 10:42:10 +06:00 |
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Ilya Shurumov
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989430b4af
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- debug keys to change draw distance
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2020-04-27 13:53:49 +06:00 |
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Ilya Shurumov
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75d757a0b0
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- implement ProcessMDSLump
- implement ProcessTextureInfo
- added version info print on frontend
- implement RenderGame
- implement FadeGameScreen
- implement SetupScreenFade
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2020-04-06 02:04:37 +06:00 |
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Ilya Shurumov
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5b8e0dfe1d
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- OT to use OTTYPE instead of just u_long for EMU
- latest emulator
- emulator polygon drawing improvements
- fixed bugs regarding to render frontend in D2
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2020-04-01 03:04:08 +06:00 |
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Ilya Shurumov
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54128aebc6
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- implement ShowLoadingScreen
- implement ShowLoading
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2020-03-29 04:26:18 +06:00 |
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Ilya Shurumov
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c40d40bd22
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- added sources rebuilt with TDR and partially decompiled intro sequence
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
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2020-03-28 03:25:35 +06:00 |
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