Ilya Shurumov
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acb031a603
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- implement InitCyclingPals, InitAnimatingObjects, InitSpooledAnimObj, DrawAnimatingObject, int_garage_door
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2020-05-18 18:11:07 +06:00 |
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Ilya Shurumov
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6c7e39bc71
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- fix ProcessCarModelLump bug sowed by me
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2020-05-16 16:07:52 +06:00 |
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Ilya Shurumov
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545e4c83f9
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- human-understandable ProcessCarModelLump
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2020-05-14 17:11:37 +06:00 |
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Ilya Shurumov
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bfb70417db
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- MALLOC_BEGIN/END macros to track game mallocptr changes
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2020-05-14 12:57:20 +06:00 |
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Ilya Shurumov
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7dafffcea5
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- temporary bug fix for car spooling
- pretty GetCarModel
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2020-05-14 00:10:18 +06:00 |
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Ilya Shurumov
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1b180a9f57
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- added NOTIFY_MALLOC everywhere mallocptr is used
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2020-05-13 22:04:14 +06:00 |
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Ilya Shurumov
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bbcb9bc98c
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- pretty CleanModelSpooled, DamagedModelSpooled, LowModelSpooled
- more understanding to code
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2020-05-13 15:58:03 +06:00 |
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Ilya Shurumov
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6e357c8bbc
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- improve and fix bugs in ProcessMDSLump
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2020-05-12 14:40:49 +06:00 |
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Ilya Shurumov
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da53db487b
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- implement lots of spooling sh*tcode
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2020-04-10 05:29:12 +06:00 |
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Ilya Shurumov
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630e8c9c73
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- implement GetCarModel
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2020-04-09 21:53:52 +06:00 |
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Ilya Shurumov
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2ce93b0265
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- fix ProcessLumps not processing LUMP_CAR_MODELS
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2020-04-09 21:42:17 +06:00 |
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Ilya Shurumov
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0f4666ae39
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- implement ProcessCarModelLump, buildNewCars
- implement NewProcessRoadMapLump
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2020-04-09 21:36:53 +06:00 |
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Ilya Shurumov
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75d757a0b0
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- implement ProcessMDSLump
- implement ProcessTextureInfo
- added version info print on frontend
- implement RenderGame
- implement FadeGameScreen
- implement SetupScreenFade
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2020-04-06 02:04:37 +06:00 |
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Ilya Shurumov
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da176025ac
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- implement loadsectorsPC
- implement LoadGameLevel
- implement ProcessLumps
- implement SetCityType, ResetCityType
- implement sdGetBSP, FindRoadInBSP
- implement LoadCosmetics, ProcessCosmeticsLump
- fix wantedCar finally
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2020-04-05 19:53:08 +06:00 |
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Ilya Shurumov
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c40d40bd22
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- added sources rebuilt with TDR and partially decompiled intro sequence
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
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2020-03-28 03:25:35 +06:00 |
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