Ilya Shurumov
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647bd655cc
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- implement MissionCityScreen, MissionSelectScreen
- replay buffer allocation
- preparations
- bug fixes
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2020-05-19 00:32:09 +06:00 |
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Ilya Shurumov
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eb2bb1ce0c
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- fix bug in SwapDrawBuffers2
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2020-05-18 18:10:12 +06:00 |
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Ilya Shurumov
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012f87bd62
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- USE_CRT_MALLOC - use dynamic malloc whenever possible
- fix buildNewCarFromModel bug
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2020-05-16 15:56:08 +06:00 |
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Ilya Shurumov
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bfb70417db
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- MALLOC_BEGIN/END macros to track game mallocptr changes
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2020-05-14 12:57:20 +06:00 |
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Ilya Shurumov
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567a693408
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- fix primTab sizes thanks to DrawAllTheCars
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2020-04-20 19:38:29 +06:00 |
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Ilya Shurumov
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e19a9c2be1
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- fix possible bugs
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2020-04-20 14:19:24 +06:00 |
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Ilya Shurumov
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a3580168c2
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- fix GameInit not setting mallocptr
- Spool query debug
- unpack_cellpointers is better now
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2020-04-20 10:55:53 +06:00 |
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Ilya Shurumov
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54a642e318
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- Spool fixes
- bring back all trap() calls
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2020-04-19 18:32:14 +06:00 |
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Ilya Shurumov
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8e69068c71
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- improvements?
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2020-04-19 08:20:39 +06:00 |
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Ilya Shurumov
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7a27e36fab
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- implement InitFrustrumMatrix, SetFrustrumMatrix, Set_Inv_CameraMatrix
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2020-04-15 18:27:49 +06:00 |
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Ilya Shurumov
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87799cda0d
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- fix spooler thread
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2020-04-12 19:56:52 +06:00 |
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Ilya Shurumov
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9c9ff94f3d
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- [EMU] remove EndScene from VSync and put it to the end of DrawOTag
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2020-04-12 19:36:14 +06:00 |
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Ilya Shurumov
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8c2fe08356
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- fix ordering table size
- fixed SetupDrawBuffers
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2020-04-12 03:25:03 +06:00 |
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Ilya Shurumov
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f8190cf54a
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- attempt to draw pause menus
- implement bunch of functions
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2020-04-12 03:02:26 +06:00 |
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Ilya Shurumov
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c0ab1a4627
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- implement SwapDrawBuffers2
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2020-04-12 01:25:49 +06:00 |
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Ilya Shurumov
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d7ba985945
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- implement SwapDrawBuffers
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2020-04-12 01:21:06 +06:00 |
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Ilya Shurumov
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87cfbffc82
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- implement InitaliseDrawEnv, UpdatePadData, SetupDrawBuffers, SetupDrawBufferData
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2020-04-12 01:13:54 +06:00 |
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Ilya Shurumov
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5241105487
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- implement test spooling
- LoadInAreaTSets back to UNIMPLEMENTED
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2020-04-11 21:04:02 +06:00 |
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Ilya Shurumov
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63be8e1ce4
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- implement data_ready, sector_ready, loadsectors (for PSX)
- dummy CdDiskReady function
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2020-04-11 17:21:25 +06:00 |
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Ilya Shurumov
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739c2ce5f7
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- implement ProcessDentLump & LoadDenting
- implement ClearMem
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2020-04-09 22:41:58 +06:00 |
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Ilya Shurumov
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ab044beeb7
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- fix ProcessLump not loading LUMP_PALLET
- implement IncrementClutNum, IncrementTPageNum
- implement ASM func unpackTexture
- implement LoadTPageAndCluts
- implement LoadPermanentTPages
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2020-04-06 05:06:00 +06:00 |
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Ilya Shurumov
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b754d4e2cb
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- implement ReInitFrontend()
- implement ReInitScreens()
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2020-04-05 22:44:41 +06:00 |
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Ilya Shurumov
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da176025ac
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- implement loadsectorsPC
- implement LoadGameLevel
- implement ProcessLumps
- implement SetCityType, ResetCityType
- implement sdGetBSP, FindRoadInBSP
- implement LoadCosmetics, ProcessCosmeticsLump
- fix wantedCar finally
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2020-04-05 19:53:08 +06:00 |
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Ilya Shurumov
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56d3fbf399
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- implement InitialiseMissionDefaults
- implement LoadMission
- implement GetFreeChannel
- fixed wantedCar setup from frontend
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2020-04-05 04:53:41 +06:00 |
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Ilya Shurumov
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5b8e0dfe1d
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- OT to use OTTYPE instead of just u_long for EMU
- latest emulator
- emulator polygon drawing improvements
- fixed bugs regarding to render frontend in D2
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2020-04-01 03:04:08 +06:00 |
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Ilya Shurumov
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0e8b4ca696
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- implement GameStart
- implement SetPleaseWait
- implement StringWidth, PrintString, PrintStringCentered, PrintStringFeature
- implement LoadFont
- implement SetFontTPage
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2020-03-30 02:33:32 +06:00 |
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Ilya Shurumov
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cf88c50291
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- implement NewSelection
- fix EnableDisplay
- fix DrawScreen Ordering Table
- fix SetupBackgroundPolys and SetupScreenSprts
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2020-03-29 18:13:32 +06:00 |
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Ilya Shurumov
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8879f114d0
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- implement EnableDisplay
- implement EndFrame
- implement GetTimeStamp
- implement SetTextColour
- implement EnableDisplay
- implement DrawScreen
- implement FEPrintString
- font loading correctly
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2020-03-29 06:56:49 +06:00 |
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Ilya Shurumov
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54128aebc6
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- implement ShowLoadingScreen
- implement ShowLoading
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2020-03-29 04:26:18 +06:00 |
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Ilya Shurumov
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223da63fe2
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- implement SetupBackgroundPolys
- implement SetupScreenSprts
- implement SetFEDrawMode
- LoadFrontendScreens done prettier
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2020-03-29 02:29:37 +06:00 |
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Ilya Shurumov
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2facb27782
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- implement LoadFrontendScreens
- implement FEInitCdIcon
- adding frontend vars
- redid other vars
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2020-03-28 21:44:13 +06:00 |
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Ilya Shurumov
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c40d40bd22
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- added sources rebuilt with TDR and partially decompiled intro sequence
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
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2020-03-28 03:25:35 +06:00 |
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