Commit Graph

32 Commits

Author SHA1 Message Date
Ilya Shurumov
647bd655cc - implement MissionCityScreen, MissionSelectScreen
- replay buffer allocation
- preparations
- bug fixes
2020-05-19 00:32:09 +06:00
Ilya Shurumov
eb2bb1ce0c - fix bug in SwapDrawBuffers2 2020-05-18 18:10:12 +06:00
Ilya Shurumov
012f87bd62 - USE_CRT_MALLOC - use dynamic malloc whenever possible
- fix buildNewCarFromModel bug
2020-05-16 15:56:08 +06:00
Ilya Shurumov
bfb70417db - MALLOC_BEGIN/END macros to track game mallocptr changes 2020-05-14 12:57:20 +06:00
Ilya Shurumov
567a693408 - fix primTab sizes thanks to DrawAllTheCars 2020-04-20 19:38:29 +06:00
Ilya Shurumov
e19a9c2be1 - fix possible bugs 2020-04-20 14:19:24 +06:00
Ilya Shurumov
a3580168c2 - fix GameInit not setting mallocptr
- Spool query debug
- unpack_cellpointers is better now
2020-04-20 10:55:53 +06:00
Ilya Shurumov
54a642e318 - Spool fixes
- bring back all trap() calls
2020-04-19 18:32:14 +06:00
Ilya Shurumov
8e69068c71 - improvements? 2020-04-19 08:20:39 +06:00
Ilya Shurumov
7a27e36fab - implement InitFrustrumMatrix, SetFrustrumMatrix, Set_Inv_CameraMatrix 2020-04-15 18:27:49 +06:00
Ilya Shurumov
87799cda0d - fix spooler thread 2020-04-12 19:56:52 +06:00
Ilya Shurumov
9c9ff94f3d - [EMU] remove EndScene from VSync and put it to the end of DrawOTag 2020-04-12 19:36:14 +06:00
Ilya Shurumov
8c2fe08356 - fix ordering table size
- fixed SetupDrawBuffers
2020-04-12 03:25:03 +06:00
Ilya Shurumov
f8190cf54a - attempt to draw pause menus
- implement bunch of functions
2020-04-12 03:02:26 +06:00
Ilya Shurumov
c0ab1a4627 - implement SwapDrawBuffers2 2020-04-12 01:25:49 +06:00
Ilya Shurumov
d7ba985945 - implement SwapDrawBuffers 2020-04-12 01:21:06 +06:00
Ilya Shurumov
87cfbffc82 - implement InitaliseDrawEnv, UpdatePadData, SetupDrawBuffers, SetupDrawBufferData 2020-04-12 01:13:54 +06:00
Ilya Shurumov
5241105487 - implement test spooling
- LoadInAreaTSets back to UNIMPLEMENTED
2020-04-11 21:04:02 +06:00
Ilya Shurumov
63be8e1ce4 - implement data_ready, sector_ready, loadsectors (for PSX)
- dummy CdDiskReady function
2020-04-11 17:21:25 +06:00
Ilya Shurumov
739c2ce5f7 - implement ProcessDentLump & LoadDenting
- implement ClearMem
2020-04-09 22:41:58 +06:00
Ilya Shurumov
ab044beeb7 - fix ProcessLump not loading LUMP_PALLET
- implement IncrementClutNum, IncrementTPageNum
- implement ASM func unpackTexture
- implement LoadTPageAndCluts
- implement LoadPermanentTPages
2020-04-06 05:06:00 +06:00
Ilya Shurumov
b754d4e2cb - implement ReInitFrontend()
- implement ReInitScreens()
2020-04-05 22:44:41 +06:00
Ilya Shurumov
da176025ac - implement loadsectorsPC
- implement LoadGameLevel
- implement ProcessLumps
- implement SetCityType, ResetCityType
- implement sdGetBSP, FindRoadInBSP
- implement LoadCosmetics, ProcessCosmeticsLump
- fix wantedCar finally
2020-04-05 19:53:08 +06:00
Ilya Shurumov
56d3fbf399 - implement InitialiseMissionDefaults
- implement LoadMission
- implement GetFreeChannel
- fixed wantedCar setup from frontend
2020-04-05 04:53:41 +06:00
Ilya Shurumov
5b8e0dfe1d - OT to use OTTYPE instead of just u_long for EMU
- latest emulator
- emulator polygon drawing improvements
- fixed bugs regarding to render frontend in D2
2020-04-01 03:04:08 +06:00
Ilya Shurumov
0e8b4ca696 - implement GameStart
- implement SetPleaseWait
- implement StringWidth, PrintString, PrintStringCentered, PrintStringFeature
- implement LoadFont
- implement SetFontTPage
2020-03-30 02:33:32 +06:00
Ilya Shurumov
cf88c50291 - implement NewSelection
- fix EnableDisplay
- fix DrawScreen Ordering Table
- fix SetupBackgroundPolys and SetupScreenSprts
2020-03-29 18:13:32 +06:00
Ilya Shurumov
8879f114d0 - implement EnableDisplay
- implement EndFrame
- implement GetTimeStamp
- implement SetTextColour
- implement EnableDisplay
- implement DrawScreen
- implement FEPrintString
- font loading correctly
2020-03-29 06:56:49 +06:00
Ilya Shurumov
54128aebc6 - implement ShowLoadingScreen
- implement ShowLoading
2020-03-29 04:26:18 +06:00
Ilya Shurumov
223da63fe2 - implement SetupBackgroundPolys
- implement SetupScreenSprts
- implement SetFEDrawMode
- LoadFrontendScreens done prettier
2020-03-29 02:29:37 +06:00
Ilya Shurumov
2facb27782 - implement LoadFrontendScreens
- implement FEInitCdIcon
- adding frontend vars
- redid other vars
2020-03-28 21:44:13 +06:00
Ilya Shurumov
c40d40bd22 - added sources rebuilt with TDR and partially decompiled intro sequence
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
2020-03-28 03:25:35 +06:00