Ilya Shurumov
|
9061d775bb
|
- replace some docop2* by corresponding gte_* macros
|
2020-05-24 00:25:48 +06:00 |
|
Ilya Shurumov
|
8f3c6156e6
|
- [EMU] PGXP fixes
|
2020-05-23 20:35:16 +06:00 |
|
Ilya Shurumov
|
cfe66fa34a
|
- disable PGXP lookup for sky
- disable High Detail for tiles
|
2020-05-23 01:35:53 +06:00 |
|
Ilya Shurumov
|
ec980a8966
|
- don't use GTEREG.H
|
2020-05-22 16:25:45 +06:00 |
|
Ilya Shurumov
|
468e153672
|
- use GTE macros everywhere instead of direct register access
|
2020-05-22 16:25:24 +06:00 |
|
Ilya Shurumov
|
5dfc2e3f76
|
- pretty ProcessLowDetailTable
|
2020-05-13 12:19:09 +06:00 |
|
Ilya Shurumov
|
447a281220
|
- fix DrawTILES detail levels
|
2020-04-27 19:18:11 +06:00 |
|
Ilya Shurumov
|
a3ae25b518
|
- DrawTILES temporarily draws tiles as they are
|
2020-04-19 14:00:26 +06:00 |
|
Ilya Shurumov
|
43677d1cd8
|
- implement Tile1x1
|
2020-04-19 13:03:20 +06:00 |
|
Ilya Shurumov
|
8e69068c71
|
- improvements?
|
2020-04-19 08:20:39 +06:00 |
|
Ilya Shurumov
|
0bb37aadce
|
- implement DrawSkyDome, PlotHorizonMDL
|
2020-04-17 00:19:33 +06:00 |
|
Ilya Shurumov
|
6418d4d88f
|
- implement DrawTILES, TileNxN
|
2020-04-15 20:15:54 +06:00 |
|
Ilya Shurumov
|
da53db487b
|
- implement lots of spooling sh*tcode
|
2020-04-10 05:29:12 +06:00 |
|
Ilya Shurumov
|
b4ac9d8240
|
- implement ProcessLowDetailTable
|
2020-04-09 22:11:35 +06:00 |
|
Ilya Shurumov
|
da176025ac
|
- implement loadsectorsPC
- implement LoadGameLevel
- implement ProcessLumps
- implement SetCityType, ResetCityType
- implement sdGetBSP, FindRoadInBSP
- implement LoadCosmetics, ProcessCosmeticsLump
- fix wantedCar finally
|
2020-04-05 19:53:08 +06:00 |
|
Ilya Shurumov
|
c40d40bd22
|
- added sources rebuilt with TDR and partially decompiled intro sequence
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
|
2020-03-28 03:25:35 +06:00 |
|