Ilya Shurumov
807594c648
- [Psy-X] fix building with PGXP completely disabled
2020-12-09 03:38:43 +06:00
Ilya Shurumov
b5cab41dc8
- cleaning up decompiler stuff as not needed (pt.2)
2020-12-09 02:53:20 +06:00
Ilya Shurumov
421a0e57cd
- driving game overlays are now aligned to widescreen
...
- "Out of tape" aligned to widescreen
2020-11-30 20:56:10 +06:00
Ilya Shurumov
57d6fc939c
- hide director overlays if switched off in debug menu
...
- better director sound pause handling
2020-11-16 23:53:42 +06:00
Ilya Shurumov
479ede0ec2
- rename HUD to Overlay to avoid confusion
2020-11-16 23:20:47 +06:00
Ilya Shurumov
cd1800de35
- HUD overlays to support widescreen mapping (configurable)
2020-11-16 23:15:46 +06:00
Fireboyd78
633cfe9eb5
Refactored all types with the help of regex magic.
...
- Merged typedef tags and aliases together
- Removed unnecessary declarations of struct/union/enum
- Updated references to tag names to use their aliases instead
- e.g. "_TARGET" becomes "MS_TARGET", "_EVENT" becomes "EVENT", etc.
- Moved a couple types into their appropriate header files
2020-10-30 17:11:58 -07:00
Ilya Shurumov
9ed019c925
- implement UpdateFlashValue, DrawTargetBlip, DrawBigCompass
2020-05-30 14:01:36 +06:00
Ilya Shurumov
c18f549148
- implement UpdatePlayerInformation
2020-04-18 00:54:55 +06:00
Ilya Shurumov
79849de4a1
- implement DrawMission, DisplayPlayerPosition, DrawMessage, DrawWorldTargets, DrawFullscreenTargets, DrawMultiplayerTargets, DrawOverheadTarget
2020-04-18 00:27:24 +06:00
Ilya Shurumov
c40d40bd22
- added sources rebuilt with TDR and partially decompiled intro sequence
...
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
2020-03-28 03:25:35 +06:00