Ilya Shurumov
|
012f87bd62
|
- USE_CRT_MALLOC - use dynamic malloc whenever possible
- fix buildNewCarFromModel bug
|
2020-05-16 15:56:08 +06:00 |
|
Ilya Shurumov
|
e490be66d1
|
- bit more pretty LoadPermanentTPages
|
2020-05-13 14:29:32 +06:00 |
|
Ilya Shurumov
|
4b72834e2d
|
- implement SubdivShadow, PlaceShadowForCar
|
2020-04-22 16:19:32 +06:00 |
|
Ilya Shurumov
|
ecd8d93f3c
|
- implement GetTEXINFName, GetTextureInfoName
|
2020-04-22 14:07:28 +06:00 |
|
Ilya Shurumov
|
d00d513c04
|
- implement GetTextureDetails
|
2020-04-19 16:11:42 +06:00 |
|
Ilya Shurumov
|
6418d4d88f
|
- implement DrawTILES, TileNxN
|
2020-04-15 20:15:54 +06:00 |
|
Fireboyd78
|
956f135c73
|
Fixed bugs in ProcessTextureInfo.
|
2020-04-11 10:48:12 -07:00 |
|
Fireboyd78
|
3751016845
|
Merge branch 'master' of https://github.com/SoapyMan/REDRIVER2
|
2020-04-11 09:52:08 -07:00 |
|
Ilya Shurumov
|
5c90d922ba
|
- fixed bug in SendTPage
- assign callbacks in 'changemode'
|
2020-04-11 22:34:58 +06:00 |
|
Fireboyd78
|
2ddcda382c
|
Implemented various functions + code cleanup.
* Added GetCarPalIndex
* Added GetRandomChase
* Added FindMissionLadderPos
* Added FindPrevMissionFromLadderPos
* Added EndGame
* Added Find_TexID
* Updated GameStart
- Improved code flow
- Removed gotos
- Removed garbage "debug check"
- Fixed code for cheats
- Added inline helper functions to reduce bloat
* Updated ProcessLumps
- Cleaned up code
* Updated DrawGame
- Cleaned up code
- Better VSync waiting
* Updated ProcessTextureInfo
- Improved code flow
- Cleaned up garbled non-sense code
* Updated SetVariable
- Improved code flow
- Removed gotos
- Fixed code for cheats
* Updated HandleKeyPress
- Improved code flow
- Fixed decompilation bugs
* Updated PadChecks
- Improved code flow
|
2020-04-10 15:12:50 -07:00 |
|
Ilya Shurumov
|
955ed5185d
|
- implement CompleteSoundSetup, StopChannel, LockChannel, UnlockChannel, SoundHandler, FESound, VsyncProc
|
2020-04-08 20:47:04 +06:00 |
|
Ilya Shurumov
|
941160d6fc
|
- implement GetCarPalIndex
- implement ProcessPalletLump
- fixed clut rectangle in LoadPermanentTPages
- human-understandable LoadPermanentTPages two dimensional arrays access
|
2020-04-07 16:56:13 +06:00 |
|
Ilya Shurumov
|
132b84188e
|
- human-understandable IncrementTPageNum
|
2020-04-06 22:03:25 +06:00 |
|
Ilya Shurumov
|
ab044beeb7
|
- fix ProcessLump not loading LUMP_PALLET
- implement IncrementClutNum, IncrementTPageNum
- implement ASM func unpackTexture
- implement LoadTPageAndCluts
- implement LoadPermanentTPages
|
2020-04-06 05:06:00 +06:00 |
|
Ilya Shurumov
|
75d757a0b0
|
- implement ProcessMDSLump
- implement ProcessTextureInfo
- added version info print on frontend
- implement RenderGame
- implement FadeGameScreen
- implement SetupScreenFade
|
2020-04-06 02:04:37 +06:00 |
|
Ilya Shurumov
|
da176025ac
|
- implement loadsectorsPC
- implement LoadGameLevel
- implement ProcessLumps
- implement SetCityType, ResetCityType
- implement sdGetBSP, FindRoadInBSP
- implement LoadCosmetics, ProcessCosmeticsLump
- fix wantedCar finally
|
2020-04-05 19:53:08 +06:00 |
|
Ilya Shurumov
|
6da5f797fa
|
- fix compile errors
|
2020-04-04 06:14:47 +06:00 |
|
Ilya Shurumov
|
cb74b84f12
|
- implement GameInit
- add many unimplemented (unfinished)
|
2020-04-03 04:44:09 +06:00 |
|
Ilya Shurumov
|
c40d40bd22
|
- added sources rebuilt with TDR and partially decompiled intro sequence
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
|
2020-03-28 03:25:35 +06:00 |
|