Commit Graph

  • ab044beeb7 - fix ProcessLump not loading LUMP_PALLET - implement IncrementClutNum, IncrementTPageNum - implement ASM func unpackTexture - implement LoadTPageAndCluts - implement LoadPermanentTPages Ilya Shurumov 2020-04-06 05:06:00 +0600
  • f6119162b1 - fix ProcessLumps - implement ProcessMapLump - implement InitCellData - implement ProcessSpoolInfoLump Ilya Shurumov 2020-04-06 03:04:50 +0600
  • 75d757a0b0 - implement ProcessMDSLump - implement ProcessTextureInfo - added version info print on frontend - implement RenderGame - implement FadeGameScreen - implement SetupScreenFade Ilya Shurumov 2020-04-06 02:04:37 +0600
  • b754d4e2cb - implement ReInitFrontend() - implement ReInitScreens() Ilya Shurumov 2020-04-05 22:44:41 +0600
  • 59eacce933 - latest emulator - swap interval for 50 FPS Ilya Shurumov 2020-04-05 21:39:14 +0600
  • da176025ac - implement loadsectorsPC - implement LoadGameLevel - implement ProcessLumps - implement SetCityType, ResetCityType - implement sdGetBSP, FindRoadInBSP - implement LoadCosmetics, ProcessCosmeticsLump - fix wantedCar finally Ilya Shurumov 2020-04-05 19:53:08 +0600
  • 6959ab4307 - fix timedelay on ShowHiresScreens Ilya Shurumov 2020-04-05 05:37:55 +0600
  • 56d3fbf399 - implement InitialiseMissionDefaults - implement LoadMission - implement GetFreeChannel - fixed wantedCar setup from frontend Ilya Shurumov 2020-04-05 04:53:41 +0600
  • eeb96e39b5 - implement InitSound - implement LoadBankFromLump - implement LoadSoundBankDynamic Ilya Shurumov 2020-04-04 19:42:29 +0600
  • bf1dde5d34 - many sources processed and added UNIMPLEMENTED() - game now goes to loading screen Ilya Shurumov 2020-04-04 10:49:28 +0600
  • 6da5f797fa - fix compile errors Ilya Shurumov 2020-04-04 06:14:39 +0600
  • cb74b84f12 - implement GameInit - add many unimplemented (unfinished) Ilya Shurumov 2020-04-03 04:44:09 +0600
  • 61d42df4be - latest changes of emulator Ilya Shurumov 2020-04-03 04:42:41 +0600
  • 8b2a232c55 - Latest emulator - [EMU] Discard for all shaders corrected - disable publisher intro screens - Ghidra DB updates Ilya Shurumov 2020-04-02 18:03:23 +0600
  • c31dae4b5a - fix FEInitCDIcon Ilya Shurumov 2020-04-01 19:24:35 +0600
  • 9d9a384134 - attempt on 8 bit LUT textures - the DrawSync should draw all polygons from DrawPrim and end scene Ilya Shurumov 2020-04-01 18:36:02 +0600
  • 5b7d5a404a - fixed extraRect var Ilya Shurumov 2020-04-01 17:31:43 +0600
  • 87c16cd025 - fix CarSelectScreen - fix LoadBackgroundFile - updateVRAM immediately using DrawSync Ilya Shurumov 2020-04-01 05:27:09 +0600
  • acaffb85f0 - discard black colour before dithering occurs Ilya Shurumov 2020-04-01 03:08:47 +0600
  • 5b8e0dfe1d - OT to use OTTYPE instead of just u_long for EMU - latest emulator - emulator polygon drawing improvements - fixed bugs regarding to render frontend in D2 Ilya Shurumov 2020-03-31 23:09:22 +0600
  • ee87194914 - add DR_MOVE to ParseLinkedPrimitiveList - Every textured polygon is affecting active DRAWENV texture page - added rendering skip if unhandled primitive encountered - add some 'unimplemented' methods required by Driver 2 - compilation fix - added key bind to save VRAM Ilya Shurumov 2020-03-31 23:00:33 +0600
  • 08403ce5c4 - add TOMB5 emulator code Ilya Shurumov 2020-03-31 22:55:57 +0600
  • 62a0eda4d6 - Ghidra DB updated Ilya Shurumov 2020-03-30 02:36:21 +0600
  • 0e8b4ca696 - implement GameStart - implement SetPleaseWait - implement StringWidth, PrintString, PrintStringCentered, PrintStringFeature - implement LoadFont - implement SetFontTPage Ilya Shurumov 2020-03-30 02:33:32 +0600
  • b9382cf872 - implement SetVariable - Memcard Main renamed to not conflict with OBJ Ilya Shurumov 2020-03-29 23:03:53 +0600
  • b203128d34 - fixed some decompilation bugs - implement SetupExtraPoly - implement CarSelectScreen - implement CityCutOffScreen Ilya Shurumov 2020-03-29 22:10:37 +0600
  • 26d979a408 - fix NewSelection - fix InitControllers - fix MapPad Ilya Shurumov 2020-03-29 20:08:55 +0600
  • bd04543844 - implement ReadControllers - implement ClearPad - implement HandleKeyPress Ilya Shurumov 2020-03-29 18:33:48 +0600
  • cf88c50291 - implement NewSelection - fix EnableDisplay - fix DrawScreen Ordering Table - fix SetupBackgroundPolys and SetupScreenSprts Ilya Shurumov 2020-03-29 18:13:32 +0600
  • 8879f114d0 - implement EnableDisplay - implement EndFrame - implement GetTimeStamp - implement SetTextColour - implement EnableDisplay - implement DrawScreen - implement FEPrintString - font loading correctly Ilya Shurumov 2020-03-29 06:56:49 +0600
  • 54128aebc6 - implement ShowLoadingScreen - implement ShowLoading Ilya Shurumov 2020-03-29 04:26:18 +0600
  • 223da63fe2 - implement SetupBackgroundPolys - implement SetupScreenSprts - implement SetFEDrawMode - LoadFrontendScreens done prettier Ilya Shurumov 2020-03-29 02:29:37 +0600
  • 2facb27782 - implement LoadFrontendScreens - implement FEInitCdIcon - adding frontend vars - redid other vars Ilya Shurumov 2020-03-28 21:43:40 +0600
  • c40d40bd22 - added sources rebuilt with TDR and partially decompiled intro sequence - moved necessary data to new sources - running intro with TOMB5 HLE emulator Ilya Shurumov 2020-03-28 02:47:29 +0600
  • 890a170703 - dump_music now extracts all PSX sounds including alpha builds Ilya Shurumov 2020-03-28 02:13:37 +0600
  • 7874c58e94 - redone Ghidra project with TDR - properly done overlays - updated gitignore Ilya Shurumov 2020-03-28 02:12:54 +0600
  • 7fb3ca98b1 Merge branch 'master' of https://github.com/SoapyMan/REDRIVER2 Ilya Shurumov 2019-06-08 21:32:52 +0600
  • 715010eca4 - adding LEAD.BIN and PATH.BIN code to project Ilya Shurumov 2019-06-08 21:31:45 +0600
  • 375dbd2f45
    - adding readme Ilya 2019-05-29 01:33:47 +0600
  • 5891aaf6d3 - some types fixed - more function signatures - trying to understand LEV spooling mechanism Ilya Shurumov 2019-05-29 01:16:29 +0600
  • 5b8a4aa045 - add ghidra project Ilya Shurumov 2019-05-07 00:50:07 +0600
  • bc9729b79c - first attempt to do something Ilya Shurumov 2019-03-25 01:16:02 +0600
  • eba0bbff65 - initial commit Ilya Shurumov 2019-02-19 00:49:19 +0600