#ifndef DIRECTOR_H #define DIRECTOR_H extern TEXTURE_DETAILS addcam; extern TEXTURE_DETAILS frameadv; extern TEXTURE_DETAILS autocam; extern TEXTURE_DETAILS chasecar; extern TEXTURE_DETAILS choosecar; extern TEXTURE_DETAILS clock; extern TEXTURE_DETAILS delcam; extern TEXTURE_DETAILS editcam; extern TEXTURE_DETAILS fixedcam; extern TEXTURE_DETAILS incar; extern TEXTURE_DETAILS lenschan; extern TEXTURE_DETAILS lookcar; extern TEXTURE_DETAILS movecam; extern TEXTURE_DETAILS movecampos; extern TEXTURE_DETAILS ok; extern TEXTURE_DETAILS pause; extern TEXTURE_DETAILS playcam; extern TEXTURE_DETAILS playpause; extern TEXTURE_DETAILS save2card; extern TEXTURE_DETAILS restart; extern int FastForward; extern int EditMode; extern int ClearCameras; extern void InitDirectorVariables(); // 0x0003E79C extern void DeleteAllCameras(); // 0x0003EA40 extern void ShowReplayOptions(); // 0x0003EAA4 extern void ControlReplay(); // 0x0003C7A8 extern void SetPlaybackCamera(PLAYBACKCAMERA* camera); // 0x0003EC0C extern int InvalidCamera(int car_num); // 0x0003E53C extern void FindNextChange(int CameraCnt); // 0x0003E94C extern int CheckCameraChange(int CameraCnt); // 0x0003B794 extern int dist(VECTOR* pos1, VECTOR* pos2); extern int IsMovingCamera(PLAYBACKCAMERA* lastcam, PLAYBACKCAMERA* nextcam, int cameracnt); // 0x0003B8C8 #endif