#ifndef MOTION_C_H #define MOTION_C_H extern TEXTURE_DETAILS jeans_texture; extern TEXTURE_DETAILS arm1_texture; extern TEXTURE_DETAILS forearm1_texture; extern TEXTURE_DETAILS chest1_texture; extern TEXTURE_DETAILS head1_texture; extern MODEL* gPed1HeadModelPtr; extern MODEL* gPed2HeadModelPtr; extern MODEL* gPed3HeadModelPtr; extern MODEL* gPed4HeadModelPtr; extern int ThisMotion; extern void ProcessMotionLump(char *lump_ptr, int lump_size); // 0x00069A38 extern void SetupPedMotionData(LPPEDESTRIAN pPed); // 0x00069AB8 extern void SetupPedestrian(LPPEDESTRIAN pedptr); // 0x00069B6C extern void StoreVertexLists(); // 0x0006594C extern void DrawCiv(LPPEDESTRIAN pPed); // 0x000670CC extern void SetSkelModelPointers(int type); // 0x00069AD8 extern void DrawTanner(LPPEDESTRIAN pPed); // 0x000678D0 extern int DrawCharacter(LPPEDESTRIAN pPed); // 0x00067D44 extern void InitTannerShadow(); // 0x000681EC extern void TannerShadow(LPPEDESTRIAN pDrawingPed, VECTOR *pPedPos, SVECTOR *pLightPos, CVECTOR *col, short angle); // 0x00068358 extern void DoCivHead(LPPEDESTRIAN pPed, SVECTOR *vert1, SVECTOR *vert2); // 0x00068B2C #endif