// WARNING: This file's extension ('.S') indicates that it may not have been a C or C++ file. // It should contain Ghidra's best effort at decompiling the machine language to C, // but TDR does not currently attempt to handle assembly language or other non-C/C++ code differently, // so any decompiled code below may not reflect the original project source code for this file. // If the source file is from a library, you should replace it with the original library version of the file. // Otherwise, manual reconstruction of the code may be required, // Especially if the original source code was assembly language which used hardware features inaccessible to C. #include "THISDUST.H" #include "MAINASM.H" // autogenerated function stub: // void icon_0() /* icon_0 method signature is not contained in the debug symbol data. This is likely either a library function or the game was compiled without debug symbols. Please refer to the TDR documentation for additional guidance. */ void icon_0() { // line 1, offset 0x000a2800 /* begin block 1 */ // Start line: 5 /* end block 1 */ // End Line: 6 /* begin block 2 */ // Start line: 6 /* end block 2 */ // End Line: 7 /* begin block 3 */ // Start line: 7 /* end block 3 */ // End Line: 8 /* begin block 4 */ // Start line: 8 /* end block 4 */ // End Line: 9 /* begin block 5 */ // Start line: 9 /* end block 5 */ // End Line: 10 /* begin block 6 */ // Start line: 10 /* end block 6 */ // End Line: 11 /* begin block 7 */ // Start line: 11 /* end block 7 */ // End Line: 12 /* begin block 8 */ // Start line: 12 /* end block 8 */ // End Line: 13 /* begin block 9 */ // Start line: 13 /* end block 9 */ // End Line: 14 /* begin block 10 */ // Start line: 14 /* end block 10 */ // End Line: 15 /* begin block 11 */ // Start line: 15 /* end block 11 */ // End Line: 16 /* begin block 12 */ // Start line: 16 /* end block 12 */ // End Line: 17 /* begin block 13 */ // Start line: 17 /* end block 13 */ // End Line: 18 /* begin block 14 */ // Start line: 18 /* end block 14 */ // End Line: 19 /* begin block 15 */ // Start line: 19 /* end block 15 */ // End Line: 20 /* begin block 16 */ // Start line: 20 /* end block 16 */ // End Line: 21 return null; } // autogenerated function stub: // void icon_1() /* icon_1 method signature is not contained in the debug symbol data. This is likely either a library function or the game was compiled without debug symbols. Please refer to the TDR documentation for additional guidance. */ void icon_1() { // line 20, offset 0x000a28c0 /* begin block 1 */ // Start line: 41 /* end block 1 */ // End Line: 42 /* begin block 2 */ // Start line: 42 /* end block 2 */ // End Line: 43 return null; } // autogenerated function stub: // void icon_2() /* icon_2 method signature is not contained in the debug symbol data. This is likely either a library function or the game was compiled without debug symbols. Please refer to the TDR documentation for additional guidance. */ void icon_2() { // line 23, offset 0x000a2980 /* begin block 1 */ // Start line: 47 /* end block 1 */ // End Line: 48 /* begin block 2 */ // Start line: 48 /* end block 2 */ // End Line: 49 /* begin block 3 */ // Start line: 49 /* end block 3 */ // End Line: 50 return null; }