# REDRIVER2 PC (Windows): [![Build status](https://ci.appveyor.com/api/projects/status/smxrjad2rf4fg0py/branch/master?svg=true)](https://ci.appveyor.com/project/SoapyMan/redriver2/branch/master)
PSX: pending Project attempting to reverse-engineer PS1 game Driver 2; Start Date: 28 March 2019 ### Goals - Rebuild all source code from assembly - Compile native version for **PC** (and for **PSX** later) - Make game playable from start to finish, all game modes should function properly - Fix all reverse-engineering **bugs** - Fix some existing critical bugs and performance issues - ***OpenDriver2?*** rewrite code, implement various cool stuff, PC rendering and audio engine, get rid of hard-coded stuff ### How is it done? - All information (variables, types and function names) have been obtained from debugging symbols (.SYM), driver_psx_level and DLE - Ghidra project (based on Italian SYM) to deal with overlays, simple code complex branching - semi-auto decompilation - IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation (mostly GTE code) ### Usage Assuming you have compiled the most recent code or got artifacts from Appveyor. Copy DRIVER2 folder from your **game CD** to location where compiled EXE is located. ### Credits - Soapy - lead programmer - Fireboyd78 - code refactoring and improvements - Krishty, someone972 - formats decoding - Gh0stBlade - API-level PSY-Q libraries reimplementation (HLE PSX Emulator) [(link)](https://github.com/tomb5/tomb5) - Ben Lincoln - [This Dust Remembers What It Once Was](https://www.beneaththewaves.net/Software/This_Dust_Remembers_What_It_Once_Was.html) (*TDR*) - Stohrendorf - [Symdump](https://github.com/stohrendorf/symdump) utility