[fs] # dataFolder=REDRIVER2 # dataFolder=. # Game keyboard controls (Psy-X layer PSX mapping) [kbcontrols_game] cross=up square=down circle=right shift triangle=space up=NONE down=NONE left=left right=right start=escape select=c l1=right ctrl r1=H l2=A r2=D l3=S r3=return # Available controller binds (refer to SDL2 game controller) # # Axes: # leftx lefty # rightx righty # lefttrigger righttrigger # # NOTE: adding `-` before axis names makes it inverse, so -leftx inverse left stick X axis # # Buttons: # a, b, x, y # back guide start # leftstick rightstick # leftshoulder rightshoulder # dpup dpdown dpleft dpright [controls_game] # cross=a # square=x # circle=b # triangle=y # up=dpup # down=dpdown # left=dpleft # right=dpright # start=start # select=back # l1=leftshoulder # r1=rightshoulder # l2=lefttrigger # r2=righttrigger # l3=leftstick # r3=rightstick # axis_left_x=leftx # axis_left_y=lefty # axis_right_x=rightx # axis_right_y=righty [controls_menu] # cross=x # square=x # circle=b # triangle=y # up=dpup # down=dpdown # left=dpleft # right=dpright # start=start # select=back # l1=leftshoulder # r1=rightshoulder # l2=lefttrigger # r2=righttrigger # l3=leftstick # r3=rightstick # axis_left_x=leftx # axis_left_y=lefty # axis_right_x=rightx # axis_right_y=righty [kbcontrols_menu] cross=return square=q circle=right shift triangle=escape start=escape up=up down=down left=left right=right start=w select=H [cdfs] image=install/Driver2CD1.bin mode=1,2,2352 # track, mode, sector size. DO NOT MODIFY [pad] pad1device=-1 # player 1 controller device; -1 for automatic assignment pad2device=-1 # player 2 controller device; -1 for automatic assignment [render] windowWidth=1280 windowHeight=720 fullscreen=0 # enable full screen mode; it takes screen resolution pgxpTextureMapping=1 bilinearFiltering=1 # "smooth" textures pgxpZbuffer=1 # full Z-buffer on PSX polygons [game] languageId=0 # 0 = ENGLISH; 1 = ITALIAN; 2 = GERMAN; 3 = FRENCH; 4 = SPANISH; drawDistance=1800 # 441..1800 fieldOfView=256 # 128..384, 256 is default disableChicagoBridges=0 # Experimental: also activate AI roads freeCamera=1 # Press F7 in game to enable fastLoadingScreens=1 widescreenOverlays=1 # set 1 to see map, bars and stats aligned to screen corners driver1music=0 # put Driver 1's MUSIC.BIN as D1MUSIC.BIN to DRIVER2\SOUNDS folder overrideContent=0 # this enables texture and car model modding userChases=RacingFreak,Snoopi,Olanov,Vortex,Fireboyd78