#ifndef EMULATOR_GLOBALS_H #define EMULATOR_GLOBALS_H #include #include #if defined(D3D9) extern LPDIRECT3DVERTEXBUFFER9 g_vertexBufferObject; #endif extern TextureID whiteTexture; extern TextureID vramTexture; extern int screenWidth; extern int screenHeight; extern int windowWidth; extern int windowHeight; extern uint32_t DMAControlRegister; extern int assetsLoaded; extern int g_emulatorPaused; extern int g_polygonSelected; extern unsigned short UpdateGameControllerInput(SDL_GameController* pad); extern unsigned short UpdateKeyboardInput(); extern SDL_GameController* padHandle[]; extern unsigned char* padData[]; #endif