#ifndef TARGETS_H #define TARGETS_H extern void Draw3DTarget(struct VECTOR *position, int flags); // 0x0007FB44 extern void DrawTargetArrowModel(struct TARGET_ARROW_MODEL *pTargetArrowModel, struct VECTOR *pPosition, int shadow, int invert); // 0x0007FD48 extern void DrawStopZone(struct VECTOR *pPosition); // 0x000800F8 extern void WorldToCameraPositions(struct VECTOR *pGlobalPositionIn, struct VECTOR *pCameraPositionOut, int count); // 0x0008047C #endif