#ifndef DR2LOCALE_H #define DR2LOCALE_H #define MAX_LANGUAGE_TEXT 350 enum GameStrId { GTXT_Damage = 0, GTXT_Felony, GTXT_Proximity, GTXT_Best, GTXT_Cone, GTXT_Gate, GTXT_Check, GTXT_Cones, GTXT_Gates, GTXT_Checks, GTXT_Minus1second, GTXT_Flags, GTXT_Lap, GTXT_YouGotTheFlag, GTXT_Draw, GTXT_WellDone, GTXT_YouveBeenCaught, GTXT_OutOfTape, GTXT_DEMO, GTXT_Fastforward, GTXT_Autodirect, // pause strings GTXT_PleaseWait, GTXT_PleaseinsertDISC1, GTXT_PleaseinsertDISC2, GTXT_NoDISCinserted, GTXT_IncorrectDISCinserted, GTXT_Checking, GTXT_AreYouSure, GTXT_Paused, GTXT_MissionSuccessful, GTXT_MissionFailed, GTXT_GameOver, GTXT_HighScores, GTXT_EnterName, GTXT_QuitToSystem, GTXT_LoadingConfiguration, GTXT_LoadingError, GTXT_NoSavedData, GTXT_SavingConfiguration, GTXT_SavingError, GTXT_LoadingProgress, GTXT_SavingProgress, GTXT_OK, GTXT_YES, GTXT_NO, GTXT_SaveGame, GTXT_SaveReplay, GTXT_Continue, GTXT_ShowMap, GTXT_Restart, GTXT_SfxVolume, GTXT_MusicVolume, GTXT_FilmDirector, GTXT_QuickReplay, GTXT_Exit, GTXT_Rotation, GTXT_Move, GTXT_SkipCutscene, GTXT_RetryMission, GTXT_PlayAgain, GTXT_ViewTable, GTXT_EnterScore, GTXT_InsertController1, GTXT_InsertController2, GTXT_IncorrectController1, GTXT_IncorrectController2, GTXT_Player1, GTXT_Player2, GTXT_Name, GTXT_Time, GTXT_NoSecrets, GTXT_MountainTrack, GTXT_Circuit, GTXT_Invincibility, GTXT_Immunity, GTXT_BonusGallery, GTXT_MiniCars, // director strings GTXT_Pause, GTXT_Play, GTXT_AutoDirector, GTXT_FastForward, GTXT_FrameAdvance, GTXT_Rewindtobeginning, GTXT_AddCamera, GTXT_EditCamera, GTXT_InCar, GTXT_ChaseCamera, GTXT_TripodCamera, GTXT_MoveCameraStart, GTXT_DeleteCamera, GTXT_Accept, GTXT_YouorPursuer, GTXT_MoveCamera, GTXT_LocktoCar, GTXT_Rotate, GTXT_Zoom, // RED2 GTXT_GetawayIs, GTXT_TimeOfDay, GTXT_Condition, GTXT_Dusk, GTXT_Day, GTXT_Dawn, GTXT_Night, GTXT_Clear, GTXT_Rainy, GTXT_Wet }; enum MissionStrId { MTXT_Chicago = 0, MTXT_Havana, MTXT_LasVegas, MTXT_RioDeJaneiro, // main campaingn mission names MTXT_Surveillancetipoff, MTXT_Chasethewitness, MTXT_Trainpursuit, MTXT_Tailingthedrop, MTXT_Escapetothesafehouse, MTXT_Chasetheintruder, MTXT_Cainescompound, MTXT_LeavingChicago, MTXT_Followupthelead, MTXT_Hijackthetruck, MTXT_Stopthetruck, MTXT_Findtheclue, MTXT_Escapetoferry, MTXT_Tothedocks, MTXT_BacktoJones, MTXT_TailJericho, MTXT_PursueJericho, MTXT_EscapetheBrazilians, MTXT_Casinogetaway, MTXT_Beatthetrain, MTXT_Carbomb, MTXT_Carbombgetaway, MTXT_Bankjob, MTXT_Stealtheambulance, MTXT_StakeOut, MTXT_Stealthekeys, MTXT_C4deal, MTXT_Destroytheyard, MTXT_Buscrash, MTXT_Stealthecopcar, MTXT_Cainescash, MTXT_SaveJones, MTXT_Boatjump, MTXT_Jonesintrouble, MTXT_ChasetheGunMan, MTXT_Lennyescaping, MTXT_Lennygetscaught, // Cutscene name ids MTXT_RedRiver, MTXT_Themorgue, MTXT_TheWitness, MTXT_Lennysapartment, MTXT_TheCubaConnection, MTXT_TheIntruder, MTXT_MeetingCaine, MTXT_LeavingTown, MTXT_Lookingforalead, MTXT_Movingout, MTXT_Watchingthetruck, MTXT_RosannaSotoClue, MTXT_TheDockyard, MTXT_TheHit, MTXT_SeizingJericho, MTXT_VasquezinVegas, MTXT_TradingJericho, MTXT_CBankjob, MTXT_ThePoolHall, MTXT_CainesWarpath, MTXT_CaineinRio, MTXT_WarningJones, MTXT_TheShootout, MTXT_Lennysgetaway, MTXT_Lennygetsit, MTXT_BackinChicago, MTXT_VasquezmeetsCaine, MTXT_Credits, // Minigame locations MTXT_Downtown, MTXT_Wrigleyville, MTXT_Greektown, MTXT_GrantPark, MTXT_MeigsField, MTXT_UkrainianVillage, MTXT_RiverNorth, MTXT_CabriniGreen, MTXT_NecropolisdeColon, MTXT_Capitolio, MTXT_OldHavana, MTXT_TheDocks, MTXT_Vedado, MTXT_Plaza, MTXT_PlazadelaRevolucion, MTXT_UpperStrip, MTXT_Lakeside, MTXT_MidStrip, MTXT_NorthVegas, MTXT_Lakes, MTXT_GhostTown, MTXT_Centro, MTXT_Copacabana, MTXT_SantaTereza, MTXT_LagoaRodrigodeFreitas, MTXT_PracadaBandeira, MTXT_Leblon, MTXT_Flamengo, }; #define MISSION_NAMES_START MTXT_Surveillancetipoff #define MISSION_NAMES_COUNT (MTXT_Lennygetscaught - MISSION_NAMES_START + 1) #define CUTSCENE_NAMES_START MTXT_Downtown #define CUTSCENE_NAMES_COUNT (MTXT_Credits - CUTSCENE_NAMES_START + 1) #define MINIGAME_NAMES_START MTXT_Downtown #define MINIGAME_NAMES_COUNT (MTXT_Flamengo - MINIGAME_NAMES_START + 1) #ifndef PSX // lookup game string #define G_LTXT(id) gGameLangTable[id] // lookup mission string #define M_LTXT(id) gMissionLangTable[id] extern char* gGameLangTable[MAX_LANGUAGE_TEXT]; extern char* gMissionLangTable[MAX_LANGUAGE_TEXT]; // get Game string ID in as string pointer #define G_LTXT_ID(id) (char*)(id) // get Mission string ID in as string pointer #define M_LTXT_ID(id) (char*)(id) // fancy logic #define GET_GAME_TXT(st) (((int)st < MAX_LANGUAGE_TEXT && st) ? gGameLangTable[(int)st] : st) #define GET_MISSION_TXT(st) (((int)st < MAX_LANGUAGE_TEXT && st) ? gMissionLangTable[(int)st] : st) extern int InitStringMng(); extern void DeinitStringMng(); extern int InitStringLanguage(char* filename, int mission); #else // lookup game string #define G_LTXT(id) #id // lookup mission string #define M_LTXT(id) #id #define G_LTXT_ID(id) #id //G_LTXT(id) #define M_LTXT_ID(id) #id //M_LTXT(id) #define GET_GAME_TXT(st) #st #define GET_MISSION_TXT(st) #st #endif #endif