#ifndef MAIN_H #define MAIN_H extern int game_over; extern int gDriver1Level; extern int gDemoLevel; extern XZPAIR gStartPos; extern int xa_timeout; extern int FrameCnt; extern int CurrentPlayerView; extern char CameraChanged; extern int FrAng; extern int gStopPadReads; extern int num_active_cars; extern int numInactiveCars; extern int gLightsOn; extern int NightAmbient; extern int wetness; extern int leadCarId; extern int scr_z; extern int DawnCount; extern int ObjectDrawnValue; extern int ObjectDrawnCounter; extern int Havana3DLevelDraw; extern void SsSetSerialVol(short s_num, short voll, short volr); // TEMPORARY extern void GameInit(); // 0x00059330 extern void StepSim(); // 0x00059A44 extern void GameLoop(); // 0x0005A8DC extern void StepGame(); // 0x0005AB28 extern void DrawGame(); // 0x0005C458 extern void EndGame(GAMEMODE mode); // 0x0005C574 extern void EnablePause(PAUSEMODE mode); // 0x0005C590 extern void CheckForPause(); // 0x0005C5D0 extern int redriver2_main(int argc, char** argv); // 0x0005B384 extern void FadeScreen(int end_value); // 0x0005C668 extern void UpdatePlayerInformation(); // 0x0005B54C extern void RenderGame2(int view); // 0x0005B888 extern void RenderGame(); // 0x0005C6E0 extern void InitGameVariables(); // 0x0005BCE4 extern void DealWithHorn(char *hr, int i); // 0x0005BF74 typedef void(*occlFunc)(int* comp_val); extern int Havana3DOcclusion(occlFunc func, int *param); // 0x0005C16C #endif