## Changelog since Oct 12 2000 (1.0 release build) ### Gameplay: - Improved cop AI batter logic to better balance difficulty - Restored Tanner felony (can be seen in two Vegas missions) - Cops no longer can see player if on different heights - Fixed cop AI activation when player without felony touches roadblock car - Fixed and improved Cop AI navigation/pathfinding - Fixed player car drowning bug in tunnels - Fixed Tanner "drowning" by non-moving train in Vegas Ghost Town - Restored Tanner drowning movement in water - Fixed Tanner sitting on chairs - Easier jump in "Boat Jump" - Featured Driver Madness community chases by **Olanov, VortexStory, RacingFreak, Snoopi, Fireboyd78** and **SoapyMan** ### Effects/Visuals: - In-game cutscene subtitles - Improved draw distance and resolved glitches - Restored street lamp damage - Restored street light trails - Fixed some polygons not drawing (Chicago Goose island's white barrels) - Car lost hubcaps are now bound to single car - Restored Havana secret car elevator sound - Restored multiplayer follow camera - Restored car engine smoke - Leaves are now affected properly by player car and chased car ### Film Director: - Fix camera invalidation bugs - Added variable zoom for non-locked tripod camera - Added target height adjustment to locked tripod camera - Improved chase camera, restored height and distance editing ### Other: - PC version now automatically saves undercover campaign progress - PC version now has command line arguments - Memory card overlay removed