#ifndef CIV_AI_H #define CIV_AI_H extern const u_char speedLimits[3]; extern unsigned char reservedSlots[MAX_CARS]; extern int frameStart; extern int distFurthestCivCarSq; extern char furthestCivID; extern char makeLimoPullOver; extern char junctionLightsPhase[2]; extern void InitCivCars(); // 0x0002CDA4 extern int InitCar(CAR_DATA *cp, int direction, LONGVECTOR4* startPos, unsigned char control, int model, int palette, char *extraData); // 0x00023DE8 extern int InitCivState(CAR_DATA* cp, EXTRA_CIV_DATA* extraData); // 0x000280D8 extern CAR_DATA* FindClosestCar(int x, int y, int z, int *distToCarSq); // 0x0002D11C extern void CivCarFX(CAR_DATA *cp); // 0x0002D084 extern void SetUpCivCollFlags(); // 0x0002ABA8 extern int PingInCivCar(int minPingInDist); // 0x00028DB4 extern void CreateRoadblock(); // 0x0002BCF4 extern int PingOutCar(CAR_DATA *cp); // 0x0002CF80 extern int PingOutAllSpecialCivCars(); // 0x000282E8 extern int PingOutAllCivCarsAndCopCars(); // 0x0002840C extern int CheckPingOut(CAR_DATA *cp); // 0x00028554 extern void SetUpTrafficLightPhase(); // 0x0002D220 extern int TrafficLightCycle(int exit); // 0x0002CF18 extern int CreateCivCarWotDrivesABitThenStops(int direction, LONGVECTOR4* startPos, LONGVECTOR4* stopPos, unsigned char internalModel, int palette); // 0x000286E0 extern int CreateStationaryCivCar(int direction, long orientX, long orientZ, LONGVECTOR4* startPos, int externalModel, int palette, int controlFlags); // 0x00028960 extern int CheckChangeLanes(DRIVER2_STRAIGHT* straight, DRIVER2_CURVE* curve, int distAlongSegment, CAR_DATA* cp, int tryToPark); // 0x00026F20 extern int NotTravellingAlongCurve(int x, int z, int dir, DRIVER2_CURVE* cv); extern int CivControl(CAR_DATA* cp); // 0x0002CE10 #endif