#ifndef TSET_H #define TSET_H // Texture Set definitions struct UV { u_char u0, v0; u_char u1, v1; u_char u2, v2; u_char u3, v3; }; struct TEXTURE_DETAILS { UV coords; u_short tpageid; u_short clutid; char texture_number; char texture_page; }; struct TP { u_int flags; u_int offset; }; struct TEXINF { u_short id; u_short nameoffset; u_char x, y, width, height; }; struct TPAN { u_char texture_page; u_char texture_number; }; #endif // TSET_H