REDRIVER2/src_rebuild/Game/C/cutscene.c
2022-01-30 11:48:02 +03:00

1133 lines
23 KiB
C

#include "driver2.h"
#include "cutscene.h"
#include "mission.h"
#include "cars.h"
#include "players.h"
#include "replays.h"
#include "gamesnd.h"
#include "glaunch.h"
#include "civ_ai.h"
#include "pedest.h"
#include "pres.h"
#include "system.h"
#include "camera.h"
#include "main.h"
#include "mc_snd.h"
#include "handling.h"
#include "event.h"
#include "denting.h"
#include "pause.h"
#include "overmap.h"
#include "director.h"
#include "xaplay.h"
#include "overlay.h"
struct CUTSCENE_BUFFER
{
int numResident;
u_char residentCutscenes[4];
char(*residentPointers[4]);
char* buffer;
char* currentPointer;
int bytesFree;
int reservedSize;
// char buffer[32*1024]; // was 8192, but we have some free mem now even for PSX. Using malloc.
};
int gSkipInGameCutscene = 0;
int gInGameCutsceneActive = 0;
int gInGameCutsceneDelay = 0;
int gInGameChaseActive = 0;
int gInGameCutsceneID = -1;
int gCutsceneAtEnd = 0;
int gThePlayerCar = -1;
static int CutsceneStreamIndex = 0;
int CutsceneFrameCnt = 0;
int NumCutsceneStreams = 0;
static int gHaveInGameCutscene = 0;
static int gCSDestroyPlayer = 0;
static int PreLoadedCutscene = -1;
static char *CutsceneReplayStart = NULL;
static int CutsceneInReplayBuffer = 0;
static int CutsceneLength = 0;
static int BlackBorderHeight = 0;
int JustReturnedFromCutscene = 0;
int CutsceneEventTrigger = 0;
CUTSCENE_BUFFER CutsceneBuffer = { 0 };
// [A]
CUTSCENE_HEADER CutsceneHeader;
CUTSCENE_HEADER ChaseHeader;
int gReChaseAvailable = 0;
static PLAYBACKCAMERA *CutLastChange;
static PLAYBACKCAMERA *CutNextChange;
PLAYBACKCAMERA *CutsceneCamera = NULL;
static int CutsceneCameraOffset = 0;
int LoadInGameCutscene(int subindex);
int TriggerInGameCutsceneSystem(int cutscene);
void SetNullPlayer(int plr);
void SetNullPlayerDontKill(int plr);
void DestroyPlayer(int plr, int fully);
void FindNextCutChange(int cameracnt);
int LoadCutsceneToReplayBuffer(int residentCutscene);
int LoadCutsceneToBuffer(int subindex);
void ShowCutsceneError();
int LoadCutsceneInformation(int cutscene);
void FreeCutsceneBuffer();
int IsCutsceneResident(int cutscene);
#ifndef PSX
char gUserReplayFolderList[MAX_USER_REPLAYS][48];
int gNumUserChases = 0;
int gUserChaseLoaded = -1;
// [A] user replay folders initialization
void InitUserReplays(const char* str)
{
int quit;
char* ptr;
char* strStart;
gNumUserChases = 0;
if (!str)
return;
ptr = (char*)str;
strStart = NULL;
memset(gUserReplayFolderList, 0, sizeof(gUserReplayFolderList));
quit = 0;
while(true)
{
if (strStart == NULL)
strStart = ptr;
// if we're encountered string end go on
if(*ptr == ',' || *ptr == ' ' || *ptr == '\0')
{
if (*ptr == '\0')
quit = 1;
*ptr = '\0';
strcpy(gUserReplayFolderList[gNumUserChases++], strStart);
strStart = NULL;
}
ptr++;
if (quit)
break;
}
}
#endif
// [D] [T]
void InitInGameCutsceneVariables(void)
{
CutsceneStreamIndex = 0;
CutsceneFrameCnt = 0;
NumCutsceneStreams = 0;
gHaveInGameCutscene = 0;
gInGameChaseActive = 0;
gInGameCutsceneActive = 0;
gCSDestroyPlayer = 0;
PreLoadedCutscene = -1;
CutsceneReplayStart = NULL;
CutsceneCamera = NULL;
CutsceneInReplayBuffer = 0;
CutsceneEventTrigger = 0;
CutsceneLength = 0;
BlackBorderHeight = 0;
gInGameCutsceneDelay = 0;
gInGameCutsceneID = -1;
gCutsceneAtEnd = 0;
JustReturnedFromCutscene = 0;
gSkipInGameCutscene = 0;
#ifndef PSX
gUserChaseLoaded = -1;
#endif
FreeCutsceneBuffer();
}
// [D] [T]
void HandleInGameCutscene(void)
{
if (gInGameCutsceneDelay != 0)
{
BlackBorderHeight = gInGameCutsceneDelay;
gInGameCutsceneDelay++;
if (gInGameCutsceneDelay > 27)
{
TriggerInGameCutscene(gInGameCutsceneID);
gInGameCutsceneDelay = 0;
BlackBorderHeight = 28;
}
}
if (gHaveInGameCutscene == 0)
return;
if (pauseflag != 0)
return;
if (CameraCnt < 2)
BlackBorderHeight = 28;
if (CutsceneLength-28 < CutsceneFrameCnt)
{
gSkipInGameCutscene = 0;
if (BlackBorderHeight > 0)
BlackBorderHeight--;
}
else
{
if (BlackBorderHeight < 28)
BlackBorderHeight++;
}
CutsceneFrameCnt++;
if (gSkipInGameCutscene)
{
StopXA();
UnprepareXA();
}
if (CutsceneFrameCnt == CutsceneLength)
{
gSkipInGameCutscene = 0;
gHaveInGameCutscene = 0;
if (gInGameCutsceneActive != 0)
JustReturnedFromCutscene = 1;
ReleaseInGameCutscene();
InitOverheadMap();
}
}
// [D] [T]
void DrawInGameCutscene(void)
{
TILE *tile;
#ifndef PSX
PrintXASubtitles();
#endif
if (gInGameCutsceneActive == 0 && gInGameCutsceneDelay == 0)
{
#ifndef PSX
if(gInGameChaseActive && gUserChaseLoaded != -1 && (CameraCnt - frameStart) < 200)
{
// [A] print user chaser name on screen
char tempStr[80];
sprintf(tempStr, "%s %s", G_LTXT(GTXT_GetawayIs), gUserReplayFolderList[gUserChaseLoaded]);
SetTextColour(128, 128, 64);
PrintString(tempStr, gOverlayXPos, 230);
}
#endif
return;
}
tile = (TILE *)current->primptr;
SetTile(tile);
tile->r0 = 0;
tile->g0 = 0;
tile->b0 = 0;
#ifdef PSX
tile->x0 = 0;
tile->w = 320;
#else
tile->x0 = -500;
tile->w = 1200;
#endif
tile->y0 = 0;
tile->h = BlackBorderHeight;
addPrim(current->ot, tile);
tile++;
SetTile(tile);
tile->r0 = 0;
tile->g0 = 0;
tile->b0 = 0;
#ifdef PSX
tile->x0 = 0;
tile->w = 320;
#else
tile->x0 = -500;
tile->w = 1200;
#endif
tile->y0 = SCREEN_H - BlackBorderHeight;
tile->h = BlackBorderHeight;
addPrim(current->ot, tile);
current->primptr += sizeof(TILE) * 2;
}
// [D] [T]
void TriggerChase(int *car, int cutscene)
{
int *inform;
int i;
int length;
inform = car_data[*car].inform;
car_data[*car].inform = NULL;
gInGameChaseActive = TriggerInGameCutsceneSystem(gRandomChase);
if (gInGameChaseActive)
{
length = 0;
// find maximum length of cutscene
for (i = CutsceneStreamIndex; i < NumReplayStreams; i++)
{
if (ReplayStreams[i].length > length)
length = ReplayStreams[i].length;
}
switch (gCurrentMissionNumber)
{
case 2:
case 4:
case 6:
case 10:
case 18:
Mission.timer[0].count = (15000 + (length / 30) * 3000);
break;
default:
Mission.timer[0].count = (length / 30) * 3000 - 15000;
}
Mission.timer[0].flags = TIMER_FLAG_ACTIVE;
*car = CutsceneStreamIndex;
player[0].targetCarId = CutsceneStreamIndex;
InitLeadHorn();
}
car_data[*car].inform = inform;
}
static int SavedCameraView = 0;
static int SavedWorldCentreCarId = 0;
static VECTOR *SavedSpoolXZ = NULL;
static int SavedCameraCarId = 0;
static int SavedCameraAngle = 0;
// [D] [T]
void TriggerInGameCutscene(int cutscene)
{
if (IsCutsceneResident(cutscene) == 0)
return;
gInGameCutsceneID = cutscene;
if (CameraCnt < 3 || gInGameCutsceneDelay > 27)
{
SavedCameraCarId = player[0].cameraCarId;
SavedCameraView = cameraview;
SavedWorldCentreCarId = player[0].worldCentreCarId;
SavedCameraAngle = gCameraAngle;
SavedSpoolXZ = player[0].spoolXZ;
gInGameCutsceneActive = TriggerInGameCutsceneSystem(cutscene);
if (gInGameCutsceneActive)
{
TerminateSkidding(0);
TerminateSkidding(1);
gStopPadReads = 1;
scr_z = 256;
if (gCSDestroyPlayer)
{
DestroyPlayer(0, 1);
}
}
}
else
{
gCutsceneAtEnd = 1;
gInGameCutsceneDelay = gInGameCutsceneDelay + 1;
}
}
// [A] Function detects user chases and re-chases
int SelectCutsceneFile(char* filename, int init, int subindex)
{
filename[0] = '\0';
if (init)
{
// try load replacement bundle
#ifndef PSX
int userId = -1;
// [A] REDRIVER2 PC - custom user chases
if (gNumUserChases)
{
userId = rand() % (gNumUserChases + 1);
// if random decides to have no user chase - get og or replacement one
if (userId == gNumUserChases)
userId = -1;
}
// try loading user chase
if (userId != -1)
sprintf(filename, "REPLAYS\\UserChases\\%s\\CUT%d_N.R", (char*)gUserReplayFolderList[userId], gCurrentMissionNumber);
if (FileExists(filename))
{
gUserChaseLoaded = userId;
gReChaseAvailable = 0;
}
else
#endif
{
sprintf(filename, "REPLAYS\\ReChases\\CUT%d_N.R", gCurrentMissionNumber);
gReChaseAvailable = FileExists(filename);
}
}
if (subindex >= 2)
{
if (gReChaseAvailable == 1)
{
sprintf(filename, "REPLAYS\\ReChases\\CUT%d_N.R", gCurrentMissionNumber);
}
#ifndef PSX
else if (gUserChaseLoaded != -1)
{
sprintf(filename, "REPLAYS\\UserChases\\%s\\CUT%d_N.R", (char*)gUserReplayFolderList[gUserChaseLoaded], gCurrentMissionNumber);
}
#endif
}
else
{
if (gCurrentMissionNumber < 21)
sprintf(filename, "REPLAYS\\CUT%d.R", gCurrentMissionNumber);
else
sprintf(filename, "REPLAYS\\A\\CUT%d.R", gCurrentMissionNumber);
}
return FileExists(filename);
}
// [D] [T]
int CalcInGameCutsceneSize(void)
{
int i, maxSize;
char filename[64];
if (NewLevel)
{
ClearMem((char*)&CutsceneHeader, sizeof(CUTSCENE_HEADER));
ClearMem((char*)&ChaseHeader, sizeof(CUTSCENE_HEADER));
// init user/re-chases and load cutscene file header
if(SelectCutsceneFile(filename, 1, 0))
LoadfileSeg(filename, (char*)&CutsceneHeader, 0, sizeof(CUTSCENE_HEADER));
// load re-chase file header
if(SelectCutsceneFile(filename, 0, 2))
LoadfileSeg(filename, (char*)&ChaseHeader, 0, sizeof(CUTSCENE_HEADER));
maxSize = 0;
for (i = 2; i < 15; i++)
{
if (ChaseHeader.data[i].size > maxSize)
maxSize = ChaseHeader.data[i].size;
}
maxSize += MAX(CutsceneHeader.data[0].size, CutsceneHeader.data[1].size);
CutsceneBuffer.reservedSize = maxSize;
CutsceneBuffer.buffer = D_MALLOC(CutsceneBuffer.reservedSize);
}
ClearMem(CutsceneBuffer.buffer, CutsceneBuffer.reservedSize);
return CutsceneHeader.maxsize;
}
// [D] [T]
void ReleaseInGameCutscene(void)
{
int i;
if (gInGameChaseActive && Mission.ChaseTarget)
{
player[1].padid = -128;
}
if (gInGameCutsceneActive != 0)
{
PingOutAllCivCarsAndCopCars();
InitCivCars();
for (i = CutsceneStreamIndex; i < NumReplayStreams; i++)
{
if (PlayerStartInfo[i]->flags & 4)
{
memcpy((u_char*)&player[0], (u_char*)&player[i], sizeof(PLAYER));
if (player[0].playerType == 2)
{
player[0].pPed->padId = 0;
SavedWorldCentreCarId = -1;
SavedSpoolXZ = (VECTOR *)&player[0].pPed->position;
}
else
{
Swap2Cars(player[0].playerCarId, 0);
SavedWorldCentreCarId = player[0].playerCarId;
SavedSpoolXZ = (VECTOR *)car_data[SavedWorldCentreCarId].hd.where.t;
car_data[SavedWorldCentreCarId].ai.padid = &player[0].padid;
}
SavedCameraCarId = SavedWorldCentreCarId;
DestroyPlayer(i, 0);
}
else
{
DestroyPlayer(i, 1);
}
}
gThePlayerCar = -1;
player[0].targetCarId = -1;
DestroyCivPedestrians();
AdjustPlayerCarVolume();
i = player[0].playerCarId;
player[0].padid = 0;
player[0].worldCentreCarId = SavedWorldCentreCarId;
player[0].spoolXZ = SavedSpoolXZ;
player[0].cameraCarId = SavedCameraCarId;
if (i != -1)
{
car_data[i].ai.padid = &player[0].padid;
car_data[i].controlType = CONTROL_TYPE_PLAYER;
}
cameraview = SavedCameraView;
gCameraAngle = SavedCameraAngle;
InitCamera(&player[0]);
player[0].cameraAngle = 0;
player[0].cameraDist = 1000;
CutsceneEventTrigger = 0;
}
if (CutsceneReplayStart != NULL)
replayptr = CutsceneReplayStart;
NumReplayStreams -= NumCutsceneStreams;
NumCutsceneStreams = 0;
CutsceneReplayStart = NULL;
CutsceneStreamIndex = 0;
PreLoadedCutscene = -1;
gHaveInGameCutscene = 0;
gCSDestroyPlayer = 0;
CutsceneLength = 0;
BlackBorderHeight = 0;
CutsceneCamera = NULL;
gInGameChaseActive = 0;
gInGameCutsceneActive = 0;
CutsceneFrameCnt = 0;
gInGameCutsceneDelay = 0;
gStopPadReads = 0;
gCameraOffset.vx = 0;
gCameraOffset.vy = 0;
gCameraOffset.vz = 0;
gCameraMaxDistance = 0;
xa_timeout = 120;
}
// [D] [T]
int PreLoadInGameCutscene(int chase)
{
return LoadInGameCutscene(chase) != 0;
}
// [D] [T]
int CutsceneCameraChange(int cameracnt)
{
cameracnt -= CutsceneCameraOffset;
if (CutNextChange->FrameCnt != cameracnt)
{
if (CutNextChange->FrameCnt > cameracnt)
{
IsMovingCamera(CutLastChange, CutNextChange, cameracnt);
return 0;
}
if (CutNextChange->next == 254)
return 0;
}
if (CutLastChange != CutNextChange && CutNextChange->angle.pad > -1)
CutNextChange->angle.pad += CutsceneStreamIndex;
SetPlaybackCamera(CutNextChange);
if (cameracnt > -1)
{
InvalidCamera(player[0].cameraCarId);
CutLastChange = CutNextChange;
FindNextCutChange(cameracnt + 1);
}
return 1;
}
// [D] [T]
int LoadInGameCutscene(int subindex)
{
if (CutsceneInReplayBuffer)
return LoadCutsceneToBuffer(subindex);
// first cutscene (intro) always goes to replay buffer
if (LoadCutsceneToBuffer(subindex))
{
if (LoadCutsceneToReplayBuffer(0))
{
CutsceneInReplayBuffer = 1;
PreLoadedCutscene = subindex;
}
FreeCutsceneBuffer();
return 1;
}
return 0;
}
// [D] [T]
int TriggerInGameCutsceneSystem(int cutscene)
{
static char padid[8];
int slot;
CAR_DATA *cp;
REPLAY_STREAM *stream;
int player_id;
int bDamageOverride;
bDamageOverride = 0;
if(cutscene > -1)
{
gHaveInGameCutscene = LoadCutsceneInformation(cutscene);
if (gHaveInGameCutscene != 0)
{
PingOutAllCivCarsAndCopCars();
InitCivCars();
DestroyCivPedestrians();
if (CutsceneStreamIndex <= player[0].playerCarId)
{
Swap2Cars(player[0].playerCarId, 0);
SavedCameraCarId = player[0].cameraCarId;
SavedWorldCentreCarId = player[0].playerCarId;
SavedSpoolXZ = player[0].spoolXZ;
}
if (CutsceneEventTrigger != 0)
{
TriggerEvent(CutsceneEventTrigger);
}
gThePlayerCar = -1;
if (CutsceneStreamIndex < NumReplayStreams)
{
stream = ReplayStreams + CutsceneStreamIndex;
player_id = CutsceneStreamIndex;
do {
PlayerStartInfo[player_id] = &stream->SourceType;
if ((stream->SourceType.flags & 4) != 0)
{
gCSDestroyPlayer = 1;
if (stream->SourceType.type == 1)
{
gThePlayerCar = player_id;
if (gCutsceneAtEnd != 0 && player[0].playerType == 1)
{
stream->SourceType.palette = car_data[player[0].playerCarId].ap.palette;
stream->SourceType.model = MissionHeader->residentModels[car_data[player[0].playerCarId].ap.model];
bDamageOverride = 1;
gCutsceneAtEnd = 0;
}
}
}
padid[player_id] = -player_id;
gStartOnFoot = stream->SourceType.type == 2;
if (gStartOnFoot || (stream->SourceType.flags & 1) == 0)
{
TerminateSkidding(player_id);
cp = &car_data[player_id];
InitPlayer(&player[player_id], cp,
stream->SourceType.controlType,
stream->SourceType.rotation,
(LONGVECTOR4* )&stream->SourceType.position,
stream->SourceType.model,
stream->SourceType.palette,
&padid[player_id]);
if (bDamageOverride)
{
slot = player[0].playerCarId;
cp->ap.needsDenting = 1;
cp->ap.damage[0] = car_data[slot].ap.damage[0];
cp->ap.damage[1] = car_data[slot].ap.damage[1];
cp->ap.damage[2] = car_data[slot].ap.damage[2];
cp->ap.damage[3] = car_data[slot].ap.damage[3];
cp->ap.damage[4] = car_data[slot].ap.damage[4];
cp->ap.damage[5] = car_data[slot].ap.damage[5];
bDamageOverride = 0;
cp->totalDamage = car_data[slot].totalDamage;
DentCar(cp);
}
}
else
{
slot = CreateStationaryCivCar(stream->SourceType.rotation, 0, 1024,
(LONGVECTOR4* )&stream->SourceType.position,
stream->SourceType.model,
stream->SourceType.palette, 0);
if (slot != -1)
{
player[player_id].playerCarId = slot;
SetNullPlayer(player_id);
}
}
if (player_id == CutsceneStreamIndex)
{
if (gStartOnFoot == 0)
{
player[0].spoolXZ = (VECTOR *)car_data[player_id].hd.where.t;
player[0].worldCentreCarId = CutsceneStreamIndex;
}
else
{
player[0].worldCentreCarId = -1;
player[0].spoolXZ = (VECTOR *)&player[player_id].pPed->position;
}
}
if (CutsceneLength < stream->length)
CutsceneLength = stream->length;
stream++;
player_id++;
} while (player_id < NumReplayStreams);
}
CutsceneCameraOffset = CameraCnt + 1;
CutNextChange = CutsceneCamera;
CutLastChange = NULL;
return 1;
}
}
ShowCutsceneError();
return 0;
}
// [D] [T]
void SetNullPlayer(int plr)
{
int carId = player[plr].playerCarId;
if (carId != -1)
{
car_data[carId].controlType = CONTROL_TYPE_CIV_AI;
car_data[carId].ai.c.thrustState = 3;
car_data[carId].ai.c.ctrlState = 7;
car_data[carId].ai.c.ctrlNode = NULL;
player[plr].playerCarId = -1;
}
player[plr].playerType = 3;
}
// [D] [T]
void SetNullPlayerDontKill(int plr)
{
int carId = player[plr].playerCarId;
if (carId != -1)
{
car_data[carId].controlType = CONTROL_TYPE_CUTSCENE;
car_data[carId].ai.c.thrustState = 3;
car_data[carId].ai.c.ctrlState = 7;
car_data[carId].ai.c.ctrlNode = NULL;
player[plr].playerCarId = -1;
}
player[plr].playerType = 3;
}
// [D] [T]
void DestroyPlayer(int plr, int fully)
{
if (PlayerStartInfo[plr]->flags & 2)
{
SetNullPlayerDontKill(plr);
return;
}
if (fully)
{
if (player[plr].playerType == 1 && player[plr].playerCarId != gThePlayerCar)
PingOutCar(&car_data[player[plr].playerCarId]);
if (player[plr].pPed != NULL)
DestroyPedestrian(player[plr].pPed);
}
player[plr].playerType = 3;
player[plr].playerCarId = -1;
player[plr].pPed = NULL;
}
// [D] [T]
void FindNextCutChange(int cameracnt)
{
bool found;
int nextframe;
int count;
found = false;
nextframe = 100001;
count = 0;
do {
if (cameracnt <= CutsceneCamera[count].FrameCnt &&
CutsceneCamera[count].FrameCnt < nextframe)
{
found = true;
nextframe = CutsceneCamera[count].FrameCnt;
CutNextChange = &CutsceneCamera[count];
}
count++;
} while (count < MAX_REPLAY_CAMERAS);
if (!found)
CutNextChange->next = -2;
}
// [D] [T]
int LoadCutsceneToReplayBuffer(int residentCutscene)
{
REPLAY_SAVE_HEADER *rheader;
REPLAY_STREAM_HEADER *sheader;
char *pt;
rheader = (REPLAY_SAVE_HEADER *)CutsceneBuffer.residentPointers[residentCutscene];
if (rheader == NULL ||
rheader && (rheader->magic != DRIVER2_REPLAY_MAGIC &&
rheader->magic != REDRIVER2_CHASE_MAGIC || // [A]
rheader->NumReplayStreams == 0) )
{
ShowCutsceneError();
return 0;
}
CutsceneStreamIndex = NumReplayStreams; //rheader->NumReplayStreams;
NumCutsceneStreams = rheader->NumReplayStreams;
CutsceneReplayStart = replayptr;
CutsceneEventTrigger = rheader->CutsceneEvent;
pt = (char *)(rheader + 1);
// add to existing replay streams
for (int i = NumReplayStreams; i < (NumReplayStreams + rheader->NumReplayStreams); i++)
{
sheader = (REPLAY_STREAM_HEADER *)pt;
pt += sizeof(REPLAY_STREAM_HEADER);
REPLAY_STREAM* destStream = &ReplayStreams[i];
// copy source type
memcpy((u_char*)&destStream->SourceType, (u_char*)&sheader->SourceType, sizeof(STREAM_SOURCE));
// init buffers
destStream->InitialPadRecordBuffer = (PADRECORD*)replayptr;
destStream->PadRecordBuffer = (PADRECORD*)replayptr;
destStream->PadRecordBufferEnd = (PADRECORD *)(replayptr + sheader->Size);
destStream->padCount = sheader->Size;
destStream->length = sheader->Length;
destStream->playbackrun = 0;
int size = (sheader->Size + sizeof(PADRECORD)) & -4;
// copy pad data and advance buffer
memcpy((u_char*)replayptr, (u_char*)pt, size);
replayptr += size;
pt += size;
}
NumReplayStreams += NumCutsceneStreams;
// [A] REDRIVER2 chase replays skip cameras
if (rheader->magic == REDRIVER2_CHASE_MAGIC)
{
CutsceneCamera = NULL;
}
else
{
// copy cutscene cameras and pings
CutsceneCamera = (PLAYBACKCAMERA*)replayptr;
memcpy((u_char*)CutsceneCamera, (u_char*)pt, sizeof(PLAYBACKCAMERA) * MAX_REPLAY_CAMERAS);
replayptr += sizeof(PLAYBACKCAMERA) * MAX_REPLAY_CAMERAS;
pt += sizeof(PLAYBACKCAMERA) * MAX_REPLAY_CAMERAS;
}
memcpy((u_char*)PingBuffer, (u_char*)pt, sizeof(PING_PACKET) * MAX_REPLAY_PINGS);
PingBufferPos = 0;
return 1;
}
// [D] [T]
int LoadCutsceneToBuffer(int subindex)
{
int offset;
int size;
CUTSCENE_HEADER header;
char filename[64];
SelectCutsceneFile(filename, 0, subindex);
printInfo("Loading cutscene '%s' (%d)\n", filename, subindex);
if (FileExists(filename))
{
LoadfileSeg(filename, (char *)&header, 0, sizeof(CUTSCENE_HEADER));
if (header.data[subindex].offset != 0xffff)
{
offset = header.data[subindex].offset * 4;
size = header.data[subindex].size;
// [A] if starting game - allocate new buffer
if (CutsceneBuffer.currentPointer == NULL)
{
if(CutsceneInReplayBuffer)
{
CutsceneBuffer.currentPointer = CutsceneBuffer.buffer;
CutsceneBuffer.bytesFree = CutsceneBuffer.reservedSize;
}
else
{
// obtain temp buffer
CutsceneBuffer.currentPointer = D_TEMPALLOC(size);
CutsceneBuffer.bytesFree = size;
CutsceneBuffer.reservedSize = size;
}
}
/*
WE DON'T NEED IT ANYMORE! EVEN ON PSX!
// we keep fallback here
if (size > CutsceneBuffer.bytesFree)
{
printWarning("WARNING - Using leadAI/pathAI buffer for cutscene!\n");
// load into lead/path AI buffer
leadAILoaded = 0;
pathAILoaded = 0;
CutsceneBuffer.currentPointer = (char*)_other_buffer2;
CutsceneBuffer.bytesFree = 0xC000;
}*/
LoadfileSeg(filename, CutsceneBuffer.currentPointer, offset, size);
CutsceneBuffer.residentCutscenes[CutsceneBuffer.numResident] = subindex;
CutsceneBuffer.residentPointers[CutsceneBuffer.numResident] = CutsceneBuffer.currentPointer;
CutsceneBuffer.numResident++;
CutsceneBuffer.currentPointer += size;
CutsceneBuffer.bytesFree -= size;
return 1;
}
}
ShowCutsceneError();
return 0;
}
// [A] From Code Review
void ShowCutsceneError(void)
{
RECT16 rect;
printError("Cutscene initialisation error!\n");
SetDispMask(0);
DrawSync(0);
rect.x = 0;
rect.y = 0;
rect.w = 320;
rect.h = 256;
ClearImage2(&rect, 0,0,0);
DrawSync(0);
SetTextColour(128, 0, 0);
PrintStringCentred("CUTSCENE ERROR!", 0x78);
DrawSync(0);
SetDispMask(1);
VSync(20);
}
// [D] [T]
int LoadCutsceneInformation(int cutscene)
{
int i;
if (cutscene == PreLoadedCutscene)
{
PreLoadedCutscene = -1;
return 1;
}
ReleaseInGameCutscene();
for(i = 0; i < 4; i++)
{
if (cutscene == CutsceneBuffer.residentCutscenes[i])
{
if (LoadCutsceneToReplayBuffer(i))
{
CutsceneBuffer.residentCutscenes[i] = 0xFF;
CutsceneBuffer.residentPointers[i] = NULL;
return 1;
}
}
}
return 0;
}
// [D] [T]
void FreeCutsceneBuffer(void)
{
int i;
for (i = 0; i < 4; i++)
{
CutsceneBuffer.residentCutscenes[i] = -1;
CutsceneBuffer.residentPointers[i] = NULL;
}
CutsceneBuffer.numResident = 0;
CutsceneBuffer.currentPointer = CutsceneBuffer.buffer;
CutsceneBuffer.bytesFree = CutsceneBuffer.reservedSize;
}
// [D] [T]
int IsCutsceneResident(int cutscene)
{
int i;
if (cutscene == PreLoadedCutscene)
return 1;
for (i = 0; i < 4; i++)
{
if (CutsceneBuffer.residentCutscenes[i] == cutscene)
return 1;
}
return 0;
}