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73 lines
1.4 KiB
Lua
73 lines
1.4 KiB
Lua
-- if you want to build project with PsyCross - you have to include it to your workspace
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-- Psy-Cross layer
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project "PsyCross"
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kind "StaticLib"
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language "C++"
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targetdir "bin/%{cfg.buildcfg}"
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defines { GAME_REGION }
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files {
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"PsyCross/**.h",
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"PsyCross/**.H",
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"PsyCross/**.c",
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"PsyCross/**.C",
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"PsyCross/**.cpp",
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"PsyCross/**.CPP",
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}
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defines { }
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includedirs {
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SDL2_DIR.."/include",
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OPENAL_DIR.."/include",
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"PsyCross/include"
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}
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filter "system:Windows"
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defines { "_WINDOWS" }
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links {
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"opengl32",
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"SDL2",
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"OpenAL32"
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}
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filter {"system:Windows", "platforms:x86"}
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libdirs {
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SDL2_DIR.."/lib/x86",
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OPENAL_DIR.."/libs/Win32",
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}
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filter {"system:Windows", "platforms:x86_64"}
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libdirs {
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SDL2_DIR.."/lib/x64",
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OPENAL_DIR.."/libs/Win64",
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}
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filter "system:linux"
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includedirs {
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"/usr/include/SDL2"
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}
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links {
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"GL",
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"openal",
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"SDL2",
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}
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filter "configurations:Release"
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optimize "Speed"
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filter "configurations:Release_dev"
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optimize "Speed"
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--filter { "files:**.c", "files:**.C" }
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-- compileas "C++"
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usage "PsyCross"
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links "PsyCross"
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includedirs {
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"PsyCross/include",
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"PsyCross/include/psx"
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} |