mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-21 18:02:43 +01:00
207f198473
- move symbols
25971 lines
771 KiB
C
25971 lines
771 KiB
C
//Version = 1, targetUnit = 0
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// 16 enums
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enum PAUSEMODE : char {
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PAUSEMODE_PAUSE = 0,
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PAUSEMODE_PAUSEP1 = 1,
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PAUSEMODE_PAUSEP2 = 2,
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PAUSEMODE_GAMEOVER = 3,
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PAUSEMODE_COMPLETE = 4,
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PAUSEMODE_PADERROR = 5,
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};
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enum PED_ACTION_TYPE : char {
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PED_ACTION_WALK = 0,
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PED_ACTION_RUN = 1,
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PED_ACTION_BACK = 2,
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PED_ACTION_GETINCAR = 3,
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PED_ACTION_GETOUTCAR = 4,
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PED_ACTION_TIME = 5,
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PED_ACTION_PRESSBUTTON = 6,
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PED_ACTION_SIT = 7,
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PED_ACTION_CIVWALK = 8,
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PED_ACTION_CIVRUN = 9,
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PED_ACTION_JUMP = 10,
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PED_ACTION_CIVSIT = 11,
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PED_ACTION_COPSTAND = 12,
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PED_ACTION_COPCROUCH = 13,
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PED_ACTION_TALK = 14,
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PED_ACTION_STOPPING = 15,
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};
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enum PED_MODEL_TYPES : char {
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TANNER_MODEL = 0,
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OTHER_MODEL = 1,
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OTHER_SPRITE = 2,
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CIVILIAN = 3,
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};
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enum ExplosionType : short {
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BIG_BANG = 0,
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LITTLE_BANG = 1,
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HEY_MOMMA = 666,
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BANG_USED = 999,
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};
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enum AIZone : char {
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zoneFrnt = 0,
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zoneBack = 1,
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zoneLeft = 2,
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zoneRght = 3,
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};
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enum SpecialCamera : char {
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SPECIAL_CAMERA_SET = 0,
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SPECIAL_CAMERA_SET2 = 1,
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SPECIAL_CAMERA_RESET = 2,
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SPECIAL_CAMERA_WAIT = 3,
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};
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enum VisType : char {
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VIS_INIT = 0,
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VIS_SORT = 1,
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VIS_ADD = 2,
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VIS_NEXT = 3,
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};
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enum Station : char {
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EVENT_NO_STATION = 0,
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EVENT_APPROACHING = 1,
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EVENT_LEAVING = 2,
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};
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enum GAMEMODE : char {
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GAMEMODE_NORMAL = 0,
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GAMEMODE_QUIT = 1,
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GAMEMODE_RESTART = 2,
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GAMEMODE_REPLAY = 3,
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GAMEMODE_DIRECTOR = 4,
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GAMEMODE_NEXTMISSION = 5,
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GAMEMODE_DEMO = 6,
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};
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enum GAMETYPE : char {
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GAME_MISSION = 0,
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GAME_TAKEADRIVE = 1,
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GAME_IDLEDEMO = 2,
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GAME_PURSUIT = 3,
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GAME_GETAWAY = 4,
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GAME_GATERACE = 5,
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GAME_CHECKPOINT = 6,
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GAME_TRAILBLAZER = 7,
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GAME_SURVIVAL = 8,
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GAME_INVALIDGAME1 = 9,
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GAME_REPLAYMISSION = 10,
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GAME_COPSANDROBBERS = 11,
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GAME_CAPTURETHEFLAG = 12,
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GAME_SECRET = 13,
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GAME_CONTINUEMISSION = 14,
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GAME_LOADEDREPLAY = 15,
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};
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enum EXIT_VALUE : char {
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MENU_QUIT_NONE = 0,
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MENU_QUIT_CONTINUE = 1,
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MENU_QUIT_QUIT = 2,
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MENU_QUIT_RESTART = 3,
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MENU_QUIT_DIRECTOR = 4,
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MENU_QUIT_QUICKREPLAY = 5,
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MENU_QUIT_BACKMENU = 6,
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MENU_QUIT_NEXTMISSION = 7,
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};
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enum FAIL_REASON : char {
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FAILED_OUTOFTIME = 0,
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FAILED_CnR_LOSTHIM = 1,
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FAILED_MESSAGESET = 2,
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};
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enum LIMBS : char {
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ROOT = 0,
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LOWERBACK = 1,
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JOINT_1 = 2,
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NECK = 3,
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HEAD = 4,
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LSHOULDER = 5,
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LELBOW = 6,
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LHAND = 7,
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LFINGERS = 8,
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RSHOULDER = 9,
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RELBOW = 10,
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RHAND = 11,
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RFINGERS = 12,
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HIPS = 13,
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LHIP = 14,
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LKNEE = 15,
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LFOOT = 16,
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LTOE = 17,
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RHIP = 18,
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RKNEE = 19,
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RFOOT = 20,
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RTOE = 21,
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JOINT = 22,
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};
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enum TEXTURE_PALS : char {
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NO_PAL = 0,
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JEANS_PAL = 1,
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ARM_PAL = 2,
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CHEST_PAL = 3,
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};
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enum CDTYPE : char {
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CDTYPE_NODISC = 0,
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CDTYPE_SHELLOPEN = 1,
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CDTYPE_DISCERROR = 2,
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CDTYPE_WRONGDISC = 3,
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CDTYPE_CORRECTDISC = 4,
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};
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enum CITYTYPE : char {
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CITYTYPE_DAY = 0,
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CITYTYPE_NIGHT = 1,
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CITYTYPE_MULTI_DAY = 2,
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CITYTYPE_MULTI_NIGHT = 3,
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};
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struct bodyst {
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long fposition[3]; // size=12, offset=0
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long orientation[4]; // size=16, offset=12
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long linearVelocity[3]; // size=12, offset=28
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long angularVelocity[3]; // size=12, offset=40
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};
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// 22 unions
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union RigidBodyState {
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long v[13]; // size=52, offset=0
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struct bodyst n; // size=52, offset=0
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};
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// 300 structs
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struct TCB {
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long status; // size=0, offset=0
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long mode; // size=0, offset=4
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unsigned long reg[40]; // size=160, offset=8
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long system[6]; // size=24, offset=168
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};
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struct EXEC {
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unsigned long pc0; // size=0, offset=0
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unsigned long gp0; // size=0, offset=4
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unsigned long t_addr; // size=0, offset=8
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unsigned long t_size; // size=0, offset=12
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unsigned long d_addr; // size=0, offset=16
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unsigned long d_size; // size=0, offset=20
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unsigned long b_addr; // size=0, offset=24
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unsigned long b_size; // size=0, offset=28
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unsigned long s_addr; // size=0, offset=32
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unsigned long s_size; // size=0, offset=36
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unsigned long sp; // size=0, offset=40
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unsigned long fp; // size=0, offset=44
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unsigned long gp; // size=0, offset=48
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unsigned long ret; // size=0, offset=52
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unsigned long base; // size=0, offset=56
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};
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struct DIRENTRY {
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char name[20]; // size=20, offset=0
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long attr; // size=0, offset=20
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long size; // size=0, offset=24
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struct DIRENTRY *next; // size=40, offset=28
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long head; // size=0, offset=32
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char system[4]; // size=4, offset=36
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};
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struct MATRIX {
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short m[3][3]; // size=18, offset=0
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long t[3]; // size=12, offset=20
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};
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struct VECTOR {
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long vx; // size=0, offset=0
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long vy; // size=0, offset=4
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long vz; // size=0, offset=8
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long pad; // size=0, offset=12
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};
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struct SVECTOR {
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short vx; // size=0, offset=0
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short vy; // size=0, offset=2
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short vz; // size=0, offset=4
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short pad; // size=0, offset=6
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};
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struct CVECTOR {
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unsigned char r; // size=0, offset=0
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unsigned char g; // size=0, offset=1
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unsigned char b; // size=0, offset=2
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unsigned char cd; // size=0, offset=3
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};
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struct DVECTOR {
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short vx; // size=0, offset=0
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short vy; // size=0, offset=2
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};
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struct RVECTOR {
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struct SVECTOR v; // size=8, offset=0
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unsigned char uv[2]; // size=2, offset=8
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unsigned short pad; // size=0, offset=10
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struct CVECTOR c; // size=4, offset=12
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struct DVECTOR sxy; // size=4, offset=16
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unsigned long sz; // size=0, offset=20
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};
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struct CRVECTOR3 {
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struct RVECTOR r01; // size=24, offset=0
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struct RVECTOR r12; // size=24, offset=24
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struct RVECTOR r20; // size=24, offset=48
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struct RVECTOR *r0; // size=24, offset=72
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struct RVECTOR *r1; // size=24, offset=76
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struct RVECTOR *r2; // size=24, offset=80
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unsigned long *rtn; // size=0, offset=84
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};
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struct CRVECTOR4 {
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struct RVECTOR r01; // size=24, offset=0
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struct RVECTOR r02; // size=24, offset=24
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struct RVECTOR r31; // size=24, offset=48
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struct RVECTOR r32; // size=24, offset=72
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struct RVECTOR rc; // size=24, offset=96
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struct RVECTOR *r0; // size=24, offset=120
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struct RVECTOR *r1; // size=24, offset=124
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struct RVECTOR *r2; // size=24, offset=128
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struct RVECTOR *r3; // size=24, offset=132
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unsigned long *rtn; // size=0, offset=136
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};
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struct RECT {
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short x; // size=0, offset=0
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short y; // size=0, offset=2
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short w; // size=0, offset=4
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short h; // size=0, offset=6
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};
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struct DR_ENV {
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unsigned long tag; // size=0, offset=0
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unsigned long code[15]; // size=60, offset=4
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};
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struct SndVolume2 {
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short left; // size=0, offset=0
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short right; // size=0, offset=2
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};
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struct CdlLOC {
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unsigned char minute; // size=0, offset=0
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unsigned char second; // size=0, offset=1
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unsigned char sector; // size=0, offset=2
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unsigned char track; // size=0, offset=3
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};
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struct VECTOR_NOPAD {
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long vx; // size=0, offset=0
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long vy; // size=0, offset=4
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long vz; // size=0, offset=8
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};
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struct SVECTOR_NOPAD {
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short vx; // size=0, offset=0
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short vy; // size=0, offset=2
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short vz; // size=0, offset=4
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};
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struct BOX {
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float xmin; // size=0, offset=0
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float ymin; // size=0, offset=4
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float zmin; // size=0, offset=8
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float xmax; // size=0, offset=12
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float ymax; // size=0, offset=16
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float zmax; // size=0, offset=20
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};
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struct BSPHERE {
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struct VECTOR bounding_sphere_mid; // size=16, offset=0
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float bounding_sphere; // size=0, offset=16
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};
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struct RGB {
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unsigned char r; // size=0, offset=0
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unsigned char g; // size=0, offset=1
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unsigned char b; // size=0, offset=2
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unsigned char pad; // size=0, offset=3
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};
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struct UV_INFO {
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unsigned char u; // size=0, offset=0
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unsigned char v; // size=0, offset=1
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};
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struct XYPAIR {
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int x; // size=0, offset=0
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int y; // size=0, offset=4
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};
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struct SXYPAIR {
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short x; // size=0, offset=0
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short y; // size=0, offset=2
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};
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struct GAP_INFO {
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struct DVECTOR offset; // size=4, offset=0
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char clear; // size=0, offset=4
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};
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struct PSXBUTTON {
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short x; // size=0, offset=0
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short y; // size=0, offset=2
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short w; // size=0, offset=4
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short h; // size=0, offset=6
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unsigned char l; // size=0, offset=8
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unsigned char r; // size=0, offset=9
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unsigned char u; // size=0, offset=10
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unsigned char d; // size=0, offset=11
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int userDrawFunctionNum; // size=0, offset=12
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short s_x; // size=0, offset=16
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short s_y; // size=0, offset=18
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int action; // size=0, offset=20
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int var; // size=0, offset=24
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char Name[32]; // size=32, offset=28
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};
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struct PADRECORD {
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unsigned char pad; // size=0, offset=0
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char analogue; // size=0, offset=1
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unsigned char run; // size=0, offset=2
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};
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struct ARC_ENTRY {
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short offset; // size=0, offset=0
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short length; // size=0, offset=2
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};
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struct USVECTOR_NOPAD {
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unsigned short vx; // size=0, offset=0
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unsigned short vy; // size=0, offset=2
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unsigned short vz; // size=0, offset=4
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};
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struct DRIVER2_STRAIGHT {
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int Midx; // size=0, offset=0
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int Midz; // size=0, offset=4
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unsigned short length; // size=0, offset=8
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short bing; // size=0, offset=10
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short angle; // size=0, offset=12
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short ConnectIdx[4]; // size=8, offset=14
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char NumLanes; // size=0, offset=22
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char LaneDirs; // size=0, offset=23
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char AILanes; // size=0, offset=24
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char packing; // size=0, offset=25
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};
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struct OLD_DRIVER2_JUNCTION {
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int Midx; // size=0, offset=0
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int Midz; // size=0, offset=4
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short length; // size=0, offset=8
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short width; // size=0, offset=10
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short angle; // size=0, offset=12
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short ExitIdx[4]; // size=8, offset=14
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unsigned short flags; // size=0, offset=22
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};
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struct DRIVER2_JUNCTION {
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short ExitIdx[4]; // size=8, offset=0
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unsigned long flags; // size=0, offset=8
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};
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struct DRIVER2_CURVE {
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int Midx; // size=0, offset=0
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int Midz; // size=0, offset=4
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short start; // size=0, offset=8
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short end; // size=0, offset=10
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short ConnectIdx[4]; // size=8, offset=12
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short gradient; // size=0, offset=20
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short height; // size=0, offset=22
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char NumLanes; // size=0, offset=24
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char LaneDirs; // size=0, offset=25
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char inside; // size=0, offset=26
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char AILanes; // size=0, offset=27
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};
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struct _sdPlane {
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short surface; // size=0, offset=0
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short a; // size=0, offset=2
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short b; // size=0, offset=4
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short c; // size=0, offset=6
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int d; // size=0, offset=8
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};
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struct _sdNode {
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int angle : 11; // offset=0.0
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int dist : 12; // offset=1.3
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int offset : 8; // offset=2.7
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int node : 1; // offset=3.7
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};
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struct _CAR_DATA {
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struct _HANDLING_DATA hd; // size=240, offset=0
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union RigidBodyState st; // size=52, offset=240
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struct _APPEARANCE_DATA ap; // size=100, offset=292
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unsigned char hndType; // size=0, offset=392
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unsigned char controlType; // size=0, offset=393
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unsigned char controlFlags; // size=0, offset=394
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char id; // size=0, offset=395
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union ai {
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char *padid; // size=0, offset=0
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struct CIV_STATE c; // size=252, offset=0
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struct COP p; // size=40, offset=0
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struct LEAD_CAR l; // size=104, offset=0
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}; // size=252, offset=396
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int *inform; // size=0, offset=648
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short thrust; // size=0, offset=652
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short felonyRating; // size=0, offset=654
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char handbrake; // size=0, offset=656
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char wheelspin; // size=0, offset=657
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char wasOnGround; // size=0, offset=658
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char lowDetail; // size=0, offset=659
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short wheel_angle; // size=0, offset=660
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unsigned short totalDamage; // size=0, offset=662
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long lastPad; // size=0, offset=664
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};
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struct CIV_ROUTE_ENTRY {
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short dir; // size=0, offset=0
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unsigned short pathType; // size=0, offset=2
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int distAlongSegment; // size=0, offset=4
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int x; // size=0, offset=8
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int z; // size=0, offset=12
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};
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struct CIV_STATE {
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int currentRoad; // size=0, offset=0
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int currentNode; // size=0, offset=4
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struct CIV_ROUTE_ENTRY *ctrlNode; // size=16, offset=8
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unsigned char ctrlState; // size=0, offset=12
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unsigned char trafficLightPhaseId; // size=0, offset=13
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unsigned char changeLane; // size=0, offset=14
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unsigned char turnDir; // size=0, offset=15
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char brakeLight; // size=0, offset=16
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unsigned char oldLane; // size=0, offset=17
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unsigned char changeLaneCount; // size=0, offset=18
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unsigned char pad3; // size=0, offset=19
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int turnNode; // size=0, offset=20
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int changeLaneIndicateCount; // size=0, offset=24
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int carPauseCnt; // size=0, offset=28
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int velRatio; // size=0, offset=32
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struct CIV_ROUTE_ENTRY targetRoute[13]; // size=208, offset=36
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struct CIV_ROUTE_ENTRY *pnode; // size=16, offset=244
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unsigned char maxSpeed; // size=0, offset=248
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unsigned char thrustState; // size=0, offset=249
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unsigned char carMustDie; // size=0, offset=250
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unsigned char currentLane; // size=0, offset=251
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};
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struct CAR_COSMETICS {
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struct SVECTOR headLight; // size=8, offset=0
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struct SVECTOR frontInd; // size=8, offset=8
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struct SVECTOR backInd; // size=8, offset=16
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struct SVECTOR brakeLight; // size=8, offset=24
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struct SVECTOR revLight; // size=8, offset=32
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struct SVECTOR policeLight; // size=8, offset=40
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struct SVECTOR exhaust; // size=8, offset=48
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struct SVECTOR smoke; // size=8, offset=56
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struct SVECTOR fire; // size=8, offset=64
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struct SVECTOR wheelDisp[4]; // size=32, offset=72
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short extraInfo; // size=0, offset=104
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short powerRatio; // size=0, offset=106
|
|
short cbYoffset; // size=0, offset=108
|
|
short susCoeff; // size=0, offset=110
|
|
short traction; // size=0, offset=112
|
|
short wheelSize; // size=0, offset=114
|
|
struct SVECTOR cPoints[12]; // size=96, offset=116
|
|
struct SVECTOR colBox; // size=8, offset=212
|
|
struct SVECTOR cog; // size=8, offset=220
|
|
short twistRateX; // size=0, offset=228
|
|
short twistRateY; // size=0, offset=230
|
|
short twistRateZ; // size=0, offset=232
|
|
short mass; // size=0, offset=234
|
|
};
|
|
struct VECTOR2 {
|
|
int vx; // size=0, offset=0
|
|
int vz; // size=0, offset=4
|
|
};
|
|
struct COP {
|
|
struct VECTOR2 targetHistory[2]; // size=16, offset=0
|
|
char routeInMemory; // size=0, offset=16
|
|
char justPinged; // size=0, offset=17
|
|
char close_pursuit; // size=0, offset=18
|
|
char dying; // size=0, offset=19
|
|
unsigned short DistanceToPlayer; // size=0, offset=20
|
|
short desiredSpeed; // size=0, offset=22
|
|
short recalcTimer; // size=0, offset=24
|
|
short stuckTimer; // size=0, offset=26
|
|
short lastRecoverStrategy; // size=0, offset=28
|
|
short recoveryTimer; // size=0, offset=30
|
|
short hiddenTimer; // size=0, offset=32
|
|
short frontLClear; // size=0, offset=34
|
|
short frontRClear; // size=0, offset=36
|
|
};
|
|
struct LEAD_CAR {
|
|
char dstate; // size=0, offset=0
|
|
char ctt; // size=0, offset=1
|
|
short targetDir; // size=0, offset=2
|
|
int targetX; // size=0, offset=4
|
|
int targetZ; // size=0, offset=8
|
|
int currentRoad; // size=0, offset=12
|
|
int lastRoad; // size=0, offset=16
|
|
int nextJunction; // size=0, offset=20
|
|
int nextTurn; // size=0, offset=24
|
|
int nextExit; // size=0, offset=28
|
|
int stuckCount; // size=0, offset=32
|
|
int panicCount; // size=0, offset=36
|
|
int recoverTime; // size=0, offset=40
|
|
int roadPosition; // size=0, offset=44
|
|
int roadForward; // size=0, offset=48
|
|
int boringness; // size=0, offset=52
|
|
int avoid; // size=0, offset=56
|
|
int lastTarget; // size=0, offset=60
|
|
int offRoad; // size=0, offset=64
|
|
int width; // size=0, offset=68
|
|
int d; // size=0, offset=72
|
|
int base_Normal; // size=0, offset=76
|
|
int base_Angle; // size=0, offset=80
|
|
int base_Dir; // size=0, offset=84
|
|
int outsideSpoolRegion; // size=0, offset=88
|
|
int direction; // size=0, offset=92
|
|
int lastDirection; // size=0, offset=96
|
|
char takeDamage; // size=0, offset=100
|
|
};
|
|
|
|
struct WHEEL {
|
|
char susCompression; // size=0, offset=0
|
|
char locked; // size=0, offset=1
|
|
char onGrass; // size=0, offset=2
|
|
unsigned char surface; // size=0, offset=3
|
|
};
|
|
struct OrientedBox {
|
|
struct VECTOR_NOPAD location; // size=12, offset=0
|
|
struct SVECTOR_NOPAD radii[3]; // size=18, offset=12
|
|
short length[3]; // size=6, offset=30
|
|
};
|
|
struct _HANDLING_DATA {
|
|
struct MATRIX where; // size=32, offset=0
|
|
struct MATRIX drawCarMat; // size=32, offset=32
|
|
long acc[4]; // size=16, offset=64
|
|
long aacc[4]; // size=16, offset=80
|
|
int wheel_speed; // size=0, offset=96
|
|
int speed; // size=0, offset=100
|
|
int direction; // size=0, offset=104
|
|
char gear; // size=0, offset=108
|
|
char changingGear; // size=0, offset=109
|
|
char mayBeColliding; // size=0, offset=110
|
|
char autoBrake; // size=0, offset=111
|
|
struct WHEEL wheel[4]; // size=16, offset=112
|
|
short revs; // size=0, offset=128
|
|
struct VECTOR shadowPoints[4]; // size=64, offset=132
|
|
int front_vel; // size=0, offset=196
|
|
int rear_vel; // size=0, offset=200
|
|
struct OrientedBox oBox; // size=36, offset=204
|
|
};
|
|
struct _APPEARANCE_DATA {
|
|
struct SXYPAIR light_trails[4][4]; // size=64, offset=0
|
|
struct CAR_COSMETICS *carCos; // size=236, offset=64
|
|
short old_clock[4]; // size=8, offset=68
|
|
char life; // size=0, offset=76
|
|
char coplife; // size=0, offset=77
|
|
short qy; // size=0, offset=78
|
|
short qw; // size=0, offset=80
|
|
char life2; // size=0, offset=82
|
|
char model; // size=0, offset=83
|
|
char palette; // size=0, offset=84
|
|
char needsDenting; // size=0, offset=85
|
|
short damage[6]; // size=12, offset=86
|
|
};
|
|
struct _COP_DATA {
|
|
int speed; // size=0, offset=0
|
|
int power; // size=0, offset=4
|
|
int min; // size=0, offset=8
|
|
int max; // size=0, offset=12
|
|
};
|
|
struct LEAD_PARAMETERS {
|
|
int tEnd; // size=0, offset=0
|
|
int tAvelLimit; // size=0, offset=4
|
|
int tDist; // size=0, offset=8
|
|
int tDistMul; // size=0, offset=12
|
|
int tWidth; // size=0, offset=16
|
|
int tWidthMul; // size=0, offset=20
|
|
int tWidth80; // size=0, offset=24
|
|
int tWidth80Mul; // size=0, offset=28
|
|
int hEnd; // size=0, offset=32
|
|
int dEnd; // size=0, offset=36
|
|
int hDist; // size=0, offset=40
|
|
int hDistMul; // size=0, offset=44
|
|
int hWidth; // size=0, offset=48
|
|
int hWidthMul; // size=0, offset=52
|
|
int hWidth80; // size=0, offset=56
|
|
int hWidth80Mul; // size=0, offset=60
|
|
};
|
|
struct _EVENT {
|
|
struct VECTOR position; // size=16, offset=0
|
|
short rotation; // size=0, offset=16
|
|
short timer; // size=0, offset=18
|
|
int *data; // size=0, offset=20
|
|
int *node; // size=0, offset=24
|
|
short flags; // size=0, offset=28
|
|
short radius; // size=0, offset=30
|
|
int model; // size=0, offset=32
|
|
struct _EVENT *next; // size=40, offset=36
|
|
};
|
|
struct MAPPING {
|
|
unsigned short button_lookup[16]; // size=32, offset=0
|
|
unsigned short swap_analog; // size=0, offset=32
|
|
unsigned short reserved1; // size=0, offset=34
|
|
};
|
|
struct SAVED_PLAYER_POS {
|
|
unsigned short type; // size=0, offset=0
|
|
short direction; // size=0, offset=2
|
|
long vx; // size=0, offset=4
|
|
long vy; // size=0, offset=8
|
|
long vz; // size=0, offset=12
|
|
unsigned long felony; // size=0, offset=16
|
|
unsigned short totaldamage; // size=0, offset=20
|
|
short damage[6]; // size=12, offset=22
|
|
};
|
|
struct SAVED_CAR_POS {
|
|
char active; // size=0, offset=0
|
|
unsigned char model; // size=0, offset=1
|
|
unsigned char palette; // size=0, offset=2
|
|
unsigned short totaldamage; // size=0, offset=4
|
|
unsigned short damage[6]; // size=12, offset=6
|
|
short direction; // size=0, offset=18
|
|
long vx; // size=0, offset=20
|
|
long vy; // size=0, offset=24
|
|
long vz; // size=0, offset=28
|
|
};
|
|
struct MISSION_DATA {
|
|
struct SAVED_PLAYER_POS PlayerPos; // size=36, offset=0
|
|
struct SAVED_CAR_POS CarPos[6]; // size=192, offset=36
|
|
};
|
|
struct SCORE_ENTRY {
|
|
int time; // size=0, offset=0
|
|
short items; // size=0, offset=4
|
|
char name[6]; // size=6, offset=6
|
|
};
|
|
struct SCORE_TABLES {
|
|
struct SCORE_ENTRY GetawayTable[4][2][5]; // size=480, offset=0
|
|
struct SCORE_ENTRY GateRaceTable[4][2][5]; // size=480, offset=480
|
|
struct SCORE_ENTRY CheckpointTable[4][2][5]; // size=480, offset=960
|
|
struct SCORE_ENTRY TrailblazerTable[4][2][5]; // size=480, offset=1440
|
|
struct SCORE_ENTRY SurvivalTable[4][1][5]; // size=240, offset=1920
|
|
};
|
|
struct ACTIVE_CHEATS {
|
|
unsigned char cheat1 : 1; // offset=0.0
|
|
unsigned char cheat2 : 1; // offset=0.1
|
|
unsigned char cheat3 : 1; // offset=0.2
|
|
unsigned char cheat4 : 1; // offset=0.3
|
|
unsigned char cheat5 : 1; // offset=0.4
|
|
unsigned char cheat6 : 1; // offset=0.5
|
|
unsigned char cheat7 : 1; // offset=0.6
|
|
unsigned char cheat8 : 1; // offset=0.7
|
|
unsigned char cheat9 : 1; // offset=1.0
|
|
unsigned char cheat10 : 1; // offset=1.1
|
|
unsigned char cheat11 : 1; // offset=1.2
|
|
unsigned char reserved1 : 5; // offset=1.3
|
|
unsigned char reserved2; // size=0, offset=2
|
|
unsigned char reserved3; // size=0, offset=3
|
|
};
|
|
struct STREAM_SOURCE {
|
|
unsigned char type; // size=0, offset=0
|
|
unsigned char model; // size=0, offset=1
|
|
unsigned char palette; // size=0, offset=2
|
|
char controlType; // size=0, offset=3
|
|
unsigned short flags; // size=0, offset=4
|
|
unsigned short rotation; // size=0, offset=6
|
|
struct VECTOR_NOPAD position; // size=12, offset=8
|
|
int totaldamage; // size=0, offset=20
|
|
int damage[6]; // size=24, offset=24
|
|
};
|
|
struct DRAWENV {
|
|
struct RECT clip; // size=8, offset=0
|
|
short ofs[2]; // size=4, offset=8
|
|
struct RECT tw; // size=8, offset=12
|
|
unsigned short tpage; // size=0, offset=20
|
|
unsigned char dtd; // size=0, offset=22
|
|
unsigned char dfe; // size=0, offset=23
|
|
unsigned char isbg; // size=0, offset=24
|
|
unsigned char r0; // size=0, offset=25
|
|
unsigned char g0; // size=0, offset=26
|
|
unsigned char b0; // size=0, offset=27
|
|
struct DR_ENV dr_env; // size=64, offset=28
|
|
};
|
|
struct DISPENV {
|
|
struct RECT disp; // size=8, offset=0
|
|
struct RECT screen; // size=8, offset=8
|
|
unsigned char isinter; // size=0, offset=16
|
|
unsigned char isrgb24; // size=0, offset=17
|
|
unsigned char pad0; // size=0, offset=18
|
|
unsigned char pad1; // size=0, offset=19
|
|
};
|
|
struct DR_LOAD {
|
|
unsigned long tag; // size=0, offset=0
|
|
unsigned long code[3]; // size=12, offset=4
|
|
unsigned long p[13]; // size=52, offset=16
|
|
};
|
|
struct MODEL {
|
|
unsigned short shape_flags; // size=0, offset=0
|
|
unsigned short flags2; // size=0, offset=2
|
|
short instance_number; // size=0, offset=4
|
|
unsigned char tri_verts; // size=0, offset=6
|
|
unsigned char zBias; // size=0, offset=7
|
|
short bounding_sphere; // size=0, offset=8
|
|
unsigned short num_point_normals; // size=0, offset=10
|
|
unsigned short num_vertices; // size=0, offset=12
|
|
unsigned short num_polys; // size=0, offset=14
|
|
int vertices; // size=0, offset=16
|
|
int poly_block; // size=0, offset=20
|
|
int normals; // size=0, offset=24
|
|
int point_normals; // size=0, offset=28
|
|
int collision_block; // size=0, offset=32
|
|
};
|
|
struct UV {
|
|
unsigned char u0; // size=0, offset=0
|
|
unsigned char v0; // size=0, offset=1
|
|
unsigned char u1; // size=0, offset=2
|
|
unsigned char v1; // size=0, offset=3
|
|
unsigned char u2; // size=0, offset=4
|
|
unsigned char v2; // size=0, offset=5
|
|
unsigned char u3; // size=0, offset=6
|
|
unsigned char v3; // size=0, offset=7
|
|
};
|
|
struct TEXTURE_DETAILS {
|
|
struct UV coords; // size=8, offset=0
|
|
unsigned short tpageid; // size=0, offset=8
|
|
unsigned short clutid; // size=0, offset=10
|
|
char texture_number; // size=0, offset=12
|
|
char texture_page; // size=0, offset=13
|
|
};
|
|
struct CELL_OBJECT {
|
|
struct VECTOR_NOPAD pos; // size=12, offset=0
|
|
unsigned char pad; // size=0, offset=12
|
|
unsigned char yang; // size=0, offset=13
|
|
unsigned short type; // size=0, offset=14
|
|
};
|
|
struct ANIMATED_OBJECT {
|
|
int internal_id; // size=0, offset=0
|
|
int model_num; // size=0, offset=4
|
|
char *name; // size=0, offset=8
|
|
char LitPoly; // size=0, offset=12
|
|
};
|
|
struct SMASHABLE_OBJECT {
|
|
int modelIdx; // size=0, offset=0
|
|
char *name; // size=0, offset=4
|
|
int sound; // size=0, offset=8
|
|
int volume; // size=0, offset=12
|
|
int pitch; // size=0, offset=16
|
|
};
|
|
struct GARAGE_DOOR {
|
|
struct CELL_OBJECT *cop; // size=16, offset=0
|
|
struct VECTOR_NOPAD old_pos; // size=12, offset=4
|
|
struct VECTOR_NOPAD pos; // size=12, offset=16
|
|
short rotation; // size=0, offset=28
|
|
char yang; // size=0, offset=30
|
|
};
|
|
struct RGB16 {
|
|
short r; // size=0, offset=0
|
|
short g; // size=0, offset=2
|
|
short b; // size=0, offset=4
|
|
short pad; // size=0, offset=6
|
|
};
|
|
struct UnpaddedHackVector {
|
|
int vx; // size=0, offset=0
|
|
int vz; // size=0, offset=4
|
|
short vy; // size=0, offset=8
|
|
};
|
|
struct UnpaddedCharVector {
|
|
char vx; // size=0, offset=0
|
|
char vy; // size=0, offset=1
|
|
char vz; // size=0, offset=2
|
|
};
|
|
struct BVECTOR {
|
|
char vx; // size=0, offset=0
|
|
char vy; // size=0, offset=1
|
|
char vz; // size=0, offset=2
|
|
char pad; // size=0, offset=3
|
|
};
|
|
struct ADJACENT_ROAD_INFO {
|
|
struct DVECTOR offset; // size=4, offset=0
|
|
struct GAP_INFO gap; // size=6, offset=4
|
|
};
|
|
struct SpuVolume {
|
|
short left; // size=0, offset=0
|
|
short right; // size=0, offset=2
|
|
};
|
|
struct SpuVoiceAttr {
|
|
unsigned long voice; // size=0, offset=0
|
|
unsigned long mask; // size=0, offset=4
|
|
struct SpuVolume volume; // size=4, offset=8
|
|
struct SpuVolume volmode; // size=4, offset=12
|
|
struct SpuVolume volumex; // size=4, offset=16
|
|
unsigned short pitch; // size=0, offset=20
|
|
unsigned short note; // size=0, offset=22
|
|
unsigned short sample_note; // size=0, offset=24
|
|
short envx; // size=0, offset=26
|
|
unsigned long addr; // size=0, offset=28
|
|
unsigned long loop_addr; // size=0, offset=32
|
|
long a_mode; // size=0, offset=36
|
|
long s_mode; // size=0, offset=40
|
|
long r_mode; // size=0, offset=44
|
|
unsigned short ar; // size=0, offset=48
|
|
unsigned short dr; // size=0, offset=50
|
|
unsigned short sr; // size=0, offset=52
|
|
unsigned short rr; // size=0, offset=54
|
|
unsigned short sl; // size=0, offset=56
|
|
unsigned short adsr1; // size=0, offset=58
|
|
unsigned short adsr2; // size=0, offset=60
|
|
};
|
|
struct SpuExtAttr {
|
|
struct SpuVolume volume; // size=4, offset=0
|
|
long reverb; // size=0, offset=4
|
|
long mix; // size=0, offset=8
|
|
};
|
|
struct SpuStVoiceAttr {
|
|
char status; // size=0, offset=0
|
|
char pad1; // size=0, offset=1
|
|
char pad2; // size=0, offset=2
|
|
char pad3; // size=0, offset=3
|
|
long last_size; // size=0, offset=4
|
|
unsigned long buf_addr; // size=0, offset=8
|
|
unsigned long data_addr; // size=0, offset=12
|
|
};
|
|
|
|
struct FELONY_DELAY {
|
|
short current; // size=0, offset=0
|
|
short maximum; // size=0, offset=2
|
|
};
|
|
struct FELONY_VALUE {
|
|
short placid; // size=0, offset=0
|
|
short angry; // size=0, offset=2
|
|
};
|
|
struct DB {
|
|
char *primptr; // size=0, offset=0
|
|
unsigned long *ot; // size=0, offset=4
|
|
char *primtab; // size=0, offset=8
|
|
int id; // size=0, offset=12
|
|
struct DRAWENV draw; // size=92, offset=16
|
|
struct DISPENV disp; // size=20, offset=108
|
|
};
|
|
struct _TARGET {
|
|
int data[16]; // size=64, offset=0
|
|
};
|
|
struct MR_TIMER {
|
|
short x; // size=0, offset=0
|
|
short y; // size=0, offset=2
|
|
unsigned char flags; // size=0, offset=4
|
|
unsigned char min; // size=0, offset=5
|
|
unsigned char sec; // size=0, offset=6
|
|
unsigned char frac; // size=0, offset=7
|
|
long count; // size=0, offset=8
|
|
};
|
|
struct PEDESTRIAN {
|
|
struct PEDESTRIAN *pNext; // size=92, offset=0
|
|
struct PEDESTRIAN *pPrev; // size=92, offset=4
|
|
void (*fpRestState)(); // size=0, offset=8
|
|
void (*fpAgitatedState)(); // size=0, offset=12
|
|
char padId; // size=0, offset=16
|
|
enum PED_MODEL_TYPES pedType; // size=1, offset=17
|
|
struct VECTOR_NOPAD position; // size=12, offset=20
|
|
struct SVECTOR dir; // size=8, offset=32
|
|
struct SVECTOR velocity; // size=8, offset=40
|
|
struct VECTOR target; // size=16, offset=48
|
|
int flags; // size=0, offset=64
|
|
short head_pos; // size=0, offset=68
|
|
short head_rot; // size=0, offset=70
|
|
short index; // size=0, offset=72
|
|
short last_dir; // size=0, offset=74
|
|
short interest; // size=0, offset=76
|
|
char frame1; // size=0, offset=78
|
|
char *motion; // size=0, offset=80
|
|
char speed; // size=0, offset=84
|
|
char doing_turn; // size=0, offset=85
|
|
char finished_turn; // size=0, offset=86
|
|
char seat_index; // size=0, offset=87
|
|
unsigned char pallet; // size=0, offset=88
|
|
enum PED_ACTION_TYPE type; // size=1, offset=89
|
|
};
|
|
struct __skidinfo {
|
|
char chan; // size=0, offset=0
|
|
char sound; // size=0, offset=1
|
|
};
|
|
struct __horninfo {
|
|
char on; // size=0, offset=0
|
|
char time; // size=0, offset=1
|
|
char request; // size=0, offset=2
|
|
};
|
|
struct CYCLE_OBJECT {
|
|
char *name; // size=0, offset=0
|
|
short vx; // size=0, offset=4
|
|
short vy; // size=0, offset=6
|
|
short start1; // size=0, offset=8
|
|
short stop1; // size=0, offset=10
|
|
short speed1; // size=0, offset=12
|
|
short start2; // size=0, offset=14
|
|
short stop2; // size=0, offset=16
|
|
short speed2; // size=0, offset=18
|
|
};
|
|
struct POLY_G4 {
|
|
unsigned long tag; // size=0, offset=0
|
|
unsigned char r0; // size=0, offset=4
|
|
unsigned char g0; // size=0, offset=5
|
|
unsigned char b0; // size=0, offset=6
|
|
unsigned char code; // size=0, offset=7
|
|
short x0; // size=0, offset=8
|
|
short y0; // size=0, offset=10
|
|
unsigned char r1; // size=0, offset=12
|
|
unsigned char g1; // size=0, offset=13
|
|
unsigned char b1; // size=0, offset=14
|
|
unsigned char pad1; // size=0, offset=15
|
|
short x1; // size=0, offset=16
|
|
short y1; // size=0, offset=18
|
|
unsigned char r2; // size=0, offset=20
|
|
unsigned char g2; // size=0, offset=21
|
|
unsigned char b2; // size=0, offset=22
|
|
unsigned char pad2; // size=0, offset=23
|
|
short x2; // size=0, offset=24
|
|
short y2; // size=0, offset=26
|
|
unsigned char r3; // size=0, offset=28
|
|
unsigned char g3; // size=0, offset=29
|
|
unsigned char b3; // size=0, offset=30
|
|
unsigned char pad3; // size=0, offset=31
|
|
short x3; // size=0, offset=32
|
|
short y3; // size=0, offset=34
|
|
};
|
|
struct TILE {
|
|
unsigned long tag; // size=0, offset=0
|
|
unsigned char r0; // size=0, offset=4
|
|
unsigned char g0; // size=0, offset=5
|
|
unsigned char b0; // size=0, offset=6
|
|
unsigned char code; // size=0, offset=7
|
|
short x0; // size=0, offset=8
|
|
short y0; // size=0, offset=10
|
|
short w; // size=0, offset=12
|
|
short h; // size=0, offset=14
|
|
};
|
|
struct DR_TPAGE {
|
|
unsigned long tag; // size=0, offset=0
|
|
unsigned long code[1]; // size=4, offset=4
|
|
};
|
|
|
|
struct CAR_POLY {
|
|
int vindices; // size=0, offset=0
|
|
int nindices; // size=0, offset=4
|
|
int clut_uv0; // size=0, offset=8
|
|
int tpage_uv1; // size=0, offset=12
|
|
int uv3_uv2; // size=0, offset=16
|
|
short originalindex; // size=0, offset=20
|
|
};
|
|
struct COLOUR_BAND {
|
|
struct CVECTOR colour; // size=4, offset=0
|
|
int value; // size=0, offset=4
|
|
int flags; // size=0, offset=8
|
|
};
|
|
struct _PERCENTAGE_BAR {
|
|
char *tag; // size=0, offset=0
|
|
short xpos; // size=0, offset=4
|
|
short ypos; // size=0, offset=6
|
|
short width; // size=0, offset=8
|
|
short height; // size=0, offset=10
|
|
unsigned short position; // size=0, offset=12
|
|
unsigned short max; // size=0, offset=14
|
|
struct COLOUR_BAND *pColourBand; // size=12, offset=16
|
|
int flags; // size=0, offset=20
|
|
int active; // size=0, offset=24
|
|
};
|
|
struct POLY_F3 {
|
|
unsigned long tag; // size=0, offset=0
|
|
unsigned char r0; // size=0, offset=4
|
|
unsigned char g0; // size=0, offset=5
|
|
unsigned char b0; // size=0, offset=6
|
|
unsigned char code; // size=0, offset=7
|
|
short x0; // size=0, offset=8
|
|
short y0; // size=0, offset=10
|
|
short x1; // size=0, offset=12
|
|
short y1; // size=0, offset=14
|
|
short x2; // size=0, offset=16
|
|
short y2; // size=0, offset=18
|
|
};
|
|
struct POLY_F4 {
|
|
unsigned long tag; // size=0, offset=0
|
|
unsigned char r0; // size=0, offset=4
|
|
unsigned char g0; // size=0, offset=5
|
|
unsigned char b0; // size=0, offset=6
|
|
unsigned char code; // size=0, offset=7
|
|
short x0; // size=0, offset=8
|
|
short y0; // size=0, offset=10
|
|
short x1; // size=0, offset=12
|
|
short y1; // size=0, offset=14
|
|
short x2; // size=0, offset=16
|
|
short y2; // size=0, offset=18
|
|
short x3; // size=0, offset=20
|
|
short y3; // size=0, offset=22
|
|
};
|
|
struct POLY_FT3 {
|
|
unsigned long tag; // size=0, offset=0
|
|
unsigned char r0; // size=0, offset=4
|
|
unsigned char g0; // size=0, offset=5
|
|
unsigned char b0; // size=0, offset=6
|
|
unsigned char code; // size=0, offset=7
|
|
short x0; // size=0, offset=8
|
|
short y0; // size=0, offset=10
|
|
unsigned char u0; // size=0, offset=12
|
|
unsigned char v0; // size=0, offset=13
|
|
unsigned short clut; // size=0, offset=14
|
|
short x1; // size=0, offset=16
|
|
short y1; // size=0, offset=18
|
|
unsigned char u1; // size=0, offset=20
|
|
unsigned char v1; // size=0, offset=21
|
|
unsigned short tpage; // size=0, offset=22
|
|
short x2; // size=0, offset=24
|
|
short y2; // size=0, offset=26
|
|
unsigned char u2; // size=0, offset=28
|
|
unsigned char v2; // size=0, offset=29
|
|
unsigned short pad1; // size=0, offset=30
|
|
};
|
|
struct POLY_FT4 {
|
|
unsigned long tag; // size=0, offset=0
|
|
unsigned char r0; // size=0, offset=4
|
|
unsigned char g0; // size=0, offset=5
|
|
unsigned char b0; // size=0, offset=6
|
|
unsigned char code; // size=0, offset=7
|
|
short x0; // size=0, offset=8
|
|
short y0; // size=0, offset=10
|
|
unsigned char u0; // size=0, offset=12
|
|
unsigned char v0; // size=0, offset=13
|
|
unsigned short clut; // size=0, offset=14
|
|
short x1; // size=0, offset=16
|
|
short y1; // size=0, offset=18
|
|
unsigned char u1; // size=0, offset=20
|
|
unsigned char v1; // size=0, offset=21
|
|
unsigned short tpage; // size=0, offset=22
|
|
short x2; // size=0, offset=24
|
|
short y2; // size=0, offset=26
|
|
unsigned char u2; // size=0, offset=28
|
|
unsigned char v2; // size=0, offset=29
|
|
unsigned short pad1; // size=0, offset=30
|
|
short x3; // size=0, offset=32
|
|
short y3; // size=0, offset=34
|
|
unsigned char u3; // size=0, offset=36
|
|
unsigned char v3; // size=0, offset=37
|
|
unsigned short pad2; // size=0, offset=38
|
|
};
|
|
struct POLY_G3 {
|
|
unsigned long tag; // size=0, offset=0
|
|
unsigned char r0; // size=0, offset=4
|
|
unsigned char g0; // size=0, offset=5
|
|
unsigned char b0; // size=0, offset=6
|
|
unsigned char code; // size=0, offset=7
|
|
short x0; // size=0, offset=8
|
|
short y0; // size=0, offset=10
|
|
unsigned char r1; // size=0, offset=12
|
|
unsigned char g1; // size=0, offset=13
|
|
unsigned char b1; // size=0, offset=14
|
|
unsigned char pad1; // size=0, offset=15
|
|
short x1; // size=0, offset=16
|
|
short y1; // size=0, offset=18
|
|
unsigned char r2; // size=0, offset=20
|
|
unsigned char g2; // size=0, offset=21
|
|
unsigned char b2; // size=0, offset=22
|
|
unsigned char pad2; // size=0, offset=23
|
|
short x2; // size=0, offset=24
|
|
short y2; // size=0, offset=26
|
|
};
|
|
struct LINE_F2 {
|
|
unsigned long tag; // size=0, offset=0
|
|
unsigned char r0; // size=0, offset=4
|
|
unsigned char g0; // size=0, offset=5
|
|
unsigned char b0; // size=0, offset=6
|
|
unsigned char code; // size=0, offset=7
|
|
short x0; // size=0, offset=8
|
|
short y0; // size=0, offset=10
|
|
short x1; // size=0, offset=12
|
|
short y1; // size=0, offset=14
|
|
};
|
|
struct LINE_G2 {
|
|
unsigned long tag; // size=0, offset=0
|
|
unsigned char r0; // size=0, offset=4
|
|
unsigned char g0; // size=0, offset=5
|
|
unsigned char b0; // size=0, offset=6
|
|
unsigned char code; // size=0, offset=7
|
|
short x0; // size=0, offset=8
|
|
short y0; // size=0, offset=10
|
|
unsigned char r1; // size=0, offset=12
|
|
unsigned char g1; // size=0, offset=13
|
|
unsigned char b1; // size=0, offset=14
|
|
unsigned char p1; // size=0, offset=15
|
|
short x1; // size=0, offset=16
|
|
short y1; // size=0, offset=18
|
|
};
|
|
struct LINE_F4 {
|
|
unsigned long tag; // size=0, offset=0
|
|
unsigned char r0; // size=0, offset=4
|
|
unsigned char g0; // size=0, offset=5
|
|
unsigned char b0; // size=0, offset=6
|
|
unsigned char code; // size=0, offset=7
|
|
short x0; // size=0, offset=8
|
|
short y0; // size=0, offset=10
|
|
short x1; // size=0, offset=12
|
|
short y1; // size=0, offset=14
|
|
short x2; // size=0, offset=16
|
|
short y2; // size=0, offset=18
|
|
short x3; // size=0, offset=20
|
|
short y3; // size=0, offset=22
|
|
unsigned long pad; // size=0, offset=24
|
|
};
|
|
struct TILE_1 {
|
|
unsigned long tag; // size=0, offset=0
|
|
unsigned char r0; // size=0, offset=4
|
|
unsigned char g0; // size=0, offset=5
|
|
unsigned char b0; // size=0, offset=6
|
|
unsigned char code; // size=0, offset=7
|
|
short x0; // size=0, offset=8
|
|
short y0; // size=0, offset=10
|
|
};
|
|
struct DR_AREA {
|
|
unsigned long tag; // size=0, offset=0
|
|
unsigned long code[2]; // size=8, offset=4
|
|
};
|
|
struct COP_SIGHT_DATA {
|
|
short surroundViewDistance; // size=0, offset=0
|
|
short frontViewDistance; // size=0, offset=2
|
|
short frontViewAngle; // size=0, offset=4
|
|
};
|
|
struct MAPTEX {
|
|
short u; // size=0, offset=0
|
|
short w; // size=0, offset=2
|
|
short v; // size=0, offset=4
|
|
short h; // size=0, offset=6
|
|
};
|
|
struct OVERMAP {
|
|
int x_offset; // size=0, offset=0
|
|
int y_offset; // size=0, offset=4
|
|
int width; // size=0, offset=8
|
|
int height; // size=0, offset=12
|
|
char toptile; // size=0, offset=16
|
|
char dummy; // size=0, offset=17
|
|
int scale; // size=0, offset=20
|
|
};
|
|
struct REPLAY_PARAMETER_BLOCK {
|
|
int RecordingEnd; // size=0, offset=0
|
|
struct VECTOR_NOPAD lead_car_start; // size=12, offset=4
|
|
short Lead_car_dir; // size=0, offset=16
|
|
unsigned char timeofday; // size=0, offset=18
|
|
unsigned char weather; // size=0, offset=19
|
|
};
|
|
|
|
struct REPLAY_SAVE_HEADER {
|
|
unsigned long magic; // size=0, offset=0
|
|
unsigned char GameLevel; // size=0, offset=4
|
|
unsigned char GameType; // size=0, offset=5
|
|
unsigned char reserved1; // size=0, offset=6
|
|
unsigned char NumReplayStreams; // size=0, offset=7
|
|
unsigned char NumPlayers; // size=0, offset=8
|
|
unsigned char RandomChase; // size=0, offset=9
|
|
unsigned char CutsceneEvent; // size=0, offset=10
|
|
unsigned char gCopDifficultyLevel; // size=0, offset=11
|
|
struct MISSION_DATA SavedData; // size=228, offset=12
|
|
struct ACTIVE_CHEATS ActiveCheats; // size=4, offset=240
|
|
int wantedCar[2]; // size=8, offset=244
|
|
int MissionNumber; // size=0, offset=252
|
|
int HaveStoredData; // size=0, offset=256
|
|
int reserved2[6]; // size=24, offset=260
|
|
};
|
|
struct REPLAY_STREAM_HEADER {
|
|
struct STREAM_SOURCE SourceType; // size=48, offset=0
|
|
int Size; // size=0, offset=48
|
|
int Length; // size=0, offset=52
|
|
};
|
|
struct REPLAY_STREAM {
|
|
struct STREAM_SOURCE SourceType; // size=48, offset=0
|
|
struct PADRECORD *InitialPadRecordBuffer; // size=3, offset=48
|
|
struct PADRECORD *PadRecordBuffer; // size=3, offset=52
|
|
struct PADRECORD *PadRecordBufferEnd; // size=3, offset=56
|
|
unsigned char playbackrun; // size=0, offset=60
|
|
int length; // size=0, offset=64
|
|
};
|
|
struct _PING_PACKET {
|
|
unsigned short frame; // size=0, offset=0
|
|
char carId; // size=0, offset=2
|
|
char cookieCount; // size=0, offset=3
|
|
};
|
|
|
|
struct ROADBLOCK {
|
|
struct VECTOR position; // size=16, offset=0
|
|
struct ADJACENT_ROAD_INFO adjacentRoadInfo; // size=10, offset=16
|
|
short RoadToBlock; // size=0, offset=26
|
|
short AdjacentRoad; // size=0, offset=28
|
|
short RoadblockTimer; // size=0, offset=30
|
|
int copRespawnTime; // size=0, offset=32
|
|
char NumCarsNeededForRoad; // size=0, offset=36
|
|
char NumCarsNeededForAdjacentRoad; // size=0, offset=37
|
|
char NumCarsSavedForBlock; // size=0, offset=38
|
|
char DirectionToRoadblock; // size=0, offset=39
|
|
char status; // size=0, offset=40
|
|
char AI_Slot[13]; // size=13, offset=41
|
|
};
|
|
struct TestResult {
|
|
int depth; // size=0, offset=0
|
|
struct VECTOR location; // size=16, offset=4
|
|
struct VECTOR normal; // size=16, offset=20
|
|
};
|
|
|
|
struct BUILDING_BOX {
|
|
struct VECTOR pos; // size=16, offset=0
|
|
int xsize; // size=0, offset=16
|
|
int zsize; // size=0, offset=20
|
|
int theta; // size=0, offset=24
|
|
int height; // size=0, offset=28
|
|
};
|
|
struct CDATA2D {
|
|
struct VECTOR x; // size=16, offset=0
|
|
struct VECTOR axis[2]; // size=32, offset=16
|
|
struct VECTOR vel; // size=16, offset=48
|
|
int theta; // size=0, offset=64
|
|
int length[2]; // size=8, offset=68
|
|
int dist[2]; // size=8, offset=76
|
|
int limit[2]; // size=8, offset=84
|
|
int avel; // size=0, offset=92
|
|
int isCameraOrTanner; // size=0, offset=96
|
|
};
|
|
struct CRET2D {
|
|
struct VECTOR hit; // size=16, offset=0
|
|
struct VECTOR surfNormal; // size=16, offset=16
|
|
int penetration; // size=0, offset=32
|
|
int neverfree; // size=0, offset=36
|
|
};
|
|
struct __tunnelcoords {
|
|
struct VECTOR p1; // size=16, offset=0
|
|
struct VECTOR p2; // size=16, offset=16
|
|
};
|
|
struct _ExOBJECT {
|
|
int time; // size=0, offset=0
|
|
int speed; // size=0, offset=4
|
|
int hscale; // size=0, offset=8
|
|
int rscale; // size=0, offset=12
|
|
enum ExplosionType type; // size=2, offset=16
|
|
struct VECTOR pos; // size=16, offset=20
|
|
};
|
|
struct BOMB {
|
|
unsigned char flags; // size=0, offset=0
|
|
unsigned char active; // size=0, offset=1
|
|
short rot_speed; // size=0, offset=2
|
|
struct VECTOR position; // size=16, offset=4
|
|
struct VECTOR velocity; // size=16, offset=20
|
|
};
|
|
struct COLLISION_PACKET {
|
|
short type; // size=0, offset=0
|
|
short xpos; // size=0, offset=2
|
|
short ypos; // size=0, offset=4
|
|
short zpos; // size=0, offset=6
|
|
short flags; // size=0, offset=8
|
|
short yang; // size=0, offset=10
|
|
short empty; // size=0, offset=12
|
|
short xsize; // size=0, offset=14
|
|
short ysize; // size=0, offset=16
|
|
short zsize; // size=0, offset=18
|
|
};
|
|
struct _PLAYER {
|
|
long pos[4]; // size=16, offset=0
|
|
int dir; // size=0, offset=16
|
|
struct VECTOR *spoolXZ; // size=16, offset=20
|
|
struct VECTOR cameraPos; // size=16, offset=24
|
|
int cameraDist; // size=0, offset=40
|
|
int maxCameraDist; // size=0, offset=44
|
|
int cameraAngle; // size=0, offset=48
|
|
int headPos; // size=0, offset=52
|
|
int headTarget; // size=0, offset=56
|
|
int viewChange; // size=0, offset=60
|
|
char dying; // size=0, offset=64
|
|
char upsideDown; // size=0, offset=65
|
|
char onGrass; // size=0, offset=66
|
|
char targetCarId; // size=0, offset=67
|
|
char cameraView; // size=0, offset=68
|
|
char headTimer; // size=0, offset=69
|
|
char playerType; // size=0, offset=70
|
|
char worldCentreCarId; // size=0, offset=71
|
|
char playerCarId; // size=0, offset=72
|
|
char cameraCarId; // size=0, offset=73
|
|
char padid; // size=0, offset=74
|
|
char car_is_sounding; // size=0, offset=75
|
|
long camera_vel[3]; // size=12, offset=76
|
|
int snd_cam_ang; // size=0, offset=88
|
|
struct __skidinfo skidding; // size=2, offset=92
|
|
struct __skidinfo wheelnoise; // size=2, offset=94
|
|
struct __horninfo horn; // size=3, offset=96
|
|
int car_sound_timer; // size=0, offset=100
|
|
short revsvol; // size=0, offset=104
|
|
short idlevol; // size=0, offset=106
|
|
struct PEDESTRIAN *pPed; // size=92, offset=108
|
|
int crash_timer; // size=0, offset=112
|
|
};
|
|
struct XZPAIR {
|
|
int x; // size=0, offset=0
|
|
int z; // size=0, offset=4
|
|
};
|
|
struct CELL_DATA {
|
|
unsigned short num; // size=0, offset=0
|
|
};
|
|
struct PACKED_CELL_OBJECT {
|
|
struct USVECTOR_NOPAD pos; // size=6, offset=0
|
|
unsigned short value; // size=0, offset=6
|
|
};
|
|
struct PAD {
|
|
unsigned char active; // size=0, offset=0
|
|
unsigned char type; // size=0, offset=1
|
|
unsigned char dualshock; // size=0, offset=2
|
|
unsigned char reserved1; // size=0, offset=3
|
|
unsigned short direct; // size=0, offset=4
|
|
unsigned short dirnew; // size=0, offset=6
|
|
char diranalog[4]; // size=4, offset=8
|
|
unsigned short mapped; // size=0, offset=12
|
|
unsigned short mapnew; // size=0, offset=14
|
|
char mapanalog[4]; // size=4, offset=16
|
|
struct MAPPING mappings; // size=36, offset=20
|
|
unsigned char alarmShakeCounter; // size=0, offset=56
|
|
unsigned char asd; // size=0, offset=57
|
|
unsigned char sdf; // size=0, offset=58
|
|
unsigned char dfg; // size=0, offset=59
|
|
unsigned char delay; // size=0, offset=60
|
|
unsigned char port; // size=0, offset=61
|
|
unsigned char state; // size=0, offset=62
|
|
unsigned char dsactive; // size=0, offset=63
|
|
unsigned char *shakeptr; // size=0, offset=64
|
|
unsigned char motors[2]; // size=2, offset=68
|
|
unsigned char shake_type; // size=0, offset=70
|
|
unsigned char vibrate; // size=0, offset=71
|
|
};
|
|
struct CELL_ITERATOR {
|
|
struct CELL_DATA *pcd; // size=2, offset=0
|
|
struct PACKED_CELL_OBJECT *ppco; // size=8, offset=4
|
|
struct XZPAIR near; // size=8, offset=8
|
|
int use_computed; // size=0, offset=16
|
|
};
|
|
struct POLY_GT3 {
|
|
unsigned long tag; // size=0, offset=0
|
|
unsigned char r0; // size=0, offset=4
|
|
unsigned char g0; // size=0, offset=5
|
|
unsigned char b0; // size=0, offset=6
|
|
unsigned char code; // size=0, offset=7
|
|
short x0; // size=0, offset=8
|
|
short y0; // size=0, offset=10
|
|
unsigned char u0; // size=0, offset=12
|
|
unsigned char v0; // size=0, offset=13
|
|
unsigned short clut; // size=0, offset=14
|
|
unsigned char r1; // size=0, offset=16
|
|
unsigned char g1; // size=0, offset=17
|
|
unsigned char b1; // size=0, offset=18
|
|
unsigned char p1; // size=0, offset=19
|
|
short x1; // size=0, offset=20
|
|
short y1; // size=0, offset=22
|
|
unsigned char u1; // size=0, offset=24
|
|
unsigned char v1; // size=0, offset=25
|
|
unsigned short tpage; // size=0, offset=26
|
|
unsigned char r2; // size=0, offset=28
|
|
unsigned char g2; // size=0, offset=29
|
|
unsigned char b2; // size=0, offset=30
|
|
unsigned char p2; // size=0, offset=31
|
|
short x2; // size=0, offset=32
|
|
short y2; // size=0, offset=34
|
|
unsigned char u2; // size=0, offset=36
|
|
unsigned char v2; // size=0, offset=37
|
|
unsigned short pad2; // size=0, offset=38
|
|
};
|
|
struct POLYFT4LIT {
|
|
unsigned char id; // size=0, offset=0
|
|
unsigned char texture_set; // size=0, offset=1
|
|
unsigned char texture_id; // size=0, offset=2
|
|
unsigned char spare; // size=0, offset=3
|
|
unsigned char v0; // size=0, offset=4
|
|
unsigned char v1; // size=0, offset=5
|
|
unsigned char v2; // size=0, offset=6
|
|
unsigned char v3; // size=0, offset=7
|
|
struct UV_INFO uv0; // size=2, offset=8
|
|
struct UV_INFO uv1; // size=2, offset=10
|
|
struct UV_INFO uv2; // size=2, offset=12
|
|
struct UV_INFO uv3; // size=2, offset=14
|
|
struct RGB color; // size=4, offset=16
|
|
};
|
|
struct TEX_INFO {
|
|
char name[8]; // size=8, offset=0
|
|
char tset; // size=0, offset=8
|
|
char u; // size=0, offset=9
|
|
char v; // size=0, offset=10
|
|
char w; // size=0, offset=11
|
|
char h; // size=0, offset=12
|
|
};
|
|
|
|
struct TEXTURE_LOOKUP {
|
|
struct TEX_INFO *Damage[6]; // size=24, offset=0
|
|
};
|
|
struct CAR_MODEL {
|
|
int numFT3; // size=0, offset=0
|
|
struct CAR_POLY *pFT3; // size=24, offset=4
|
|
int numGT3; // size=0, offset=8
|
|
struct CAR_POLY *pGT3; // size=24, offset=12
|
|
int numB3; // size=0, offset=16
|
|
struct CAR_POLY *pB3; // size=24, offset=20
|
|
struct SVECTOR *vlist; // size=8, offset=24
|
|
struct SVECTOR *nlist; // size=8, offset=28
|
|
};
|
|
struct plotCarGlobals {
|
|
unsigned char *primptr; // size=0, offset=0
|
|
long *ot; // size=0, offset=4
|
|
unsigned long intensity; // size=0, offset=8
|
|
unsigned short *pciv_clut; // size=0, offset=12
|
|
unsigned long ShineyTPageASL16; // size=0, offset=16
|
|
unsigned long ShineyClutASL16; // size=0, offset=20
|
|
unsigned char *damageLevel; // size=0, offset=24
|
|
unsigned char *shineyTable; // size=0, offset=28
|
|
int ghost; // size=0, offset=32
|
|
};
|
|
struct _EXTRA_CIV_DATA {
|
|
int surfInd; // size=0, offset=0
|
|
int distAlongSegment; // size=0, offset=4
|
|
short angle; // size=0, offset=8
|
|
unsigned short ctrlState; // size=0, offset=10
|
|
int thrustState; // size=0, offset=12
|
|
unsigned char palette; // size=0, offset=16
|
|
unsigned char controlFlags; // size=0, offset=17
|
|
};
|
|
struct CIV_PING {
|
|
int NumPingedIn; // size=0, offset=0
|
|
int OffRoad; // size=0, offset=4
|
|
int NotDrivable; // size=0, offset=8
|
|
int TooShortStr; // size=0, offset=12
|
|
int NearEndStr; // size=0, offset=16
|
|
int TooShortCrv; // size=0, offset=20
|
|
int NearEndCrv; // size=0, offset=24
|
|
int TooCloseNuddaCar; // size=0, offset=28
|
|
int TooClosePlayer; // size=0, offset=32
|
|
int InvalidRegion; // size=0, offset=36
|
|
};
|
|
|
|
struct COP_DATA {
|
|
int autoMaxPowerScaleLimit; // size=0, offset=0
|
|
int autoDesiredSpeedScaleLimit; // size=0, offset=4
|
|
int autoRespawnScaleLimit; // size=0, offset=8
|
|
int autoBatterPlayerTrigger; // size=0, offset=12
|
|
int immortal; // size=0, offset=16
|
|
int roadblockTrigger; // size=0, offset=20
|
|
int cutOffPowerScale; // size=0, offset=24
|
|
int cutOffDistance; // size=0, offset=28
|
|
short trigger[5]; // size=10, offset=32
|
|
};
|
|
struct FELONY_DATA {
|
|
struct FELONY_DELAY occurrenceDelay[12]; // size=48, offset=0
|
|
struct FELONY_DELAY reoccurrenceDelay[12]; // size=48, offset=48
|
|
struct FELONY_VALUE value[12]; // size=48, offset=96
|
|
int pursuitFelonyScale; // size=0, offset=144
|
|
};
|
|
struct iVectNT {
|
|
int n; // size=0, offset=0
|
|
int t; // size=0, offset=4
|
|
};
|
|
|
|
struct PLAYBACKCAMERA {
|
|
struct VECTOR_NOPAD position; // size=12, offset=0
|
|
struct SVECTOR angle; // size=8, offset=12
|
|
int FrameCnt; // size=0, offset=20
|
|
short CameraPosvy; // size=0, offset=24
|
|
short gCameraDistance; // size=0, offset=26
|
|
short gCameraMaxDistance; // size=0, offset=28
|
|
short gCameraAngle; // size=0, offset=30
|
|
char cameraview; // size=0, offset=32
|
|
char next; // size=0, offset=33
|
|
char prev; // size=0, offset=34
|
|
char idx; // size=0, offset=35
|
|
};
|
|
struct CUTSCENE_BUFFER {
|
|
int numResident; // size=0, offset=0
|
|
unsigned char residentCutscenes[4]; // size=4, offset=4
|
|
char *residentPointers[4]; // size=16, offset=8
|
|
char *currentPointer; // size=0, offset=24
|
|
int bytesFree; // size=0, offset=28
|
|
char buffer[8192]; // size=8192, offset=32
|
|
};
|
|
struct CUTSCENE_INFO {
|
|
unsigned short offset; // size=0, offset=0
|
|
unsigned short size; // size=0, offset=2
|
|
};
|
|
struct CUTSCENE_HEADER {
|
|
int maxsize; // size=0, offset=0
|
|
struct CUTSCENE_INFO data[15]; // size=60, offset=4
|
|
};
|
|
struct POLY_GT4 {
|
|
unsigned long tag; // size=0, offset=0
|
|
unsigned char r0; // size=0, offset=4
|
|
unsigned char g0; // size=0, offset=5
|
|
unsigned char b0; // size=0, offset=6
|
|
unsigned char code; // size=0, offset=7
|
|
short x0; // size=0, offset=8
|
|
short y0; // size=0, offset=10
|
|
unsigned char u0; // size=0, offset=12
|
|
unsigned char v0; // size=0, offset=13
|
|
unsigned short clut; // size=0, offset=14
|
|
unsigned char r1; // size=0, offset=16
|
|
unsigned char g1; // size=0, offset=17
|
|
unsigned char b1; // size=0, offset=18
|
|
unsigned char p1; // size=0, offset=19
|
|
short x1; // size=0, offset=20
|
|
short y1; // size=0, offset=22
|
|
unsigned char u1; // size=0, offset=24
|
|
unsigned char v1; // size=0, offset=25
|
|
unsigned short tpage; // size=0, offset=26
|
|
unsigned char r2; // size=0, offset=28
|
|
unsigned char g2; // size=0, offset=29
|
|
unsigned char b2; // size=0, offset=30
|
|
unsigned char p2; // size=0, offset=31
|
|
short x2; // size=0, offset=32
|
|
short y2; // size=0, offset=34
|
|
unsigned char u2; // size=0, offset=36
|
|
unsigned char v2; // size=0, offset=37
|
|
unsigned short pad2; // size=0, offset=38
|
|
unsigned char r3; // size=0, offset=40
|
|
unsigned char g3; // size=0, offset=41
|
|
unsigned char b3; // size=0, offset=42
|
|
unsigned char p3; // size=0, offset=43
|
|
short x3; // size=0, offset=44
|
|
short y3; // size=0, offset=46
|
|
unsigned char u3; // size=0, offset=48
|
|
unsigned char v3; // size=0, offset=49
|
|
unsigned short pad3; // size=0, offset=50
|
|
};
|
|
struct POLYFT4 {
|
|
unsigned char id; // size=0, offset=0
|
|
unsigned char texture_set; // size=0, offset=1
|
|
unsigned char texture_id; // size=0, offset=2
|
|
unsigned char spare; // size=0, offset=3
|
|
unsigned char v0; // size=0, offset=4
|
|
unsigned char v1; // size=0, offset=5
|
|
unsigned char v2; // size=0, offset=6
|
|
unsigned char v3; // size=0, offset=7
|
|
struct UV_INFO uv0; // size=2, offset=8
|
|
struct UV_INFO uv1; // size=2, offset=10
|
|
struct UV_INFO uv2; // size=2, offset=12
|
|
struct UV_INFO uv3; // size=2, offset=14
|
|
struct RGB color; // size=4, offset=16
|
|
};
|
|
struct TPAN {
|
|
unsigned char texture_page; // size=0, offset=0
|
|
unsigned char texture_number; // size=0, offset=1
|
|
};
|
|
|
|
struct SMOKE {
|
|
struct UnpaddedHackVector position; // size=12, offset=0
|
|
struct UnpaddedCharVector drift; // size=3, offset=12
|
|
struct UnpaddedCharVector drift_change; // size=3, offset=15
|
|
struct UnpaddedHackVector final_tail_pos; // size=12, offset=20
|
|
unsigned char step; // size=0, offset=32
|
|
unsigned char pos; // size=0, offset=33
|
|
short start_w; // size=0, offset=34
|
|
short final_w; // size=0, offset=36
|
|
char life; // size=0, offset=38
|
|
char halflife; // size=0, offset=39
|
|
unsigned short flags; // size=0, offset=40
|
|
unsigned char num; // size=0, offset=42
|
|
unsigned char t_step; // size=0, offset=43
|
|
short transparency; // size=0, offset=44
|
|
};
|
|
struct DEBRIS {
|
|
struct VECTOR position; // size=16, offset=0
|
|
struct SVECTOR direction; // size=8, offset=16
|
|
unsigned short life; // size=0, offset=24
|
|
unsigned short flags; // size=0, offset=26
|
|
unsigned short num; // size=0, offset=28
|
|
unsigned short pos; // size=0, offset=30
|
|
struct RGB rgb; // size=4, offset=32
|
|
char step; // size=0, offset=36
|
|
char type; // size=0, offset=37
|
|
};
|
|
struct LEAF {
|
|
struct VECTOR position; // size=16, offset=0
|
|
struct SVECTOR direction; // size=8, offset=16
|
|
unsigned short life; // size=0, offset=24
|
|
unsigned short flags; // size=0, offset=26
|
|
unsigned short num; // size=0, offset=28
|
|
unsigned short pos; // size=0, offset=30
|
|
struct RGB rgb; // size=4, offset=32
|
|
char step; // size=0, offset=36
|
|
char type; // size=0, offset=37
|
|
short sin_index1; // size=0, offset=38
|
|
short sin_index2; // size=0, offset=40
|
|
char sin_addition1; // size=0, offset=42
|
|
char sin_addition2; // size=0, offset=43
|
|
};
|
|
struct DAMAGED_LAMP {
|
|
struct CELL_OBJECT *cop; // size=16, offset=0
|
|
char damage; // size=0, offset=4
|
|
};
|
|
struct DAMAGED_OBJECT {
|
|
struct CELL_OBJECT cop; // size=16, offset=0
|
|
char active; // size=0, offset=16
|
|
char damage; // size=0, offset=17
|
|
int rot_speed; // size=0, offset=20
|
|
struct SVECTOR velocity; // size=8, offset=24
|
|
int vx; // size=0, offset=32
|
|
};
|
|
struct TRI_POINT {
|
|
struct BVECTOR v0; // size=4, offset=0
|
|
struct BVECTOR v1; // size=4, offset=4
|
|
struct BVECTOR v2; // size=4, offset=8
|
|
};
|
|
struct TRI_POINT_LONG {
|
|
struct VECTOR_NOPAD v0; // size=12, offset=0
|
|
struct VECTOR_NOPAD v1; // size=12, offset=12
|
|
struct VECTOR_NOPAD v2; // size=12, offset=24
|
|
};
|
|
struct RAIN_TYPE {
|
|
struct VECTOR_NOPAD position; // size=12, offset=0
|
|
struct SVECTOR oldposition; // size=8, offset=12
|
|
};
|
|
struct LAMP_STREAK {
|
|
struct SXYPAIR light_trails[4]; // size=16, offset=0
|
|
int id; // size=0, offset=16
|
|
short clock; // size=0, offset=20
|
|
char set; // size=0, offset=22
|
|
};
|
|
struct ROUTE_DATA {
|
|
short type; // size=0, offset=0
|
|
short height; // size=0, offset=2
|
|
short objectAngle; // size=0, offset=4
|
|
};
|
|
struct DENTUVS {
|
|
char u3; // size=0, offset=0
|
|
};
|
|
struct HUBCAP {
|
|
int Present[4]; // size=16, offset=0
|
|
struct VECTOR Offset[4]; // size=64, offset=16
|
|
struct MATRIX Orientation; // size=32, offset=80
|
|
struct MATRIX LocalOrientation; // size=32, offset=112
|
|
struct VECTOR Position; // size=16, offset=144
|
|
struct VECTOR Direction; // size=16, offset=160
|
|
float Height; // size=0, offset=176
|
|
int Duration; // size=0, offset=180
|
|
};
|
|
struct SPRT {
|
|
unsigned long tag; // size=0, offset=0
|
|
unsigned char r0; // size=0, offset=4
|
|
unsigned char g0; // size=0, offset=5
|
|
unsigned char b0; // size=0, offset=6
|
|
unsigned char code; // size=0, offset=7
|
|
short x0; // size=0, offset=8
|
|
short y0; // size=0, offset=10
|
|
unsigned char u0; // size=0, offset=12
|
|
unsigned char v0; // size=0, offset=13
|
|
unsigned short clut; // size=0, offset=14
|
|
short w; // size=0, offset=16
|
|
short h; // size=0, offset=18
|
|
};
|
|
struct REPLAY_ICON {
|
|
short x; // size=0, offset=0
|
|
short y; // size=0, offset=2
|
|
struct TEXTURE_DETAILS *texture; // size=14, offset=4
|
|
char *TextPtr; // size=0, offset=8
|
|
short tx; // size=0, offset=12
|
|
short ty; // size=0, offset=14
|
|
};
|
|
struct _pct {
|
|
struct DB *current; // size=128, offset=0
|
|
unsigned short *ptexture_pages[128]; // size=4, offset=4
|
|
unsigned short *ptexture_cluts[128][32]; // size=4, offset=8
|
|
long f4colourTable[32]; // size=128, offset=12
|
|
int *polySizes; // size=0, offset=140
|
|
char *primptr; // size=0, offset=144
|
|
unsigned long *ot; // size=0, offset=148
|
|
unsigned long clut; // size=0, offset=152
|
|
unsigned long tpage; // size=0, offset=156
|
|
unsigned long colour; // size=0, offset=160
|
|
int flags; // size=0, offset=164
|
|
struct SVECTOR *verts; // size=8, offset=168
|
|
unsigned long lastTexInfo; // size=0, offset=172
|
|
int scribble[8]; // size=32, offset=176
|
|
int model; // size=0, offset=208
|
|
};
|
|
struct MATRIX2 {
|
|
short m[3][3]; // size=18, offset=0
|
|
short computed; // size=0, offset=18
|
|
char null[12]; // size=12, offset=20
|
|
};
|
|
struct Spool {
|
|
unsigned short offset; // size=0, offset=0
|
|
unsigned char connected_areas[2]; // size=2, offset=2
|
|
unsigned char pvs_size; // size=0, offset=4
|
|
unsigned char cell_data_size[3]; // size=3, offset=5
|
|
unsigned char super_region; // size=0, offset=8
|
|
unsigned char num_connected_areas; // size=0, offset=9
|
|
unsigned char roadm_size; // size=0, offset=10
|
|
unsigned char roadh_size; // size=0, offset=11
|
|
};
|
|
struct PL_POLYFT4 {
|
|
unsigned char id; // size=0, offset=0
|
|
unsigned char texture_set; // size=0, offset=1
|
|
unsigned char texture_id; // size=0, offset=2
|
|
unsigned char th; // size=0, offset=3
|
|
unsigned char v0; // size=0, offset=4
|
|
unsigned char v1; // size=0, offset=5
|
|
unsigned char v2; // size=0, offset=6
|
|
unsigned char v3; // size=0, offset=7
|
|
struct UV_INFO uv0; // size=2, offset=8
|
|
struct UV_INFO uv1; // size=2, offset=10
|
|
struct UV_INFO uv2; // size=2, offset=12
|
|
struct UV_INFO uv3; // size=2, offset=14
|
|
};
|
|
struct _pct {
|
|
struct DB *current; // size=0, offset=0
|
|
unsigned short *ptexture_pages[128]; // size=4, offset=4
|
|
unsigned short *ptexture_cluts[128][32]; // size=4, offset=8
|
|
long f4colourTable[32]; // size=128, offset=12
|
|
int *polySizes; // size=0, offset=140
|
|
char *primptr; // size=0, offset=144
|
|
unsigned long *ot; // size=0, offset=148
|
|
unsigned long clut; // size=0, offset=152
|
|
unsigned long tpage; // size=0, offset=156
|
|
unsigned long colour; // size=0, offset=160
|
|
int flags; // size=0, offset=164
|
|
struct SVECTOR *verts; // size=8, offset=168
|
|
unsigned long lastTexInfo; // size=0, offset=172
|
|
int scribble[8]; // size=32, offset=176
|
|
int model; // size=0, offset=208
|
|
};
|
|
struct _pct {
|
|
struct DB *current; // size=0, offset=0
|
|
unsigned short *ptexture_pages[128]; // size=4, offset=4
|
|
unsigned short *ptexture_cluts[128][32]; // size=4, offset=8
|
|
long f4colourTable[32]; // size=128, offset=12
|
|
int *polySizes; // size=0, offset=140
|
|
char *primptr; // size=0, offset=144
|
|
unsigned long *ot; // size=0, offset=148
|
|
unsigned long clut; // size=0, offset=152
|
|
unsigned long tpage; // size=0, offset=156
|
|
unsigned long colour; // size=0, offset=160
|
|
int flags; // size=0, offset=164
|
|
struct SVECTOR *verts; // size=8, offset=168
|
|
unsigned long lastTexInfo; // size=0, offset=172
|
|
int scribble[8]; // size=32, offset=176
|
|
int model; // size=0, offset=208
|
|
};
|
|
struct MVERTEX {
|
|
short vx; // size=0, offset=0
|
|
short vy; // size=0, offset=2
|
|
short vz; // size=0, offset=4
|
|
unsigned short uv; // size=0, offset=6
|
|
};
|
|
|
|
struct VERTEX {
|
|
struct DVECTOR coord; // size=4, offset=0
|
|
struct UV_INFO uv_coord; // size=2, offset=4
|
|
unsigned char pad[2]; // size=2, offset=6
|
|
};
|
|
struct TRAILBLAZER_DATA {
|
|
int x; // size=0, offset=0
|
|
int z; // size=0, offset=4
|
|
short y; // size=0, offset=8
|
|
short rot; // size=0, offset=10
|
|
};
|
|
struct SMASHED_CONE {
|
|
char cone; // size=0, offset=0
|
|
unsigned char active : 7; // offset=1.0
|
|
unsigned char side : 1; // offset=1.7
|
|
short rot_speed; // size=0, offset=2
|
|
struct VECTOR velocity; // size=16, offset=4
|
|
};
|
|
struct POLYCOORD {
|
|
short x; // size=0, offset=0
|
|
short y; // size=0, offset=2
|
|
short u; // size=0, offset=4
|
|
short v; // size=0, offset=6
|
|
short w; // size=0, offset=8
|
|
short h; // size=0, offset=10
|
|
};
|
|
struct FixedEvent {
|
|
struct VECTOR position; // size=16, offset=0
|
|
short rotation; // size=0, offset=16
|
|
short active; // size=0, offset=18
|
|
unsigned short initialRotation; // size=0, offset=20
|
|
unsigned short finalRotation; // size=0, offset=22
|
|
unsigned short minSpeed; // size=0, offset=24
|
|
unsigned short maxSpeed; // size=0, offset=26
|
|
short flags; // size=0, offset=28
|
|
short radius; // size=0, offset=30
|
|
int model; // size=0, offset=32
|
|
struct _EVENT *next; // size=40, offset=36
|
|
char *modelName; // size=0, offset=40
|
|
};
|
|
struct EventGlobal {
|
|
int camera; // size=0, offset=0
|
|
int draw; // size=0, offset=4
|
|
struct _EVENT **track; // size=40, offset=8
|
|
struct _EVENT *cameraEvent; // size=40, offset=12
|
|
};
|
|
|
|
struct MissionTrain {
|
|
struct _EVENT *engine; // size=40, offset=0
|
|
int *node; // size=0, offset=4
|
|
int cornerSpeed; // size=0, offset=8
|
|
int initialStraightSpeed; // size=0, offset=12
|
|
int finalStraightSpeed; // size=0, offset=16
|
|
int start; // size=0, offset=20
|
|
int startDir; // size=0, offset=24
|
|
};
|
|
struct Foam {
|
|
struct MODEL *model; // size=36, offset=0
|
|
int rotate; // size=0, offset=4
|
|
};
|
|
struct EventCarriage {
|
|
short rotation; // size=0, offset=0
|
|
short vel; // size=0, offset=2
|
|
};
|
|
struct MultiCar {
|
|
struct _EVENT *event; // size=40, offset=0
|
|
int count; // size=0, offset=4
|
|
};
|
|
struct Helicopter {
|
|
int speed; // size=0, offset=0
|
|
short pitch; // size=0, offset=4
|
|
short dp; // size=0, offset=6
|
|
short roll; // size=0, offset=8
|
|
short dr; // size=0, offset=10
|
|
int lastX; // size=0, offset=12
|
|
int lastZ; // size=0, offset=16
|
|
struct TEXTURE_DETAILS rotorTexture; // size=14, offset=20
|
|
short rotorrot; // size=0, offset=34
|
|
short rotorvel; // size=0, offset=36
|
|
int cleanModel; // size=0, offset=40
|
|
int deadModel; // size=0, offset=44
|
|
};
|
|
struct Detonator {
|
|
int timer; // size=0, offset=0
|
|
int count; // size=0, offset=4
|
|
};
|
|
struct CameraDelay {
|
|
int delay; // size=0, offset=0
|
|
int type; // size=0, offset=4
|
|
};
|
|
struct EventCamera {
|
|
struct VECTOR position; // size=16, offset=0
|
|
short yAng; // size=0, offset=16
|
|
struct MATRIX matrix; // size=32, offset=20
|
|
int rotate; // size=0, offset=52
|
|
};
|
|
struct MULTICAR_DATA {
|
|
int x; // size=0, offset=0
|
|
int z; // size=0, offset=4
|
|
unsigned char palette; // size=0, offset=8
|
|
unsigned char model; // size=0, offset=9
|
|
short rot; // size=0, offset=10
|
|
};
|
|
struct RENDER_ARG {
|
|
unsigned char render; // size=0, offset=0
|
|
unsigned char credits; // size=0, offset=1
|
|
unsigned short recap; // size=0, offset=2
|
|
};
|
|
struct RENDER_ARGS {
|
|
unsigned char nRenders; // size=0, offset=0
|
|
unsigned char subtitle; // size=0, offset=1
|
|
char screenx; // size=0, offset=2
|
|
char screeny; // size=0, offset=3
|
|
struct RENDER_ARG Args[4]; // size=16, offset=4
|
|
};
|
|
struct __envsound {
|
|
unsigned char type; // size=0, offset=0
|
|
unsigned char flags; // size=0, offset=1
|
|
struct VECTOR pos; // size=16, offset=4
|
|
struct VECTOR pos2; // size=16, offset=20
|
|
int bank; // size=0, offset=36
|
|
int sample; // size=0, offset=40
|
|
int vol; // size=0, offset=44
|
|
};
|
|
struct __envsoundtags {
|
|
int frame_cnt; // size=0, offset=0
|
|
int func_cnt; // size=0, offset=4
|
|
int num_envsnds; // size=0, offset=8
|
|
int envsnd_cnt; // size=0, offset=12
|
|
};
|
|
struct __envsoundinfo {
|
|
struct VECTOR eff_pos[4]; // size=64, offset=0
|
|
struct VECTOR cam_pos; // size=16, offset=64
|
|
float g[4]; // size=16, offset=80
|
|
int this[4]; // size=16, offset=96
|
|
int playing_sound[4]; // size=16, offset=112
|
|
int chan[4]; // size=16, offset=128
|
|
unsigned long flags; // size=0, offset=144
|
|
};
|
|
struct SPEECH_QUEUE {
|
|
char allowed; // size=0, offset=0
|
|
char chan; // size=0, offset=1
|
|
char is_playing; // size=0, offset=2
|
|
int count; // size=0, offset=4
|
|
char reverb; // size=0, offset=8
|
|
int slot[7]; // size=28, offset=12
|
|
};
|
|
struct __othercarsound {
|
|
int car; // size=0, offset=0
|
|
int chan; // size=0, offset=4
|
|
char in_use; // size=0, offset=8
|
|
char stopped; // size=0, offset=9
|
|
char idle; // size=0, offset=10
|
|
};
|
|
struct __tunnelinfo {
|
|
char num_tunnels; // size=0, offset=0
|
|
char tunnel_cnt; // size=0, offset=1
|
|
struct __tunnelcoords coords[29]; // size=928, offset=4
|
|
};
|
|
struct __bitfield64 {
|
|
long h; // size=0, offset=0
|
|
long l; // size=0, offset=4
|
|
};
|
|
struct XMCHANNEL {
|
|
unsigned short Octave; // size=0, offset=0
|
|
short LVol; // size=0, offset=2
|
|
short RVol; // size=0, offset=4
|
|
short OldLVol; // size=0, offset=6
|
|
short OldRVol; // size=0, offset=8
|
|
unsigned short OldPeriod; // size=0, offset=10
|
|
unsigned char OldSample; // size=0, offset=12
|
|
unsigned long OldSOff; // size=0, offset=16
|
|
unsigned long SOffset; // size=0, offset=20
|
|
unsigned char nothing; // size=0, offset=24
|
|
unsigned char ChDead; // size=0, offset=25
|
|
unsigned char panenvflg; // size=0, offset=26
|
|
unsigned char panenvpts; // size=0, offset=27
|
|
unsigned char panenvsus; // size=0, offset=28
|
|
unsigned char panenvbeg; // size=0, offset=29
|
|
unsigned char panenvend; // size=0, offset=30
|
|
short panenvp; // size=0, offset=32
|
|
unsigned short panenva; // size=0, offset=34
|
|
unsigned short panenvb; // size=0, offset=36
|
|
unsigned short keyoffspd; // size=0, offset=38
|
|
unsigned char envflg; // size=0, offset=40
|
|
unsigned char envpts; // size=0, offset=41
|
|
unsigned char envsus; // size=0, offset=42
|
|
unsigned char envbeg; // size=0, offset=43
|
|
unsigned char envend; // size=0, offset=44
|
|
short envp; // size=0, offset=46
|
|
unsigned short enva; // size=0, offset=48
|
|
unsigned short envb; // size=0, offset=50
|
|
unsigned char ins; // size=0, offset=52
|
|
unsigned char vol; // size=0, offset=53
|
|
unsigned char dat; // size=0, offset=54
|
|
unsigned char datold; // size=0, offset=55
|
|
unsigned char eff; // size=0, offset=56
|
|
unsigned char not; // size=0, offset=57
|
|
unsigned char oldvslide; // size=0, offset=58
|
|
unsigned char oldfvslide; // size=0, offset=59
|
|
unsigned char oldfslide; // size=0, offset=60
|
|
short fadevol; // size=0, offset=62
|
|
unsigned char keyon; // size=0, offset=64
|
|
unsigned char kick; // size=0, offset=65
|
|
unsigned char sample; // size=0, offset=66
|
|
short handle; // size=0, offset=68
|
|
unsigned long start; // size=0, offset=72
|
|
unsigned char panning; // size=0, offset=76
|
|
unsigned char pansspd; // size=0, offset=77
|
|
char volume; // size=0, offset=78
|
|
unsigned short period; // size=0, offset=80
|
|
unsigned short SPUPitch; // size=0, offset=82
|
|
char transpose; // size=0, offset=84
|
|
unsigned char note; // size=0, offset=85
|
|
short ownper; // size=0, offset=86
|
|
short ownvol; // size=0, offset=88
|
|
short UserVol; // size=0, offset=90
|
|
char retrig; // size=0, offset=92
|
|
unsigned short c2spd; // size=0, offset=94
|
|
char tmpvolume; // size=0, offset=96
|
|
unsigned short tmpperiod; // size=0, offset=98
|
|
unsigned short wantedperiod; // size=0, offset=100
|
|
unsigned short slidespeed; // size=0, offset=102
|
|
unsigned short portspeed; // size=0, offset=104
|
|
unsigned char s3mtremor; // size=0, offset=106
|
|
unsigned char s3mvolslide; // size=0, offset=107
|
|
unsigned char s3mrtgspeed; // size=0, offset=108
|
|
unsigned char s3mrtgslide; // size=0, offset=109
|
|
unsigned char glissando; // size=0, offset=110
|
|
unsigned char wavecontrol; // size=0, offset=111
|
|
char vibpos; // size=0, offset=112
|
|
unsigned char vibspd; // size=0, offset=113
|
|
unsigned char vibdepth; // size=0, offset=114
|
|
char trmpos; // size=0, offset=115
|
|
unsigned char trmspd; // size=0, offset=116
|
|
unsigned char trmdepth; // size=0, offset=117
|
|
unsigned char SPUChannel; // size=0, offset=118
|
|
unsigned char Dolby; // size=0, offset=119
|
|
};
|
|
struct GEAR_DESC {
|
|
int lowidl_ws; // size=0, offset=0
|
|
int low_ws; // size=0, offset=4
|
|
int hi_ws; // size=0, offset=8
|
|
int ratio_ac; // size=0, offset=12
|
|
int ratio_id; // size=0, offset=16
|
|
};
|
|
struct PSXSCREEN {
|
|
char index; // size=0, offset=0
|
|
unsigned char numButtons; // size=0, offset=1
|
|
char userFunctionNum; // size=0, offset=2
|
|
struct PSXBUTTON buttons[8]; // size=480, offset=4
|
|
};
|
|
struct MISSION_STEP {
|
|
unsigned char flags : 3; // offset=0.0
|
|
unsigned char recap : 5; // offset=0.3
|
|
unsigned char data : 7; // offset=1.0
|
|
unsigned char disc : 1; // offset=1.7
|
|
};
|
|
struct BOUND_BOX {
|
|
int x0; // size=0, offset=0
|
|
int y0; // size=0, offset=4
|
|
int z0; // size=0, offset=8
|
|
int x1; // size=0, offset=12
|
|
int y1; // size=0, offset=16
|
|
int z1; // size=0, offset=20
|
|
};
|
|
struct _HANDLING_TYPE {
|
|
char frictionScaleRatio; // size=0, offset=0
|
|
char aggressiveBraking; // size=0, offset=1
|
|
char fourWheelDrive; // size=0, offset=2
|
|
char autoBrakeOn; // size=0, offset=3
|
|
};
|
|
struct CHEATS {
|
|
int RearWheelSteer; // size=0, offset=0
|
|
int MiniCars; // size=0, offset=4
|
|
int Stilts; // size=0, offset=8
|
|
int LowGravity; // size=0, offset=12
|
|
int Australia; // size=0, offset=16
|
|
int MagicMirror; // size=0, offset=20
|
|
};
|
|
|
|
struct BOXINFO {
|
|
struct VECTOR vel; // size=16, offset=0
|
|
struct VECTOR pos; // size=16, offset=16
|
|
int sf; // size=0, offset=32
|
|
int xs; // size=0, offset=36
|
|
int zs; // size=0, offset=40
|
|
int w; // size=0, offset=44
|
|
int h; // size=0, offset=48
|
|
int zb; // size=0, offset=52
|
|
int ypos; // size=0, offset=56
|
|
};
|
|
struct MAP_DATA {
|
|
struct _CAR_DATA *cp; // size=0, offset=0
|
|
struct VECTOR *base; // size=16, offset=4
|
|
struct VECTOR *pos; // size=16, offset=8
|
|
struct VECTOR *vel; // size=16, offset=12
|
|
struct VECTOR *size; // size=16, offset=16
|
|
int intention; // size=0, offset=20
|
|
int *map; // size=0, offset=24
|
|
int *local; // size=0, offset=28
|
|
};
|
|
struct GAME_SAVE_HEADER {
|
|
unsigned long magic; // size=0, offset=0
|
|
unsigned char gMissionLadderPos; // size=0, offset=4
|
|
unsigned char pad1; // size=0, offset=5
|
|
unsigned char pad2; // size=0, offset=6
|
|
unsigned char pad3; // size=0, offset=7
|
|
struct MISSION_DATA SavedData; // size=228, offset=8
|
|
int reserved[8]; // size=32, offset=236
|
|
};
|
|
struct CONFIG_SAVE_HEADER {
|
|
unsigned long magic; // size=0, offset=0
|
|
int gMasterVolume; // size=0, offset=4
|
|
int gMusicVolume; // size=0, offset=8
|
|
int gSoundMode; // size=0, offset=12
|
|
int gVibration; // size=0, offset=16
|
|
int gCopDifficultyLevel; // size=0, offset=20
|
|
int gFurthestMission; // size=0, offset=24
|
|
struct MAPPING PadMapping[2]; // size=72, offset=28
|
|
struct SCORE_TABLES ScoreTables; // size=2160, offset=100
|
|
int PALAdjustX; // size=0, offset=2260
|
|
int PALAdjustY; // size=0, offset=2264
|
|
int NTSCAdjustX; // size=0, offset=2268
|
|
int NTSCAdjustY; // size=0, offset=2272
|
|
int gSubtitles; // size=0, offset=2276
|
|
struct ACTIVE_CHEATS AvailableCheats; // size=4, offset=2280
|
|
int reserved[6]; // size=24, offset=2284
|
|
};
|
|
struct OUT_CELL_FILE_HEADER {
|
|
int cells_across; // size=0, offset=0
|
|
int cells_down; // size=0, offset=4
|
|
int cell_size; // size=0, offset=8
|
|
int num_regions; // size=0, offset=12
|
|
int region_size; // size=0, offset=16
|
|
int num_cell_objects; // size=0, offset=20
|
|
int num_cell_data; // size=0, offset=24
|
|
int ambient_light_level; // size=0, offset=28
|
|
struct VECTOR_NOPAD light_source; // size=12, offset=32
|
|
};
|
|
|
|
struct XYWH {
|
|
short x; // size=0, offset=0
|
|
short y; // size=0, offset=2
|
|
short w; // size=0, offset=4
|
|
short h; // size=0, offset=6
|
|
};
|
|
|
|
struct MENU_HEADER {
|
|
char *Title; // size=0, offset=0
|
|
struct XYWH Bound; // size=8, offset=4
|
|
unsigned char NumItems; // size=0, offset=12
|
|
struct MENU_ITEM *MenuItems; // size=20, offset=16
|
|
};
|
|
struct MENU_ITEM {
|
|
char *Text; // size=0, offset=0
|
|
unsigned char Type; // size=0, offset=4
|
|
unsigned char Justify; // size=0, offset=5
|
|
void (*func)(); // size=0, offset=8
|
|
enum EXIT_VALUE ExitValue; // size=1, offset=12
|
|
struct MENU_HEADER *SubMenu; // size=0, offset=16
|
|
};
|
|
|
|
struct AREA_LOAD_INFO {
|
|
int xoffset; // size=0, offset=0
|
|
int zoffset; // size=0, offset=4
|
|
};
|
|
|
|
struct ROAD_MAP_LUMP_DATA {
|
|
int width; // size=0, offset=0
|
|
int height; // size=0, offset=4
|
|
int unitXMid; // size=0, offset=8
|
|
int unitZMid; // size=0, offset=12
|
|
};
|
|
struct __io {
|
|
char in; // size=0, offset=0
|
|
char out; // size=0, offset=1
|
|
};
|
|
struct __xa_request {
|
|
short delay; // size=0, offset=0
|
|
char bank; // size=0, offset=2
|
|
char track; // size=0, offset=3
|
|
char mission; // size=0, offset=4
|
|
char cutscene; // size=0, offset=5
|
|
};
|
|
struct _MISSION {
|
|
int id; // size=0, offset=0
|
|
int size; // size=0, offset=4
|
|
int city; // size=0, offset=8
|
|
int time; // size=0, offset=12
|
|
int weather; // size=0, offset=16
|
|
struct XYPAIR playerStartPosition; // size=8, offset=20
|
|
int playerStartRotation; // size=0, offset=28
|
|
int type; // size=0, offset=32
|
|
short timer; // size=0, offset=36
|
|
short timerFlags; // size=0, offset=38
|
|
int strings; // size=0, offset=40
|
|
struct _COP_DATA cops; // size=16, offset=44
|
|
int msgCarWrecked; // size=0, offset=60
|
|
int msgOutOfTime; // size=0, offset=64
|
|
int msgComplete; // size=0, offset=68
|
|
int region; // size=0, offset=72
|
|
int route; // size=0, offset=76
|
|
int msgDrowned; // size=0, offset=80
|
|
int playerCarModel; // size=0, offset=84
|
|
int playerCarColour; // size=0, offset=88
|
|
int maxDamage; // size=0, offset=92
|
|
int residentModels[5]; // size=20, offset=96
|
|
int nCutscenes; // size=0, offset=116
|
|
int title; // size=0, offset=120
|
|
int msgPoliceCar; // size=0, offset=124
|
|
int msgDoorsLocked; // size=0, offset=128
|
|
};
|
|
struct _ROUTE_INFO {
|
|
int nJunctions; // size=0, offset=0
|
|
char data[1000][4]; // size=4000, offset=4
|
|
struct LEAD_PARAMETERS parameters; // size=64, offset=4004
|
|
};
|
|
struct MR_MISSION {
|
|
int active; // size=0, offset=0
|
|
int gameover_delay; // size=0, offset=4
|
|
enum PAUSEMODE gameover_mode; // size=1, offset=8
|
|
short message_timer[2]; // size=4, offset=10
|
|
short message_priority[2]; // size=4, offset=14
|
|
char *message_string[2]; // size=8, offset=20
|
|
struct MR_TIMER timer[2]; // size=24, offset=28
|
|
struct _TARGET *CarTarget; // size=64, offset=52
|
|
struct _TARGET *ChaseTarget; // size=64, offset=56
|
|
int PhantomCarId; // size=0, offset=60
|
|
int ChaseHitDelay; // size=0, offset=64
|
|
char *StealMessage; // size=0, offset=68
|
|
};
|
|
struct STOPCOPS {
|
|
struct VECTOR_NOPAD pos; // size=12, offset=0
|
|
int radius; // size=0, offset=12
|
|
};
|
|
struct MR_THREAD {
|
|
unsigned char active; // size=0, offset=0
|
|
unsigned char player; // size=0, offset=1
|
|
unsigned long *initial_sp; // size=0, offset=4
|
|
unsigned long *pc; // size=0, offset=8
|
|
unsigned long *sp; // size=0, offset=12
|
|
};
|
|
struct POLYFT3 {
|
|
unsigned char id; // size=0, offset=0
|
|
unsigned char texture_set; // size=0, offset=1
|
|
unsigned char texture_id; // size=0, offset=2
|
|
unsigned char spare; // size=0, offset=3
|
|
unsigned char v0; // size=0, offset=4
|
|
unsigned char v1; // size=0, offset=5
|
|
unsigned char v2; // size=0, offset=6
|
|
unsigned char pad; // size=0, offset=7
|
|
struct UV_INFO uv0; // size=2, offset=8
|
|
struct UV_INFO uv1; // size=2, offset=10
|
|
struct UV_INFO uv2; // size=2, offset=12
|
|
struct UV_INFO pad2; // size=2, offset=14
|
|
struct RGB color; // size=4, offset=16
|
|
};
|
|
struct BONE {
|
|
enum LIMBS id; // size=1, offset=0
|
|
struct BONE *pParent; // size=68, offset=4
|
|
char numChildren; // size=0, offset=8
|
|
struct BONE *pChildren[3]; // size=12, offset=12
|
|
struct SVECTOR_NOPAD *pvOrigPos; // size=6, offset=24
|
|
struct SVECTOR *pvRotation; // size=8, offset=28
|
|
struct VECTOR vOffset; // size=16, offset=32
|
|
struct VECTOR vCurrPos; // size=16, offset=48
|
|
struct MODEL **pModel; // size=36, offset=64
|
|
};
|
|
struct PED_DATA {
|
|
char cWidth; // size=0, offset=0
|
|
unsigned char cAdj; // size=0, offset=1
|
|
struct TEXTURE_DETAILS *ptd; // size=14, offset=4
|
|
enum TEXTURE_PALS texPal; // size=1, offset=8
|
|
};
|
|
struct tRay {
|
|
long org[4]; // size=16, offset=0
|
|
long dir[4]; // size=16, offset=16
|
|
};
|
|
struct tRange {
|
|
int lower; // size=0, offset=0
|
|
int upper; // size=0, offset=4
|
|
};
|
|
struct tAABB {
|
|
struct tRange slab[3]; // size=24, offset=0
|
|
};
|
|
struct PADRAW {
|
|
unsigned char status; // size=0, offset=0
|
|
unsigned char id; // size=0, offset=1
|
|
unsigned char buttons[2]; // size=2, offset=2
|
|
unsigned char analog[4]; // size=4, offset=4
|
|
};
|
|
struct DUPLICATION {
|
|
char *buffer; // size=0, offset=0
|
|
int size; // size=0, offset=4
|
|
};
|
|
struct tNode {
|
|
int vx; // size=0, offset=0
|
|
int vy; // size=0, offset=4
|
|
int vz; // size=0, offset=8
|
|
unsigned short dist; // size=0, offset=12
|
|
unsigned short ptoey; // size=0, offset=14
|
|
};
|
|
struct tNodeDir {
|
|
short dx; // size=0, offset=0
|
|
short dz; // size=0, offset=2
|
|
};
|
|
|
|
struct PLAYER_SCORE {
|
|
int time; // size=0, offset=0
|
|
int P2time; // size=0, offset=4
|
|
short items; // size=0, offset=8
|
|
short P2items; // size=0, offset=10
|
|
char name[6]; // size=6, offset=12
|
|
};
|
|
struct SEATED_PEDESTRIANS {
|
|
int x; // size=0, offset=0
|
|
int z; // size=0, offset=4
|
|
short rotation; // size=0, offset=8
|
|
char index; // size=0, offset=10
|
|
char pad; // size=0, offset=11
|
|
};
|
|
struct CAR_COLLISION_BOX {
|
|
int min_x; // size=0, offset=0
|
|
int max_x; // size=0, offset=4
|
|
int min_z; // size=0, offset=8
|
|
int max_z; // size=0, offset=12
|
|
};
|
|
struct PEDESTRIAN_ROADS {
|
|
short pos; // size=0, offset=0
|
|
short north; // size=0, offset=2
|
|
short south; // size=0, offset=4
|
|
short east; // size=0, offset=6
|
|
short west; // size=0, offset=8
|
|
};
|
|
struct OUT_FONTINFO {
|
|
unsigned char x; // size=0, offset=0
|
|
unsigned char y; // size=0, offset=1
|
|
char offx; // size=0, offset=2
|
|
char offy; // size=0, offset=3
|
|
unsigned char width; // size=0, offset=4
|
|
unsigned char height; // size=0, offset=5
|
|
unsigned short pad; // size=0, offset=6
|
|
};
|
|
struct FONT_DIGIT {
|
|
char xOffset; // size=0, offset=0
|
|
char width; // size=0, offset=1
|
|
};
|
|
struct TEXINF {
|
|
unsigned short id; // size=0, offset=0
|
|
unsigned short nameoffset; // size=0, offset=2
|
|
unsigned char x; // size=0, offset=4
|
|
unsigned char y; // size=0, offset=5
|
|
unsigned char width; // size=0, offset=6
|
|
unsigned char height; // size=0, offset=7
|
|
};
|
|
struct SHADOWHDR {
|
|
unsigned long num_common_verts; // size=0, offset=0
|
|
unsigned short num_verts_total; // size=0, offset=4
|
|
unsigned short num_polys_total; // size=0, offset=6
|
|
unsigned short vert_offsets[4]; // size=8, offset=8
|
|
unsigned short nverts[4]; // size=8, offset=16
|
|
unsigned short npolys[4]; // size=8, offset=24
|
|
unsigned long *poly_block[4]; // size=16, offset=32
|
|
struct SVECTOR *vertices; // size=8, offset=48
|
|
};
|
|
struct TYRE_TRACK {
|
|
char type; // size=0, offset=0
|
|
char shade; // size=0, offset=1
|
|
char shade_type; // size=0, offset=2
|
|
char surface; // size=0, offset=3
|
|
struct SVECTOR_NOPAD p1; // size=6, offset=4
|
|
struct SVECTOR_NOPAD p2; // size=6, offset=10
|
|
struct SVECTOR_NOPAD p3; // size=6, offset=16
|
|
struct SVECTOR_NOPAD p4; // size=6, offset=22
|
|
};
|
|
struct S_XYZ {
|
|
short x; // size=0, offset=0
|
|
short y; // size=0, offset=2
|
|
short z; // size=0, offset=4
|
|
};
|
|
struct DR_MOVE {
|
|
unsigned long tag; // size=0, offset=0
|
|
unsigned long code[5]; // size=20, offset=4
|
|
};
|
|
struct FLAREREC {
|
|
struct RGB16 transparency; // size=8, offset=0
|
|
char size; // size=0, offset=8
|
|
short gapmod; // size=0, offset=10
|
|
};
|
|
struct SpuReverbAttr {
|
|
unsigned long mask; // size=0, offset=0
|
|
long mode; // size=0, offset=4
|
|
struct SpuVolume depth; // size=4, offset=8
|
|
long delay; // size=0, offset=12
|
|
long feedback; // size=0, offset=16
|
|
};
|
|
struct SpuCommonAttr {
|
|
unsigned long mask; // size=0, offset=0
|
|
struct SpuVolume mvol; // size=4, offset=4
|
|
struct SpuVolume mvolmode; // size=4, offset=8
|
|
struct SpuVolume mvolx; // size=4, offset=12
|
|
struct SpuExtAttr cd; // size=12, offset=16
|
|
struct SpuExtAttr ext; // size=12, offset=28
|
|
};
|
|
struct __LSBDinfo {
|
|
int addr; // size=0, offset=0
|
|
int memtop; // size=0, offset=4
|
|
int count[7]; // size=28, offset=8
|
|
int bnktop[7]; // size=28, offset=36
|
|
int append; // size=0, offset=64
|
|
};
|
|
struct CHANNEL_DATA {
|
|
struct SpuVoiceAttr attr; // size=64, offset=0
|
|
unsigned char loop; // size=0, offset=64
|
|
unsigned char locked; // size=0, offset=65
|
|
unsigned short time; // size=0, offset=66
|
|
long samplerate; // size=0, offset=68
|
|
char player; // size=0, offset=72
|
|
long srcvolume; // size=0, offset=76
|
|
long volumeScale; // size=0, offset=80
|
|
unsigned short srcpitch; // size=0, offset=84
|
|
unsigned short dopplerScale; // size=0, offset=86
|
|
long cameradist; // size=0, offset=88
|
|
long lastcameradist; // size=0, offset=92
|
|
struct VECTOR *srcposition; // size=16, offset=96
|
|
struct VECTOR position; // size=16, offset=100
|
|
long *srcvelocity; // size=0, offset=116
|
|
};
|
|
struct SAMPLE_DATA {
|
|
unsigned long address; // size=0, offset=0
|
|
unsigned long length; // size=0, offset=4
|
|
unsigned long loop; // size=0, offset=8
|
|
unsigned long samplerate; // size=0, offset=12
|
|
};
|
|
|
|
struct __pauseinfo {
|
|
unsigned short pitch[16]; // size=32, offset=0
|
|
unsigned short voll[16]; // size=32, offset=32
|
|
unsigned short volr[16]; // size=32, offset=64
|
|
unsigned short max; // size=0, offset=96
|
|
unsigned short lev; // size=0, offset=98
|
|
};
|
|
struct SPOOLQ {
|
|
unsigned char type; // size=0, offset=0
|
|
unsigned char data; // size=0, offset=1
|
|
unsigned short nsectors; // size=0, offset=2
|
|
unsigned long sector; // size=0, offset=4
|
|
char *addr; // size=0, offset=8
|
|
void (*func)(); // size=0, offset=12
|
|
};
|
|
struct SPL_REGIONINFO {
|
|
unsigned short region_to_unpack; // size=0, offset=0
|
|
unsigned short target_barrel_region; // size=0, offset=2
|
|
int nsectors; // size=0, offset=4
|
|
char *cell_addr; // size=0, offset=8
|
|
char *roadm_addr; // size=0, offset=12
|
|
};
|
|
struct AreaDataStr {
|
|
unsigned short gfx_offset; // size=0, offset=0
|
|
unsigned short model_offset; // size=0, offset=2
|
|
unsigned short music_offset; // size=0, offset=4
|
|
unsigned short ambient_offset; // size=0, offset=6
|
|
unsigned char model_size; // size=0, offset=8
|
|
unsigned char pad; // size=0, offset=9
|
|
unsigned char num_tpages; // size=0, offset=10
|
|
unsigned char ambient_size; // size=0, offset=11
|
|
unsigned char music_size; // size=0, offset=12
|
|
unsigned char music_samples_size; // size=0, offset=13
|
|
unsigned char music_id; // size=0, offset=14
|
|
unsigned char ambient_id; // size=0, offset=15
|
|
};
|
|
|
|
struct CdlFILE {
|
|
struct CdlLOC pos; // size=4, offset=0
|
|
unsigned long size; // size=0, offset=4
|
|
char name[16]; // size=16, offset=8
|
|
};
|
|
struct DRAW_MODE {
|
|
short x1; // size=0, offset=0
|
|
short y1; // size=0, offset=2
|
|
short x2; // size=0, offset=4
|
|
short y2; // size=0, offset=6
|
|
short width; // size=0, offset=8
|
|
short height; // size=0, offset=10
|
|
short framex; // size=0, offset=12
|
|
short framey; // size=0, offset=14
|
|
};
|
|
struct TARGET_ARROW_MODEL {
|
|
struct SVECTOR *pVerts; // size=8, offset=0
|
|
char *pTris; // size=0, offset=4
|
|
char numTris; // size=0, offset=8
|
|
};
|
|
struct TP {
|
|
unsigned long flags; // size=0, offset=0
|
|
unsigned long offset; // size=0, offset=4
|
|
};
|
|
struct CAR_LOCALS {
|
|
long vel[4]; // size=16, offset=0
|
|
long avel[4]; // size=16, offset=16
|
|
int extraangulardamping; // size=0, offset=32
|
|
int aggressive; // size=0, offset=36
|
|
};
|
|
struct CdlFILTER {
|
|
unsigned char file; // size=0, offset=0
|
|
unsigned char chan; // size=0, offset=1
|
|
unsigned short pad; // size=0, offset=2
|
|
};
|
|
struct XA_TRACK {
|
|
int start; // size=0, offset=0
|
|
int end; // size=0, offset=4
|
|
};
|
|
struct XM_HeaderInfo {
|
|
unsigned short BPM; // size=0, offset=0
|
|
unsigned short Speed; // size=0, offset=2
|
|
};
|
|
struct XM_VABInfo {
|
|
unsigned char *Address; // size=0, offset=0
|
|
unsigned long Size; // size=0, offset=4
|
|
};
|
|
struct XM_Feedback {
|
|
unsigned char Volume; // size=0, offset=0
|
|
short Panning; // size=0, offset=2
|
|
int CurrentStart; // size=0, offset=4
|
|
short PlayNext; // size=0, offset=8
|
|
unsigned short SongLength; // size=0, offset=10
|
|
unsigned char Status; // size=0, offset=12
|
|
unsigned short PatternPos; // size=0, offset=14
|
|
short SongPos; // size=0, offset=16
|
|
unsigned short CurrentPattern; // size=0, offset=18
|
|
unsigned short SongSpeed; // size=0, offset=20
|
|
unsigned short SongBPM; // size=0, offset=22
|
|
int SongLoop; // size=0, offset=24
|
|
int ActiveVoices; // size=0, offset=28
|
|
};
|
|
struct XMHEADER {
|
|
unsigned short version; // size=0, offset=0
|
|
unsigned short songlength; // size=0, offset=2
|
|
unsigned short restart; // size=0, offset=4
|
|
unsigned short numchn; // size=0, offset=6
|
|
unsigned short numpat; // size=0, offset=8
|
|
unsigned short numins; // size=0, offset=10
|
|
unsigned short flags; // size=0, offset=12
|
|
unsigned short tempo; // size=0, offset=14
|
|
unsigned short bpm; // size=0, offset=16
|
|
unsigned short XMChannels; // size=0, offset=18
|
|
unsigned short XMPSXChannels; // size=0, offset=20
|
|
unsigned long *JAP_PAT_ADDR[256]; // size=1024, offset=24
|
|
unsigned long *JAP_PAT_ADDR2[256]; // size=1024, offset=1048
|
|
unsigned long *JAP_InstrumentOffset[128]; // size=512, offset=2072
|
|
unsigned long *JAP_SampAddr[128]; // size=512, offset=2584
|
|
unsigned long *JAP_SampHdrAddr[128]; // size=512, offset=3096
|
|
unsigned char jorders[256]; // size=256, offset=3608
|
|
int S3MPanning; // size=0, offset=3864
|
|
};
|
|
struct XMSONG {
|
|
unsigned char Status; // size=0, offset=0
|
|
int HeaderNum; // size=0, offset=4
|
|
int CurPos; // size=0, offset=8
|
|
unsigned short reppos; // size=0, offset=12
|
|
unsigned short repcnt; // size=0, offset=14
|
|
unsigned short vbtick; // size=0, offset=16
|
|
unsigned short patbrk; // size=0, offset=18
|
|
unsigned char patdly; // size=0, offset=20
|
|
unsigned char patdly2; // size=0, offset=21
|
|
unsigned short numrow; // size=0, offset=22
|
|
short posjmp; // size=0, offset=24
|
|
unsigned short PatternPos; // size=0, offset=26
|
|
short SongPos; // size=0, offset=28
|
|
unsigned short CurrentPattern; // size=0, offset=30
|
|
unsigned short SongSpeed; // size=0, offset=32
|
|
unsigned short SongBPM; // size=0, offset=34
|
|
int SongLoop; // size=0, offset=36
|
|
unsigned char SongVolume; // size=0, offset=40
|
|
unsigned char MasterVolume; // size=0, offset=41
|
|
int XMActiveVoices; // size=0, offset=44
|
|
int NotAmiga; // size=0, offset=48
|
|
unsigned char XMPlay; // size=0, offset=52
|
|
int FirstCh; // size=0, offset=56
|
|
int JBPM; // size=0, offset=60
|
|
int PCounter; // size=0, offset=64
|
|
unsigned short PatSize; // size=0, offset=68
|
|
unsigned long *PatAdr; // size=0, offset=72
|
|
unsigned long *PatAdr2; // size=0, offset=76
|
|
int PlayMask; // size=0, offset=80
|
|
int SFXNum; // size=0, offset=84
|
|
struct XMCHANNEL XM_Chnl[24]; // size=2880, offset=88
|
|
int JUp; // size=0, offset=2968
|
|
short PlayNext; // size=0, offset=2972
|
|
short BPlayNext; // size=0, offset=2974
|
|
short BPlayFlag; // size=0, offset=2976
|
|
int CurrentStart; // size=0, offset=2980
|
|
unsigned char VabID; // size=0, offset=2984
|
|
short UserPan; // size=0, offset=2986
|
|
unsigned char MaxChans; // size=0, offset=2988
|
|
};
|
|
|
|
struct FE_CHARDATA {
|
|
unsigned char u; // size=0, offset=0
|
|
unsigned char v; // size=0, offset=1
|
|
unsigned char w; // size=0, offset=2
|
|
unsigned char h; // size=0, offset=3
|
|
};
|
|
struct FE_FONT {
|
|
int NumFonts; // size=0, offset=0
|
|
struct FE_CHARDATA CharInfo[256]; // size=1024, offset=4
|
|
};
|
|
struct SCREEN_LIMITS {
|
|
short minx; // size=0, offset=0
|
|
short miny; // size=0, offset=2
|
|
short maxx; // size=0, offset=4
|
|
short maxy; // size=0, offset=6
|
|
};
|
|
struct BOTCH {
|
|
int missNum; // size=0, offset=0
|
|
char **name; // size=0, offset=4
|
|
};
|
|
struct FILEFORMAT {
|
|
char blockSize; // size=0, offset=0
|
|
char asciiTitle[32]; // size=32, offset=1
|
|
short kanjiTitle[32]; // size=64, offset=34
|
|
char sonyProductCode[13]; // size=13, offset=98
|
|
char blockType; // size=0, offset=111
|
|
short blockIconClut[16]; // size=32, offset=112
|
|
int blockIconData[32]; // size=128, offset=144
|
|
int sliceByteSize; // size=0, offset=272
|
|
long *sliceIconTimPtrs[16]; // size=64, offset=276
|
|
};
|
|
struct SLICE {
|
|
char title[20]; // size=20, offset=0
|
|
char sliceIconRefs[3]; // size=3, offset=20
|
|
char *sliceData; // size=0, offset=24
|
|
};
|
|
struct MouseData {
|
|
unsigned short buttons; // size=0, offset=0
|
|
char xOffset; // size=0, offset=2
|
|
char yOffset; // size=0, offset=3
|
|
};
|
|
struct NegconData {
|
|
unsigned short digitalButtons; // size=0, offset=0
|
|
char centralTwist; // size=0, offset=2
|
|
char buttonI; // size=0, offset=3
|
|
char buttonII; // size=0, offset=4
|
|
char topLeft; // size=0, offset=5
|
|
};
|
|
struct AnalogjoyData {
|
|
unsigned short digitalButtons; // size=0, offset=0
|
|
unsigned char right_x; // size=0, offset=2
|
|
unsigned char right_y; // size=0, offset=3
|
|
unsigned char left_x; // size=0, offset=4
|
|
unsigned char left_y; // size=0, offset=5
|
|
};
|
|
struct TapCtrllerData {
|
|
unsigned char transStatus; // size=0, offset=0
|
|
unsigned char dataFormat; // size=0, offset=1
|
|
union data{
|
|
unsigned short pad; // size=0, offset=0
|
|
struct NegconData negcon; // size=6, offset=0
|
|
struct MouseData mouse; // size=4, offset=0
|
|
}; // size=6, offset=2
|
|
};
|
|
struct MultiTapData {
|
|
struct TapCtrllerData ctrllers[4]; // size=32, offset=0
|
|
};
|
|
struct _CARD {
|
|
char Magic[2]; // size=2, offset=0
|
|
char Type; // size=0, offset=2
|
|
char BlockEntry; // size=0, offset=3
|
|
char Title[64]; // size=64, offset=4
|
|
char reserve[28]; // size=28, offset=68
|
|
char Clut[32]; // size=32, offset=96
|
|
char Icon[3][128]; // size=384, offset=128
|
|
};
|
|
struct TIMSTRUCT {
|
|
unsigned short clut; // size=0, offset=0
|
|
unsigned short tpage; // size=0, offset=2
|
|
unsigned short x; // size=0, offset=4
|
|
unsigned short y; // size=0, offset=6
|
|
unsigned short w; // size=0, offset=8
|
|
unsigned short h; // size=0, offset=10
|
|
};
|
|
struct FONTTABSTRUCT {
|
|
struct TIMSTRUCT timStruct; // size=12, offset=0
|
|
short width; // size=0, offset=12
|
|
short height; // size=0, offset=14
|
|
};
|
|
struct KANJILOOKUP {
|
|
short sjisCode; // size=0, offset=0
|
|
unsigned int used; // size=0, offset=4
|
|
struct TIMSTRUCT timStruct; // size=12, offset=8
|
|
};
|
|
struct SLICEHEADER {
|
|
int size; // size=0, offset=0
|
|
char title[20]; // size=20, offset=4
|
|
char iconRef[3]; // size=3, offset=24
|
|
char used; // size=0, offset=27
|
|
short checksum; // size=0, offset=28
|
|
short pad; // size=0, offset=30
|
|
};
|
|
struct BLOCKINFO {
|
|
unsigned int infoOK; // size=0, offset=0
|
|
int id; // size=0, offset=4
|
|
int size; // size=0, offset=8
|
|
int freeBytes; // size=0, offset=12
|
|
struct DIRENTRY dirEntry; // size=40, offset=16
|
|
struct _CARD header; // size=512, offset=56
|
|
struct TIMSTRUCT iconTim; // size=12, offset=568
|
|
unsigned int gremBlock; // size=0, offset=580
|
|
int sliceCount; // size=0, offset=584
|
|
int usedSlices; // size=0, offset=588
|
|
struct SLICEHEADER sliceHeader[16]; // size=512, offset=592
|
|
};
|
|
struct CARDINFO {
|
|
int usedBlocks; // size=0, offset=0
|
|
struct BLOCKINFO blockInfo[15]; // size=16560, offset=4
|
|
unsigned int dirOK; // size=0, offset=16564
|
|
unsigned int infoOK; // size=0, offset=16568
|
|
};
|
|
struct MCSLOT {
|
|
struct CARDINFO m_cardInfo; // size=16572, offset=0
|
|
int m_port; // size=0, offset=16572
|
|
int m_card; // size=0, offset=16576
|
|
int m_chan; // size=0, offset=16580
|
|
char m_device[6]; // size=6, offset=16584
|
|
int m_blocksRead; // size=0, offset=16592
|
|
int m_readFilePtr; // size=0, offset=16596
|
|
int m_readBytes; // size=0, offset=16600
|
|
int m_fromReadBytes; // size=0, offset=16604
|
|
int m_toReadBytes; // size=0, offset=16608
|
|
int m_writeFilePtr; // size=0, offset=16612
|
|
int m_writeBytes; // size=0, offset=16616
|
|
int m_fromWriteBytes; // size=0, offset=16620
|
|
int m_toWriteBytes; // size=0, offset=16624
|
|
int m_iconX; // size=0, offset=16628
|
|
int m_iconY; // size=0, offset=16632
|
|
int m_clutX; // size=0, offset=16636
|
|
int m_clutY; // size=0, offset=16640
|
|
unsigned int m_doCheckSum; // size=0, offset=16644
|
|
short m_checkSumWork; // size=0, offset=16648
|
|
short m_checkSum; // size=0, offset=16650
|
|
};
|
|
struct PAD {
|
|
struct MCSLOT m_mcSlot0; // size=16652, offset=0
|
|
struct MCSLOT m_mcSlot1; // size=16652, offset=16652
|
|
int m_mouseX; // size=0, offset=33304
|
|
int m_mouseY; // size=0, offset=33308
|
|
int m_scanPort; // size=0, offset=33312
|
|
unsigned int m_cardChanged[2]; // size=8, offset=33316
|
|
unsigned int m_bControllerChanged; // size=0, offset=33324
|
|
unsigned int m_bMouseTested; // size=0, offset=33328
|
|
unsigned int m_bUsingMouse; // size=0, offset=33332
|
|
unsigned int m_bUsingNegCon; // size=0, offset=33336
|
|
unsigned int m_bControllerInserted; // size=0, offset=33340
|
|
int m_nLastControllerType; // size=0, offset=33344
|
|
char slotString[3]; // size=3, offset=33348
|
|
struct MCSLOT *m_slotObjPtrs[2]; // size=8, offset=33352
|
|
int m_slotObjPorts[2]; // size=8, offset=33360
|
|
int m_currSlotObj; // size=0, offset=33368
|
|
int m_portStatus[8]; // size=32, offset=33372
|
|
};
|
|
struct POINT {
|
|
int x; // size=0, offset=0
|
|
int y; // size=0, offset=4
|
|
};
|
|
struct PAD {
|
|
struct MCSLOT m_mcSlot0; // size=16652, offset=0
|
|
struct MCSLOT m_mcSlot1; // size=16652, offset=16652
|
|
int m_mouseX; // size=0, offset=33304
|
|
int m_mouseY; // size=0, offset=33308
|
|
int m_scanPort; // size=0, offset=33312
|
|
unsigned int m_cardChanged[2]; // size=8, offset=33316
|
|
unsigned int m_bControllerChanged; // size=0, offset=33324
|
|
unsigned int m_bMouseTested; // size=0, offset=33328
|
|
unsigned int m_bUsingMouse; // size=0, offset=33332
|
|
unsigned int m_bUsingNegCon; // size=0, offset=33336
|
|
unsigned int m_bControllerInserted; // size=0, offset=33340
|
|
int m_nLastControllerType; // size=0, offset=33344
|
|
char slotString[3]; // size=3, offset=33348
|
|
struct MCSLOT *m_slotObjPtrs[2]; // size=8, offset=33352
|
|
int m_slotObjPorts[2]; // size=8, offset=33360
|
|
int m_currSlotObj; // size=0, offset=33368
|
|
int m_portStatus[8]; // size=32, offset=33372
|
|
};
|
|
struct DISPMAN {
|
|
unsigned int m_displayingMessage; // size=0, offset=0
|
|
int m_language; // size=0, offset=4
|
|
char m_textBuffer[256]; // size=256, offset=8
|
|
struct DR_AREA m_sliceClipArea; // size=12, offset=264
|
|
struct DR_AREA m_screenClipArea; // size=12, offset=276
|
|
struct RECT m_backRect[7]; // size=56, offset=288
|
|
struct RECT m_srcRect[7]; // size=56, offset=344
|
|
int s_screenMode; // size=0, offset=400
|
|
int dispWidth; // size=0, offset=404
|
|
int dispHeight; // size=0, offset=408
|
|
int dispXOffset; // size=0, offset=412
|
|
int dispYOffset; // size=0, offset=416
|
|
struct DRAWENV m_drawEnv; // size=92, offset=420
|
|
struct DISPENV m_dispEnv; // size=20, offset=512
|
|
struct DRAWENV m_oldDrawEnv; // size=92, offset=532
|
|
struct DISPENV m_oldDispEnv; // size=20, offset=624
|
|
int spriteCount; // size=0, offset=644
|
|
int polyCountFT4; // size=0, offset=648
|
|
int polyCountG3; // size=0, offset=652
|
|
int polyCountF4; // size=0, offset=656
|
|
int moveCount; // size=0, offset=660
|
|
int m_dirtyMouseX; // size=0, offset=664
|
|
int m_dirtyMouseY; // size=0, offset=668
|
|
unsigned short m_dirtyMouseBuffer[256]; // size=512, offset=672
|
|
char m_kanjiTimBuffer[350]; // size=350, offset=1184
|
|
struct SPRT sprites[200]; // size=4000, offset=1536
|
|
struct DR_TPAGE tpages[200]; // size=1600, offset=5536
|
|
struct POLY_FT4 polysFT4[25]; // size=1000, offset=7136
|
|
struct POLY_F4 polysF4[0]; // size=0, offset=8136
|
|
struct POLY_G3 polysG3[20]; // size=560, offset=8136
|
|
struct DR_MOVE moves[2]; // size=48, offset=8696
|
|
int m_dispX; // size=0, offset=8744
|
|
int m_dispY; // size=0, offset=8748
|
|
int m_flashCount; // size=0, offset=8752
|
|
int m_flash; // size=0, offset=8756
|
|
unsigned int m_flashOn; // size=0, offset=8760
|
|
unsigned int m_invalidArea[7]; // size=28, offset=8764
|
|
int m_addingBlock; // size=0, offset=8792
|
|
int m_deletingBlock; // size=0, offset=8796
|
|
struct FONTTABSTRUCT m_fontTable[3][76]; // size=3648, offset=8800
|
|
struct KANJILOOKUP m_kanjiFontTable[256]; // size=5120, offset=12448
|
|
struct TIMSTRUCT m_darkTimStruct; // size=12, offset=17568
|
|
struct TIMSTRUCT m_pointerTimStruct; // size=12, offset=17580
|
|
struct TIMSTRUCT m_lightTimStruct; // size=12, offset=17592
|
|
struct TIMSTRUCT m_cardTimStruct; // size=12, offset=17604
|
|
struct TIMSTRUCT m_buttonTimStructs[4]; // size=48, offset=17616
|
|
struct TIMSTRUCT m_arrowTimStruct[2]; // size=24, offset=17664
|
|
struct TIMSTRUCT m_sliceIconTimStructs[16]; // size=192, offset=17688
|
|
struct TIMSTRUCT m_createBlockTimStruct; // size=12, offset=17880
|
|
struct PAD *m_padPtr; // size=33404, offset=17892
|
|
long *m_backImagePtr; // size=0, offset=17896
|
|
int m_updateQueue[7]; // size=28, offset=17900
|
|
int m_kanjiChars; // size=0, offset=17928
|
|
int m_activeArea; // size=0, offset=17932
|
|
int m_menuSelect; // size=0, offset=17936
|
|
int m_blockSelect; // size=0, offset=17940
|
|
int m_sliceSelect; // size=0, offset=17944
|
|
int m_sliceMenuOffset; // size=0, offset=17948
|
|
int m_sliceMenuRem; // size=0, offset=17952
|
|
int m_sliceMenuInc; // size=0, offset=17956
|
|
int m_activeFunction; // size=0, offset=17960
|
|
int m_mainFunction; // size=0, offset=17964
|
|
int m_maxKanji; // size=0, offset=17968
|
|
unsigned int m_menuActive[4]; // size=16, offset=17972
|
|
char *m_menuText[4]; // size=16, offset=17988
|
|
char *m_infoText[3]; // size=12, offset=18004
|
|
char *m_titleText; // size=0, offset=18016
|
|
char *m_blockNameText; // size=0, offset=18020
|
|
char m_saveFilename[32]; // size=32, offset=18024
|
|
struct FILEFORMAT *m_fileFormatPtr; // size=340, offset=18056
|
|
};
|
|
struct ControllerPacket {
|
|
unsigned char transStatus; // size=0, offset=0
|
|
unsigned char dataFormat; // size=0, offset=1
|
|
union data{
|
|
unsigned short pad; // size=0, offset=0
|
|
struct MouseData mouse; // size=4, offset=0
|
|
struct NegconData negcon; // size=6, offset=0
|
|
struct AnalogjoyData joystick; // size=6, offset=0
|
|
struct MultiTapData tap; // size=32, offset=0
|
|
}; // size=32, offset=2
|
|
};
|
|
struct PAD {
|
|
struct MCSLOT m_mcSlot0; // size=16652, offset=0
|
|
struct MCSLOT m_mcSlot1; // size=16652, offset=16652
|
|
int m_mouseX; // size=0, offset=33304
|
|
int m_mouseY; // size=0, offset=33308
|
|
int m_scanPort; // size=0, offset=33312
|
|
unsigned int m_cardChanged[2]; // size=8, offset=33316
|
|
unsigned int m_bControllerChanged; // size=0, offset=33324
|
|
unsigned int m_bMouseTested; // size=0, offset=33328
|
|
unsigned int m_bUsingMouse; // size=0, offset=33332
|
|
unsigned int m_bUsingNegCon; // size=0, offset=33336
|
|
unsigned int m_bControllerInserted; // size=0, offset=33340
|
|
int m_nLastControllerType; // size=0, offset=33344
|
|
char slotString[3]; // size=3, offset=33348
|
|
struct MCSLOT *m_slotObjPtrs[2]; // size=8, offset=33352
|
|
int m_slotObjPorts[2]; // size=8, offset=33360
|
|
int m_currSlotObj; // size=0, offset=33368
|
|
int m_portStatus[8]; // size=32, offset=33372
|
|
};
|
|
struct PAD {
|
|
struct MCSLOT m_mcSlot0; // size=16652, offset=0
|
|
struct MCSLOT m_mcSlot1; // size=16652, offset=16652
|
|
int m_mouseX; // size=0, offset=33304
|
|
int m_mouseY; // size=0, offset=33308
|
|
int m_scanPort; // size=0, offset=33312
|
|
unsigned int m_cardChanged[2]; // size=8, offset=33316
|
|
unsigned int m_bControllerChanged; // size=0, offset=33324
|
|
unsigned int m_bMouseTested; // size=0, offset=33328
|
|
unsigned int m_bUsingMouse; // size=0, offset=33332
|
|
unsigned int m_bUsingNegCon; // size=0, offset=33336
|
|
unsigned int m_bControllerInserted; // size=0, offset=33340
|
|
int m_nLastControllerType; // size=0, offset=33344
|
|
char slotString[3]; // size=3, offset=33348
|
|
struct MCSLOT *m_slotObjPtrs[2]; // size=8, offset=33352
|
|
int m_slotObjPorts[2]; // size=8, offset=33360
|
|
int m_currSlotObj; // size=0, offset=33368
|
|
int m_portStatus[8]; // size=32, offset=33372
|
|
};
|
|
struct PAD {
|
|
struct MCSLOT m_mcSlot0; // size=16652, offset=0
|
|
struct MCSLOT m_mcSlot1; // size=16652, offset=16652
|
|
int m_mouseX; // size=0, offset=33304
|
|
int m_mouseY; // size=0, offset=33308
|
|
int m_scanPort; // size=0, offset=33312
|
|
unsigned int m_cardChanged[2]; // size=8, offset=33316
|
|
unsigned int m_bControllerChanged; // size=0, offset=33324
|
|
unsigned int m_bMouseTested; // size=0, offset=33328
|
|
unsigned int m_bUsingMouse; // size=0, offset=33332
|
|
unsigned int m_bUsingNegCon; // size=0, offset=33336
|
|
unsigned int m_bControllerInserted; // size=0, offset=33340
|
|
int m_nLastControllerType; // size=0, offset=33344
|
|
char slotString[3]; // size=3, offset=33348
|
|
struct MCSLOT *m_slotObjPtrs[2]; // size=8, offset=33352
|
|
int m_slotObjPorts[2]; // size=8, offset=33360
|
|
int m_currSlotObj; // size=0, offset=33368
|
|
int m_portStatus[8]; // size=32, offset=33372
|
|
};
|
|
|
|
// 319 typedefs
|
|
typedef struct MATRIX MATRIX;
|
|
typedef struct VECTOR VECTOR;
|
|
typedef struct SVECTOR SVECTOR;
|
|
typedef struct CVECTOR CVECTOR;
|
|
typedef struct DVECTOR DVECTOR;
|
|
typedef struct RVECTOR RVECTOR;
|
|
typedef struct CRVECTOR3 CRVECTOR3;
|
|
typedef struct CRVECTOR4 CRVECTOR4;
|
|
typedef struct RECT RECT;
|
|
typedef struct DR_ENV DR_ENV;
|
|
typedef struct SndVolume2 SndVolume2;
|
|
typedef struct CdlLOC CdlLOC;
|
|
typedef struct VECTOR_NOPAD VECTOR_NOPAD;
|
|
typedef struct SVECTOR_NOPAD SVECTOR_NOPAD;
|
|
typedef struct BOX BOX;
|
|
typedef struct BSPHERE BSPHERE;
|
|
typedef struct RGB RGB;
|
|
typedef struct UV_INFO UV_INFO;
|
|
typedef struct XYPAIR XYPAIR;
|
|
typedef struct SXYPAIR SXYPAIR;
|
|
typedef struct GAP_INFO GAP_INFO;
|
|
typedef struct PSXBUTTON PSXBUTTON;
|
|
typedef struct PADRECORD PADRECORD;
|
|
typedef struct ARC_ENTRY ARC_ENTRY;
|
|
typedef struct USVECTOR_NOPAD USVECTOR_NOPAD;
|
|
typedef struct DRIVER2_STRAIGHT DRIVER2_STRAIGHT;
|
|
typedef struct OLD_DRIVER2_JUNCTION OLD_DRIVER2_JUNCTION;
|
|
typedef struct DRIVER2_JUNCTION DRIVER2_JUNCTION;
|
|
typedef struct DRIVER2_CURVE DRIVER2_CURVE;
|
|
typedef struct _sdPlane sdPlane;
|
|
typedef struct _sdNode sdNode;
|
|
typedef struct _CAR_DATA CAR_DATA;
|
|
typedef struct CIV_ROUTE_ENTRY CIV_ROUTE_ENTRY;
|
|
typedef struct CIV_STATE CIV_STATE;
|
|
typedef struct CAR_COSMETICS CAR_COSMETICS;
|
|
typedef struct VECTOR2 VECTOR2;
|
|
typedef struct COP COP;
|
|
typedef struct LEAD_CAR LEAD_CAR;
|
|
typedef union RigidBodyState RigidBodyState;
|
|
typedef struct WHEEL WHEEL;
|
|
typedef struct OrientedBox OrientedBox;
|
|
typedef struct _HANDLING_DATA HANDLING_DATA;
|
|
typedef struct _APPEARANCE_DATA APPEARANCE_DATA;
|
|
typedef struct _COP_DATA MS_COP_DATA;
|
|
typedef struct LEAD_PARAMETERS LEAD_PARAMETERS;
|
|
typedef struct _EVENT EVENT;
|
|
typedef struct MAPPING MAPPING;
|
|
typedef struct SAVED_PLAYER_POS SAVED_PLAYER_POS;
|
|
typedef struct SAVED_CAR_POS SAVED_CAR_POS;
|
|
typedef struct MISSION_DATA MISSION_DATA;
|
|
typedef struct SCORE_ENTRY SCORE_ENTRY;
|
|
typedef struct SCORE_TABLES SCORE_TABLES;
|
|
typedef struct ACTIVE_CHEATS ACTIVE_CHEATS;
|
|
typedef struct STREAM_SOURCE STREAM_SOURCE;
|
|
typedef unsigned char u_char;
|
|
typedef unsigned short u_short;
|
|
typedef unsigned int u_int;
|
|
typedef unsigned long u_long;
|
|
typedef unsigned short ushort;
|
|
typedef struct _physadr *physadr;
|
|
typedef long daddr_t;
|
|
typedef char *caddr_t;
|
|
typedef long *qaddr_t;
|
|
typedef unsigned long ino_t;
|
|
typedef long swblk_t;
|
|
typedef unsigned int size_t;
|
|
typedef long time_t;
|
|
typedef short dev_t;
|
|
typedef long off_t;
|
|
typedef unsigned short uid_t;
|
|
typedef unsigned short gid_t;
|
|
typedef void (*SsMarkCallbackProc)();
|
|
typedef void (*CdlCB)();
|
|
typedef long LONGVECTOR[4];
|
|
typedef short SHORTVECTOR[4];
|
|
typedef long LONGQUATERNION[4];
|
|
typedef unsigned long ulong;
|
|
typedef unsigned long wchar_t;
|
|
typedef struct PADRAW *LPPADRAW;
|
|
typedef struct MAPPING *LPMAPPING;
|
|
typedef struct PAD *LPPAD;
|
|
typedef struct DRAWENV DRAWENV;
|
|
typedef struct DISPENV DISPENV;
|
|
typedef struct DR_LOAD DR_LOAD;
|
|
typedef struct MODEL MODEL;
|
|
typedef enum PAUSEMODE PAUSEMODE;
|
|
typedef struct UV UV;
|
|
typedef struct TEXTURE_DETAILS TEXTURE_DETAILS;
|
|
typedef struct CELL_OBJECT CELL_OBJECT;
|
|
typedef struct ANIMATED_OBJECT ANIMATED_OBJECT;
|
|
typedef struct SMASHABLE_OBJECT SMASHABLE_OBJECT;
|
|
typedef struct GARAGE_DOOR GARAGE_DOOR;
|
|
typedef struct RGB16 RGB16;
|
|
typedef struct BVECTOR BVECTOR;
|
|
typedef struct ADJACENT_ROAD_INFO ADJACENT_ROAD_INFO;
|
|
typedef struct SpuVolume SpuVolume;
|
|
typedef struct SpuVoiceAttr SpuVoiceAttr;
|
|
typedef struct SpuExtAttr SpuExtAttr;
|
|
typedef struct SpuStVoiceAttr SpuStVoiceAttr;
|
|
typedef struct FELONY_DELAY FELONY_DELAY;
|
|
typedef struct FELONY_VALUE FELONY_VALUE;
|
|
typedef struct DB DB;
|
|
typedef struct _TARGET MS_TARGET;
|
|
typedef struct MR_TIMER MR_TIMER;
|
|
typedef struct PEDESTRIAN PEDESTRIAN;
|
|
typedef enum PED_ACTION_TYPE PED_ACTION_TYPE;
|
|
typedef enum PED_MODEL_TYPES PED_MODEL_TYPES;
|
|
typedef struct __skidinfo skidinfo;
|
|
typedef struct __horninfo horninfo;
|
|
typedef struct CYCLE_OBJECT CYCLE_OBJECT;
|
|
typedef void (*SpuIRQCallbackProc)();
|
|
typedef void (*SpuTransferCallbackProc)();
|
|
typedef void (*SpuStCallbackProc)();
|
|
typedef unsigned char uchar;
|
|
typedef char schar;
|
|
typedef unsigned int uint;
|
|
typedef void envsoundfunc();
|
|
typedef struct MVERTEX SV5x5[5][5];
|
|
typedef struct PEDESTRIAN *LPPEDESTRIAN;
|
|
typedef struct SEATED_PEDESTRIANS *SEATEDPTR;
|
|
typedef struct PEDESTRIAN_ROADS *LPPEDESTRIAN_ROADS;
|
|
typedef struct POLY_G4 POLY_G4;
|
|
typedef struct TILE TILE;
|
|
typedef struct DR_TPAGE DR_TPAGE;
|
|
typedef struct CAR_POLY CAR_POLY;
|
|
typedef struct COLOUR_BAND COLOUR_BAND;
|
|
typedef struct _PERCENTAGE_BAR PERCENTAGE_BAR;
|
|
typedef struct _PERCENTAGE_BAR *LPPERCENTAGE_BAR;
|
|
typedef struct POLY_F3 POLY_F3;
|
|
typedef struct POLY_F4 POLY_F4;
|
|
typedef struct POLY_FT3 POLY_FT3;
|
|
typedef struct POLY_FT4 POLY_FT4;
|
|
typedef struct POLY_G3 POLY_G3;
|
|
typedef struct LINE_F2 LINE_F2;
|
|
typedef struct LINE_G2 LINE_G2;
|
|
typedef struct LINE_F4 LINE_F4;
|
|
typedef struct TILE_1 TILE_1;
|
|
typedef struct DR_AREA DR_AREA;
|
|
typedef struct COP_SIGHT_DATA COP_SIGHT_DATA;
|
|
typedef struct MAPTEX MAPTEX;
|
|
typedef struct OVERMAP OVERMAP;
|
|
typedef struct REPLAY_PARAMETER_BLOCK REPLAY_PARAMETER_BLOCK;
|
|
typedef struct REPLAY_SAVE_HEADER REPLAY_SAVE_HEADER;
|
|
typedef struct REPLAY_STREAM_HEADER REPLAY_STREAM_HEADER;
|
|
typedef struct REPLAY_STREAM REPLAY_STREAM;
|
|
typedef struct _PING_PACKET PING_PACKET;
|
|
typedef struct ROADBLOCK ROADBLOCK;
|
|
typedef struct TestResult TestResult;
|
|
typedef struct BUILDING_BOX BUILDING_BOX;
|
|
typedef struct CDATA2D CDATA2D;
|
|
typedef struct CRET2D CRET2D;
|
|
typedef struct __tunnelcoords tunnelcoords;
|
|
typedef struct _ExOBJECT EXOBJECT;
|
|
typedef struct BOMB BOMB;
|
|
typedef struct COLLISION_PACKET COLLISION_PACKET;
|
|
typedef struct _PLAYER PLAYER;
|
|
typedef struct XZPAIR XZPAIR;
|
|
typedef struct CELL_DATA CELL_DATA;
|
|
typedef struct PACKED_CELL_OBJECT PACKED_CELL_OBJECT;
|
|
typedef struct PAD PAD;
|
|
typedef struct CELL_ITERATOR CELL_ITERATOR;
|
|
typedef struct POLY_GT3 POLY_GT3;
|
|
typedef struct POLYFT4LIT POLYFT4LIT;
|
|
typedef struct TEX_INFO TEX_INFO;
|
|
typedef struct TEXTURE_LOOKUP TEXTURE_LOOKUP;
|
|
typedef struct CAR_MODEL CAR_MODEL;
|
|
typedef struct plotCarGlobals plotCarGlobals;
|
|
typedef unsigned char DAMAGEZONEVERTS[5][6][50];
|
|
typedef unsigned char HDDAMAGEZONEPOLYS[5][6][70];
|
|
typedef char HDDAMAGELEVELS[5][255];
|
|
typedef struct _EXTRA_CIV_DATA EXTRA_CIV_DATA;
|
|
typedef struct COP_DATA COP_DATA;
|
|
typedef struct FELONY_DATA FELONY_DATA;
|
|
typedef enum AIZone AIZone;
|
|
typedef struct iVectNT iVectNT;
|
|
typedef struct PLAYBACKCAMERA PLAYBACKCAMERA;
|
|
typedef struct CUTSCENE_BUFFER CUTSCENE_BUFFER;
|
|
typedef struct CUTSCENE_INFO CUTSCENE_INFO;
|
|
typedef struct CUTSCENE_HEADER CUTSCENE_HEADER;
|
|
typedef struct POLY_GT4 POLY_GT4;
|
|
typedef struct POLYFT4 POLYFT4;
|
|
typedef struct TPAN TPAN;
|
|
typedef struct SMOKE SMOKE;
|
|
typedef struct DEBRIS DEBRIS;
|
|
typedef struct LEAF LEAF;
|
|
typedef struct DAMAGED_LAMP DAMAGED_LAMP;
|
|
typedef struct DAMAGED_OBJECT DAMAGED_OBJECT;
|
|
typedef struct TRI_POINT TRI_POINT;
|
|
typedef struct TRI_POINT_LONG TRI_POINT_LONG;
|
|
typedef struct RAIN_TYPE RAIN_TYPE;
|
|
typedef struct LAMP_STREAK LAMP_STREAK;
|
|
typedef struct ROUTE_DATA ROUTE_DATA;
|
|
typedef struct DENTUVS DENTUVS;
|
|
typedef struct HUBCAP HUBCAP;
|
|
typedef struct SPRT SPRT;
|
|
typedef struct REPLAY_ICON REPLAY_ICON;
|
|
typedef struct _pct plotContext;
|
|
typedef struct MATRIX2 MATRIX2;
|
|
typedef struct Spool Spool;
|
|
typedef struct PL_POLYFT4 PL_POLYFT4;
|
|
typedef unsigned int u32;
|
|
typedef struct MVERTEX MVERTEX;
|
|
typedef struct VERTEX VERTEX;
|
|
typedef struct TRAILBLAZER_DATA TRAILBLAZER_DATA;
|
|
typedef struct SMASHED_CONE SMASHED_CONE;
|
|
typedef struct POLYCOORD POLYCOORD;
|
|
typedef struct MULTICAR_DATA MULTICAR_DATA;
|
|
typedef struct RENDER_ARG RENDER_ARG;
|
|
typedef struct RENDER_ARGS RENDER_ARGS;
|
|
typedef struct __envsound envsound;
|
|
typedef struct __envsoundtags envsoundtags;
|
|
typedef struct __envsoundinfo envsoundinfo;
|
|
typedef struct SPEECH_QUEUE SPEECH_QUEUE;
|
|
typedef struct __othercarsound othercarsound;
|
|
typedef struct __tunnelinfo tunnelinfo;
|
|
typedef struct __bitfield64 bitfield64;
|
|
typedef struct XMCHANNEL XMCHANNEL;
|
|
typedef struct GEAR_DESC GEAR_DESC;
|
|
typedef void *va_list;
|
|
typedef struct PSXSCREEN PSXSCREEN;
|
|
typedef enum GAMEMODE GAMEMODE;
|
|
typedef struct MISSION_STEP MISSION_STEP;
|
|
typedef struct BOUND_BOX BOUND_BOX;
|
|
typedef struct _HANDLING_TYPE HANDLING_TYPE;
|
|
typedef struct CHEATS CHEATS;
|
|
typedef struct BOXINFO BOXINFO;
|
|
typedef struct MAP_DATA MAP_DATA;
|
|
typedef struct GAME_SAVE_HEADER GAME_SAVE_HEADER;
|
|
typedef struct CONFIG_SAVE_HEADER CONFIG_SAVE_HEADER;
|
|
typedef enum GAMETYPE GAMETYPE;
|
|
typedef struct OUT_CELL_FILE_HEADER OUT_CELL_FILE_HEADER;
|
|
typedef enum EXIT_VALUE EXIT_VALUE;
|
|
typedef struct MENU_HEADER MENU_HEADER;
|
|
typedef struct MENU_ITEM MENU_ITEM;
|
|
typedef struct XYWH XYWH;
|
|
typedef struct AREA_LOAD_INFO AREA_LOAD_INFO;
|
|
typedef struct ROAD_MAP_LUMP_DATA ROAD_MAP_LUMP_DATA;
|
|
typedef struct __io io;
|
|
typedef struct __xa_request xa_request;
|
|
typedef struct _MISSION MS_MISSION;
|
|
typedef struct _ROUTE_INFO MS_ROUTE_INFO;
|
|
typedef struct MR_MISSION MR_MISSION;
|
|
typedef struct STOPCOPS STOPCOPS;
|
|
typedef enum FAIL_REASON FAIL_REASON;
|
|
typedef struct MR_THREAD MR_THREAD;
|
|
typedef struct POLYFT3 POLYFT3;
|
|
typedef struct BONE BONE;
|
|
typedef enum LIMBS LIMBS;
|
|
typedef enum TEXTURE_PALS TEXTURE_PALS;
|
|
typedef struct PED_DATA PED_DATA;
|
|
typedef struct tRay tRay;
|
|
typedef struct tRange tRange;
|
|
typedef struct tAABB tAABB;
|
|
typedef struct PADRAW PADRAW;
|
|
typedef struct DUPLICATION DUPLICATION;
|
|
typedef struct tNode tNode;
|
|
typedef short int16;
|
|
typedef long int32;
|
|
typedef struct PLAYER_SCORE PLAYER_SCORE;
|
|
typedef struct SEATED_PEDESTRIANS SEATED_PEDESTRIANS;
|
|
typedef struct CAR_COLLISION_BOX CAR_COLLISION_BOX;
|
|
typedef struct PEDESTRIAN_ROADS PEDESTRIAN_ROADS;
|
|
typedef struct OUT_FONTINFO OUT_FONTINFO;
|
|
typedef struct FONT_DIGIT FONT_DIGIT;
|
|
typedef struct TEXINF TEXINF;
|
|
typedef struct SHADOWHDR SHADOWHDR;
|
|
typedef struct TYRE_TRACK TYRE_TRACK;
|
|
typedef struct S_XYZ S_XYZ;
|
|
typedef struct DR_MOVE DR_MOVE;
|
|
typedef struct FLAREREC FLAREREC;
|
|
typedef struct SpuReverbAttr SpuReverbAttr;
|
|
typedef struct SpuCommonAttr SpuCommonAttr;
|
|
typedef struct __LSBDinfo LSBDinfo;
|
|
typedef struct CHANNEL_DATA CHANNEL_DATA;
|
|
typedef struct SAMPLE_DATA SAMPLE_DATA;
|
|
typedef struct __pauseinfo pauseinfo;
|
|
typedef struct SPOOLQ SPOOLQ;
|
|
typedef struct SPL_REGIONINFO SPL_REGIONINFO;
|
|
typedef struct AreaDataStr AreaDataStr;
|
|
typedef struct CdlFILE CdlFILE;
|
|
typedef struct DRAW_MODE DRAW_MODE;
|
|
typedef enum CDTYPE CDTYPE;
|
|
typedef enum CITYTYPE CITYTYPE;
|
|
typedef struct TARGET_ARROW_MODEL TARGET_ARROW_MODEL;
|
|
typedef struct TP TP;
|
|
typedef struct CAR_LOCALS CAR_LOCALS;
|
|
typedef struct CdlFILTER CdlFILTER;
|
|
typedef struct XA_TRACK XA_TRACK;
|
|
typedef struct XM_HeaderInfo XM_HeaderInfo;
|
|
typedef struct XM_VABInfo XM_VABInfo;
|
|
typedef struct XM_Feedback XM_Feedback;
|
|
typedef struct XMHEADER XMHEADER;
|
|
typedef struct XMSONG XMSONG;
|
|
typedef struct FE_CHARDATA FE_CHARDATA;
|
|
typedef struct FE_FONT FE_FONT;
|
|
typedef struct SCREEN_LIMITS SCREEN_LIMITS;
|
|
typedef struct BOTCH BOTCH;
|
|
typedef struct FILEFORMAT FILEFORMAT;
|
|
typedef struct SLICE SLICE;
|
|
typedef struct TCB TCB;
|
|
typedef struct EXEC EXEC;
|
|
typedef struct DIRENTRY DIRENTRY;
|
|
typedef struct MouseData MouseData;
|
|
typedef struct NegconData NegconData;
|
|
typedef struct AnalogjoyData AnalogjoyData;
|
|
typedef struct TapCtrllerData TapCtrllerData;
|
|
typedef struct MultiTapData MultiTapData;
|
|
typedef struct _CARD _CARD;
|
|
typedef struct TIMSTRUCT TIMSTRUCT;
|
|
typedef struct FONTTABSTRUCT FONTTABSTRUCT;
|
|
typedef struct KANJILOOKUP KANJILOOKUP;
|
|
typedef struct SLICEHEADER SLICEHEADER;
|
|
typedef struct BLOCKINFO BLOCKINFO;
|
|
typedef struct CARDINFO CARDINFO;
|
|
typedef struct MCSLOT MCSLOT;
|
|
typedef unsigned short PadData;
|
|
typedef struct POINT POINT;
|
|
typedef struct DISPMAN DISPMAN;
|
|
typedef struct ControllerPacket ControllerPacket;
|
|
|
|
/* 3219 labels
|
|
0xA9FF0 __SN_GP_BASE
|
|
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|
|
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|
|
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|
|
0x10000 _text_obj
|
|
0x10000 _text_org
|
|
0x10000 __rdata_obj
|
|
0x10000 __rdata_org
|
|
0xAAA88 _text_objend
|
|
0xAAA88 _text_orgend
|
|
0xAAA88 _bss_obj
|
|
0xAAA88 _bss_org
|
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0xAAA88 __sdata_objend
|
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0xAAA88 __sdata_orgend
|
|
0xAAA88 __ctors_obj
|
|
0xAAA88 __ctors_objend
|
|
0xAAA88 __ctors_org
|
|
0xAAA88 __ctors_orgend
|
|
0xAAA88 __dtors_obj
|
|
0xAAA88 __dtors_objend
|
|
0xAAA88 __dtors_org
|
|
0xAAA88 __dtors_orgend
|
|
0xAAA88 __sbss_obj
|
|
0xAAA88 __sbss_org
|
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0xAAA88 NumDriver2Curves
|
|
0x9AA88 _text_size
|
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0x9AA88 __subsf3
|
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0xE6380 _bss_objend
|
|
0xE6380 _bss_orgend
|
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0xE6380 __bss_objend
|
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0xE6380 __bss_orgend
|
|
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|
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|
|
0x1C0000 _frnt_org
|
|
0x1C0000 _frnt_rdata_obj
|
|
0x1C0000 _frnt_rdata_org
|
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0x1CC5D8 _frnt_objend
|
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0x1CC5D8 _frnt_orgend
|
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0x1CC5D8 _frnt_bss_objend
|
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|
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0x1CC5D8 _frnt_ctors_obj
|
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0x1CC5D8 _frnt_ctors_objend
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0x1CC5D8 _frnt_ctors_org
|
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|
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0x1CC5D8 _frnt_dtors_obj
|
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0x1CC5D8 _frnt_dtors_objend
|
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0x1CC5D8 _frnt_dtors_org
|
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|
|
0xC5D8 _frnt_size
|
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0xE7000 _lead_obj
|
|
0xE7000 _lead_org
|
|
0xE7000 _path_obj
|
|
0xE7000 _path_org
|
|
0xE7000 _lead_rdata_obj
|
|
0xE7000 _lead_rdata_org
|
|
0xE7000 _path_rdata_obj
|
|
0xE7000 _path_rdata_objend
|
|
0xE7000 _path_rdata_org
|
|
0xE7000 _path_rdata_orgend
|
|
0xE7000 _path_text_obj
|
|
0xE7000 _path_text_org
|
|
0xE7000 popNode
|
|
0xECED0 _lead_objend
|
|
0xECED0 _lead_orgend
|
|
0xECED0 _lead_bss_objend
|
|
0xECED0 _lead_bss_orgend
|
|
0xECED0 _lead_ctors_obj
|
|
0xECED0 _lead_ctors_objend
|
|
0xECED0 _lead_ctors_org
|
|
0xECED0 _lead_ctors_orgend
|
|
0xECED0 _lead_dtors_obj
|
|
0xECED0 _lead_dtors_objend
|
|
0xECED0 _lead_dtors_org
|
|
0xECED0 _lead_dtors_orgend
|
|
0x5ED0 _lead_size
|
|
0xF27C8 _path_objend
|
|
0xF27C8 _path_orgend
|
|
0xF27C8 _path_bss_objend
|
|
0xF27C8 _path_bss_orgend
|
|
0xF27C8 _path_ctors_obj
|
|
0xF27C8 _path_ctors_objend
|
|
0xF27C8 _path_ctors_org
|
|
0xF27C8 _path_ctors_orgend
|
|
0xF27C8 _path_dtors_obj
|
|
0xF27C8 _path_dtors_objend
|
|
0xF27C8 _path_dtors_org
|
|
0xF27C8 _path_dtors_orgend
|
|
0xB7C8 _path_size
|
|
0xF3000 _mcard_obj
|
|
0xF3000 _mcard_org
|
|
0xF3000 _mcard_rdata_obj
|
|
0xF3000 _mcard_rdata_org
|
|
0x10F288 _mcard_objend
|
|
0x10F288 _mcard_orgend
|
|
0x10F288 _mcard_bss_objend
|
|
0x10F288 _mcard_bss_orgend
|
|
0x10F288 _mcard_ctors_obj
|
|
0x10F288 _mcard_ctors_objend
|
|
0x10F288 _mcard_ctors_org
|
|
0x10F288 _mcard_ctors_orgend
|
|
0x10F288 _mcard_dtors_obj
|
|
0x10F288 _mcard_dtors_objend
|
|
0x10F288 _mcard_dtors_org
|
|
0x10F288 _mcard_dtors_orgend
|
|
0x1C288 _mcard_size
|
|
0x12D80 __rdata_objend
|
|
0x12D80 __rdata_orgend
|
|
0x12D80 __text_obj
|
|
0x12D80 __text_org
|
|
0x12D80 sdSelfModifyingCode
|
|
0x2D80 __rdata_size
|
|
0x9B388 __text_objend
|
|
0x9B388 __text_orgend
|
|
0x9B388 __data_obj
|
|
0x9B388 __data_org
|
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0x9B388 sea
|
|
0x88608 __text_size
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|
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0x0 __ctors_size
|
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0x0 __dtors_size
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0x0 _lead_sdata_size
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0x0 _lead_sbss_size
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0x0 _lead_dtors_size
|
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0x0 _path_rdata_size
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0x0 _frnt_sdata_size
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0x0 _frnt_sbss_size
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0x0 _frnt_ctors_size
|
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0x0 _frnt_dtors_size
|
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0x0 _mcard_sdata_size
|
|
0x0 _mcard_sbss_size
|
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0x0 _mcard_ctors_size
|
|
0x0 _mcard_dtors_size
|
|
0xAB418 __sbss_objend
|
|
0xAB418 __sbss_orgend
|
|
0xAB418 __bss_obj
|
|
0xAB418 __bss_org
|
|
0xAB418 cyclecluts
|
|
0x990 __sbss_size
|
|
0x3AF68 __bss_size
|
|
0xE70A0 _lead_rdata_objend
|
|
0xE70A0 _lead_rdata_orgend
|
|
0xE70A0 _lead_text_obj
|
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0xE70A0 _lead_text_org
|
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0xE70A0 leadRand
|
|
0xA0 _lead_rdata_size
|
|
0xECBE8 _lead_text_objend
|
|
0xECBE8 _lead_text_orgend
|
|
0xECBE8 _lead_data_obj
|
|
0xECBE8 _lead_data_org
|
|
0xECBE8 pathParams
|
|
0x5B48 _lead_text_size
|
|
0xECC0C _lead_data_objend
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0xECC0C _lead_data_orgend
|
|
0xECC0C _lead_sdata_obj
|
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0xECC0C _lead_sdata_objend
|
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0xECC0C _lead_sdata_org
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0xECC0C _lead_sdata_orgend
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0xECC0C _lead_sbss_obj
|
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0xECC10 _lead_bss_obj
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0xECC10 d.21
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0x2C0 _lead_bss_size
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0xE9108 _path_text_objend
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0xE9108 _path_text_orgend
|
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0xE9108 _path_data_obj
|
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0xE9108 _path_data_org
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0x1C096C _frnt_rdata_objend
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0x1C096C _frnt_text_obj
|
|
0x1C096C _frnt_text_org
|
|
0x1C096C SetVariable
|
|
0x96C _frnt_rdata_size
|
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0x1C6764 _frnt_text_objend
|
|
0x1C6764 _frnt_text_orgend
|
|
0x1C6764 _frnt_data_obj
|
|
0x1C6764 _frnt_data_org
|
|
0x1C6764 carSelectPlayerText
|
|
0x5DF8 _frnt_text_size
|
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0x1C6D04 _frnt_data_objend
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0x1C6D04 _frnt_data_orgend
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0x1C6D04 _frnt_sdata_obj
|
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0x1C6D04 _frnt_sdata_objend
|
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0x1C6D04 _frnt_sdata_org
|
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0x1C6D04 _frnt_sdata_orgend
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0x1C6D04 _frnt_sbss_obj
|
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0x1C6D04 _frnt_sbss_objend
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0x1C6D04 _frnt_sbss_org
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0x1C6D04 _frnt_sbss_orgend
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0x5A0 _frnt_data_size
|
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0x1C6D08 _frnt_bss_obj
|
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0x1C6D08 _frnt_bss_org
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0x1C6D08 result.42
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|
0x58D0 _frnt_bss_size
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0xF3644 _mcard_rdata_objend
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|
0xF3644 _mcard_rdata_orgend
|
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0xF3644 _mcard_text_obj
|
|
0xF3644 _mcard_text_org
|
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0xF3644 card_start__6MCSLOT
|
|
0x644 _mcard_rdata_size
|
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0x10EB40 _mcard_text_objend
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|
0x10EB40 _mcard_text_orgend
|
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0x10EB40 _mcard_data_obj
|
|
0x10EB40 _mcard_data_org
|
|
0x10EB40 _6MCSLOT.s_init
|
|
0x1B4FC _mcard_text_size
|
|
0x10EE34 _mcard_data_objend
|
|
0x10EE34 _mcard_data_orgend
|
|
0x10EE34 _mcard_sdata_obj
|
|
0x10EE34 _mcard_sdata_objend
|
|
0x10EE34 _mcard_sdata_org
|
|
0x10EE34 _mcard_sdata_orgend
|
|
0x10EE34 _mcard_sbss_obj
|
|
0x10EE34 _mcard_sbss_objend
|
|
0x10EE34 _mcard_sbss_org
|
|
0x10EE34 _mcard_sbss_orgend
|
|
0x2F4 _mcard_data_size
|
|
0x10EE38 _mcard_bss_obj
|
|
0x10EE38 _mcard_bss_org
|
|
0x10EE38 _6MCSLOT.s_copyBlockInfo
|
|
0x450 _mcard_bss_size
|
|
0x12F5C FindSurfaceD2
|
|
0x1313C sdHeightOnPlane
|
|
0x13294 RoadInCell
|
|
0x134D4 sdGetCell
|
|
0x13728 ProcessStraightsDriver2Lump
|
|
0x1375C ProcessCurvesDriver2Lump
|
|
0x13790 ProcessJunctionsDriver2Lump
|
|
0x13834 MapHeight
|
|
0x13874 GetSurfaceIndex
|
|
0x138B0 sdGetBSP
|
|
0x13958 FindRoadInBSP
|
|
0x139E8 ColourCycle
|
|
0x13D14 InitAnimatingObjects
|
|
0x13E60 animate_object
|
|
0x1470C animate_garage_door
|
|
0x14890 InitSpooledAnimObj
|
|
0x14908 DrawAnimatingObject
|
|
0x149B8 FindSmashableObjects
|
|
0x14A10 int_garage_door
|
|
0x14A1C InitCyclingPals
|
|
0x14AC0 InitOverlays
|
|
0x14CA4 DisplayOverlays
|
|
0x14E10 DrawPercentageBar
|
|
0x1533C DrawProximityBar
|
|
0x1585C DrawDrivingGameOverlays
|
|
0x15ED8 SetFullscreenDrawing
|
|
0x15F88 InitPercentageBar
|
|
0x15FC0 EnablePercentageBar
|
|
0x15FD4 SetColourByValue
|
|
0x16100 TransparencyOn
|
|
0x1617C UpdateFlashValue
|
|
0x161EC PrintScoreTableTime
|
|
0x162E8 DrawTargetBlip
|
|
0x165E0 DrawTargetArrow
|
|
0x1687C DrawPlayerDot
|
|
0x16B50 ProcessOverlayLump
|
|
0x16C74 Long2DDistance
|
|
0x16D7C DrawOverheadMap
|
|
0x17C98 DrawFullscreenMap
|
|
0x18450 DrawCopIndicators
|
|
0x18608 DrawMultiplayerMap
|
|
0x189E8 FlashOverheadMap
|
|
0x18B08 LoadMapTile
|
|
0x18C5C draw_box
|
|
0x18DBC DrawN
|
|
0x18F80 DrawCompass
|
|
0x191FC DrawBigCompass
|
|
0x1941C CopIndicator
|
|
0x195FC DrawSightCone
|
|
0x19824 InitOverheadMap
|
|
0x19948 InitMultiplayerMap
|
|
0x199FC WorldToMultiplayerMap
|
|
0x19AC8 SetMapPos
|
|
0x19B58 WorldToOverheadMapPositions
|
|
0x19D74 SetFullscreenMapMatrix
|
|
0x19E50 WorldToFullscreenMap
|
|
0x19EE4 WorldToFullscreenMap2
|
|
0x19FAC ProcessPalletLump
|
|
0x1A0FC load_civ_palettes
|
|
0x1A104 InitPadRecording
|
|
0x1A29C SaveReplayToBuffer
|
|
0x1A800 LoadReplayFromBuffer
|
|
0x1ADB8 cjpRecord
|
|
0x1AF9C valid_region
|
|
0x1B064 cjpPlay
|
|
0x1B0F8 GetPingInfo
|
|
0x1B180 LoadAttractReplay
|
|
0x1B1E4 AllocateReplayStream
|
|
0x1B258 Get
|
|
0x1B2E8 Put
|
|
0x1B3CC RecordWaypoint
|
|
0x1B49C UnpackRNC
|
|
0x1B4F0 Unpack
|
|
0x1BAF0 InitTextureNames
|
|
0x1BAF8 TannerStuckInCar
|
|
0x1BC20 StoreGameFlags
|
|
0x1BC50 TannerCanEnterCar
|
|
0x1BD3C SetCameraVector
|
|
0x1BD64 Apply_Inv_CameraMatrix
|
|
0x1BD98 FrustrumCheck16
|
|
0x1BE54 FrustrumCheck
|
|
0x1BF4C Asm_PlotSprite
|
|
0x1C1C8 PointFaceCheck
|
|
0x1C3E8 CarCarCollision3
|
|
0x1C470 collided3d
|
|
0x1C584 bcollided2d
|
|
0x1C928 bFindCollisionPoint
|
|
0x1CC98 bFindCollisionTime
|
|
0x1CF54 ApplyDamage
|
|
0x1D118 DamageCar3D
|
|
0x1D4BC DamageCar
|
|
0x1D6F4 CarBuildingCollision
|
|
0x1E450 HandleThrownBombs
|
|
0x1E878 DrawThrownBombs
|
|
0x1EA68 BombThePlayerToHellAndBack
|
|
0x1ECC0 BombCollisionCheck
|
|
0x1ED80 ExplosionCollisionCheck
|
|
0x1F55C AddFlash
|
|
0x1F5D8 InitThrownBombs
|
|
0x1F65C InitCamera
|
|
0x1FA88 ModifyCamera
|
|
0x1FC80 CameraCollisionCheck
|
|
0x200A4 PlaceCameraFollowCar
|
|
0x20574 PlaceCameraInCar
|
|
0x2096C PlaceCameraAtLocation
|
|
0x20A78 TurnHead
|
|
0x20B70 PointAtTarget
|
|
0x20C28 OK_To_Zoom
|
|
0x20CD8 SetBasePos
|
|
0x20CFC plotNewCarModel
|
|
0x20F08 plotCarPolyGT3
|
|
0x21120 DrawCar
|
|
0x21B60 DrawCarWheels
|
|
0x221E8 DrawWheelObject
|
|
0x224C0 ComputeCarLightingLevels
|
|
0x228C8 buildNewCars
|
|
0x229C8 buildNewCarFromModel
|
|
0x23130 MangleWheelModels
|
|
0x233F8 GetCarPalIndex
|
|
0x23444 DrawCarObject
|
|
0x23544 PlayerCarFX
|
|
0x23660 setupLightingMatrices
|
|
0x237B8 restoreLightingMatrices
|
|
0x23820 plotCarPolyB3
|
|
0x2392C plotCarPolyFT3
|
|
0x23A88 plotCarPolyGT3nolight
|
|
0x23C14 GetFirstPackedCop
|
|
0x23E28 ClearCopUsage
|
|
0x23E50 InitCar
|
|
0x24090 GetNextRoadInfo
|
|
0x269CC InitNodeList
|
|
0x26D14 GetNodePos
|
|
0x26F88 CheckChangeLanes
|
|
0x27598 CreateNewNode
|
|
0x28140 InitCivState
|
|
0x28350 PingOutAllSpecialCivCars
|
|
0x28474 PingOutAllCivCarsAndCopCars
|
|
0x285BC CheckPingOut
|
|
0x28748 CreateCivCarWotDrivesABitThenStops
|
|
0x289C8 CreateStationaryCivCar
|
|
0x28E1C PingInCivCar
|
|
0x2A52C AttemptUnPark
|
|
0x2A664 CivAccelTrafficRules
|
|
0x2AC10 SetUpCivCollFlags
|
|
0x2B2D4 CivAccel
|
|
0x2B5A4 CivSteerAngle
|
|
0x2B94C CivFindStation
|
|
0x2BB54 CivFindPointOnPath
|
|
0x2BD5C CreateRoadblock
|
|
0x2CE0C InitCivCars
|
|
0x2CE78 CivControl
|
|
0x2CF80 TrafficLightCycle
|
|
0x2CFE8 PingOutCar
|
|
0x2D0EC CivCarFX
|
|
0x2D184 FindClosestCar
|
|
0x2D288 SetUpTrafficLightPhase
|
|
0x2D2B4 NotTravellingAlongCurve
|
|
0x2D300 decomp_asm
|
|
0x2D36C BuildWorldMatrix
|
|
0x2D460 Calc_Object_MatrixYZX
|
|
0x2D4D8 _RotMatrixX
|
|
0x2D504 _RotMatrixY
|
|
0x2D530 _RotMatrixZ
|
|
0x2D55C RotMatrixXYZ
|
|
0x2D584 _MatrixRotate
|
|
0x2D5C4 InvertMatrix
|
|
0x2D630 ScaleCamera
|
|
0x2D6E0 Getlong
|
|
0x2D710 RandomInit
|
|
0x2D78C Random2
|
|
0x2D7F4 WibbleDownTheRoad
|
|
0x2DA04 InitCops
|
|
0x2DB40 ControlCops
|
|
0x2DF64 CopControl1
|
|
0x2ED40 ControlCopDetection
|
|
0x2F434 ControlNumberOfCops
|
|
0x2F674 CopControl
|
|
0x2F6E8 InitCopState
|
|
0x2F764 PassiveCopTasks
|
|
0x2F860 InitCopData
|
|
0x2F8AC UpdateCopSightData
|
|
0x2F944 FindCost
|
|
0x2F9FC AddReverseLight
|
|
0x2FB54 AddIndicatorLight
|
|
0x2FE4C AddBrakeLight
|
|
0x301B0 AddCopCarLight
|
|
0x305AC AddNightLights
|
|
0x30E04 AddSmokingEngine
|
|
0x31014 AddFlamingEngine
|
|
0x311C8 LoadCosmetics
|
|
0x31218 ProcessCosmeticsLump
|
|
0x313C8 SetupSpecCosmetics
|
|
0x31400 DrawInGameCutscene
|
|
0x31550 TriggerChase
|
|
0x31754 ReleaseInGameCutscene
|
|
0x31A88 TriggerInGameCutsceneSystem
|
|
0x31F44 SetNullPlayer
|
|
0x31FC8 SetNullPlayerDontKill
|
|
0x32048 DestroyPlayer
|
|
0x32180 LoadCutsceneToReplayBuffer
|
|
0x324A4 LoadCutsceneToBuffer
|
|
0x32628 InitInGameCutsceneVariables
|
|
0x32694 HandleInGameCutscene
|
|
0x327A8 TriggerInGameCutscene
|
|
0x328A4 CalcInGameCutsceneSize
|
|
0x32930 PreLoadInGameCutscene
|
|
0x32950 CutsceneCameraChange
|
|
0x32A1C LoadInGameCutscene
|
|
0x32A9C FindNextCutChange
|
|
0x32B00 LoadCutsceneInformation
|
|
0x32BBC FreeCutsceneBuffer
|
|
0x32C28 IsCutsceneResident
|
|
0x32C70 ShowCutsceneError
|
|
0x32C78 PlacePoolForCar
|
|
0x335DC AddLeaf
|
|
0x33814 InitDebrisNames
|
|
0x33C04 InitDebris
|
|
0x34010 AddGroundDebris
|
|
0x341A0 DrawSmashable_sprites
|
|
0x3448C AddSmallStreetLight
|
|
0x348C0 AddLightEffect
|
|
0x34CD4 PreLampStreak
|
|
0x34D84 damage_lamp
|
|
0x34E14 damage_object
|
|
0x34FCC AddTrafficLight
|
|
0x35334 ShowCarlight
|
|
0x355C4 ShowLight1
|
|
0x357B8 ShowLight
|
|
0x36494 ShowGroundLight
|
|
0x366F0 RoundShadow
|
|
0x36940 ShowFlare
|
|
0x36BD4 DisplayWater
|
|
0x36E80 DisplaySpark
|
|
0x371C0 GetSmokeDrift
|
|
0x372B8 Setup_Debris
|
|
0x374DC Setup_Smoke
|
|
0x379B8 Setup_Sparks
|
|
0x37B7C DisplayDebris
|
|
0x38070 HandleDebris
|
|
0x387E4 DisplaySmoke
|
|
0x38D1C add_haze
|
|
0x38E70 DrawRainDrops
|
|
0x39204 AddRainDrops
|
|
0x394D0 DisplaySplashes
|
|
0x39828 DisplayLightReflections
|
|
0x39ABC AllocateDebris
|
|
0x39AF8 AllocateLeaf
|
|
0x39B34 AllocateSmoke
|
|
0x39B70 find_lamp_streak
|
|
0x39BE0 DoLightning
|
|
0x39CD0 FindCarLightFade
|
|
0x39CF8 InitFXPos
|
|
0x39DD0 ReleaseDebris
|
|
0x39DF4 ReleaseLeaf
|
|
0x39E18 ReleaseRainDrop
|
|
0x39E3C ReleaseSmoke
|
|
0x39E60 SetupRain
|
|
0x39EBC SwirlLeaves
|
|
0x3A010 GetDebrisColour
|
|
0x3A068 DoWeather
|
|
0x3A124 InitThunder
|
|
0x3A188 RequestThunder
|
|
0x3A1AC DoThunder
|
|
0x3A29C MoveSmashable_object
|
|
0x3A33C AllocateRainDrop
|
|
0x3A378 DentCar
|
|
0x3A74C CreateDentableCar
|
|
0x3A8DC InitHubcap
|
|
0x3A960 LoseHubcap
|
|
0x3ABB4 MoveHubcap
|
|
0x3AEC8 ProcessDentLump
|
|
0x3B228 InitialiseDenting
|
|
0x3B258 LoadDenting
|
|
0x3B2A8 SetupSpecDenting
|
|
0x3B34C EditCamera
|
|
0x3B5B0 RecordCamera
|
|
0x3B7FC CheckCameraChange
|
|
0x3B930 IsMovingCamera
|
|
0x3BC10 CameraBar
|
|
0x3C218 ShowIcons
|
|
0x3C624 ShowReplayMenu
|
|
0x3C810 ControlReplay
|
|
0x3DEC8 DoAutoDirect
|
|
0x3E390 SelectCameraCar
|
|
0x3E5A4 InvalidCamera
|
|
0x3E804 InitDirectorVariables
|
|
0x3E870 DeleteCurrentCamera
|
|
0x3E904 setCamera
|
|
0x3E9B4 FindNextChange
|
|
0x3EA20 FindFreeCamera
|
|
0x3EA60 deleteCamera
|
|
0x3EAA8 DeleteAllCameras
|
|
0x3EB0C ShowReplayOptions
|
|
0x3EB58 NoMoreCamerasErrorMessage
|
|
0x3EBD4 FirstCamera
|
|
0x3EC04 dist
|
|
0x3EC74 SetPlaybackCamera
|
|
0x3ED2C SetCameraReturnedFromCutscene
|
|
0x3EDE4 addSubdivSpriteShadow
|
|
0x3EFCC DrawSprites
|
|
0x3F658 GetNextPackedCop
|
|
0x3F718 DrawMapPSX
|
|
0x40280 SetupPlaneColours
|
|
0x40470 SetupDrawMapPSX
|
|
0x4059C InitFrustrumMatrix
|
|
0x40670 ProcessMapLump
|
|
0x40840 DrawAllTheCars
|
|
0x40AF8 PlotBuildingModelSubdivNxN
|
|
0x4125C DrawAllBuildings
|
|
0x414A4 RenderModel
|
|
0x4164C normalIndex
|
|
0x4180C SetFrustrumMatrix
|
|
0x41844 Set_Inv_CameraMatrix
|
|
0x4187C CalcObjectRotationMatrices
|
|
0x41924 PlotMDL_less_than_128
|
|
0x41950 UnpackCellObject
|
|
0x41A10 Apply_InvCameraMatrixAndSetMatrix
|
|
0x41AB8 Apply_InvCameraMatrixSetTrans
|
|
0x41B78 Tile1x1
|
|
0x41DE4 DrawTILES
|
|
0x42118 makeMesh
|
|
0x426B8 drawMesh
|
|
0x42B54 SubdivNxM
|
|
0x42F9C ProcessSubDivisionLump
|
|
0x42FA8 TileNxN
|
|
0x430F8 ProcessLowDetailTable
|
|
0x43174 InitDrivingGames
|
|
0x432D4 HandleDrivingGames
|
|
0x43944 DrawDrivingGames
|
|
0x43A64 CarConeCollision
|
|
0x43B50 SetSmashedCone
|
|
0x43D48 MoveSmashedCones
|
|
0x43E54 DrawSmashedCone
|
|
0x43F9C GetConePos
|
|
0x4409C DrawCone
|
|
0x441D0 DrawSmashedCones
|
|
0x442AC FadeInHiresScreen
|
|
0x4465C FadeOutHiresScreen
|
|
0x44934 SetPleaseWait
|
|
0x44AA8 CheckForCorrectDisc
|
|
0x44D48 ShowHiresScreens
|
|
0x44E08 SetupDefDispEnv
|
|
0x44EA8 SetupDefDrawEnv
|
|
0x44EF0 Env_MakeColourAddTable
|
|
0x44F70 Init_Reflection_Mapping
|
|
0x44FC8 AddEnvSounds
|
|
0x45B20 GetVisValue
|
|
0x45CD0 VisibilityLists
|
|
0x46154 InitTrain
|
|
0x462C0 SetUpEvents
|
|
0x475A0 SetCamera
|
|
0x47A44 StepFromToEvent
|
|
0x47C3C StepPathEvent
|
|
0x48374 StepHelicopter
|
|
0x48AC8 StepEvents
|
|
0x493CC DrawFerrisWheel
|
|
0x496EC DrawRotor
|
|
0x49CA0 DrawEvents
|
|
0x4A6F0 EventSurface
|
|
0x4AAE0 TriggerEvent
|
|
0x4B304 SpecialCamera
|
|
0x4B664 DetonatorTimer
|
|
0x4BB18 MultiCarEvent
|
|
0x4BC3C InitEvents
|
|
0x4BCB8 EventCollisions
|
|
0x4BD94 OffsetTarget
|
|
0x4BDD4 MakeEventTrackable
|
|
0x4BE08 OnBoat
|
|
0x4BE8C BoatOffset
|
|
0x4BEC4 SetElTrainRotation
|
|
0x4BF20 InitDoor
|
|
0x4BFBC InitEventCamera
|
|
0x4C07C ResetEventCamera
|
|
0x4C10C NextNode
|
|
0x4C1C0 GetBridgeRotation
|
|
0x4C270 TriggerDoor
|
|
0x4C2E8 ScreenShake
|
|
0x4C398 NoteFelony
|
|
0x4C91C AdjustFelony
|
|
0x4CC90 CheckPlayerMiscFelonies
|
|
0x4D2E8 InitFelonySystem
|
|
0x4D320 CarHitByPlayer
|
|
0x4D3CC InitFelonyDelayArray
|
|
0x4D408 InitFelonyData
|
|
0x4D488 GetCarHeading
|
|
0x4D498 GetCarDirectionOfTravel
|
|
0x4D4E0 ReInitSystem
|
|
0x4D580 PlayFMV
|
|
0x4D638 PlayRender
|
|
0x4D6F8 ResidentModelsBodge
|
|
0x4D7EC LoadLevelSFX
|
|
0x4DE98 StartGameSounds
|
|
0x4E1F0 GetEngineRevs
|
|
0x4E350 ControlCarRevs
|
|
0x4E5C8 ControlSpeech
|
|
0x4E778 InitDopplerSFX
|
|
0x4E7F8 DoDopplerSFX
|
|
0x4F508 DoPoliceLoudhailer
|
|
0x4F6D0 CollisionSound
|
|
0x4F9EC ExplosionSound
|
|
0x4FBFC JerichoSpeak
|
|
0x4FCF8 SoundTasks
|
|
0x5014C InitMusic
|
|
0x502E4 Tunnels
|
|
0x50468 AddTunnels
|
|
0x50C70 AddEnvSnd
|
|
0x50E70 IdentifyZone
|
|
0x51524 CalcEffPos
|
|
0x51838 CalcEffPos2
|
|
0x51F74 UpdateEnvSnd
|
|
0x521D0 SetEnvSndVol
|
|
0x521F8 CopSay
|
|
0x522F4 PlaySpeech
|
|
0x52354 CarHasSiren
|
|
0x523F0 InitEnvSnd
|
|
0x524A4 InitTunnels
|
|
0x524C8 LoadBankFromLump
|
|
0x52578 SpecialVehicleKludge
|
|
0x525A8 MapCarIndexToBank
|
|
0x52660 DoSpeech
|
|
0x526BC InitSpeechQueue
|
|
0x526FC BodSay
|
|
0x52738 MissionSay
|
|
0x52774 jsqrt
|
|
0x52828 FunkUpDaBGMTunez
|
|
0x528B0 AddTunnel
|
|
0x5296C SetEnvSndPos
|
|
0x529B0 InitLeadHorn
|
|
0x529BC LeadHorn
|
|
0x52A90 GameStart
|
|
0x52F00 ReInitFrontend
|
|
0x53050 RunMissionLadder
|
|
0x53320 LaunchGame
|
|
0x53640 GetRandomChase
|
|
0x53718 StartRender
|
|
0x53740 FindPrevMissionFromLadderPos
|
|
0x537A8 FindMissionLadderPos
|
|
0x53884 InitCarPhysics
|
|
0x53A50 TempBuildHandlingMatrix
|
|
0x53B70 UpdateCarPoints
|
|
0x53C68 GlobalTimeStep
|
|
0x55254 SetShadowPoints
|
|
0x55434 LongQuaternion2Matrix
|
|
0x55558 initOBox
|
|
0x55748 CheckCarToCarCollisions
|
|
0x55B04 ProcessCarPad
|
|
0x56314 TerminateSkidding
|
|
0x563B8 CheckCarEffects
|
|
0x56940 jump_debris
|
|
0x56A74 StepCarPhysics
|
|
0x56AD4 InitialiseCarHandling
|
|
0x56ADC nose_down
|
|
0x56B4C RebuildCarMatrix
|
|
0x56C8C FixCarCos
|
|
0x56D20 InitSkidding
|
|
0x56D54 GetPlayerId
|
|
0x56DBC AddExplosion
|
|
0x56EAC HandleExplosion
|
|
0x57028 initExplosion
|
|
0x57310 DrawExplosion
|
|
0x57B74 InitExObjects
|
|
0x57BB8 DrawAllExplosions
|
|
0x57C58 SaveConfigData
|
|
0x57E58 LoadConfigData
|
|
0x5803C CalcReplayDataSize
|
|
0x5805C SaveReplayData
|
|
0x5807C LoadReplayData
|
|
0x5809C CalcGameDataSize
|
|
0x580A4 SaveGameData
|
|
0x58134 LoadGameData
|
|
0x581CC CalcConfigDataSize
|
|
0x581D4 ShowLoading
|
|
0x58314 FadeGameScreen
|
|
0x5845C ShowLoadingScreen
|
|
0x587FC SetupFadePolys
|
|
0x5888C DrawFadePoly
|
|
0x58A18 SetupScreenFade
|
|
0x58A38 CloseShutters
|
|
0x58B70 DisplayMissionTitle
|
|
0x58C70 ProcessLumps
|
|
0x590B8 LoadGameLevel
|
|
0x592A0 InitModelNames
|
|
0x59398 GameInit
|
|
0x59AAC StepSim
|
|
0x5A944 GameLoop
|
|
0x5AB90 StepGame
|
|
0x5B3EC main
|
|
0x5B5B4 UpdatePlayerInformation
|
|
0x5B8F0 RenderGame2
|
|
0x5BD4C InitGameVariables
|
|
0x5BFDC DealWithHorn
|
|
0x5C1D4 Havana3DOcclusion
|
|
0x5C4C0 DrawGame
|
|
0x5C5DC EndGame
|
|
0x5C5F8 EnablePause
|
|
0x5C638 CheckForPause
|
|
0x5C6D0 FadeScreen
|
|
0x5C748 RenderGame
|
|
0x5C884 ReplayLog_Fnarr_He_Said_Log
|
|
0x5C88C CheckUnpackNewRegions
|
|
0x5CC68 ControlMap
|
|
0x5CDE8 InitMap
|
|
0x5D010 PVSDecode
|
|
0x5D28C GetPVSRegionCell2
|
|
0x5D3D4 InitCellData
|
|
0x5D474 FindModelPtrWithName
|
|
0x5D52C FindModelIdxWithName
|
|
0x5D5C8 PositionVisible
|
|
0x5D684 newPositionVisible
|
|
0x5D72C ProcessRoadsLump
|
|
0x5D734 ProcessJunctionsLump
|
|
0x5D73C ProcessRoadBoundsLump
|
|
0x5D744 ProcessJuncBoundsLump
|
|
0x5D74C GetVisSetAtPosition
|
|
0x5D824 NewProcessRoadMapLump
|
|
0x5D87C GetMissionSound
|
|
0x5D9B8 DoCutsceneSound
|
|
0x5DD78 InitializeMissionSound
|
|
0x5E088 DoMissionSound
|
|
0x5EE68 SilenceThisCar
|
|
0x5F194 RequestXA
|
|
0x5F21C HandleRequestedXA
|
|
0x5F28C InitializeCutsceneSound
|
|
0x5F2C4 SetMSoundVar
|
|
0x5F2FC AdjustPlayerCarVolume
|
|
0x5F364 DrawMission
|
|
0x5F5D4 DrawWorldTarget
|
|
0x5F8CC DrawMultiplayerTarget
|
|
0x5FAF0 DrawTimer
|
|
0x5FBE4 DisplayPlayerPosition
|
|
0x5FC2C DrawMessage
|
|
0x5FCA4 DrawWorldTargets
|
|
0x5FCF4 DrawOverheadTargets
|
|
0x5FD44 DrawFullscreenTargets
|
|
0x5FD94 DrawMultiplayerTargets
|
|
0x5FDE4 DrawOverheadTarget
|
|
0x5FEFC DrawFullscreenTarget
|
|
0x60014 StorePlayerPosition
|
|
0x602B0 RestorePlayerPosition
|
|
0x60418 StoreCarPosition
|
|
0x6054C RestoreCarPosition
|
|
0x607A8 StoreEndData
|
|
0x6084C RestoreStartData
|
|
0x608B4 InitialiseMissionDefaults
|
|
0x60ADC LoadMission
|
|
0x612DC HandleMission
|
|
0x6150C HandleTimer
|
|
0x616EC RegisterChaseHit
|
|
0x617EC Swap2Cars
|
|
0x61CC4 HandleMissionThreads
|
|
0x61EA4 MRCommand
|
|
0x624D8 MRProcessTarget
|
|
0x63790 MRCreateCar
|
|
0x63A08 PreProcessTargets
|
|
0x63BE0 HandleGameOver
|
|
0x63FEC SetMissionComplete
|
|
0x64210 ActivateNextFlag
|
|
0x642D0 PauseMissionTimer
|
|
0x64310 SetMissionMessage
|
|
0x643B0 SetPlayerMessage
|
|
0x6442C TargetComplete
|
|
0x64470 TargetActive
|
|
0x644B4 SetConfusedCar
|
|
0x64500 MROperator
|
|
0x64614 MRFunction
|
|
0x6467C MRInitialiseThread
|
|
0x64698 MRStartThread
|
|
0x646F8 MRStopThread
|
|
0x64704 MRCommitThreadGenocide
|
|
0x64748 MRJump
|
|
0x64794 MRPush
|
|
0x647AC MRPop
|
|
0x647C8 MRGetParam
|
|
0x64834 MRGetVariable
|
|
0x64918 MRSetVariable
|
|
0x64A4C MRRequestCar
|
|
0x64A8C MRHandleCarRequests
|
|
0x64AB8 MRCancelCarRequest
|
|
0x64ADC Handle321Go
|
|
0x64B38 CompleteAllActiveTargets
|
|
0x64BA0 SetMissionFailed
|
|
0x64C40 SetMissionOver
|
|
0x64C8C CalcLapTime
|
|
0x64CC8 SetCarToBeStolen
|
|
0x64D38 MakePhantomCarEqualPlayerCar
|
|
0x64D64 ProcessMDSLump
|
|
0x64ED4 ProcessCarModelLump
|
|
0x6519C GetCarModel
|
|
0x65274 DrawBodySprite
|
|
0x659B4 StoreVertexLists
|
|
0x65B40 SetupTannerSkeleton
|
|
0x65D40 newShowTanner
|
|
0x666B0 newRotateBones
|
|
0x67020 GetModelVertPtr
|
|
0x67134 DrawCiv
|
|
0x67938 DrawTanner
|
|
0x67DAC DrawCharacter
|
|
0x68254 InitTannerShadow
|
|
0x683C0 TannerShadow
|
|
0x68B94 DoCivHead
|
|
0x694A0 DrawObject
|
|
0x698DC wjmDraw3
|
|
0x69AA0 ProcessMotionLump
|
|
0x69B20 SetupPedMotionData
|
|
0x69B40 SetSkelModelPointers
|
|
0x69BD4 SetupPedestrian
|
|
0x69C0C CellEmpty
|
|
0x69E84 RaySlabsIntersection
|
|
0x6A01C lineClear
|
|
0x6A500 CollisionCopList
|
|
0x6A6B4 CheckScenaryCollisions
|
|
0x6AE24 QuickBuildingCollisionCheck
|
|
0x6B288 DoScenaryCollisions
|
|
0x6B354 GlobalPositionToCellNumber
|
|
0x6B44C CellAtPositionEmpty
|
|
0x6B498 SetCopListCell
|
|
0x6B4C4 BuildCollisionCopList
|
|
0x6B4E8 InitControllers
|
|
0x6B610 ReadControllers
|
|
0x6B758 MapPad
|
|
0x6B948 HandleDualShock
|
|
0x6BC2C HandlePadVibration
|
|
0x6BE60 CloseControllers
|
|
0x6BEA0 SetPadVibration
|
|
0x6BF1C StopPadVibration
|
|
0x6BF54 StopDualShockMotors
|
|
0x6BF5C SetDuplicatePadData
|
|
0x6BF8C ClearPad
|
|
0x6BFB8 ShowPauseMenu
|
|
0x6C314 InitaliseMenu
|
|
0x6C720 SetupMenu
|
|
0x6C85C DrawVisibleMenus
|
|
0x6CC50 ControlMenu
|
|
0x6D0AC EnterScoreName
|
|
0x6D38C CreateScoreNames
|
|
0x6D6FC DrawHighScoreMenu
|
|
0x6DA18 SaveReplay
|
|
0x6DA3C SaveGame
|
|
0x6DA60 EnterName
|
|
0x6DA80 MaxMenuStringLength
|
|
0x6DB38 PauseMap
|
|
0x6DB9C SfxVolume
|
|
0x6DC6C MusicVolume
|
|
0x6DD3C DrawPauseMenus
|
|
0x6DD9C IHaveThePower
|
|
0x6DFBC ProcessTannerPad
|
|
0x6E470 InitTanner
|
|
0x6E62C InitPedestrians
|
|
0x6E72C ActivatePlayerPedestrian
|
|
0x6ECF0 PlaceRoadBlockCops
|
|
0x6F074 CreatePedAtLocation
|
|
0x6F1D4 ControlPedestrians
|
|
0x6F344 PedDoNothing
|
|
0x6F614 PedUserRunner
|
|
0x6F874 SetupGetOutCar
|
|
0x6FAA4 SetupGetInCar
|
|
0x6FD70 TannerCameraHandler
|
|
0x6FFB0 TannerSitDown
|
|
0x70138 AnimatePed
|
|
0x704E4 PingInPedestrians
|
|
0x708E0 FindPointOfCollision
|
|
0x70B04 TannerCarCollisionCheck
|
|
0x710BC SetupCivJump
|
|
0x7138C CivPedWalk
|
|
0x71664 CorrectPathPosition
|
|
0x71670 CalcPedestrianDirection
|
|
0x71814 FindTannerASeat
|
|
0x71930 add_seated
|
|
0x71AC4 set_coll_box
|
|
0x71BE4 BuildCarCollisionBox
|
|
0x71E74 CalculatePedestrianInterest
|
|
0x71FBC DestroyPedestrians
|
|
0x7201C DestroyPedestrian
|
|
0x72114 CreatePedestrian
|
|
0x72184 HandlePedestrians
|
|
0x721D4 DeActivatePlayerPedestrian
|
|
0x722F8 DrawAllPedestrians
|
|
0x72498 TannerActionHappening
|
|
0x724E0 SetTannerPosition
|
|
0x72568 SetPedestrianTurn
|
|
0x725EC PedSurfaceType
|
|
0x72620 IsPavement
|
|
0x726AC FindSeated
|
|
0x727A0 CheckForCar
|
|
0x728A4 PedestrianActionInit_WalkToTarget
|
|
0x72930 SetupTannerSitDown
|
|
0x7296C SetupPressButton
|
|
0x729AC PedUserWalker
|
|
0x72A78 PedCarryOutAnimation
|
|
0x72BC4 PedGetInCar
|
|
0x72C54 PedGetOutCar
|
|
0x72CF8 PedPressButton
|
|
0x72D48 CivPedDoNothing
|
|
0x72D50 CivPedSit
|
|
0x72D58 CivPedJump
|
|
0x72E08 CopStand
|
|
0x72E64 CivGetIn
|
|
0x72F4C TannerCollision
|
|
0x73038 DestroyCivPedestrians
|
|
0x730A0 SetupDoNowt
|
|
0x730E4 SetupWalker
|
|
0x73120 SetupRunner
|
|
0x73164 SetupBack
|
|
0x731A4 SetupCivPedRouteData
|
|
0x73260 PingOutPed
|
|
0x732D8 SetupCivPedWalk
|
|
0x73328 CheckForPlayerCar
|
|
0x73390 ProcessChairLump
|
|
0x7339C ChangeCarPlayerToPed
|
|
0x73574 ChangePedPlayerToCar
|
|
0x73900 UpdatePlayers
|
|
0x73A40 InitPlayer
|
|
0x73C74 RequestSlightPauseBeforeCarSoundStarts
|
|
0x73CBC HaveCarSoundStraightAway
|
|
0x73CF4 MakeTheCarShutUp
|
|
0x73D30 LoadFont
|
|
0x73F08 PrintString
|
|
0x741A8 PrintDigit
|
|
0x743CC PrintStringBoxed
|
|
0x74644 PrintScaledString
|
|
0x748C0 DrawButton
|
|
0x74A78 SetTextColour
|
|
0x74A8C StringWidth
|
|
0x74B18 OutputString
|
|
0x74BF4 PrintStringRightAligned
|
|
0x74C40 PrintStringCentred
|
|
0x74C90 StoreClut2
|
|
0x74CCC SetCLUT16Flags
|
|
0x74D9C PrintStringFeature
|
|
0x74DBC GetNextWord
|
|
0x74DFC SetFontTPage
|
|
0x74EBC InitButtonTextures
|
|
0x74F1C ROADS_GetRouteData
|
|
0x74F28 InitialiseScoreTables
|
|
0x750A4 OnScoreTable
|
|
0x75260 AddScoreToTable
|
|
0x752D4 CheckGetawayPlacing
|
|
0x75324 CheckTrailblazerPlacing
|
|
0x753A0 CheckCheckpointPlacing
|
|
0x753F0 CheckSurvivalPlacing
|
|
0x75440 ResetTable
|
|
0x75470 GetTyreTrackPositions
|
|
0x755A8 AddTyreTrack
|
|
0x75A48 DrawTyreTracks
|
|
0x75F9C InitShadow
|
|
0x76170 SubdivShadow
|
|
0x76734 PlaceShadowForCar
|
|
0x76AA8 clipAgainstZ
|
|
0x76D3C clippedPoly
|
|
0x771A0 sQuad
|
|
0x7758C InitTyreTracks
|
|
0x775C0 SetTyreTrackOldPositions
|
|
0x77630 LoadSky
|
|
0x779C4 DrawSkyDome
|
|
0x77AF4 DrawLensFlare
|
|
0x78124 DisplaySun
|
|
0x785AC DisplayMoon
|
|
0x78818 TunnelSkyFade
|
|
0x789CC calc_sky_brightness
|
|
0x78B80 PlotSkyPoly
|
|
0x78F2C PlotHorizonMDL
|
|
0x7914C InitSound
|
|
0x7923C ClearChannelFields
|
|
0x792B8 ResetSound
|
|
0x79398 CompleteSoundSetup
|
|
0x7956C SetChannelPitch
|
|
0x7962C ComputeDoppler
|
|
0x7979C PauseXM
|
|
0x797FC PauseSFX
|
|
0x799C0 UnPauseXM
|
|
0x79A18 UnPauseSFX
|
|
0x79BA0 SoundHandler
|
|
0x79C34 LoadSoundBankDynamic
|
|
0x79E6C GetFreeChannel
|
|
0x79FA0 UpdateVolumeAttributesS
|
|
0x7A3C8 CalculateVolume
|
|
0x7A59C FESound
|
|
0x7A728 SetReverbState
|
|
0x7A76C SetReverbInGameState
|
|
0x7A7C4 SetReverbChannelState
|
|
0x7A818 SetMasterVolume
|
|
0x7A860 StartSound
|
|
0x7A8FC Start3DSoundVolPitch
|
|
0x7A9FC Start3DTrackingSound
|
|
0x7AAE0 SetChannelVolume
|
|
0x7ABA4 AllocateReverb
|
|
0x7AC10 SetPlayerOwnsChannel
|
|
0x7AC34 SetChannelPosition3
|
|
0x7AD40 PauseSound
|
|
0x7AD78 UnPauseSound
|
|
0x7ADA8 StopChannel
|
|
0x7AE5C StopAllChannels
|
|
0x7AE9C LockChannel
|
|
0x7AECC UnlockChannel
|
|
0x7AEF8 LoadSoundBank
|
|
0x7AFEC FreeXM
|
|
0x7B038 StartXM
|
|
0x7B0B8 StopXM
|
|
0x7B0DC SetXMVolume
|
|
0x7B12C UpdateVolumeAttributesM
|
|
0x7B1E0 VsyncProc
|
|
0x7B22C UpdateXMSamples
|
|
0x7B290 test_changemode
|
|
0x7B42C check_regions_present
|
|
0x7B72C UpdateSpool
|
|
0x7B8F4 SendTPage
|
|
0x7BB7C LoadInAreaTSets
|
|
0x7BDEC SendSBK
|
|
0x7BF24 init_spooled_models
|
|
0x7C0F4 CheckLoadAreaData
|
|
0x7C2F4 LoadRegionData
|
|
0x7C4CC ProcessSpoolInfoLump
|
|
0x7C628 unpack_cellpointers
|
|
0x7C7B4 SpecClutsSpooled
|
|
0x7CA20 CleanModelSpooled
|
|
0x7CB64 DamagedModelSpooled
|
|
0x7CC8C LowModelSpooled
|
|
0x7CDCC CleanSpooled
|
|
0x7CF74 Tada
|
|
0x7D1AC SpecialStartNextBlock
|
|
0x7D548 CheckSpecialSpool
|
|
0x7D740 InitSpecSpool
|
|
0x7D9E0 Unpack_CellPtrs
|
|
0x7DA34 GotRegion
|
|
0x7DAC8 data_cb_misc
|
|
0x7DBA0 ready_cb_misc
|
|
0x7DC34 data_cb_soundbank
|
|
0x7DD0C ready_cb_soundbank
|
|
0x7DE10 data_cb_regions
|
|
0x7DEF8 ready_cb_regions
|
|
0x7DFCC data_cb_textures
|
|
0x7E0E0 ready_cb_textures
|
|
0x7E210 changemode
|
|
0x7E2B4 DrawCDicon
|
|
0x7E334 CheckValidSpoolData
|
|
0x7E3D4 RequestSpool
|
|
0x7E44C ClearRegion
|
|
0x7E4FC InitSpooling
|
|
0x7E590 SpoolSYNC
|
|
0x7E5A8 SetupModels
|
|
0x7E5E8 LoadInAreaModels
|
|
0x7E644 UnpackRegion
|
|
0x7E6D4 WaitCloseLid
|
|
0x7E740 FoundError
|
|
0x7E78C StartSpooling
|
|
0x7E828 LowSpooled
|
|
0x7E8B4 QuickSpoolSpecial
|
|
0x7E944 PrepareSecretCar
|
|
0x7E9C0 stopgame
|
|
0x7EA08 startgame
|
|
0x7EA38 LoadfileSeg
|
|
0x7ED58 SwapDrawBuffers2
|
|
0x7EE44 SetupDrawBuffers
|
|
0x7EF74 SetupDrawBufferData
|
|
0x7F180 SetCityType
|
|
0x7F3BC Loadfile
|
|
0x7F450 ClearMem
|
|
0x7F4E4 setMem8
|
|
0x7F58C setMem16
|
|
0x7F61C ResetCityType
|
|
0x7F630 FileExists
|
|
0x7F6A8 DiscSwapped
|
|
0x7F764 SwapDrawBuffers
|
|
0x7F828 InitaliseDrawEnv
|
|
0x7F8B0 Init_FileSystem
|
|
0x7F8D8 DoCDRetry
|
|
0x7F920 ReportMode
|
|
0x7F96C loadsectors
|
|
0x7F9EC EnableDisplay
|
|
0x7FA58 DisableDisplay
|
|
0x7FA78 UpdatePadData
|
|
0x7FAAC data_ready
|
|
0x7FADC sector_ready
|
|
0x7FBAC Draw3DTarget
|
|
0x7FDB0 DrawTargetArrowModel
|
|
0x80160 DrawStopZone
|
|
0x804E4 WorldToCameraPositions
|
|
0x80590 IncrementTPageNum
|
|
0x80654 Find_TexID
|
|
0x806F0 LoadPermanentTPages
|
|
0x80C18 GetTextureDetails
|
|
0x80E08 GetTextureInfoName
|
|
0x80E44 IncrementClutNum
|
|
0x80E7C LoadTPageAndCluts
|
|
0x80FA4 GetTEXINFName
|
|
0x810A0 update_slotinfo
|
|
0x810E8 ProcessTextureInfo
|
|
0x81180 ReloadIcons
|
|
0x811A8 GetTimeStamp
|
|
0x811E0 StepOneCar
|
|
0x819F4 GetFrictionScalesDriver1
|
|
0x81E88 ConvertTorqueToAngularAcceleration
|
|
0x81FB8 AddWheelForcesDriver1
|
|
0x82C38 StepCars
|
|
0x82CCC PlayXA
|
|
0x82DC8 GetXAData
|
|
0x82E14 PrepareXA
|
|
0x82ED0 UnprepareXA
|
|
0x82F28 GetMissionXAData
|
|
0x82F80 SetXAVolume
|
|
0x82FE0 StopXA
|
|
0x8302C ResumeXA
|
|
0x830E0 PauseXA
|
|
0x83158 XAPrepared
|
|
0x83164 cbready
|
|
0x83218 InitXMData
|
|
0x834B4 XM_Init
|
|
0x83994 JPlayNote
|
|
0x83BCC JPlayEffects
|
|
0x83E0C SPE
|
|
0x84218 DoEEffects
|
|
0x8458C SetPer
|
|
0x84740 DoS3MRetrig
|
|
0x84958 DoVibrato
|
|
0x84A58 DoTremolo
|
|
0x84BA4 UpdatePatternData
|
|
0x8509C ApplyEffs
|
|
0x853DC DoDolbySS
|
|
0x854B0 UpdateHardware
|
|
0x8580C ProcessEnvelope
|
|
0x859DC ProcessPanEnvelope
|
|
0x85BAC XM_Restart
|
|
0x85CA0 XM_Pause
|
|
0x85D80 XM_Exit
|
|
0x85DE0 XM_Update
|
|
0x85E30 XM_PlayStop
|
|
0x85EA0 XM_PlayStart
|
|
0x85EF4 XM_SetSongPos
|
|
0x85FE4 XM_OnceOffInit
|
|
0x8601C XM_CloseVAB
|
|
0x86070 XM_SetMasterVol
|
|
0x860C4 XM_FreeVAG
|
|
0x860E4 UpdateWithTimer
|
|
0x861E0 XM_DoFullUpdate
|
|
0x8629C XM_Quit
|
|
0x862E0 XM_GetFreeVAB
|
|
0x86320 XM_SetVAGAddress
|
|
0x86358 XM_CloseVAB2
|
|
0x863C0 XM_SetSongAddress
|
|
0x86404 XM_GetSongSize
|
|
0x8640C XM_FreeAllSongIDs
|
|
0x86418 XM_SetFileHeaderAddress
|
|
0x8644C XM_GetFileHeaderSize
|
|
0x86454 GetLogPeriod
|
|
0x864EC UpdateXMData
|
|
0x865A0 DoVol
|
|
0x865C8 DoPan
|
|
0x8661C DoVolSlide
|
|
0x866AC DoToneSlide
|
|
0x86714 DoXMPanSlide
|
|
0x867A0 Arpeggio
|
|
0x8684C SetInstr
|
|
0x86948 SetNote
|
|
0x86A28 GetLong
|
|
0x86A54 Interpolate
|
|
0x86AD4 JPGetPeriod
|
|
0x86B08 GetPeriod
|
|
0x86B58 GetFreq2
|
|
0x86BB0 CurrentKeyStat
|
|
0x86C5C StpCh
|
|
0x86C80 SetFrq
|
|
0x86CA0 SetVol
|
|
0x86CCC PlaySFX
|
|
0x86D60 ClearSPU
|
|
0x86DDC InitSPUChannel
|
|
0x86E44 SilenceXM
|
|
0x86F24 UpdateEffs
|
|
0x86FD8 IntVols
|
|
0x87008 GetFreeSongID
|
|
0x87058 JPClearSPUFlags
|
|
0x8708C CalcPlayPos
|
|
0x87144 JCalcPat
|
|
0x871B4 PACKEDCalcPlayPos
|
|
0x87290 GetEmpty
|
|
0x87358 CallMemoryCard
|
|
0x8793C libcman_SelectSound
|
|
0x87970 libcman_ConfirmSound
|
|
0x879A4 libcman_CancelSound
|
|
0x879D8 libcman_ErrorSound
|
|
0x87A0C libcman_InitControllerLibrary
|
|
0x87A5C libcman_DeInitControllerLibrary
|
|
0x87A9C libcman_ReadControllers
|
|
0x87ACC DoMemoryCard
|
|
0x87D4C LoadMemCardOverlay
|
|
0x87DD0 StorePermanentTPage
|
|
0x87E44 RestorePermanentTPage
|
|
0x87EB8 PutCorrectIcon
|
|
0x87FB8 __main
|
|
0x87FC0 __SN_ENTRY_POINT
|
|
0x87FC0 stup2
|
|
0x87FE4 stup1
|
|
0x88060 stup0
|
|
0x8807C CdInit
|
|
0x881CC CdPosToInt
|
|
0x8824C CdSearchFile
|
|
0x89120 CD_sync
|
|
0x893A0 CD_ready
|
|
0x89668 CD_cw
|
|
0x89A74 CD_flush
|
|
0x89B48 CD_initvol
|
|
0x89C38 CD_init
|
|
0x89E18 CD_datasync
|
|
0x89F80 CD_set_test_parmnum
|
|
0x8A068 CdIntToPos
|
|
0x8A178 CdReadyCallback
|
|
0x8A198 CdControl
|
|
0x8A2D4 CdControlF
|
|
0x8A408 CdControlB
|
|
0x8A558 CdGetSector
|
|
0x8A578 CD_getsector
|
|
0x8A678 CdDataCallback
|
|
0x8AC08 CdRead
|
|
0x8ADA4 CdReadSync
|
|
0x8AEA8 CdStatus
|
|
0x8AEB8 CdMode
|
|
0x8AEC8 CdLastPos
|
|
0x8AED8 CdFlush
|
|
0x8AEF8 CdReady
|
|
0x8AF18 CdSyncCallback
|
|
0x8AF38 CdGetSector2
|
|
0x8AF58 CD_getsector2
|
|
0x8B048 CdDataSync
|
|
0x8B068 CdDiskReady
|
|
0x8B1A8 CdGetDiskType
|
|
0x8B318 CdReadFile
|
|
0x8B498 rsin
|
|
0x8B4D4 sin_1
|
|
0x8B568 rcos
|
|
0x8B610 InitGeom
|
|
0x8B698 SquareRoot0
|
|
0x8B728 MulMatrix0
|
|
0x8B838 MulRotMatrix
|
|
0x8B928 ApplyRotMatrixLV
|
|
0x8BA68 ApplyMatrixSV
|
|
0x8BAC8 TransMatrix
|
|
0x8BAF8 SetRotMatrix
|
|
0x8BB28 SetTransMatrix
|
|
0x8BB48 SetGeomOffset
|
|
0x8BB68 SetGeomScreen
|
|
0x8BB78 RotTransPers
|
|
0x8BBA8 RotTrans
|
|
0x8BBD8 RotMatrix
|
|
0x8BE68 RotMatrixYXZ
|
|
0x8C0F8 RotMatrixX
|
|
0x8C298 RotMatrixY
|
|
0x8C438 RotMatrixZ
|
|
0x8C5D8 RotMatrixZYX_gte
|
|
0x8C7D8 ratan2
|
|
0x8C958 _patch_gte
|
|
0x8CA38 ResetGraph
|
|
0x8CBAC SetGraphDebug
|
|
0x8CC08 DrawSyncCallback
|
|
0x8CC68 SetDispMask
|
|
0x8CD00 DrawSync
|
|
0x8CE84 ClearImage
|
|
0x8CF14 ClearImage2
|
|
0x8CFAC LoadImage
|
|
0x8D00C StoreImage
|
|
0x8D06C MoveImage
|
|
0x8D124 ClearOTag
|
|
0x8D1EC ClearOTagR
|
|
0x8D298 DrawPrim
|
|
0x8D2F4 DrawOTag
|
|
0x8D364 PutDrawEnv
|
|
0x8D424 GetDrawEnv
|
|
0x8D458 PutDispEnv
|
|
0x8D950 GetDispEnv
|
|
0x8D984 SetDrawArea
|
|
0x8DA04 SetDrawEnv
|
|
0x8F2D4 LoadImage2
|
|
0x8F3C0 StoreImage2
|
|
0x8F4AC _GPU_ResetCallback
|
|
0x8F4FC LoadClut
|
|
0x8F56C LoadClut2
|
|
0x8F5DC SetDefDrawEnv
|
|
0x8F69C SetDefDispEnv
|
|
0x8F6DC GetTPage
|
|
0x8F71C GetClut
|
|
0x8F73C SetSemiTrans
|
|
0x8F76C SetPolyG3
|
|
0x8F78C SetPolyFT4
|
|
0x8F7AC SetPolyG4
|
|
0x8F7CC SetTile
|
|
0x8F7EC SetLineF2
|
|
0x8F80C SetLineF4
|
|
0x8F82C SetDrawTPage
|
|
0x8F85C SetDrawMove
|
|
0x8F8BC SetDrawLoad
|
|
0x8F92C Krom2Tim
|
|
0x8FE2C kanjitrans
|
|
0x9035C hankanjitrans
|
|
0x9049C InitHeap
|
|
0x904AC Exec
|
|
0x904BC FlushCache
|
|
0x904CC GPU_cw
|
|
0x904DC _bu_init
|
|
0x904EC DeliverEvent
|
|
0x904FC OpenEvent
|
|
0x9050C CloseEvent
|
|
0x9051C TestEvent
|
|
0x9052C EnableEvent
|
|
0x9053C DisableEvent
|
|
0x9054C EnterCriticalSection
|
|
0x9055C ExitCriticalSection
|
|
0x9056C SetSp
|
|
0x9057C open
|
|
0x9058C lseek
|
|
0x9059C read
|
|
0x905AC write
|
|
0x905BC close
|
|
0x905CC format
|
|
0x905DC nextfile
|
|
0x905EC erase
|
|
0x905FC Krom2RawAdd
|
|
0x9060C GetSp
|
|
0x9061C firstfile
|
|
0x908BC firstfile2
|
|
0x908CC VSync
|
|
0x90ADC ChangeClearPAD
|
|
0x90AEC ChangeClearRCnt
|
|
0x90AFC ResetCallback
|
|
0x90B2C InterruptCallback
|
|
0x90B5C DMACallback
|
|
0x90B8C VSyncCallback
|
|
0x90BC0 StopCallback
|
|
0x90BF0 CheckCallback
|
|
0x90C00 SetIntrMask
|
|
0x9114C _96_remove
|
|
0x91164 ReturnFromException
|
|
0x91174 ResetEntryInt
|
|
0x91184 HookEntryInt
|
|
0x91194 startIntrVSync
|
|
0x912B4 startIntrDMA
|
|
0x91554 SetVideoMode
|
|
0x91568 GetVideoMode
|
|
0x91584 bcopy
|
|
0x915C4 bzero
|
|
0x915F4 memcmp
|
|
0x91634 memcpy
|
|
0x91674 memmove
|
|
0x916E4 memset
|
|
0x91714 rand
|
|
0x91744 srand
|
|
0x91754 strcat
|
|
0x91804 strcmp
|
|
0x91874 strcpy
|
|
0x918C4 strlen
|
|
0x91904 strncmp
|
|
0x91984 printf
|
|
0x919C4 prnt
|
|
0x92064 memchr
|
|
0x920B4 _putchar
|
|
0x921B0 _putchar_flash
|
|
0x921EC sprintf
|
|
0x92A6C puts
|
|
0x92ACC setjmp
|
|
0x92B08 exit
|
|
0x92B18 __fixunssfsi
|
|
0x92B74 __builtin_delete
|
|
0x92B98 free
|
|
0x92BA4 SsSetSerialVol
|
|
0x92CB4 SpuInit
|
|
0x92CD4 _SpuInit
|
|
0x92DBC SpuStart
|
|
0x92E34 _spu_init
|
|
0x93274 _spu_FiDMA
|
|
0x93330 _spu_t
|
|
0x935B0 _spu_Fw
|
|
0x93634 _spu_FsetRXX
|
|
0x93678 _spu_FsetRXXa
|
|
0x9371C _spu_FsetPCR
|
|
0x937C4 _spu_Fw1ts
|
|
0x9382C _SpuDataCallback
|
|
0x9385C SpuQuit
|
|
0x938DC SpuSetMute
|
|
0x9393C SpuInitMalloc
|
|
0x9399C SpuMalloc
|
|
0x93C6C _spu_gcSPU
|
|
0x93F6C SpuFree
|
|
0x93FEC SpuFlush
|
|
0x941EC SpuSetReverb
|
|
0x942DC _SpuIsInAllocateArea_
|
|
0x9436C SpuSetReverbModeParam
|
|
0x9484C _spu_setReverbAttr
|
|
0x94D1C SpuReserveReverbWorkArea
|
|
0x94D6C SpuSetReverbDepth
|
|
0x94DEC SpuSetReverbVoice
|
|
0x94E1C _SpuSetAnyVoice
|
|
0x950DC SpuGetReverbVoice
|
|
0x9510C _SpuGetAnyVoice
|
|
0x9513C SpuClearReverbWorkArea
|
|
0x952DC WaitEvent
|
|
0x952EC SpuSetKey
|
|
0x954AC SpuGetKeyStatus
|
|
0x9553C SpuWrite
|
|
0x9559C SpuSetTransferStartAddr
|
|
0x955FC SpuSetTransferMode
|
|
0x9562C SpuIsTransferCompleted
|
|
0x956DC SpuGetAllKeysStatus
|
|
0x95768 SpuSetVoiceVolume
|
|
0x957E8 SpuSetVoicePitch
|
|
0x95858 SpuSetVoiceAR
|
|
0x958D8 SpuSetVoiceRR
|
|
0x95958 SpuSetVoiceAttr
|
|
0x95F58 _spu_note2pitch
|
|
0x96028 SpuGetVoiceVolume
|
|
0x96088 SpuGetVoicePitch
|
|
0x960A8 SpuSetCommonAttr
|
|
0x96428 PadSetAct
|
|
0x96468 PadSetActAlign
|
|
0x965D8 PadGetState
|
|
0x966A8 PadInfoMode
|
|
0x967A8 PadStartCom
|
|
0x96874 PadStopCom
|
|
0x968B8 SysEnqIntRP
|
|
0x968C8 SysDeqIntRP
|
|
0x968D8 PadInitDirect
|
|
0x96988 _padInitDirPort
|
|
0x972B8 _dirFailAuto
|
|
0x973C8 _padIsVsync
|
|
0x97430 _padIntPad
|
|
0x975C0 _padInitSioMode
|
|
0x979E4 _padSioRW
|
|
0x97C08 _padSioRW2
|
|
0x97E84 _padClrIntSio0
|
|
0x97F14 _padWaitRXready
|
|
0x97F3C _padSetCmd
|
|
0x97F4C _padSendAtLoadInfo
|
|
0x97FD0 _padRecvAtLoadInfo
|
|
0x98240 _padGetActSize
|
|
0x98278 _padLoadActInfo
|
|
0x987EC _padCmdParaMode
|
|
0x98894 _padSetRC2wait
|
|
0x988B4 _padChkRC2wait
|
|
0x99238 _card_info
|
|
0x99248 _card_load
|
|
0x99258 _card_read
|
|
0x99268 _new_card
|
|
0x99278 _card_wait
|
|
0x99288 _card_clear
|
|
0x992C8 _card_write
|
|
0x992D8 InitCARD
|
|
0x99368 StartCARD
|
|
0x993B0 StopCARD
|
|
0x993D8 ReadInitPadFlag
|
|
0x993E8 InitCARD2
|
|
0x993F8 StartCARD2
|
|
0x99408 StopCARD2
|
|
0x99418 _patch_card_info
|
|
0x994F4 _patch_card
|
|
0x99588 _patch_card2
|
|
0x995F8 _copy_memcard_patch
|
|
0x99638 _ExitCard
|
|
0x996B8 MemCardInit
|
|
0x996E8 __adddf3
|
|
0x99A68 _add_mant_d
|
|
0x99B18 __addsf3
|
|
0x99CC8 _dbl_shift
|
|
0x99D88 __divdf3
|
|
0x9A068 _comp_mant
|
|
0x9A0B8 _dbl_shift_us
|
|
0x9A178 __divsf3
|
|
0x9A2C8 __extendsfdf2
|
|
0x9A428 __fixsfsi
|
|
0x9A4D8 __floatsidf
|
|
0x9A5F8 __floatsisf
|
|
0x9A6C8 __gesf2
|
|
0x9A768 __gtsf2
|
|
0x9A808 __ltsf2
|
|
0x9A8B8 _mainasu
|
|
0x9A928 __mulsf3
|
|
0x9AA68 __negsf2
|
|
0x9AAE8 __truncdfsf2
|
|
0x9AC18 _err_math
|
|
0x9AC88 sqrt
|
|
0x9ADC8 __gtdf2
|
|
0x9AEA8 __ltdf2
|
|
0x9AF88 __muldf3
|
|
0x9B29C _mul_mant_d
|
|
0x9B394 Lev0
|
|
0x9B3BC Lev1
|
|
0x9B3D0 Lev2
|
|
0x9B4C0 Lev3
|
|
0x9B4D4 Lev_CycleObjPtrs
|
|
0x9B4E4 Num_LevCycleObjs
|
|
0x9B4F4 Lev0AnimObjects
|
|
0x9B584 Lev1AnimObjects
|
|
0x9B5D4 Lev2AnimObjects
|
|
0x9B624 Lev3AnimObjects
|
|
0x9B664 Level_AnimatingObjectPtrs
|
|
0x9B674 Level_NumAnimatedObjects
|
|
0x9B694 gMissionDoorPosition
|
|
0x9B6A4 smashable
|
|
0x9B99C felonyColour
|
|
0x9B9C0 playerDamageColour
|
|
0x9B9E4 damageColour
|
|
0x9B9FC overlaidmaps
|
|
0x9BA5C MapSegmentPos
|
|
0x9BA9C NVertex
|
|
0x9BABC north
|
|
0x9BADC big_north
|
|
0x9BAE4 player_position
|
|
0x9BAF4 palletedir
|
|
0x9BBC4 AnalogueUnpack
|
|
0x9BBD4 date_date
|
|
0x9BBD8 date_time
|
|
0x9BBDC cd_icon
|
|
0x9BE1C CameraPos
|
|
0x9BE2C camera_position
|
|
0x9BE3C face_camera_work
|
|
0x9BE5C specTpages
|
|
0x9BE8C carTpages
|
|
0x9BEAC day_vectors
|
|
0x9BECC night_vectors
|
|
0x9BEEC day_colours
|
|
0x9BF0C night_colours
|
|
0x9BF2C light_matrix
|
|
0x9BF4C colour_matrix
|
|
0x9BF6C roadblockDelayDiff
|
|
0x9BF78 speedLimits
|
|
0x9BF7C civPingTest
|
|
0x9BFA4 modelRandomList
|
|
0x9BFB4 aspect
|
|
0x9BFD4 gCopData
|
|
0x9C000 speed1
|
|
0x9C00C speed2
|
|
0x9C018 sqtbl
|
|
0x9C05C CosmeticFiles
|
|
0x9C074 PoolPrimData
|
|
0x9C084 debris_rot_table
|
|
0x9C098 debris_colour
|
|
0x9C288 debris1_vert
|
|
0x9C2AC debris2_vert
|
|
0x9C2D0 leaf_vert
|
|
0x9C2F4 litter_vert
|
|
0x9C318 debris3_vert
|
|
0x9C33C debris_data
|
|
0x9C350 grassColour
|
|
0x9C35C DentingFiles
|
|
0x9C36C replay_icons
|
|
0x9C4DC menu0
|
|
0x9C4E0 menu1
|
|
0x9C4EC menu2
|
|
0x9C4F4 menu3
|
|
0x9C4F8 menu4
|
|
0x9C4FC menu5
|
|
0x9C504 menu6
|
|
0x9C50C tunnel_dim
|
|
0x9C5DC texture_pages
|
|
0x9C6DC texture_cluts
|
|
0x9E6DC polycoords
|
|
0x9E724 gPlayerCar0ShinyFaces
|
|
0x9E770 ElTrainData
|
|
0x9E8BC VegasTrainData
|
|
0x9E8D8 VegasParkedTrains
|
|
0x9E8E4 HavanaFerryData
|
|
0x9E914 RioFerryData
|
|
0x9E92C HavanaMiniData
|
|
0x9E93C missionTrain
|
|
0x9E974 chicagoDoor
|
|
0x9E9F8 havanaFixed
|
|
0x9EA7C vegasDoor
|
|
0x9EB58 rioDoor
|
|
0x9EC60 HelicopterData
|
|
0x9EC90 LiftingBridges
|
|
0x9ED6C ChicagoCameraHack
|
|
0x9ED78 HavanaCameraHack
|
|
0x9ED9C VegasCameraHack
|
|
0x9EDDC RioCameraHack
|
|
0x9EE00 initialOccurrenceDelay
|
|
0x9EE18 initialReccurrenceDelay
|
|
0x9EE30 initialFelonyValue
|
|
0x9EE60 UpdateEnvSounds
|
|
0x9EFC4 geard
|
|
0x9F064 coptrackpos
|
|
0x9F084 MissionLadder
|
|
0x9F10C RecapFrameLength
|
|
0x9F134 feVariableSave
|
|
0x9F144 handlingType
|
|
0x9F160 src_cosmetics
|
|
0xA03D0 theBox
|
|
0xA040C Drift
|
|
0xA041C SS
|
|
0xA043C LevelFiles
|
|
0xA044C LevelPalettes
|
|
0xA046C LoadingScreenNames
|
|
0xA047C missionstarts
|
|
0xA04A8 id_map
|
|
0xA050C xa_data
|
|
0xA05A8 gameNames
|
|
0xA06A8 cheatText
|
|
0xA06BC CutSceneNames
|
|
0xA072C MissionName
|
|
0xA07C0 lRoutes
|
|
0xA07E8 motion_files
|
|
0xA0808 MotionSpeed
|
|
0xA0810 MainPed
|
|
0xA0924 Skel
|
|
0xA0F40 boneIdvals
|
|
0xA0F7C High_shake_data
|
|
0xA0F94 Med_shake_data
|
|
0xA0FA4 Low_shake_data
|
|
0xA0FB0 shake_data
|
|
0xA0FBC MainPauseItems
|
|
0xA1070 MultiplayerPauseItems
|
|
0xA10FC CutscenePauseItems
|
|
0xA1174 MissionCompleteItems
|
|
0xA1214 MissionFailedItems
|
|
0xA128C TakeARideFinishedItems
|
|
0xA1304 DrivingGameFinishedItems
|
|
0xA1390 MultiplayerFinishedItems
|
|
0xA13F4 ChaseGameFinishedItems
|
|
0xA146C YesNoRestartItems
|
|
0xA14A8 YesNoQuitItems
|
|
0xA14E4 NoPadItems
|
|
0xA14F8 NoMultiPadItems
|
|
0xA1520 InvalidPadItems
|
|
0xA1534 InvalidMultiPadItems
|
|
0xA155C PauseMenuHeader
|
|
0xA1570 MultiplayerPauseHeader
|
|
0xA1584 CutscenePauseMenuHeader
|
|
0xA1598 MissionCompleteHeader
|
|
0xA15AC MissionFailedHeader
|
|
0xA15C0 TakeARideFinishedHeader
|
|
0xA15D4 DrivingGameFinishedHeader
|
|
0xA15E8 MultiplayerFinishedHeader
|
|
0xA15FC ChaseGameFinishedHeader
|
|
0xA1610 NoPadHeader
|
|
0xA1624 NoMultiPadHeader
|
|
0xA1638 InvalidPadHeader
|
|
0xA164C InvalidMultiPadHeader
|
|
0xA1660 playerwithcontrol
|
|
0xA166C YesNoRestartHeader
|
|
0xA1680 YesNoQuitHeader
|
|
0xA1694 validchars
|
|
0xA16D8 fpPedPersonalityFunctions
|
|
0xA1710 tannerLookAngle
|
|
0xA1720 force
|
|
0xA1730 point
|
|
0xA1740 levelstartpos
|
|
0xA17C0 PolySizes
|
|
0xA18A0 fontDigit
|
|
0xA18B8 button_names
|
|
0xA18E4 dummy
|
|
0xA18F4 frustpos
|
|
0xA1904 tempmatrix
|
|
0xA1944 sky_y_offset
|
|
0xA1954 HorizonLookup
|
|
0xA1964 HorizonTextures
|
|
0xA198C sun_position
|
|
0xA19AC moon_position
|
|
0xA19CC moon_shadow_position
|
|
0xA19EC flare_info
|
|
0xA1A4C tunnelDir
|
|
0xA1A64 tunnelPos
|
|
0xA1AC4 dummylong
|
|
0xA1AD0 pvsSize
|
|
0xA1AE0 SpecialByRegion
|
|
0xA1C20 draw_mode_pal
|
|
0xA1C30 draw_mode_ntsc
|
|
0xA1C40 currentfilename
|
|
0xA1CC0 targetArrowVerts
|
|
0xA1E18 normalTargetArrowTris
|
|
0xA1E24 loseTailTargetArrowTris
|
|
0xA1E3C windowTargetArrowTris
|
|
0xA1E5C maxSpeedTargetArrowTris
|
|
0xA1E70 targetArrowModel
|
|
0xA1EA0 tpagepos
|
|
0xA1EF0 LevelTab
|
|
0xA1F88 XANames
|
|
0xA1F98 iVABID
|
|
0xA1FA8 XMSongIDs
|
|
0xA1FD8 XMSPU_SFX
|
|
0xA2008 lintab
|
|
0xA2608 logtab
|
|
0xA26D8 VibratoTable
|
|
0xA26F8 fileFormat
|
|
0xA284C slice
|
|
0xA2868 icon_0
|
|
0xA2928 icon_1
|
|
0xA29E8 icon_2
|
|
0xA2AA8 CD_cbread
|
|
0xA2AAC CD_read_dma_mode
|
|
0xA2AD0 CD_cbsync
|
|
0xA2AD4 CD_cbready
|
|
0xA2AD8 CD_debug
|
|
0xA2ADC CD_status
|
|
0xA2AE0 CD_status1
|
|
0xA2AE4 CD_nopen
|
|
0xA2AE8 CD_pos
|
|
0xA2AEC CD_mode
|
|
0xA2AED CD_com
|
|
0xA2AF0 DS_active
|
|
0xA2AF4 CD_comstr
|
|
0xA2B74 CD_intstr
|
|
0xA2ED8 rsin_tbl
|
|
0xA36F8 SQRT
|
|
0xA3878 rcossin_tbl
|
|
0xA7878 ratan_tbl
|
|
0xA80D4 GPU_printf
|
|
0xA80D8 GEnv
|
|
0xA8200 _qin
|
|
0xA8204 _qout
|
|
0xA83A8 Hcount
|
|
0xA94D8 Vcount
|
|
0xA9558 _ctype_
|
|
0xA95E8 _stacksize
|
|
0xA95EC _ramsize
|
|
0xA95F8 _spu_EVdma
|
|
0xA95FC _spu_keystat
|
|
0xA9600 _spu_trans_mode
|
|
0xA9604 _spu_rev_flag
|
|
0xA9608 _spu_rev_reserve_wa
|
|
0xA960C _spu_rev_offsetaddr
|
|
0xA9610 _spu_rev_attr
|
|
0xA9624 _spu_RQvoice
|
|
0xA9628 _spu_RQmask
|
|
0xA962C _spu_voice_centerNote
|
|
0xA965C _spu_env
|
|
0xA9660 _spu_isCalled
|
|
0xA9670 _spu_RXX
|
|
0xA9688 _spu_tsa
|
|
0xA968C _spu_transMode
|
|
0xA9690 _spu_addrMode
|
|
0xA9694 _spu_mem_mode
|
|
0xA9698 _spu_mem_mode_plus
|
|
0xA969C _spu_mem_mode_unit
|
|
0xA96A0 _spu_mem_mode_unitM
|
|
0xA96A4 _spu_inTransfer
|
|
0xA96A8 _spu_transferCallback
|
|
0xA96AC _spu_IRQCallback
|
|
0xA96D0 _spu_AllocBlockNum
|
|
0xA96D4 _spu_AllocLastNum
|
|
0xA96D8 _spu_memList
|
|
0xA96E0 _spu_zerobuf
|
|
0xA9C00 _spu_rev_startaddr
|
|
0xA9C30 _spu_rev_param
|
|
0xA9F08 _padFuncNextPort
|
|
0xA9F0C _padFuncClrInfo
|
|
0xA9F10 _padFuncGetTxd
|
|
0xA9F14 _padFuncCurrLimit
|
|
0xA9F18 _padFuncPtr2Port
|
|
0xA9F1C _padFuncPort2Info
|
|
0xA9F20 _padFuncSendAuto
|
|
0xA9F24 _padFuncChkEng
|
|
0xA9F28 _padFuncRecvAuto
|
|
0xA9F2C _padFuncClrCmdNo
|
|
0xA9F30 _padFuncIntGun
|
|
0xA9F34 _padFuncSetGunPort
|
|
0xA9F38 _padFuncGetGunPos
|
|
0xA9F3C _padInfoDir
|
|
0xA9F40 _padIntExec
|
|
0xA9F44 _padGunExec
|
|
0xA9F48 _padSioChan
|
|
0xA9F4C _padSioState
|
|
0xA9F50 _padTotalCurr
|
|
0xA9F54 _padModeMtap
|
|
0xA9F58 _padChanStart
|
|
0xA9F5C _padChanStop
|
|
0xA9F60 _padFixResult
|
|
0xA9F68 _padVsyncParam
|
|
0xA9F78 _padCalledIntPad
|
|
0xA9FE8 math_errno
|
|
0xA9FEC math_err_point
|
|
0xAA068 GuitarType
|
|
0xAA0BC gUseRotatedMap
|
|
0xAA0C0 map_x_offset
|
|
0xAA0C4 map_z_offset
|
|
0xAA0C8 x_map
|
|
0xAA0CC y_map
|
|
0xAA0D0 old_x_mod
|
|
0xAA0D4 old_y_mod
|
|
0xAA0D8 tilehnum
|
|
0xAA0DC tile_size
|
|
0xAA0E0 flashtimer
|
|
0xAA100 map_x_shift
|
|
0xAA104 map_z_shift
|
|
0xAA108 ReplaySize
|
|
0xAA10C NumReplayStreams
|
|
0xAA110 RecordingPads
|
|
0xAA114 pad_recorded
|
|
0xAA118 gOutOfTape
|
|
0xAA124 bodySelect
|
|
0xAA128 mScale
|
|
0xAA12C ThrownBombDelay
|
|
0xAA130 CurrentBomb
|
|
0xAA134 fullStrike
|
|
0xAA138 halfStrike
|
|
0xAA13C gWantFlash
|
|
0xAA140 flashval
|
|
0xAA144 gBombModel
|
|
0xAA148 gBombTargetVehicle
|
|
0xAA14C littleBoxRange
|
|
0xAA150 minBoxSize
|
|
0xAA158 camera_angle
|
|
0xAA160 current_camera_angle
|
|
0xAA164 gCameraDistance
|
|
0xAA168 gCameraMaxDistance
|
|
0xAA16C gCameraAngle
|
|
0xAA170 inGameCamera
|
|
0xAA174 jtest53
|
|
0xAA178 headtarget
|
|
0xAA17C headposition
|
|
0xAA180 trayoffset
|
|
0xAA184 gDoBonnets
|
|
0xAA188 civ_smoke_enabled
|
|
0xAA18C gCurrentResidentSlot
|
|
0xAA190 switch_detail_distance
|
|
0xAA194 myPalette
|
|
0xAA1A0 carDisplayOffset
|
|
0xAA1A8 cell_object_index
|
|
0xAA1AC useStoredPings
|
|
0xAA1B0 testNumPingedOut
|
|
0xAA1B4 checkFrames
|
|
0xAA1B8 maxSteer
|
|
0xAA1BC newAccel
|
|
0xAA1C0 roadblockDelay
|
|
0xAA1C4 cookieCount
|
|
0xAA1C8 hornchanflag
|
|
0xAA1CC horncarflag
|
|
0xAA1D4 testCrv
|
|
0xAA1D8 test23
|
|
0xAA1DC PingOutCivsOnly
|
|
0xAA1E0 CAR_PAUSE_START
|
|
0xAA1E4 testCar
|
|
0xAA1E8 makeNextNodeCtrlNode
|
|
0xAA1EC closeEncounter
|
|
0xAA1F0 sideMul
|
|
0xAA1F4 corner
|
|
0xAA1F8 sideShift
|
|
0xAA1FC carAngle
|
|
0xAA200 EVENT_CAR_SPEED
|
|
0xAA204 horizonadd
|
|
0xAA208 l1
|
|
0xAA20C l2
|
|
0xAA210 gMinimumCops
|
|
0xAA214 gPuppyDogCop
|
|
0xAA218 gBatterPlayer
|
|
0xAA21C gCopDesiredSpeedScale
|
|
0xAA220 gCopMaxPowerScale
|
|
0xAA224 pedestrianFelony
|
|
0xAA228 gCopRespawnTime
|
|
0xAA22C toggleCam
|
|
0xAA230 CutsceneReplayStart
|
|
0xAA234 CutsceneStreamIndex
|
|
0xAA238 NumCutsceneStreams
|
|
0xAA23C CutsceneCameraOffset
|
|
0xAA240 CutNextChange
|
|
0xAA244 CutLastChange
|
|
0xAA248 PreLoadedCutscene
|
|
0xAA24C gHaveInGameCutscene
|
|
0xAA250 gCSDestroyPlayer
|
|
0xAA254 CutsceneLength
|
|
0xAA258 BlackBorderHeight
|
|
0xAA25C CutsceneInReplayBuffer
|
|
0xAA260 CutsceneCamera
|
|
0xAA264 gInGameChaseActive
|
|
0xAA268 gInGameCutsceneActive
|
|
0xAA26C CutsceneFrameCnt
|
|
0xAA270 CutsceneEventTrigger
|
|
0xAA274 gThePlayerCar
|
|
0xAA278 gInGameCutsceneDelay
|
|
0xAA27C gInGameCutsceneID
|
|
0xAA280 JustReturnedFromCutscene
|
|
0xAA284 gCutsceneAtEnd
|
|
0xAA288 gPlayerCarLights
|
|
0xAA28C LightningTimer
|
|
0xAA290 variable_weather
|
|
0xAA294 gFlareScale
|
|
0xAA298 SmokeCnt
|
|
0xAA29C gDoSmoke
|
|
0xAA2A0 gDoLeaves
|
|
0xAA3FC gDoShinyCars
|
|
0xAA43C MIN_TRIPOD_CAMERA_HEIGHT
|
|
0xAA440 EditMode
|
|
0xAA444 SetFastForward
|
|
0xAA448 NextChange
|
|
0xAA44C ThisChange
|
|
0xAA450 LastChange
|
|
0xAA454 editing_existing_camera
|
|
0xAA458 FastForward
|
|
0xAA45C ClearCameras
|
|
0xAA460 attract_number
|
|
0xAA464 FastForwardCameraCnt
|
|
0xAA474 farClip2Player
|
|
0xAA478 sprite_shadow
|
|
0xAA47C TransparentObject
|
|
0xAA480 groundDebrisIndex
|
|
0xAA484 lightning
|
|
0xAA488 alleycount
|
|
0xAA48C treecount
|
|
0xAA490 setupYet
|
|
0xAA494 visiblelist
|
|
0xAA498 tcRoof
|
|
0xAA49C tcWall
|
|
0xAA4A0 tcRoad
|
|
0xAA4A4 goFaster
|
|
0xAA4A8 current_smashed_cone
|
|
0xAA4AC gTrailblazerPrevConeDelay
|
|
0xAA4B0 gTrailblazerData
|
|
0xAA4B4 gTrailblazerConeCount
|
|
0xAA4B8 gTrailblazerConeIndex
|
|
0xAA4C4 gUseCopModel
|
|
0xAA4C8 lastrequesteddisc
|
|
0xAA518 DistanceTriggerCarMoves
|
|
0xAA51C eventHaze
|
|
0xAA570 debugRotation
|
|
0xAA578 maxrevdrop
|
|
0xAA57C maxrevrise
|
|
0xAA580 copmusic
|
|
0xAA594 gLastChase
|
|
0xAA598 gChaseNumber
|
|
0xAA59C gRandomChase
|
|
0xAA5A0 gSubGameNumber
|
|
0xAA5A4 bReturnToMain
|
|
0xAA5A8 CurrentGameMode
|
|
0xAA5A9 WantedGameMode
|
|
0xAA5AC fakeOtherPlayer
|
|
0xAA5B0 gMissionLadderPos
|
|
0xAA5B4 gFurthestMission
|
|
0xAA5B8 gWantNight
|
|
0xAA5BC gIdleReplay
|
|
0xAA5C0 autobrakeon
|
|
0xAA5C4 gPlayerCarDamage
|
|
0xAA5C8 DebrisTimer
|
|
0xAA5CC last_track_state
|
|
0xAA5D0 doWheels
|
|
0xAA5D4 playerghost
|
|
0xAA5D8 playerhitcopsanyway
|
|
0xAA5DC savemapinfo
|
|
0xAA5E0 crateoffset
|
|
0xAA5E4 littleBangTime
|
|
0xAA5E8 screen_fade_value
|
|
0xAA5EC screen_fade_start
|
|
0xAA5F0 screen_fade_end
|
|
0xAA5F4 screen_fade_speed
|
|
0xAA5F8 FadingScreen
|
|
0xAA5FC bMissionTitleFade
|
|
0xAA600 bWantFade
|
|
0xAA604 fadeVal
|
|
0xAA608 WantPause
|
|
0xAA60C gDieWithFade
|
|
0xAA610 tannerDeathTimer
|
|
0xAA614 LoadedLevel
|
|
0xAA615 NewLevel
|
|
0xAA616 IconsLoaded
|
|
0xAA617 gLeadCarModel
|
|
0xAA618 gNoSaveAllowed
|
|
0xAA619 gDoneQuickReplay
|
|
0xAA61A gRightWayUp
|
|
0xAA61B ghost_mode
|
|
0xAA61C paused
|
|
0xAA61D CamerasSaved
|
|
0xAA61E final_replays
|
|
0xAA61F cameraview
|
|
0xAA620 ReplayMode
|
|
0xAA621 NoPlayerControl
|
|
0xAA622 CurrentRoad
|
|
0xAA624 CurrentJunction
|
|
0xAA628 gNumCitiesOpen
|
|
0xAA62C GameType
|
|
0xAA62D StoredGameType
|
|
0xAA630 gCurrentMissionNumber
|
|
0xAA634 gCurrentChaseNumber
|
|
0xAA638 CurrentPlayerView
|
|
0xAA63C persuit_mode
|
|
0xAA640 GameLevel
|
|
0xAA644 PlayerCarModel
|
|
0xAA648 AttractMode
|
|
0xAA64C gCopDifficultyLevel
|
|
0xAA650 pauseflag
|
|
0xAA654 lead_car
|
|
0xAA658 PlayerCar
|
|
0xAA65C CameraCar
|
|
0xAA660 TargetCar
|
|
0xAA664 defaultPlayerModel
|
|
0xAA666 defaultPlayerPalette
|
|
0xAA668 gameinit
|
|
0xAA66C gInFrontend
|
|
0xAA670 gLoadedReplay
|
|
0xAA674 gShowMap
|
|
0xAA678 gVibration
|
|
0xAA67C gInvincibleCar
|
|
0xAA680 gPlayerImmune
|
|
0xAA684 gNight
|
|
0xAA688 gStopPadReads
|
|
0xAA68C leadAIRequired
|
|
0xAA690 leadAILoaded
|
|
0xAA694 pathAILoaded
|
|
0xAA698 wantedCar
|
|
0xAA6A0 gSubtitles
|
|
0xAA6A4 ObjectDrawnCounter
|
|
0xAA6D4 cells_across
|
|
0xAA6D8 cells_down
|
|
0xAA6DC es_mobile
|
|
0xAA6E0 gDisplayPosition
|
|
0xAA6F8 gHaveStoredData
|
|
0xAA6FC carSelectPlayerText
|
|
0xAA738 MissionLoadAddress
|
|
0xAA73C cop_adjust
|
|
0xAA740 NewLeadDelay
|
|
0xAA744 prevCopsInPursuit
|
|
0xAA748 last_flag
|
|
0xAA74C lastsay
|
|
0xAA750 gStartOnFoot
|
|
0xAA754 gTimeOfDay
|
|
0xAA758 gWeather
|
|
0xAA75C gTannerActionNeeded
|
|
0xAA760 gPlayerWithTheFlag
|
|
0xAA764 gCarWithABerm
|
|
0xAA768 gCantDrive
|
|
0xAA76C MaxPlayerDamage
|
|
0xAA774 TAIL_TOOCLOSE
|
|
0xAA778 TAIL_GETTINGCLOSE
|
|
0xAA77C TAIL_GETTINGFAR
|
|
0xAA780 TAIL_TOOFAR
|
|
0xAA784 gNumRaceTrackLaps
|
|
0xAA788 gMissionTitle
|
|
0xAA78C gMissionCompletionState
|
|
0xAA790 gDontPingInCops
|
|
0xAA794 g321GoDelay
|
|
0xAA798 gGotInStolenCar
|
|
0xAA79C gCopCarTheftAttempted
|
|
0xAA7A0 gLockPickingAttempted
|
|
0xAA7A4 gDontResetCarDamage
|
|
0xAA7B0 specModelValid
|
|
0xAA7B4 bAllreadyRotated
|
|
0xAA7B8 bDoingShadow
|
|
0xAA7BC vStored
|
|
0xAA7C0 zVal
|
|
0xAA800 motion_dir
|
|
0xAA804 bLoadedAllMC
|
|
0xAA808 bDisplayBones
|
|
0xAA80C myVal
|
|
0xAA810 bodyShiftValue
|
|
0xAA814 palnumber
|
|
0xAA818 testRadius
|
|
0xAA81C test777
|
|
0xAA820 align
|
|
0xAA828 dummymotors
|
|
0xAA82C DuplicatePadData
|
|
0xAA834 pad_connected
|
|
0xAA838 gDualShockMax
|
|
0xAA83C gEnteringScore
|
|
0xAA840 gScorePosition
|
|
0xAA844 gScoreEntered
|
|
0xAA860 allownameentry
|
|
0xAA864 gDrawPauseMenus
|
|
0xAA868 gNoReplaySaveAllowed
|
|
0xAA8B4 num_pedestrians
|
|
0xAA8B8 numTannerPeds
|
|
0xAA8BC bTannerSitting
|
|
0xAA8C0 pinginPedAngle
|
|
0xAA8C4 iAllowWatch
|
|
0xAA8C8 iFreezeTimer
|
|
0xAA8CC bFreezeAnimation
|
|
0xAA8D0 bReverseAnimation
|
|
0xAA8D4 max_pedestrians
|
|
0xAA8D8 bKillTanner
|
|
0xAA8DC bReverseYRotation
|
|
0xAA8E0 bAvoidTanner
|
|
0xAA8E4 bAvoidBomb
|
|
0xAA8E8 iIdleTimer
|
|
0xAA8EC bKilled
|
|
0xAA8F0 bStopTanner
|
|
0xAA8F4 numCopPeds
|
|
0xAA8F8 tannerTurnStep
|
|
0xAA8FC tannerTurnMax
|
|
0xAA900 tannerTurn
|
|
0xAA904 bPower
|
|
0xAA908 powerCounter
|
|
0xAA930 pCivCarToGetIn
|
|
0xAA938 allreadydone
|
|
0xAA93C lastCarCameraView
|
|
0xAA940 numPlayersToCreate
|
|
0xAA97C idx
|
|
0xAA980 rotated
|
|
0xAA984 distance
|
|
0xAA988 pos
|
|
0xAA98C outvertices
|
|
0xAA990 outcoords
|
|
0xAA994 skyred
|
|
0xAA998 skygreen
|
|
0xAA99C skyblue
|
|
0xAA9A0 gDrawLowerSky
|
|
0xAA9AC gTunnelNum
|
|
0xAA9B0 gSoundMode
|
|
0xAA9B4 gSurround
|
|
0xAA9B8 banksize
|
|
0xAA9C0 sound_paused
|
|
0xAA9C4 music_paused
|
|
0xAA9C8 master_volume
|
|
0xAA9CC stop_sound_handler
|
|
0xAA9D0 Song_ID
|
|
0xAA9D4 VABID
|
|
0xAA9D8 gMusicVolume
|
|
0xAA9DC gMasterVolume
|
|
0xAA9E0 gAllowMusic
|
|
0xAA9E4 gAllowSfx
|
|
0xAA9E8 LoadingArea
|
|
0xAA9EC spoolpos_reading
|
|
0xAA9F0 spoolpos_writing
|
|
0xAA9F4 type
|
|
0xAA9F8 music_is_loading
|
|
0xAA9FC doSpooling
|
|
0xAAA00 error_bounds
|
|
0xAAA04 times
|
|
0xAAA08 specialState
|
|
0xAAA0C specBlocksToLoad
|
|
0xAAA18 lasttype
|
|
0xAAA19 lastcity
|
|
0xAAA1A NumPlayers
|
|
0xAAA1C DoNotSwap
|
|
0xAAA20 gMultiplayerLevels
|
|
0xAAA28 cak
|
|
0xAAA2C gDraw3DArrowBlue
|
|
0xAAA30 texture_is_icon
|
|
0xAAA34 specspooldata
|
|
0xAAA48 dbSurfacePtr
|
|
0xAAA4C finished_count
|
|
0xAAA50 gPlaying
|
|
0xAAA54 gChannel
|
|
0xAAA58 xa_prepared
|
|
0xAAA5C XM_SCAN
|
|
0xAAA60 JPError
|
|
0xAAA64 MonoMode
|
|
0xAAA68 XM_NSA
|
|
0xAAA6C XM_HA
|
|
0xAAA70 tt
|
|
0xAAA74 aa
|
|
0xAAA78 dd
|
|
0xAAA7C de
|
|
0xAAA80 JPPer
|
|
0xAAA8C Driver2CurvesPtr
|
|
0xAAA90 sdLevel
|
|
0xAAA94 region_buffer_xor
|
|
0xAAA98 NumDriver2Straights
|
|
0xAAA9C NumDriver2Junctions
|
|
0xAAAA0 Driver2StraightsPtr
|
|
0xAAAA4 Driver2JunctionsPtr
|
|
0xAAAA8 cycle_phase
|
|
0xAAAAC cycle_timer
|
|
0xAAAB0 num_anim_objects
|
|
0xAAAB4 num_cycle_obj
|
|
0xAAAB8 OverlayFlashValue
|
|
0xAAAC0 MapBitMaps
|
|
0xAAAC8 MapRect
|
|
0xAAAD0 MapTPage
|
|
0xAAAD2 MapClut
|
|
0xAAAD4 first_paletised_page
|
|
0xAAAD8 TestCnt
|
|
0xAAADC ReplayStart
|
|
0xAAAE0 way_distance
|
|
0xAAAE4 PingBufferPos
|
|
0xAAAE8 PlayerWayRecordPtr
|
|
0xAAAEC ReplayParameterPtr
|
|
0xAAAF0 TimeToWay
|
|
0xAAAF4 replayptr
|
|
0xAAAF8 PingBuffer
|
|
0xAAB00 boxOverlap
|
|
0xAAB04 wibblewibblewoo
|
|
0xAAB08 mTheta
|
|
0xAAB10 baseDir
|
|
0xAAB14 maxCameraDist
|
|
0xAAB18 jcam
|
|
0xAAB1C paddCamera
|
|
0xAAB20 savedSP.21
|
|
0xAAB24 gUnderIntensity
|
|
0xAAB28 whichCP
|
|
0xAAB2C gForceLowDetailCars
|
|
0xAAB30 baseSpecCP
|
|
0xAAB34 num_cars_drawn
|
|
0xAAB38 sizeof_cell_object_computed_values
|
|
0xAAB40 tmpNewLane
|
|
0xAAB48 numCopCars
|
|
0xAAB4C numCivCars
|
|
0xAAB50 tmpNewRoad
|
|
0xAAB58 angle
|
|
0xAAB5C distFurthestCivCarSq
|
|
0xAAB60 numInactiveCars
|
|
0xAAB64 frameStart
|
|
0xAAB68 test42
|
|
0xAAB6C test123
|
|
0xAAB70 limoId
|
|
0xAAB74 test555
|
|
0xAAB78 makeLimoPullOver
|
|
0xAAB7C numRoadblockCars
|
|
0xAAB80 tmpCrv
|
|
0xAAB88 carnum
|
|
0xAAB8C radius
|
|
0xAAB90 tmpStr
|
|
0xAAB98 requestRoadblock
|
|
0xAAB9C collDat
|
|
0xAABA0 laneFit
|
|
0xAABA8 roadSeg
|
|
0xAABB0 validExitIdx
|
|
0xAABB8 dx
|
|
0xAABBC dy
|
|
0xAABC0 dz
|
|
0xAABC4 newExit
|
|
0xAABC8 distObstacle
|
|
0xAABCC currentAngle
|
|
0xAABD0 testNum
|
|
0xAABD4 tstNode1
|
|
0xAABD8 tstNode2
|
|
0xAABDC furthestCivID
|
|
0xAABE0 maxParkedCars
|
|
0xAABE4 numParkedCars
|
|
0xAABE8 currentRoadId
|
|
0xAABEC maxPlayerCars
|
|
0xAABF0 numPlayerCars
|
|
0xAABF4 requestStationaryCivCar
|
|
0xAABF8 distFromCentre
|
|
0xAABFC startNode
|
|
0xAAC00 playerNum
|
|
0xAAC04 roadblockCount
|
|
0xAAC08 junctionLightsPhase
|
|
0xAAC0C maxCopCars
|
|
0xAAC10 maxCivCars
|
|
0xAAC18 randomcounter
|
|
0xAAC1C randomindex
|
|
0xAAC20 mcgn
|
|
0xAAC24 srgn
|
|
0xAAC28 said_picked_up
|
|
0xAAC2C OutOfSightCount
|
|
0xAAC30 CopsCanSeePlayer
|
|
0xAAC34 LastHeading
|
|
0xAAC38 CopsAllowed
|
|
0xAAC3C copsAreInPursuit
|
|
0xAAC40 copSightData
|
|
0xAAC48 pathStraight
|
|
0xAAC4C player_position_known
|
|
0xAAC50 cop_respawn_timer
|
|
0xAAC54 numActiveCops
|
|
0xAAC58 requestCopCar
|
|
0xAAC5C targetVehicle
|
|
0xAAC60 padid.33
|
|
0xAAC68 SavedCameraCarId
|
|
0xAAC6C SavedCameraView
|
|
0xAAC70 SavedCameraAngle
|
|
0xAAC74 SavedWorldCentreCarId
|
|
0xAAC78 SavedSpoolXZ
|
|
0xAAC80 SinX.103
|
|
0xAAC84 CosX.104
|
|
0xAAC88 rand.142
|
|
0xAAC8C ThunderTimer
|
|
0xAAC90 ThunderDistance
|
|
0xAAC94 plotted
|
|
0xAAC98 RightLight
|
|
0xAAC99 gRainCount
|
|
0xAAC9C next_smoke
|
|
0xAACA0 LightSortCorrect
|
|
0xAACA4 smoke_table
|
|
0xAACA8 leaf_rotvec
|
|
0xAACB0 CarLightFadeFront
|
|
0xAACB4 next_debris
|
|
0xAACB8 StreakCount1
|
|
0xAACBC NextDamagedPmeter
|
|
0xAACC0 wetness
|
|
0xAACC4 gNextRainDrop
|
|
0xAACC8 NoRainIndoors
|
|
0xAACCC gEffectsTimer
|
|
0xAACD0 SmashablesHit
|
|
0xAACD4 gcar_num
|
|
0xAACD8 debris_rotvec
|
|
0xAACE0 main_cop_light_pos
|
|
0xAACE4 LeftLight
|
|
0xAACE6 light_col
|
|
0xAACE8 next_leaf
|
|
0xAACEC NextDamagedLamp
|
|
0xAACF0 gCarPoolsToDraw
|
|
0xAACF4 LightIndex
|
|
0xAACF8 CarLightFadeBack
|
|
0xAAD00 gHubcapTime
|
|
0xAAD08 FlashCnt.42
|
|
0xAAD0C cammapht2
|
|
0xAAD10 mapstuff
|
|
0xAAD14 MenuOffset
|
|
0xAAD18 time_taken
|
|
0xAAD1C menuactive
|
|
0xAAD20 PlayerWaypoints
|
|
0xAAD24 CursorX
|
|
0xAAD28 CursorY
|
|
0xAAD2C tracking_car
|
|
0xAAD2D CameraChanged
|
|
0xAAD30 quick_replay
|
|
0xAAD34 PlayMode
|
|
0xAAD38 PlaybackCamera
|
|
0xAAD3C ReplayContinue
|
|
0xAAD40 frame_advance_count
|
|
0xAAD44 AutoDirect
|
|
0xAAD48 temp.61
|
|
0xAAD4C current_matrix
|
|
0xAAD50 numSpritesFound
|
|
0xAAD54 transparent_buffer
|
|
0xAAD58 current_inv_matrix
|
|
0xAAD5C buildingsFound
|
|
0xAAD60 FrAng
|
|
0xAAD64 current_offset
|
|
0xAAD68 tile_overflow_buffer
|
|
0xAAD6C vcount
|
|
0xAAD70 SubDivisionArrays
|
|
0xAAD74 fasterToggle
|
|
0xAAD78 ot_slot
|
|
0xAAD7C Low2HighDetailTable
|
|
0xAAD80 Low2LowerDetailTable
|
|
0xAAD88 gTrailblazerConeModel
|
|
0xAAD90 ShinyTextureNum
|
|
0xAAD94 ShinyTexturePage
|
|
0xAAD98 firstX.8
|
|
0xAADA0 firstZ.9
|
|
0xAADA8 count.10
|
|
0xAADB0 offset.39
|
|
0xAADB8 speed.49
|
|
0xAADBC rotating.57
|
|
0xAADC0 nearestTrain.70
|
|
0xAADC4 distanceFromNearestTrain.71
|
|
0xAADC8 rememberCameraAngle.105
|
|
0xAADD0 count.106
|
|
0xAADD8 foam
|
|
0xAADE0 event
|
|
0xAADE4 cameraEventsActive
|
|
0xAADE8 trackingEvent
|
|
0xAADF0 carsOnBoat
|
|
0xAADF8 boatOffset
|
|
0xAAE00 multiCar
|
|
0xAAE08 fixedEvent
|
|
0xAAE0C firstMissionEvent
|
|
0xAAE10 detonator
|
|
0xAAE18 doneFirstHavanaCameraHack
|
|
0xAAE20 cameraDelay
|
|
0xAAE28 xVis
|
|
0xAAE2C zVis
|
|
0xAAE30 debugSpeed
|
|
0xAAE34 debugCount
|
|
0xAAE38 firstEvent
|
|
0xAAE3C debugOffset
|
|
0xAAE40 EventCop
|
|
0xAAE48 debugNode
|
|
0xAAE50 event_models_active
|
|
0xAAE58 last_cop_phrase
|
|
0xAAE5C FelonyDecreaseTime
|
|
0xAAE60 FelonyIncreaseTime
|
|
0xAAE64 FelonyDecreaseTimer
|
|
0xAAE68 FelonyIncreaseTimer
|
|
0xAAE6C playerLastRoad
|
|
0xAAE70 test3
|
|
0xAAE74 test4
|
|
0xAAE78 test5
|
|
0xAAE7C test6
|
|
0xAAE80 test7
|
|
0xAAE84 test8
|
|
0xAAE88 oldsp.12
|
|
0xAAE90 j_said.78
|
|
0xAAE94 xm_samples.90
|
|
0xAAE95 xm_samples.96
|
|
0xAAE98 rnd.139
|
|
0xAAE9C loudhail_time
|
|
0xAAEA0 cop_model
|
|
0xAAEA1 cop_bank
|
|
0xAAEA4 horn_time
|
|
0xAAEA8 phrase_top
|
|
0xAAEA9 first_offence
|
|
0xAAEAC TimeSinceLastSpeech
|
|
0xAAEB0 ScreenDepth
|
|
0xAAEB8 hSubShad
|
|
0xAAEC0 delta
|
|
0xAAEC8 num_active_cars
|
|
0xAAECC gTimeInWater
|
|
0xAAED0 continuous_track
|
|
0xAAED1 rear_only
|
|
0xAAED8 ExBoxDamage
|
|
0xAAEDC ExBombTimer
|
|
0xAAEE0 TriggerBomb
|
|
0xAAEE4 ExLastCarXVel
|
|
0xAAEE8 ExLastCarZVel
|
|
0xAAEEC ExLastCarX
|
|
0xAAEF0 ExLastCarZ
|
|
0xAAEF8 ActiveCheats
|
|
0xAAEFC AvailableCheats
|
|
0xAAF00 loading_bar_pos
|
|
0xAAF04 load_steps
|
|
0xAAF08 t0.18
|
|
0xAAF0C t1.19
|
|
0xAAF0D t2.20
|
|
0xAAF10 oldsp.21
|
|
0xAAF14 null.27
|
|
0xAAF18 PauseMode
|
|
0xAAF1C gLoadedMotionCapture
|
|
0xAAF20 cells
|
|
0xAAF24 scr_z
|
|
0xAAF28 current_object_computed_value
|
|
0xAAF2C car_models_lump
|
|
0xAAF30 xa_timeout
|
|
0xAAF34 gPed1HeadModelPtr
|
|
0xAAF38 gPed2HeadModelPtr
|
|
0xAAF3C gPed3HeadModelPtr
|
|
0xAAF40 gPed4HeadModelPtr
|
|
0xAAF44 ObjectDrawnValue
|
|
0xAAF48 controller_bits
|
|
0xAAF4C handle
|
|
0xAAF50 cell_header
|
|
0xAAF54 playerDying
|
|
0xAAF58 gDamWheelModelPtr
|
|
0xAAF5C InWater
|
|
0xAAF60 gBoxModelPtr
|
|
0xAAF64 gShowPlayerDamage
|
|
0xAAF68 NightAmbient
|
|
0xAAF6C cell_objects
|
|
0xAAF70 saved_leadcar_pos
|
|
0xAAF74 palette_lump
|
|
0xAAF78 gFastWheelModelPtr
|
|
0xAAF7C lead_pad
|
|
0xAAF80 gSinkingTimer
|
|
0xAAF84 lead_analogue
|
|
0xAAF88 leadCarId
|
|
0xAAF8C map_lump
|
|
0xAAF90 CameraCnt
|
|
0xAAF94 gCleanWheelModelPtr
|
|
0xAAF98 gBobIndex
|
|
0xAAF9C saved_counter
|
|
0xAAFA0 gDoCrates
|
|
0xAAFA4 gLightsOn
|
|
0xAAFA8 DawnCount
|
|
0xAAFAC gLoadedOverlay
|
|
0xAAFB0 HitLeadCar
|
|
0xAAFB4 gRotorPtr
|
|
0xAAFB8 game_over
|
|
0xAAFBC cell_ptrs
|
|
0xAAFC0 mallocptr
|
|
0xAAFC4 gHubcapModelPtr
|
|
0xAAFC8 lockAllTheDoors
|
|
0xAAFD0 PVSEncodeTable
|
|
0xAAFD4 units_across_halved
|
|
0xAAFD8 old_region
|
|
0xAAFDC pvs_square
|
|
0xAAFE0 pvs_objects_rejected
|
|
0xAAFE4 num_regions
|
|
0xAAFE8 regions_down
|
|
0xAAFEC units_down_halved
|
|
0xAAFF0 camera_cell_x
|
|
0xAAFF4 camera_cell_z
|
|
0xAAFF8 current_barrel_region_xcell
|
|
0xAAFFC current_barrel_region_zcell
|
|
0xAB000 initarea
|
|
0xAB004 region_x
|
|
0xAB008 region_z
|
|
0xAB00C num_models_in_pack
|
|
0xAB010 pvs_cells_rejected
|
|
0xAB014 pvs_square_sq
|
|
0xAB018 view_dist
|
|
0xAB01C current_cell_x
|
|
0xAB020 current_cell_z
|
|
0xAB024 regions_across
|
|
0xAB028 current_region
|
|
0xAB02C num_straddlers
|
|
0xAB030 cutscene_timer
|
|
0xAB034 holdall
|
|
0xAB038 bodgevar
|
|
0xAB03C rio_alarm
|
|
0xAB040 xa
|
|
0xAB048 force_idle
|
|
0xAB050 jericho_in_back
|
|
0xAB058 force_siren
|
|
0xAB060 playercollected
|
|
0xAB064 gMusicType
|
|
0xAB068 NumTempJunctions
|
|
0xAB06C MissionHeader
|
|
0xAB070 Driver2TempJunctionsPtr
|
|
0xAB074 MissionScript
|
|
0xAB078 gPlayerDamageFactor
|
|
0xAB07C MissionTargets
|
|
0xAB080 MissionStrings
|
|
0xAB088 modelname_buffer
|
|
0xAB08C specmallocptr
|
|
0xAB090 specLoadBuffer
|
|
0xAB098 ThisMotion
|
|
0xAB09C pDrawingPed
|
|
0xAB0A0 Tangle
|
|
0xAB0A4 frames
|
|
0xAB0A8 svTemp
|
|
0xAB0AC joints
|
|
0xAB0B0 rectTannerWindow
|
|
0xAB0B8 iCurrBone
|
|
0xAB0BC gCurrentZ
|
|
0xAB0C0 initial.24
|
|
0xAB0C8 coplist
|
|
0xAB0CC pcoplist
|
|
0xAB0D0 gLastModelCollisionCheck
|
|
0xAB0D8 VisibleMenu
|
|
0xAB0DC ActiveMenu
|
|
0xAB0E0 ActiveMenuItem
|
|
0xAB0E4 PauseReturnValue
|
|
0xAB0E8 SfxVolumeText
|
|
0xAB0F0 MusicVolumeText
|
|
0xAB0F8 storedCam
|
|
0xAB0FC oldCamView
|
|
0xAB100 camAngle
|
|
0xAB108 oldDir
|
|
0xAB10C pPlayerPed
|
|
0xAB110 collision_boxes_set
|
|
0xAB114 num_extra_boxes_set
|
|
0xAB118 oldWeather
|
|
0xAB11C seated_count
|
|
0xAB120 seated_pedestrian
|
|
0xAB124 basic_car_interest
|
|
0xAB128 pFreePeds
|
|
0xAB12C pUsedPeds
|
|
0xAB130 maxSeated
|
|
0xAB134 tannerPad
|
|
0xAB138 pcdTanner
|
|
0xAB13C carToGetIn
|
|
0xAB140 ping_in_pedestrians
|
|
0xAB144 pHold
|
|
0xAB148 my_sly_var
|
|
0xAB150 combointensity
|
|
0xAB154 gTempCarUVPtr
|
|
0xAB158 gFontColour
|
|
0xAB15C fontclutid
|
|
0xAB160 fontclutpos
|
|
0xAB168 fonttpage
|
|
0xAB170 JunctionLightsWE
|
|
0xAB171 JunctionLightsNS
|
|
0xAB178 numcv
|
|
0xAB17C lastcv
|
|
0xAB180 spolys
|
|
0xAB184 gShadowTextureNum
|
|
0xAB188 gShadowTexturePage
|
|
0xAB18C shadow_header
|
|
0xAB190 shadowuv
|
|
0xAB198 edgecount
|
|
0xAB19A nextindex
|
|
0xAB1A0 last_attempt_failed.9
|
|
0xAB1A4 skycolour
|
|
0xAB1A8 skyFade
|
|
0xAB1B0 old_camera_change
|
|
0xAB1B4 song_address
|
|
0xAB1B8 camera_change
|
|
0xAB1C0 bankaddr
|
|
0xAB1C8 music_address
|
|
0xAB1D0 param
|
|
0xAB1D8 result
|
|
0xAB1E0 target_address
|
|
0xAB1E4 current_sector
|
|
0xAB1E8 sectors_to_read
|
|
0xAB1EC sectors_this_chunk
|
|
0xAB1F0 switch_spooltype
|
|
0xAB1F4 nTPchunks
|
|
0xAB1F8 nTPchunks_reading
|
|
0xAB1FC nTPchunks_writing
|
|
0xAB200 tpage
|
|
0xAB208 ntpages
|
|
0xAB20C endchunk
|
|
0xAB210 RegionSpoolInfo
|
|
0xAB214 SpoolLumpOffset
|
|
0xAB218 spool_regioncounter
|
|
0xAB21C quickSpool
|
|
0xAB220 spuaddress
|
|
0xAB224 n_sample_chunks
|
|
0xAB228 packed_cell_pointers
|
|
0xAB22C spoolerror
|
|
0xAB230 spool_regionpos
|
|
0xAB234 buffer
|
|
0xAB238 modelMemory
|
|
0xAB23C num_samples
|
|
0xAB240 spoolactive
|
|
0xAB244 current_music_id
|
|
0xAB248 tsetcounter
|
|
0xAB24C AreaData
|
|
0xAB250 specSpoolComplete
|
|
0xAB254 models_ready
|
|
0xAB258 sample_chunk
|
|
0xAB25C allowSpecSpooling
|
|
0xAB260 new_area_location
|
|
0xAB264 tsetpos
|
|
0xAB268 NumAreas
|
|
0xAB26C firstDamBlock
|
|
0xAB270 spoolcounter
|
|
0xAB274 spoolinfo_offsets
|
|
0xAB278 loadbank_read
|
|
0xAB27C firstLowBlock
|
|
0xAB280 unpack_roadmap_tbl
|
|
0xAB288 nsectors
|
|
0xAB28C Music_And_AmbientOffsets
|
|
0xAB290 spoolpos
|
|
0xAB294 model_spool_buffer
|
|
0xAB298 lengthDamBlock
|
|
0xAB29C lastCleanBlock
|
|
0xAB2A0 damOffset
|
|
0xAB2A4 done
|
|
0xAB2A8 lengthLowBlock
|
|
0xAB2AC send_bank
|
|
0xAB2B0 lowOffset
|
|
0xAB2B4 AreaTPages
|
|
0xAB2B8 LoadedArea
|
|
0xAB2C0 loading_region
|
|
0xAB2C8 unpack_roadmap_flag
|
|
0xAB2CC loadbank_write
|
|
0xAB2D0 startSpecSpool
|
|
0xAB2D4 last_size
|
|
0xAB2D8 newmodels
|
|
0xAB2DC spoolseek
|
|
0xAB2E0 chunk_complete
|
|
0xAB2E4 unpack_cellptr_flag
|
|
0xAB2E8 param.25
|
|
0xAB2F0 load_complete
|
|
0xAB2F1 endread
|
|
0xAB2F4 current_sector
|
|
0xAB2F8 sectors_left
|
|
0xAB2FC sectors_read
|
|
0xAB300 current_address
|
|
0xAB304 paddp
|
|
0xAB308 vblcounter
|
|
0xAB310 MPlast
|
|
0xAB318 current
|
|
0xAB31C primptr
|
|
0xAB320 FrameCnt
|
|
0xAB324 padd
|
|
0xAB328 MPcurrent
|
|
0xAB330 last
|
|
0xAB338 tpage
|
|
0xAB340 nspecpages
|
|
0xAB344 NoTextureMemory
|
|
0xAB348 mapclutpos
|
|
0xAB350 specialSlot
|
|
0xAB354 nperms
|
|
0xAB358 MaxSpecCluts
|
|
0xAB35C environmenttpage
|
|
0xAB360 tpage_amount
|
|
0xAB368 clutpos
|
|
0xAB370 speclist
|
|
0xAB374 permlist
|
|
0xAB378 texturename_buffer
|
|
0xAB37C texture_lump_start
|
|
0xAB380 texamount
|
|
0xAB384 slotsused
|
|
0xAB388 tpage_position
|
|
0xAB390 impulse
|
|
0xAB398 CurrentChannel
|
|
0xAB39A ID
|
|
0xAB39C StartPos
|
|
0xAB3A0 pause_loc
|
|
0xAB3A4 olddatacallback
|
|
0xAB3A8 oldreadycallback
|
|
0xAB3B0 XMTime1
|
|
0xAB3B4 XMTime2
|
|
0xAB3B8 XMTime3
|
|
0xAB3BC PALType
|
|
0xAB3C0 mh
|
|
0xAB3C4 ms
|
|
0xAB3C8 mu
|
|
0xAB3CC BPMLimit
|
|
0xAB3D0 DVL
|
|
0xAB3D4 XMC
|
|
0xAB3D8 XM_FrameSpeed
|
|
0xAB3DC DVR
|
|
0xAB3E0 JP_Do_Nothing
|
|
0xAB3E4 XMCU
|
|
0xAB3E8 mhu
|
|
0xAB3EC CurrentCh
|
|
0xAB3F0 ret.30
|
|
0xAB3F4 MCbuffer128K
|
|
0xAB3F8 MClanguageBuffer
|
|
0xAB3FC MCsaveBuffer
|
|
0xAB400 MCfilename
|
|
0xAB404 MCoptions
|
|
0xAB408 MCsp
|
|
0xAB40C gMemCardMode
|
|
0xAB748 CurrentGarage
|
|
0xAB768 GuitarPos
|
|
0xAB778 cycle_tex
|
|
0xAB820 Player2DamageBar
|
|
0xAB840 ProxyBar
|
|
0xAB860 DamageBar
|
|
0xAB880 FelonyBar
|
|
0xAB8A0 PlayerDamageBar
|
|
0xAB8C0 MapBuffer
|
|
0xABAD0 maptile
|
|
0xABAE0 map_matrix
|
|
0xABB00 civ_clut
|
|
0xAC700 ReplayStreams
|
|
0xAC920 Roadblock
|
|
0xAC958 cd.24
|
|
0xACA28 collisionResult.25
|
|
0xACA50 ThrownBombs
|
|
0xACB08 basePos
|
|
0xACB18 face_camera
|
|
0xACB38 viewer_position
|
|
0xACB48 inv_camera_matrix
|
|
0xACB68 camera_matrix
|
|
0xACB88 FrontWheelRotation.25
|
|
0xACBB8 BackWheelRotation.26
|
|
0xACBE0 NewCarModel
|
|
0xACC80 save_light_matrix
|
|
0xACCA0 pbf
|
|
0xB8838 NewLowCarModel
|
|
0xB88D8 save_colour_matrix
|
|
0xB88F8 cell_object_computed_values
|
|
0xB90F8 cell_object_buffer
|
|
0xBD0F8 cd
|
|
0xBD1C8 civrseed
|
|
0xBD210 currentCar
|
|
0xBD4B0 currentPos
|
|
0xBD4C0 endPos
|
|
0xBD4D0 brakeLength
|
|
0xBD520 baseLoc
|
|
0xBD530 roadblockLoc
|
|
0xBD540 testVec
|
|
0xBD550 startPos
|
|
0xBD560 reservedSlots
|
|
0xBD578 randomLoc
|
|
0xBD588 rseed
|
|
0xBD5D0 felonyData
|
|
0xBD668 targetPoint
|
|
0xBD678 CarTail
|
|
0xBD688 lastKnownPosition
|
|
0xBD698 CopWorkMem
|
|
0xBD858 work_matrix.25
|
|
0xBD878 PlayerStartInfo
|
|
0xBD898 CutsceneBuffer
|
|
0xBF8B8 joypad_texture
|
|
0xBF8C8 collon_texture
|
|
0xBF8D8 leaf_alloc
|
|
0xBF940 clock
|
|
0xBF950 incar
|
|
0xBF960 litter_texture
|
|
0xBF970 pause
|
|
0xBF980 smoke
|
|
0xC0880 debris_mat
|
|
0xC08A0 norot
|
|
0xC08C0 movecampos
|
|
0xC08D0 litter_rot
|
|
0xC0A50 addcam
|
|
0xC0A60 debris_rot1
|
|
0xC0BE0 debris_rot2
|
|
0xC0D60 debris_rot3
|
|
0xC0EE0 delcam
|
|
0xC0EF0 tannerShadow_texture
|
|
0xC0F00 Known_Lamps
|
|
0xC10F8 debris
|
|
0xC1A58 smoke_alloc
|
|
0xC1AF8 forearm1_texture
|
|
0xC1B08 pad_texture
|
|
0xC1B18 sea_texture
|
|
0xC1B28 NewLamp
|
|
0xC1B80 cop_texture
|
|
0xC1B90 sun_texture
|
|
0xC1BA0 lightref_texture
|
|
0xC1BB0 damaged_lamp
|
|
0xC1BD8 ok
|
|
0xC1BE8 editcam
|
|
0xC1BF8 arm1_texture
|
|
0xC1C08 playcam
|
|
0xC1C18 movecam
|
|
0xC1C28 debris_alloc
|
|
0xC1CA0 autocam
|
|
0xC1CB0 lookcar
|
|
0xC1CC0 gTyreTexture
|
|
0xC1CD0 restart
|
|
0xC1CE0 line_texture
|
|
0xC1CF0 drop_texture
|
|
0xC1D00 moon_texture
|
|
0xC1D10 pool_texture
|
|
0xC1D20 lensflare_texture
|
|
0xC1D30 head1_texture
|
|
0xC1D40 leaf_mat
|
|
0xC1D60 chasecar
|
|
0xC1D70 fixedcam
|
|
0xC1D80 frameadv
|
|
0xC1D90 bird_texture1
|
|
0xC1DA0 bird_texture2
|
|
0xC1DB0 lenschan
|
|
0xC1DC0 leaf_rot
|
|
0xC1F40 save2card
|
|
0xC1F50 flare_texture
|
|
0xC1F60 digit_texture
|
|
0xC1F70 jeans_texture
|
|
0xC1F80 watch_texture
|
|
0xC1F90 light_texture
|
|
0xC1FA0 paper_texture
|
|
0xC1FB0 trail_texture
|
|
0xC1FC0 leaf
|
|
0xC2858 smoke_texture
|
|
0xC2868 spark_texture
|
|
0xC2878 cross_texture
|
|
0xC2888 damaged_object
|
|
0xC29D0 texturePedHead
|
|
0xC29E0 gPoolPoly
|
|
0xC29F8 light_pool_texture
|
|
0xC2A08 choosecar
|
|
0xC2A18 chest1_texture
|
|
0xC2A28 playpause
|
|
0xC2A38 gRainAlloc
|
|
0xC2BA0 gRain
|
|
0xC39B0 debris_texture
|
|
0xC39C0 gHDCarDamageZonePolys
|
|
0xC41F8 gTempCarVertDump
|
|
0xC9478 gHubcap
|
|
0xC9530 gHDCarDamageLevels
|
|
0xC9A30 gCarDamageZoneVerts
|
|
0xCA010 ShadowPos
|
|
0xCA020 gTempHDCarUVDump
|
|
0xCB410 gTempLDCarUVDump
|
|
0xCBE88 GreyIcons
|
|
0xCBEA0 car_distance.60
|
|
0xCBEF0 anim_obj_buffer
|
|
0xCBF40 spriteList
|
|
0xCC070 frustrum_matrix
|
|
0xCC090 matrixtable
|
|
0xCC890 planeColours
|
|
0xCC8B0 shadowMatrix
|
|
0xCC8D0 model_object_ptrs
|
|
0xCD0D0 ground_debris
|
|
0xCD1D0 current_camera_position
|
|
0xCD1E0 CompoundMatrix
|
|
0xCD9E0 vtab
|
|
0xCDA20 wrongside
|
|
0xCDA50 smashed_cones
|
|
0xCDAC8 VeryShinyTable
|
|
0xCDBC8 Car0_ShinyTable
|
|
0xCDCC8 xList.6
|
|
0xCDDC8 zList.7
|
|
0xCDEC8 stage.90
|
|
0xCDEF8 rememberCamera.97
|
|
0xCDF08 carEvent
|
|
0xCDF28 eventCamera
|
|
0xCDF60 events
|
|
0xCDF70 carriageData
|
|
0xCDF98 envsnd
|
|
0xCE598 ESdata
|
|
0xCE6C8 EStags
|
|
0xCE6D8 car_noise
|
|
0xCE708 siren_noise
|
|
0xCE728 header_pt
|
|
0xCF648 song_pt
|
|
0xD01F8 gSpeechQueue
|
|
0xD0220 tunnels
|
|
0xD05C8 ScreenNames
|
|
0xD05F8 pScreenStack
|
|
0xD0620 pButtonStack
|
|
0xD0648 _tp.18
|
|
0xD0A58 _d0.19
|
|
0xD0E68 _d1.20
|
|
0xD1278 active_car_list
|
|
0xD12C8 cheats
|
|
0xD12E0 car_data
|
|
0xD4C48 car_cosmetics
|
|
0xD50E8 bbox
|
|
0xD52C8 SmokePos
|
|
0xD52D8 bangPos
|
|
0xD52E8 globemesh
|
|
0xD5498 explosion
|
|
0xD5550 poly.9
|
|
0xD5570 p.10
|
|
0xD55A0 fade_gt4
|
|
0xD5610 fade_g4
|
|
0xD5658 load_draw
|
|
0xD56B8 load_disp
|
|
0xD56D0 stupid_logic.22
|
|
0xD56E0 buffer.26
|
|
0xD5720 leadcar_pos
|
|
0xD5730 gCarCleanModelPtr
|
|
0xD5748 lightsOnDelay
|
|
0xD5760 modelpointers
|
|
0xD6F60 gCarDamModelPtr
|
|
0xD6F78 gCarLowModelPtr
|
|
0xD6F90 PVS_Buffers
|
|
0xD6FA0 cell_objects_add
|
|
0xD6FB8 gRamSlotPosition
|
|
0xD71B8 nybblearray
|
|
0xD73B8 regions_unpacked
|
|
0xD73C8 cell_slots_add
|
|
0xD73E0 CurrentPVS
|
|
0xD75A0 pos
|
|
0xD75B0 MissionStartData
|
|
0xD7698 MissionEndData
|
|
0xD7780 MissionStack
|
|
0xD7B80 MissionThreads
|
|
0xD7C80 Mission
|
|
0xD7CC8 gLapTimes
|
|
0xD7CF0 gStopCops
|
|
0xD7D00 tileTannerClear
|
|
0xD7D20 cTannerVNumbers
|
|
0xD7D80 cJerichoVNumbers
|
|
0xD7DA0 vTannerList
|
|
0xD8430 pedestrians
|
|
0xD8E40 MotionCaptureData
|
|
0xD8EA0 vJerichoList
|
|
0xD91D0 ft4TannerShadow
|
|
0xD9220 cd
|
|
0xD92E8 padbuffer
|
|
0xD9330 Pads
|
|
0xD93C0 VisibleMenus
|
|
0xD93D0 ActiveItem
|
|
0xD93E0 EnterNameText
|
|
0xD9400 ScoreName
|
|
0xD9430 ScoreItems
|
|
0xD9480 ScoreTime
|
|
0xD94D0 DrivingDebugHeader
|
|
0xD94E8 EnterScoreText
|
|
0xD9508 collisionResult.124
|
|
0xD9538 collisionResult.128
|
|
0xD9568 cd
|
|
0xD9630 pmJerichoModels
|
|
0xD9648 tanner_collision_box
|
|
0xD9658 pedestrian_roads
|
|
0xD9668 extra_collision_boxes
|
|
0xD96B8 collision_car_ptr
|
|
0xD96D8 collision_box
|
|
0xD9758 pmTannerModels
|
|
0xD97A0 player
|
|
0xD9B40 button_textures
|
|
0xD9BE0 fontinfo
|
|
0xD9FE0 AsciiTable
|
|
0xDA0E0 RoadMapDataRegions
|
|
0xDA0F0 RoadMapRegions
|
|
0xDA100 roadMapLumpData
|
|
0xDA110 ScoreTables
|
|
0xDA980 gPlayerScore
|
|
0xDA998 Cont.12
|
|
0xDA9A8 cv
|
|
0xDAA08 tyre_save_positions
|
|
0xDAA48 num_tyre_tracks
|
|
0xDAA58 shadowPolys
|
|
0xDB098 smoke_count
|
|
0xDB0A8 track_buffer
|
|
0xDCCA8 tyre_track_offset
|
|
0xDCCB8 edgelist
|
|
0xDCCD8 ShadowPolygon
|
|
0xDCCF0 camverts
|
|
0xDD0F0 tyre_new_positions
|
|
0xDD130 direction
|
|
0xDD140 buffer.10
|
|
0xDD280 skytpage
|
|
0xDD2C0 skyclut
|
|
0xDD300 skytexuv
|
|
0xDD3E0 tabs.93
|
|
0xDD430 banks
|
|
0xDD450 channel_lookup
|
|
0xDD490 sound_attr
|
|
0xDD4C0 pause
|
|
0xDD530 musps
|
|
0xDD598 samples
|
|
0xDE4E8 lis_pos
|
|
0xDE4F8 channels
|
|
0xDEC78 cd_sprite
|
|
0xDECA8 dummyModel
|
|
0xDECD0 cd_palette
|
|
0xDED10 spool_regioninfo
|
|
0xDED90 tsetinfo
|
|
0xDEE10 unpack_cellptr_tbl
|
|
0xDEE20 multiplayerregions
|
|
0xDEE30 spooldata
|
|
0xDF130 pLodModels
|
|
0xE0930 MPBuff
|
|
0xE0B30 currentfileinfo
|
|
0xE0B48 citystart
|
|
0xE0B68 citylumps
|
|
0xE0C68 tpageslots
|
|
0xE0C80 tpageloaded
|
|
0xE0D00 tsdname
|
|
0xE0D80 slot_clutpos
|
|
0xE0DD0 tpage_texamts
|
|
0xE0FD0 slot_tpagepos
|
|
0xE1020 tpage_ids
|
|
0xE1220 buffer
|
|
0xE1240 XAMissionMessages
|
|
0xE1260 XM_HeaderAddress
|
|
0xE1280 xm_g_s_attr
|
|
0xE12C0 XM_SngAddress
|
|
0xE1320 xm_l_vag_spu_addr
|
|
0xE2320 uxm_g_s_attr
|
|
0xE2360 xm_r_attr
|
|
0xE47A8 StMode
|
|
0xE4830 _que
|
|
0xE6090 _spu_RQ
|
|
0xE6328 _padRestPeriod
|
|
0xE6330 _apiPadPatch
|
|
0x1C0C14 LoadFrontendScreens
|
|
0x1C0F1C LoadBackgroundFile
|
|
0x1C10EC SetupBackgroundPolys
|
|
0x1C1324 SetupScreenSprts
|
|
0x1C1474 DrawScreen
|
|
0x1C18DC DisplayOnScreenText
|
|
0x1C1AC8 SetupExtraPoly
|
|
0x1C1CEC ReInitScreens
|
|
0x1C1E10 NewSelection
|
|
0x1C22A0 HandleKeyPress
|
|
0x1C2660 PadChecks
|
|
0x1C2964 DoFrontEnd
|
|
0x1C2C24 SetFEDrawMode
|
|
0x1C2D88 FEPrintString
|
|
0x1C2FD0 FEPrintStringSized
|
|
0x1C31F4 CentreScreen
|
|
0x1C3428 CarSelectScreen
|
|
0x1C3A58 VibroOnOffScreen
|
|
0x1C3B14 MissionSelectScreen
|
|
0x1C4330 MissionCityScreen
|
|
0x1C45F8 CutSceneSelectScreen
|
|
0x1C4B28 CutSceneCitySelectScreen
|
|
0x1C50A8 SetVolumeScreen
|
|
0x1C55F0 DisplayScoreTable
|
|
0x1C5998 ScoreScreen
|
|
0x1C5B44 CheatScreen
|
|
0x1C6098 GameNameScreen
|
|
0x1C61A4 FEInitCdIcon
|
|
0x1C62F0 FEDrawCDicon
|
|
0x1C6370 EndFrame
|
|
0x1C63FC CopDiffLevelScreen
|
|
0x1C64A8 SubtitlesOnOffScreen
|
|
0x1C64F4 CityCutOffScreen
|
|
0x1C6540 ControllerScreen
|
|
0x1C660C MainScreen
|
|
0x1C664C ImmunityOnOffScreen
|
|
0x1C6698 InvincibleOnOffScreen
|
|
0x1C66E4 GamePlayScreen
|
|
0x1C671C CheatNumlayerSelect
|
|
0x1C676C gameNames
|
|
0x1C686C cheatText
|
|
0x1C6880 CutSceneNames
|
|
0x1C68F0 MissionName
|
|
0x1C6984 screen_limits
|
|
0x1C6994 bDoingScores
|
|
0x1C6998 cutSelection
|
|
0x1C699C bDoingCutSelect
|
|
0x1C69A0 cutGfxNames
|
|
0x1C69B0 CutAmounts
|
|
0x1C69C4 CutAmountsTotal
|
|
0x1C69D8 cutUnlock
|
|
0x1C6A04 carSelection
|
|
0x1C6A08 gfxNames
|
|
0x1C6A18 fpUserFunctions
|
|
0x1C6A68 currCity
|
|
0x1C6A6C missionSetup
|
|
0x1C6A70 loaded
|
|
0x1C6A73 lastCity
|
|
0x1C6A74 lastCutCity
|
|
0x1C6A78 bInCutSelect
|
|
0x1C6A7C currPlayer
|
|
0x1C6A80 bDoingCarSelect
|
|
0x1C6A84 currSelIndex
|
|
0x1C6A88 bDrawExtra
|
|
0x1C6A8C bScreenSetup
|
|
0x1C6A90 storeRect
|
|
0x1C6A98 bRedrawFrontend
|
|
0x1C6A9C bWantCDReset
|
|
0x1C6AA0 bRequestedKey
|
|
0x1C6AA4 bDoneAllready
|
|
0x1C6AA8 bMissionSelect
|
|
0x1C6AAC allowVibration
|
|
0x1C6AB0 numPadsConnected
|
|
0x1C6AB4 padsConnected
|
|
0x1C6ABC mainScreenLoaded
|
|
0x1C6AC0 bCdIconSetup
|
|
0x1C6AC4 carNumLookup
|
|
0x1C6AEC CarAvailability
|
|
0x1C6B8C oldActionSet
|
|
0x1C6B90 minmaxSelections
|
|
0x1C6BB0 botch
|
|
0x1C6CE0 GameNum
|
|
0x1C6CE4 CityNames
|
|
0x1C6CF4 scoreCol
|
|
0x1C6CF8 otherCol
|
|
0x1C6CFC contNames
|
|
0x1C6D18 cd_sprite
|
|
0x1C6D40 pNewScreen
|
|
0x1C6D48 PsxScreens
|
|
0x1CBCB0 pNewButton
|
|
0x1CBCB8 BackgroundPolys
|
|
0x1CBDA8 idle_timer
|
|
0x1CBDB0 extraDummy
|
|
0x1CBDD0 feFont
|
|
0x1CC1D8 ScreenTitle
|
|
0x1CC258 oldSfxLevel
|
|
0x1CC25C pCurrScreen
|
|
0x1CC260 ScreenDummy
|
|
0x1CC360 ScreenPolys
|
|
0x1CC4A0 ScreenSprts
|
|
0x1CC540 pCurrButton
|
|
0x1CC544 currMission
|
|
0x1CC548 In
|
|
0x1CC560 oldActionVal
|
|
0x1CC568 Out
|
|
0x1CC580 oldMusicLevel
|
|
0x1CC588 HighlightSprt
|
|
0x1CC5A0 HighlightDummy
|
|
0x1CC5C0 extraSprt
|
|
0x1CC5D4 fePad
|
|
0xE7128 InitLead
|
|
0xE73E8 LeadUpdateState
|
|
0xE7994 LeadPadResponse
|
|
0xE7DE8 FakeMotion
|
|
0xE834C PosToIndex
|
|
0xE86BC BlockToMap
|
|
0xE98A4 IsOnMap
|
|
0xE9BB8 UpdateRoadPosition
|
|
0xEB1FC CheckCurrentRoad
|
|
0xEC1C4 SetTarget
|
|
0xEC5E4 SelectExit
|
|
0xEC99C FreeRoamer
|
|
0xECB28 hypot
|
|
0xECC14 toGo.22
|
|
0xECC18 angle.23
|
|
0xECC1C s.24
|
|
0xECC20 c.25
|
|
0xECC24 carLength.35
|
|
0xECC28 carWidth.36
|
|
0xECC2C left.39
|
|
0xECC30 right.40
|
|
0xECC34 ldist.41
|
|
0xECC38 rdist.42
|
|
0xECC40 newdata.43
|
|
0xECC60 nextJunction.55
|
|
0xECC70 basePosition.56
|
|
0xECC80 d.57
|
|
0xECC84 toGo.58
|
|
0xECC88 angle.59
|
|
0xECC8C s.60
|
|
0xECC90 c.61
|
|
0xECC94 angle.62
|
|
0xECC98 radius.63
|
|
0xECC9C dx.64
|
|
0xECCA0 dz.65
|
|
0xECCA4 fixedThresh.66
|
|
0xECCA8 diff.67
|
|
0xECCAC dx.68
|
|
0xECCB0 dz.69
|
|
0xECCB4 dx.70
|
|
0xECCB8 dz.71
|
|
0xECCBC dist.72
|
|
0xECCC0 offx.73
|
|
0xECCC4 offz.74
|
|
0xECCC8 angle.75
|
|
0xECCCC dx.76
|
|
0xECCD0 dz.77
|
|
0xECCD4 basex.78
|
|
0xECCD8 basez.79
|
|
0xECCDC dist.80
|
|
0xECCE0 offx.81
|
|
0xECCE4 offz.82
|
|
0xECCE8 dx.86
|
|
0xECCEC dz.87
|
|
0xECCF0 randState
|
|
0xECD34 randIndex
|
|
0xECD38 road_c
|
|
0xECD3C road_s
|
|
0xECD40 localMap
|
|
0xECDE8 roadAhead
|
|
0xECE90 LeadValues
|
|
0xE7194 WunCell
|
|
0xE735C InvalidateMap
|
|
0xE74B0 BloodyHell
|
|
0xE76C4 blocked
|
|
0xE7814 iterate
|
|
0xE7BD0 InitPathFinding
|
|
0xE7CA8 getInterpolatedDistance
|
|
0xE822C addCivs
|
|
0xE836C UpdateCopMap
|
|
0xE8F00 getHeadingToPlayer
|
|
0xE90A4 setDistance
|
|
0xE9138 cellsPerFrame
|
|
0xE913C slowWallTests
|
|
0xE9140 dirs
|
|
0xE9158 asf
|
|
0xE915C na
|
|
0xE91A0 OverlayOccupancyGrid
|
|
0xE99A8 pathFrames
|
|
0xE99AC DoExtraWorkForNFrames
|
|
0xE99B0 dunyet
|
|
0xE9AB0 distLogIndex
|
|
0xE9AB8 searchTarget
|
|
0xE9AC8 lastDistanceFound
|
|
0xE9ACC playerTargetDistanceSq
|
|
0xE9AD0 dbb
|
|
0xE9B00 distanceCache
|
|
0xF1B00 pathFrame
|
|
0xF1B08 heap
|
|
0xF2798 cellsThisFrame
|
|
0xF279C numHeapEntries
|
|
0xF27A0 distanceReturnedLog
|
|
0xF27C0 pathIterations
|
|
0xF3828 CardRemoved__6MCSLOT
|
|
0xF3994 CardInserted__6MCSLOT
|
|
0xF3B04 FormatCard__6MCSLOT
|
|
0xF3C74 ReadCardDir__6MCSLOT
|
|
0xF3DB8 ReadCardInfo__6MCSLOTPc
|
|
0xF41A0 ReadSlice__6MCSLOTiiP5SLICEP10FILEFORMAT
|
|
0xF43A0 read_block__6MCSLOTiPcR9BLOCKINFO
|
|
0xF46B4 write_block__6MCSLOTR9BLOCKINFOPc
|
|
0xF49E8 CreateBlock__6MCSLOTP10FILEFORMATP5SLICE
|
|
0xF502C DeleteBlock__6MCSLOTi
|
|
0xF512C Ascii2ShiftJis__FPsPc
|
|
0xF523C __6MCSLOTiiiiiiPc
|
|
0xF52F0 _._6MCSLOT
|
|
0xF534C card_stop__6MCSLOT
|
|
0xF5474 CheckCard__6MCSLOT
|
|
0xF555C card_event__6MCSLOTi
|
|
0xF5610 clear_event__6MCSLOT
|
|
0xF5668 invalidate_info__6MCSLOT
|
|
0xF56FC download_icon__6MCSLOTR9BLOCKINFOiiiii
|
|
0xF5860 CopyBlock__6MCSLOTi
|
|
0xF5918 PasteBlock__6MCSLOT
|
|
0xF5968 ReadHeader__6MCSLOTii
|
|
0xF5A60 RenameCopyBlock__6MCSLOTP10FILEFORMAT
|
|
0xF5B38 WriteSlice__6MCSLOTiiP5SLICEP10FILEFORMATPc
|
|
0xF5C70 SetPort__6MCSLOTii
|
|
0xF5D30 BlocksShared__6MCSLOTii
|
|
0xF5DC8 GetBlockSize__6MCSLOTi
|
|
0xF5DFC CardInfoRead__6MCSLOT
|
|
0xF5E08 GetBlockIconPtr__6MCSLOTi
|
|
0xF5E84 GetNoUsedBlocks__6MCSLOT
|
|
0xF5EA0 GetBlockTitlePtr__6MCSLOTi
|
|
0xF5EE4 GetBlockFilenamePtr__6MCSLOTi
|
|
0xF5F1C FilenameUsed__6MCSLOTPc
|
|
0xF5FBC GetNumGremBlocks__6MCSLOTPc
|
|
0xF6088 InsertSliceIntoCopyBuffer__6MCSLOTiPccccT2
|
|
0xF61F0 ExtractSliceFromCopyBuffer__6MCSLOTiPc
|
|
0xF628C GetSliceFilenamePtr__6MCSLOTii
|
|
0xF633C SliceUsed__6MCSLOTii
|
|
0xF63EC GetNoUsedSlices__6MCSLOTi
|
|
0xF6448 GetSliceIconRef__6MCSLOTiii
|
|
0xF64F4 GetNoSlices__6MCSLOTi
|
|
0xF6550 GremlinBlock__6MCSLOTi
|
|
0xF6588 delete_file
|
|
0xF65A8 __7DISPMANPlPPlP3PADP10FILEFORMATib
|
|
0xF72B8 DrawTitleBar__7DISPMAN
|
|
0xF7508 DrawCards__7DISPMAN
|
|
0xF7688 DrawMenu__7DISPMAN
|
|
0xF79C8 DrawKeyInfo__7DISPMAN
|
|
0xF7C4C DrawBlocks__7DISPMAN
|
|
0xF819C DrawSlices__7DISPMAN
|
|
0xF8B28 write_mess_in_box__7DISPMANG4RECTPciiii
|
|
0xF8D24 DrawBlockName__7DISPMAN
|
|
0xF8EE4 ActiveAreaLeft__7DISPMAN
|
|
0xF902C ActiveAreaRight__7DISPMAN
|
|
0xF9270 ActiveAreaUp__7DISPMAN
|
|
0xF941C ActiveAreaDown__7DISPMAN
|
|
0xF96F0 ActiveAreaSelect__7DISPMANii
|
|
0xF9BAC ActiveAreaConfirm__7DISPMAN
|
|
0xF9FAC intersect__7DISPMANG4RECTT1
|
|
0xFA174 Update__7DISPMAN
|
|
0xFA684 PrintKanji__7DISPMANPsiiiiii
|
|
0xFA97C darken__7DISPMANG4RECT
|
|
0xFACD4 DrawSprite__7DISPMANP9TIMSTRUCTiiiiii
|
|
0xFAED0 AddCircleG16__7DISPMANiiiiiiii
|
|
0xFB304 MessageBox__7DISPMANiPcbT3
|
|
0xFC950 ProgressBox__7DISPMANPci
|
|
0xFCC54 message_width__7DISPMANPcii
|
|
0xFCE00 justify_mess__7DISPMANPcii
|
|
0xFD000 write_mess__7DISPMANPciiiiiiii
|
|
0xFD410 font_ref__7DISPMANcb
|
|
0xFD658 Tim2VRAM__7DISPMANPlP9TIMSTRUCTibiiii
|
|
0xFD86C wipe_screen__7DISPMANii
|
|
0xFDAD8 _._7DISPMAN
|
|
0xFDBEC DrawEnterName__7DISPMANPc
|
|
0xFDC6C SetMenuOption__7DISPMANi
|
|
0xFDCBC SetActiveFunction__7DISPMANi
|
|
0xFDCC4 MoveActiveAreaTo__7DISPMANi
|
|
0xFDD0C SelectNewBlock__7DISPMANi
|
|
0xFDDD0 GetArea__7DISPMANii
|
|
0xFDE50 ActiveAreaCancel__7DISPMAN
|
|
0xFDF58 AddingBlock__7DISPMANi
|
|
0xFDF60 DeletingCurrBlock__7DISPMANi
|
|
0xFDF68 InvalidateArea__7DISPMANG4RECT
|
|
0xFE040 InvalidateArea__7DISPMANi
|
|
0xFE098 DrawArea__7DISPMANi
|
|
0xFE144 FlashOn__7DISPMAN
|
|
0xFE150 FlashOff__7DISPMAN
|
|
0xFE160 FindKanji__7DISPMANs
|
|
0xFE1B0 CentrePrintKanji__7DISPMANPsiiiiii
|
|
0xFE258 KanjiStrLen__FPsi
|
|
0xFE2F4 GetCurrBlock__7DISPMAN
|
|
0xFE300 GetCurrSlice__7DISPMAN
|
|
0xFE30C draw_card__7DISPMANiiPcb
|
|
0xFE434 AddIcon__7DISPMANP9TIMSTRUCTiiiiiib
|
|
0xFE598 AddMoveImage__7DISPMANP4RECTT1
|
|
0xFE61C AddSprite__7DISPMANP9TIMSTRUCTiiiiii
|
|
0xFE72C DrawBox__7DISPMANiiiiiii
|
|
0xFE834 write_mess_c__7DISPMANPciiiiiiii
|
|
0xFE908 download_block_icon__7DISPMANiiii
|
|
0xFEA44 move_screen__7DISPMANiii
|
|
0xFEB24 GetCyclesPerSecond__7DISPMAN
|
|
0xFEB70 __3PADPc
|
|
0xFECC0 GetPadData__3PADi
|
|
0xFF2CC port_name__3PADi
|
|
0xFF3C0 WaitUntilCardRemoved__3PADi
|
|
0xFF6E4 WaitUntilAnyCardInserted__3PAD
|
|
0xFFA1C check_ports__3PAD
|
|
0xFFC98 search_ports__3PADib
|
|
0xFFE44 _._3PAD
|
|
0xFFEA0 UpdateSlots__3PAD
|
|
0xFFEE0 NegConInserted__3PAD
|
|
0xFFF10 ControllerInserted__3PAD
|
|
0xFFF48 ControllerChanged__3PAD
|
|
0xFFF5C SetControllerType__3PAD
|
|
0x1000D0 MouseInserted__3PAD
|
|
0x100158 GetMouseX__3PAD
|
|
0x10016C GetMouseY__3PAD
|
|
0x100180 ResetPadData__3PAD
|
|
0x1001AC GetPortName__3PADi
|
|
0x100214 GetControllerPortName__3PAD
|
|
0x100244 CardSelected__3PADi
|
|
0x100260 CurrCardInfoRead__3PAD
|
|
0x10029C next_port__3PADi
|
|
0x1002A4 GetCurrNoUsedBlocks__3PAD
|
|
0x1002E0 CurrSlotBlocksShared__3PADii
|
|
0x10031C GetCurrSlotPtr__3PAD
|
|
0x100340 GetCurrSlot__3PAD
|
|
0x100354 GetDestSlotPtr__3PAD
|
|
0x10037C CardChanged__3PADi
|
|
0x1003B0 CardInserted__3PADi
|
|
0x1003E4 CycleSelectedSlot__3PAD
|
|
0x10042C CardFormatted__3PADi
|
|
0x100460 FormatCard__3PADi
|
|
0x1004C8 ParseLanguageFile__FPci
|
|
0x1005E0 cardman__FiiPcP10FILEFORMATP5SLICET2T2
|
|
0x102364 EnterName__FP3PADP7DISPMANPc
|
|
0x102710 card_manager
|
|
0x102744 LoadBackground__FPcT0
|
|
0x1027E8 g_black
|
|
0x1027E8 g_tim_buffer
|
|
0x1028F0 g_pointer
|
|
0x1029B8 g_memcard
|
|
0x102D68 g_arrows
|
|
0x103370 g_buttons
|
|
0x103FF0 g_abcd
|
|
0x1043F8 g_font0
|
|
0x1074CC g_font1
|
|
0x1095F0 g_font2
|
|
0x10EB20 add_prim
|
|
0x10EB44 _6MCSLOT.s_ev0
|
|
0x10EB48 _6MCSLOT.s_ev1
|
|
0x10EB4C _6MCSLOT.s_ev2
|
|
0x10EB50 _6MCSLOT.s_ev3
|
|
0x10EB54 _6MCSLOT.s_ev10
|
|
0x10EB58 _6MCSLOT.s_ev11
|
|
0x10EB5C _6MCSLOT.s_ev12
|
|
0x10EB60 _6MCSLOT.s_ev13
|
|
0x10EB64 _6MCSLOT.s_nullKanjiString
|
|
0x10EB68 _6MCSLOT.s_copyBufferSize
|
|
0x10EB6C _6MCSLOT.s_copyBufferPtr
|
|
0x10EB70 DM_CIRCLE
|
|
0x10EC70 _7DISPMAN.dispManPtr
|
|
0x10EC74 oTablePtr
|
|
0x10EC78 g_strActiveMouseArea
|
|
0x10EC80 g_PAD_FRB
|
|
0x10EC82 g_PAD_FLB
|
|
0x10EC84 g_PAD_FRT
|
|
0x10EC86 g_PAD_FLT
|
|
0x10EC88 g_PAD_RU
|
|
0x10EC8A g_PAD_RD
|
|
0x10EC8C g_PAD_RL
|
|
0x10EC8E g_PAD_RR
|
|
0x10EC90 g_PAD_LU
|
|
0x10EC92 g_PAD_LD
|
|
0x10EC94 g_PAD_LL
|
|
0x10EC96 g_PAD_LR
|
|
0x10EC98 g_PAD_SEL
|
|
0x10EC9A g_PAD_START
|
|
0x10EC9C g_controllerData
|
|
0x10ECE0 g_msg
|
|
0x10EE04 g_textBuffer
|
|
0x10EE08 g_nCManOptions
|
|
0x10EE0C validchars
|
|
*/
|
|
// 1474 external declarations
|
|
extern char *buffer; // offset 0xAB234
|
|
extern char *car_models_lump; // offset 0xAAF2C
|
|
extern char *CityNames[4]; // offset 0x1C6CE4
|
|
extern char *contNames[2]; // offset 0x1C6CFC
|
|
extern char *CosmeticFiles[4]; // offset 0x9C05C
|
|
extern char *cutGfxNames[4]; // offset 0x1C69A0
|
|
extern char *DentingFiles[4]; // offset 0x9C35C
|
|
extern char *g_msg[73]; // offset 0x10ECE0
|
|
extern char *g_textBuffer; // offset 0x10EE04
|
|
extern char *gfxNames[4]; // offset 0x1C6A08
|
|
extern char *gMissionTitle; // offset 0xAA788
|
|
extern char *gRamSlotPosition[128]; // offset 0xD6FB8
|
|
extern char *LevelFiles[4]; // offset 0xA043C
|
|
extern char *LevelPalettes[8]; // offset 0xA044C
|
|
extern char *LoadingScreenNames[4]; // offset 0xA046C
|
|
extern char *mallocptr; // offset 0xAAFC0
|
|
extern char *map_lump; // offset 0xAAF8C
|
|
extern char *MissionStrings; // offset 0xAB080
|
|
extern char *model_spool_buffer; // offset 0xAB294
|
|
extern char *modelname_buffer; // offset 0xAB088
|
|
extern char *motion_dir; // offset 0xAA800
|
|
extern char *motion_files[8]; // offset 0xA07E8
|
|
extern char *music_address; // offset 0xAB1C8
|
|
extern char *packed_cell_pointers; // offset 0xAB228
|
|
extern char *palette_lump; // offset 0xAAF74
|
|
extern char *primptr; // offset 0xAB31C
|
|
extern char *PVS_Buffers[4]; // offset 0xD6F90
|
|
extern char *RegionSpoolInfo; // offset 0xAB210
|
|
extern char *replayptr; // offset 0xAAAF4
|
|
extern char *ReplayStart; // offset 0xAAADC
|
|
extern char *ScreenNames[12]; // offset 0xD05C8
|
|
extern char *song_address; // offset 0xAB1B4
|
|
extern char *specLoadBuffer; // offset 0xAB090
|
|
extern char *specmallocptr; // offset 0xAB08C
|
|
extern char *SubDivisionArrays; // offset 0xAAD70
|
|
extern char *texturename_buffer; // offset 0xAB378
|
|
extern char *visiblelist; // offset 0xAA494
|
|
extern char *XANames[4]; // offset 0xA1F88
|
|
extern char AsciiTable[256]; // offset 0xD9FE0
|
|
extern char camera_change; // offset 0xAB1B8
|
|
extern char CameraChanged; // offset 0xAAD2D
|
|
extern char CamerasSaved; // offset 0xAA61D
|
|
extern char cameraview; // offset 0xAA61F
|
|
extern char Car0_ShinyTable[256]; // offset 0xCDBC8
|
|
extern char carNumLookup[4][10]; // offset 0x1C6AC4
|
|
extern char carTpages[4][8]; // offset 0x9BE8C
|
|
extern char continuous_track; // offset 0xAAED0
|
|
extern char cookieCount; // offset 0xAA1C4
|
|
extern char CopWorkMem[444]; // offset 0xBD698
|
|
extern char currentfilename[128]; // offset 0xA1C40
|
|
extern char CurrentPVS[444]; // offset 0xD73E0
|
|
extern char cutUnlock[41]; // offset 0x1C69D8
|
|
extern char DebrisTimer; // offset 0xAA5C8
|
|
extern char EnterScoreText[32]; // offset 0xD94E8
|
|
extern char es_mobile[1]; // offset 0xAA6DC
|
|
extern char final_replays; // offset 0xAA61E
|
|
extern char first_offence; // offset 0xAAEA9
|
|
extern char force_idle[8]; // offset 0xAB048
|
|
extern char force_siren[8]; // offset 0xAB058
|
|
extern char furthestCivID; // offset 0xAABDC
|
|
extern char gDoneQuickReplay; // offset 0xAA619
|
|
extern char ghost_mode; // offset 0xAA61B
|
|
extern char gLeadCarModel; // offset 0xAA617
|
|
extern char gNoReplaySaveAllowed; // offset 0xAA868
|
|
extern char gNoSaveAllowed; // offset 0xAA618
|
|
extern char gRainCount; // offset 0xAAC99
|
|
extern char gRightWayUp; // offset 0xAA61A
|
|
extern char IconsLoaded; // offset 0xAA616
|
|
extern char inGameCamera[4]; // offset 0xAA170
|
|
extern char InWater; // offset 0xAAF5C
|
|
extern char JunctionLightsNS; // offset 0xAB171
|
|
extern char junctionLightsPhase[2]; // offset 0xAAC08
|
|
extern char JunctionLightsWE; // offset 0xAB170
|
|
extern char last_cop_phrase; // offset 0xAAE58
|
|
extern char lastCity; // offset 0x1C6A73
|
|
extern char lastCutCity; // offset 0x1C6A74
|
|
extern char LeftLight; // offset 0xAACE4
|
|
extern char limoId; // offset 0xAAB70
|
|
extern char loaded[3]; // offset 0x1C6A70
|
|
extern char lockAllTheDoors; // offset 0xAAFC8
|
|
extern char makeLimoPullOver; // offset 0xAAB78
|
|
extern char modelRandomList[16]; // offset 0x9BFA4
|
|
extern char MonoMode; // offset 0xAAA64
|
|
extern char MotionSpeed[7]; // offset 0xA0808
|
|
extern char NewLevel; // offset 0xAA615
|
|
extern char NoPlayerControl; // offset 0xAA621
|
|
extern char NumPlayers; // offset 0xAAA1A
|
|
extern char nybblearray[512]; // offset 0xD71B8
|
|
extern char old_camera_change; // offset 0xAB1B0
|
|
extern char OverlayFlashValue; // offset 0xAAAB8
|
|
extern char paused; // offset 0xAA61C
|
|
extern char phrase_top; // offset 0xAAEA8
|
|
extern char ping_in_pedestrians; // offset 0xAB140
|
|
extern char PingOutCivsOnly; // offset 0xAA1DC
|
|
extern char playerNum; // offset 0xAAC00
|
|
extern char PoolPrimData[16]; // offset 0x9C074
|
|
extern char rear_only; // offset 0xAAED1
|
|
extern char RecordingPads; // offset 0xAA110
|
|
extern char ReplayMode; // offset 0xAA620
|
|
extern char RightLight; // offset 0xAAC98
|
|
extern char ScreenTitle[128]; // offset 0x1CC1D8
|
|
extern char specModelValid; // offset 0xAA7B0
|
|
extern char specTpages[4][12]; // offset 0x9BE5C
|
|
extern char speedLimits[3]; // offset 0x9BF78
|
|
extern char tracking_car; // offset 0xAAD2C
|
|
extern char TransparentObject; // offset 0xAA47C
|
|
extern char tsdname[128]; // offset 0xE0D00
|
|
extern char VeryShinyTable[256]; // offset 0xCDAC8
|
|
extern enum GAMEMODE CurrentGameMode; // offset 0xAA5A8
|
|
extern enum GAMEMODE WantedGameMode; // offset 0xAA5A9
|
|
extern enum GAMETYPE GameType; // offset 0xAA62C
|
|
extern enum GAMETYPE StoredGameType; // offset 0xAA62D
|
|
extern enum LIMBS lRoutes[5][8]; // offset 0xA07C0
|
|
extern enum PAUSEMODE gMissionCompletionState; // offset 0xAA78C
|
|
extern int *debugCount; // offset 0xAAE34
|
|
extern int *idx; // offset 0xAA97C
|
|
extern int *modelMemory; // offset 0xAB238
|
|
extern int aa; // offset 0xAAA74
|
|
extern int allowSpecSpooling; // offset 0xAB25C
|
|
extern int allowVibration; // offset 0x1C6AAC
|
|
extern int allreadydone; // offset 0xAA938
|
|
extern int angle; // offset 0xAAB58
|
|
extern int asf; // offset 0xE9158
|
|
extern int attract_number; // offset 0xAA460
|
|
extern int AttractMode; // offset 0xAA648
|
|
extern int autobrakeon; // offset 0xAA5C0
|
|
extern int AutoDirect; // offset 0xAAD44
|
|
extern int bAllreadyRotated; // offset 0xAA7B4
|
|
extern int baseSpecCP; // offset 0xAAB30
|
|
extern int basic_car_interest; // offset 0xAB124
|
|
extern int bAvoidBomb; // offset 0xAA8E4
|
|
extern int bAvoidTanner; // offset 0xAA8E0
|
|
extern int bCdIconSetup; // offset 0x1C6AC0
|
|
extern int bDisplayBones; // offset 0xAA808
|
|
extern int bDoingCarSelect; // offset 0x1C6A80
|
|
extern int bDoingCutSelect; // offset 0x1C699C
|
|
extern int bDoingScores; // offset 0x1C6994
|
|
extern int bDoingShadow; // offset 0xAA7B8
|
|
extern int bDoneAllready; // offset 0x1C6AA4
|
|
extern int bDrawExtra; // offset 0x1C6A88
|
|
extern int bFreezeAnimation; // offset 0xAA8CC
|
|
extern int bInCutSelect; // offset 0x1C6A78
|
|
extern int bKilled; // offset 0xAA8EC
|
|
extern int bKillTanner; // offset 0xAA8D8
|
|
extern int bLoadedAllMC; // offset 0xAA804
|
|
extern int bMissionSelect; // offset 0x1C6AA8
|
|
extern int bMissionTitleFade; // offset 0xAA5FC
|
|
extern int bodySelect; // offset 0xAA124
|
|
extern int bodyShiftValue; // offset 0xAA810
|
|
extern int boneIdvals[15]; // offset 0xA0F40
|
|
extern int boxOverlap; // offset 0xAAB00
|
|
extern int BPMLimit; // offset 0xAB3CC
|
|
extern int bPower; // offset 0xAA904
|
|
extern int bRedrawFrontend; // offset 0x1C6A98
|
|
extern int bRequestedKey; // offset 0x1C6AA0
|
|
extern int bReturnToMain; // offset 0xAA5A4
|
|
extern int bReverseAnimation; // offset 0xAA8D0
|
|
extern int bReverseYRotation; // offset 0xAA8DC
|
|
extern int bScreenSetup; // offset 0x1C6A8C
|
|
extern int bStopTanner; // offset 0xAA8F0
|
|
extern int bTannerSitting; // offset 0xAA8BC
|
|
extern int buildingsFound; // offset 0xAAD5C
|
|
extern int bWantCDReset; // offset 0x1C6A9C
|
|
extern int cak; // offset 0xAAA28
|
|
extern int camera_cell_x; // offset 0xAAFF0
|
|
extern int camera_cell_z; // offset 0xAAFF4
|
|
extern int CameraCar; // offset 0xAA65C
|
|
extern int CameraCnt; // offset 0xAAF90
|
|
extern int CAR_PAUSE_START; // offset 0xAA1E0
|
|
extern int carAngle; // offset 0xAA1FC
|
|
extern int CarAvailability[4][10]; // offset 0x1C6AEC
|
|
extern int CarLightFadeBack; // offset 0xAACF8
|
|
extern int CarLightFadeFront; // offset 0xAACB0
|
|
extern int carnum; // offset 0xAAB88
|
|
extern int carSelection; // offset 0x1C6A04
|
|
extern int cell_object_index; // offset 0xAA1A8
|
|
extern int cell_objects_add[5]; // offset 0xD6FA0
|
|
extern int cell_slots_add[5]; // offset 0xD73C8
|
|
extern int cells_across; // offset 0xAA6D4
|
|
extern int cells_down; // offset 0xAA6D8
|
|
extern int checkFrames; // offset 0xAA1B4
|
|
extern int chunk_complete; // offset 0xAB2E0
|
|
extern int citystart[8]; // offset 0xE0B48
|
|
extern int civ_smoke_enabled; // offset 0xAA188
|
|
extern int cJerichoVNumbers[7]; // offset 0xD7D80
|
|
extern int ClearCameras; // offset 0xAA45C
|
|
extern int closeEncounter; // offset 0xAA1EC
|
|
extern int collision_boxes_set; // offset 0xAB110
|
|
extern int combointensity; // offset 0xAB150
|
|
extern int cop_respawn_timer; // offset 0xAAC50
|
|
extern int CopsAllowed; // offset 0xAAC38
|
|
extern int copsAreInPursuit; // offset 0xAAC3C
|
|
extern int CopsCanSeePlayer; // offset 0xAAC30
|
|
extern int coptrackpos[8]; // offset 0x9F064
|
|
extern int corner; // offset 0xAA1F4
|
|
extern int crateoffset; // offset 0xAA5E0
|
|
extern int cTannerVNumbers[24]; // offset 0xD7D20
|
|
extern int currCity; // offset 0x1C6A68
|
|
extern int current_barrel_region_xcell; // offset 0xAAFF8
|
|
extern int current_barrel_region_zcell; // offset 0xAAFFC
|
|
extern int current_camera_angle; // offset 0xAA160
|
|
extern int current_cell_x; // offset 0xAB01C
|
|
extern int current_cell_z; // offset 0xAB020
|
|
extern int current_music_id; // offset 0xAB244
|
|
extern int current_object_computed_value; // offset 0xAAF28
|
|
extern int current_region; // offset 0xAB028
|
|
extern int currentAngle; // offset 0xAABCC
|
|
extern int CurrentCh; // offset 0xAB3EC
|
|
extern int CurrentPlayerView; // offset 0xAA638
|
|
extern int currentRoadId; // offset 0xAABE8
|
|
extern int currMission; // offset 0x1CC544
|
|
extern int currPlayer; // offset 0x1C6A7C
|
|
extern int currSelIndex; // offset 0x1C6A84
|
|
extern int CursorX; // offset 0xAAD24
|
|
extern int CursorY; // offset 0xAAD28
|
|
extern int CutAmounts[5]; // offset 0x1C69B0
|
|
extern int CutAmountsTotal[5]; // offset 0x1C69C4
|
|
extern int CutsceneEventTrigger; // offset 0xAA270
|
|
extern int CutsceneFrameCnt; // offset 0xAA26C
|
|
extern int cutSelection; // offset 0x1C6998
|
|
extern int cycle_phase; // offset 0xAAAA8
|
|
extern int damOffset; // offset 0xAB2A0
|
|
extern int DawnCount; // offset 0xAAFA8
|
|
extern int dd; // offset 0xAAA78
|
|
extern int de; // offset 0xAAA7C
|
|
extern int debugNode[2]; // offset 0xAAE48
|
|
extern int debugOffset; // offset 0xAAE3C
|
|
extern int debugRotation; // offset 0xAA570
|
|
extern int debugSpeed; // offset 0xAAE30
|
|
extern int distanceReturnedLog[8]; // offset 0xF27A0
|
|
extern int DistanceTriggerCarMoves; // offset 0xAA518
|
|
extern int distFromCentre; // offset 0xAABF8
|
|
extern int distFurthestCivCarSq; // offset 0xAAB5C
|
|
extern int distLogIndex; // offset 0xE9AB0
|
|
extern int distObstacle; // offset 0xAABC8
|
|
extern int DM_CIRCLE[16][2][2]; // offset 0x10EB70
|
|
extern int DoExtraWorkForNFrames; // offset 0xE99AC
|
|
extern int done; // offset 0xAB2A4
|
|
extern int DoNotSwap; // offset 0xAAA1C
|
|
extern int doSpooling; // offset 0xAA9FC
|
|
extern int doWheels; // offset 0xAA5D0
|
|
extern int DVL; // offset 0xAB3D0
|
|
extern int DVR; // offset 0xAB3DC
|
|
extern int dx; // offset 0xAABB8
|
|
extern int dy; // offset 0xAABBC
|
|
extern int dz; // offset 0xAABC0
|
|
extern int editing_existing_camera; // offset 0xAA454
|
|
extern int EditMode; // offset 0xAA440
|
|
extern int ElTrainData[83]; // offset 0x9E770
|
|
extern int environmenttpage; // offset 0xAB35C
|
|
extern int error_bounds; // offset 0xAAA00
|
|
extern int EVENT_CAR_SPEED; // offset 0xAA200
|
|
extern int event_models_active; // offset 0xAAE50
|
|
extern int ExBombTimer; // offset 0xAAEDC
|
|
extern int ExBoxDamage; // offset 0xAAED8
|
|
extern int ExLastCarX; // offset 0xAAEEC
|
|
extern int ExLastCarXVel; // offset 0xAAEE4
|
|
extern int ExLastCarZ; // offset 0xAAEF0
|
|
extern int ExLastCarZVel; // offset 0xAAEE8
|
|
extern int FadingScreen; // offset 0xAA5F8
|
|
extern int fakeOtherPlayer; // offset 0xAA5AC
|
|
extern int fasterToggle; // offset 0xAAD74
|
|
extern int FastForward; // offset 0xAA458
|
|
extern int FastForwardCameraCnt; // offset 0xAA464
|
|
extern int FelonyDecreaseTime; // offset 0xAAE5C
|
|
extern int FelonyDecreaseTimer; // offset 0xAAE64
|
|
extern int FelonyIncreaseTime; // offset 0xAAE60
|
|
extern int FelonyIncreaseTimer; // offset 0xAAE68
|
|
extern int feVariableSave[4]; // offset 0x9F134
|
|
extern int first_paletised_page; // offset 0xAAAD4
|
|
extern int firstDamBlock; // offset 0xAB26C
|
|
extern int firstLowBlock; // offset 0xAB27C
|
|
extern int frame_advance_count; // offset 0xAAD40
|
|
extern int FrameCnt; // offset 0xAB320
|
|
extern int frames; // offset 0xAB0A4
|
|
extern int frameStart; // offset 0xAAB64
|
|
extern int FrAng; // offset 0xAAD60
|
|
extern int g321GoDelay; // offset 0xAA794
|
|
extern int gAllowMusic; // offset 0xAA9E0
|
|
extern int gAllowSfx; // offset 0xAA9E4
|
|
extern int game_over; // offset 0xAAFB8
|
|
extern int gameinit; // offset 0xAA668
|
|
extern int GameLevel; // offset 0xAA640
|
|
extern int GameNum; // offset 0x1C6CE0
|
|
extern int gBatterPlayer; // offset 0xAA218
|
|
extern int gBobIndex; // offset 0xAAF98
|
|
extern int gCameraAngle; // offset 0xAA16C
|
|
extern int gCameraDistance; // offset 0xAA164
|
|
extern int gCameraMaxDistance; // offset 0xAA168
|
|
extern int gCantDrive; // offset 0xAA768
|
|
extern int gcar_num; // offset 0xAACD4
|
|
extern int gCarPoolsToDraw; // offset 0xAACF0
|
|
extern int gCarWithABerm; // offset 0xAA764
|
|
extern int gChaseNumber; // offset 0xAA598
|
|
extern int gCopCarTheftAttempted; // offset 0xAA79C
|
|
extern int gCopDesiredSpeedScale; // offset 0xAA21C
|
|
extern int gCopDifficultyLevel; // offset 0xAA64C
|
|
extern int gCopMaxPowerScale; // offset 0xAA220
|
|
extern int gCopRespawnTime; // offset 0xAA228
|
|
extern int gCurrentChaseNumber; // offset 0xAA634
|
|
extern int gCurrentMissionNumber; // offset 0xAA630
|
|
extern int gCurrentResidentSlot; // offset 0xAA18C
|
|
extern int gCurrentZ; // offset 0xAB0BC
|
|
extern int gCutsceneAtEnd; // offset 0xAA284
|
|
extern int gDisplayPosition; // offset 0xAA6E0
|
|
extern int gDoBonnets; // offset 0xAA184
|
|
extern int gDoCrates; // offset 0xAAFA0
|
|
extern int gDoLeaves; // offset 0xAA2A0
|
|
extern int gDontPingInCops; // offset 0xAA790
|
|
extern int gDontResetCarDamage; // offset 0xAA7A4
|
|
extern int gDoShinyCars; // offset 0xAA3FC
|
|
extern int gDoSmoke; // offset 0xAA29C
|
|
extern int gDraw3DArrowBlue; // offset 0xAAA2C
|
|
extern int gDrawLowerSky; // offset 0xAA9A0
|
|
extern int gDrawPauseMenus; // offset 0xAA864
|
|
extern int gDualShockMax; // offset 0xAA838
|
|
extern int gEffectsTimer; // offset 0xAACCC
|
|
extern int gFlareScale; // offset 0xAA294
|
|
extern int gForceLowDetailCars; // offset 0xAAB2C
|
|
extern int gFurthestMission; // offset 0xAA5B4
|
|
extern int gGotInStolenCar; // offset 0xAA798
|
|
extern int gHaveStoredData; // offset 0xAA6F8
|
|
extern int gIdleReplay; // offset 0xAA5BC
|
|
extern int gInFrontend; // offset 0xAA66C
|
|
extern int gInGameChaseActive; // offset 0xAA264
|
|
extern int gInGameCutsceneActive; // offset 0xAA268
|
|
extern int gInGameCutsceneDelay; // offset 0xAA278
|
|
extern int gInGameCutsceneID; // offset 0xAA27C
|
|
extern int gInvincibleCar; // offset 0xAA67C
|
|
extern int gLapTimes[2][5]; // offset 0xD7CC8
|
|
extern int gLightsOn; // offset 0xAAFA4
|
|
extern int gLoadedMotionCapture; // offset 0xAAF1C
|
|
extern int gLoadedOverlay; // offset 0xAAFAC
|
|
extern int gLoadedReplay; // offset 0xAA670
|
|
extern int gLockPickingAttempted; // offset 0xAA7A0
|
|
extern int gMasterVolume; // offset 0xAA9DC
|
|
extern int gMinimumCops; // offset 0xAA210
|
|
extern int gMissionLadderPos; // offset 0xAA5B0
|
|
extern int gMultiplayerLevels; // offset 0xAAA20
|
|
extern int gMusicType; // offset 0xAB064
|
|
extern int gMusicVolume; // offset 0xAA9D8
|
|
extern int gNextRainDrop; // offset 0xAACC4
|
|
extern int gNight; // offset 0xAA684
|
|
extern int gNumCitiesOpen; // offset 0xAA628
|
|
extern int gNumRaceTrackLaps; // offset 0xAA784
|
|
extern int goFaster; // offset 0xAA4A4
|
|
extern int gOutOfTape; // offset 0xAA118
|
|
extern int gPlayerCarDamage; // offset 0xAA5C4
|
|
extern int gPlayerCarLights; // offset 0xAA288
|
|
extern int gPlayerDamageFactor; // offset 0xAB078
|
|
extern int gPlayerImmune; // offset 0xAA680
|
|
extern int gPlayerWithTheFlag; // offset 0xAA760
|
|
extern int gPuppyDogCop; // offset 0xAA214
|
|
extern int gRandomChase; // offset 0xAA59C
|
|
extern int groundDebrisIndex; // offset 0xAA480
|
|
extern int gShadowTextureNum; // offset 0xAB184
|
|
extern int gShadowTexturePage; // offset 0xAB188
|
|
extern int gShowMap; // offset 0xAA674
|
|
extern int gShowPlayerDamage; // offset 0xAAF64
|
|
extern int gSinkingTimer; // offset 0xAAF80
|
|
extern int gSoundMode; // offset 0xAA9B0
|
|
extern int gStartOnFoot; // offset 0xAA750
|
|
extern int gStopPadReads; // offset 0xAA688
|
|
extern int gSubGameNumber; // offset 0xAA5A0
|
|
extern int gSubtitles; // offset 0xAA6A0
|
|
extern int gSurround; // offset 0xAA9B4
|
|
extern int gTannerActionNeeded; // offset 0xAA75C
|
|
extern int gThePlayerCar; // offset 0xAA274
|
|
extern int gTimeInWater; // offset 0xAAECC
|
|
extern int gTimeOfDay; // offset 0xAA754
|
|
extern int gTrailblazerConeCount; // offset 0xAA4B4
|
|
extern int gTrailblazerConeIndex; // offset 0xAA4B8
|
|
extern int gTunnelNum; // offset 0xAA9AC
|
|
extern int GuitarType; // offset 0xAA068
|
|
extern int gUseCopModel; // offset 0xAA4C4
|
|
extern int gVibration; // offset 0xAA678
|
|
extern int gWantNight; // offset 0xAA5B8
|
|
extern int gWeather; // offset 0xAA758
|
|
extern int handle; // offset 0xAAF4C
|
|
extern int HavanaFerryData[12]; // offset 0x9E8E4
|
|
extern int HavanaMiniData[4]; // offset 0x9E92C
|
|
extern int headposition; // offset 0xAA17C
|
|
extern int headtarget; // offset 0xAA178
|
|
extern int HitLeadCar; // offset 0xAAFB0
|
|
extern int horizonadd; // offset 0xAA204
|
|
extern int iAllowWatch; // offset 0xAA8C4
|
|
extern int iCurrBone; // offset 0xAB0B8
|
|
extern int idle_timer; // offset 0x1CBDA8
|
|
extern int iFreezeTimer; // offset 0xAA8C8
|
|
extern int iIdleTimer; // offset 0xAA8E8
|
|
extern int impulse; // offset 0xAB390
|
|
extern int initarea; // offset 0xAB000
|
|
extern int jericho_in_back; // offset 0xAB050
|
|
extern int joints; // offset 0xAB0AC
|
|
extern int JP_Do_Nothing; // offset 0xAB3E0
|
|
extern int JPError; // offset 0xAAA60
|
|
extern int JPPer; // offset 0xAAA80
|
|
extern int jtest53; // offset 0xAA174
|
|
extern int JustReturnedFromCutscene; // offset 0xAA280
|
|
extern int l1; // offset 0xAA208
|
|
extern int l2; // offset 0xAA20C
|
|
extern int laneFit[2]; // offset 0xAABA0
|
|
extern int last_size; // offset 0xAB2D4
|
|
extern int last_track_state; // offset 0xAA5CC
|
|
extern int lastCarCameraView; // offset 0xAA93C
|
|
extern int lastCleanBlock; // offset 0xAB29C
|
|
extern int lastDistanceFound; // offset 0xE9AC8
|
|
extern int LastHeading; // offset 0xAAC34
|
|
extern int lead_car; // offset 0xAA654
|
|
extern int leadAILoaded; // offset 0xAA690
|
|
extern int leadAIRequired; // offset 0xAA68C
|
|
extern int leadCarId; // offset 0xAAF88
|
|
extern int lengthDamBlock; // offset 0xAB298
|
|
extern int lengthLowBlock; // offset 0xAB2A8
|
|
extern int Level_NumAnimatedObjects[8]; // offset 0x9B674
|
|
extern int LevelTab[32]; // offset 0xA1EF0
|
|
extern int LiftingBridges[55]; // offset 0x9EC90
|
|
extern int LightIndex; // offset 0xAACF4
|
|
extern int lightning; // offset 0xAA484
|
|
extern int LightningTimer; // offset 0xAA28C
|
|
extern int LightSortCorrect; // offset 0xAACA0
|
|
extern int littleBangTime; // offset 0xAA5E4
|
|
extern int littleBoxRange; // offset 0xAA14C
|
|
extern int loadbank_read; // offset 0xAB278
|
|
extern int loadbank_write; // offset 0xAB2CC
|
|
extern int LoadedArea; // offset 0xAB2B8
|
|
extern int LoadingArea; // offset 0xAA9E8
|
|
extern int localMap[41]; // offset 0xECD40
|
|
extern int lowOffset; // offset 0xAB2B0
|
|
extern int main_cop_light_pos; // offset 0xAACE0
|
|
extern int mainScreenLoaded; // offset 0x1C6ABC
|
|
extern int makeNextNodeCtrlNode; // offset 0xAA1E8
|
|
extern int map_x_shift; // offset 0xAA100
|
|
extern int map_z_shift; // offset 0xAA104
|
|
extern int max_pedestrians; // offset 0xAA8D4
|
|
extern int maxCameraDist; // offset 0xAAB14
|
|
extern int maxCivCars; // offset 0xAAC10
|
|
extern int maxCopCars; // offset 0xAAC0C
|
|
extern int maxParkedCars; // offset 0xAABE0
|
|
extern int maxPlayerCars; // offset 0xAABEC
|
|
extern int MaxPlayerDamage[2]; // offset 0xAA76C
|
|
extern int maxrevdrop; // offset 0xAA578
|
|
extern int maxrevrise; // offset 0xAA57C
|
|
extern int maxSeated; // offset 0xAB130
|
|
extern int MaxSpecCluts; // offset 0xAB358
|
|
extern int maxSteer; // offset 0xAA1B8
|
|
extern int menuactive; // offset 0xAAD1C
|
|
extern int MenuOffset; // offset 0xAAD14
|
|
extern int MIN_TRIPOD_CAMERA_HEIGHT; // offset 0xAA43C
|
|
extern int minBoxSize; // offset 0xAA150
|
|
extern int minmaxSelections[4][2]; // offset 0x1C6B90
|
|
extern int missionSetup; // offset 0x1C6A6C
|
|
extern int models_ready; // offset 0xAB254
|
|
extern int MotionCaptureData[24]; // offset 0xD8E40
|
|
extern int mScale; // offset 0xAA128
|
|
extern int mTheta; // offset 0xAAB08
|
|
extern int multiplayerregions[4]; // offset 0xDEE20
|
|
extern int music_is_loading; // offset 0xAA9F8
|
|
extern int music_paused; // offset 0xAA9C4
|
|
extern int my_sly_var; // offset 0xAB148
|
|
extern int myPalette; // offset 0xAA194
|
|
extern int myVal; // offset 0xAA80C
|
|
extern int n_sample_chunks; // offset 0xAB224
|
|
extern int na; // offset 0xE915C
|
|
extern int new_area_location; // offset 0xAB260
|
|
extern int newAccel; // offset 0xAA1BC
|
|
extern int newExit; // offset 0xAABC4
|
|
extern int NewLamp[21]; // offset 0xC1B28
|
|
extern int next_debris; // offset 0xAACB4
|
|
extern int next_leaf; // offset 0xAACE8
|
|
extern int next_smoke; // offset 0xAAC9C
|
|
extern int NextDamagedLamp; // offset 0xAACEC
|
|
extern int NextDamagedPmeter; // offset 0xAACBC
|
|
extern int NightAmbient; // offset 0xAAF68
|
|
extern int NoRainIndoors; // offset 0xAACC8
|
|
extern int NoTextureMemory; // offset 0xAB344
|
|
extern int nperms; // offset 0xAB354
|
|
extern int nsectors; // offset 0xAB288
|
|
extern int nspecpages; // offset 0xAB340
|
|
extern int num_active_cars; // offset 0xAAEC8
|
|
extern int num_anim_objects; // offset 0xAAAB0
|
|
extern int num_cars_drawn; // offset 0xAAB34
|
|
extern int num_cycle_obj; // offset 0xAAAB4
|
|
extern int num_extra_boxes_set; // offset 0xAB114
|
|
extern int Num_LevCycleObjs[4]; // offset 0x9B4E4
|
|
extern int num_models_in_pack; // offset 0xAB00C
|
|
extern int num_regions; // offset 0xAAFE4
|
|
extern int num_samples; // offset 0xAB23C
|
|
extern int num_straddlers; // offset 0xAB02C
|
|
extern int num_tyre_tracks[4]; // offset 0xDAA48
|
|
extern int numActiveCops; // offset 0xAAC54
|
|
extern int NumAreas; // offset 0xAB268
|
|
extern int numCivCars; // offset 0xAAB4C
|
|
extern int numCopCars; // offset 0xAAB48
|
|
extern int NumDriver2Curves; // offset 0xAAA88
|
|
extern int NumDriver2Junctions; // offset 0xAAA9C
|
|
extern int NumDriver2Straights; // offset 0xAAA98
|
|
extern int numInactiveCars; // offset 0xAAB60
|
|
extern int numPadsConnected; // offset 0x1C6AB0
|
|
extern int numParkedCars; // offset 0xAABE4
|
|
extern int numPlayerCars; // offset 0xAABF0
|
|
extern int numPlayersToCreate; // offset 0xAA940
|
|
extern int NumReplayStreams; // offset 0xAA10C
|
|
extern int numRoadblockCars; // offset 0xAAB7C
|
|
extern int numSpritesFound; // offset 0xAAD50
|
|
extern int NumTempJunctions; // offset 0xAB068
|
|
extern int ObjectDrawnCounter; // offset 0xAA6A4
|
|
extern int old_region; // offset 0xAAFD8
|
|
extern int oldActionSet; // offset 0x1C6B8C
|
|
extern int oldActionVal; // offset 0x1CC560
|
|
extern int oldMusicLevel; // offset 0x1CC580
|
|
extern int oldSfxLevel; // offset 0x1CC258
|
|
extern int oldWeather; // offset 0xAB118
|
|
extern int OutOfSightCount; // offset 0xAAC2C
|
|
extern int OverlayOccupancyGrid; // offset 0xE91A0
|
|
extern int pad_connected; // offset 0xAA834
|
|
extern int pad_recorded; // offset 0xAA114
|
|
extern int padsConnected[2]; // offset 0x1C6AB4
|
|
extern int palnumber; // offset 0xAA814
|
|
extern int PALType; // offset 0xAB3BC
|
|
extern int pathAILoaded; // offset 0xAA694
|
|
extern int pathFrame; // offset 0xF1B00
|
|
extern int pathFrames; // offset 0xE99A8
|
|
extern int pathIterations; // offset 0xF27C0
|
|
extern int pathStraight; // offset 0xAAC48
|
|
extern int pauseflag; // offset 0xAA650
|
|
extern int persuit_mode; // offset 0xAA63C
|
|
extern int pinginPedAngle; // offset 0xAA8C0
|
|
extern int player_position_known; // offset 0xAAC4C
|
|
extern int PlayerCar; // offset 0xAA658
|
|
extern int PlayerCarModel; // offset 0xAA644
|
|
extern int playerDying; // offset 0xAAF54
|
|
extern int playerghost; // offset 0xAA5D4
|
|
extern int playerhitcopsanyway; // offset 0xAA5D8
|
|
extern int playerTargetDistanceSq; // offset 0xE9ACC
|
|
extern int PlayMode; // offset 0xAAD34
|
|
extern int PolySizes[56]; // offset 0xA17C0
|
|
extern int powerCounter; // offset 0xAA908
|
|
extern int pvs_cells_rejected; // offset 0xAB010
|
|
extern int pvs_objects_rejected; // offset 0xAAFE0
|
|
extern int pvs_square; // offset 0xAAFDC
|
|
extern int pvs_square_sq; // offset 0xAB014
|
|
extern int quick_replay; // offset 0xAAD30
|
|
extern int quickSpool; // offset 0xAB21C
|
|
extern int radius; // offset 0xAAB8C
|
|
extern int region_buffer_xor; // offset 0xAAA94
|
|
extern int region_x; // offset 0xAB004
|
|
extern int region_z; // offset 0xAB008
|
|
extern int regions_across; // offset 0xAB024
|
|
extern int regions_down; // offset 0xAAFE8
|
|
extern int regions_unpacked[4]; // offset 0xD73B8
|
|
extern int ReplayContinue; // offset 0xAAD3C
|
|
extern int ReplaySize; // offset 0xAA108
|
|
extern int requestCopCar; // offset 0xAAC58
|
|
extern int requestRoadblock; // offset 0xAAB98
|
|
extern int requestStationaryCivCar; // offset 0xAABF4
|
|
extern int RioFerryData[6]; // offset 0x9E914
|
|
extern int road_c; // offset 0xECD38
|
|
extern int road_s; // offset 0xECD3C
|
|
extern int roadAhead[41]; // offset 0xECDE8
|
|
extern int roadblockCount; // offset 0xAAC04
|
|
extern int roadblockDelay; // offset 0xAA1C0
|
|
extern int roadblockDelayDiff[3]; // offset 0x9BF6C
|
|
extern int RoadMapRegions[4]; // offset 0xDA0F0
|
|
extern int roadSeg; // offset 0xAABA8
|
|
extern int sample_chunk; // offset 0xAB258
|
|
extern int saved_counter; // offset 0xAAF9C
|
|
extern int saved_leadcar_pos; // offset 0xAAF70
|
|
extern int scr_z; // offset 0xAAF24
|
|
extern int screen_fade_end; // offset 0xAA5F0
|
|
extern int screen_fade_speed; // offset 0xAA5F4
|
|
extern int screen_fade_start; // offset 0xAA5EC
|
|
extern int screen_fade_value; // offset 0xAA5E8
|
|
extern int ScreenDepth; // offset 0xAAEB0
|
|
extern int sdLevel; // offset 0xAAA90
|
|
extern int seated_count; // offset 0xAB11C
|
|
extern int send_bank; // offset 0xAB2AC
|
|
extern int SetFastForward; // offset 0xAA444
|
|
extern int setupYet; // offset 0xAA490
|
|
extern int ShinyTextureNum; // offset 0xAAD90
|
|
extern int ShinyTexturePage; // offset 0xAAD94
|
|
extern int sideMul; // offset 0xAA1F0
|
|
extern int sideShift; // offset 0xAA1F8
|
|
extern int sizeof_cell_object_computed_values; // offset 0xAAB38
|
|
extern int skyFade; // offset 0xAB1A8
|
|
extern int slotsused; // offset 0xAB384
|
|
extern int slowWallTests; // offset 0xE913C
|
|
extern int SmashablesHit; // offset 0xAACD0
|
|
extern int smoke_count[4]; // offset 0xDB098
|
|
extern int SmokeCnt; // offset 0xAA298
|
|
extern int Song_ID; // offset 0xAA9D0
|
|
extern int specBlocksToLoad; // offset 0xAAA0C
|
|
extern int SpecialByRegion[4][20]; // offset 0xA1AE0
|
|
extern int specialState; // offset 0xAAA08
|
|
extern int specSpoolComplete; // offset 0xAB250
|
|
extern int speed1[3]; // offset 0x9C000
|
|
extern int speed2[3]; // offset 0x9C00C
|
|
extern int spool_regioncounter; // offset 0xAB218
|
|
extern int spool_regionpos; // offset 0xAB230
|
|
extern int spoolactive; // offset 0xAB240
|
|
extern int spoolcounter; // offset 0xAB270
|
|
extern int spoolerror; // offset 0xAB22C
|
|
extern int SpoolLumpOffset; // offset 0xAB214
|
|
extern int spoolpos; // offset 0xAB290
|
|
extern int spoolpos_reading; // offset 0xAA9EC
|
|
extern int spoolpos_writing; // offset 0xAA9F0
|
|
extern int spoolseek; // offset 0xAB2DC
|
|
extern int sprite_shadow; // offset 0xAA478
|
|
extern int spuaddress; // offset 0xAB220
|
|
extern int startSpecSpool; // offset 0xAB2D0
|
|
extern int StreakCount1; // offset 0xAACB8
|
|
extern int switch_detail_distance; // offset 0xAA190
|
|
extern int TAIL_GETTINGCLOSE; // offset 0xAA778
|
|
extern int TAIL_GETTINGFAR; // offset 0xAA77C
|
|
extern int TAIL_TOOCLOSE; // offset 0xAA774
|
|
extern int TAIL_TOOFAR; // offset 0xAA780
|
|
extern int Tangle; // offset 0xAB0A0
|
|
extern int tannerDeathTimer; // offset 0xAA610
|
|
extern int tannerTurn; // offset 0xAA900
|
|
extern int tannerTurnMax; // offset 0xAA8FC
|
|
extern int tannerTurnStep; // offset 0xAA8F8
|
|
extern int TargetCar; // offset 0xAA660
|
|
extern int tcRoad; // offset 0xAA4A0
|
|
extern int tcRoof; // offset 0xAA498
|
|
extern int tcWall; // offset 0xAA49C
|
|
extern int test123; // offset 0xAAB6C
|
|
extern int test23; // offset 0xAA1D8
|
|
extern int test3; // offset 0xAAE70
|
|
extern int test4; // offset 0xAAE74
|
|
extern int test42; // offset 0xAAB68
|
|
extern int test5; // offset 0xAAE78
|
|
extern int test555; // offset 0xAAB74
|
|
extern int test6; // offset 0xAAE7C
|
|
extern int test7; // offset 0xAAE80
|
|
extern int test777; // offset 0xAA81C
|
|
extern int test8; // offset 0xAAE84
|
|
extern int testCar; // offset 0xAA1E4
|
|
extern int testNum; // offset 0xAABD0
|
|
extern int testNumPingedOut; // offset 0xAA1B0
|
|
extern int testRadius; // offset 0xAA818
|
|
extern int texamount; // offset 0xAB380
|
|
extern int texture_is_icon; // offset 0xAAA30
|
|
extern int texture_lump_start; // offset 0xAB37C
|
|
extern int ThisMotion; // offset 0xAB098
|
|
extern int time_taken; // offset 0xAAD18
|
|
extern int times; // offset 0xAAA04
|
|
extern int TimeSinceLastSpeech; // offset 0xAAEAC
|
|
extern int TimeToWay; // offset 0xAAAF0
|
|
extern int tmpNewLane[2]; // offset 0xAAB40
|
|
extern int tmpNewRoad[2]; // offset 0xAAB50
|
|
extern int toggleCam; // offset 0xAA22C
|
|
extern int tpage_amount; // offset 0xAB360
|
|
extern int tpage_texamts[128]; // offset 0xE0DD0
|
|
extern int trayoffset; // offset 0xAA180
|
|
extern int TriggerBomb; // offset 0xAAEE0
|
|
extern int tsetcounter; // offset 0xAB248
|
|
extern int tsetinfo[32]; // offset 0xDED90
|
|
extern int tsetpos; // offset 0xAB264
|
|
extern int tt; // offset 0xAAA70
|
|
extern int tunnelDir[3][2]; // offset 0xA1A4C
|
|
extern int type; // offset 0xAA9F4
|
|
extern int tyre_track_offset[4]; // offset 0xDCCA8
|
|
extern int units_across_halved; // offset 0xAAFD4
|
|
extern int units_down_halved; // offset 0xAAFEC
|
|
extern int unpack_cellptr_flag; // offset 0xAB2E4
|
|
extern int unpack_roadmap_flag; // offset 0xAB2C8
|
|
extern int useStoredPings; // offset 0xAA1AC
|
|
extern int VABID; // offset 0xAA9D4
|
|
extern int variable_weather; // offset 0xAA290
|
|
extern int vblcounter; // offset 0xAB308
|
|
extern int vcount; // offset 0xAAD6C
|
|
extern int VegasParkedTrains[3]; // offset 0x9E8D8
|
|
extern int VegasTrainData[7]; // offset 0x9E8BC
|
|
extern int view_dist; // offset 0xAB018
|
|
extern int vStored; // offset 0xAA7BC
|
|
extern int wantedCar[2]; // offset 0xAA698
|
|
extern int way_distance; // offset 0xAAAE0
|
|
extern int wetness; // offset 0xAACC0
|
|
extern int whichCP; // offset 0xAAB28
|
|
extern int wibblewibblewoo; // offset 0xAAB04
|
|
extern int xa_timeout; // offset 0xAAF30
|
|
extern int XM_FrameSpeed; // offset 0xAB3D8
|
|
extern int XM_HA; // offset 0xAAA6C
|
|
extern int XM_NSA; // offset 0xAAA68
|
|
extern int XM_SCAN; // offset 0xAAA5C
|
|
extern int XMTime1; // offset 0xAB3B0
|
|
extern int XMTime2; // offset 0xAB3B4
|
|
extern int XMTime3; // offset 0xAB3B8
|
|
extern int zVal; // offset 0xAA7C0
|
|
extern long *savemapinfo; // offset 0xAA5DC
|
|
extern long bankaddr[2]; // offset 0xAB1C0
|
|
extern long dummylong[3]; // offset 0xA1AC4
|
|
extern long dunyet[32][2]; // offset 0xE99B0
|
|
extern long force[4]; // offset 0xA1720
|
|
extern long gHubcapTime; // offset 0xAAD00
|
|
extern long levelstartpos[8][4]; // offset 0xA1740
|
|
extern long point[4]; // offset 0xA1730
|
|
extern short *RoadMapDataRegions[4]; // offset 0xDA0E0
|
|
extern short CurrentJunction; // offset 0xAA624
|
|
extern short CurrentRoad; // offset 0xAA622
|
|
extern short cycle_timer; // offset 0xAAAAC
|
|
extern short debris_alloc[60]; // offset 0xC1C28
|
|
extern short fePad; // offset 0x1CC5D4
|
|
extern short fontclutid; // offset 0xAB15C
|
|
extern short fonttpage; // offset 0xAB168
|
|
extern short gPlayerCar0ShinyFaces[38]; // offset 0x9E724
|
|
extern short gRainAlloc[180]; // offset 0xC2A38
|
|
extern short initialOccurrenceDelay[12]; // offset 0x9EE00
|
|
extern short initialReccurrenceDelay[12]; // offset 0x9EE18
|
|
extern short iVABID[8]; // offset 0xA1F98
|
|
extern short leaf_alloc[50]; // offset 0xBF8D8
|
|
extern short light_col; // offset 0xAACE6
|
|
extern short loading_region[4]; // offset 0xAB2C0
|
|
extern short padd; // offset 0xAB324
|
|
extern short paddp; // offset 0xAB304
|
|
extern short pedestrianFelony; // offset 0xAA224
|
|
extern short playerLastRoad; // offset 0xAAE6C
|
|
extern short PlayerWaypoints; // offset 0xAAD20
|
|
extern short smoke_alloc[80]; // offset 0xC1A58
|
|
extern short specialSlot; // offset 0xAB350
|
|
extern short specspooldata[3]; // offset 0xAAA34
|
|
extern short validExitIdx[4]; // offset 0xAABB0
|
|
extern short XMSongIDs[24]; // offset 0xA1FA8
|
|
extern short XMSPU_SFX[24]; // offset 0xA1FD8
|
|
extern struct CIV_PING civPingTest; // offset 0x9BF7C
|
|
extern struct tNodeDir ends[6][2]; // offset 0xE9108
|
|
extern struct tNodeDir dirs[6]; // offset 0xE9140
|
|
extern struct __tunnelinfo tunnels; // offset 0xD0220
|
|
extern struct _CAR_DATA *active_car_list[20]; // offset 0xD1278
|
|
extern struct _CAR_DATA *carToGetIn; // offset 0xAB13C
|
|
extern struct _CAR_DATA *collision_car_ptr[8]; // offset 0xD96B8
|
|
extern struct _CAR_DATA *gBombTargetVehicle; // offset 0xAA148
|
|
extern struct _CAR_DATA *jcam; // offset 0xAAB18
|
|
extern struct _CAR_DATA *pcdTanner; // offset 0xAB138
|
|
extern struct _CAR_DATA *pCivCarToGetIn; // offset 0xAA930
|
|
extern struct _CAR_DATA *targetVehicle; // offset 0xAAC5C
|
|
extern struct _CAR_DATA car_data[22]; // offset 0xD12E0
|
|
extern struct _CAR_DATA currentCar; // offset 0xBD210
|
|
extern struct _EVENT *firstEvent; // offset 0xAAE38
|
|
extern struct _ExOBJECT explosion[5]; // offset 0xD5498
|
|
extern struct _HANDLING_TYPE handlingType[7]; // offset 0x9F144
|
|
extern struct _MISSION *MissionHeader; // offset 0xAB06C
|
|
extern struct _PERCENTAGE_BAR DamageBar; // offset 0xAB860
|
|
extern struct _PERCENTAGE_BAR FelonyBar; // offset 0xAB880
|
|
extern struct _PERCENTAGE_BAR Player2DamageBar; // offset 0xAB820
|
|
extern struct _PERCENTAGE_BAR PlayerDamageBar; // offset 0xAB8A0
|
|
extern struct _PERCENTAGE_BAR ProxyBar; // offset 0xAB840
|
|
extern struct _PING_PACKET *PingBuffer; // offset 0xAAAF8
|
|
extern struct _PLAYER player[8]; // offset 0xD97A0
|
|
extern struct _sdPlane *dbSurfacePtr; // offset 0xAAA48
|
|
extern struct _sdPlane sea; // offset 0x9B388
|
|
extern struct _TARGET *MissionTargets; // offset 0xAB07C
|
|
extern struct ACTIVE_CHEATS ActiveCheats; // offset 0xAAEF8
|
|
extern struct ACTIVE_CHEATS AvailableCheats; // offset 0xAAEFC
|
|
extern struct ANIMATED_OBJECT *Level_AnimatingObjectPtrs[4]; // offset 0x9B664
|
|
extern struct ANIMATED_OBJECT Lev0AnimObjects[9]; // offset 0x9B4F4
|
|
extern struct ANIMATED_OBJECT Lev1AnimObjects[5]; // offset 0x9B584
|
|
extern struct ANIMATED_OBJECT Lev2AnimObjects[5]; // offset 0x9B5D4
|
|
extern struct ANIMATED_OBJECT Lev3AnimObjects[4]; // offset 0x9B624
|
|
extern struct AreaDataStr *AreaData; // offset 0xAB24C
|
|
extern struct BLOCKINFO s_copyBlockInfo; // offset 0x10EE38
|
|
extern struct BONE Skel[23]; // offset 0xA0924
|
|
extern struct BOTCH botch[38]; // offset 0x1C6BB0
|
|
extern struct BOUND_BOX bbox[20]; // offset 0xD50E8
|
|
extern struct BOXINFO theBox; // offset 0xA03D0
|
|
extern struct CAR_COLLISION_BOX collision_box[8]; // offset 0xD96D8
|
|
extern struct CAR_COLLISION_BOX extra_collision_boxes[5]; // offset 0xD9668
|
|
extern struct CAR_COLLISION_BOX tanner_collision_box; // offset 0xD9648
|
|
extern struct CAR_COSMETICS car_cosmetics[5]; // offset 0xD4C48
|
|
extern struct CAR_COSMETICS src_cosmetics[20]; // offset 0x9F160
|
|
extern struct CAR_MODEL NewCarModel[5]; // offset 0xACBE0
|
|
extern struct CAR_MODEL NewLowCarModel[5]; // offset 0xB8838
|
|
extern struct CAR_POLY pbf[2001]; // offset 0xACCA0
|
|
extern struct CdlFILE currentfileinfo; // offset 0xE0B30
|
|
extern struct CELL_DATA *cells; // offset 0xAAF20
|
|
extern struct CELL_OBJECT **coplist; // offset 0xAB0C8
|
|
extern struct CELL_OBJECT *EventCop; // offset 0xAAE40
|
|
extern struct CELL_OBJECT cell_object_buffer[1024]; // offset 0xB90F8
|
|
extern struct CELL_OBJECT ground_debris[16]; // offset 0xCD0D0
|
|
extern struct CHANNEL_DATA channels[16]; // offset 0xDE4F8
|
|
extern struct CHEATS cheats; // offset 0xD12C8
|
|
extern struct CIV_ROUTE_ENTRY *startNode; // offset 0xAABFC
|
|
extern struct CIV_ROUTE_ENTRY *tstNode1; // offset 0xAABD4
|
|
extern struct CIV_ROUTE_ENTRY *tstNode2; // offset 0xAABD8
|
|
extern struct ControllerPacket g_controllerData[2]; // offset 0x10EC9C
|
|
extern struct COP_DATA gCopData; // offset 0x9BFD4
|
|
extern struct COP_SIGHT_DATA copSightData; // offset 0xAAC40
|
|
extern struct CUTSCENE_BUFFER CutsceneBuffer; // offset 0xBD898
|
|
extern struct CVECTOR debris_colour[4][31]; // offset 0x9C098
|
|
extern struct CVECTOR otherCol; // offset 0x1C6CF8
|
|
extern struct CVECTOR scoreCol; // offset 0x1C6CF4
|
|
extern struct CYCLE_OBJECT *Lev_CycleObjPtrs[4]; // offset 0x9B4D4
|
|
extern struct CYCLE_OBJECT Lev0[2]; // offset 0x9B394
|
|
extern struct CYCLE_OBJECT Lev1[1]; // offset 0x9B3BC
|
|
extern struct CYCLE_OBJECT Lev2[12]; // offset 0x9B3D0
|
|
extern struct CYCLE_OBJECT Lev3[1]; // offset 0x9B4C0
|
|
extern struct DAMAGED_LAMP damaged_lamp[5]; // offset 0xC1BB0
|
|
extern struct DAMAGED_OBJECT damaged_object[9]; // offset 0xC2888
|
|
extern struct DB *current; // offset 0xAB318
|
|
extern struct DB *last; // offset 0xAB330
|
|
extern struct DB *MPcurrent[2]; // offset 0xAB328
|
|
extern struct DB *MPlast[2]; // offset 0xAB310
|
|
extern struct DB MPBuff[2][2]; // offset 0xE0930
|
|
extern struct DEBRIS debris[60]; // offset 0xC10F8
|
|
extern struct DENTUVS *gTempCarUVPtr; // offset 0xAB154
|
|
extern struct DENTUVS gTempHDCarUVDump[20][255]; // offset 0xCA020
|
|
extern struct DENTUVS gTempLDCarUVDump[20][134]; // offset 0xCB410
|
|
extern struct DISPENV load_disp; // offset 0xD56B8
|
|
extern struct DR_LOAD cyclecluts[12]; // offset 0xAB418
|
|
extern struct DR_MOVE In; // offset 0x1CC548
|
|
extern struct DR_MOVE Out; // offset 0x1CC568
|
|
extern struct DRAW_MODE draw_mode_ntsc; // offset 0xA1C30
|
|
extern struct DRAW_MODE draw_mode_pal; // offset 0xA1C20
|
|
extern struct DRAWENV load_draw; // offset 0xD5658
|
|
extern struct DRIVER2_CURVE *Driver2CurvesPtr; // offset 0xAAA8C
|
|
extern struct DRIVER2_CURVE *testCrv; // offset 0xAA1D4
|
|
extern struct DRIVER2_CURVE *tmpCrv[2]; // offset 0xAAB80
|
|
extern struct DRIVER2_JUNCTION *Driver2JunctionsPtr; // offset 0xAAAA4
|
|
extern struct DRIVER2_STRAIGHT *Driver2StraightsPtr; // offset 0xAAAA0
|
|
extern struct DRIVER2_STRAIGHT *tmpStr[2]; // offset 0xAAB90
|
|
extern struct DVECTOR *outvertices; // offset 0xAA98C
|
|
extern struct DVECTOR slot_clutpos[19]; // offset 0xE0D80
|
|
extern struct DVECTOR slot_tpagepos[19]; // offset 0xE0FD0
|
|
extern struct EventCarriage carriageData[10]; // offset 0xCDF70
|
|
extern struct EventGlobal events; // offset 0xCDF60
|
|
extern struct FE_FONT feFont; // offset 0x1CBDD0
|
|
extern struct FELONY_DATA felonyData; // offset 0xBD5D0
|
|
extern struct FELONY_VALUE initialFelonyValue[12]; // offset 0x9EE30
|
|
extern struct GARAGE_DOOR CurrentGarage; // offset 0xAB748
|
|
extern struct GEAR_DESC geard[2][4]; // offset 0x9EFC4
|
|
extern struct HUBCAP gHubcap; // offset 0xC9478
|
|
extern struct LAMP_STREAK Known_Lamps[21]; // offset 0xC0F00
|
|
extern struct LEAD_PARAMETERS LeadValues; // offset 0xECE90
|
|
extern struct LEAF leaf[50]; // offset 0xC1FC0
|
|
extern struct MATRIX *current_inv_matrix; // offset 0xAAD58
|
|
extern struct MATRIX *current_matrix; // offset 0xAAD4C
|
|
extern struct MATRIX aspect; // offset 0x9BFB4
|
|
extern struct MATRIX camera_matrix; // offset 0xACB68
|
|
extern struct MATRIX colour_matrix; // offset 0x9BF4C
|
|
extern struct MATRIX debris_mat; // offset 0xC0880
|
|
extern struct MATRIX face_camera; // offset 0xACB18
|
|
extern struct MATRIX face_camera_work; // offset 0x9BE3C
|
|
extern struct MATRIX frustrum_matrix; // offset 0xCC070
|
|
extern struct MATRIX inv_camera_matrix; // offset 0xACB48
|
|
extern struct MATRIX leaf_mat; // offset 0xC1D40
|
|
extern struct MATRIX light_matrix; // offset 0x9BF2C
|
|
extern struct MATRIX norot; // offset 0xC08A0
|
|
extern struct MATRIX save_colour_matrix; // offset 0xB88D8
|
|
extern struct MATRIX save_light_matrix; // offset 0xACC80
|
|
extern struct MATRIX shadowMatrix; // offset 0xCC8B0
|
|
extern struct MATRIX tempmatrix; // offset 0xA1904
|
|
extern struct MATRIX2 CompoundMatrix[64]; // offset 0xCD1E0
|
|
extern struct MATRIX2 matrixtable[64]; // offset 0xCC090
|
|
extern struct MENU_HEADER YesNoQuitHeader; // offset 0xA1680
|
|
extern struct MENU_HEADER YesNoRestartHeader; // offset 0xA166C
|
|
extern struct MISSION_DATA MissionEndData; // offset 0xD7698
|
|
extern struct MISSION_DATA MissionStartData; // offset 0xD75B0
|
|
extern struct MODEL *gBombModel; // offset 0xAA144
|
|
extern struct MODEL *gBoxModelPtr; // offset 0xAAF60
|
|
extern struct MODEL *gCarCleanModelPtr[5]; // offset 0xD5730
|
|
extern struct MODEL *gCarDamModelPtr[5]; // offset 0xD6F60
|
|
extern struct MODEL *gCarLowModelPtr[5]; // offset 0xD6F78
|
|
extern struct MODEL *gCleanWheelModelPtr; // offset 0xAAF94
|
|
extern struct MODEL *gDamWheelModelPtr; // offset 0xAAF58
|
|
extern struct MODEL *gFastWheelModelPtr; // offset 0xAAF78
|
|
extern struct MODEL *gHubcapModelPtr; // offset 0xAAFC4
|
|
extern struct MODEL *gPed1HeadModelPtr; // offset 0xAAF34
|
|
extern struct MODEL *gPed2HeadModelPtr; // offset 0xAAF38
|
|
extern struct MODEL *gPed3HeadModelPtr; // offset 0xAAF3C
|
|
extern struct MODEL *gPed4HeadModelPtr; // offset 0xAAF40
|
|
extern struct MODEL *gRotorPtr; // offset 0xAAFB4
|
|
extern struct MODEL *gTrailblazerConeModel; // offset 0xAAD88
|
|
extern struct MODEL *modelpointers[1536]; // offset 0xD5760
|
|
extern struct MODEL *pLodModels[1536]; // offset 0xDF130
|
|
extern struct MODEL *pmJerichoModels[6]; // offset 0xD9630
|
|
extern struct MODEL *pmTannerModels[17]; // offset 0xD9758
|
|
extern struct MR_MISSION Mission; // offset 0xD7C80
|
|
extern struct OUT_CELL_FILE_HEADER *cell_header; // offset 0xAAF50
|
|
extern struct OUT_FONTINFO fontinfo[128]; // offset 0xD9BE0
|
|
extern struct PACKED_CELL_OBJECT **pcoplist; // offset 0xAB0CC
|
|
extern struct PACKED_CELL_OBJECT *cell_objects; // offset 0xAAF6C
|
|
extern struct PACKED_CELL_OBJECT *spriteList[75]; // offset 0xCBF40
|
|
extern struct PAD Pads[2]; // offset 0xD9330
|
|
extern struct PED_DATA MainPed[23]; // offset 0xA0810
|
|
extern struct PEDESTRIAN *pDrawingPed; // offset 0xAB09C
|
|
extern struct PEDESTRIAN *pFreePeds; // offset 0xAB128
|
|
extern struct PEDESTRIAN *pHold; // offset 0xAB144
|
|
extern struct PEDESTRIAN *pPlayerPed; // offset 0xAB10C
|
|
extern struct PEDESTRIAN *pUsedPeds; // offset 0xAB12C
|
|
extern struct PEDESTRIAN pedestrians[28]; // offset 0xD8430
|
|
extern struct PEDESTRIAN_ROADS pedestrian_roads; // offset 0xD9658
|
|
extern struct PLAYBACKCAMERA *CutsceneCamera; // offset 0xAA260
|
|
extern struct PLAYBACKCAMERA *LastChange; // offset 0xAA450
|
|
extern struct PLAYBACKCAMERA *NextChange; // offset 0xAA448
|
|
extern struct PLAYBACKCAMERA *PlaybackCamera; // offset 0xAAD38
|
|
extern struct PLAYBACKCAMERA *ThisChange; // offset 0xAA44C
|
|
extern struct PLAYER_SCORE gPlayerScore; // offset 0xDA980
|
|
extern struct POLY_F3 *spolys; // offset 0xAB180
|
|
extern struct POLY_FT3 extraDummy; // offset 0x1CBDB0
|
|
extern struct POLY_FT3 HighlightDummy; // offset 0x1CC5A0
|
|
extern struct POLY_FT3 ScreenDummy[8]; // offset 0x1CC260
|
|
extern struct POLY_FT4 BackgroundPolys[6]; // offset 0x1CBCB8
|
|
extern struct POLY_FT4 ft4TannerShadow[2]; // offset 0xD91D0
|
|
extern struct POLY_FT4 ScreenPolys[8]; // offset 0x1CC360
|
|
extern struct POLY_FT4 shadowPolys[2][20]; // offset 0xDAA58
|
|
extern struct POLYFT4 gPoolPoly; // offset 0xC29E0
|
|
extern struct POLYFT4 ShadowPolygon; // offset 0xDCCD8
|
|
extern struct PSXBUTTON *pButtonStack[10]; // offset 0xD0620
|
|
extern struct PSXBUTTON *pCurrButton; // offset 0x1CC540
|
|
extern struct PSXBUTTON *pNewButton; // offset 0x1CBCB0
|
|
extern struct PSXSCREEN *pCurrScreen; // offset 0x1CC25C
|
|
extern struct PSXSCREEN *pNewScreen; // offset 0x1C6D40
|
|
extern struct PSXSCREEN *pScreenStack[10]; // offset 0xD05F8
|
|
extern struct PSXSCREEN PsxScreens[42]; // offset 0x1C6D48
|
|
extern struct RAIN_TYPE gRain[180]; // offset 0xC2BA0
|
|
extern struct RECT clutpos; // offset 0xAB368
|
|
extern struct RECT fontclutpos; // offset 0xAB160
|
|
extern struct RECT g_strActiveMouseArea; // offset 0x10EC78
|
|
extern struct RECT mapclutpos; // offset 0xAB348
|
|
extern struct RECT rectTannerWindow; // offset 0xAB0B0
|
|
extern struct RECT storeRect; // offset 0x1C6A90
|
|
extern struct RECT tpage; // offset 0xAB338
|
|
extern struct REPLAY_PARAMETER_BLOCK *ReplayParameterPtr; // offset 0xAAAEC
|
|
extern struct REPLAY_STREAM ReplayStreams[8]; // offset 0xAC700
|
|
extern struct ROAD_MAP_LUMP_DATA roadMapLumpData; // offset 0xDA100
|
|
extern struct ROADBLOCK Roadblock; // offset 0xAC920
|
|
extern struct S_XYZ *distance; // offset 0xAA984
|
|
extern struct SAMPLE_DATA samples[7][35]; // offset 0xDD598
|
|
extern struct SCORE_TABLES ScoreTables; // offset 0xDA110
|
|
extern struct SCREEN_LIMITS screen_limits[2]; // offset 0x1C6984
|
|
extern struct SEATED_PEDESTRIANS *seated_pedestrian; // offset 0xAB120
|
|
extern struct SHADOWHDR *shadow_header; // offset 0xAB18C
|
|
extern struct SMASHABLE_OBJECT smashable[38]; // offset 0x9B6A4
|
|
extern struct SMOKE *smoke_table; // offset 0xAACA4
|
|
extern struct SMOKE smoke[80]; // offset 0xBF980
|
|
extern struct SPEECH_QUEUE gSpeechQueue; // offset 0xD01F8
|
|
extern struct SPL_REGIONINFO spool_regioninfo[8]; // offset 0xDED10
|
|
extern struct SPOOLQ spooldata[48]; // offset 0xDEE30
|
|
extern struct SPRT extraSprt; // offset 0x1CC5C0
|
|
extern struct SPRT HighlightSprt; // offset 0x1CC588
|
|
extern struct SPRT ScreenSprts[8]; // offset 0x1CC4A0
|
|
extern struct SpuReverbAttr xm_r_attr; // offset 0xE2360
|
|
extern struct SpuVoiceAttr uxm_g_s_attr; // offset 0xE2320
|
|
extern struct SpuVoiceAttr xm_g_s_attr; // offset 0xE1280
|
|
extern struct STOPCOPS gStopCops; // offset 0xD7CF0
|
|
extern struct STREAM_SOURCE *PlayerStartInfo[8]; // offset 0xBD878
|
|
extern struct SVECTOR *rotated; // offset 0xAA980
|
|
extern struct SVECTOR camera_angle; // offset 0xAA158
|
|
extern struct SVECTOR camverts[128]; // offset 0xDCCF0
|
|
extern struct SVECTOR carDisplayOffset; // offset 0xAA1A0
|
|
extern struct SVECTOR day_colours[4]; // offset 0x9BEEC
|
|
extern struct SVECTOR day_vectors[4]; // offset 0x9BEAC
|
|
extern struct SVECTOR debris_rotvec; // offset 0xAACD8
|
|
extern struct SVECTOR delta; // offset 0xAAEC0
|
|
extern struct SVECTOR globemesh[54]; // offset 0xD52E8
|
|
extern struct SVECTOR gTempCarVertDump[20][132]; // offset 0xC41F8
|
|
extern struct SVECTOR leaf_rotvec; // offset 0xAACA8
|
|
extern struct SVECTOR moon_position[4]; // offset 0xA19AC
|
|
extern struct SVECTOR night_colours[4]; // offset 0x9BF0C
|
|
extern struct SVECTOR night_vectors[4]; // offset 0x9BECC
|
|
extern struct SVECTOR sun_position[4]; // offset 0xA198C
|
|
extern struct SVECTOR vJerichoList[102]; // offset 0xD8EA0
|
|
extern struct SVECTOR vTannerList[210]; // offset 0xD7DA0
|
|
extern struct SVECTOR_NOPAD *svTemp; // offset 0xAB0A8
|
|
extern struct SXYPAIR *Music_And_AmbientOffsets; // offset 0xAB28C
|
|
extern struct SXYPAIR *PlayerWayRecordPtr; // offset 0xAAAE8
|
|
extern struct SXYPAIR tpagepos[20]; // offset 0xA1EA0
|
|
extern struct TEXINF *tpage_ids[128]; // offset 0xE1020
|
|
extern struct TEXTURE_DETAILS addcam; // offset 0xC0A50
|
|
extern struct TEXTURE_DETAILS arm1_texture; // offset 0xC1BF8
|
|
extern struct TEXTURE_DETAILS autocam; // offset 0xC1CA0
|
|
extern struct TEXTURE_DETAILS bird_texture1; // offset 0xC1D90
|
|
extern struct TEXTURE_DETAILS bird_texture2; // offset 0xC1DA0
|
|
extern struct TEXTURE_DETAILS chasecar; // offset 0xC1D60
|
|
extern struct TEXTURE_DETAILS chest1_texture; // offset 0xC2A18
|
|
extern struct TEXTURE_DETAILS choosecar; // offset 0xC2A08
|
|
extern struct TEXTURE_DETAILS clock; // offset 0xBF940
|
|
extern struct TEXTURE_DETAILS collon_texture; // offset 0xBF8C8
|
|
extern struct TEXTURE_DETAILS cop_texture; // offset 0xC1B80
|
|
extern struct TEXTURE_DETAILS cross_texture; // offset 0xC2878
|
|
extern struct TEXTURE_DETAILS cycle_tex[12]; // offset 0xAB778
|
|
extern struct TEXTURE_DETAILS debris_texture; // offset 0xC39B0
|
|
extern struct TEXTURE_DETAILS delcam; // offset 0xC0EE0
|
|
extern struct TEXTURE_DETAILS digit_texture; // offset 0xC1F60
|
|
extern struct TEXTURE_DETAILS drop_texture; // offset 0xC1CF0
|
|
extern struct TEXTURE_DETAILS editcam; // offset 0xC1BE8
|
|
extern struct TEXTURE_DETAILS fixedcam; // offset 0xC1D70
|
|
extern struct TEXTURE_DETAILS flare_texture; // offset 0xC1F50
|
|
extern struct TEXTURE_DETAILS forearm1_texture; // offset 0xC1AF8
|
|
extern struct TEXTURE_DETAILS frameadv; // offset 0xC1D80
|
|
extern struct TEXTURE_DETAILS gTyreTexture; // offset 0xC1CC0
|
|
extern struct TEXTURE_DETAILS head1_texture; // offset 0xC1D30
|
|
extern struct TEXTURE_DETAILS incar; // offset 0xBF950
|
|
extern struct TEXTURE_DETAILS jeans_texture; // offset 0xC1F70
|
|
extern struct TEXTURE_DETAILS joypad_texture; // offset 0xBF8B8
|
|
extern struct TEXTURE_DETAILS lenschan; // offset 0xC1DB0
|
|
extern struct TEXTURE_DETAILS lensflare_texture; // offset 0xC1D20
|
|
extern struct TEXTURE_DETAILS light_pool_texture; // offset 0xC29F8
|
|
extern struct TEXTURE_DETAILS light_texture; // offset 0xC1F90
|
|
extern struct TEXTURE_DETAILS lightref_texture; // offset 0xC1BA0
|
|
extern struct TEXTURE_DETAILS line_texture; // offset 0xC1CE0
|
|
extern struct TEXTURE_DETAILS litter_texture; // offset 0xBF960
|
|
extern struct TEXTURE_DETAILS lookcar; // offset 0xC1CB0
|
|
extern struct TEXTURE_DETAILS moon_texture; // offset 0xC1D00
|
|
extern struct TEXTURE_DETAILS movecam; // offset 0xC1C18
|
|
extern struct TEXTURE_DETAILS movecampos; // offset 0xC08C0
|
|
extern struct TEXTURE_DETAILS ok; // offset 0xC1BD8
|
|
extern struct TEXTURE_DETAILS pad_texture; // offset 0xC1B08
|
|
extern struct TEXTURE_DETAILS paper_texture; // offset 0xC1FA0
|
|
extern struct TEXTURE_DETAILS pause; // offset 0xBF970
|
|
extern struct TEXTURE_DETAILS playcam; // offset 0xC1C08
|
|
extern struct TEXTURE_DETAILS playpause; // offset 0xC2A28
|
|
extern struct TEXTURE_DETAILS pool_texture; // offset 0xC1D10
|
|
extern struct TEXTURE_DETAILS restart; // offset 0xC1CD0
|
|
extern struct TEXTURE_DETAILS save2card; // offset 0xC1F40
|
|
extern struct TEXTURE_DETAILS sea_texture; // offset 0xC1B18
|
|
extern struct TEXTURE_DETAILS smoke_texture; // offset 0xC2858
|
|
extern struct TEXTURE_DETAILS spark_texture; // offset 0xC2868
|
|
extern struct TEXTURE_DETAILS sun_texture; // offset 0xC1B90
|
|
extern struct TEXTURE_DETAILS tannerShadow_texture; // offset 0xC0EF0
|
|
extern struct TEXTURE_DETAILS texturePedHead; // offset 0xC29D0
|
|
extern struct TEXTURE_DETAILS trail_texture; // offset 0xC1FB0
|
|
extern struct TEXTURE_DETAILS watch_texture; // offset 0xC1F80
|
|
extern struct TILE tileTannerClear[2]; // offset 0xD7D00
|
|
extern struct tNode dbb[3]; // offset 0xE9AD0
|
|
extern struct tNode heap[201]; // offset 0xF1B08
|
|
extern struct TP *tpage_position; // offset 0xAB388
|
|
extern struct TRAILBLAZER_DATA *gTrailblazerData; // offset 0xAA4B0
|
|
extern struct TRI_POINT *debris_rot_table[5]; // offset 0x9C084
|
|
extern struct TRI_POINT debris_rot1[32]; // offset 0xC0A60
|
|
extern struct TRI_POINT debris_rot2[32]; // offset 0xC0BE0
|
|
extern struct TRI_POINT debris_rot3[32]; // offset 0xC0D60
|
|
extern struct TRI_POINT leaf_rot[32]; // offset 0xC1DC0
|
|
extern struct TRI_POINT litter_rot[32]; // offset 0xC08D0
|
|
extern struct TRI_POINT_LONG *debris_data[5]; // offset 0x9C33C
|
|
extern struct TRI_POINT_LONG debris1_vert; // offset 0x9C288
|
|
extern struct TRI_POINT_LONG debris2_vert; // offset 0x9C2AC
|
|
extern struct TRI_POINT_LONG debris3_vert; // offset 0x9C318
|
|
extern struct TRI_POINT_LONG leaf_vert; // offset 0x9C2D0
|
|
extern struct TRI_POINT_LONG litter_vert; // offset 0x9C2F4
|
|
extern struct TYRE_TRACK track_buffer[4][64]; // offset 0xDB0A8
|
|
extern struct UV shadowuv; // offset 0xAB190
|
|
extern struct VECTOR *current_offset; // offset 0xAAD64
|
|
extern struct VECTOR *pos; // offset 0xAA988
|
|
extern struct VECTOR bangPos; // offset 0xD52D8
|
|
extern struct VECTOR baseLoc; // offset 0xBD520
|
|
extern struct VECTOR camera_position; // offset 0x9BE2C
|
|
extern struct VECTOR CameraPos; // offset 0x9BE1C
|
|
extern struct VECTOR CarTail; // offset 0xBD678
|
|
extern struct VECTOR current_camera_position; // offset 0xCD1D0
|
|
extern struct VECTOR currentPos; // offset 0xBD4B0
|
|
extern struct VECTOR direction; // offset 0xDD130
|
|
extern struct VECTOR dummy; // offset 0xA18E4
|
|
extern struct VECTOR endPos; // offset 0xBD4C0
|
|
extern struct VECTOR frustpos; // offset 0xA18F4
|
|
extern struct VECTOR gMissionDoorPosition; // offset 0x9B694
|
|
extern struct VECTOR GuitarPos; // offset 0xAB768
|
|
extern struct VECTOR lastKnownPosition; // offset 0xBD688
|
|
extern struct VECTOR leadcar_pos; // offset 0xD5720
|
|
extern struct VECTOR lis_pos; // offset 0xDE4E8
|
|
extern struct VECTOR randomLoc; // offset 0xBD578
|
|
extern struct VECTOR roadblockLoc; // offset 0xBD530
|
|
extern struct VECTOR searchTarget; // offset 0xE9AB8
|
|
extern struct VECTOR ShadowPos; // offset 0xCA010
|
|
extern struct VECTOR startPos; // offset 0xBD550
|
|
extern struct VECTOR tannerLookAngle; // offset 0xA1710
|
|
extern struct VECTOR targetPoint; // offset 0xBD668
|
|
extern struct VECTOR testVec; // offset 0xBD540
|
|
extern struct VECTOR tunnel_dim[12]; // offset 0x9C50C
|
|
extern struct VECTOR tunnelPos[3][2]; // offset 0xA1A64
|
|
extern struct VECTOR tyre_new_positions[4]; // offset 0xDD0F0
|
|
extern struct VECTOR tyre_save_positions[4]; // offset 0xDAA08
|
|
extern struct VECTOR viewer_position; // offset 0xACB38
|
|
extern struct VERTEX vtab[8]; // offset 0xCD9E0
|
|
extern struct XA_TRACK XAMissionMessages[4]; // offset 0xE1240
|
|
extern struct XMCHANNEL *XMC; // offset 0xAB3D4
|
|
extern struct XMCHANNEL *XMCU; // offset 0xAB3E4
|
|
extern struct XMHEADER *mh; // offset 0xAB3C0
|
|
extern struct XMHEADER *mhu; // offset 0xAB3E8
|
|
extern struct XMSONG *ms; // offset 0xAB3C4
|
|
extern struct XMSONG *mu; // offset 0xAB3C8
|
|
extern struct XYPAIR *permlist; // offset 0xAB374
|
|
extern struct XYPAIR *speclist; // offset 0xAB370
|
|
extern struct XYPAIR citylumps[8][4]; // offset 0xE0B68
|
|
extern unsigned char *AreaTPages; // offset 0xAB2B4
|
|
extern unsigned char *XM_HeaderAddress[8]; // offset 0xE1260
|
|
extern unsigned char *XM_SngAddress[24]; // offset 0xE12C0
|
|
extern unsigned char cell_object_computed_values[2048]; // offset 0xB88F8
|
|
extern unsigned char defaultPlayerModel[2]; // offset 0xAA664
|
|
extern unsigned char defaultPlayerPalette; // offset 0xAA666
|
|
extern unsigned char gCarDamageZoneVerts[5][6][50]; // offset 0xC9A30
|
|
extern unsigned char gHDCarDamageLevels[5][255]; // offset 0xC9530
|
|
extern unsigned char gHDCarDamageZonePolys[5][6][70]; // offset 0xC39C0
|
|
extern unsigned char grassColour[4][3]; // offset 0x9C350
|
|
extern unsigned char lead_analogue; // offset 0xAAF84
|
|
extern unsigned char lightsOnDelay[20]; // offset 0xD5748
|
|
extern unsigned char LoadedLevel; // offset 0xAA614
|
|
extern unsigned char reservedSlots[20]; // offset 0xBD560
|
|
extern unsigned char tpageloaded[128]; // offset 0xE0C80
|
|
extern unsigned char tpageslots[19]; // offset 0xE0C68
|
|
extern unsigned int brakeLength[20]; // offset 0xBD4D0
|
|
extern unsigned int cellsPerFrame; // offset 0xE9138
|
|
extern unsigned int cellsThisFrame; // offset 0xF2798
|
|
extern unsigned int collDat; // offset 0xAAB9C
|
|
extern unsigned int farClip2Player; // offset 0xAA474
|
|
extern unsigned int g_nCManOptions; // offset 0x10EE08
|
|
extern unsigned int numHeapEntries; // offset 0xF279C
|
|
extern unsigned int ObjectDrawnValue; // offset 0xAAF44
|
|
extern unsigned long *Driver2TempJunctionsPtr; // offset 0xAB070
|
|
extern unsigned long *MissionScript; // offset 0xAB074
|
|
extern unsigned long *ot_slot; // offset 0xAAD78
|
|
extern unsigned long *oTablePtr; // offset 0x10EC74
|
|
extern unsigned long *outcoords; // offset 0xAA990
|
|
extern unsigned long *tile_overflow_buffer; // offset 0xAAD68
|
|
extern unsigned long *transparent_buffer; // offset 0xAAD54
|
|
extern unsigned long anim_obj_buffer[20]; // offset 0xCBEF0
|
|
extern unsigned long gUnderIntensity; // offset 0xAAB24
|
|
extern unsigned long lead_pad; // offset 0xAAF7C
|
|
extern unsigned long mcgn; // offset 0xAAC20
|
|
extern unsigned long model_object_ptrs[512]; // offset 0xCC8D0
|
|
extern unsigned long PingBufferPos; // offset 0xAAAE4
|
|
extern unsigned long planeColours[8]; // offset 0xCC890
|
|
extern unsigned long srgn; // offset 0xAAC24
|
|
extern unsigned long tannerPad; // offset 0xAB134
|
|
extern unsigned long unpack_cellptr_tbl[3]; // offset 0xDEE10
|
|
extern unsigned long unpack_roadmap_tbl[2]; // offset 0xAB280
|
|
extern unsigned long xm_l_vag_spu_addr[8][128]; // offset 0xE1320
|
|
extern unsigned short *cell_ptrs; // offset 0xAAFBC
|
|
extern unsigned short *Low2HighDetailTable; // offset 0xAAD7C
|
|
extern unsigned short *Low2LowerDetailTable; // offset 0xAAD80
|
|
extern unsigned short *newmodels; // offset 0xAB2D8
|
|
extern unsigned short *spoolinfo_offsets; // offset 0xAB274
|
|
extern unsigned short cd_palette[32]; // offset 0xDECD0
|
|
extern unsigned short civ_clut[8][32][6]; // offset 0xABB00
|
|
extern unsigned short controller_bits; // offset 0xAAF48
|
|
extern unsigned short distanceCache[16384]; // offset 0xE9B00
|
|
extern unsigned short edgecount; // offset 0xAB198
|
|
extern unsigned short edgelist[16]; // offset 0xDCCB8
|
|
extern unsigned short g_PAD_FLB; // offset 0x10EC82
|
|
extern unsigned short g_PAD_FLT; // offset 0x10EC86
|
|
extern unsigned short g_PAD_FRB; // offset 0x10EC80
|
|
extern unsigned short g_PAD_FRT; // offset 0x10EC84
|
|
extern unsigned short g_PAD_LD; // offset 0x10EC92
|
|
extern unsigned short g_PAD_LL; // offset 0x10EC94
|
|
extern unsigned short g_PAD_LR; // offset 0x10EC96
|
|
extern unsigned short g_PAD_LU; // offset 0x10EC90
|
|
extern unsigned short g_PAD_RD; // offset 0x10EC8A
|
|
extern unsigned short g_PAD_RL; // offset 0x10EC8C
|
|
extern unsigned short g_PAD_RR; // offset 0x10EC8E
|
|
extern unsigned short g_PAD_RU; // offset 0x10EC88
|
|
extern unsigned short g_PAD_SEL; // offset 0x10EC98
|
|
extern unsigned short g_PAD_START; // offset 0x10EC9A
|
|
extern unsigned short gChannel; // offset 0xAAA54
|
|
extern unsigned short gLastModelCollisionCheck; // offset 0xAB0D0
|
|
extern unsigned short gMemCardMode; // offset 0xAB40C
|
|
extern unsigned short lintab[768]; // offset 0xA2008
|
|
extern unsigned short logtab[104]; // offset 0xA2608
|
|
extern unsigned short nextindex; // offset 0xAB19A
|
|
extern unsigned short paddCamera; // offset 0xAAB1C
|
|
static char *button_names[11]; // offset 0xA18B8
|
|
static char *carSelectPlayerText[2]; // offset 0x1C6764
|
|
static char *carSelectPlayerText[2]; // offset 0xAA6FC
|
|
static char *cheatText[5]; // offset 0x1C686C
|
|
static char *cheatText[5]; // offset 0xA06A8
|
|
static char *current_address; // offset 0xAB300
|
|
static char *CutSceneNames[28]; // offset 0x1C6880
|
|
static char *CutSceneNames[28]; // offset 0xA06BC
|
|
static char *CutsceneReplayStart; // offset 0xAA230
|
|
static char *gameNames[64]; // offset 0x1C676C
|
|
static char *gameNames[64]; // offset 0xA05A8
|
|
static char *MapBitMaps; // offset 0xAAAC0
|
|
static char *MCbuffer128K; // offset 0xAB3F4
|
|
static char *MCfilename; // offset 0xAB400
|
|
static char *MClanguageBuffer; // offset 0xAB3F8
|
|
static char *MCsaveBuffer; // offset 0xAB3FC
|
|
static char *MissionLoadAddress; // offset 0xAA738
|
|
static char *MissionName[37]; // offset 0x1C68F0
|
|
static char *MissionName[37]; // offset 0xA072C
|
|
static char *palletedir[8]; // offset 0x9BAF4
|
|
static char *target_address; // offset 0xAB1E0
|
|
static char AnalogueUnpack[16]; // offset 0x9BBC4
|
|
static char banks[24]; // offset 0xDD430
|
|
static char cop_bank; // offset 0xAAEA1
|
|
static char cop_model; // offset 0xAAEA0
|
|
static char EnterNameText[32]; // offset 0xD93E0
|
|
static char GreyIcons[24]; // offset 0xCBE88
|
|
static char header_pt[3868]; // offset 0xCE728
|
|
static char loseTailTargetArrowTris[24]; // offset 0xA1E24
|
|
static char MapBuffer[520]; // offset 0xAB8C0
|
|
static char maptile[4][4]; // offset 0xABAD0
|
|
static char maxSpeedTargetArrowTris[18]; // offset 0xA1E5C
|
|
static char menu0[2]; // offset 0x9C4DC
|
|
static char menu1[10]; // offset 0x9C4E0
|
|
static char menu2[5]; // offset 0x9C4EC
|
|
static char menu3[2]; // offset 0x9C4F4
|
|
static char menu4[2]; // offset 0x9C4F8
|
|
static char menu5[5]; // offset 0x9C4FC
|
|
static char menu6[7]; // offset 0x9C504
|
|
static char missionstarts[42]; // offset 0xA047C
|
|
static char MusicVolumeText[8]; // offset 0xAB0F0
|
|
static char NewLeadDelay; // offset 0xAA740
|
|
static char normalTargetArrowTris[9]; // offset 0xA1E18
|
|
static char omap[128][16]; // offset 0xE91A8
|
|
static char padbuffer[2][34]; // offset 0xD92E8
|
|
static char ScoreItems[5][16]; // offset 0xD9430
|
|
static char ScoreName[5][7]; // offset 0xD9400
|
|
static char ScoreTime[5][16]; // offset 0xD9480
|
|
static char SfxVolumeText[8]; // offset 0xAB0E8
|
|
static char song_pt[2992]; // offset 0xCF648
|
|
static char sqtbl[65]; // offset 0x9C018
|
|
static char tile_size; // offset 0xAA0DC
|
|
static char validchars[39]; // offset 0x10EE0C
|
|
static char validchars[68]; // offset 0xA1694
|
|
static char windowTargetArrowTris[30]; // offset 0xA1E3C
|
|
static enum CITYTYPE lastcity; // offset 0xAAA19
|
|
static enum CITYTYPE lasttype; // offset 0xAAA18
|
|
static enum PAUSEMODE PauseMode; // offset 0xAAF18
|
|
static int ActiveMenuItem; // offset 0xAB0E0
|
|
static int alleycount; // offset 0xAA488
|
|
static int allownameentry; // offset 0xAA860
|
|
static int BlackBorderHeight; // offset 0xAA258
|
|
static int bodgevar; // offset 0xAB038
|
|
static int bWantFade; // offset 0xAA600
|
|
static int cameraEventsActive; // offset 0xAADE4
|
|
static int cammapht2; // offset 0xAAD0C
|
|
static int carsOnBoat; // offset 0xAADF0
|
|
static int ChicagoCameraHack[3]; // offset 0x9ED6C
|
|
static int cop_adjust; // offset 0xAA73C
|
|
static int copmusic; // offset 0xAA580
|
|
static int current_sector; // offset 0xAB1E4
|
|
static int current_sector; // offset 0xAB2F4
|
|
static int current_smashed_cone; // offset 0xAA4A8
|
|
static int CurrentBomb; // offset 0xAA130
|
|
static int cutscene_timer; // offset 0xAB030
|
|
static int CutsceneCameraOffset; // offset 0xAA23C
|
|
static int CutsceneInReplayBuffer; // offset 0xAA25C
|
|
static int CutsceneLength; // offset 0xAA254
|
|
static int CutsceneStreamIndex; // offset 0xAA234
|
|
static int doneFirstHavanaCameraHack; // offset 0xAAE18
|
|
static int endchunk; // offset 0xAB20C
|
|
static int eventHaze; // offset 0xAA51C
|
|
static int fadeVal; // offset 0xAA604
|
|
static int flashtimer; // offset 0xAA0E0
|
|
static int flashval; // offset 0xAA140
|
|
static int fullStrike; // offset 0xAA134
|
|
static int gCSDestroyPlayer; // offset 0xAA250
|
|
static int gDieWithFade; // offset 0xAA60C
|
|
static int gEnteringScore; // offset 0xAA83C
|
|
static int gHaveInGameCutscene; // offset 0xAA24C
|
|
static int gLastChase; // offset 0xAA594
|
|
static int gPlaying; // offset 0xAAA50
|
|
static int gScoreEntered; // offset 0xAA844
|
|
static int gScorePosition; // offset 0xAA840
|
|
static int gTrailblazerPrevConeDelay; // offset 0xAA4AC
|
|
static int gUseRotatedMap; // offset 0xAA0BC
|
|
static int gWantFlash; // offset 0xAA13C
|
|
static int halfStrike; // offset 0xAA138
|
|
static int HavanaCameraHack[9]; // offset 0x9ED78
|
|
static int holdall; // offset 0xAB034
|
|
static int hSubShad; // offset 0xAAEB8
|
|
static int last_flag; // offset 0xAA748
|
|
static int lastcv; // offset 0xAB17C
|
|
static int lastrequesteddisc; // offset 0xAA4C8
|
|
static int lastsay; // offset 0xAA74C
|
|
static int load_steps; // offset 0xAAF04
|
|
static int loading_bar_pos; // offset 0xAAF00
|
|
static int loudhail_time; // offset 0xAAE9C
|
|
static int map_x_offset; // offset 0xAA0C0
|
|
static int map_z_offset; // offset 0xAA0C4
|
|
static int mapstuff; // offset 0xAAD10
|
|
static int master_volume; // offset 0xAA9C8
|
|
static int MCoptions; // offset 0xAB404
|
|
static int ntpages; // offset 0xAB208
|
|
static int nTPchunks; // offset 0xAB1F4
|
|
static int nTPchunks_reading; // offset 0xAB1F8
|
|
static int nTPchunks_writing; // offset 0xAB1FC
|
|
static int num_pedestrians; // offset 0xAA8B4
|
|
static int numCopPeds; // offset 0xAA8F4
|
|
static int NumCutsceneStreams; // offset 0xAA238
|
|
static int numcv; // offset 0xAB178
|
|
static int numTannerPeds; // offset 0xAA8B8
|
|
static int old_x_mod; // offset 0xAA0D0
|
|
static int old_y_mod; // offset 0xAA0D4
|
|
static int oldCamView; // offset 0xAB0FC
|
|
static int oldDir; // offset 0xAB108
|
|
static int pathParams[5]; // offset 0xECBE8
|
|
static int PauseReturnValue; // offset 0xAB0E4
|
|
static int playerwithcontrol[3]; // offset 0xA1660
|
|
static int plotted; // offset 0xAAC94
|
|
static int PreLoadedCutscene; // offset 0xAA248
|
|
static int prevCopsInPursuit; // offset 0xAA744
|
|
static int pvsSize[4]; // offset 0xA1AD0
|
|
static int randIndex; // offset 0xECD34
|
|
static int randomcounter; // offset 0xAAC18
|
|
static int randomindex; // offset 0xAAC1C
|
|
static int randState[17]; // offset 0xECCF0
|
|
static int rio_alarm; // offset 0xAB03C
|
|
static int RioCameraHack[6]; // offset 0x9EDDC
|
|
static int said_picked_up; // offset 0xAAC28
|
|
static int SavedCameraAngle; // offset 0xAAC70
|
|
static int SavedCameraCarId; // offset 0xAAC68
|
|
static int SavedCameraView; // offset 0xAAC6C
|
|
static int SavedWorldCentreCarId; // offset 0xAAC74
|
|
static int sectors_left; // offset 0xAB2F8
|
|
static int sectors_read; // offset 0xAB2FC
|
|
static int sectors_this_chunk; // offset 0xAB1EC
|
|
static int sectors_to_read; // offset 0xAB1E8
|
|
static int sky_y_offset[4]; // offset 0xA1944
|
|
static int skycolour; // offset 0xAB1A4
|
|
static int sound_paused; // offset 0xAA9C0
|
|
static int StartPos; // offset 0xAB39C
|
|
static int stop_sound_handler; // offset 0xAA9CC
|
|
static int storedCam; // offset 0xAB0F8
|
|
static int switch_spooltype; // offset 0xAB1F0
|
|
static int TestCnt; // offset 0xAAAD8
|
|
static int ThrownBombDelay; // offset 0xAA12C
|
|
static int ThunderDistance; // offset 0xAAC90
|
|
static int ThunderTimer; // offset 0xAAC8C
|
|
static int tilehnum; // offset 0xAA0D8
|
|
static int treecount; // offset 0xAA48C
|
|
static int VegasCameraHack[16]; // offset 0x9ED9C
|
|
static int VisibleMenu; // offset 0xAB0D8
|
|
static int WantPause; // offset 0xAA608
|
|
static int wrongside[2][6]; // offset 0xCDA20
|
|
static int x_map; // offset 0xAA0C8
|
|
static int xa_prepared; // offset 0xAAA58
|
|
static int y_map; // offset 0xAA0CC
|
|
static long banksize[2]; // offset 0xAA9B8
|
|
static long baseDir; // offset 0xAAB10
|
|
static long basePos[3]; // offset 0xACB08
|
|
static long civrseed[17]; // offset 0xBD1C8
|
|
static long pos[4]; // offset 0xD75A0
|
|
static long rseed[17]; // offset 0xBD588
|
|
static long skyblue; // offset 0xAA99C
|
|
static long skygreen; // offset 0xAA998
|
|
static long skyred; // offset 0xAA994
|
|
static short big_north[4]; // offset 0x9BADC
|
|
static short skyclut[28]; // offset 0xDD2C0
|
|
static short skytpage[28]; // offset 0xDD280
|
|
static struct __envsound envsnd[32]; // offset 0xCDF98
|
|
static struct __envsoundinfo ESdata[2]; // offset 0xCE598
|
|
static struct __envsoundtags EStags; // offset 0xCE6C8
|
|
static struct __io id_map[49]; // offset 0xA04A8
|
|
static struct __othercarsound car_noise[4]; // offset 0xCE6D8
|
|
static struct __othercarsound siren_noise[2]; // offset 0xCE708
|
|
static struct __pauseinfo musps; // offset 0xDD530
|
|
static struct __pauseinfo pause; // offset 0xDD4C0
|
|
static struct __xa_request xa; // offset 0xAB040
|
|
static struct __xa_request xa_data[26]; // offset 0xA050C
|
|
static struct _CAR_DATA *horncarflag[2]; // offset 0xAA1CC
|
|
static struct _EVENT *event; // offset 0xAADE0
|
|
static struct _EVENT *firstMissionEvent; // offset 0xAAE0C
|
|
static struct _EVENT *trackingEvent[2]; // offset 0xAADE8
|
|
static struct _TARGET *carEvent[8]; // offset 0xCDF08
|
|
static struct BOMB ThrownBombs[5]; // offset 0xACA50
|
|
static struct CameraDelay cameraDelay; // offset 0xAAE20
|
|
static struct CDATA2D cd[2]; // offset 0xBD0F8
|
|
static struct CDATA2D cd[2]; // offset 0xD9220
|
|
static struct CDATA2D cd[2]; // offset 0xD9568
|
|
static struct CdlLOC pause_loc; // offset 0xAB3A0
|
|
static struct COLOUR_BAND damageColour[2]; // offset 0x9B9E4
|
|
static struct COLOUR_BAND felonyColour[3]; // offset 0x9B99C
|
|
static struct COLOUR_BAND playerDamageColour[3]; // offset 0x9B9C0
|
|
static struct CVECTOR gFontColour; // offset 0xAB158
|
|
static struct Detonator detonator; // offset 0xAAE10
|
|
static struct DUPLICATION DuplicatePadData; // offset 0xAA82C
|
|
static struct EventCamera eventCamera; // offset 0xCDF28
|
|
static struct FILEFORMAT fileFormat; // offset 0xA26F8
|
|
static struct FixedEvent *fixedEvent; // offset 0xAAE08
|
|
static struct FixedEvent chicagoDoor[3]; // offset 0x9E974
|
|
static struct FixedEvent havanaFixed[3]; // offset 0x9E9F8
|
|
static struct FixedEvent rioDoor[6]; // offset 0x9EB58
|
|
static struct FixedEvent vegasDoor[5]; // offset 0x9EA7C
|
|
static struct FLAREREC flare_info[8]; // offset 0xA19EC
|
|
static struct Foam foam; // offset 0xAADD8
|
|
static struct FONT_DIGIT fontDigit[12]; // offset 0xA18A0
|
|
static struct Helicopter HelicopterData; // offset 0x9EC60
|
|
static struct MATRIX map_matrix; // offset 0xABAE0
|
|
static struct MATRIX SS; // offset 0xA041C
|
|
static struct MENU_HEADER *ActiveMenu; // offset 0xAB0DC
|
|
static struct MENU_HEADER *VisibleMenus[3]; // offset 0xD93C0
|
|
static struct MENU_HEADER ChaseGameFinishedHeader; // offset 0xA15FC
|
|
static struct MENU_HEADER CutscenePauseMenuHeader; // offset 0xA1584
|
|
static struct MENU_HEADER DrivingDebugHeader; // offset 0xD94D0
|
|
static struct MENU_HEADER DrivingGameFinishedHeader; // offset 0xA15D4
|
|
static struct MENU_HEADER InvalidMultiPadHeader; // offset 0xA164C
|
|
static struct MENU_HEADER InvalidPadHeader; // offset 0xA1638
|
|
static struct MENU_HEADER MissionCompleteHeader; // offset 0xA1598
|
|
static struct MENU_HEADER MissionFailedHeader; // offset 0xA15AC
|
|
static struct MENU_HEADER MultiplayerFinishedHeader; // offset 0xA15E8
|
|
static struct MENU_HEADER MultiplayerPauseHeader; // offset 0xA1570
|
|
static struct MENU_HEADER NoMultiPadHeader; // offset 0xA1624
|
|
static struct MENU_HEADER NoPadHeader; // offset 0xA1610
|
|
static struct MENU_HEADER PauseMenuHeader; // offset 0xA155C
|
|
static struct MENU_HEADER TakeARideFinishedHeader; // offset 0xA15C0
|
|
static struct MENU_ITEM *ActiveItem[3]; // offset 0xD93D0
|
|
static struct MENU_ITEM ChaseGameFinishedItems[6]; // offset 0xA13F4
|
|
static struct MENU_ITEM CutscenePauseItems[6]; // offset 0xA10FC
|
|
static struct MENU_ITEM DrivingGameFinishedItems[7]; // offset 0xA1304
|
|
static struct MENU_ITEM InvalidMultiPadItems[2]; // offset 0xA1534
|
|
static struct MENU_ITEM InvalidPadItems[1]; // offset 0xA1520
|
|
static struct MENU_ITEM MainPauseItems[9]; // offset 0xA0FBC
|
|
static struct MENU_ITEM MissionCompleteItems[8]; // offset 0xA1174
|
|
static struct MENU_ITEM MissionFailedItems[6]; // offset 0xA1214
|
|
static struct MENU_ITEM MultiplayerFinishedItems[5]; // offset 0xA1390
|
|
static struct MENU_ITEM MultiplayerPauseItems[7]; // offset 0xA1070
|
|
static struct MENU_ITEM NoMultiPadItems[2]; // offset 0xA14F8
|
|
static struct MENU_ITEM NoPadItems[1]; // offset 0xA14E4
|
|
static struct MENU_ITEM TakeARideFinishedItems[6]; // offset 0xA128C
|
|
static struct MENU_ITEM YesNoQuitItems[3]; // offset 0xA14A8
|
|
static struct MENU_ITEM YesNoRestartItems[3]; // offset 0xA146C
|
|
static struct MISSION_STEP MissionLadder[68]; // offset 0x9F084
|
|
static struct MissionTrain missionTrain[2]; // offset 0x9E93C
|
|
static struct MODEL dummyModel; // offset 0xDECA8
|
|
static struct MR_THREAD MissionThreads[16]; // offset 0xD7B80
|
|
static struct MultiCar multiCar; // offset 0xAAE00
|
|
static struct OVERMAP overlaidmaps[4]; // offset 0x9B9FC
|
|
static struct PLAYBACKCAMERA *CutLastChange; // offset 0xAA244
|
|
static struct PLAYBACKCAMERA *CutNextChange; // offset 0xAA240
|
|
static struct POLY_FT4 cd_sprite; // offset 0x1C6D18
|
|
static struct POLY_FT4 cd_sprite; // offset 0xDEC78
|
|
static struct POLY_G4 fade_g4[2]; // offset 0xD5610
|
|
static struct POLY_GT4 fade_gt4[2]; // offset 0xD55A0
|
|
static struct POLYCOORD polycoords[6]; // offset 0x9E6DC
|
|
static struct RECT MapRect; // offset 0xAAAC8
|
|
static struct RECT tpage; // offset 0xAB200
|
|
static struct REPLAY_ICON replay_icons[23]; // offset 0x9C36C
|
|
static struct SLICE slice; // offset 0xA284C
|
|
static struct SMASHED_CONE smashed_cones[6]; // offset 0xCDA50
|
|
static struct SpuCommonAttr sound_attr; // offset 0xDD490
|
|
static struct SVECTOR boatOffset; // offset 0xAADF8
|
|
static struct SVECTOR camAngle; // offset 0xAB100
|
|
static struct SVECTOR cv[12]; // offset 0xDA9A8
|
|
static struct SVECTOR moon_shadow_position[4]; // offset 0xA19CC
|
|
static struct SVECTOR targetArrowVerts[43]; // offset 0xA1CC0
|
|
static struct SXYPAIR MapSegmentPos[16]; // offset 0x9BA5C
|
|
static struct TARGET_ARROW_MODEL targetArrowModel[4]; // offset 0xA1E70
|
|
static struct TEXTURE_DETAILS button_textures[11]; // offset 0xD9B40
|
|
static struct UV skytexuv[28]; // offset 0xDD300
|
|
static struct VECTOR *SavedSpoolXZ; // offset 0xAAC78
|
|
static struct VECTOR Drift; // offset 0xA040C
|
|
static struct VECTOR player_position; // offset 0x9BAE4
|
|
static struct VECTOR SmokePos; // offset 0xD52C8
|
|
static struct XYPAIR north[4]; // offset 0x9BABC
|
|
static struct XYPAIR NVertex[4]; // offset 0x9BA9C
|
|
static unsigned char *PVSEncodeTable; // offset 0xAAFD0
|
|
static unsigned char *shake_data[3]; // offset 0xA0FB0
|
|
static unsigned char align[6]; // offset 0xAA820
|
|
static unsigned char dummymotors[2]; // offset 0xAA828
|
|
static unsigned char endread; // offset 0xAB2F1
|
|
static unsigned char High_shake_data[21]; // offset 0xA0F7C
|
|
static unsigned char HorizonLookup[4][4]; // offset 0xA1954
|
|
static unsigned char HorizonTextures[40]; // offset 0xA1964
|
|
static unsigned char hornchanflag[2]; // offset 0xAA1C8
|
|
static unsigned char load_complete; // offset 0xAB2F0
|
|
static unsigned char Low_shake_data[10]; // offset 0xA0FA4
|
|
static unsigned char Med_shake_data[13]; // offset 0xA0F94
|
|
static unsigned char param[8]; // offset 0xAB1D0
|
|
static unsigned char playercollected[2]; // offset 0xAB060
|
|
static unsigned char result[8]; // offset 0xAB1D8
|
|
static unsigned char VibratoTable[32]; // offset 0xA26D8
|
|
static unsigned int horn_time; // offset 0xAAEA4
|
|
static unsigned long buffer[8]; // offset 0xE1220
|
|
static unsigned long channel_lookup[16]; // offset 0xDD450
|
|
static unsigned long finished_count; // offset 0xAAA4C
|
|
static unsigned long MCsp; // offset 0xAB408
|
|
static unsigned long MissionStack[16][16]; // offset 0xD7780
|
|
static unsigned short *xVis; // offset 0xAAE28
|
|
static unsigned short *zVis; // offset 0xAAE2C
|
|
static unsigned short CurrentChannel; // offset 0xAB398
|
|
static unsigned short ID; // offset 0xAB39A
|
|
static unsigned short MapClut; // offset 0xAAAD2
|
|
static unsigned short MapTPage; // offset 0xAAAD0
|
|
static unsigned short RecapFrameLength[19]; // offset 0x9F10C
|
|
|
|
// 1182 functions
|
|
/*
|
|
* Offset 0x12F5C
|
|
* D:\driver2\game\C\DR2ROADS.C (line 164)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
int /*$ra*/ FindSurfaceD2(struct VECTOR *pos /*$s0*/, struct VECTOR *normal /*$s1*/, struct VECTOR *out /*$s3*/, struct _sdPlane **plane /*$s2*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x1313C
|
|
* D:\driver2\game\C\DR2ROADS.C (line 205)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
int /*$ra*/ sdHeightOnPlane(struct VECTOR *pos /*$t0*/, struct _sdPlane *plane /*$a1*/)
|
|
{ // line 1, offset 0x1313c
|
|
{ // line 11, offset 0x1319c
|
|
int angle; // $v0
|
|
int i; // $v0
|
|
struct DRIVER2_CURVE *curve; // $s0
|
|
} // line 23, offset 0x13204
|
|
{ // line 26, offset 0x13204
|
|
int val; // $a3
|
|
{ // line 35, offset 0x13224
|
|
int lx; // $v0
|
|
int ly; // $v1
|
|
} // line 39, offset 0x13280
|
|
} // line 42, offset 0x13294
|
|
} // line 43, offset 0x13294
|
|
/*
|
|
* Offset 0x13294
|
|
* D:\driver2\game\C\DR2ROADS.C (line 295)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
int /*$ra*/ RoadInCell(struct VECTOR *pos /*$s5*/)
|
|
{ // line 1, offset 0x13294
|
|
char *buffer; // $s2
|
|
struct XYPAIR cellPos; // stack offset -48
|
|
struct XYPAIR cell; // stack offset -40
|
|
short *surface; // $a0
|
|
struct _sdPlane *plane; // $s0
|
|
{ // line 36, offset 0x13380
|
|
int moreLevels; // $s3
|
|
short *check; // $s1
|
|
struct _sdPlane *base; // $s4
|
|
} // line 77, offset 0x1344c
|
|
} // line 94, offset 0x134d4
|
|
/*
|
|
* Offset 0x134D4
|
|
* D:\driver2\game\C\DR2ROADS.C (line 400)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
struct _sdPlane * /*$ra*/ sdGetCell(struct VECTOR *pos /*$s3*/)
|
|
{ // line 1, offset 0x134d4
|
|
char *buffer; // $s1
|
|
short *surface; // $s0
|
|
int nextLevel; // $s2
|
|
struct _sdPlane *plane; // $a1
|
|
struct XYPAIR cell; // stack offset -40
|
|
struct XYPAIR cellPos; // stack offset -32
|
|
{ // line 41, offset 0x135c4
|
|
int y; // $a0
|
|
} // line 56, offset 0x13620
|
|
{ // line 63, offset 0x13634
|
|
short *BSPsurface; // $a0
|
|
} // line 81, offset 0x1369c
|
|
} // line 102, offset 0x13728
|
|
/*
|
|
* Offset 0x13728
|
|
* D:\driver2\game\C\DR2ROADS.C (line 64)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ ProcessStraightsDriver2Lump(char *lump_file /*$s0*/, int lump_size /*$a1*/)
|
|
{ // line 1, offset 0x13728
|
|
} // line 5, offset 0x1375c
|
|
/*
|
|
* Offset 0x1375C
|
|
* D:\driver2\game\C\DR2ROADS.C (line 80)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ ProcessCurvesDriver2Lump(char *lump_file /*$s0*/, int lump_size /*$a1*/)
|
|
{ // line 1, offset 0x1375c
|
|
} // line 5, offset 0x13790
|
|
/*
|
|
* Offset 0x13790
|
|
* D:\driver2\game\C\DR2ROADS.C (line 94)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ ProcessJunctionsDriver2Lump(char *lump_file /*$s1*/, int lump_size /*$a1*/, int fix /*$s0*/)
|
|
{ // line 1, offset 0x13790
|
|
{ // line 8, offset 0x137c4
|
|
int loop; // $v1
|
|
struct OLD_DRIVER2_JUNCTION *old; // $a1
|
|
struct DRIVER2_JUNCTION *p; // $a0
|
|
{ // line 13, offset 0x137e0
|
|
int i; // $a1
|
|
} // line 19, offset 0x1380c
|
|
} // line 20, offset 0x13820
|
|
} // line 21, offset 0x13834
|
|
/*
|
|
* Offset 0x13834
|
|
* D:\driver2\game\C\DR2ROADS.C (line 146)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
int /*$ra*/ MapHeight(struct VECTOR *pos /*$s0*/)
|
|
{ // line 1, offset 0x13834
|
|
int height; // $v0
|
|
struct _sdPlane *plane; // $v0
|
|
} // line 16, offset 0x13874
|
|
/*
|
|
* Offset 0x13874
|
|
* D:\driver2\game\C\DR2ROADS.C (line 250)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ GetSurfaceIndex(struct VECTOR *pos /*$a0*/)
|
|
{ // line 2, offset 0x13874
|
|
struct _sdPlane *plane; // $v0
|
|
} // line 10, offset 0x138b0
|
|
/*
|
|
* Offset 0x138B0
|
|
* D:\driver2\game\C\DR2ROADS.C (line 505)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
short * /*$ra*/ sdGetBSP(struct _sdNode *node /*$a3*/, struct XYPAIR *pos /*$a1*/)
|
|
{ // line 1, offset 0x138b0
|
|
{ // line 4, offset 0x138d8
|
|
int dot; // $a0
|
|
} // line 17, offset 0x1393c
|
|
} // line 19, offset 0x13958
|
|
/*
|
|
* Offset 0x13958
|
|
* D:\driver2\game\C\DR2ROADS.C (line 266)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
struct _sdPlane * /*$ra*/ FindRoadInBSP(struct _sdNode *node /*$s0*/, struct _sdPlane *base /*$s1*/)
|
|
{ // line 2, offset 0x13970
|
|
struct _sdPlane *plane; // $v0
|
|
} // line 27, offset 0x139e8
|
|
/*
|
|
* Offset 0x139E8
|
|
* D:\driver2\game\C\OBJANIM.C (line 362)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ ColourCycle()
|
|
{ // line 3, offset 0x139e8
|
|
int i; // $s5
|
|
struct CYCLE_OBJECT *cyc; // $s2
|
|
struct RECT vram; // stack offset -56
|
|
unsigned short *bufaddr; // $s0
|
|
unsigned short length; // $v0
|
|
unsigned short temp; // $s1
|
|
{ // line 26, offset 0x13ab4
|
|
int tnum; // $a1
|
|
{ // line 39, offset 0x13b0c
|
|
} // line 48, offset 0x13b54
|
|
{ // line 53, offset 0x13b80
|
|
} // line 62, offset 0x13bc8
|
|
} // line 81, offset 0x13c88
|
|
} // line 88, offset 0x13ce4
|
|
/*
|
|
* Offset 0x13D14
|
|
* D:\driver2\game\C\OBJANIM.C (line 481)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ InitAnimatingObjects()
|
|
{ // line 2, offset 0x13d14
|
|
struct ANIMATED_OBJECT *aop; // $s1
|
|
int loop; // $s0
|
|
int count1; // $a0
|
|
int count; // $a2
|
|
struct MODEL *modelPtr; // $a0
|
|
} // line 47, offset 0x13e60
|
|
/*
|
|
* Offset 0x13E60
|
|
* D:\driver2\game\C\OBJANIM.C (line 613)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ animate_object(struct CELL_OBJECT *cop /*$s2*/, int type /*$a1*/)
|
|
{ // line 1, offset 0x13e60
|
|
short yang; // $s1
|
|
char phase; // $a0
|
|
} // line 283, offset 0x1470c
|
|
/*
|
|
* Offset 0x1470C
|
|
* D:\driver2\game\C\OBJANIM.C (line 931)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ animate_garage_door()
|
|
{ // line 2, offset 0x1470c
|
|
int dx; // $a0
|
|
int dz; // $v1
|
|
int dist; // $a0
|
|
} // line 34, offset 0x14888
|
|
/*
|
|
* Offset 0x14890
|
|
* D:\driver2\game\C\OBJANIM.C (line 536)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ InitSpooledAnimObj(int model_number /*$a0*/)
|
|
{ // line 1, offset 0x14890
|
|
struct ANIMATED_OBJECT *aop; // $a1
|
|
int i; // $a2
|
|
} // line 15, offset 0x14900
|
|
/*
|
|
* Offset 0x14908
|
|
* D:\driver2\game\C\OBJANIM.C (line 578)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
int /*$ra*/ DrawAnimatingObject(struct MODEL *model /*$a0*/, struct CELL_OBJECT *cop /*$s3*/, struct VECTOR *pos /*$a2*/)
|
|
{ // line 1, offset 0x14908
|
|
struct ANIMATED_OBJECT *aop; // $s1
|
|
int loop; // $s2
|
|
int type; // $s0
|
|
} // line 27, offset 0x149b8
|
|
/*
|
|
* Offset 0x149B8
|
|
* D:\driver2\game\C\OBJANIM.C (line 460)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ FindSmashableObjects()
|
|
{ // line 2, offset 0x149b8
|
|
struct SMASHABLE_OBJECT *sip; // $s0
|
|
} // line 8, offset 0x14a10
|
|
/*
|
|
* Offset 0x14A10
|
|
* D:\driver2\game\C\OBJANIM.C (line 565)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ int_garage_door()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x14A1C
|
|
* D:\driver2\game\C\OBJANIM.C (line 260)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ InitCyclingPals()
|
|
{ // line 2, offset 0x14a1c
|
|
int i; // $s0
|
|
struct CYCLE_OBJECT *cyc; // $s1
|
|
struct RECT vram; // stack offset -24
|
|
} // line 18, offset 0x14ac0
|
|
/*
|
|
* Offset 0x14AC0
|
|
* D:\driver2\game\C\OVERLAY.C (line 270)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ InitOverlays()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x14CA4
|
|
* D:\driver2\game\C\OVERLAY.C (line 329)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ DisplayOverlays()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x14E10
|
|
* D:\driver2\game\C\OVERLAY.C (line 426)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DrawPercentageBar(struct _PERCENTAGE_BAR *bar /*$fp*/)
|
|
{ // line 1, offset 0x14e10
|
|
struct POLY_G4 *poly; // $s0
|
|
struct CVECTOR temp; // stack offset -56
|
|
int min_x; // $s1
|
|
int max_x; // $s7
|
|
int min_y; // $s2
|
|
int max_y; // stack offset -48
|
|
char *tag; // $s0
|
|
{ // line 94, offset 0x152b0
|
|
short tagX; // $s1
|
|
short tagY; // $s2
|
|
} // line 102, offset 0x1530c
|
|
} // line 104, offset 0x1533c
|
|
/*
|
|
* Offset 0x1533C
|
|
* D:\driver2\game\C\OVERLAY.C (line 532)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DrawProximityBar(struct _PERCENTAGE_BAR *bar /*$t3*/)
|
|
{ // line 1, offset 0x1533c
|
|
struct TILE *tile; // $a1
|
|
int min_x; // $s1
|
|
int max_x; // $s7
|
|
int min_y; // $s2
|
|
int max_y; // $fp
|
|
short total; // $v1
|
|
char *tag; // $s0
|
|
{ // line 87, offset 0x157c8
|
|
short tagX; // $s1
|
|
short tagY; // $s2
|
|
} // line 95, offset 0x1582c
|
|
} // line 97, offset 0x1585c
|
|
/*
|
|
* Offset 0x1585C
|
|
* D:\driver2\game\C\OVERLAY.C (line 707)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ DrawDrivingGameOverlays()
|
|
{ // line 2, offset 0x1585c
|
|
struct SCORE_ENTRY *table; // $s1
|
|
char string[32]; // stack offset -64
|
|
int i; // $s1
|
|
int x; // $s3
|
|
int y; // $s2
|
|
{ // line 11, offset 0x158c4
|
|
{ // line 25, offset 0x1593c
|
|
} // line 25, offset 0x1593c
|
|
{ // line 50, offset 0x15a4c
|
|
} // line 63, offset 0x15b10
|
|
} // line 136, offset 0x15eb4
|
|
} // line 137, offset 0x15ed8
|
|
/*
|
|
* Offset 0x15ED8
|
|
* D:\driver2\game\C\OVERLAY.C (line 378)
|
|
* Stack frame base $sp, size 128
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ SetFullscreenDrawing()
|
|
{ // line 2, offset 0x15ed8
|
|
struct DRAWENV drawenv; // stack offset -104
|
|
struct DR_ENV *dr_env; // $s0
|
|
} // line 10, offset 0x15f88
|
|
/*
|
|
* Offset 0x15F88
|
|
* D:\driver2\game\C\OVERLAY.C (line 395)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ InitPercentageBar(struct _PERCENTAGE_BAR *bar /*$a0*/, int size /*$a1*/, struct COLOUR_BAND *pColourBand /*$a2*/, char *tag /*$a3*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x15FC0
|
|
* D:\driver2\game\C\OVERLAY.C (line 414)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ EnablePercentageBar(struct _PERCENTAGE_BAR *bar /*$a0*/, int max /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x15FD4
|
|
* D:\driver2\game\C\OVERLAY.C (line 631)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetColourByValue(struct COLOUR_BAND *pColourBand /*$a3*/, int value /*$a1*/, struct CVECTOR *pOut /*$t0*/)
|
|
{ // line 1, offset 0x15fd4
|
|
struct COLOUR_BAND *pPrevColourBand; // $a2
|
|
int scale; // $a0
|
|
int temp; // $a1
|
|
} // line 30, offset 0x16100
|
|
/*
|
|
* Offset 0x16100
|
|
* D:\driver2\game\C\OVERLAY.C (line 669)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ TransparencyOn(void *potz /*$a0*/, unsigned short tpage /*$a1*/)
|
|
{ // line 1, offset 0x16100
|
|
struct DR_TPAGE *null; // $a2
|
|
} // line 7, offset 0x1617c
|
|
/*
|
|
* Offset 0x1617C
|
|
* D:\driver2\game\C\OVERLAY.C (line 687)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ UpdateFlashValue()
|
|
{ // line 2, offset 0x1617c
|
|
char size; // $v1
|
|
} // line 13, offset 0x161ec
|
|
/*
|
|
* Offset 0x161EC
|
|
* D:\driver2\game\C\OVERLAY.C (line 846)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ PrintScoreTableTime(int x /*$s0*/, int y /*$s1*/, int time /*$a0*/)
|
|
{ // line 1, offset 0x161ec
|
|
char string[32]; // stack offset -48
|
|
int min; // $t0
|
|
int frac; // $v1
|
|
} // line 15, offset 0x162e8
|
|
/*
|
|
* Offset 0x162E8
|
|
* D:\driver2\game\C\OVERMAP.C (line 685)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
void /*$ra*/ DrawTargetBlip(struct VECTOR *pos /*$t0*/, unsigned char r /*$s2*/, unsigned char g /*$s3*/, unsigned char b /*$s4*/, unsigned long flags /*stack 16*/)
|
|
{ // line 1, offset 0x162e8
|
|
struct POLY_FT4 *poly; // $t0
|
|
struct VECTOR vec; // stack offset -40
|
|
int ysize; // $a2
|
|
} // line 74, offset 0x165c0
|
|
/*
|
|
* Offset 0x165E0
|
|
* D:\driver2\game\C\OVERMAP.C (line 815)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ DrawTargetArrow(struct VECTOR *pos /*$a2*/, unsigned long flags /*$s3*/)
|
|
{ // line 1, offset 0x165e0
|
|
struct VECTOR vec; // stack offset -56
|
|
struct VECTOR vec2; // stack offset -40
|
|
struct POLY_FT3 *null; // $t1
|
|
struct POLY_G3 *poly; // $s2
|
|
int dx; // $s1
|
|
int dy; // $s0
|
|
} // line 60, offset 0x1687c
|
|
/*
|
|
* Offset 0x1687C
|
|
* D:\driver2\game\C\OVERMAP.C (line 883)
|
|
* Stack frame base $sp, size 192
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ DrawPlayerDot(struct VECTOR *pos /*$a1*/, short rot /*$s2*/, unsigned char r /*$s5*/, unsigned char g /*$s4*/, int b /*stack 16*/, unsigned long flags /*stack 20*/)
|
|
{ // line 1, offset 0x1687c
|
|
struct MATRIX matrix; // stack offset -168
|
|
struct VECTOR direction; // stack offset -136
|
|
struct SVECTOR apos[3]; // stack offset -120
|
|
struct VECTOR opos[3]; // stack offset -96
|
|
struct POLY_F3 *poly; // $t0
|
|
struct VECTOR vec; // stack offset -48
|
|
} // line 63, offset 0x16b2c
|
|
/*
|
|
* Offset 0x16B50
|
|
* D:\driver2\game\C\OVERMAP.C (line 954)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ ProcessOverlayLump(char *lump_ptr /*$s1*/, int lump_size /*$s0*/)
|
|
{ // line 1, offset 0x16b50
|
|
struct TEXTURE_DETAILS info; // stack offset -32
|
|
int i; // $a1
|
|
int x; // $v0
|
|
int y; // $a0
|
|
} // line 32, offset 0x16c74
|
|
/*
|
|
* Offset 0x16C74
|
|
* D:\driver2\game\C\OVERMAP.C (line 994)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
unsigned long /*$ra*/ Long2DDistance(struct VECTOR *pPoint1 /*$a0*/, struct VECTOR *pPoint2 /*$a2*/)
|
|
{ // line 1, offset 0x16c74
|
|
struct VECTOR delta; // stack offset -24
|
|
unsigned int result; // $v0
|
|
{ // line 7, offset 0x16cb8
|
|
int Theta; // $v1
|
|
int tempTheta; // $v0
|
|
{ // line 15, offset 0x16cd8
|
|
int cos; // $v1
|
|
} // line 23, offset 0x16d04
|
|
{ // line 28, offset 0x16d0c
|
|
int sin; // $v1
|
|
} // line 38, offset 0x16d6c
|
|
} // line 39, offset 0x16d6c
|
|
} // line 42, offset 0x16d7c
|
|
/*
|
|
* Offset 0x16D7C
|
|
* D:\driver2\game\C\OVERMAP.C (line 1077)
|
|
* Stack frame base $sp, size 808
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DrawOverheadMap()
|
|
{ // line 2, offset 0x16d7c
|
|
int width; // $t5
|
|
int height; // $t4
|
|
int count; // $s2
|
|
int count1; // $s3
|
|
int tpage; // $t1
|
|
int x_mod; // $s5
|
|
int y_mod; // $fp
|
|
int MeshWidth; // $s6
|
|
int MeshHeight; // $s7
|
|
long flag; // stack offset -104
|
|
struct SVECTOR MapMesh[5][5]; // stack offset -784
|
|
struct VECTOR MapMeshO[5][5]; // stack offset -584
|
|
struct MAPTEX MapTex[4]; // stack offset -184
|
|
struct SVECTOR direction; // stack offset -152
|
|
struct POLY_FT4 *spt; // $a3
|
|
struct POLY_F4 *sptb; // $a0
|
|
struct DR_AREA *draw_area; // $s2
|
|
struct RECT clipped_size; // stack offset -144
|
|
struct VECTOR translate; // stack offset -136
|
|
{ // line 35, offset 0x16e8c
|
|
static int ptab[16]; // offset 0x118
|
|
} // line 36, offset 0x16e8c
|
|
{ // line 48, offset 0x16f60
|
|
static int ptab[12]; // offset 0x158
|
|
int intens; // $a1
|
|
} // line 58, offset 0x17010
|
|
{ // line 62, offset 0x17010
|
|
{ // line 62, offset 0x17010
|
|
struct VECTOR vec; // stack offset -120
|
|
struct TILE_1 *tile1; // $a0
|
|
} // line 65, offset 0x1715c
|
|
} // line 65, offset 0x1715c
|
|
{ // line 69, offset 0x1715c
|
|
struct _CAR_DATA *cp; // $s0
|
|
} // line 84, offset 0x17280
|
|
{ // line 91, offset 0x172a8
|
|
} // line 93, offset 0x172a8
|
|
{ // line 108, offset 0x17328
|
|
} // line 110, offset 0x17328
|
|
{ // line 125, offset 0x173b4
|
|
} // line 127, offset 0x173b4
|
|
{ // line 142, offset 0x17448
|
|
} // line 144, offset 0x17448
|
|
} // line 290, offset 0x17c68
|
|
/*
|
|
* Offset 0x17C98
|
|
* D:\driver2\game\C\OVERMAP.C (line 1374)
|
|
* Stack frame base $sp, size 216
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DrawFullscreenMap()
|
|
{ // line 2, offset 0x17c98
|
|
struct TILE *polys; // $v0
|
|
struct POLY_FT4 *back; // $a1
|
|
struct POLY_FT3 *null; // $a2
|
|
struct SVECTOR Mesh[4]; // stack offset -192
|
|
struct VECTOR MeshO[4]; // stack offset -160
|
|
struct VECTOR target; // stack offset -96
|
|
long flag; // stack offset -64
|
|
long count; // $s4
|
|
int width; // stack offset -60
|
|
int height; // stack offset -56
|
|
int x; // $s7
|
|
int y; // $s3
|
|
int min_x; // $a0
|
|
int max_x; // $v0
|
|
int min_y; // $v1
|
|
int max_y; // $v1
|
|
{ // line 65, offset 0x17e98
|
|
int px; // $a2
|
|
int pz; // $a1
|
|
} // line 126, offset 0x17ff0
|
|
{ // line 180, offset 0x1805c
|
|
int clipped; // $s5
|
|
} // line 232, offset 0x18278
|
|
{ // line 246, offset 0x18318
|
|
{ // line 246, offset 0x18318
|
|
struct VECTOR vec; // stack offset -80
|
|
struct TILE_1 *tile1; // $v1
|
|
} // line 246, offset 0x18318
|
|
} // line 246, offset 0x18318
|
|
} // line 263, offset 0x18450
|
|
/*
|
|
* Offset 0x18450
|
|
* D:\driver2\game\C\OVERMAP.C (line 1645)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ DrawCopIndicators()
|
|
{ // line 2, offset 0x18450
|
|
static int ft[16]; // offset 0x188
|
|
struct _CAR_DATA *cp; // $s0
|
|
int fade; // $s1
|
|
int cc; // $s3
|
|
int cs; // $s2
|
|
{ // line 17, offset 0x184e8
|
|
int dx; // $a3
|
|
int dz; // $a1
|
|
int p; // $a1
|
|
int q; // $a0
|
|
int ap; // $v1
|
|
{ // line 25, offset 0x18578
|
|
} // line 28, offset 0x185d0
|
|
} // line 29, offset 0x185d0
|
|
} // line 31, offset 0x18608
|
|
/*
|
|
* Offset 0x18608
|
|
* D:\driver2\game\C\OVERMAP.C (line 1697)
|
|
* Stack frame base $sp, size 88
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DrawMultiplayerMap()
|
|
{ // line 2, offset 0x18608
|
|
struct POLY_FT4 *poly; // $a2
|
|
struct LINE_F2 *line2; // $s1
|
|
struct VECTOR target; // stack offset -64
|
|
int i; // $s3
|
|
int y; // $s7
|
|
} // line 79, offset 0x189e8
|
|
/*
|
|
* Offset 0x189E8
|
|
* D:\driver2\game\C\OVERMAP.C (line 2319)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ FlashOverheadMap(int r /*$a0*/, int g /*$a1*/, int b /*$a2*/)
|
|
{ // line 2, offset 0x189e8
|
|
struct TILE *tile; // $a3
|
|
} // line 22, offset 0x18b08
|
|
/*
|
|
* Offset 0x18B08
|
|
* D:\driver2\game\C\OVERMAP.C (line 2350)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ LoadMapTile(int tpage /*$a0*/, int x /*$a1*/, int y /*$a2*/)
|
|
{ // line 1, offset 0x18b08
|
|
struct RECT MapSegment; // stack offset -16
|
|
int temp; // $a0
|
|
int count; // $a2
|
|
int idx; // $a3
|
|
} // line 33, offset 0x18c5c
|
|
/*
|
|
* Offset 0x18C5C
|
|
* D:\driver2\game\C\OVERMAP.C (line 2405)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ draw_box()
|
|
{ // line 2, offset 0x18c5c
|
|
struct LINE_F4 *line4; // $s0
|
|
struct LINE_F2 *line2; // $s1
|
|
} // line 22, offset 0x18dbc
|
|
/*
|
|
* Offset 0x18DBC
|
|
* D:\driver2\game\C\OVERMAP.C (line 2435)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ DrawN(struct VECTOR *pScreenPosition /*$s2*/, int direct /*$s7*/)
|
|
{ // line 1, offset 0x18dbc
|
|
struct XYPAIR lastPoint; // stack offset -48
|
|
struct XYPAIR *pPoint; // $s0
|
|
char loop; // $s4
|
|
{ // line 11, offset 0x18e2c
|
|
struct LINE_F2 *pLine; // $a2
|
|
} // line 34, offset 0x18f2c
|
|
} // line 36, offset 0x18f80
|
|
/*
|
|
* Offset 0x18F80
|
|
* D:\driver2\game\C\OVERMAP.C (line 2479)
|
|
* Stack frame base $sp, size 112
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ DrawCompass()
|
|
{ // line 2, offset 0x18f80
|
|
struct VECTOR position[5]; // stack offset -88
|
|
struct XYPAIR *pNorth; // $a1
|
|
int scale; // $a0
|
|
{ // line 3, offset 0x18f80
|
|
char loop; // $t2
|
|
struct VECTOR *pPosition; // $a3
|
|
void *pot; // $s0
|
|
{ // line 32, offset 0x19120
|
|
struct LINE_G2 *pLine; // $a0
|
|
} // line 32, offset 0x19120
|
|
} // line 46, offset 0x191fc
|
|
} // line 47, offset 0x191fc
|
|
/*
|
|
* Offset 0x191FC
|
|
* D:\driver2\game\C\OVERMAP.C (line 2534)
|
|
* Stack frame base $sp, size 112
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ DrawBigCompass(struct VECTOR *root /*$a0*/, int angle /*$a1*/)
|
|
{ // line 1, offset 0x191fc
|
|
struct VECTOR position[5]; // stack offset -96
|
|
struct VECTOR *pPosition; // $s0
|
|
char loop; // $s1
|
|
{ // line 23, offset 0x19368
|
|
struct LINE_G2 *pLine; // $a1
|
|
} // line 23, offset 0x19368
|
|
} // line 35, offset 0x1941c
|
|
/*
|
|
* Offset 0x1941C
|
|
* D:\driver2\game\C\OVERMAP.C (line 2577)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ CopIndicator(int xpos /*$a3*/, int strength /*$a1*/)
|
|
{ // line 1, offset 0x1941c
|
|
struct POLY_F3 *tri; // $a2
|
|
int str2; // $fp
|
|
void *pot; // stack offset -56
|
|
} // line 30, offset 0x195fc
|
|
/*
|
|
* Offset 0x195FC
|
|
* D:\driver2\game\C\OVERMAP.C (line 2609)
|
|
* Stack frame base $sp, size 184
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ DrawSightCone(struct COP_SIGHT_DATA *pCopSightData /*$a0*/, struct VECTOR *pPosition /*$a1*/, int direction /*$t6*/)
|
|
{ // line 1, offset 0x195fc
|
|
struct VECTOR vertex[9]; // stack offset -160
|
|
struct VECTOR *pVertex; // $t0
|
|
int angle; // $a3
|
|
int frontViewAngle; // $t1
|
|
int negFrontViewAngle; // $a2
|
|
int frontViewDistance; // $t4
|
|
int surroundViewDistance; // $t3
|
|
{ // line 15, offset 0x19650
|
|
int len; // $a1
|
|
{ // line 27, offset 0x19668
|
|
int temp; // $v0
|
|
} // line 27, offset 0x19668
|
|
} // line 27, offset 0x19668
|
|
{ // line 34, offset 0x196d4
|
|
struct VECTOR *pVertex; // $a2
|
|
void *pot; // $a3
|
|
{ // line 42, offset 0x19720
|
|
struct POLY_G3 *poly; // $a1
|
|
struct VECTOR *pNextVertex; // $a0
|
|
} // line 50, offset 0x19744
|
|
} // line 61, offset 0x19824
|
|
} // line 62, offset 0x19824
|
|
/*
|
|
* Offset 0x19824
|
|
* D:\driver2\game\C\OVERMAP.C (line 1043)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ InitOverheadMap()
|
|
{ // line 2, offset 0x19824
|
|
int tpage; // $s3
|
|
int c; // $s2
|
|
int d; // $s1
|
|
} // line 27, offset 0x19924
|
|
/*
|
|
* Offset 0x19948
|
|
* D:\driver2\game\C\OVERMAP.C (line 1678)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ InitMultiplayerMap()
|
|
{ // line 2, offset 0x19948
|
|
struct RECT rect; // stack offset -48
|
|
char filename[32]; // stack offset -40
|
|
} // line 17, offset 0x199fc
|
|
/*
|
|
* Offset 0x199FC
|
|
* D:\driver2\game\C\OVERMAP.C (line 1778)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ WorldToMultiplayerMap(struct VECTOR *in /*$a3*/, struct VECTOR *out /*$a2*/)
|
|
{ // line 1, offset 0x199fc
|
|
int x; // $v1
|
|
int z; // $a0
|
|
} // line 17, offset 0x19ac8
|
|
/*
|
|
* Offset 0x19AC8
|
|
* D:\driver2\game\C\OVERMAP.C (line 2392)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetMapPos()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x19B58
|
|
* D:\driver2\game\C\OVERMAP.C (line 2703)
|
|
* Stack frame base $sp, size 96
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ WorldToOverheadMapPositions(struct VECTOR *pGlobalPosition /*$s1*/, struct VECTOR *pOverheadMapPosition /*$s3*/, int count /*$s2*/, char inputRelative /*$s5*/, int outputRelative /*stack 16*/)
|
|
{ // line 1, offset 0x19b58
|
|
struct MATRIX TempMatrix; // stack offset -80
|
|
int sin; // $a1
|
|
int cos; // $a2
|
|
int angle; // $v1
|
|
int scale; // $s0
|
|
{ // line 42, offset 0x19c88
|
|
struct SVECTOR tempVector; // stack offset -48
|
|
long flag; // stack offset -40
|
|
} // line 57, offset 0x19d28
|
|
} // line 61, offset 0x19d74
|
|
/*
|
|
* Offset 0x19D74
|
|
* D:\driver2\game\C\OVERMAP.C (line 2771)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ SetFullscreenMapMatrix()
|
|
{ // line 2, offset 0x19d74
|
|
struct VECTOR translate; // stack offset -32
|
|
struct SVECTOR direction; // stack offset -16
|
|
} // line 16, offset 0x19e50
|
|
/*
|
|
* Offset 0x19E50
|
|
* D:\driver2\game\C\OVERMAP.C (line 2794)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ WorldToFullscreenMap(struct VECTOR *in /*$a0*/, struct VECTOR *out /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x19EE4
|
|
* D:\driver2\game\C\OVERMAP.C (line 2806)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ WorldToFullscreenMap2(struct VECTOR *in /*$a0*/, struct VECTOR *out /*$a1*/)
|
|
{ // line 1, offset 0x19ee4
|
|
struct SVECTOR pos; // stack offset -24
|
|
long flag; // stack offset -16
|
|
} // line 13, offset 0x19fac
|
|
/*
|
|
* Offset 0x19FAC
|
|
* D:\driver2\game\C\OVERMAP.C (line 1970)
|
|
* Stack frame base $sp, size 696
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ ProcessPalletLump(char *lump_ptr /*$a0*/, int lump_size /*$a1*/)
|
|
{ // line 1, offset 0x19fac
|
|
int total_cluts; // $v0
|
|
int clutValue; // $s1
|
|
int tpageindex; // $s2
|
|
int texnum; // $s3
|
|
int palette; // $s4
|
|
int clut_number; // $v1
|
|
unsigned short clutTable[320]; // stack offset -680
|
|
char *buffPtr; // $s0
|
|
{ // line 43, offset 0x1a038
|
|
} // line 43, offset 0x1a038
|
|
} // line 64, offset 0x1a0fc
|
|
/*
|
|
* Offset 0x1A0FC
|
|
* D:\driver2\game\C\OVERMAP.C (line 2043)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ load_civ_palettes(struct RECT *cluts /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x1A104
|
|
* D:\driver2\game\C\REPLAYS.C (line 498)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ InitPadRecording()
|
|
{ // line 2, offset 0x1a104
|
|
int i; // $s0
|
|
int remain; // $s0
|
|
} // line 152, offset 0x1a29c
|
|
/*
|
|
* Offset 0x1A29C
|
|
* D:\driver2\game\C\REPLAYS.C (line 657)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
int /*$ra*/ SaveReplayToBuffer(char *buffer /*$s0*/)
|
|
{ // line 1, offset 0x1a29c
|
|
struct REPLAY_SAVE_HEADER *header; // $s2
|
|
int i; // $a2
|
|
int size; // $s1
|
|
int numstreams; // $s6
|
|
} // line 76, offset 0x1a800
|
|
/*
|
|
* Offset 0x1A800
|
|
* D:\driver2\game\C\REPLAYS.C (line 740)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
int /*$ra*/ LoadReplayFromBuffer(char *buffer /*$s1*/)
|
|
{ // line 2, offset 0x1a800
|
|
struct REPLAY_SAVE_HEADER *header; // $s3
|
|
struct REPLAY_STREAM_HEADER *sheader; // $t0
|
|
int i; // $a1
|
|
int size; // $s0
|
|
} // line 73, offset 0x1adb8
|
|
/*
|
|
* Offset 0x1ADB8
|
|
* D:\driver2\game\C\REPLAYS.C (line 1310)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
void /*$ra*/ cjpRecord(int stream /*$s1*/, unsigned long *ppad /*$s4*/, char *psteer /*$s2*/, char *ptype /*$s3*/)
|
|
{ // line 1, offset 0x1adb8
|
|
unsigned long t0; // stack offset -32
|
|
int t1; // $s0
|
|
} // line 60, offset 0x1af7c
|
|
/*
|
|
* Offset 0x1AF9C
|
|
* D:\driver2\game\C\REPLAYS.C (line 1222)
|
|
* Stack frame base $sp, size 8
|
|
*/
|
|
int /*$ra*/ valid_region(int x /*$a0*/, int z /*$a1*/)
|
|
{ // line 2, offset 0x1af9c
|
|
struct XYPAIR region_coords; // stack offset -8
|
|
int region; // $a0
|
|
} // line 47, offset 0x1b064
|
|
/*
|
|
* Offset 0x1B064
|
|
* D:\driver2\game\C\REPLAYS.C (line 1271)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
int /*$ra*/ cjpPlay(int stream /*$a0*/, unsigned long *ppad /*$s2*/, char *psteer /*$s0*/, char *ptype /*$s1*/)
|
|
{ // line 1, offset 0x1b064
|
|
int ret; // $a0
|
|
unsigned long t0; // stack offset -24
|
|
int t1; // $v1
|
|
} // line 20, offset 0x1b0f8
|
|
/*
|
|
* Offset 0x1B0F8
|
|
* D:\driver2\game\C\REPLAYS.C (line 1182)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
char /*$ra*/ GetPingInfo(char *cookieCount /*$a2*/)
|
|
{ // line 1, offset 0x1b0f8
|
|
struct _PING_PACKET *pp; // $a1
|
|
char retCarId; // $v0
|
|
} // line 24, offset 0x1b180
|
|
/*
|
|
* Offset 0x1B180
|
|
* D:\driver2\game\C\REPLAYS.C (line 1059)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ LoadAttractReplay(int mission /*$a2*/)
|
|
{ // line 1, offset 0x1b180
|
|
char filename[32]; // stack offset -40
|
|
} // line 12, offset 0x1b1e4
|
|
/*
|
|
* Offset 0x1B1E4
|
|
* D:\driver2\game\C\REPLAYS.C (line 1383)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ AllocateReplayStream(struct REPLAY_STREAM *stream /*$a0*/, int maxpad /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x1B258
|
|
* D:\driver2\game\C\REPLAYS.C (line 1402)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ Get(int stream /*$a0*/, unsigned long *pt0 /*$a1*/)
|
|
{ // line 1, offset 0x1b258
|
|
struct REPLAY_STREAM *rstream; // $a2
|
|
unsigned long t0; // $a0
|
|
} // line 36, offset 0x1b2e8
|
|
/*
|
|
* Offset 0x1B2E8
|
|
* D:\driver2\game\C\REPLAYS.C (line 1440)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ Put(int stream /*$a0*/, unsigned long *pt0 /*$a1*/)
|
|
{ // line 2, offset 0x1b2e8
|
|
struct REPLAY_STREAM *rstream; // $a0
|
|
unsigned char **pstream; // $a3
|
|
unsigned long t0; // $a1
|
|
} // line 37, offset 0x1b3cc
|
|
/*
|
|
* Offset 0x1B3CC
|
|
* D:\driver2\game\C\REPLAYS.C (line 1479)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ RecordWaypoint()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x1BAF0
|
|
* D:\driver2\game\C\SEARCH.C (line 12)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ InitTextureNames()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x1BAF8
|
|
* D:\driver2\game\C\AI.C (line 324)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ TannerStuckInCar(int doSpeedCheck /*$a0*/)
|
|
{ // line 1, offset 0x1baf8
|
|
struct _CAR_DATA *cp; // $a2
|
|
} // line 17, offset 0x1bc20
|
|
/*
|
|
* Offset 0x1BC20
|
|
* D:\driver2\game\C\AI.C (line 275)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ StoreGameFlags()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x1BC50
|
|
* D:\driver2\game\C\AI.C (line 297)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ TannerCanEnterCar(struct _CAR_DATA *cp /*$a0*/, int distToCarSq /*$a1*/)
|
|
{ // line 1, offset 0x1bc50
|
|
{ // line 13, offset 0x1bce4
|
|
struct SVECTOR *carCollBox; // $v0
|
|
int carRange; // $a0
|
|
} // line 20, offset 0x1bd34
|
|
} // line 23, offset 0x1bd3c
|
|
/*
|
|
* Offset 0x1C1C8
|
|
* D:\driver2\game\C\BCOLL3D.C (line 83)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0
|
|
*/
|
|
void /*$ra*/ PointFaceCheck(struct _CAR_DATA *cp0 /*$t7*/, struct _CAR_DATA *cp1 /*$t8*/, int i /*$t9*/, struct TestResult *least /*$a3*/, int nSign /*stack 16*/)
|
|
{ // line 1, offset 0x1c1c8
|
|
int k; // $t5
|
|
struct VECTOR normal; // stack offset -56
|
|
struct VECTOR diff; // stack offset -40
|
|
struct VECTOR point; // stack offset -24
|
|
int depth; // $t0
|
|
{ // line 23, offset 0x1c2b8
|
|
int partialDepth; // $v1
|
|
} // line 36, offset 0x1c354
|
|
} // line 47, offset 0x1c3e8
|
|
/*
|
|
* Offset 0x1C3E8
|
|
* D:\driver2\game\C\BCOLL3D.C (line 153)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
int /*$ra*/ CarCarCollision3(struct _CAR_DATA *c0 /*$a0*/, struct _CAR_DATA *c1 /*$a1*/, int *depth /*$s2*/, struct VECTOR *where /*$s0*/, struct VECTOR *normal /*stack 16*/)
|
|
{ // line 1, offset 0x1c3e8
|
|
struct TestResult tr; // stack offset -56
|
|
int res; // $t1
|
|
} // line 12, offset 0x1c470
|
|
/*
|
|
* Offset 0x1C470
|
|
* D:\driver2\game\C\BCOLL3D.C (line 133)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
int /*$ra*/ collided3d(struct _CAR_DATA *cp0 /*$s3*/, struct _CAR_DATA *cp1 /*$s2*/, struct TestResult *least /*$s1*/)
|
|
{ // line 1, offset 0x1c470
|
|
int i; // $s0
|
|
} // line 18, offset 0x1c584
|
|
/*
|
|
* Offset 0x1C584
|
|
* D:\driver2\game\C\BCOLLIDE.C (line 120)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 fp
|
|
*/
|
|
int /*$ra*/ bcollided2d(struct CDATA2D *body /*$t4*/, int needOverlap /*$fp*/)
|
|
{ // line 1, offset 0x1c584
|
|
struct VECTOR delta; // stack offset -56
|
|
int dtheta; // $v1
|
|
int ac; // $s6
|
|
int as; // $s5
|
|
int i; // $t7
|
|
int j; // $a2
|
|
int k; // $t5
|
|
{ // line 40, offset 0x1c7a0
|
|
int xover; // $t0
|
|
int zover; // $a0
|
|
int tmp2; // $a2
|
|
int FE; // $a3
|
|
} // line 63, offset 0x1c8f8
|
|
} // line 65, offset 0x1c928
|
|
/*
|
|
* Offset 0x1C928
|
|
* D:\driver2\game\C\BCOLLIDE.C (line 195)
|
|
* Stack frame base $sp, size 8
|
|
* Saved registers at offset -4: s0 s1
|
|
*/
|
|
void /*$ra*/ bFindCollisionPoint(struct CDATA2D *body /*$t6*/, struct CRET2D *collisionResult /*$s0*/)
|
|
{ // line 1, offset 0x1c928
|
|
int carBarrierCollision; // $s1
|
|
int i; // $a3
|
|
int j; // $v1
|
|
int k; // $t0
|
|
int smallest; // $t4
|
|
int besti; // $t5
|
|
int bestk; // $t7
|
|
int sign; // $t3
|
|
int sign0; // $t0
|
|
int sign1; // $a3
|
|
{ // line 17, offset 0x1c9cc
|
|
int upper; // $a1
|
|
int lower; // $v1
|
|
} // line 33, offset 0x1ca24
|
|
{ // line 40, offset 0x1ca58
|
|
int upper; // $a1
|
|
int lower; // $a0
|
|
} // line 54, offset 0x1cac8
|
|
} // line 78, offset 0x1cc98
|
|
/*
|
|
* Offset 0x1CC98
|
|
* D:\driver2\game\C\BCOLLIDE.C (line 275)
|
|
* Stack frame base $sp, size 264
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ bFindCollisionTime(struct CDATA2D *cd /*$s5*/, struct CRET2D *collisionResult /*stack 4*/)
|
|
{ // line 1, offset 0x1cc98
|
|
int i; // $s4
|
|
int q; // $s0
|
|
int hit; // $t2
|
|
int neverfree; // $fp
|
|
int time; // $s1
|
|
int step; // $s3
|
|
struct CDATA2D original[2]; // stack offset -248
|
|
} // line 82, offset 0x1cf54
|
|
/*
|
|
* Offset 0x1CF54
|
|
* D:\driver2\game\C\BCOLLIDE.C (line 384)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ApplyDamage(struct _CAR_DATA *cp /*$a0*/, char region /*$a1*/, int value /*$a2*/, char fakeDamage /*$a3*/)
|
|
{ // line 1, offset 0x1cf54
|
|
short *pRegion; // $t0
|
|
} // line 81, offset 0x1d118
|
|
/*
|
|
* Offset 0x1D118
|
|
* D:\driver2\game\C\BCOLLIDE.C (line 470)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
int /*$ra*/ DamageCar3D(struct _CAR_DATA *cp /*$s1*/, long *delta[4] /*$t4*/, int strikeVel /*$t6*/, struct _CAR_DATA *pOtherCar /*$s2*/)
|
|
{ // line 1, offset 0x1d118
|
|
int l; // $v1
|
|
int w; // $v0
|
|
int region; // $a1
|
|
long nose[4]; // stack offset -56
|
|
long door[4]; // stack offset -40
|
|
int impact; // $s3
|
|
int QQQ; // $t7
|
|
{ // line 79, offset 0x1d3f0
|
|
char fakeDamage; // $a3
|
|
char player_id; // $s0
|
|
char kludge; // $a3
|
|
} // line 98, offset 0x1d48c
|
|
} // line 102, offset 0x1d4bc
|
|
/*
|
|
* Offset 0x1D4BC
|
|
* D:\driver2\game\C\BCOLLIDE.C (line 587)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ DamageCar(struct _CAR_DATA *cp /*$s2*/, struct CDATA2D *cd /*$s1*/, struct CRET2D *collisionResult /*$s3*/, int strikeVel /*$s0*/)
|
|
{ // line 1, offset 0x1d4bc
|
|
struct VECTOR delta; // stack offset -48
|
|
int l; // $v1
|
|
int w; // $v0
|
|
int region; // $a1
|
|
int damage; // $a2
|
|
char player_id; // $s5
|
|
int impact; // $s4
|
|
int QQQ; // $t0
|
|
} // line 46, offset 0x1d6d0
|
|
/*
|
|
* Offset 0x1D6F4
|
|
* D:\driver2\game\C\BCOLLIDE.C (line 839)
|
|
* Stack frame base $sp, size 200
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ CarBuildingCollision(struct _CAR_DATA *cp /*$s3*/, struct BUILDING_BOX *building /*$s2*/, struct CELL_OBJECT *cop /*$s6*/, int mightBeABarrier /*$s1*/)
|
|
{ // line 1, offset 0x1d6f4
|
|
static struct CDATA2D cd[2]; // offset 0x0
|
|
static struct CRET2D collisionResult; // offset 0xd0
|
|
int debris_colour; // stack offset -48
|
|
struct VECTOR tempwhere; // stack offset -168
|
|
struct MODEL *pModel; // $s5
|
|
int player_id; // stack offset -44
|
|
{ // line 27, offset 0x1d7fc
|
|
struct SVECTOR boxDisp; // stack offset -152
|
|
{ // line 69, offset 0x1d95c
|
|
int wbod; // $a1
|
|
} // line 79, offset 0x1da0c
|
|
} // line 81, offset 0x1da0c
|
|
{ // line 138, offset 0x1dacc
|
|
{ // line 138, offset 0x1dacc
|
|
struct VECTOR velocity; // stack offset -144
|
|
long pointVel[4]; // stack offset -128
|
|
long reaction[4]; // stack offset -112
|
|
long lever[4]; // stack offset -96
|
|
int strikeVel; // $s1
|
|
{ // line 175, offset 0x1dcc0
|
|
short scale; // $a2
|
|
} // line 195, offset 0x1dd0c
|
|
{ // line 211, offset 0x1dd6c
|
|
{ // line 219, offset 0x1dd90
|
|
struct SMASHABLE_OBJECT *sip; // $a1
|
|
struct SMASHABLE_OBJECT *match; // $s0
|
|
int chan; // $s1
|
|
int adjust; // $s2
|
|
} // line 240, offset 0x1dea4
|
|
} // line 254, offset 0x1df2c
|
|
{ // line 259, offset 0x1df5c
|
|
struct VECTOR LeafPosition; // stack offset -80
|
|
} // line 259, offset 0x1df5c
|
|
{ // line 277, offset 0x1dfb8
|
|
{ // line 280, offset 0x1dff8
|
|
struct VECTOR lamp_velocity; // stack offset -64
|
|
} // line 284, offset 0x1e02c
|
|
} // line 285, offset 0x1e02c
|
|
{ // line 304, offset 0x1e0c0
|
|
int twistY; // $a1
|
|
int lever_dot_n; // $a0
|
|
int displacementsquared; // $v1
|
|
int denom; // $v1
|
|
} // line 316, offset 0x1e1d8
|
|
} // line 345, offset 0x1e3e4
|
|
} // line 349, offset 0x1e3ec
|
|
} // line 356, offset 0x1e450
|
|
/*
|
|
* Offset 0x1E450
|
|
* D:\driver2\game\C\BOMBERMAN.C (line 245)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ HandleThrownBombs()
|
|
{ // line 2, offset 0x1e450
|
|
struct BOMB *bomb; // $s1
|
|
struct VECTOR velocity; // stack offset -48
|
|
struct _CAR_DATA *cp; // $s0
|
|
int i; // $s5
|
|
int y; // $a0
|
|
{ // line 13, offset 0x1e494
|
|
} // line 56, offset 0x1e630
|
|
{ // line 74, offset 0x1e6d8
|
|
int len; // $v1
|
|
} // line 85, offset 0x1e750
|
|
} // line 112, offset 0x1e850
|
|
/*
|
|
* Offset 0x1E878
|
|
* D:\driver2\game\C\BOMBERMAN.C (line 381)
|
|
* Stack frame base $sp, size 96
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ DrawThrownBombs()
|
|
{ // line 2, offset 0x1e878
|
|
struct MATRIX object_matrix; // stack offset -80
|
|
struct MATRIX *finalmatrix; // $s2
|
|
struct BOMB *bomb; // $s0
|
|
struct VECTOR pos; // stack offset -48
|
|
int i; // $s3
|
|
{ // line 16, offset 0x1e8d4
|
|
} // line 33, offset 0x1ea00
|
|
{ // line 39, offset 0x1ea1c
|
|
} // line 43, offset 0x1ea44
|
|
} // line 44, offset 0x1ea44
|
|
/*
|
|
* Offset 0x1EA68
|
|
* D:\driver2\game\C\BOMBERMAN.C (line 432)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ BombThePlayerToHellAndBack(int car /*$s3*/)
|
|
{ // line 1, offset 0x1ea68
|
|
struct BOMB *bomb; // $t3
|
|
} // line 54, offset 0x1eca4
|
|
/*
|
|
* Offset 0x1ECC0
|
|
* D:\driver2\game\C\BOMBERMAN.C (line 496)
|
|
* Stack frame base $sp, size 232
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ BombCollisionCheck(struct _CAR_DATA *cp /*$a0*/, struct VECTOR *pPos /*$a1*/)
|
|
{ // line 1, offset 0x1ecc0
|
|
struct CDATA2D cd[2]; // stack offset -216
|
|
int carLength[2]; // stack offset -16
|
|
{ // line 1, offset 0x1ecc0
|
|
} // line 1, offset 0x1ecc0
|
|
} // line 27, offset 0x1ed80
|
|
/*
|
|
* Offset 0x1ED80
|
|
* D:\driver2\game\C\BOMBERMAN.C (line 534)
|
|
* Stack frame base $sp, size 368
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ ExplosionCollisionCheck(struct _CAR_DATA *cp /*$s1*/, struct _ExOBJECT *pE /*$s3*/)
|
|
{ // line 1, offset 0x1ed80
|
|
struct CDATA2D cd[2]; // stack offset -352
|
|
int carLength[2]; // stack offset -152
|
|
static int setUsed; // offset 0x28
|
|
int tanner; // $s6
|
|
{ // line 12, offset 0x1eddc
|
|
{ // line 12, offset 0x1eddc
|
|
} // line 12, offset 0x1eddc
|
|
{ // line 19, offset 0x1ee74
|
|
} // line 24, offset 0x1eee8
|
|
{ // line 27, offset 0x1eee8
|
|
int x; // $a1
|
|
int z; // $v1
|
|
struct VECTOR *pos; // $v0
|
|
} // line 66, offset 0x1efbc
|
|
{ // line 89, offset 0x1effc
|
|
struct CRET2D collisionResult; // stack offset -144
|
|
{ // line 92, offset 0x1effc
|
|
struct VECTOR velocity; // stack offset -104
|
|
long pointVel[4]; // stack offset -88
|
|
long reaction[4]; // stack offset -72
|
|
long lever[4]; // stack offset -56
|
|
int strikeVel; // $s0
|
|
{ // line 154, offset 0x1f278
|
|
} // line 161, offset 0x1f2b8
|
|
{ // line 164, offset 0x1f2b8
|
|
int twistY; // $a1
|
|
int lever_dot_n; // $a0
|
|
int displacementsquared; // $v1
|
|
int denom; // $v1
|
|
} // line 176, offset 0x1f3c8
|
|
} // line 198, offset 0x1f510
|
|
} // line 199, offset 0x1f510
|
|
} // line 200, offset 0x1f510
|
|
} // line 206, offset 0x1f55c
|
|
/*
|
|
* Offset 0x1F55C
|
|
* D:\driver2\game\C\BOMBERMAN.C (line 747)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ AddFlash(struct VECTOR *pos /*$a0*/)
|
|
{ // line 1, offset 0x1f55c
|
|
int dist; // $a0
|
|
} // line 14, offset 0x1f5d8
|
|
/*
|
|
* Offset 0x1F5D8
|
|
* D:\driver2\game\C\BOMBERMAN.C (line 222)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ InitThrownBombs()
|
|
{ // line 2, offset 0x1f5d8
|
|
int i; // $v1
|
|
} // line 13, offset 0x1f65c
|
|
/*
|
|
* Offset 0x1F65C
|
|
* D:\driver2\game\C\CAMERA.C (line 422)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ InitCamera(struct _PLAYER *lp /*$s0*/)
|
|
{ // line 1, offset 0x1f65c
|
|
struct SVECTOR boxDisp; // stack offset -16
|
|
{ // line 6, offset 0x1f684
|
|
} // line 6, offset 0x1f684
|
|
{ // line 19, offset 0x1f714
|
|
struct _CAR_DATA *lcp; // $a0
|
|
} // line 19, offset 0x1f714
|
|
{ // line 32, offset 0x1f7fc
|
|
struct _EVENT *event; // $a1
|
|
} // line 33, offset 0x1f7fc
|
|
} // line 122, offset 0x1fa88
|
|
/*
|
|
* Offset 0x1FA88
|
|
* D:\driver2\game\C\CAMERA.C (line 553)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ModifyCamera()
|
|
{ // line 2, offset 0x1fa88
|
|
struct PAD *locPad; // $a3
|
|
struct _PLAYER *lp; // $a2
|
|
{ // line 15, offset 0x1fb64
|
|
char *pNextCameraview; // $a0
|
|
} // line 25, offset 0x1fbb0
|
|
{ // line 32, offset 0x1fbcc
|
|
int cam_ang; // $a0
|
|
int length; // $a1
|
|
} // line 40, offset 0x1fc6c
|
|
} // line 43, offset 0x1fc78
|
|
/*
|
|
* Offset 0x1FC80
|
|
* D:\driver2\game\C\CAMERA.C (line 609)
|
|
* Stack frame base $sp, size 184
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
int /*$ra*/ CameraCollisionCheck()
|
|
{ // line 2, offset 0x1fc80
|
|
struct MODEL *model; // $v1
|
|
struct COLLISION_PACKET *collide; // $t2
|
|
struct CELL_OBJECT *cop; // $t3
|
|
struct CELL_ITERATOR ci; // stack offset -168
|
|
struct VECTOR nearpoint; // stack offset -144
|
|
struct VECTOR surfacenormal; // stack offset -128
|
|
struct VECTOR surfacepoint; // stack offset -112
|
|
int cell_x; // $a0
|
|
int cell_z; // $a1
|
|
int xd; // $v1
|
|
int zd; // $a0
|
|
int num_cb; // $t5
|
|
int box_loop; // $t4
|
|
int sphere_sq; // $a2
|
|
int camera_size; // $s0
|
|
int count; // $s1
|
|
struct VECTOR temp_cam; // stack offset -96
|
|
{ // line 50, offset 0x1fe5c
|
|
struct MATRIX *mat; // $a2
|
|
struct VECTOR offset; // stack offset -80
|
|
struct VECTOR cam_vec; // stack offset -64
|
|
struct VECTOR normal; // stack offset -48
|
|
int xmin; // $a0
|
|
int xmax; // $a3
|
|
int ymin; // $t0
|
|
int ymax; // $v1
|
|
int zmin; // $a1
|
|
int zmax; // $a2
|
|
int tx; // $a3
|
|
int tz; // $a1
|
|
} // line 85, offset 0x20038
|
|
} // line 93, offset 0x200a4
|
|
/*
|
|
* Offset 0x200A4
|
|
* D:\driver2\game\C\CAMERA.C (line 777)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ PlaceCameraFollowCar(struct _PLAYER *lp /*$s2*/)
|
|
{ // line 1, offset 0x200a4
|
|
int carheight; // $a0
|
|
int minimum_height; // $s1
|
|
int cammapht; // $s0
|
|
int new_angle; // $a0
|
|
int camPosVy; // $s1
|
|
struct VECTOR locCameraPos; // stack offset -48
|
|
int lbody; // $a0
|
|
int hbody; // $a3
|
|
int camExpandSpeed; // $s6
|
|
{ // line 23, offset 0x200f0
|
|
struct _CAR_DATA *camCar; // $v1
|
|
} // line 33, offset 0x20184
|
|
} // line 116, offset 0x20574
|
|
/*
|
|
* Offset 0x20574
|
|
* D:\driver2\game\C\CAMERA.C (line 987)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ PlaceCameraInCar(struct _PLAYER *lp /*$s3*/, int BumperCam /*$a1*/)
|
|
{ // line 1, offset 0x20574
|
|
struct _CAR_DATA *cp; // $s2
|
|
{ // line 57, offset 0x20824
|
|
} // line 58, offset 0x20834
|
|
{ // line 62, offset 0x20848
|
|
} // line 65, offset 0x20868
|
|
} // line 90, offset 0x2096c
|
|
/*
|
|
* Offset 0x2096C
|
|
* D:\driver2\game\C\CAMERA.C (line 904)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ PlaceCameraAtLocation(struct _PLAYER *lp /*$s1*/, int zoom /*$s2*/)
|
|
{ // line 1, offset 0x2096c
|
|
int d; // $s0
|
|
{ // line 7, offset 0x20998
|
|
struct VECTOR temp; // stack offset -32
|
|
} // line 9, offset 0x20998
|
|
} // line 46, offset 0x20a60
|
|
/*
|
|
* Offset 0x20A78
|
|
* D:\driver2\game\C\CAMERA.C (line 716)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ TurnHead(struct _PLAYER *lp /*$a0*/)
|
|
{ // line 1, offset 0x20a78
|
|
} // line 41, offset 0x20b70
|
|
/*
|
|
* Offset 0x20B70
|
|
* D:\driver2\game\C\CAMERA.C (line 960)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
int /*$ra*/ PointAtTarget(struct VECTOR *pPosition /*$a0*/, struct VECTOR *pTarget /*$a1*/, struct SVECTOR *pAngleVec /*$s0*/)
|
|
{ // line 1, offset 0x20b70
|
|
struct VECTOR delta; // stack offset -32
|
|
int d; // $s1
|
|
} // line 16, offset 0x20c28
|
|
/*
|
|
* Offset 0x20C28
|
|
* D:\driver2\game\C\CAMERA.C (line 1083)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
int /*$ra*/ OK_To_Zoom()
|
|
{ // line 2, offset 0x20c28
|
|
int old_z; // $s0
|
|
struct VECTOR temp; // stack offset -24
|
|
} // line 31, offset 0x20cd8
|
|
/*
|
|
* Offset 0x20CD8
|
|
* D:\driver2\game\C\CAMERA.C (line 1119)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetBasePos(struct VECTOR *pVec /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x20CFC
|
|
* D:\driver2\game\C\CARS.C (line 834)
|
|
* Stack frame base $sp, size 96
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ plotNewCarModel(struct CAR_MODEL *car /*$s0*/, int palette /*$s2*/)
|
|
{ // line 1, offset 0x20cfc
|
|
struct plotCarGlobals _pg; // stack offset -72
|
|
struct SVECTOR v0; // stack offset -32
|
|
unsigned long lightlevel; // stack offset -24
|
|
} // line 74, offset 0x20ef0
|
|
/*
|
|
* Offset 0x20F08
|
|
* D:\driver2\game\C\CARS.C (line 1125)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 s1
|
|
*/
|
|
void /*$ra*/ plotCarPolyGT3(int numTris /*$a0*/, struct CAR_POLY *src /*$t1*/, struct SVECTOR *vlist /*$s0*/, struct SVECTOR *nlist /*$a3*/, struct plotCarGlobals *pg /*stack 16*/, int palette /*stack 20*/)
|
|
{ // line 1, offset 0x20f08
|
|
struct POLY_GT3 *prim; // $t0
|
|
long *ot; // $s1
|
|
long GT3rgb; // stack offset -24
|
|
int i; // $t7
|
|
int v0; // $t3
|
|
int v1; // $t4
|
|
int v2; // $t2
|
|
int n0; // $t3
|
|
int n1; // $a2
|
|
int n2; // $a0
|
|
int r0; // stack offset -20
|
|
int r1; // stack offset -16
|
|
int r2; // $v0
|
|
int reg; // $a0
|
|
int clut_uv0; // $a1
|
|
int tpage_uv1; // $t6
|
|
int uv3_uv2; // $t5
|
|
unsigned short *clut_base; // $t9
|
|
{ // line 1, offset 0x20f08
|
|
int ofse; // $v1
|
|
} // line 1, offset 0x20f08
|
|
{ // line 106, offset 0x210a8
|
|
int ofse; // $v1
|
|
} // line 106, offset 0x210a8
|
|
} // line 126, offset 0x21120
|
|
/*
|
|
* Offset 0x21120
|
|
* D:\driver2\game\C\CARS.C (line 1442)
|
|
* Stack frame base $sp, size 344
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DrawCar(struct _CAR_DATA *cp /*$s3*/, int view /*$a1*/)
|
|
{ // line 1, offset 0x21120
|
|
int WheelSpeed; // $s0
|
|
int model; // $fp
|
|
struct _PLAYER *lp; // $a2
|
|
{ // line 12, offset 0x211dc
|
|
struct CVECTOR col; // stack offset -312
|
|
} // line 50, offset 0x212ac
|
|
{ // line 54, offset 0x212ac
|
|
struct MATRIX temp_mat1; // stack offset -304
|
|
struct MATRIX temp_mat2; // stack offset -272
|
|
struct MATRIX final_mat; // stack offset -240
|
|
struct VECTOR pos; // stack offset -208
|
|
struct VECTOR pos1; // stack offset -192
|
|
struct SVECTOR temp_vec; // stack offset -176
|
|
int result; // $s4
|
|
{ // line 77, offset 0x212f8
|
|
struct VECTOR corners[4]; // stack offset -168
|
|
} // line 96, offset 0x213ec
|
|
{ // line 100, offset 0x213ec
|
|
struct VECTOR d; // stack offset -104
|
|
struct VECTOR dist; // stack offset -88
|
|
} // line 117, offset 0x21540
|
|
{ // line 168, offset 0x215b4
|
|
int i; // $a0
|
|
} // line 173, offset 0x215d8
|
|
{ // line 185, offset 0x2160c
|
|
struct MATRIX workmatrix; // stack offset -104
|
|
struct CAR_MODEL *CarModelPtr; // $s1
|
|
{ // line 193, offset 0x2166c
|
|
} // line 195, offset 0x21688
|
|
} // line 197, offset 0x21688
|
|
{ // line 208, offset 0x216dc
|
|
int damage; // $v1
|
|
{ // line 264, offset 0x21824
|
|
struct CAR_MODEL *CarModelPtr; // $s0
|
|
{ // line 264, offset 0x21824
|
|
struct MATRIX workmatrix; // stack offset -72
|
|
} // line 293, offset 0x21924
|
|
} // line 294, offset 0x21924
|
|
} // line 295, offset 0x21924
|
|
{ // line 314, offset 0x21984
|
|
} // line 322, offset 0x219ec
|
|
} // line 346, offset 0x21b30
|
|
} // line 347, offset 0x21b30
|
|
/*
|
|
* Offset 0x21B60
|
|
* D:\driver2\game\C\CARS.C (line 1850)
|
|
* Stack frame base $sp, size 160
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DrawCarWheels(struct _CAR_DATA *cp /*$fp*/, struct MATRIX *RearMatrix /*stack 4*/, struct VECTOR *pos /*stack 8*/, int zclip /*$a3*/)
|
|
{ // line 1, offset 0x21b60
|
|
struct CAR_COSMETICS *car_cos; // $s0
|
|
struct MATRIX FrontMatrix; // stack offset -144
|
|
struct MODEL *WheelModel; // $s0
|
|
struct MODEL *WheelModelBack; // stack offset -56
|
|
struct MODEL *WheelModelFront; // stack offset -52
|
|
int i; // $s4
|
|
static short FrontWheelRotation[20]; // offset 0x0
|
|
static short BackWheelRotation[20]; // offset 0x30
|
|
short model; // $a0
|
|
short wheelSize; // $s2
|
|
{ // line 16, offset 0x21c10
|
|
int FrontWheelIncrement; // $a3
|
|
int BackWheelIncrement; // $t0
|
|
} // line 69, offset 0x21d38
|
|
{ // line 72, offset 0x21d38
|
|
int c; // $t2
|
|
int s; // $t3
|
|
int FW1z; // $v0
|
|
int FW2z; // $a0
|
|
int BW1z; // $v0
|
|
int BW2z; // $a3
|
|
struct SVECTOR *VertPtr; // $t6
|
|
} // line 76, offset 0x21d38
|
|
{ // line 76, offset 0x21d38
|
|
struct MATRIX SteerMatrix; // stack offset -112
|
|
} // line 76, offset 0x21d38
|
|
{ // line 138, offset 0x2200c
|
|
struct SVECTOR *verts; // $s5
|
|
{ // line 157, offset 0x22060
|
|
struct VECTOR WheelPos; // stack offset -80
|
|
struct SVECTOR sWheelPos; // stack offset -64
|
|
} // line 162, offset 0x22090
|
|
} // line 194, offset 0x22180
|
|
} // line 196, offset 0x221e8
|
|
/*
|
|
* Offset 0x221E8
|
|
* D:\driver2\game\C\CARS.C (line 2058)
|
|
* Stack frame base $sp, size 8
|
|
*/
|
|
void /*$ra*/ DrawWheelObject(struct MODEL *model /*$t2*/, struct SVECTOR *verts /*$t4*/, int transparent /*$a2*/, int wheelnum /*$a3*/)
|
|
{ // line 1, offset 0x221e8
|
|
struct POLY_FT4 *prims; // $t0
|
|
struct POLYFT4LIT *src; // $t1
|
|
int i; // $t2
|
|
int Z; // stack offset -4
|
|
int clut; // $t8
|
|
int tpage; // $t7
|
|
unsigned long bright; // $t6
|
|
unsigned long dim; // $t5
|
|
{ // line 35, offset 0x22300
|
|
int flag1; // stack offset -8
|
|
long vl; // $a0
|
|
{ // line 53, offset 0x223b0
|
|
int r2; // $v1
|
|
} // line 53, offset 0x223b0
|
|
} // line 83, offset 0x22498
|
|
} // line 85, offset 0x224c0
|
|
/*
|
|
* Offset 0x224C0
|
|
* D:\driver2\game\C\CARS.C (line 2198)
|
|
* Stack frame base $sp, size 112
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ ComputeCarLightingLevels(struct _CAR_DATA *cp /*$s1*/, char detail /*$s3*/)
|
|
{ // line 1, offset 0x224c0
|
|
int light; // $s2
|
|
struct SVECTOR lightsourcevector; // stack offset -96
|
|
struct SVECTOR colour; // stack offset -88
|
|
struct VECTOR lightValues; // stack offset -80
|
|
struct VECTOR *orient; // $s0
|
|
{ // line 72, offset 0x22774
|
|
struct MODEL *model; // $v1
|
|
struct SVECTOR *norms; // $a3
|
|
struct SVECTOR *ppads; // $a2
|
|
int num_norms; // $a1
|
|
int count; // $a1
|
|
struct CVECTOR c0; // stack offset -64
|
|
struct CVECTOR c1; // stack offset -56
|
|
struct CVECTOR c2; // stack offset -48
|
|
{ // line 78, offset 0x22774
|
|
long GT3rgb; // stack offset -40
|
|
} // line 78, offset 0x22774
|
|
} // line 114, offset 0x2289c
|
|
} // line 118, offset 0x228c8
|
|
/*
|
|
* Offset 0x228C8
|
|
* D:\driver2\game\C\CARS.C (line 2321)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ buildNewCars()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x229C8
|
|
* D:\driver2\game\C\CARS.C (line 2357)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ buildNewCarFromModel(struct CAR_MODEL *car /*$s5*/, struct MODEL *model /*$s7*/, int first /*$a2*/)
|
|
{ // line 1, offset 0x229c8
|
|
char *polylist; // $s0
|
|
int i; // $s2
|
|
int j; // $s3
|
|
int pass; // $s4
|
|
{ // line 37, offset 0x22b04
|
|
struct CAR_POLY *p; // $s1
|
|
char ptype; // $s6
|
|
{ // line 46, offset 0x22b4c
|
|
} // line 48, offset 0x22b4c
|
|
{ // line 51, offset 0x22b4c
|
|
} // line 53, offset 0x22b4c
|
|
{ // line 57, offset 0x22b4c
|
|
} // line 59, offset 0x22b4c
|
|
{ // line 62, offset 0x22b4c
|
|
} // line 64, offset 0x22b4c
|
|
{ // line 69, offset 0x22b4c
|
|
} // line 77, offset 0x22b4c
|
|
{ // line 80, offset 0x22b4c
|
|
} // line 92, offset 0x22b4c
|
|
{ // line 96, offset 0x22b4c
|
|
} // line 104, offset 0x22b84
|
|
{ // line 107, offset 0x22b84
|
|
} // line 119, offset 0x22be4
|
|
{ // line 123, offset 0x22be4
|
|
} // line 125, offset 0x22be4
|
|
{ // line 129, offset 0x22be4
|
|
} // line 131, offset 0x22be4
|
|
{ // line 135, offset 0x22be4
|
|
} // line 147, offset 0x22c78
|
|
{ // line 150, offset 0x22c78
|
|
} // line 169, offset 0x22d8c
|
|
{ // line 173, offset 0x22d8c
|
|
} // line 191, offset 0x22e94
|
|
{ // line 194, offset 0x22e94
|
|
} // line 222, offset 0x23044
|
|
} // line 225, offset 0x23044
|
|
} // line 236, offset 0x23100
|
|
/*
|
|
* Offset 0x23130
|
|
* D:\driver2\game\C\CARS.C (line 2595)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ MangleWheelModels()
|
|
{ // line 2, offset 0x23130
|
|
int i; // $v1
|
|
struct MODEL *m; // $t0
|
|
struct POLYFT4LIT *src; // $a0
|
|
{ // line 15, offset 0x23178
|
|
int j; // $t1
|
|
} // line 46, offset 0x233bc
|
|
} // line 54, offset 0x233f8
|
|
/*
|
|
* Offset 0x233F8
|
|
* D:\driver2\game\C\CARS.C (line 2697)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
char /*$ra*/ GetCarPalIndex(int tpage /*$a0*/)
|
|
{ // line 1, offset 0x233f8
|
|
int i; // $a1
|
|
} // line 16, offset 0x2343c
|
|
/*
|
|
* Offset 0x23444
|
|
* D:\driver2\game\C\CARS.C (line 1793)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ DrawCarObject(struct CAR_MODEL *car /*$s0*/, struct MATRIX *matrix /*$a1*/, struct VECTOR *pos /*$a2*/, struct VECTOR *pos1 /*$a3*/, int palette /*stack 16*/, struct _CAR_DATA *cp /*stack 20*/, int detail /*stack 24*/)
|
|
{ // line 1, offset 0x23444
|
|
{ // line 1, offset 0x23444
|
|
struct SVECTOR cog; // stack offset -40
|
|
struct VECTOR modelLocation; // stack offset -32
|
|
} // line 1, offset 0x23444
|
|
{ // line 1, offset 0x23444
|
|
static unsigned long savedSP; // offset 0x0
|
|
} // line 40, offset 0x23544
|
|
} // line 43, offset 0x23544
|
|
/*
|
|
* Offset 0x23544
|
|
* D:\driver2\game\C\CARS.C (line 2152)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ PlayerCarFX(struct _CAR_DATA *cp /*$s0*/)
|
|
{ // line 1, offset 0x23544
|
|
int WheelSpeed; // $s1
|
|
} // line 39, offset 0x23660
|
|
/*
|
|
* Offset 0x23660
|
|
* D:\driver2\game\C\CARS.C (line 2656)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ setupLightingMatrices()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x237B8
|
|
* D:\driver2\game\C\CARS.C (line 2685)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ restoreLightingMatrices()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x23820
|
|
* D:\driver2\game\C\CARS.C (line 917)
|
|
* Stack frame base $sp, size 8
|
|
*/
|
|
void /*$ra*/ plotCarPolyB3(int numTris /*$a0*/, struct CAR_POLY *src /*$a1*/, struct SVECTOR *vlist /*$a2*/, struct plotCarGlobals *pg /*$a3*/)
|
|
{ // line 1, offset 0x23820
|
|
struct POLY_F3 *prim; // $t0
|
|
int i; // $t1
|
|
long *ot; // $t3
|
|
long F3rgb; // $t4
|
|
{ // line 10, offset 0x23848
|
|
int reg; // stack offset -8
|
|
} // line 50, offset 0x23914
|
|
} // line 53, offset 0x2392c
|
|
/*
|
|
* Offset 0x2392C
|
|
* D:\driver2\game\C\CARS.C (line 976)
|
|
* Stack frame base $sp, size 8
|
|
*/
|
|
void /*$ra*/ plotCarPolyFT3(int numTris /*$a0*/, struct CAR_POLY *src /*$t1*/, struct SVECTOR *vlist /*$t4*/, struct plotCarGlobals *pg /*$t5*/)
|
|
{ // line 1, offset 0x2392c
|
|
struct POLY_FT3 *prim; // $t0
|
|
long *ot; // $t6
|
|
long FT3rgb; // stack offset -8
|
|
int i; // $t2
|
|
{ // line 16, offset 0x2396c
|
|
int reg; // stack offset -4
|
|
int clut_uv0; // $a2
|
|
int tpage_uv1; // $a3
|
|
int uv3_uv2; // $a1
|
|
{ // line 22, offset 0x2396c
|
|
int ofse; // $v1
|
|
} // line 22, offset 0x2396c
|
|
} // line 76, offset 0x23a70
|
|
} // line 79, offset 0x23a88
|
|
/*
|
|
* Offset 0x23A88
|
|
* D:\driver2\game\C\CARS.C (line 1349)
|
|
* Stack frame base $sp, size 8
|
|
*/
|
|
void /*$ra*/ plotCarPolyGT3nolight(int numTris /*$a0*/, struct CAR_POLY *src /*$t3*/, struct SVECTOR *vlist /*$t6*/, struct plotCarGlobals *pg /*$a3*/, int palette /*stack 16*/)
|
|
{ // line 1, offset 0x23a88
|
|
struct POLY_FT3 *prim; // $t0
|
|
long *ot; // $t7
|
|
long GT3rgb; // stack offset -8
|
|
int i; // $t4
|
|
unsigned short *clut_base; // $t8
|
|
{ // line 17, offset 0x23ad0
|
|
int reg; // stack offset -4
|
|
int clut_uv0; // $a0
|
|
int tpage_uv1; // $t1
|
|
int uv3_uv2; // $t2
|
|
{ // line 22, offset 0x23ad0
|
|
int ofse; // $v1
|
|
} // line 22, offset 0x23ad0
|
|
} // line 76, offset 0x23bfc
|
|
} // line 79, offset 0x23c14
|
|
/*
|
|
* Offset 0x23C14
|
|
* D:\driver2\game\C\CELL.C (line 67)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
struct PACKED_CELL_OBJECT * /*$ra*/ GetFirstPackedCop(int cellx /*$t3*/, int cellz /*$a1*/, struct CELL_ITERATOR *pci /*$a2*/, int use_computed /*$a3*/)
|
|
{ // line 1, offset 0x23c14
|
|
struct PACKED_CELL_OBJECT *ppco; // $a1
|
|
unsigned short index; // $a0
|
|
unsigned short num; // $t0
|
|
int cbrx; // $t0
|
|
int cbrz; // $t1
|
|
int xoff; // $a0
|
|
int yoff; // $v0
|
|
int cbr; // $t2
|
|
{ // line 34, offset 0x23cec
|
|
int event; // $t0
|
|
} // line 43, offset 0x23d30
|
|
} // line 75, offset 0x23e28
|
|
/*
|
|
* Offset 0x23E28
|
|
* D:\driver2\game\C\CELL.C (line 57)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ ClearCopUsage()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x23E50
|
|
* D:\driver2\game\C\CIV_AI.C (line 717)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
int /*$ra*/ InitCar(struct _CAR_DATA *cp /*$s0*/, int direction /*$s6*/, long *startPos[4] /*$s2*/, unsigned char control /*$s4*/, int model /*stack 16*/, int palette /*stack 20*/, char *extraData /*stack 24*/)
|
|
{ // line 1, offset 0x23e50
|
|
struct VECTOR tmpStart; // stack offset -48
|
|
} // line 69, offset 0x24090
|
|
/*
|
|
* Offset 0x24090
|
|
* D:\driver2\game\C\CIV_AI.C (line 981)
|
|
* Stack frame base $sp, size 104
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ GetNextRoadInfo(struct _CAR_DATA *cp /*$s7*/, int randomExit /*$a1*/, int *turnAngle /*stack 8*/, int *startDist /*stack 12*/, struct CIV_ROUTE_ENTRY *oldNode /*stack 16*/)
|
|
{ // line 1, offset 0x24090
|
|
int oldOppDir; // $s4
|
|
int i; // $a1
|
|
int j; // $s6
|
|
int newRoad; // $s3
|
|
int numExits; // stack offset -88
|
|
int currentRoadExit; // $t6
|
|
int newNumLanes; // $a3
|
|
int newDir; // stack offset -84
|
|
int oppDir; // $s0
|
|
struct DRIVER2_JUNCTION *jn; // $t5
|
|
struct DRIVER2_CURVE *cv; // $s1
|
|
struct DRIVER2_STRAIGHT *st; // $s5
|
|
struct DRIVER2_STRAIGHT *tmpSt; // $a2
|
|
struct DRIVER2_CURVE *tmpCv; // $s1
|
|
short *jnExit; // $a2
|
|
int newLane; // $s2
|
|
char leftLane; // stack offset -80
|
|
char rightLane; // stack offset -76
|
|
{ // line 61, offset 0x2479c
|
|
char relExitId; // $fp
|
|
static char validExitRelIdx[4][3][2]; // offset 0x0
|
|
int addRoad; // $t9
|
|
{ // line 1, offset 0x2486c
|
|
int currentRoadExit; // $t6
|
|
int newRoadExit; // $fp
|
|
{ // line 1, offset 0x2486c
|
|
int exitMod; // $a0
|
|
int ret; // $a1
|
|
} // line 1, offset 0x248d8
|
|
} // line 1, offset 0x248d8
|
|
{ // line 110, offset 0x24c80
|
|
int x; // $v1
|
|
int z; // $v0
|
|
int dir; // stack offset -84
|
|
struct DRIVER2_CURVE *cv; // $s1
|
|
{ // line 110, offset 0x24c80
|
|
} // line 110, offset 0x24c80
|
|
} // line 110, offset 0x24c80
|
|
{ // line 131, offset 0x250b0
|
|
int exitId; // $a1
|
|
{ // line 135, offset 0x250d4
|
|
char lane; // $v0
|
|
} // line 151, offset 0x2512c
|
|
{ // line 1, offset 0x251e8
|
|
int currentRoadExit; // $t6
|
|
{ // line 1, offset 0x251e8
|
|
int exitMod; // $a1
|
|
int ret; // $a2
|
|
} // line 1, offset 0x25248
|
|
} // line 1, offset 0x25248
|
|
} // line 166, offset 0x25254
|
|
{ // line 1, offset 0x25254
|
|
struct DRIVER2_JUNCTION *jn; // $t5
|
|
int currentExit; // $a2
|
|
int turnAngle; // $t1
|
|
struct _CAR_DATA *cp; // $s7
|
|
struct CIV_ROUTE_ENTRY *oldNode; // $t7
|
|
{ // line 1, offset 0x25254
|
|
unsigned short jnFlags; // $a0
|
|
int i; // $a1
|
|
int exitId; // $a3
|
|
} // line 1, offset 0x25324
|
|
} // line 1, offset 0x25324
|
|
{ // line 171, offset 0x25324
|
|
{ // line 192, offset 0x257dc
|
|
int x; // $v1
|
|
int z; // $v0
|
|
int dir; // stack offset -84
|
|
struct DRIVER2_CURVE *cv; // $s1
|
|
{ // line 192, offset 0x257dc
|
|
} // line 192, offset 0x257dc
|
|
} // line 192, offset 0x257dc
|
|
} // line 203, offset 0x25c30
|
|
} // line 203, offset 0x25c30
|
|
{ // line 211, offset 0x25c38
|
|
int i; // $a1
|
|
int dx; // $v1
|
|
int dz; // $a0
|
|
int numLanes; // $fp
|
|
int *pNewLane; // $s3
|
|
int laneFromLeft; // $a3
|
|
int laneFromRight; // $v1
|
|
{ // line 274, offset 0x2604c
|
|
int preferredNewLane; // $t1
|
|
} // line 302, offset 0x2637c
|
|
{ // line 305, offset 0x263b0
|
|
int preferredNewLane; // $s4
|
|
{ // line 305, offset 0x263b0
|
|
int x; // $v1
|
|
int z; // $v0
|
|
struct DRIVER2_CURVE *cv; // $s1
|
|
{ // line 305, offset 0x263b0
|
|
} // line 305, offset 0x263b0
|
|
} // line 305, offset 0x263b0
|
|
} // line 332, offset 0x26704
|
|
} // line 345, offset 0x2680c
|
|
} // line 369, offset 0x269cc
|
|
/*
|
|
* Offset 0x269CC
|
|
* D:\driver2\game\C\CIV_AI.C (line 1365)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ InitNodeList(struct _CAR_DATA *cp /*$s6*/, char *extraData /*$s7*/)
|
|
{ // line 1, offset 0x269cc
|
|
int i; // $v1
|
|
struct CIV_ROUTE_ENTRY *cr; // $s5
|
|
int dx; // $s1
|
|
int dz; // $s2
|
|
int surfInd; // $s4
|
|
{ // line 32, offset 0x26a6c
|
|
int theta; // $s0
|
|
int laneDist; // $s1
|
|
struct DRIVER2_STRAIGHT *str; // $s3
|
|
} // line 41, offset 0x26bc8
|
|
{ // line 46, offset 0x26c04
|
|
struct DRIVER2_CURVE *crv; // $s0
|
|
} // line 50, offset 0x26cb4
|
|
} // line 60, offset 0x26d14
|
|
/*
|
|
* Offset 0x26D14
|
|
* D:\driver2\game\C\CIV_AI.C (line 1441)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ GetNodePos(struct DRIVER2_STRAIGHT *straight /*$t1*/, struct DRIVER2_JUNCTION *junction /*$a1*/, struct DRIVER2_CURVE *curve /*$t0*/, int distAlongPath /*$a3*/, struct _CAR_DATA *cp /*stack 16*/, int *x /*stack 20*/, int *z /*stack 24*/, int laneNo /*stack 28*/)
|
|
{ // line 1, offset 0x26d14
|
|
unsigned char oldLane; // $a0
|
|
unsigned char changeLaneCount; // $t3
|
|
} // line 63, offset 0x26f88
|
|
/*
|
|
* Offset 0x26F88
|
|
* D:\driver2\game\C\CIV_AI.C (line 1507)
|
|
* Stack frame base $sp, size 136
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ CheckChangeLanes(struct DRIVER2_STRAIGHT *straight /*$s4*/, struct DRIVER2_CURVE *curve /*$s6*/, int distAlongSegment /*$a2*/, struct _CAR_DATA *cp /*$s3*/, int tryToPark /*stack 16*/)
|
|
{ // line 1, offset 0x26f88
|
|
unsigned char currentLane; // $s7
|
|
unsigned char newLane; // $s2
|
|
unsigned char trials; // $t3
|
|
unsigned char canProceed; // stack offset -88
|
|
unsigned char travelAlongRoad; // $s5
|
|
unsigned char turnRight; // stack offset -84
|
|
struct _CAR_DATA *cp1; // $s0
|
|
struct CIV_ROUTE_ENTRY tmpNode; // stack offset -120
|
|
{ // line 65, offset 0x272f8
|
|
struct VECTOR pos; // stack offset -104
|
|
int theta; // $a0
|
|
int length; // $a1
|
|
{ // line 81, offset 0x273fc
|
|
} // line 89, offset 0x274fc
|
|
} // line 91, offset 0x2750c
|
|
} // line 116, offset 0x27598
|
|
/*
|
|
* Offset 0x27598
|
|
* D:\driver2\game\C\CIV_AI.C (line 1637)
|
|
* Stack frame base $sp, size 104
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ CreateNewNode(struct _CAR_DATA *cp /*$s4*/)
|
|
{ // line 1, offset 0x27598
|
|
int oldRoad; // $s1
|
|
int cr; // $a3
|
|
struct CIV_ROUTE_ENTRY *newNode; // $s6
|
|
struct CIV_ROUTE_ENTRY *oldNode; // $s3
|
|
struct DRIVER2_CURVE *curve; // $s0
|
|
struct DRIVER2_STRAIGHT *straight; // $s5
|
|
int turnAngle; // stack offset -56
|
|
{ // line 1, offset 0x27598
|
|
struct _CAR_DATA *cp; // $s4
|
|
struct CIV_ROUTE_ENTRY *currentNode; // $v1
|
|
{ // line 1, offset 0x27598
|
|
struct CIV_ROUTE_ENTRY *retNode; // $a0
|
|
} // line 1, offset 0x275e4
|
|
} // line 1, offset 0x275e4
|
|
{ // line 1, offset 0x275f4
|
|
struct _CAR_DATA *cp; // $s4
|
|
{ // line 1, offset 0x275f4
|
|
struct CIV_ROUTE_ENTRY *retNode; // $a0
|
|
} // line 1, offset 0x27604
|
|
} // line 1, offset 0x27604
|
|
{ // line 1, offset 0x27610
|
|
struct _CAR_DATA *cp; // $s4
|
|
{ // line 1, offset 0x27610
|
|
struct CIV_ROUTE_ENTRY *retNode; // $a0
|
|
} // line 1, offset 0x27620
|
|
} // line 1, offset 0x27620
|
|
{ // line 1, offset 0x2762c
|
|
struct _CAR_DATA *cp; // $s4
|
|
{ // line 1, offset 0x2762c
|
|
struct CIV_ROUTE_ENTRY *retNode; // $a0
|
|
} // line 1, offset 0x2763c
|
|
} // line 1, offset 0x2763c
|
|
{ // line 16, offset 0x27658
|
|
struct _CAR_DATA *cp; // $s4
|
|
struct CIV_ROUTE_ENTRY *currentNode; // $s3
|
|
{ // line 16, offset 0x27658
|
|
struct CIV_ROUTE_ENTRY *retNode; // $v1
|
|
} // line 16, offset 0x27658
|
|
} // line 16, offset 0x27658
|
|
{ // line 18, offset 0x27658
|
|
{ // line 1, offset 0x27658
|
|
struct _CAR_DATA *cp; // $s4
|
|
{ // line 1, offset 0x27658
|
|
struct CIV_ROUTE_ENTRY *retNode; // $v1
|
|
} // line 1, offset 0x27668
|
|
} // line 1, offset 0x27668
|
|
} // line 21, offset 0x27678
|
|
{ // line 22, offset 0x2769c
|
|
struct _CAR_DATA *cp; // $s4
|
|
struct CIV_ROUTE_ENTRY *currentNode; // $s3
|
|
{ // line 22, offset 0x2769c
|
|
struct CIV_ROUTE_ENTRY *retNode; // $s2
|
|
} // line 22, offset 0x276b4
|
|
} // line 22, offset 0x276b4
|
|
{ // line 44, offset 0x27750
|
|
int travelDir; // $a1
|
|
int segmentEnd; // $a0
|
|
{ // line 51, offset 0x27818
|
|
int startDist; // stack offset -52
|
|
} // line 51, offset 0x27870
|
|
} // line 51, offset 0x27880
|
|
{ // line 55, offset 0x278b4
|
|
int travelDir; // $a2
|
|
int segmentEnd; // $t0
|
|
{ // line 62, offset 0x279bc
|
|
int startDist; // stack offset -48
|
|
} // line 62, offset 0x279f8
|
|
} // line 63, offset 0x27a0c
|
|
{ // line 80, offset 0x27a80
|
|
struct CIV_ROUTE_ENTRY tmpNode; // stack offset -72
|
|
{ // line 84, offset 0x27ac0
|
|
int travelDir; // $a0
|
|
} // line 95, offset 0x27b80
|
|
{ // line 102, offset 0x27bf8
|
|
struct _CAR_DATA *playerCar; // $v0
|
|
int dx; // $v1
|
|
int dz; // $a0
|
|
} // line 107, offset 0x27c68
|
|
{ // line 114, offset 0x27ca0
|
|
int tryToPark; // $s1
|
|
} // line 136, offset 0x27e08
|
|
{ // line 142, offset 0x27e6c
|
|
int radOfCrv; // $s5
|
|
int cornerAngle; // $a3
|
|
int segLength; // $s0
|
|
int tmp; // $a1
|
|
int dx; // $s1
|
|
int dz; // $s0
|
|
{ // line 152, offset 0x27f24
|
|
struct _CAR_DATA *cp; // $s4
|
|
{ // line 152, offset 0x27f24
|
|
struct CIV_ROUTE_ENTRY *retNode; // $a0
|
|
} // line 155, offset 0x27fac
|
|
} // line 155, offset 0x27fac
|
|
{ // line 163, offset 0x27fe0
|
|
struct _CAR_DATA *cp; // $s4
|
|
{ // line 163, offset 0x27fe0
|
|
struct CIV_ROUTE_ENTRY *retNode; // $a0
|
|
} // line 166, offset 0x28074
|
|
} // line 166, offset 0x28074
|
|
} // line 169, offset 0x28074
|
|
{ // line 173, offset 0x28074
|
|
{ // line 1, offset 0x28074
|
|
struct _CAR_DATA *cp; // $s4
|
|
struct CIV_ROUTE_ENTRY *currentNode; // $s6
|
|
{ // line 1, offset 0x28074
|
|
struct CIV_ROUTE_ENTRY *retNode; // $v0
|
|
} // line 1, offset 0x28074
|
|
} // line 1, offset 0x28074
|
|
} // line 177, offset 0x28084
|
|
} // line 177, offset 0x28084
|
|
} // line 191, offset 0x28140
|
|
/*
|
|
* Offset 0x28140
|
|
* D:\driver2\game\C\CIV_AI.C (line 1843)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
int /*$ra*/ InitCivState(struct _CAR_DATA *cp /*$s1*/, char *extraData /*$s2*/)
|
|
{ // line 1, offset 0x28140
|
|
struct CIV_STATE *cs; // $s0
|
|
} // line 44, offset 0x28350
|
|
/*
|
|
* Offset 0x28350
|
|
* D:\driver2\game\C\CIV_AI.C (line 2016)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
int /*$ra*/ PingOutAllSpecialCivCars()
|
|
{ // line 2, offset 0x28350
|
|
struct _CAR_DATA *lcp; // $s0
|
|
{ // line 1, offset 0x283b0
|
|
struct _CAR_DATA *cp; // $s0
|
|
} // line 1, offset 0x2844c
|
|
} // line 9, offset 0x28474
|
|
/*
|
|
* Offset 0x28474
|
|
* D:\driver2\game\C\CIV_AI.C (line 2028)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
int /*$ra*/ PingOutAllCivCarsAndCopCars()
|
|
{ // line 2, offset 0x28474
|
|
struct _CAR_DATA *lcp; // $s0
|
|
{ // line 1, offset 0x284b4
|
|
struct _CAR_DATA *cp; // $s0
|
|
} // line 1, offset 0x28594
|
|
} // line 9, offset 0x285bc
|
|
/*
|
|
* Offset 0x285BC
|
|
* D:\driver2\game\C\CIV_AI.C (line 2050)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
int /*$ra*/ CheckPingOut(struct _CAR_DATA *cp /*$s0*/)
|
|
{ // line 1, offset 0x285bc
|
|
int dx; // $a0
|
|
int dz; // $v1
|
|
int dist; // $s1
|
|
{ // line 1, offset 0x28620
|
|
struct _CAR_DATA *cp; // $s0
|
|
} // line 1, offset 0x286fc
|
|
} // line 31, offset 0x28748
|
|
/*
|
|
* Offset 0x28748
|
|
* D:\driver2\game\C\CIV_AI.C (line 2176)
|
|
* Stack frame base $sp, size 88
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
int /*$ra*/ CreateCivCarWotDrivesABitThenStops(int direction /*$s5*/, long *startPos[4] /*$s2*/, long *stopPos[4] /*$a2*/, unsigned char internalModel /*$s4*/, int palette /*stack 16*/)
|
|
{ // line 1, offset 0x28748
|
|
struct _EXTRA_CIV_DATA civDat; // stack offset -56
|
|
struct _CAR_DATA *newCar; // $s1
|
|
struct CIV_ROUTE_ENTRY *stopNode; // $a0
|
|
struct CIV_ROUTE_ENTRY *spareNode; // $a1
|
|
{ // line 1, offset 0x28748
|
|
{ // line 1, offset 0x28748
|
|
char *slot; // $v1
|
|
struct _CAR_DATA *carCnt; // $a0
|
|
} // line 8, offset 0x287dc
|
|
} // line 8, offset 0x287dc
|
|
} // line 53, offset 0x289c8
|
|
/*
|
|
* Offset 0x289C8
|
|
* D:\driver2\game\C\CIV_AI.C (line 2248)
|
|
* Stack frame base $sp, size 104
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
int /*$ra*/ CreateStationaryCivCar(int direction /*$t4*/, long orientX /*$s2*/, long orientZ /*$s1*/, long *startPos[4] /*$a2*/, int externalModel /*stack 16*/, int palette /*stack 20*/, int controlFlags /*stack 24*/)
|
|
{ // line 1, offset 0x289c8
|
|
struct _EXTRA_CIV_DATA civDat; // stack offset -72
|
|
struct _CAR_DATA *newCar; // $s0
|
|
long tmpRes[4]; // stack offset -48
|
|
long tmpQ[4]; // stack offset -32
|
|
{ // line 1, offset 0x28a84
|
|
{ // line 1, offset 0x28a84
|
|
char *slot; // $v1
|
|
struct _CAR_DATA *carCnt; // $a0
|
|
} // line 1, offset 0x28ad0
|
|
} // line 1, offset 0x28ad0
|
|
} // line 41, offset 0x28e1c
|
|
/*
|
|
* Offset 0x28E1C
|
|
* D:\driver2\game\C\CIV_AI.C (line 2323)
|
|
* Stack frame base $sp, size 160
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ PingInCivCar(int minPingInDist /*stack 0*/)
|
|
{ // line 1, offset 0x28e1c
|
|
struct _EXTRA_CIV_DATA civDat; // stack offset -128
|
|
int dir; // stack offset -52
|
|
int distAlongSegment; // $fp
|
|
int lane; // $s7
|
|
struct _CAR_DATA *newCar; // $s1
|
|
struct DRIVER2_STRAIGHT *str; // $s6
|
|
struct DRIVER2_CURVE *crv; // $s5
|
|
unsigned char cookieCountStart; // $s4
|
|
int curveLength; // stack offset -48
|
|
unsigned char model; // $s4
|
|
unsigned char possibleLanes[12]; // stack offset -104
|
|
unsigned char carDistLanes[15]; // stack offset -88
|
|
char numPossibleLanes; // $s0
|
|
int lbody; // $s3
|
|
{ // line 1, offset 0x28f54
|
|
{ // line 1, offset 0x28f54
|
|
char *slot; // $a1
|
|
struct _CAR_DATA *carCnt; // $a0
|
|
} // line 1, offset 0x28fa8
|
|
} // line 1, offset 0x28fa8
|
|
{ // line 70, offset 0x29068
|
|
char newCarId; // $v1
|
|
{ // line 1, offset 0x290c0
|
|
struct _CAR_DATA *cp; // $s1
|
|
} // line 1, offset 0x291a8
|
|
} // line 79, offset 0x2930c
|
|
{ // line 139, offset 0x29688
|
|
char frog; // $a0
|
|
char numLanes; // $a1
|
|
} // line 139, offset 0x297c8
|
|
{ // line 148, offset 0x298c8
|
|
char frog; // $a0
|
|
char numLanes; // $a1
|
|
} // line 148, offset 0x299cc
|
|
{ // line 205, offset 0x29cb0
|
|
int externalModel; // $v0
|
|
{ // line 212, offset 0x29d2c
|
|
unsigned char palette; // $v0
|
|
} // line 216, offset 0x29d88
|
|
} // line 221, offset 0x29dc4
|
|
{ // line 227, offset 0x29e20
|
|
int theta; // $s0
|
|
int minDistAlong; // $s2
|
|
} // line 240, offset 0x29f78
|
|
{ // line 244, offset 0x29fc0
|
|
int minAngle; // $a1
|
|
} // line 255, offset 0x2a0f8
|
|
{ // line 270, offset 0x2a150
|
|
long pos[4]; // stack offset -72
|
|
unsigned int distSq; // stack offset -56
|
|
{ // line 270, offset 0x2a150
|
|
int *distToCarSq; // $t2
|
|
{ // line 270, offset 0x2a150
|
|
int dz; // $v1
|
|
int dx; // $a0
|
|
int distSq; // $v0
|
|
unsigned int retDistSq; // $a2
|
|
struct _CAR_DATA *lcp; // $a1
|
|
} // line 278, offset 0x2a290
|
|
} // line 278, offset 0x2a290
|
|
{ // line 288, offset 0x2a2a8
|
|
int x; // $t2
|
|
int y; // $a2
|
|
int z; // $t1
|
|
unsigned int distSq; // $a3
|
|
{ // line 288, offset 0x2a2a8
|
|
int dz; // $v1
|
|
int dx; // $a0
|
|
int ret; // $t0
|
|
struct _CAR_DATA *lcp; // $a1
|
|
} // line 288, offset 0x2a3a8
|
|
} // line 288, offset 0x2a3a8
|
|
} // line 299, offset 0x2a3e4
|
|
} // line 333, offset 0x2a52c
|
|
/*
|
|
* Offset 0x2A52C
|
|
* D:\driver2\game\C\CIV_AI.C (line 2659)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ AttemptUnPark(struct _CAR_DATA *cp /*$s1*/)
|
|
{ // line 1, offset 0x2a52c
|
|
struct DRIVER2_STRAIGHT *str; // $s2
|
|
struct DRIVER2_CURVE *crv; // $s3
|
|
} // line 31, offset 0x2a664
|
|
/*
|
|
* Offset 0x2A664
|
|
* D:\driver2\game\C\CIV_AI.C (line 2798)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ CivAccelTrafficRules(struct _CAR_DATA *cp /*$t3*/, int *distToNode /*$a1*/)
|
|
{ // line 1, offset 0x2a664
|
|
int lbody; // $t1
|
|
int wbody; // $t2
|
|
struct CIV_STATE *cs; // $a2
|
|
{ // line 46, offset 0x2a784
|
|
int stopDist; // $t0
|
|
{ // line 50, offset 0x2a7fc
|
|
int endSpeed; // $v0
|
|
} // line 55, offset 0x2a868
|
|
} // line 56, offset 0x2a868
|
|
{ // line 65, offset 0x2a8ac
|
|
int ret; // $a1
|
|
int properVel; // $v1
|
|
int brakeDist; // $a3
|
|
{ // line 103, offset 0x2a980
|
|
int endSpeed; // $v0
|
|
int currentDist; // $v1
|
|
} // line 103, offset 0x2a980
|
|
} // line 117, offset 0x2aa54
|
|
{ // line 125, offset 0x2aa54
|
|
int roadClear; // $t8
|
|
int checkObstDist; // $t7
|
|
int numLanes; // $v0
|
|
{ // line 134, offset 0x2aa74
|
|
struct _CAR_DATA *cp; // $t3
|
|
{ // line 134, offset 0x2aa74
|
|
struct _CAR_DATA *lcp; // $a3
|
|
int normal; // $v0
|
|
int tangent; // $a0
|
|
int distToObstacle; // $t0
|
|
int ccarAng; // $t1
|
|
int scarAng; // $t2
|
|
} // line 134, offset 0x2ab94
|
|
} // line 134, offset 0x2ab94
|
|
{ // line 1, offset 0x2abac
|
|
struct _CAR_DATA *cp; // $t3
|
|
{ // line 1, offset 0x2abac
|
|
struct CIV_STATE *cs; // $v1
|
|
} // line 1, offset 0x2abac
|
|
} // line 1, offset 0x2abac
|
|
{ // line 145, offset 0x2abc0
|
|
int ret; // $v1
|
|
} // line 148, offset 0x2ac10
|
|
} // line 149, offset 0x2ac10
|
|
} // line 151, offset 0x2ac10
|
|
/*
|
|
* Offset 0x2AC10
|
|
* D:\driver2\game\C\CIV_AI.C (line 2950)
|
|
* Stack frame base $sp, size 104
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ SetUpCivCollFlags()
|
|
{ // line 2, offset 0x2ac10
|
|
struct SVECTOR boxDisp; // stack offset -72
|
|
int carLength[2]; // stack offset -64
|
|
struct _CAR_DATA *cp0; // $s5
|
|
struct _CAR_DATA *cp1; // $s2
|
|
unsigned int dNewLBODY[2]; // stack offset -56
|
|
int dx; // $s0
|
|
int dz; // stack offset -48
|
|
{ // line 35, offset 0x2ac7c
|
|
int extraLength; // $a2
|
|
} // line 35, offset 0x2acac
|
|
{ // line 40, offset 0x2addc
|
|
{ // line 53, offset 0x2ae2c
|
|
} // line 53, offset 0x2ae80
|
|
{ // line 66, offset 0x2afc8
|
|
int civCD; // $s7
|
|
int brake; // $a0
|
|
{ // line 74, offset 0x2aff8
|
|
unsigned int *blth; // $v1
|
|
} // line 74, offset 0x2b028
|
|
{ // line 83, offset 0x2b088
|
|
int i; // $a1
|
|
int h; // $a3
|
|
int rnd; // $a2
|
|
struct _CAR_DATA *cp; // $s0
|
|
{ // line 90, offset 0x2b128
|
|
} // line 98, offset 0x2b1f8
|
|
} // line 100, offset 0x2b20c
|
|
} // line 101, offset 0x2b20c
|
|
} // line 102, offset 0x2b20c
|
|
{ // line 106, offset 0x2b230
|
|
unsigned char i; // $s0
|
|
} // line 115, offset 0x2b2d4
|
|
} // line 116, offset 0x2b2d4
|
|
/*
|
|
* Offset 0x2B2D4
|
|
* D:\driver2\game\C\CIV_AI.C (line 3074)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
int /*$ra*/ CivAccel(struct _CAR_DATA *cp /*$s0*/)
|
|
{ // line 1, offset 0x2b2d4
|
|
int ret; // $t1
|
|
int distToNode; // stack offset -16
|
|
int dx; // $v1
|
|
int dz; // $a0
|
|
{ // line 32, offset 0x2b3c4
|
|
int tmpRet; // $a0
|
|
int lbody; // $a0
|
|
{ // line 37, offset 0x2b3f0
|
|
int sf; // $v1
|
|
int c1; // $t0
|
|
int c2; // $a3
|
|
int c3; // $a1
|
|
{ // line 52, offset 0x2b4b4
|
|
int tmp; // $v1
|
|
} // line 55, offset 0x2b520
|
|
} // line 58, offset 0x2b530
|
|
} // line 72, offset 0x2b590
|
|
} // line 75, offset 0x2b5a4
|
|
/*
|
|
* Offset 0x2B5A4
|
|
* D:\driver2\game\C\CIV_AI.C (line 3166)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
int /*$ra*/ CivSteerAngle(struct _CAR_DATA *cp /*$s0*/)
|
|
{ // line 1, offset 0x2b5a4
|
|
int station; // $a3
|
|
int step; // $s2
|
|
int ret; // $a0
|
|
struct VECTOR locPath; // stack offset -56
|
|
struct VECTOR pathPoint; // stack offset -40
|
|
int lbody; // $s3
|
|
{ // line 1, offset 0x2b5a4
|
|
{ // line 1, offset 0x2b5a4
|
|
struct _CAR_DATA *cp; // $s0
|
|
{ // line 1, offset 0x2b5a4
|
|
struct CIV_ROUTE_ENTRY *retNode; // $v1
|
|
} // line 9, offset 0x2b5f8
|
|
} // line 9, offset 0x2b5f8
|
|
{ // line 1, offset 0x2b608
|
|
struct _CAR_DATA *cp; // $s0
|
|
{ // line 1, offset 0x2b608
|
|
struct CIV_ROUTE_ENTRY *retNode; // $v1
|
|
} // line 1, offset 0x2b618
|
|
} // line 1, offset 0x2b618
|
|
{ // line 1, offset 0x2b628
|
|
struct _CAR_DATA *cp; // $s0
|
|
{ // line 1, offset 0x2b628
|
|
struct CIV_ROUTE_ENTRY *retNode; // $v1
|
|
} // line 1, offset 0x2b638
|
|
} // line 1, offset 0x2b638
|
|
{ // line 1, offset 0x2b648
|
|
struct _CAR_DATA *cp; // $s0
|
|
{ // line 1, offset 0x2b648
|
|
struct CIV_ROUTE_ENTRY *retNode; // $v1
|
|
} // line 1, offset 0x2b658
|
|
} // line 1, offset 0x2b658
|
|
} // line 26, offset 0x2b678
|
|
{ // line 1, offset 0x2b6e4
|
|
struct _CAR_DATA *cp; // $s0
|
|
{ // line 1, offset 0x2b6e4
|
|
struct CIV_ROUTE_ENTRY *retNode; // $a0
|
|
} // line 1, offset 0x2b6f8
|
|
} // line 1, offset 0x2b6f8
|
|
{ // line 35, offset 0x2b708
|
|
struct CIV_ROUTE_ENTRY *crLoc; // $a1
|
|
struct CIV_ROUTE_ENTRY *cr; // $a0
|
|
} // line 46, offset 0x2b768
|
|
{ // line 1, offset 0x2b7b0
|
|
struct _CAR_DATA *cp; // $s0
|
|
{ // line 1, offset 0x2b7b0
|
|
struct CIV_ROUTE_ENTRY *retNode; // $v1
|
|
} // line 1, offset 0x2b7c0
|
|
} // line 1, offset 0x2b7c0
|
|
{ // line 70, offset 0x2b8d8
|
|
struct CIV_ROUTE_ENTRY *cr; // $a0
|
|
{ // line 1, offset 0x2b908
|
|
struct _CAR_DATA *cp; // $s0
|
|
{ // line 1, offset 0x2b908
|
|
struct CIV_ROUTE_ENTRY *retNode; // $v1
|
|
} // line 1, offset 0x2b918
|
|
} // line 1, offset 0x2b918
|
|
} // line 77, offset 0x2b928
|
|
} // line 80, offset 0x2b94c
|
|
/*
|
|
* Offset 0x2B94C
|
|
* D:\driver2\game\C\CIV_AI.C (line 3265)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ CivFindStation(struct _CAR_DATA *cp /*$s6*/)
|
|
{ // line 1, offset 0x2b94c
|
|
struct CIV_ROUTE_ENTRY *rep; // $s3
|
|
int cx; // stack offset -48
|
|
int cz; // $fp
|
|
{ // line 1, offset 0x2b94c
|
|
int loop; // $a0
|
|
{ // line 1, offset 0x2b9a4
|
|
struct _CAR_DATA *cp; // $s6
|
|
{ // line 1, offset 0x2b9a4
|
|
struct CIV_ROUTE_ENTRY *retNode; // $v1
|
|
} // line 1, offset 0x2b9b8
|
|
} // line 1, offset 0x2b9b8
|
|
} // line 12, offset 0x2b9c4
|
|
{ // line 15, offset 0x2b9cc
|
|
struct _CAR_DATA *cp; // $s6
|
|
struct CIV_ROUTE_ENTRY *currentNode; // $s3
|
|
{ // line 15, offset 0x2b9cc
|
|
struct CIV_ROUTE_ENTRY *retNode; // $s0
|
|
} // line 15, offset 0x2b9cc
|
|
} // line 15, offset 0x2b9cc
|
|
{ // line 17, offset 0x2b9cc
|
|
int sx; // $s5
|
|
int sz; // $s4
|
|
int dx; // $s2
|
|
int dz; // $s1
|
|
int stepsize; // $a1
|
|
int square; // $a0
|
|
{ // line 44, offset 0x2ba90
|
|
struct _CAR_DATA *cp; // $s6
|
|
struct CIV_ROUTE_ENTRY *currentNode; // $s3
|
|
{ // line 44, offset 0x2ba90
|
|
struct CIV_ROUTE_ENTRY *retNode; // $v1
|
|
} // line 44, offset 0x2baa0
|
|
} // line 44, offset 0x2baa0
|
|
{ // line 1, offset 0x2bab0
|
|
struct _CAR_DATA *cp; // $s6
|
|
struct CIV_ROUTE_ENTRY *currentNode; // $s3
|
|
{ // line 1, offset 0x2bab0
|
|
struct CIV_ROUTE_ENTRY *retNode; // $v1
|
|
} // line 1, offset 0x2bac0
|
|
} // line 1, offset 0x2bac0
|
|
{ // line 1, offset 0x2bad0
|
|
struct _CAR_DATA *cp; // $s6
|
|
struct CIV_ROUTE_ENTRY *currentNode; // $s3
|
|
{ // line 1, offset 0x2bad0
|
|
struct CIV_ROUTE_ENTRY *retNode; // $v1
|
|
} // line 1, offset 0x2bae0
|
|
} // line 1, offset 0x2bae0
|
|
} // line 52, offset 0x2baf8
|
|
} // line 55, offset 0x2bb54
|
|
/*
|
|
* Offset 0x2BB54
|
|
* D:\driver2\game\C\CIV_AI.C (line 3337)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ CivFindPointOnPath(struct _CAR_DATA *cp /*$s7*/, int station /*$s2*/, struct VECTOR *ppoint /*$fp*/)
|
|
{ // line 1, offset 0x2bb54
|
|
struct CIV_ROUTE_ENTRY *cprep; // $a0
|
|
struct CIV_ROUTE_ENTRY *start; // stack offset -48
|
|
{ // line 9, offset 0x2bbb8
|
|
struct _CAR_DATA *cp; // $s7
|
|
struct CIV_ROUTE_ENTRY *currentNode; // $a0
|
|
{ // line 9, offset 0x2bbb8
|
|
struct CIV_ROUTE_ENTRY *retNode; // $s0
|
|
} // line 9, offset 0x2bbb8
|
|
} // line 9, offset 0x2bbb8
|
|
{ // line 11, offset 0x2bbb8
|
|
int sx; // $s4
|
|
int sz; // $s5
|
|
int dx; // $s1
|
|
int dz; // $s3
|
|
int stepsize; // $a2
|
|
} // line 44, offset 0x2bcf8
|
|
} // line 48, offset 0x2bd5c
|
|
/*
|
|
* Offset 0x2BD5C
|
|
* D:\driver2\game\C\CIV_AI.C (line 3398)
|
|
* Stack frame base $sp, size 120
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ CreateRoadblock()
|
|
{ // line 2, offset 0x2bd5c
|
|
struct _CAR_DATA *cp; // $v1
|
|
struct _CAR_DATA *lcp; // $s0
|
|
struct _CAR_DATA *newCar; // $s0
|
|
struct DRIVER2_STRAIGHT *str; // stack offset -72
|
|
struct DRIVER2_CURVE *crv; // $s7
|
|
int distAlongSegment; // $s2
|
|
int lbody; // $s4
|
|
int dir; // $s6
|
|
int numLanes; // stack offset -68
|
|
unsigned char externalCopModel; // stack offset -64
|
|
int delta; // $s4
|
|
int noMoreCars; // stack offset -60
|
|
int newCarId; // $v1
|
|
{ // line 2, offset 0x2bd5c
|
|
int dir; // $s0
|
|
} // line 39, offset 0x2c0e0
|
|
{ // line 44, offset 0x2c104
|
|
int theta; // $s0
|
|
} // line 53, offset 0x2c200
|
|
{ // line 57, offset 0x2c248
|
|
int minAngle; // $a3
|
|
int curveLength; // $v1
|
|
} // line 93, offset 0x2c39c
|
|
{ // line 80, offset 0x2c460
|
|
{ // line 85, offset 0x2c530
|
|
} // line 87, offset 0x2c54c
|
|
{ // line 1, offset 0x2c5f8
|
|
struct _CAR_DATA *cp; // $s0
|
|
} // line 1, offset 0x2c6dc
|
|
{ // line 1, offset 0x2c770
|
|
struct _CAR_DATA *cp; // $s0
|
|
} // line 1, offset 0x2c84c
|
|
} // line 112, offset 0x2c85c
|
|
{ // line 117, offset 0x2c898
|
|
struct VECTOR startPos2; // stack offset -88
|
|
int deltaAngle; // $a0
|
|
int dir2NextRow; // $a1
|
|
int faceDir; // $s1
|
|
int numSpareCars; // $a0
|
|
int count; // $s2
|
|
int numSpots; // $fp
|
|
{ // line 129, offset 0x2c9b0
|
|
int numCarsToAdd; // $s5
|
|
{ // line 133, offset 0x2c9e4
|
|
{ // line 1, offset 0x2cb2c
|
|
struct _CAR_DATA *cp; // $s0
|
|
} // line 1, offset 0x2cc10
|
|
{ // line 1, offset 0x2cca4
|
|
struct _CAR_DATA *cp; // $s0
|
|
} // line 1, offset 0x2cd80
|
|
} // line 157, offset 0x2cd90
|
|
} // line 158, offset 0x2cd9c
|
|
} // line 159, offset 0x2cd9c
|
|
} // line 166, offset 0x2cddc
|
|
/*
|
|
* Offset 0x2CE0C
|
|
* D:\driver2\game\C\CIV_AI.C (line 2144)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ InitCivCars()
|
|
{ // line 2, offset 0x2ce0c
|
|
} // line 13, offset 0x2ce78
|
|
/*
|
|
* Offset 0x2CE78
|
|
* D:\driver2\game\C\CIV_AI.C (line 2699)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
int /*$ra*/ CivControl(struct _CAR_DATA *cp /*$s0*/)
|
|
{ // line 1, offset 0x2ce78
|
|
{ // line 1, offset 0x2ce78
|
|
} // line 1, offset 0x2ce78
|
|
{ // line 30, offset 0x2cef4
|
|
} // line 32, offset 0x2cf28
|
|
} // line 41, offset 0x2cf80
|
|
/*
|
|
* Offset 0x2CF80
|
|
* D:\driver2\game\C\CIV_AI.C (line 2116)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ TrafficLightCycle(int exit /*$a0*/)
|
|
{ // line 1, offset 0x2cf80
|
|
int timeCnt; // $v1
|
|
} // line 25, offset 0x2cfe8
|
|
/*
|
|
* Offset 0x2CFE8
|
|
* D:\driver2\game\C\CIV_AI.C (line 1977)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
int /*$ra*/ PingOutCar(struct _CAR_DATA *cp /*$s0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x2D0EC
|
|
* D:\driver2\game\C\CIV_AI.C (line 930)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ CivCarFX(struct _CAR_DATA *cp /*$s0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x2D184
|
|
* D:\driver2\game\C\CIV_AI.C (line 891)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
struct _CAR_DATA * /*$ra*/ FindClosestCar(int x /*$t4*/, int y /*$a1*/, int z /*$a2*/, int *distToCarSq /*$a3*/)
|
|
{ // line 1, offset 0x2d184
|
|
struct _CAR_DATA *retCar; // $t2
|
|
struct _CAR_DATA *lcp; // $t0
|
|
unsigned int retDistSq; // $t1
|
|
int distSq; // $v0
|
|
int dx; // $a0
|
|
int dz; // $v1
|
|
} // line 24, offset 0x2d288
|
|
/*
|
|
* Offset 0x2D288
|
|
* D:\driver2\game\C\CIV_AI.C (line 2084)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ SetUpTrafficLightPhase()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x2D2B4
|
|
* D:\driver2\game\C\CIV_AI.C (line 918)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
int /*$ra*/ NotTravellingAlongCurve(int x /*$a0*/, int z /*$a1*/, int dir /*$s0*/, struct DRIVER2_CURVE *cv /*$a3*/)
|
|
{ // line 1, offset 0x2d2b4
|
|
} // line 9, offset 0x2d300
|
|
/*
|
|
* Offset 0x2D36C
|
|
* D:\driver2\game\C\CONVERT.C (line 272)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ BuildWorldMatrix()
|
|
{ // line 2, offset 0x2d36c
|
|
struct MATRIX newmatrix; // stack offset -48
|
|
} // line 17, offset 0x2d460
|
|
/*
|
|
* Offset 0x2D460
|
|
* D:\driver2\game\C\CONVERT.C (line 149)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ Calc_Object_MatrixYZX(struct MATRIX *mat /*$s0*/, struct SVECTOR *angles /*$s1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x2D4D8
|
|
* D:\driver2\game\C\CONVERT.C (line 182)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ _RotMatrixX(struct MATRIX *m /*$v0*/, short ang /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x2D504
|
|
* D:\driver2\game\C\CONVERT.C (line 187)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ _RotMatrixY(struct MATRIX *m /*$v0*/, short ang /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x2D530
|
|
* D:\driver2\game\C\CONVERT.C (line 192)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ _RotMatrixZ(struct MATRIX *m /*$v0*/, short ang /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x2D55C
|
|
* D:\driver2\game\C\CONVERT.C (line 199)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ RotMatrixXYZ(struct MATRIX *m /*$v0*/, struct SVECTOR *r /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x2D584
|
|
* D:\driver2\game\C\CONVERT.C (line 205)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ _MatrixRotate(struct VECTOR *pos /*$s0*/)
|
|
{ // line 1, offset 0x2d584
|
|
struct VECTOR temp; // stack offset -24
|
|
} // line 9, offset 0x2d5c4
|
|
/*
|
|
* Offset 0x2D5C4
|
|
* D:\driver2\game\C\CONVERT.C (line 240)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ InvertMatrix(struct MATRIX *a /*$a0*/, struct MATRIX *b /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x2D630
|
|
* D:\driver2\game\C\CONVERT.C (line 334)
|
|
* Stack frame base $sp, size 176
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ ScaleCamera()
|
|
{ // line 2, offset 0x2d630
|
|
struct MATRIX temp; // stack offset -160
|
|
struct MATRIX temp2; // stack offset -128
|
|
struct MATRIX scale; // stack offset -96
|
|
struct MATRIX scaledcammat; // stack offset -64
|
|
struct VECTOR pos; // stack offset -32
|
|
struct SVECTOR tempang; // stack offset -16
|
|
} // line 27, offset 0x2d6e0
|
|
/*
|
|
* Offset 0x2D6E0
|
|
* D:\driver2\game\C\CONVERT.C (line 365)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ Getlong(char *dest /*$a0*/, char *source /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x2D710
|
|
* D:\driver2\game\C\CONVERT.C (line 387)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ RandomInit(long i1 /*$a0*/, long i2 /*$a1*/)
|
|
{ // line 2, offset 0x2d710
|
|
int count; // $s0
|
|
} // line 15, offset 0x2d78c
|
|
/*
|
|
* Offset 0x2D78C
|
|
* D:\driver2\game\C\CONVERT.C (line 414)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
long /*$ra*/ Random2(int step /*$a0*/)
|
|
{ // line 2, offset 0x2d78c
|
|
unsigned int seed; // $a0
|
|
} // line 6, offset 0x2d7f4
|
|
/*
|
|
* Offset 0x2D7F4
|
|
* D:\driver2\game\C\COP_AI.C (line 593)
|
|
* Stack frame base $sp, size 152
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ WibbleDownTheRoad(struct VECTOR *from /*$a0*/, int distance /*$s1*/, struct VECTOR *to /*$s5*/)
|
|
{ // line 1, offset 0x2d7f4
|
|
int th; // $s0
|
|
int j; // $s3
|
|
int thl[4]; // stack offset -136
|
|
struct VECTOR pos; // stack offset -120
|
|
struct VECTOR dir; // stack offset -104
|
|
{ // line 11, offset 0x2d878
|
|
struct VECTOR p2; // stack offset -88
|
|
struct VECTOR d2; // stack offset -72
|
|
int colour[3]; // stack offset -56
|
|
} // line 21, offset 0x2d904
|
|
} // line 46, offset 0x2da04
|
|
/*
|
|
* Offset 0x2DA04
|
|
* D:\driver2\game\C\COP_AI.C (line 643)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ InitCops()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x2DB40
|
|
* D:\driver2\game\C\COP_AI.C (line 708)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ ControlCops()
|
|
{ // line 2, offset 0x2db40
|
|
{ // line 18, offset 0x2db9c
|
|
int playerID; // $v1
|
|
} // line 21, offset 0x2dbdc
|
|
{ // line 41, offset 0x2dcd4
|
|
int heading; // $s1
|
|
int rnd; // $s0
|
|
} // line 66, offset 0x2de04
|
|
{ // line 76, offset 0x2de64
|
|
int copsWereInPursuit; // $a1
|
|
} // line 90, offset 0x2df04
|
|
{ // line 93, offset 0x2df14
|
|
} // line 99, offset 0x2df48
|
|
} // line 101, offset 0x2df48
|
|
/*
|
|
* Offset 0x2DF64
|
|
* D:\driver2\game\C\COP_AI.C (line 845)
|
|
* Stack frame base $sp, size 104
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ CopControl1(struct _CAR_DATA *cp /*$s1*/)
|
|
{ // line 1, offset 0x2df64
|
|
int currentSpeed; // $s7
|
|
int desiredSteerAngle; // $s4
|
|
{ // line 48, offset 0x2e02c
|
|
int dx; // $a1
|
|
int dz; // $a0
|
|
{ // line 52, offset 0x2e080
|
|
} // line 60, offset 0x2e0c0
|
|
} // line 61, offset 0x2e0c0
|
|
{ // line 67, offset 0x2e0d8
|
|
struct VECTOR pos; // stack offset -88
|
|
} // line 77, offset 0x2e2a4
|
|
{ // line 90, offset 0x2e2a4
|
|
enum AIZone targetZone; // $a0
|
|
struct VECTOR doordir; // stack offset -72
|
|
int targetFound; // $a1
|
|
int cx; // $s5
|
|
int cz; // $s6
|
|
int dvx; // $s0
|
|
int dvz; // $s3
|
|
int dist; // $s2
|
|
int framesToImpact; // $a1
|
|
{ // line 139, offset 0x2e3c8
|
|
int dz; // $a1
|
|
int idvx; // $v1
|
|
int idvz; // $v0
|
|
} // line 139, offset 0x2e3c8
|
|
{ // line 204, offset 0x2e64c
|
|
struct iVectNT path[2]; // stack offset -56
|
|
int slidevel; // $a3
|
|
{ // line 260, offset 0x2e950
|
|
int plcrspd; // $a1
|
|
} // line 263, offset 0x2e9bc
|
|
} // line 279, offset 0x2ea90
|
|
{ // line 295, offset 0x2eae0
|
|
int b; // $a0
|
|
} // line 300, offset 0x2eb28
|
|
{ // line 304, offset 0x2eb28
|
|
int steerdif; // $v1
|
|
int speeddif; // $a2
|
|
int maxPower; // $a1
|
|
{ // line 330, offset 0x2ec20
|
|
int sf; // $v1
|
|
} // line 332, offset 0x2ec38
|
|
} // line 343, offset 0x2eccc
|
|
} // line 343, offset 0x2eccc
|
|
{ // line 352, offset 0x2ecec
|
|
} // line 356, offset 0x2ed14
|
|
} // line 358, offset 0x2ed14
|
|
/*
|
|
* Offset 0x2ED40
|
|
* D:\driver2\game\C\COP_AI.C (line 1368)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
void /*$ra*/ ControlCopDetection()
|
|
{ // line 14, offset 0x2ed40
|
|
int dx; // $v1
|
|
int dz; // $a0
|
|
struct VECTOR vec; // stack offset -64
|
|
int ccx; // stack offset -32
|
|
int ccz; // stack offset -28
|
|
char *scratch; // $s4
|
|
struct _CAR_DATA *lcp; // $s1
|
|
{ // line 17, offset 0x2ed40
|
|
{ // line 17, offset 0x2ed40
|
|
int angry; // $v1
|
|
} // line 23, offset 0x2ee10
|
|
} // line 23, offset 0x2ee10
|
|
{ // line 48, offset 0x2ee64
|
|
int dx; // $v1
|
|
int dz; // $v0
|
|
} // line 58, offset 0x2eee4
|
|
{ // line 66, offset 0x2ef38
|
|
int distanceToPlayer; // $s0
|
|
int active; // $s2
|
|
{ // line 1, offset 0x2efd8
|
|
struct _CAR_DATA *cp; // $s1
|
|
int distanceToPlayer; // $s0
|
|
{ // line 1, offset 0x2efd8
|
|
int farDist; // $v1
|
|
int nearDist; // $v0
|
|
char result; // $s2
|
|
{ // line 1, offset 0x2eff8
|
|
int theta; // $v1
|
|
struct VECTOR delta; // stack offset -48
|
|
{ // line 1, offset 0x2f098
|
|
} // line 1, offset 0x2f09c
|
|
} // line 1, offset 0x2f09c
|
|
} // line 1, offset 0x2f09c
|
|
} // line 1, offset 0x2f09c
|
|
} // line 84, offset 0x2f0b8
|
|
{ // line 110, offset 0x2f1cc
|
|
} // line 110, offset 0x2f1cc
|
|
{ // line 123, offset 0x2f1f8
|
|
{ // line 130, offset 0x2f220
|
|
} // line 150, offset 0x2f290
|
|
} // line 152, offset 0x2f2a0
|
|
{ // line 157, offset 0x2f2c4
|
|
int rnd; // $s0
|
|
int dir; // $s1
|
|
} // line 161, offset 0x2f330
|
|
{ // line 166, offset 0x2f364
|
|
int rnd; // $s0
|
|
int dir; // $s1
|
|
} // line 168, offset 0x2f3fc
|
|
} // line 174, offset 0x2f434
|
|
/*
|
|
* Offset 0x2F434
|
|
* D:\driver2\game\C\COP_AI.C (line 1583)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ControlNumberOfCops()
|
|
{ // line 2, offset 0x2f434
|
|
int numWantedCops; // $t2
|
|
{ // line 5, offset 0x2f434
|
|
short *pTrigger; // $a2
|
|
} // line 13, offset 0x2f4bc
|
|
{ // line 26, offset 0x2f508
|
|
int temp; // $a1
|
|
} // line 41, offset 0x2f5b4
|
|
{ // line 50, offset 0x2f5d8
|
|
int num_closer; // $a2
|
|
int cutOffDistance; // $a1
|
|
{ // line 55, offset 0x2f5e8
|
|
struct _CAR_DATA *lcp; // $a0
|
|
int tempDist; // $a3
|
|
{ // line 64, offset 0x2f614
|
|
int copDist; // $v1
|
|
} // line 75, offset 0x2f634
|
|
} // line 78, offset 0x2f644
|
|
} // line 81, offset 0x2f650
|
|
} // line 88, offset 0x2f674
|
|
/*
|
|
* Offset 0x2F674
|
|
* D:\driver2\game\C\COP_AI.C (line 824)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ CopControl(struct _CAR_DATA *cp /*$s1*/)
|
|
{ // line 1, offset 0x2f674
|
|
} // line 18, offset 0x2f6e8
|
|
/*
|
|
* Offset 0x2F6E8
|
|
* D:\driver2\game\C\COP_AI.C (line 577)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ InitCopState(struct _CAR_DATA *cp /*$s0*/, char *extraData /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x2F764
|
|
* D:\driver2\game\C\COP_AI.C (line 1562)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ PassiveCopTasks(struct _CAR_DATA *cp /*$s0*/)
|
|
{ // line 1, offset 0x2f764
|
|
{ // line 1, offset 0x2f7d4
|
|
struct _CAR_DATA *cp; // $s0
|
|
} // line 1, offset 0x2f82c
|
|
} // line 14, offset 0x2f860
|
|
/*
|
|
* Offset 0x2F860
|
|
* D:\driver2\game\C\COP_AI.C (line 1267)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ InitCopData(struct COP_DATA *pCopData /*$a0*/)
|
|
{ // line 1, offset 0x2f860
|
|
short *pTrigger; // $v1
|
|
short trigger; // $a2
|
|
} // line 14, offset 0x2f8ac
|
|
/*
|
|
* Offset 0x2F8AC
|
|
* D:\driver2\game\C\COP_AI.C (line 1308)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ UpdateCopSightData()
|
|
{ // line 2, offset 0x2f8ac
|
|
int angry; // $v1
|
|
} // line 6, offset 0x2f944
|
|
/*
|
|
* Offset 0x2F944
|
|
* D:\driver2\game\C\COP_AI.C (line 1231)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ FindCost(int x /*$a0*/, int z /*$a1*/, int dvx /*$a2*/, int dvz /*$a3*/)
|
|
{ // line 1, offset 0x2f944
|
|
int tx; // $v0
|
|
int tz; // $v0
|
|
int dx; // $a2
|
|
int dz; // $v1
|
|
int d; // $v0
|
|
} // line 13, offset 0x2f9fc
|
|
/*
|
|
* Offset 0x2F9FC
|
|
* D:\driver2\game\C\COSMETIC.C (line 252)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ AddReverseLight(struct _CAR_DATA *cp /*$s1*/)
|
|
{ // line 1, offset 0x2f9fc
|
|
struct CAR_COSMETICS *car_cos; // $a1
|
|
struct SVECTOR v1; // stack offset -32
|
|
struct CVECTOR col; // stack offset -24
|
|
short cogOffset; // $s2
|
|
} // line 31, offset 0x2fb54
|
|
/*
|
|
* Offset 0x2FB54
|
|
* D:\driver2\game\C\COSMETIC.C (line 325)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ AddIndicatorLight(struct _CAR_DATA *cp /*$s0*/, int Type /*$s6*/)
|
|
{ // line 1, offset 0x2fb54
|
|
struct CAR_COSMETICS *car_cos; // $a1
|
|
struct CVECTOR col; // stack offset -56
|
|
struct SVECTOR vfrnt; // stack offset -48
|
|
struct SVECTOR vback; // stack offset -40
|
|
char tempcol; // $s1
|
|
char *life; // $a0
|
|
char *life2; // $s3
|
|
short cogOffset; // $s2
|
|
} // line 72, offset 0x2fe24
|
|
/*
|
|
* Offset 0x2FE4C
|
|
* D:\driver2\game\C\COSMETIC.C (line 407)
|
|
* Stack frame base $sp, size 112
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ AddBrakeLight(struct _CAR_DATA *cp /*$s5*/)
|
|
{ // line 1, offset 0x2fe4c
|
|
struct CAR_COSMETICS *car_cos; // $a1
|
|
struct SVECTOR v1; // stack offset -88
|
|
struct SVECTOR v2; // stack offset -80
|
|
struct SVECTOR vec; // stack offset -72
|
|
struct CVECTOR col; // stack offset -64
|
|
char *life2; // $s2
|
|
short doubleFlag; // stack offset -56
|
|
short verticalFlag; // stack offset -52
|
|
short offset; // $s1
|
|
short loop; // $fp
|
|
short damIndex; // $v0
|
|
short cogOffset; // $a3
|
|
} // line 97, offset 0x30180
|
|
/*
|
|
* Offset 0x301B0
|
|
* D:\driver2\game\C\COSMETIC.C (line 514)
|
|
* Stack frame base $sp, size 112
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ AddCopCarLight(struct _CAR_DATA *cp /*$t0*/)
|
|
{ // line 1, offset 0x301b0
|
|
int size; // $a3
|
|
int light; // $s1
|
|
int pos; // $s3
|
|
int side; // $s4
|
|
int num_lights; // $t5
|
|
int count_speed; // $t4
|
|
char col1; // $a2
|
|
char col2; // $a1
|
|
static char xpos1[8]; // offset 0x10
|
|
int sign; // $t1
|
|
char *coplife; // $s2
|
|
struct SVECTOR v1; // stack offset -88
|
|
struct CVECTOR col; // stack offset -80
|
|
struct CAR_COSMETICS *car_cos; // $s0
|
|
short cogOffset; // $fp
|
|
} // line 130, offset 0x3057c
|
|
/*
|
|
* Offset 0x305AC
|
|
* D:\driver2\game\C\COSMETIC.C (line 653)
|
|
* Stack frame base $sp, size 128
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ AddNightLights(struct _CAR_DATA *cp /*$s6*/)
|
|
{ // line 1, offset 0x305ac
|
|
static struct MATRIX work_matrix; // offset 0x0
|
|
struct CAR_COSMETICS *car_cos; // $fp
|
|
struct SVECTOR Position1; // stack offset -104
|
|
struct SVECTOR Position2; // stack offset -96
|
|
struct SVECTOR vec; // stack offset -88
|
|
struct CVECTOR col; // stack offset -80
|
|
int lit; // stack offset -72
|
|
int lightFlag; // $t0
|
|
char *life2; // stack offset -68
|
|
short damIndex; // $s5
|
|
short loop; // stack offset -64
|
|
short offset; // $s2
|
|
short doubleFlag; // stack offset -60
|
|
short verticalFlag; // stack offset -56
|
|
short cogOffset; // stack offset -52
|
|
} // line 266, offset 0x30e04
|
|
/*
|
|
* Offset 0x30E04
|
|
* D:\driver2\game\C\COSMETIC.C (line 989)
|
|
* Stack frame base $sp, size 96
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ AddSmokingEngine(struct _CAR_DATA *cp /*$s0*/, int black_smoke /*$s2*/, int WheelSpeed /*$s3*/)
|
|
{ // line 1, offset 0x30e04
|
|
struct VECTOR SmokePos; // stack offset -64
|
|
struct CAR_COSMETICS *car_cos; // $a0
|
|
struct VECTOR Drift; // stack offset -48
|
|
struct SVECTOR svec; // stack offset -32
|
|
} // line 49, offset 0x30ff8
|
|
/*
|
|
* Offset 0x31014
|
|
* D:\driver2\game\C\COSMETIC.C (line 1048)
|
|
* Stack frame base $sp, size 88
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ AddFlamingEngine(struct _CAR_DATA *cp /*$s1*/)
|
|
{ // line 1, offset 0x31014
|
|
struct VECTOR SmokePos; // stack offset -56
|
|
struct SVECTOR svec; // stack offset -40
|
|
struct CAR_COSMETICS *car_cos; // $a0
|
|
struct VECTOR Drift; // stack offset -32
|
|
} // line 36, offset 0x311b4
|
|
/*
|
|
* Offset 0x311C8
|
|
* D:\driver2\game\C\COSMETIC.C (line 188)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ LoadCosmetics(int level /*$a0*/)
|
|
{ // line 2, offset 0x311c8
|
|
} // line 15, offset 0x31218
|
|
/*
|
|
* Offset 0x31218
|
|
* D:\driver2\game\C\COSMETIC.C (line 213)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ ProcessCosmeticsLump(char *lump_ptr /*$s2*/, int lump_size /*$a1*/)
|
|
{ // line 1, offset 0x31218
|
|
int i; // $t0
|
|
int model; // $a1
|
|
int offset; // $a0
|
|
{ // line 23, offset 0x312a0
|
|
} // line 27, offset 0x313a0
|
|
} // line 30, offset 0x313c8
|
|
/*
|
|
* Offset 0x313C8
|
|
* D:\driver2\game\C\COSMETIC.C (line 293)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetupSpecCosmetics(char *loadbuffer /*$a0*/)
|
|
{ // line 5, offset 0x313c8
|
|
int *to; // $a1
|
|
int *from; // $a0
|
|
int *end; // $v1
|
|
} // line 18, offset 0x31400
|
|
/*
|
|
* Offset 0x31400
|
|
* D:\driver2\game\C\CUTSCENE.C (line 646)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ DrawInGameCutscene()
|
|
{ // line 2, offset 0x31400
|
|
struct TILE *tile; // $s0
|
|
} // line 30, offset 0x31550
|
|
/*
|
|
* Offset 0x31550
|
|
* D:\driver2\game\C\CUTSCENE.C (line 683)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ TriggerChase(int *car /*$s2*/, int cutscene /*$a1*/)
|
|
{ // line 1, offset 0x31550
|
|
void *inform; // $s3
|
|
int i; // $a0
|
|
int length; // $s1
|
|
{ // line 12, offset 0x315c0
|
|
} // line 38, offset 0x3170c
|
|
} // line 42, offset 0x31754
|
|
/*
|
|
* Offset 0x31754
|
|
* D:\driver2\game\C\CUTSCENE.C (line 838)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ ReleaseInGameCutscene()
|
|
{ // line 2, offset 0x31754
|
|
{ // line 7, offset 0x317b0
|
|
struct STREAM_SOURCE *pinfo; // $a0
|
|
int i; // $s0
|
|
} // line 79, offset 0x319e0
|
|
} // line 105, offset 0x31a88
|
|
/*
|
|
* Offset 0x31A88
|
|
* D:\driver2\game\C\CUTSCENE.C (line 1040)
|
|
* Stack frame base $sp, size 96
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ TriggerInGameCutsceneSystem(int cutscene /*$a0*/)
|
|
{ // line 1, offset 0x31a88
|
|
static char padid[8]; // offset 0x0
|
|
int bDamageOverride; // stack offset -64
|
|
int i; // $s2
|
|
int id; // $v1
|
|
{ // line 18, offset 0x31acc
|
|
{ // line 54, offset 0x31c2c
|
|
int car; // $v1
|
|
int model; // $v1
|
|
int palette; // $a1
|
|
} // line 65, offset 0x31c84
|
|
{ // line 85, offset 0x31d14
|
|
{ // line 90, offset 0x31d74
|
|
int car; // $v1
|
|
} // line 104, offset 0x31df8
|
|
} // line 112, offset 0x31df8
|
|
} // line 146, offset 0x31f08
|
|
} // line 151, offset 0x31f44
|
|
/*
|
|
* Offset 0x31F44
|
|
* D:\driver2\game\C\CUTSCENE.C (line 1199)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetNullPlayer(int plr /*$a0*/)
|
|
{ // line 1, offset 0x31f44
|
|
} // line 14, offset 0x31fc8
|
|
/*
|
|
* Offset 0x31FC8
|
|
* D:\driver2\game\C\CUTSCENE.C (line 1221)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetNullPlayerDontKill(int plr /*$a0*/)
|
|
{ // line 1, offset 0x31fc8
|
|
} // line 14, offset 0x32048
|
|
/*
|
|
* Offset 0x32048
|
|
* D:\driver2\game\C\CUTSCENE.C (line 1244)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ DestroyPlayer(int plr /*$s0*/, int fully /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x32180
|
|
* D:\driver2\game\C\CUTSCENE.C (line 1299)
|
|
* Stack frame base $sp, size 104
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
int /*$ra*/ LoadCutsceneToReplayBuffer(int residentCutscene /*$a0*/)
|
|
{ // line 2, offset 0x32180
|
|
struct REPLAY_SAVE_HEADER *rheader; // $a1
|
|
struct REPLAY_STREAM_HEADER *sheader; // $t1
|
|
char filename[64]; // stack offset -88
|
|
char *pt; // $s1
|
|
int i; // $a0
|
|
int size; // $s0
|
|
} // line 56, offset 0x324a4
|
|
/*
|
|
* Offset 0x324A4
|
|
* D:\driver2\game\C\CUTSCENE.C (line 1362)
|
|
* Stack frame base $sp, size 456
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
int /*$ra*/ LoadCutsceneToBuffer(int subindex /*$s3*/)
|
|
{ // line 1, offset 0x324a4
|
|
struct CUTSCENE_HEADER header; // stack offset -440
|
|
struct REPLAY_SAVE_HEADER rheader; // stack offset -376
|
|
char filename[64]; // stack offset -88
|
|
int offset; // $a2
|
|
int size; // $s0
|
|
} // line 78, offset 0x32628
|
|
/*
|
|
* Offset 0x32628
|
|
* D:\driver2\game\C\CUTSCENE.C (line 566)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ InitInGameCutsceneVariables()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x32694
|
|
* D:\driver2\game\C\CUTSCENE.C (line 594)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ HandleInGameCutscene()
|
|
{ // line 2, offset 0x32694
|
|
{ // line 37, offset 0x32774
|
|
} // line 48, offset 0x32798
|
|
} // line 50, offset 0x327a8
|
|
/*
|
|
* Offset 0x327A8
|
|
* D:\driver2\game\C\CUTSCENE.C (line 732)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ TriggerInGameCutscene(int cutscene /*$s0*/)
|
|
{ // line 1, offset 0x327a8
|
|
{ // line 30, offset 0x32858
|
|
} // line 37, offset 0x32894
|
|
} // line 38, offset 0x32894
|
|
/*
|
|
* Offset 0x328A4
|
|
* D:\driver2\game\C\CUTSCENE.C (line 778)
|
|
* Stack frame base $sp, size 152
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
int /*$ra*/ CalcInGameCutsceneSize()
|
|
{ // line 39, offset 0x328a4
|
|
struct CUTSCENE_HEADER header; // stack offset -136
|
|
char filename[64]; // stack offset -72
|
|
} // line 52, offset 0x32930
|
|
/*
|
|
* Offset 0x32930
|
|
* D:\driver2\game\C\CUTSCENE.C (line 951)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ PreLoadInGameCutscene(int chase /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x32950
|
|
* D:\driver2\game\C\CUTSCENE.C (line 965)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
int /*$ra*/ CutsceneCameraChange(int cameracnt /*$s0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x32A1C
|
|
* D:\driver2\game\C\CUTSCENE.C (line 1010)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
int /*$ra*/ LoadInGameCutscene(int subindex /*$s1*/)
|
|
{ // line 1, offset 0x32a1c
|
|
int ret; // $s0
|
|
} // line 23, offset 0x32a9c
|
|
/*
|
|
* Offset 0x32A9C
|
|
* D:\driver2\game\C\CUTSCENE.C (line 1274)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ FindNextCutChange(int cameracnt /*$a0*/)
|
|
{ // line 1, offset 0x32a9c
|
|
int found; // $t0
|
|
int count; // $a3
|
|
int nextframe; // $a2
|
|
} // line 17, offset 0x32b00
|
|
/*
|
|
* Offset 0x32B00
|
|
* D:\driver2\game\C\CUTSCENE.C (line 1471)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
int /*$ra*/ LoadCutsceneInformation(int cutscene /*$s2*/)
|
|
{ // line 1, offset 0x32b00
|
|
int i; // $s1
|
|
} // line 27, offset 0x32bbc
|
|
/*
|
|
* Offset 0x32BBC
|
|
* D:\driver2\game\C\CUTSCENE.C (line 1505)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ FreeCutsceneBuffer()
|
|
{ // line 2, offset 0x32bbc
|
|
int i; // $v1
|
|
} // line 13, offset 0x32c28
|
|
/*
|
|
* Offset 0x32C28
|
|
* D:\driver2\game\C\CUTSCENE.C (line 1520)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ IsCutsceneResident(int cutscene /*$a0*/)
|
|
{ // line 1, offset 0x32c28
|
|
int i; // $a1
|
|
} // line 13, offset 0x32c70
|
|
/*
|
|
* Offset 0x32C70
|
|
* D:\driver2\game\C\CUTSCENE.C (line 1442)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ShowCutsceneError()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x32C78
|
|
* D:\driver2\game\C\DEBRIS.C (line 790)
|
|
* Stack frame base $sp, size 848
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ PlacePoolForCar(struct _CAR_DATA *cp /*$s4*/, struct CVECTOR *col /*stack 4*/, int front /*$a2*/)
|
|
{ // line 1, offset 0x32c78
|
|
int car_road_height; // $s2
|
|
struct SVECTOR s[27]; // stack offset -832
|
|
struct SVECTOR *ptr; // $s1
|
|
struct SVECTOR sout[27]; // stack offset -616
|
|
struct VECTOR s1[12]; // stack offset -400
|
|
struct VECTOR *ptr1; // $s0
|
|
struct POLY_FT4 *poly; // $t0
|
|
struct MATRIX final_matrix; // stack offset -208
|
|
struct VECTOR averagepos; // stack offset -176
|
|
int in_car; // $t0
|
|
int z; // stack offset -48
|
|
int sub_level; // $fp
|
|
int count; // $s3
|
|
struct VECTOR mid_position; // stack offset -160
|
|
{ // line 23, offset 0x32d54
|
|
short farz; // $a2
|
|
short nearz; // $a0
|
|
} // line 108, offset 0x32f28
|
|
{ // line 114, offset 0x32f38
|
|
} // line 130, offset 0x32fa0
|
|
{ // line 147, offset 0x3301c
|
|
struct VECTOR toss; // stack offset -144
|
|
int temp_y; // $a1
|
|
} // line 161, offset 0x330d4
|
|
{ // line 164, offset 0x3310c
|
|
long n[4]; // stack offset -128
|
|
} // line 170, offset 0x331d4
|
|
{ // line 177, offset 0x33258
|
|
int count; // $s2
|
|
{ // line 206, offset 0x3342c
|
|
long z[15]; // stack offset -112
|
|
{ // line 216, offset 0x33484
|
|
char *VertIdx; // $s0
|
|
{ // line 228, offset 0x33504
|
|
} // line 233, offset 0x33594
|
|
} // line 234, offset 0x33594
|
|
} // line 235, offset 0x335a4
|
|
} // line 237, offset 0x335a4
|
|
} // line 239, offset 0x335ac
|
|
/*
|
|
* Offset 0x335DC
|
|
* D:\driver2\game\C\DEBRIS.C (line 1327)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ AddLeaf(struct VECTOR *Position /*$s1*/, int num_leaves /*$s5*/, int Type /*$s3*/)
|
|
{ // line 1, offset 0x335dc
|
|
struct LEAF *myleaf; // $a1
|
|
int num; // $v1
|
|
int loop; // $s2
|
|
int temprand; // $s0
|
|
{ // line 16, offset 0x33640
|
|
{ // line 74, offset 0x3374c
|
|
} // line 79, offset 0x33760
|
|
{ // line 83, offset 0x33774
|
|
int temp; // $v0
|
|
} // line 83, offset 0x33774
|
|
{ // line 89, offset 0x337a0
|
|
int temp; // $v0
|
|
} // line 92, offset 0x337b4
|
|
} // line 93, offset 0x337b4
|
|
} // line 101, offset 0x337ec
|
|
/*
|
|
* Offset 0x33814
|
|
* D:\driver2\game\C\DEBRIS.C (line 1493)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ InitDebrisNames()
|
|
{ // line 2, offset 0x33814
|
|
} // line 62, offset 0x33c04
|
|
/*
|
|
* Offset 0x33C04
|
|
* D:\driver2\game\C\DEBRIS.C (line 1564)
|
|
* Stack frame base $sp, size 104
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ InitDebris()
|
|
{ // line 2, offset 0x33c04
|
|
int loop; // $v1
|
|
int count; // $s0
|
|
struct TPAN texnum; // stack offset -88
|
|
struct TRI_POINT_LONG temptri; // stack offset -80
|
|
struct BVECTOR *debrisPTR; // $a0
|
|
{ // line 37, offset 0x33d5c
|
|
{ // line 41, offset 0x33d78
|
|
} // line 46, offset 0x33de8
|
|
} // line 63, offset 0x33e94
|
|
} // line 110, offset 0x34010
|
|
/*
|
|
* Offset 0x34010
|
|
* D:\driver2\game\C\DEBRIS.C (line 1753)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ AddGroundDebris()
|
|
{ // line 2, offset 0x34010
|
|
struct VECTOR Position; // stack offset -48
|
|
int seed; // $s0
|
|
int number; // $v0
|
|
int count; // $s3
|
|
int xbound; // $a1
|
|
int zbound; // $a0
|
|
int type; // $a2
|
|
struct CELL_OBJECT *cop; // $s1
|
|
struct MODEL *model; // $s2
|
|
{ // line 30, offset 0x340e4
|
|
} // line 51, offset 0x34168
|
|
} // line 54, offset 0x34178
|
|
/*
|
|
* Offset 0x341A0
|
|
* D:\driver2\game\C\DEBRIS.C (line 1815)
|
|
* Stack frame base $sp, size 144
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DrawSmashable_sprites()
|
|
{ // line 2, offset 0x341a0
|
|
int count; // $s6
|
|
struct VECTOR pos; // stack offset -128
|
|
struct DAMAGED_OBJECT *dam; // $s2
|
|
{ // line 11, offset 0x3420c
|
|
struct MATRIX object_matrix; // stack offset -112
|
|
struct MATRIX spritematrix; // stack offset -80
|
|
struct MATRIX *finalmatrix; // $s0
|
|
struct MODEL *model; // $s3
|
|
{ // line 46, offset 0x343c4
|
|
unsigned long colours; // $a0
|
|
} // line 55, offset 0x3441c
|
|
} // line 60, offset 0x34450
|
|
} // line 62, offset 0x3448c
|
|
/*
|
|
* Offset 0x3448C
|
|
* D:\driver2\game\C\DEBRIS.C (line 1925)
|
|
* Stack frame base $sp, size 128
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ AddSmallStreetLight(struct CELL_OBJECT *cop /*$s1*/, int x /*$s3*/, int y /*$s6*/, int z /*$s4*/, int type /*stack 16*/)
|
|
{ // line 1, offset 0x3448c
|
|
struct VECTOR v1; // stack offset -112
|
|
struct VECTOR v2; // stack offset -96
|
|
struct VECTOR v3; // stack offset -80
|
|
struct SVECTOR pos; // stack offset -64
|
|
struct CVECTOR col; // stack offset -56
|
|
struct CVECTOR col1; // stack offset -48
|
|
int count; // $v1
|
|
short angle; // $s2
|
|
int halo_size; // $fp
|
|
int size; // $s5
|
|
int LampId; // $s7
|
|
struct DAMAGED_LAMP *dam; // $s0
|
|
{ // line 36, offset 0x34554
|
|
} // line 42, offset 0x345a8
|
|
} // line 114, offset 0x34890
|
|
/*
|
|
* Offset 0x348C0
|
|
* D:\driver2\game\C\DEBRIS.C (line 2049)
|
|
* Stack frame base $sp, size 104
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ AddLightEffect(struct CELL_OBJECT *cop /*$t0*/, int x /*$t2*/, int y /*$a2*/, int z /*$a3*/, int type /*stack 16*/, int colour /*stack 20*/)
|
|
{ // line 1, offset 0x348c0
|
|
struct VECTOR v1; // stack offset -88
|
|
struct VECTOR v2; // stack offset -72
|
|
struct VECTOR v3; // stack offset -56
|
|
struct SVECTOR pos; // stack offset -40
|
|
struct CVECTOR col; // stack offset -32
|
|
struct CVECTOR col1; // stack offset -24
|
|
short angle; // $v1
|
|
int size; // $s1
|
|
} // line 126, offset 0x34cd4
|
|
/*
|
|
* Offset 0x34CD4
|
|
* D:\driver2\game\C\DEBRIS.C (line 2178)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ PreLampStreak()
|
|
{ // line 2, offset 0x34cd4
|
|
int count; // $a3
|
|
} // line 20, offset 0x34d84
|
|
/*
|
|
* Offset 0x34D84
|
|
* D:\driver2\game\C\DEBRIS.C (line 2230)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ damage_lamp(struct CELL_OBJECT *cop /*$a2*/)
|
|
{ // line 1, offset 0x34d84
|
|
int count; // $v1
|
|
int old_damage; // $v0
|
|
} // line 15, offset 0x34e14
|
|
/*
|
|
* Offset 0x34E14
|
|
* D:\driver2\game\C\DEBRIS.C (line 2255)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
int /*$ra*/ damage_object(struct CELL_OBJECT *cop /*$s1*/, struct VECTOR *velocity /*$a1*/)
|
|
{ // line 1, offset 0x34e14
|
|
struct DAMAGED_OBJECT *dam; // $s0
|
|
{ // line 1, offset 0x34e14
|
|
struct PACKED_CELL_OBJECT *pcop; // $a0
|
|
} // line 1, offset 0x34e14
|
|
} // line 63, offset 0x34fcc
|
|
/*
|
|
* Offset 0x34FCC
|
|
* D:\driver2\game\C\DEBRIS.C (line 2326)
|
|
* Stack frame base $sp, size 96
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ AddTrafficLight(struct CELL_OBJECT *cop /*$t4*/, int x /*$t6*/, int y /*$t7*/, int z /*$a3*/, int flag /*stack 16*/, int yang /*stack 20*/)
|
|
{ // line 1, offset 0x34fcc
|
|
struct CVECTOR a; // stack offset -80
|
|
struct CVECTOR b; // stack offset -72
|
|
struct CVECTOR c; // stack offset -64
|
|
struct VECTOR v1; // stack offset -56
|
|
struct VECTOR v2; // stack offset -40
|
|
int lDiffAnglesX; // $s2
|
|
int lDiffAnglesY; // $s1
|
|
int AbsX; // $a2
|
|
int AbsY; // $a1
|
|
int tempfade; // $v0
|
|
{ // line 1, offset 0x34fcc
|
|
int c; // $t1
|
|
int s; // $t2
|
|
} // line 1, offset 0x34fcc
|
|
} // line 90, offset 0x35318
|
|
/*
|
|
* Offset 0x35334
|
|
* D:\driver2\game\C\DEBRIS.C (line 2462)
|
|
* Stack frame base $sp, size 88
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ ShowCarlight(struct SVECTOR *v1 /*$s6*/, struct _CAR_DATA *cp /*$s3*/, struct CVECTOR *col /*$s1*/, short size /*$s5*/, struct TEXTURE_DETAILS *texture /*stack 16*/, int flag /*stack 20*/)
|
|
{ // line 1, offset 0x35334
|
|
int CarLightFade; // $a1
|
|
struct VECTOR v1t; // stack offset -72
|
|
struct VECTOR v1l; // stack offset -56
|
|
struct CVECTOR flareCol; // stack offset -40
|
|
int front; // $a0
|
|
} // line 52, offset 0x3559c
|
|
/*
|
|
* Offset 0x355C4
|
|
* D:\driver2\game\C\DEBRIS.C (line 2523)
|
|
* Stack frame base $sp, size 40
|
|
*/
|
|
void /*$ra*/ ShowLight1(struct VECTOR *v1 /*$a0*/, struct CVECTOR *col /*$a1*/, short size /*$a2*/, struct TEXTURE_DETAILS *texture /*$a3*/)
|
|
{ // line 1, offset 0x355c4
|
|
struct SVECTOR vert[4]; // stack offset -40
|
|
struct POLY_FT4 *poly; // $t0
|
|
int z; // stack offset -8
|
|
} // line 52, offset 0x357b0
|
|
/*
|
|
* Offset 0x357B8
|
|
* D:\driver2\game\C\DEBRIS.C (line 2579)
|
|
* Stack frame base $sp, size 104
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ ShowLight(struct VECTOR *v1 /*$s0*/, struct CVECTOR *col /*$s3*/, short size /*$s4*/, struct TEXTURE_DETAILS *texture /*$s2*/)
|
|
{ // line 1, offset 0x357b8
|
|
struct SVECTOR vert[4]; // stack offset -88
|
|
struct POLY_FT4 *poly; // $s1
|
|
int z; // stack offset -40
|
|
int index; // $a1
|
|
int tail_width; // $s5
|
|
{ // line 65, offset 0x35abc
|
|
int loop; // $a1
|
|
} // line 71, offset 0x35b14
|
|
{ // line 75, offset 0x35b3c
|
|
struct POLY_G4 *poly1; // $s0
|
|
int dx; // $a0
|
|
int dy; // $v0
|
|
int angle; // $v0
|
|
int width; // $s2
|
|
int c; // $a0
|
|
int s; // $a2
|
|
int length; // $v0
|
|
struct SVECTOR tail; // stack offset -56
|
|
struct SVECTOR head; // stack offset -48
|
|
} // line 130, offset 0x35f20
|
|
{ // line 148, offset 0x35fd0
|
|
int loop; // $a3
|
|
} // line 154, offset 0x36050
|
|
{ // line 158, offset 0x3608c
|
|
struct POLY_G4 *poly1; // $s0
|
|
int dx; // $a2
|
|
int dy; // $a1
|
|
int angle; // $v0
|
|
int width; // $s1
|
|
int c; // $a2
|
|
int s; // $a1
|
|
int length; // $v0
|
|
struct SVECTOR tail; // stack offset -56
|
|
struct SVECTOR head; // stack offset -48
|
|
} // line 213, offset 0x36470
|
|
} // line 215, offset 0x36470
|
|
/*
|
|
* Offset 0x36494
|
|
* D:\driver2\game\C\DEBRIS.C (line 2804)
|
|
* Stack frame base $sp, size 40
|
|
*/
|
|
void /*$ra*/ ShowGroundLight(struct VECTOR *v1 /*$a0*/, struct CVECTOR *col /*$a1*/, short size /*$a2*/)
|
|
{ // line 1, offset 0x36494
|
|
struct SVECTOR vert[4]; // stack offset -40
|
|
struct POLY_FT4 *poly; // $t0
|
|
int z; // stack offset -8
|
|
} // line 54, offset 0x366e8
|
|
/*
|
|
* Offset 0x366F0
|
|
* D:\driver2\game\C\DEBRIS.C (line 2869)
|
|
* Stack frame base $sp, size 40
|
|
*/
|
|
void /*$ra*/ RoundShadow(struct VECTOR *v1 /*$a0*/, struct CVECTOR *col /*$a1*/, short size /*$a2*/)
|
|
{ // line 1, offset 0x366f0
|
|
struct SVECTOR vert[4]; // stack offset -40
|
|
struct POLY_FT4 *poly; // $t0
|
|
int z; // stack offset -8
|
|
} // line 64, offset 0x36938
|
|
/*
|
|
* Offset 0x36940
|
|
* D:\driver2\game\C\DEBRIS.C (line 2945)
|
|
* Stack frame base $sp, size 112
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ ShowFlare(struct VECTOR *v1 /*$a0*/, struct CVECTOR *col /*$s2*/, short size /*$a2*/, int rotation /*$a3*/)
|
|
{ // line 1, offset 0x36940
|
|
struct SVECTOR vert[4]; // stack offset -96
|
|
struct POLY_FT4 *poly; // $t0
|
|
struct SVECTOR direction; // stack offset -64
|
|
struct MATRIX temp_matrix; // stack offset -56
|
|
int z; // stack offset -24
|
|
} // line 71, offset 0x36bbc
|
|
/*
|
|
* Offset 0x36BD4
|
|
* D:\driver2\game\C\DEBRIS.C (line 3029)
|
|
* Stack frame base $sp, size 64
|
|
*/
|
|
void /*$ra*/ DisplayWater(struct SMOKE *smoke /*$a0*/)
|
|
{ // line 1, offset 0x36bd4
|
|
struct POLY_FT4 *poly; // $t1
|
|
struct VECTOR v; // stack offset -64
|
|
struct SVECTOR vert[4]; // stack offset -48
|
|
int size; // $t1
|
|
int z; // $v0
|
|
int z1; // stack offset -16
|
|
int z2; // stack offset -12
|
|
int z3; // stack offset -8
|
|
int z4; // stack offset -4
|
|
} // line 58, offset 0x36e80
|
|
/*
|
|
* Offset 0x36E80
|
|
* D:\driver2\game\C\DEBRIS.C (line 3102)
|
|
* Stack frame base $sp, size 40
|
|
*/
|
|
void /*$ra*/ DisplaySpark(struct SMOKE *spark /*$t1*/)
|
|
{ // line 1, offset 0x36e80
|
|
int z; // stack offset -8
|
|
struct SVECTOR v[3]; // stack offset -40
|
|
struct SVECTOR TrailPos; // stack offset -16
|
|
struct POLY_G3 *poly; // $t0
|
|
{ // line 33, offset 0x36f98
|
|
unsigned char *col; // $a0
|
|
} // line 48, offset 0x37048
|
|
} // line 68, offset 0x371b8
|
|
/*
|
|
* Offset 0x371C0
|
|
* D:\driver2\game\C\DEBRIS.C (line 3182)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ GetSmokeDrift(struct VECTOR *Wind /*$t2*/)
|
|
{ // line 1, offset 0x371c0
|
|
static int SinTabIndex1; // offset 0x158
|
|
static int SinTabIndex2; // offset 0x15c
|
|
static int SinTabIndex3; // offset 0x160
|
|
static int WindMagnitude; // offset 0x164
|
|
static int SinX; // offset 0x0
|
|
static int CosX; // offset 0x4
|
|
} // line 33, offset 0x372b8
|
|
/*
|
|
* Offset 0x372B8
|
|
* D:\driver2\game\C\DEBRIS.C (line 3227)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ Setup_Debris(struct VECTOR *ipos /*$fp*/, struct VECTOR *ispeed /*$s6*/, int num_debris /*$s7*/, int type /*$s5*/)
|
|
{ // line 1, offset 0x372b8
|
|
struct DEBRIS *mydebris; // $s1
|
|
int num; // $v1
|
|
int loop; // $s4
|
|
int vx; // $s2
|
|
int vy; // $s3
|
|
int vz; // $a2
|
|
int seed; // $s0
|
|
int col; // $a3
|
|
{ // line 18, offset 0x3735c
|
|
} // line 32, offset 0x3741c
|
|
} // line 58, offset 0x374ac
|
|
/*
|
|
* Offset 0x374DC
|
|
* D:\driver2\game\C\DEBRIS.C (line 3296)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ Setup_Smoke(struct VECTOR *ipos /*$s1*/, int start_w /*$s3*/, int end_w /*$s4*/, int SmokeType /*$s7*/, int WheelSpeed /*stack 16*/, struct VECTOR *Drift /*stack 20*/, int Exhaust /*stack 24*/)
|
|
{ // line 1, offset 0x374dc
|
|
struct SMOKE *mysmoke; // $s0
|
|
int num; // $v1
|
|
{ // line 39, offset 0x375fc
|
|
} // line 39, offset 0x375fc
|
|
{ // line 76, offset 0x37708
|
|
} // line 76, offset 0x37708
|
|
{ // line 86, offset 0x37754
|
|
} // line 91, offset 0x37790
|
|
{ // line 127, offset 0x37874
|
|
} // line 138, offset 0x378ec
|
|
} // line 167, offset 0x37988
|
|
/*
|
|
* Offset 0x379B8
|
|
* D:\driver2\game\C\DEBRIS.C (line 3475)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ Setup_Sparks(struct VECTOR *ipos /*$fp*/, struct VECTOR *ispeed /*$s7*/, int num_sparks /*stack 8*/, char SparkType /*$s5*/)
|
|
{ // line 1, offset 0x379b8
|
|
struct SMOKE *mysmoke; // $s2
|
|
int num; // $s0
|
|
int loop; // $s4
|
|
int vx; // $s1
|
|
int vy; // $s0
|
|
int vz; // $v1
|
|
int randtemp; // $v0
|
|
{ // line 12, offset 0x37a08
|
|
} // line 74, offset 0x37b38
|
|
} // line 75, offset 0x37b4c
|
|
/*
|
|
* Offset 0x37B7C
|
|
* D:\driver2\game\C\DEBRIS.C (line 3564)
|
|
* Stack frame base $sp, size 56
|
|
*/
|
|
void /*$ra*/ DisplayDebris(struct DEBRIS *debris /*$t2*/, char type /*$t3*/)
|
|
{ // line 1, offset 0x37b7c
|
|
int pos; // $a1
|
|
int z; // stack offset -8
|
|
struct SVECTOR v[4]; // stack offset -56
|
|
struct TRI_POINT *tv; // $t1
|
|
struct VECTOR debrisvec; // stack offset -24
|
|
struct POLY_FT3 *poly; // $t0
|
|
struct POLY_GT4 *poly1; // $t0
|
|
{ // line 43, offset 0x37dfc
|
|
unsigned long cbgr; // $v1
|
|
} // line 54, offset 0x37e78
|
|
} // line 84, offset 0x38068
|
|
/*
|
|
* Offset 0x38070
|
|
* D:\driver2\game\C\DEBRIS.C (line 3659)
|
|
* Stack frame base $sp, size 96
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ HandleDebris()
|
|
{ // line 2, offset 0x38070
|
|
int count; // $s0
|
|
int i; // $s3
|
|
struct DEBRIS *lpDebris; // $s1
|
|
struct SMOKE *smokeptr; // $s0
|
|
struct VECTOR dummy; // stack offset -80
|
|
struct LEAF *lpLeaf; // $s1
|
|
int Height; // $v0
|
|
int SinX; // $s2
|
|
int CosX; // $v1
|
|
struct VECTOR Drift; // stack offset -64
|
|
{ // line 193, offset 0x38484
|
|
int offshore; // $s1
|
|
struct ROUTE_DATA routeData; // stack offset -48
|
|
} // line 205, offset 0x3851c
|
|
{ // line 294, offset 0x38758
|
|
static int weather_level; // offset 0x168
|
|
} // line 307, offset 0x387b8
|
|
} // line 308, offset 0x387e4
|
|
/*
|
|
* Offset 0x387E4
|
|
* D:\driver2\game\C\DEBRIS.C (line 3983)
|
|
* Stack frame base $sp, size 96
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ DisplaySmoke(struct SMOKE *smoke /*$s0*/)
|
|
{ // line 1, offset 0x387e4
|
|
struct POLY_FT4 *poly; // $t0
|
|
struct VECTOR v; // stack offset -80
|
|
struct SVECTOR smokemesh[4]; // stack offset -64
|
|
int x; // $s2
|
|
int negx; // $s1
|
|
int z; // stack offset -32
|
|
int smoke_z_offset; // $s3
|
|
int tmode; // $a3
|
|
int size; // $v0
|
|
int centrex; // $a1
|
|
int centrey; // $v1
|
|
{ // line 58, offset 0x389d8
|
|
char red; // $a0
|
|
char green; // $a1
|
|
char blue; // $v1
|
|
} // line 63, offset 0x38a04
|
|
} // line 132, offset 0x38d00
|
|
/*
|
|
* Offset 0x38D1C
|
|
* D:\driver2\game\C\DEBRIS.C (line 4118)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ add_haze(int top_col /*$a0*/, int bot_col /*$a1*/, short ot_pos /*$a2*/)
|
|
{ // line 1, offset 0x38d1c
|
|
struct TILE *polys; // $a1
|
|
} // line 23, offset 0x38e68
|
|
/*
|
|
* Offset 0x38E70
|
|
* D:\driver2\game\C\DEBRIS.C (line 4208)
|
|
* Stack frame base $sp, size 104
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DrawRainDrops()
|
|
{ // line 2, offset 0x38e70
|
|
struct RAIN_TYPE *RainPtr; // $s0
|
|
struct POLY_GT3 *poly; // $a3
|
|
int Count; // $s2
|
|
int z; // stack offset -48
|
|
struct SVECTOR v[3]; // stack offset -88
|
|
struct VECTOR drift; // stack offset -64
|
|
int tpage; // $fp
|
|
int clut; // $s7
|
|
int col; // $s1
|
|
{ // line 51, offset 0x3900c
|
|
int notfirst; // $a1
|
|
} // line 88, offset 0x391c0
|
|
} // line 92, offset 0x39204
|
|
/*
|
|
* Offset 0x39204
|
|
* D:\driver2\game\C\DEBRIS.C (line 4413)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ AddRainDrops()
|
|
{ // line 2, offset 0x39204
|
|
struct SVECTOR v; // stack offset -48
|
|
struct RAIN_TYPE *RainPtr; // $a2
|
|
int RainIndex; // $s0
|
|
int RainNo; // $s1
|
|
int first; // $s3
|
|
static unsigned long rand; // offset 0x8
|
|
{ // line 40, offset 0x393f0
|
|
int depth; // $v0
|
|
} // line 43, offset 0x39418
|
|
{ // line 53, offset 0x3944c
|
|
struct ROUTE_DATA routeData; // stack offset -40
|
|
} // line 61, offset 0x3949c
|
|
} // line 64, offset 0x394ac
|
|
/*
|
|
* Offset 0x394D0
|
|
* D:\driver2\game\C\DEBRIS.C (line 4489)
|
|
* Stack frame base $sp, size 112
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
void /*$ra*/ DisplaySplashes()
|
|
{ // line 2, offset 0x394d0
|
|
int SplashNo; // $s4
|
|
int SplashFrac; // $v0
|
|
struct VECTOR CamGnd; // stack offset -96
|
|
struct VECTOR Gnd1; // stack offset -80
|
|
struct VECTOR Gnd2; // stack offset -64
|
|
struct VECTOR Position; // stack offset -48
|
|
struct CVECTOR col; // stack offset -32
|
|
static unsigned long rand; // offset 0x170
|
|
int d1; // $a0
|
|
int d2; // $a2
|
|
} // line 58, offset 0x39808
|
|
/*
|
|
* Offset 0x39828
|
|
* D:\driver2\game\C\DEBRIS.C (line 4550)
|
|
* Stack frame base $sp, size 96
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ DisplayLightReflections(struct VECTOR *v1 /*$s1*/, struct CVECTOR *col /*$s3*/, short size /*$a2*/, struct TEXTURE_DETAILS *texture /*$s2*/)
|
|
{ // line 1, offset 0x39828
|
|
struct SVECTOR vert[4]; // stack offset -80
|
|
struct POLY_FT4 *poly; // $a1
|
|
struct CVECTOR thiscol; // stack offset -48
|
|
int z; // stack offset -40
|
|
int tpage; // $s5
|
|
int clut; // $s4
|
|
} // line 52, offset 0x39a98
|
|
/*
|
|
* Offset 0x39ABC
|
|
* D:\driver2\game\C\DEBRIS.C (line 1686)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ AllocateDebris()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x39AF8
|
|
* D:\driver2\game\C\DEBRIS.C (line 1297)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ AllocateLeaf()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x39B34
|
|
* D:\driver2\game\C\DEBRIS.C (line 1719)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ AllocateSmoke()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x39B70
|
|
* D:\driver2\game\C\DEBRIS.C (line 2200)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ find_lamp_streak(int LampId /*$a0*/)
|
|
{ // line 1, offset 0x39b70
|
|
int count; // $a1
|
|
} // line 17, offset 0x39be0
|
|
/*
|
|
* Offset 0x39BE0
|
|
* D:\driver2\game\C\DEBRIS.C (line 4607)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ DoLightning()
|
|
{ // line 2, offset 0x39be0
|
|
} // line 24, offset 0x39cc0
|
|
/*
|
|
* Offset 0x39CD0
|
|
* D:\driver2\game\C\DEBRIS.C (line 2447)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ FindCarLightFade(struct MATRIX *carToCamera /*$a0*/)
|
|
{ // line 2, offset 0x39cd0
|
|
int zz; // $v0
|
|
} // line 5, offset 0x39cf8
|
|
/*
|
|
* Offset 0x39CF8
|
|
* D:\driver2\game\C\DEBRIS.C (line 2428)
|
|
* Stack frame base $sp, size 8
|
|
*/
|
|
void /*$ra*/ InitFXPos(struct VECTOR *vec /*$a0*/, struct SVECTOR *svec /*$a1*/, struct _CAR_DATA *cp /*$a2*/)
|
|
{ // line 1, offset 0x39cf8
|
|
struct SVECTOR svectmp; // stack offset -8
|
|
} // line 9, offset 0x39dd0
|
|
/*
|
|
* Offset 0x39DD0
|
|
* D:\driver2\game\C\DEBRIS.C (line 1704)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ReleaseDebris(short num /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x39DF4
|
|
* D:\driver2\game\C\DEBRIS.C (line 1313)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ReleaseLeaf(short num /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x39E18
|
|
* D:\driver2\game\C\DEBRIS.C (line 4190)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ReleaseRainDrop(int RainIndex /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x39E3C
|
|
* D:\driver2\game\C\DEBRIS.C (line 1737)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ReleaseSmoke(short num /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x39E60
|
|
* D:\driver2\game\C\DEBRIS.C (line 4152)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetupRain()
|
|
{ // line 2, offset 0x39e60
|
|
} // line 11, offset 0x39ebc
|
|
/*
|
|
* Offset 0x39EBC
|
|
* D:\driver2\game\C\DEBRIS.C (line 1437)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ SwirlLeaves(struct _CAR_DATA *cp /*$a0*/)
|
|
{ // line 1, offset 0x39ebc
|
|
int count; // $s2
|
|
struct LEAF *lpLeaf; // $s0
|
|
int XDiff; // $v0
|
|
int ZDiff; // $a1
|
|
struct VECTOR *CarPos; // $s1
|
|
int WheelSpeed; // $a1
|
|
{ // line 38, offset 0x39fc8
|
|
} // line 40, offset 0x39fec
|
|
} // line 44, offset 0x39ff8
|
|
/*
|
|
* Offset 0x3A010
|
|
* D:\driver2\game\C\DEBRIS.C (line 4725)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ GetDebrisColour(struct _CAR_DATA *cp /*$a0*/)
|
|
{ // line 1, offset 0x3a010
|
|
int car_model; // $v1
|
|
int palette; // $a0
|
|
} // line 17, offset 0x3a068
|
|
/*
|
|
* Offset 0x3A068
|
|
* D:\driver2\game\C\DEBRIS.C (line 4651)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ DoWeather(int weather /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x3A124
|
|
* D:\driver2\game\C\DEBRIS.C (line 4635)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ InitThunder()
|
|
{ // line 1, offset 0x3a124
|
|
} // line 1, offset 0x3a188
|
|
/*
|
|
* Offset 0x3A188
|
|
* D:\driver2\game\C\DEBRIS.C (line 4636)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ RequestThunder()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x3A1AC
|
|
* D:\driver2\game\C\DEBRIS.C (line 4638)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ DoThunder()
|
|
{ // line 2, offset 0x3a1ac
|
|
} // line 9, offset 0x3a28c
|
|
/*
|
|
* Offset 0x3A29C
|
|
* D:\driver2\game\C\DEBRIS.C (line 1886)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ MoveSmashable_object()
|
|
{ // line 2, offset 0x3a29c
|
|
int count; // $a3
|
|
struct DAMAGED_OBJECT *dam; // $a1
|
|
{ // line 10, offset 0x3a2c0
|
|
int groundlevel; // $v0
|
|
} // line 25, offset 0x3a328
|
|
} // line 28, offset 0x3a33c
|
|
/*
|
|
* Offset 0x3A33C
|
|
* D:\driver2\game\C\DEBRIS.C (line 4173)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ AllocateRainDrop()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x3A378
|
|
* D:\driver2\game\C\DENTING.C (line 288)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4
|
|
*/
|
|
void /*$ra*/ DentCar(struct _CAR_DATA *cp /*$t7*/)
|
|
{ // line 1, offset 0x3a378
|
|
struct SVECTOR *VertPtr; // $t0
|
|
int MaxDamage; // $s0
|
|
unsigned char VertIndex; // $v0
|
|
unsigned char PolyIndex; // $v0
|
|
struct DENTUVS *dentptr; // $t1
|
|
unsigned char *DamPtr; // $a2
|
|
int model; // $t5
|
|
int Poly; // $a1
|
|
int Damage; // $v1
|
|
int Zone; // $a3
|
|
int VertNo; // $a2
|
|
short *tempDamage; // $t1
|
|
struct SVECTOR *DamVertPtr; // $a3
|
|
struct SVECTOR *CleanVertPtr; // $a1
|
|
struct MODEL *pCleanModel; // $t3
|
|
{ // line 133, offset 0x3a6f8
|
|
} // line 135, offset 0x3a6f8
|
|
} // line 140, offset 0x3a74c
|
|
/*
|
|
* Offset 0x3A74C
|
|
* D:\driver2\game\C\DENTING.C (line 458)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ CreateDentableCar(struct _CAR_DATA *cp /*$t2*/)
|
|
{ // line 1, offset 0x3a74c
|
|
struct DENTUVS *dentptr; // $a3
|
|
int Zone; // $v1
|
|
int count; // $a2
|
|
int model; // $t3
|
|
{ // line 20, offset 0x3a778
|
|
struct SVECTOR *dst; // $a2
|
|
struct SVECTOR *src; // $a3
|
|
int count; // $t0
|
|
{ // line 26, offset 0x3a7b0
|
|
int x; // $v0
|
|
int y; // $v1
|
|
int z; // $a0
|
|
} // line 26, offset 0x3a7b0
|
|
} // line 35, offset 0x3a7d8
|
|
} // line 76, offset 0x3a8dc
|
|
/*
|
|
* Offset 0x3A8DC
|
|
* D:\driver2\game\C\DENTING.C (line 549)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ InitHubcap()
|
|
{ // line 3, offset 0x3a8dc
|
|
} // line 24, offset 0x3a960
|
|
/*
|
|
* Offset 0x3A960
|
|
* D:\driver2\game\C\DENTING.C (line 600)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
void /*$ra*/ LoseHubcap(int Hubcap /*$s3*/, int Velocity /*$a1*/)
|
|
{ // line 1, offset 0x3a960
|
|
struct _CAR_DATA *car_data_pt; // $s1
|
|
struct SVECTOR InitialLocalAngle; // stack offset -64
|
|
{ // line 71, offset 0x3aaec
|
|
struct VECTOR R; // stack offset -56
|
|
struct VECTOR VW; // stack offset -40
|
|
long AY; // $t0
|
|
} // line 81, offset 0x3ab48
|
|
} // line 94, offset 0x3ab94
|
|
/*
|
|
* Offset 0x3ABB4
|
|
* D:\driver2\game\C\DENTING.C (line 706)
|
|
* Stack frame base $sp, size 104
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ MoveHubcap()
|
|
{ // line 2, offset 0x3abb4
|
|
struct _CAR_DATA *car_data_pt; // $a1
|
|
struct VECTOR Position; // stack offset -80
|
|
struct MATRIX Orientation; // stack offset -64
|
|
struct CVECTOR col; // stack offset -32
|
|
int VelocityMagnitude; // $s0
|
|
int CurrentMapHeight; // $a0
|
|
int savecombo; // $s0
|
|
{ // line 25, offset 0x3ac60
|
|
} // line 28, offset 0x3ac80
|
|
{ // line 32, offset 0x3ac90
|
|
} // line 35, offset 0x3acc0
|
|
{ // line 56, offset 0x3ad0c
|
|
} // line 74, offset 0x3ad8c
|
|
} // line 99, offset 0x3aeac
|
|
/*
|
|
* Offset 0x3AEC8
|
|
* D:\driver2\game\C\DENTING.C (line 838)
|
|
* Stack frame base $sp, size 16
|
|
* Saved registers at offset -4: s0 s1 s2 s3
|
|
*/
|
|
void /*$ra*/ ProcessDentLump(char *lump_ptr /*$t2*/, int lump_size /*$a1*/)
|
|
{ // line 1, offset 0x3aec8
|
|
int i; // $a3
|
|
int model; // $a0
|
|
int offset; // $a0
|
|
} // line 30, offset 0x3b228
|
|
/*
|
|
* Offset 0x3B228
|
|
* D:\driver2\game\C\DENTING.C (line 267)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ InitialiseDenting()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x3B258
|
|
* D:\driver2\game\C\DENTING.C (line 815)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ LoadDenting(int level /*$a0*/)
|
|
{ // line 2, offset 0x3b258
|
|
} // line 15, offset 0x3b2a8
|
|
/*
|
|
* Offset 0x3B2A8
|
|
* D:\driver2\game\C\DENTING.C (line 877)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetupSpecDenting(char *loadbuffer /*$a0*/)
|
|
{ // line 1, offset 0x3b2a8
|
|
char *from; // $a0
|
|
char *to; // $v1
|
|
char *limit; // $a1
|
|
} // line 34, offset 0x3b34c
|
|
/*
|
|
* Offset 0x3B34C
|
|
* D:\driver2\game\C\DIRECTOR.C (line 513)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ EditCamera(int CameraCnt /*$a0*/)
|
|
{ // line 2, offset 0x3b34c
|
|
int count; // $t0
|
|
{ // line 30, offset 0x3b47c
|
|
int prev; // $a2
|
|
int next; // $v1
|
|
} // line 57, offset 0x3b584
|
|
} // line 59, offset 0x3b5b0
|
|
/*
|
|
* Offset 0x3B5B0
|
|
* D:\driver2\game\C\DIRECTOR.C (line 574)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ RecordCamera(int CameraCnt /*$s0*/)
|
|
{ // line 1, offset 0x3b5b0
|
|
struct PLAYBACKCAMERA *TempChange; // $a1
|
|
} // line 58, offset 0x3b7fc
|
|
/*
|
|
* Offset 0x3B7FC
|
|
* D:\driver2\game\C\DIRECTOR.C (line 658)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
int /*$ra*/ CheckCameraChange(int CameraCnt /*$s0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x3B930
|
|
* D:\driver2\game\C\DIRECTOR.C (line 731)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
int /*$ra*/ IsMovingCamera(struct PLAYBACKCAMERA *lastcam /*$t3*/, struct PLAYBACKCAMERA *nextcam /*$t0*/, int cameracnt /*$a2*/)
|
|
{ // line 1, offset 0x3b930
|
|
struct PLAYBACKCAMERA cam; // stack offset -56
|
|
long xdist; // $t5
|
|
long ydist; // $t6
|
|
long zdist; // $t4
|
|
long xangle; // $a3
|
|
long yangle; // $t1
|
|
long zangle; // $t2
|
|
int s; // $a0
|
|
int e; // $v1
|
|
int f; // $t8
|
|
int t; // $a2
|
|
int nextcview; // $a0
|
|
} // line 61, offset 0x3bc10
|
|
/*
|
|
* Offset 0x3BC10
|
|
* D:\driver2\game\C\DIRECTOR.C (line 794)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 fp
|
|
*/
|
|
void /*$ra*/ CameraBar(int CameraCnt /*stack 0*/)
|
|
{ // line 1, offset 0x3bc10
|
|
struct POLY_G4 *camera; // $a2
|
|
struct LINE_F2 *bar; // $t2
|
|
int x; // $a2
|
|
int min_x; // $t1
|
|
int max_x; // $t0
|
|
int min_y; // $s3
|
|
char red; // $s0
|
|
char green; // $s4
|
|
char blue; // $fp
|
|
int bar_x; // $s1
|
|
int first; // stack offset -48
|
|
int last; // $s7
|
|
unsigned long idx; // $t9
|
|
} // line 133, offset 0x3c1ec
|
|
/*
|
|
* Offset 0x3C218
|
|
* D:\driver2\game\C\DIRECTOR.C (line 966)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ ShowIcons(char *menu /*$s3*/, int selected /*stack 4*/, int x_offset /*$s7*/)
|
|
{ // line 1, offset 0x3c218
|
|
static int FlashCnt; // offset 0x0
|
|
struct REPLAY_ICON *IconPtr; // $s0
|
|
struct SPRT *icon; // $a2
|
|
int count; // $s6
|
|
{ // line 61, offset 0x3c3a8
|
|
struct TEXTURE_DETAILS *Icon_texture; // $s1
|
|
int min_x; // $v1
|
|
int min_y; // $a0
|
|
{ // line 69, offset 0x3c3cc
|
|
} // line 71, offset 0x3c3ec
|
|
{ // line 82, offset 0x3c44c
|
|
int ramp; // $a0
|
|
} // line 93, offset 0x3c4b0
|
|
} // line 100, offset 0x3c4d8
|
|
} // line 130, offset 0x3c624
|
|
/*
|
|
* Offset 0x3C624
|
|
* D:\driver2\game\C\DIRECTOR.C (line 1135)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ ShowReplayMenu()
|
|
{ // line 2, offset 0x3c624
|
|
{ // line 4, offset 0x3c64c
|
|
} // line 8, offset 0x3c670
|
|
{ // line 12, offset 0x3c688
|
|
} // line 16, offset 0x3c6a4
|
|
{ // line 43, offset 0x3c7b8
|
|
int strobe; // $v0
|
|
} // line 47, offset 0x3c800
|
|
} // line 49, offset 0x3c810
|
|
/*
|
|
* Offset 0x3C810
|
|
* D:\driver2\game\C\DIRECTOR.C (line 1186)
|
|
* Stack frame base $sp, size 120
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ ControlReplay()
|
|
{ // line 2, offset 0x3c810
|
|
static int debounce; // offset 0x60
|
|
static int first_time; // offset 0x64
|
|
int move; // $s0
|
|
{ // line 85, offset 0x3ca68
|
|
int speed; // $s2
|
|
{ // line 95, offset 0x3cad0
|
|
} // line 99, offset 0x3caf4
|
|
{ // line 102, offset 0x3cb0c
|
|
int prev; // $v1
|
|
} // line 105, offset 0x3cb44
|
|
{ // line 141, offset 0x3cc9c
|
|
struct ROUTE_DATA routeData; // stack offset -96
|
|
int road_height; // $s1
|
|
} // line 152, offset 0x3cd18
|
|
{ // line 161, offset 0x3cd24
|
|
struct VECTOR old_camera; // stack offset -88
|
|
int x; // $s5
|
|
int z; // $s4
|
|
int d; // $s3
|
|
int angle; // $s1
|
|
char cameraCar; // $a0
|
|
int dx; // $s1
|
|
int dz; // $s0
|
|
struct VECTOR basePos; // stack offset -72
|
|
struct VECTOR tmpPos; // stack offset -56
|
|
{ // line 186, offset 0x3cda0
|
|
struct _EVENT *event; // $a1
|
|
} // line 190, offset 0x3cdd0
|
|
{ // line 224, offset 0x3cecc
|
|
int temp; // $v0
|
|
} // line 228, offset 0x3ced8
|
|
{ // line 245, offset 0x3cf90
|
|
} // line 264, offset 0x3cfdc
|
|
{ // line 268, offset 0x3cfdc
|
|
struct ROUTE_DATA routeData; // stack offset -40
|
|
int road_height; // $s1
|
|
} // line 289, offset 0x3d0cc
|
|
} // line 291, offset 0x3d0f0
|
|
} // line 320, offset 0x3d230
|
|
{ // line 374, offset 0x3d574
|
|
{ // line 496, offset 0x3d870
|
|
} // line 496, offset 0x3d870
|
|
{ // line 605, offset 0x3dad4
|
|
int prev1; // $a1
|
|
} // line 615, offset 0x3db14
|
|
} // line 789, offset 0x3de74
|
|
} // line 802, offset 0x3dea0
|
|
/*
|
|
* Offset 0x3DEC8
|
|
* D:\driver2\game\C\DIRECTOR.C (line 1990)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ DoAutoDirect()
|
|
{ // line 2, offset 0x3dec8
|
|
struct VECTOR pos; // stack offset -40
|
|
{ // line 8, offset 0x3df64
|
|
int new_view; // $v1
|
|
{ // line 25, offset 0x3dffc
|
|
} // line 35, offset 0x3e004
|
|
{ // line 58, offset 0x3e0c0
|
|
int tmp; // $v0
|
|
} // line 67, offset 0x3e138
|
|
{ // line 69, offset 0x3e138
|
|
int tmp; // $v0
|
|
} // line 75, offset 0x3e15c
|
|
} // line 105, offset 0x3e32c
|
|
} // line 116, offset 0x3e390
|
|
/*
|
|
* Offset 0x3E390
|
|
* D:\driver2\game\C\DIRECTOR.C (line 2108)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
int /*$ra*/ SelectCameraCar(int current /*$t1*/)
|
|
{ // line 1, offset 0x3e390
|
|
int count; // $a2
|
|
{ // line 15, offset 0x3e408
|
|
struct _EVENT *event; // $a0
|
|
struct _CAR_DATA *car; // $a3
|
|
struct XZPAIR pos; // stack offset -16
|
|
{ // line 60, offset 0x3e4ec
|
|
int dist; // $v0
|
|
int dx; // $a1
|
|
int dz; // $a0
|
|
} // line 72, offset 0x3e574
|
|
} // line 73, offset 0x3e574
|
|
} // line 76, offset 0x3e5a4
|
|
/*
|
|
* Offset 0x3E5A4
|
|
* D:\driver2\game\C\DIRECTOR.C (line 2186)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
int /*$ra*/ InvalidCamera(int car_num /*$a2*/)
|
|
{ // line 1, offset 0x3e5a4
|
|
{ // line 7, offset 0x3e5d0
|
|
char invalidCamera; // $a3
|
|
{ // line 14, offset 0x3e638
|
|
char numEventModels; // $a0
|
|
struct _EVENT *event; // $v1
|
|
struct XZPAIR pos; // stack offset -24
|
|
{ // line 22, offset 0x3e690
|
|
int dist; // $v0
|
|
int dx; // $v1
|
|
int dz; // $a0
|
|
} // line 38, offset 0x3e728
|
|
} // line 39, offset 0x3e728
|
|
} // line 50, offset 0x3e760
|
|
} // line 74, offset 0x3e804
|
|
/*
|
|
* Offset 0x3E804
|
|
* D:\driver2\game\C\DIRECTOR.C (line 445)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ InitDirectorVariables()
|
|
{ // line 2, offset 0x3e804
|
|
int count; // $a0
|
|
} // line 22, offset 0x3e870
|
|
/*
|
|
* Offset 0x3E870
|
|
* D:\driver2\game\C\DIRECTOR.C (line 476)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ DeleteCurrentCamera(int CameraCnt /*$a0*/)
|
|
{ // line 2, offset 0x3e870
|
|
int prev; // $a1
|
|
int next; // $a0
|
|
} // line 15, offset 0x3e8f4
|
|
/*
|
|
* Offset 0x3E904
|
|
* D:\driver2\game\C\DIRECTOR.C (line 493)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ setCamera(struct PLAYBACKCAMERA *Change /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x3E9B4
|
|
* D:\driver2\game\C\DIRECTOR.C (line 634)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ FindNextChange(int CameraCnt /*$a0*/)
|
|
{ // line 1, offset 0x3e9b4
|
|
int count; // $a3
|
|
int nextframe; // $a2
|
|
int found; // $t0
|
|
struct PLAYBACKCAMERA *RestoreChange; // $t1
|
|
} // line 21, offset 0x3ea20
|
|
/*
|
|
* Offset 0x3EA20
|
|
* D:\driver2\game\C\DIRECTOR.C (line 929)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
struct PLAYBACKCAMERA * /*$ra*/ FindFreeCamera()
|
|
{ // line 2, offset 0x3ea20
|
|
int count; // $a1
|
|
} // line 12, offset 0x3ea60
|
|
/*
|
|
* Offset 0x3EA60
|
|
* D:\driver2\game\C\DIRECTOR.C (line 943)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ deleteCamera(int count /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x3EAA8
|
|
* D:\driver2\game\C\DIRECTOR.C (line 951)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ DeleteAllCameras()
|
|
{ // line 2, offset 0x3eaa8
|
|
struct PLAYBACKCAMERA nextcamera; // stack offset -48
|
|
int count; // $s0
|
|
} // line 13, offset 0x3eb0c
|
|
/*
|
|
* Offset 0x3EB0C
|
|
* D:\driver2\game\C\DIRECTOR.C (line 1098)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ ShowReplayOptions()
|
|
{ // line 2, offset 0x3eb0c
|
|
static int toggle_icons; // offset 0x5c
|
|
} // line 35, offset 0x3eb48
|
|
/*
|
|
* Offset 0x3EB58
|
|
* D:\driver2\game\C\DIRECTOR.C (line 2263)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ NoMoreCamerasErrorMessage()
|
|
{ // line 2, offset 0x3eb58
|
|
{ // line 4, offset 0x3eb70
|
|
int strobe; // $v0
|
|
} // line 9, offset 0x3ebc4
|
|
} // line 12, offset 0x3ebd4
|
|
/*
|
|
* Offset 0x3EBD4
|
|
* D:\driver2\game\C\DIRECTOR.C (line 2279)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ FirstCamera()
|
|
{ // line 2, offset 0x3ebd4
|
|
} // line 8, offset 0x3ec04
|
|
/*
|
|
* Offset 0x3EC04
|
|
* D:\driver2\game\C\DIRECTOR.C (line 2289)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ dist(struct VECTOR *pos1 /*$a0*/, struct VECTOR *pos2 /*$a1*/)
|
|
{ // line 1, offset 0x3ec04
|
|
int dx; // $v0
|
|
int dz; // $a0
|
|
} // line 7, offset 0x3ec74
|
|
/*
|
|
* Offset 0x3EC74
|
|
* D:\driver2\game\C\DIRECTOR.C (line 710)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetPlaybackCamera(struct PLAYBACKCAMERA *camera /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x3ED2C
|
|
* D:\driver2\game\C\DIRECTOR.C (line 2303)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ SetCameraReturnedFromCutscene(int CameraCnt /*$s0*/)
|
|
{ // line 1, offset 0x3ed2c
|
|
struct PLAYBACKCAMERA *next; // $a1
|
|
int count; // $a2
|
|
} // line 28, offset 0x3ede4
|
|
/*
|
|
* Offset 0x3EDE4
|
|
* D:\driver2\game\C\DRAW.C (line 651)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ addSubdivSpriteShadow(struct POLYFT4LIT *src /*$t3*/, struct SVECTOR *verts /*$t2*/, int z /*$a2*/)
|
|
{ // line 1, offset 0x3ede4
|
|
unsigned long word0; // $a0
|
|
unsigned long vidx; // $t1
|
|
struct _pct *pc; // $t0
|
|
int w; // $s0
|
|
} // line 19, offset 0x3efcc
|
|
/*
|
|
* Offset 0x3EFCC
|
|
* D:\driver2\game\C\DRAW.C (line 675)
|
|
* Stack frame base $sp, size 96
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DrawSprites(int numFound /*$a2*/)
|
|
{ // line 1, offset 0x3efcc
|
|
struct XZPAIR near; // stack offset -80
|
|
struct PACKED_CELL_OBJECT **list; // stack offset -64
|
|
unsigned long spriteColour; // stack offset -60
|
|
int numShadows; // stack offset -56
|
|
{ // line 1, offset 0x3efcc
|
|
struct SVECTOR result; // stack offset -72
|
|
unsigned char lightLevel; // $a1
|
|
} // line 41, offset 0x3f164
|
|
{ // line 41, offset 0x3f164
|
|
int i; // $t0
|
|
} // line 54, offset 0x3f1dc
|
|
{ // line 68, offset 0x3f258
|
|
struct PACKED_CELL_OBJECT *ppco; // $fp
|
|
struct MODEL *model; // $s4
|
|
int z; // stack offset -52
|
|
int yang; // $a0
|
|
{ // line 95, offset 0x3f310
|
|
} // line 95, offset 0x3f310
|
|
{ // line 101, offset 0x3f358
|
|
struct POLYFT4LIT *src; // $s0
|
|
struct SVECTOR *verts; // $s3
|
|
int i; // $s1
|
|
{ // line 106, offset 0x3f3a0
|
|
unsigned long vidx; // $a3
|
|
} // line 107, offset 0x3f3a0
|
|
} // line 119, offset 0x3f504
|
|
} // line 132, offset 0x3f604
|
|
} // line 134, offset 0x3f658
|
|
/*
|
|
* Offset 0x3F658
|
|
* D:\driver2\game\C\DRAW.C (line 813)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
struct PACKED_CELL_OBJECT * /*$ra*/ GetNextPackedCop(struct CELL_ITERATOR *pci /*$a0*/)
|
|
{ // line 1, offset 0x3f658
|
|
struct PACKED_CELL_OBJECT *ppco; // $a3
|
|
unsigned short num; // $a1
|
|
} // line 40, offset 0x3f718
|
|
/*
|
|
* Offset 0x3F718
|
|
* D:\driver2\game\C\DRAW.C (line 883)
|
|
* Stack frame base $sp, size 200
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DrawMapPSX(int *comp_val /*$t1*/)
|
|
{ // line 1, offset 0x3f718
|
|
struct CELL_ITERATOR ci; // stack offset -184
|
|
struct PACKED_CELL_OBJECT *ppco; // $s0
|
|
int i; // $s1
|
|
int dir; // $s7
|
|
int cellxpos; // $a0
|
|
int cellzpos; // $a1
|
|
int hloop; // $s4
|
|
int vloop; // $s5
|
|
int camx; // stack offset -112
|
|
int camz; // stack offset -108
|
|
char *PVS_ptr; // stack offset -104
|
|
int tiles_found; // stack offset -100
|
|
int other_models_found; // stack offset -96
|
|
int anim_objs; // $s6
|
|
struct MATRIX mRotStore; // stack offset -160
|
|
int rightcos; // stack offset -92
|
|
int rightsin; // stack offset -88
|
|
int leftcos; // stack offset -84
|
|
int leftsin; // stack offset -80
|
|
int backcos; // stack offset -76
|
|
int backsin; // stack offset -72
|
|
int rightPlane; // stack offset -68
|
|
int leftPlane; // stack offset -64
|
|
int backPlane; // $fp
|
|
unsigned int farClipLimit; // stack offset -60
|
|
{ // line 84, offset 0x3f9cc
|
|
struct MODEL *model; // $s2
|
|
{ // line 92, offset 0x3fa1c
|
|
int model_shape_flags; // $s1
|
|
{ // line 103, offset 0x3fa78
|
|
struct CELL_OBJECT *cop; // $a2
|
|
{ // line 1, offset 0x3fa78
|
|
struct PACKED_CELL_OBJECT *ppco; // $s0
|
|
{ // line 1, offset 0x3fa78
|
|
struct CELL_OBJECT *pco; // $a1
|
|
} // line 1, offset 0x3fb20
|
|
} // line 1, offset 0x3fb20
|
|
} // line 105, offset 0x3fb2c
|
|
{ // line 110, offset 0x3fb5c
|
|
struct CELL_OBJECT *cop; // $a2
|
|
{ // line 1, offset 0x3fb5c
|
|
struct PACKED_CELL_OBJECT *ppco; // $s0
|
|
{ // line 1, offset 0x3fb5c
|
|
struct CELL_OBJECT *pco; // $a1
|
|
} // line 1, offset 0x3fc04
|
|
} // line 1, offset 0x3fc04
|
|
} // line 111, offset 0x3fc04
|
|
{ // line 119, offset 0x3fc50
|
|
int yang; // $a1
|
|
} // line 127, offset 0x3fd38
|
|
{ // line 135, offset 0x3fd74
|
|
struct CELL_OBJECT *cop; // $a2
|
|
{ // line 1, offset 0x3fd74
|
|
struct PACKED_CELL_OBJECT *ppco; // $s0
|
|
{ // line 1, offset 0x3fd74
|
|
struct CELL_OBJECT *pco; // $a1
|
|
} // line 1, offset 0x3fe1c
|
|
} // line 1, offset 0x3fe1c
|
|
} // line 138, offset 0x3fe68
|
|
{ // line 149, offset 0x3fe9c
|
|
struct CELL_OBJECT *cop; // $a2
|
|
{ // line 1, offset 0x3fe9c
|
|
struct PACKED_CELL_OBJECT *ppco; // $s0
|
|
{ // line 1, offset 0x3fe9c
|
|
struct CELL_OBJECT *pco; // $a1
|
|
} // line 1, offset 0x3ff44
|
|
} // line 1, offset 0x3ff44
|
|
} // line 159, offset 0x3ff9c
|
|
} // line 162, offset 0x3ff9c
|
|
} // line 163, offset 0x3ff9c
|
|
{ // line 188, offset 0x40134
|
|
} // line 189, offset 0x4013c
|
|
{ // line 198, offset 0x4014c
|
|
} // line 200, offset 0x40174
|
|
{ // line 206, offset 0x401a0
|
|
struct VECTOR newpos; // stack offset -128
|
|
struct CELL_OBJECT *cop; // $s0
|
|
} // line 207, offset 0x401a0
|
|
} // line 240, offset 0x40280
|
|
/*
|
|
* Offset 0x40280
|
|
* D:\driver2\game\C\DRAW.C (line 1125)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetupPlaneColours(unsigned long ambient /*$a3*/)
|
|
{ // line 1, offset 0x40280
|
|
{ // line 15, offset 0x4031c
|
|
unsigned long r; // $t4
|
|
unsigned long g; // $t2
|
|
unsigned long b; // $a0
|
|
} // line 15, offset 0x4031c
|
|
} // line 34, offset 0x40470
|
|
/*
|
|
* Offset 0x40470
|
|
* D:\driver2\game\C\DRAW.C (line 1162)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ SetupDrawMapPSX()
|
|
{ // line 3, offset 0x40470
|
|
{ // line 4, offset 0x404d0
|
|
int region_x1; // $t0
|
|
int region_z1; // $a0
|
|
int current_barrel_region_x1; // $v0
|
|
int current_barrel_region_z1; // $a0
|
|
} // line 16, offset 0x404f4
|
|
{ // line 16, offset 0x404f4
|
|
int theta; // $s2
|
|
} // line 34, offset 0x40568
|
|
} // line 38, offset 0x4059c
|
|
/*
|
|
* Offset 0x4059C
|
|
* D:\driver2\game\C\DRAW.C (line 1209)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ InitFrustrumMatrix()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x40670
|
|
* D:\driver2\game\C\DRAW.C (line 1425)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ ProcessMapLump(char *lump_ptr /*$v0*/, int lump_size /*$a1*/)
|
|
{ // line 1, offset 0x40670
|
|
char *cellptr; // $s0
|
|
int cell_size; // $a3
|
|
int region_size; // $t0
|
|
} // line 53, offset 0x40840
|
|
/*
|
|
* Offset 0x40840
|
|
* D:\driver2\game\C\DRAW.C (line 1711)
|
|
* Stack frame base $sp, size 128
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ DrawAllTheCars(int view /*$s6*/)
|
|
{ // line 1, offset 0x40840
|
|
int loop; // $s0
|
|
int x; // $s2
|
|
int z; // $s1
|
|
int xd; // $a0
|
|
int zd; // $v1
|
|
struct _CAR_DATA *cars_to_draw[20]; // stack offset -112
|
|
int num_cars_to_draw; // $s4
|
|
static int car_distance[20]; // offset 0x0
|
|
static int temp; // offset 0x0
|
|
{ // line 1, offset 0x40840
|
|
struct _CAR_DATA *lcp; // $s0
|
|
{ // line 27, offset 0x408c8
|
|
int dist; // $v0
|
|
} // line 37, offset 0x40948
|
|
} // line 40, offset 0x40958
|
|
{ // line 46, offset 0x40960
|
|
int i; // $a0
|
|
{ // line 51, offset 0x40988
|
|
struct _CAR_DATA *car; // $t4
|
|
int dist; // $t0
|
|
int j; // $a3
|
|
} // line 60, offset 0x40a08
|
|
} // line 63, offset 0x40a28
|
|
{ // line 79, offset 0x40a4c
|
|
int spacefree; // $a1
|
|
} // line 87, offset 0x40a94
|
|
} // line 113, offset 0x40ad0
|
|
/*
|
|
* Offset 0x40AF8
|
|
* D:\driver2\game\C\DRAW.C (line 1857)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ PlotBuildingModelSubdivNxN(struct MODEL *model /*$t0*/, int rot /*stack 4*/, struct _pct *pc /*$s2*/, int n /*stack 12*/)
|
|
{ // line 1, offset 0x40af8
|
|
struct SVECTOR *verts; // $s4
|
|
struct PL_POLYFT4 *polys; // $s1
|
|
int i; // $s7
|
|
int asdf; // $fp
|
|
{ // line 19, offset 0x40ba8
|
|
unsigned long word0; // $s0
|
|
{ // line 29, offset 0x40c04
|
|
int Z; // stack offset -48
|
|
unsigned int vidx; // $s3
|
|
{ // line 39, offset 0x40c38
|
|
unsigned long th; // $v1
|
|
} // line 45, offset 0x40c78
|
|
{ // line 83, offset 0x40e98
|
|
int diff; // $a1
|
|
int min; // $a2
|
|
{ // line 88, offset 0x40e98
|
|
int max; // $v1
|
|
} // line 92, offset 0x40f0c
|
|
{ // line 113, offset 0x40f78
|
|
int w; // $s0
|
|
} // line 116, offset 0x40fa4
|
|
{ // line 126, offset 0x410c8
|
|
struct POLY_FT4 *prims; // $t2
|
|
int uv0; // $v1
|
|
int uv1; // $a2
|
|
int uv2; // $t3
|
|
int uv3; // $t1
|
|
{ // line 137, offset 0x41110
|
|
unsigned int r; // $a2
|
|
} // line 137, offset 0x41110
|
|
{ // line 137, offset 0x41110
|
|
int r2; // $v1
|
|
} // line 137, offset 0x41110
|
|
} // line 162, offset 0x411a8
|
|
} // line 164, offset 0x411a8
|
|
} // line 169, offset 0x411c0
|
|
} // line 176, offset 0x411e0
|
|
} // line 183, offset 0x4125c
|
|
/*
|
|
* Offset 0x4125C
|
|
* D:\driver2\game\C\DRAW.C (line 2053)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
int /*$ra*/ DrawAllBuildings(unsigned long *objects /*$t3*/, int num_buildings /*$s5*/, struct DB *disp /*$a2*/)
|
|
{ // line 1, offset 0x4125c
|
|
int i; // $s3
|
|
int model_number; // $v0
|
|
int prev_mat; // $s4
|
|
struct MODEL *model; // $a0
|
|
struct CELL_OBJECT *building; // $s0
|
|
{ // line 38, offset 0x41394
|
|
int spacefree; // $a0
|
|
{ // line 81, offset 0x413c4
|
|
} // line 82, offset 0x413cc
|
|
{ // line 85, offset 0x413cc
|
|
int zBias; // $v0
|
|
unsigned long *savedOT; // $s1
|
|
} // line 97, offset 0x41400
|
|
} // line 97, offset 0x41400
|
|
} // line 126, offset 0x414a4
|
|
/*
|
|
* Offset 0x414A4
|
|
* D:\driver2\game\C\DRAW.C (line 2181)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ RenderModel(struct MODEL *model /*$s2*/, struct MATRIX *matrix /*$a1*/, struct VECTOR *pos /*$a2*/, int zBias /*$s0*/, int flags /*stack 16*/)
|
|
{ // line 1, offset 0x414a4
|
|
int i; // $t0
|
|
unsigned long *savedOT; // $s1
|
|
{ // line 10, offset 0x414d0
|
|
struct MATRIX comb; // stack offset -48
|
|
} // line 15, offset 0x41500
|
|
{ // line 29, offset 0x415a0
|
|
int spacefree; // $a0
|
|
} // line 41, offset 0x41628
|
|
} // line 43, offset 0x4164c
|
|
/*
|
|
* Offset 0x4164C
|
|
* D:\driver2\game\C\DRAW.C (line 2267)
|
|
* Stack frame base $sp, size 16
|
|
*/
|
|
unsigned long /*$ra*/ normalIndex(struct SVECTOR *verts /*$a0*/, unsigned int vidx /*$a1*/)
|
|
{ // line 1, offset 0x4164c
|
|
int th23; // $a0
|
|
int nx; // $t4
|
|
int ny; // $v1
|
|
int nz; // $a2
|
|
struct SVECTOR p; // stack offset -16
|
|
struct SVECTOR q; // stack offset -8
|
|
{ // line 1, offset 0x4164c
|
|
int x; // $a1
|
|
int y; // $a0
|
|
} // line 8, offset 0x4178c
|
|
} // line 19, offset 0x4180c
|
|
/*
|
|
* Offset 0x4180C
|
|
* D:\driver2\game\C\DRAW.C (line 1219)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetFrustrumMatrix()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x41844
|
|
* D:\driver2\game\C\DRAW.C (line 1224)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ Set_Inv_CameraMatrix()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x4187C
|
|
* D:\driver2\game\C\DRAW.C (line 1324)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ CalcObjectRotationMatrices()
|
|
{ // line 2, offset 0x4187c
|
|
int i; // $s1
|
|
int j; // $a0
|
|
struct SVECTOR ang; // stack offset -56
|
|
struct MATRIX mat; // stack offset -48
|
|
} // line 17, offset 0x41924
|
|
/*
|
|
* Offset 0x41924
|
|
* D:\driver2\game\C\DRAW.C (line 1344)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ PlotMDL_less_than_128(struct MODEL *model /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x41950
|
|
* D:\driver2\game\C\DRAW.C (line 854)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
struct CELL_OBJECT * /*$ra*/ UnpackCellObject(struct PACKED_CELL_OBJECT *ppco /*$a3*/, struct XZPAIR *near /*$t0*/)
|
|
{ // line 1, offset 0x41950
|
|
struct CELL_OBJECT *pco; // $a2
|
|
} // line 16, offset 0x41a10
|
|
/*
|
|
* Offset 0x41B78
|
|
* D:\driver2\game\C\TILE.C (line 79)
|
|
* Stack frame base $sp, size 16
|
|
* Saved registers at offset -8: s0
|
|
*/
|
|
void /*$ra*/ Tile1x1(struct MODEL *model /*$a0*/)
|
|
{ // line 1, offset 0x41b78
|
|
int i; // $t3
|
|
unsigned char *polys; // $t0
|
|
struct SVECTOR *verts; // $t1
|
|
struct POLY_FT4 *prims; // $a2
|
|
unsigned long clut; // $t6
|
|
unsigned long tpage; // $a1
|
|
{ // line 14, offset 0x41bb4
|
|
unsigned long indices; // $a3
|
|
unsigned long texInfo; // $t2
|
|
{ // line 14, offset 0x41bb4
|
|
long *ot; // $t8
|
|
{ // line 14, offset 0x41bb4
|
|
int Z; // stack offset -16
|
|
unsigned long uv_01; // $t4
|
|
unsigned long uv_23; // $t5
|
|
0x1B4 otherhalf
|
|
{ // line 65, offset 0x41d2c
|
|
int r2; // $a0
|
|
} // line 65, offset 0x41d2c
|
|
} // line 82, offset 0x41db0
|
|
} // line 83, offset 0x41db0
|
|
} // line 84, offset 0x41db0
|
|
} // line 87, offset 0x41de4
|
|
/*
|
|
* Offset 0x41DE4
|
|
* D:\driver2\game\C\TILE.C (line 180)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ DrawTILES(int tile_amount /*$s2*/)
|
|
{ // line 1, offset 0x41de4
|
|
{ // line 21, offset 0x41eec
|
|
} // line 24, offset 0x41f24
|
|
{ // line 28, offset 0x41f24
|
|
struct PACKED_CELL_OBJECT **tilePointers; // $s3
|
|
int previous_matrix; // $s4
|
|
{ // line 40, offset 0x41f9c
|
|
int model_number; // $s0
|
|
int z; // $a1
|
|
{ // line 43, offset 0x41f9c
|
|
int yang; // $a1
|
|
struct PACKED_CELL_OBJECT *ppco; // $a0
|
|
} // line 61, offset 0x42020
|
|
{ // line 90, offset 0x42094
|
|
struct MODEL *model; // $a0
|
|
} // line 99, offset 0x420c8
|
|
} // line 102, offset 0x420c8
|
|
} // line 105, offset 0x42118
|
|
} // line 107, offset 0x42118
|
|
/*
|
|
* Offset 0x42118
|
|
* D:\driver2\game\C\TILE.C (line 292)
|
|
* Stack frame base $sp, size 8
|
|
* Saved registers at offset -8: s0
|
|
*/
|
|
void /*$ra*/ makeMesh(struct MVERTEX *VSP[5][5] /*$t4*/, int m /*$t2*/, int n /*$a2*/)
|
|
{ // line 1, offset 0x42118
|
|
{ // line 21, offset 0x42130
|
|
int a; // $t0
|
|
int b; // $t1
|
|
} // line 21, offset 0x42130
|
|
{ // line 21, offset 0x42130
|
|
int a; // $a3
|
|
} // line 21, offset 0x42130
|
|
{ // line 21, offset 0x42130
|
|
int a; // $a0
|
|
int b; // $a1
|
|
} // line 21, offset 0x42130
|
|
{ // line 28, offset 0x4221c
|
|
int a; // $t0
|
|
int b; // $t1
|
|
} // line 28, offset 0x4221c
|
|
{ // line 28, offset 0x4221c
|
|
int a; // $a3
|
|
} // line 28, offset 0x4221c
|
|
{ // line 28, offset 0x4221c
|
|
int a; // $a0
|
|
int b; // $a1
|
|
} // line 28, offset 0x4221c
|
|
{ // line 34, offset 0x422f4
|
|
int k; // $s0
|
|
{ // line 35, offset 0x422f4
|
|
int a; // $t0
|
|
int b; // $t1
|
|
} // line 35, offset 0x422f4
|
|
{ // line 35, offset 0x422f4
|
|
int a; // $a3
|
|
} // line 35, offset 0x422f4
|
|
{ // line 35, offset 0x422f4
|
|
int a; // $a0
|
|
int b; // $a1
|
|
} // line 35, offset 0x422f4
|
|
{ // line 40, offset 0x423e0
|
|
int a; // $t0
|
|
int b; // $t1
|
|
} // line 40, offset 0x423e0
|
|
{ // line 40, offset 0x423e0
|
|
int a; // $a3
|
|
} // line 40, offset 0x423e0
|
|
{ // line 40, offset 0x423e0
|
|
int a; // $a0
|
|
int b; // $a1
|
|
} // line 40, offset 0x423e0
|
|
} // line 44, offset 0x424c0
|
|
{ // line 48, offset 0x424c8
|
|
int a; // $t1
|
|
int b; // $t5
|
|
} // line 48, offset 0x424c8
|
|
{ // line 51, offset 0x42538
|
|
int a; // $v0
|
|
int b; // $a1
|
|
} // line 51, offset 0x42538
|
|
{ // line 55, offset 0x42594
|
|
int a; // $t0
|
|
int b; // $t2
|
|
} // line 55, offset 0x42594
|
|
{ // line 55, offset 0x42594
|
|
int a; // $t3
|
|
int b; // $v0
|
|
} // line 55, offset 0x42594
|
|
{ // line 55, offset 0x42594
|
|
int a; // $a2
|
|
} // line 55, offset 0x42594
|
|
{ // line 55, offset 0x42594
|
|
int a; // $t8
|
|
int b; // $a1
|
|
} // line 58, offset 0x426ac
|
|
} // line 61, offset 0x426b8
|
|
/*
|
|
* Offset 0x426B8
|
|
* D:\driver2\game\C\TILE.C (line 359)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 s1 s2 s3
|
|
*/
|
|
void /*$ra*/ drawMesh(struct MVERTEX *VSP[5][5] /*$s2*/, int m /*$s3*/, int n /*$s1*/, struct _pct *pc /*$a3*/)
|
|
{ // line 1, offset 0x426b8
|
|
int j; // $t6
|
|
int k; // $t9
|
|
struct POLY_FT4 *prims; // $t1
|
|
{ // line 11, offset 0x42720
|
|
int Z1; // stack offset -24
|
|
int Z2; // stack offset -20
|
|
struct MVERTEX *VST[5][5]; // $t2
|
|
long *ot; // $t7
|
|
{ // line 23, offset 0x4277c
|
|
int r2; // $v0
|
|
} // line 23, offset 0x4277c
|
|
{ // line 103, offset 0x42a98
|
|
int r2; // $v0
|
|
} // line 121, offset 0x42b1c
|
|
} // line 124, offset 0x42b1c
|
|
} // line 127, offset 0x42b54
|
|
/*
|
|
* Offset 0x42B54
|
|
* D:\driver2\game\C\TILE.C (line 489)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ SubdivNxM(char *polys /*$t4*/, unsigned long n /*$s1*/, unsigned long m /*$s0*/, int ofse /*$s2*/)
|
|
{ // line 1, offset 0x42b54
|
|
struct MVERTEX *VSP[5][5]; // $t3
|
|
struct _pct *pc; // $t2
|
|
{ // line 1, offset 0x42b54
|
|
unsigned long indices; // $a0
|
|
struct SVECTOR *v0; // $t1
|
|
struct SVECTOR *v1; // $a1
|
|
struct SVECTOR *v2; // $t0
|
|
} // line 1, offset 0x42b54
|
|
{ // line 1, offset 0x42b54
|
|
unsigned long uv_01; // $v1
|
|
unsigned long uv_23; // $a2
|
|
} // line 1, offset 0x42b54
|
|
{ // line 58, offset 0x42e54
|
|
int Z; // stack offset -24
|
|
{ // line 73, offset 0x42ec8
|
|
unsigned long texInfo; // $a0
|
|
} // line 80, offset 0x42f3c
|
|
} // line 86, offset 0x42f6c
|
|
} // line 88, offset 0x42f9c
|
|
/*
|
|
* Offset 0x42F9C
|
|
* D:\driver2\game\C\TILE.C (line 641)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ProcessSubDivisionLump(char *lump_ptr /*$a0*/, int lump_size /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x42FA8
|
|
* D:\driver2\game\C\TILE.C (line 581)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ TileNxN(struct MODEL *model /*$s4*/, int levels /*$s2*/, int Dofse /*$s6*/)
|
|
{ // line 1, offset 0x42fa8
|
|
int i; // $s3
|
|
char *polys; // $s0
|
|
char ttype; // $a3
|
|
unsigned long tiletypes; // $s1
|
|
int baseOffset; // $s5
|
|
} // line 50, offset 0x430f8
|
|
/*
|
|
* Offset 0x430F8
|
|
* D:\driver2\game\C\TILE.C (line 651)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ProcessLowDetailTable(char *lump_ptr /*$a0*/, int lump_size /*$a1*/)
|
|
{ // line 1, offset 0x430f8
|
|
int i; // $a1
|
|
} // line 23, offset 0x43174
|
|
/*
|
|
* Offset 0x43174
|
|
* D:\driver2\game\C\DRIVINGGAMES.C (line 231)
|
|
* Stack frame base $sp, size 88
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ InitDrivingGames()
|
|
{ // line 2, offset 0x43174
|
|
char filename[64]; // stack offset -72
|
|
int i; // $a0
|
|
int j; // $v1
|
|
} // line 57, offset 0x432d4
|
|
/*
|
|
* Offset 0x432D4
|
|
* D:\driver2\game\C\DRIVINGGAMES.C (line 290)
|
|
* Stack frame base $sp, size 112
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ HandleDrivingGames()
|
|
{ // line 2, offset 0x432d4
|
|
struct _CAR_DATA *cp; // $a2
|
|
struct VECTOR vel; // stack offset -96
|
|
int i; // $s3
|
|
int j; // $v1
|
|
int k; // $a0
|
|
int id; // $s2
|
|
int dist; // $a1
|
|
{ // line 61, offset 0x433bc
|
|
struct VECTOR pos1; // stack offset -80
|
|
struct VECTOR pos2; // stack offset -64
|
|
int x; // $t0
|
|
int z; // $a1
|
|
int r; // $v0
|
|
int side; // $s1
|
|
int radius; // $a0
|
|
} // line 123, offset 0x436c0
|
|
{ // line 145, offset 0x43768
|
|
struct VECTOR pos; // stack offset -80
|
|
} // line 166, offset 0x43868
|
|
} // line 185, offset 0x43944
|
|
/*
|
|
* Offset 0x43944
|
|
* D:\driver2\game\C\DRIVINGGAMES.C (line 477)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ DrawDrivingGames()
|
|
{ // line 2, offset 0x43944
|
|
struct VECTOR wpos; // stack offset -24
|
|
int i; // $s0
|
|
} // line 49, offset 0x43a64
|
|
/*
|
|
* Offset 0x43A64
|
|
* D:\driver2\game\C\DRIVINGGAMES.C (line 545)
|
|
* Stack frame base $sp, size 232
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ CarConeCollision(struct VECTOR *pPos /*$a0*/, int car /*$a1*/)
|
|
{ // line 1, offset 0x43a64
|
|
struct CDATA2D cd[2]; // stack offset -216
|
|
struct _CAR_DATA *cp1; // $t0
|
|
int carLength[2]; // stack offset -16
|
|
{ // line 20, offset 0x43b3c
|
|
} // line 20, offset 0x43b3c
|
|
} // line 21, offset 0x43b50
|
|
/*
|
|
* Offset 0x43B50
|
|
* D:\driver2\game\C\DRIVINGGAMES.C (line 578)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ SetSmashedCone(int cone /*$s1*/, struct VECTOR *velocity /*$a1*/, int player /*$s2*/, int side /*$a3*/)
|
|
{ // line 1, offset 0x43b50
|
|
struct SMASHED_CONE *sc; // $s0
|
|
int chan; // $s0
|
|
} // line 43, offset 0x43d48
|
|
/*
|
|
* Offset 0x43D48
|
|
* D:\driver2\game\C\DRIVINGGAMES.C (line 628)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ MoveSmashedCones()
|
|
{ // line 2, offset 0x43d48
|
|
int i; // $t0
|
|
} // line 27, offset 0x43e4c
|
|
/*
|
|
* Offset 0x43E54
|
|
* D:\driver2\game\C\DRIVINGGAMES.C (line 730)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ DrawSmashedCone(struct SMASHED_CONE *sc /*$s0*/, struct VECTOR *wpos /*$s1*/)
|
|
{ // line 1, offset 0x43e54
|
|
struct MATRIX object_matrix; // stack offset -64
|
|
struct MATRIX *finalmatrix; // $s2
|
|
struct VECTOR pos; // stack offset -32
|
|
} // line 20, offset 0x43f9c
|
|
/*
|
|
* Offset 0x43F9C
|
|
* D:\driver2\game\C\DRIVINGGAMES.C (line 757)
|
|
* Stack frame base $sp, size 16
|
|
*/
|
|
void /*$ra*/ GetConePos(int cone /*$a0*/, struct VECTOR *pos /*$t2*/, int side /*$a2*/)
|
|
{ // line 1, offset 0x43f9c
|
|
struct VECTOR offset; // stack offset -16
|
|
int x; // $t3
|
|
int z; // $t4
|
|
int r; // $v1
|
|
int radius; // $a1
|
|
} // line 35, offset 0x4409c
|
|
/*
|
|
* Offset 0x4409C
|
|
* D:\driver2\game\C\DRIVINGGAMES.C (line 703)
|
|
* Stack frame base $sp, size 88
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ DrawCone(struct VECTOR *position /*$s0*/, int cone /*$s1*/)
|
|
{ // line 1, offset 0x4409c
|
|
struct MATRIX matrix; // stack offset -64
|
|
struct VECTOR pos; // stack offset -32
|
|
{ // line 10, offset 0x440cc
|
|
{ // line 12, offset 0x440ec
|
|
} // line 18, offset 0x441bc
|
|
} // line 19, offset 0x441bc
|
|
} // line 20, offset 0x441bc
|
|
/*
|
|
* Offset 0x441D0
|
|
* D:\driver2\game\C\DRIVINGGAMES.C (line 662)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ DrawSmashedCones()
|
|
{ // line 2, offset 0x441d0
|
|
struct SMASHED_CONE *sc; // $s0
|
|
struct VECTOR wpos; // stack offset -40
|
|
int i; // $s1
|
|
} // line 34, offset 0x44290
|
|
/*
|
|
* Offset 0x442AC
|
|
* D:\driver2\game\C\E3STUFF.C (line 171)
|
|
* Stack frame base $sp, size 512
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ FadeInHiresScreen(char *filename /*stack 0*/)
|
|
{ // line 1, offset 0x442ac
|
|
struct DISPENV disp; // stack offset -488
|
|
struct DRAWENV draw; // stack offset -464
|
|
struct SPRT prims[6]; // stack offset -368
|
|
struct POLY_FT3 nulls[6]; // stack offset -248
|
|
struct RECT rect; // stack offset -56
|
|
unsigned long ot; // stack offset -48
|
|
int i; // $t5
|
|
int col; // $s1
|
|
} // line 80, offset 0x4465c
|
|
/*
|
|
* Offset 0x4465C
|
|
* D:\driver2\game\C\E3STUFF.C (line 258)
|
|
* Stack frame base $sp, size 520
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ FadeOutHiresScreen()
|
|
{ // line 2, offset 0x4465c
|
|
struct DISPENV disp; // stack offset -496
|
|
struct DRAWENV draw; // stack offset -472
|
|
struct SPRT prims[6]; // stack offset -376
|
|
struct POLY_FT3 nulls[6]; // stack offset -256
|
|
struct RECT rect; // stack offset -64
|
|
unsigned long ot; // stack offset -56
|
|
int i; // $t5
|
|
int col; // $s1
|
|
} // line 60, offset 0x44934
|
|
/*
|
|
* Offset 0x44934
|
|
* D:\driver2\game\C\E3STUFF.C (line 391)
|
|
* Stack frame base $sp, size 168
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ SetPleaseWait(char *buffer /*$s2*/)
|
|
{ // line 1, offset 0x44934
|
|
struct DISPENV disp; // stack offset -144
|
|
struct DRAWENV draw; // stack offset -120
|
|
struct RECT rect; // stack offset -24
|
|
char *exe; // $a0
|
|
} // line 44, offset 0x44aa8
|
|
/*
|
|
* Offset 0x44AA8
|
|
* D:\driver2\game\C\E3STUFF.C (line 443)
|
|
* Stack frame base $sp, size 184
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ CheckForCorrectDisc(int disc /*$s0*/)
|
|
{ // line 1, offset 0x44aa8
|
|
struct DISPENV disp; // stack offset -160
|
|
struct DRAWENV draw; // stack offset -136
|
|
struct RECT rect; // stack offset -40
|
|
char *mess1; // $s6
|
|
char *mess2; // $s3
|
|
char *exe; // $s4
|
|
int ret; // $s0
|
|
int discerror; // $s5
|
|
{ // line 49, offset 0x44bd8
|
|
} // line 79, offset 0x44c5c
|
|
} // line 95, offset 0x44d20
|
|
/*
|
|
* Offset 0x44D48
|
|
* D:\driver2\game\C\E3STUFF.C (line 139)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
void /*$ra*/ ShowHiresScreens(char **names /*$s1*/, int delay /*$s4*/, int wait /*$s3*/)
|
|
{ // line 1, offset 0x44d48
|
|
char *filename; // $a0
|
|
int timedelay; // $s0
|
|
} // line 25, offset 0x44e08
|
|
/*
|
|
* Offset 0x44E08
|
|
* D:\driver2\game\C\E3STUFF.C (line 350)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ SetupDefDispEnv(struct DISPENV *env /*$s0*/, int x /*$a1*/, int y /*$a2*/, int w /*$a3*/, int h /*stack 16*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x44EA8
|
|
* D:\driver2\game\C\E3STUFF.C (line 325)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ SetupDefDrawEnv(struct DRAWENV *env /*$a0*/, int x /*$a1*/, int y /*$a2*/, int w /*$a3*/, int h /*stack 16*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x44EF0
|
|
* D:\driver2\game\C\ENVIRO.C (line 46)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ Env_MakeColourAddTable(short *shinysrc /*$s0*/, char *polytable /*$s1*/, int length /*$a2*/)
|
|
{ // line 1, offset 0x44ef0
|
|
short addval; // $a0
|
|
short polynum; // $v1
|
|
} // line 21, offset 0x44f70
|
|
/*
|
|
* Offset 0x44F70
|
|
* D:\driver2\game\C\ENVIRO.C (line 72)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ Init_Reflection_Mapping()
|
|
{ // line 2, offset 0x44f70
|
|
struct TPAN pos; // stack offset -16
|
|
int count; // $v1
|
|
} // line 17, offset 0x44fc8
|
|
/*
|
|
* Offset 0x44FC8
|
|
* D:\driver2\game\C\ENVSOUND.C (line 41)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ AddEnvSounds(int level /*$a0*/, int time /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x45B20
|
|
* D:\driver2\game\C\EVENT.C (line 249)
|
|
* Stack frame base $sp, size 16
|
|
*/
|
|
int /*$ra*/ GetVisValue(int index /*$t1*/, int zDir /*$a1*/)
|
|
{ // line 1, offset 0x45b20
|
|
int value; // $v1
|
|
int radius; // $a0
|
|
{ // line 7, offset 0x45b30
|
|
int camera; // $a0
|
|
} // line 10, offset 0x45b90
|
|
{ // line 14, offset 0x45b98
|
|
struct _EVENT *ev; // $a0
|
|
int multiple; // $a2
|
|
{ // line 25, offset 0x45c24
|
|
struct VECTOR pos; // stack offset -16
|
|
} // line 32, offset 0x45ca4
|
|
} // line 34, offset 0x45ca8
|
|
} // line 45, offset 0x45cd0
|
|
/*
|
|
* Offset 0x45CD0
|
|
* D:\driver2\game\C\EVENT.C (line 297)
|
|
* Stack frame base $sp, size 568
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ VisibilityLists(enum VisType type /*$a0*/, int i /*$s2*/)
|
|
{ // line 1, offset 0x45cd0
|
|
static unsigned short xList[128]; // offset 0x0
|
|
static unsigned short zList[128]; // offset 0x100
|
|
static unsigned short *firstX[2]; // offset 0x0
|
|
static unsigned short *firstZ[2]; // offset 0x8
|
|
static int count; // offset 0x10
|
|
{ // line 34, offset 0x45e00
|
|
static unsigned short *list[2]; // offset 0x50
|
|
int table[128]; // stack offset -552
|
|
int j; // $s0
|
|
{ // line 42, offset 0x45e78
|
|
int tempList; // $t7
|
|
int k; // $t0
|
|
} // line 53, offset 0x45f20
|
|
} // line 55, offset 0x45f34
|
|
{ // line 58, offset 0x45f7c
|
|
int camera; // $a1
|
|
} // line 64, offset 0x45fe0
|
|
{ // line 68, offset 0x45ff8
|
|
struct _EVENT *ev; // $a0
|
|
} // line 87, offset 0x460d0
|
|
{ // line 90, offset 0x460d0
|
|
struct _EVENT *ev; // $v1
|
|
} // line 101, offset 0x46124
|
|
} // line 103, offset 0x46154
|
|
/*
|
|
* Offset 0x46154
|
|
* D:\driver2\game\C\EVENT.C (line 422)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ InitTrain(struct _EVENT *ev /*$s0*/, int count /*$s3*/, int type /*$a2*/)
|
|
{ // line 1, offset 0x46154
|
|
int height; // $s2
|
|
int length; // $s1
|
|
int *to; // $a0
|
|
} // line 47, offset 0x462c0
|
|
/*
|
|
* Offset 0x462C0
|
|
* D:\driver2\game\C\EVENT.C (line 515)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ SetUpEvents(int full /*stack 0*/)
|
|
{ // line 1, offset 0x462c0
|
|
int count; // $s5
|
|
int *p; // $s2
|
|
int cEvents; // stack offset -52
|
|
struct _EVENT **e; // stack offset -56
|
|
{ // line 25, offset 0x46378
|
|
int ElTrackModel; // stack offset -48
|
|
int carModel; // stack offset -44
|
|
int direction; // $fp
|
|
int i; // $s3
|
|
{ // line 36, offset 0x4639c
|
|
int cBridges; // $s1
|
|
int timeOffset; // $a2
|
|
int loop; // $a3
|
|
} // line 91, offset 0x465b0
|
|
{ // line 110, offset 0x46690
|
|
int cCarriages; // $s0
|
|
int first; // $s1
|
|
{ // line 119, offset 0x46698
|
|
} // line 120, offset 0x466ac
|
|
} // line 149, offset 0x467c4
|
|
} // line 188, offset 0x46930
|
|
{ // line 243, offset 0x46b0c
|
|
int trainModel; // $s5
|
|
int loop; // $s1
|
|
int carriages; // $s2
|
|
{ // line 296, offset 0x46c9c
|
|
int loop; // $t1
|
|
{ // line 309, offset 0x46e40
|
|
int detonatorModel; // $v0
|
|
} // line 314, offset 0x46e98
|
|
} // line 315, offset 0x46e98
|
|
} // line 319, offset 0x46ea0
|
|
{ // line 323, offset 0x46ea0
|
|
int detonatorModel; // $s3
|
|
int loop; // $s1
|
|
{ // line 367, offset 0x46fec
|
|
int loop; // $s1
|
|
{ // line 373, offset 0x470fc
|
|
struct XYPAIR offset; // stack offset -64
|
|
} // line 381, offset 0x47208
|
|
} // line 389, offset 0x47280
|
|
{ // line 394, offset 0x472b4
|
|
} // line 431, offset 0x47524
|
|
} // line 433, offset 0x47524
|
|
} // line 449, offset 0x475a0
|
|
/*
|
|
* Offset 0x475A0
|
|
* D:\driver2\game\C\EVENT.C (line 991)
|
|
* Stack frame base $sp, size 112
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ SetCamera(struct _EVENT *ev /*$s5*/)
|
|
{ // line 1, offset 0x475a0
|
|
int rotation; // $s4
|
|
int axis; // $a3
|
|
struct VECTOR pivot; // stack offset -96
|
|
int iPivot; // $a2
|
|
int height; // $a1
|
|
struct SVECTOR offset; // stack offset -80
|
|
{ // line 46, offset 0x476f0
|
|
struct MATRIX matrix; // stack offset -72
|
|
struct SVECTOR temp; // stack offset -40
|
|
{ // line 54, offset 0x47774
|
|
} // line 64, offset 0x477c4
|
|
} // line 66, offset 0x477c4
|
|
} // line 113, offset 0x47a44
|
|
/*
|
|
* Offset 0x47A44
|
|
* D:\driver2\game\C\EVENT.C (line 1152)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ StepFromToEvent(struct _EVENT *ev /*$a3*/)
|
|
{ // line 1, offset 0x47a44
|
|
{ // line 8, offset 0x47a70
|
|
int *from; // $a1
|
|
int *to; // $t4
|
|
long *current; // $t0
|
|
int d; // $a0
|
|
int d2; // $t2
|
|
} // line 56, offset 0x47c2c
|
|
} // line 57, offset 0x47c3c
|
|
/*
|
|
* Offset 0x47C3C
|
|
* D:\driver2\game\C\EVENT.C (line 1214)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ StepPathEvent(struct _EVENT *ev /*$s0*/)
|
|
{ // line 1, offset 0x47c3c
|
|
int *from; // $a1
|
|
int *to; // $t1
|
|
long *current; // $t3
|
|
static int speed; // offset 0x20
|
|
{ // line 11, offset 0x47c70
|
|
int flags; // $v0
|
|
} // line 19, offset 0x47c9c
|
|
{ // line 28, offset 0x47ce4
|
|
enum Station station; // $t2
|
|
{ // line 62, offset 0x47d94
|
|
int direction; // $t2
|
|
int loop; // $a2
|
|
int *i; // $a0
|
|
int turn[4]; // stack offset -48
|
|
struct XZPAIR centre; // stack offset -32
|
|
struct XZPAIR offset; // stack offset -24
|
|
} // line 134, offset 0x48000
|
|
{ // line 141, offset 0x48018
|
|
int d; // $a0
|
|
int d1; // $v1
|
|
int dir; // $t4
|
|
} // line 233, offset 0x48360
|
|
} // line 234, offset 0x48360
|
|
} // line 235, offset 0x48374
|
|
/*
|
|
* Offset 0x48374
|
|
* D:\driver2\game\C\EVENT.C (line 1478)
|
|
* Stack frame base $sp, size 88
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ StepHelicopter(struct _EVENT *ev /*$s0*/)
|
|
{ // line 1, offset 0x48374
|
|
static int rotacc; // offset 0xa4
|
|
{ // line 7, offset 0x4839c
|
|
int b; // $a0
|
|
int c; // $t2
|
|
int d; // $v1
|
|
int t; // $a1
|
|
int t2; // $a3
|
|
int t3; // $v1
|
|
int dx1; // $a2
|
|
int dx2; // $t1
|
|
int dx3; // $t0
|
|
int dz1; // $v0
|
|
int dz2; // $a3
|
|
int dz3; // $a0
|
|
{ // line 44, offset 0x48508
|
|
struct XZPAIR vel; // stack offset -56
|
|
int direction; // $t1
|
|
int temp; // $t1
|
|
int dt; // $a0
|
|
int d2p; // $v1
|
|
int d2r; // $v1
|
|
int pitch; // $a1
|
|
int roll; // $a2
|
|
static int rotating; // offset 0x24
|
|
} // line 99, offset 0x4885c
|
|
{ // line 112, offset 0x488bc
|
|
struct VECTOR pos; // stack offset -48
|
|
} // line 113, offset 0x488bc
|
|
} // line 131, offset 0x48998
|
|
{ // line 135, offset 0x489b0
|
|
struct VECTOR pos; // stack offset -56
|
|
struct VECTOR drift; // stack offset -32
|
|
} // line 135, offset 0x489b0
|
|
} // line 155, offset 0x48ac8
|
|
/*
|
|
* Offset 0x48AC8
|
|
* D:\driver2\game\C\EVENT.C (line 1642)
|
|
* Stack frame base $sp, size 88
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ StepEvents()
|
|
{ // line 3, offset 0x48ac8
|
|
struct _EVENT *ev; // $s0
|
|
{ // line 29, offset 0x48b2c
|
|
struct VECTOR old; // stack offset -72
|
|
int onBoatLastFrame; // $s7
|
|
{ // line 34, offset 0x48b34
|
|
int dist; // stack offset -48
|
|
int loop; // $s2
|
|
struct _CAR_DATA *cp; // $s1
|
|
} // line 57, offset 0x48c00
|
|
{ // line 72, offset 0x48ca8
|
|
int d2; // $a2
|
|
} // line 75, offset 0x48d1c
|
|
{ // line 82, offset 0x48d40
|
|
} // line 83, offset 0x48d64
|
|
{ // line 87, offset 0x48d78
|
|
struct XZPAIR speed; // stack offset -56
|
|
{ // line 91, offset 0x48d90
|
|
int loop; // $s2
|
|
int mask; // $s1
|
|
{ // line 98, offset 0x48dc8
|
|
struct VECTOR *pos; // $a0
|
|
struct VECTOR *vel; // $a1
|
|
} // line 133, offset 0x48eb4
|
|
} // line 134, offset 0x48ecc
|
|
} // line 135, offset 0x48ecc
|
|
} // line 136, offset 0x48ecc
|
|
{ // line 155, offset 0x48fac
|
|
{ // line 160, offset 0x48fbc
|
|
int sign; // $t0
|
|
unsigned short *target; // $a3
|
|
} // line 178, offset 0x490d8
|
|
} // line 183, offset 0x490e8
|
|
{ // line 220, offset 0x491b4
|
|
int thisCamera; // $s1
|
|
int otherCamera; // $s2
|
|
int loop; // $s0
|
|
unsigned short *x; // $t0
|
|
unsigned short *z; // $a3
|
|
{ // line 247, offset 0x492a8
|
|
struct CELL_OBJECT *cop; // $a2
|
|
} // line 294, offset 0x4932c
|
|
} // line 299, offset 0x49374
|
|
} // line 309, offset 0x493cc
|
|
/*
|
|
* Offset 0x493CC
|
|
* D:\driver2\game\C\EVENT.C (line 2110)
|
|
* Stack frame base $sp, size 128
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ DrawFerrisWheel(struct MATRIX *matrix /*$s0*/, struct VECTOR *pos /*$s1*/)
|
|
{ // line 1, offset 0x493cc
|
|
{ // line 16, offset 0x494c8
|
|
int loop; // $s3
|
|
struct MODEL *model; // $s2
|
|
struct VECTOR spoke[2]; // stack offset -104
|
|
{ // line 28, offset 0x4954c
|
|
struct VECTOR offset; // stack offset -72
|
|
struct VECTOR carPos; // stack offset -56
|
|
int rotation; // $v0
|
|
} // line 32, offset 0x4954c
|
|
} // line 45, offset 0x496c0
|
|
} // line 47, offset 0x496ec
|
|
/*
|
|
* Offset 0x496EC
|
|
* D:\driver2\game\C\EVENT.C (line 2159)
|
|
* Stack frame base $sp, size 136
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DrawRotor(struct VECTOR pos /*stack 0*/, struct MATRIX *matrix /*stack 16*/)
|
|
{ // line 1, offset 0x496ec
|
|
struct SVECTOR v[5]; // stack offset -120
|
|
struct MATRIX local; // stack offset -80
|
|
struct POLY_FT4 *poly; // $t0
|
|
struct TEXTURE_DETAILS *tex; // $t3
|
|
int z; // stack offset -48
|
|
char *firstPoly; // $a1
|
|
} // line 79, offset 0x49ca0
|
|
/*
|
|
* Offset 0x49CA0
|
|
* D:\driver2\game\C\EVENT.C (line 2240)
|
|
* Stack frame base $sp, size 232
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DrawEvents(int camera /*stack 0*/)
|
|
{ // line 1, offset 0x49ca0
|
|
unsigned short *x; // $a1
|
|
unsigned short *z; // $a0
|
|
int thisCamera; // stack offset -56
|
|
int otherCamera; // stack offset -52
|
|
static struct _EVENT *nearestTrain; // offset 0x28
|
|
static int distanceFromNearestTrain; // offset 0x2c
|
|
{ // line 36, offset 0x49d7c
|
|
struct _EVENT *ev; // $s1
|
|
{ // line 49, offset 0x49e74
|
|
unsigned int dist; // $v1
|
|
} // line 58, offset 0x49edc
|
|
{ // line 74, offset 0x49f0c
|
|
{ // line 76, offset 0x49f3c
|
|
struct MATRIX matrix; // stack offset -208
|
|
struct MATRIX ext; // stack offset -176
|
|
struct VECTOR pos; // stack offset -144
|
|
int reflection; // $s5
|
|
int temp; // stack offset -48
|
|
{ // line 89, offset 0x49fb0
|
|
} // line 89, offset 0x49fb0
|
|
{ // line 95, offset 0x4a01c
|
|
{ // line 106, offset 0x4a0a0
|
|
struct VECTOR shadow[4]; // stack offset -128
|
|
int loop; // $t0
|
|
{ // line 111, offset 0x4a0c4
|
|
struct XZPAIR offset; // stack offset -64
|
|
int rotate; // $a1
|
|
} // line 118, offset 0x4a150
|
|
} // line 121, offset 0x4a180
|
|
{ // line 133, offset 0x4a1e4
|
|
} // line 142, offset 0x4a220
|
|
} // line 143, offset 0x4a220
|
|
{ // line 153, offset 0x4a280
|
|
} // line 153, offset 0x4a280
|
|
{ // line 172, offset 0x4a36c
|
|
int i; // $a0
|
|
} // line 179, offset 0x4a3bc
|
|
{ // line 184, offset 0x4a3d0
|
|
} // line 201, offset 0x4a448
|
|
} // line 245, offset 0x4a5a8
|
|
} // line 245, offset 0x4a5a8
|
|
} // line 255, offset 0x4a5f0
|
|
{ // line 270, offset 0x4a690
|
|
} // line 270, offset 0x4a690
|
|
} // line 276, offset 0x4a6c0
|
|
/*
|
|
* Offset 0x4A6F0
|
|
* D:\driver2\game\C\EVENT.C (line 2560)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
struct _sdPlane * /*$ra*/ EventSurface(struct VECTOR *pos /*$a0*/, struct _sdPlane *plane /*$s1*/)
|
|
{ // line 1, offset 0x4a6f0
|
|
struct _EVENT *ev; // $s0
|
|
int i; // $a2
|
|
{ // line 12, offset 0x4a768
|
|
int dist; // $a3
|
|
int end; // $a1
|
|
int cos; // $a2
|
|
} // line 63, offset 0x4a8e8
|
|
{ // line 68, offset 0x4a8fc
|
|
int dist; // stack offset -24
|
|
{ // line 72, offset 0x4a90c
|
|
int sin; // $a3
|
|
int cos; // $a2
|
|
int height; // $t0
|
|
int offset; // $a0
|
|
} // line 104, offset 0x4aa88
|
|
} // line 105, offset 0x4aa88
|
|
} // line 121, offset 0x4aae0
|
|
/*
|
|
* Offset 0x4AAE0
|
|
* D:\driver2\game\C\EVENT.C (line 2718)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
struct VECTOR * /*$ra*/ TriggerEvent(int i /*$s4*/)
|
|
{ // line 1, offset 0x4aae0
|
|
static int stage[10]; // offset 0x200
|
|
struct VECTOR *pos; // $s7
|
|
{ // line 8, offset 0x4ab18
|
|
int loop; // $v1
|
|
} // line 13, offset 0x4ab38
|
|
{ // line 21, offset 0x4ab88
|
|
struct _EVENT *ev; // $a2
|
|
} // line 22, offset 0x4ab88
|
|
{ // line 36, offset 0x4ac70
|
|
{ // line 39, offset 0x4ac70
|
|
struct MissionTrain *train; // $s1
|
|
{ // line 45, offset 0x4aca0
|
|
} // line 51, offset 0x4acb8
|
|
{ // line 56, offset 0x4acc4
|
|
struct _EVENT *ev; // $s0
|
|
int count; // $s2
|
|
int offset; // $s6
|
|
{ // line 67, offset 0x4ad14
|
|
int pos; // $a1
|
|
} // line 67, offset 0x4ad14
|
|
} // line 99, offset 0x4adf0
|
|
} // line 101, offset 0x4adf0
|
|
{ // line 113, offset 0x4ae20
|
|
struct _EVENT *ev; // $v1
|
|
int count; // $a0
|
|
} // line 130, offset 0x4ae6c
|
|
} // line 142, offset 0x4ae90
|
|
{ // line 149, offset 0x4aef8
|
|
} // line 179, offset 0x4afc8
|
|
{ // line 187, offset 0x4b010
|
|
{ // line 189, offset 0x4b010
|
|
int loop; // $s0
|
|
} // line 205, offset 0x4b0ac
|
|
} // line 223, offset 0x4b138
|
|
} // line 274, offset 0x4b304
|
|
/*
|
|
* Offset 0x4B304
|
|
* D:\driver2\game\C\EVENT.C (line 2999)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ SpecialCamera(enum SpecialCamera type /*$t2*/, int change /*$a1*/)
|
|
{ // line 1, offset 0x4b304
|
|
static int rememberCamera[3]; // offset 0x230
|
|
static short boatCamera[6]; // offset 0x684
|
|
{ // line 14, offset 0x4b34c
|
|
int *hackCamera; // $a2
|
|
short *boat; // $t3
|
|
} // line 115, offset 0x4b5a8
|
|
} // line 143, offset 0x4b664
|
|
/*
|
|
* Offset 0x4B664
|
|
* D:\driver2\game\C\EVENT.C (line 3152)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
int /*$ra*/ DetonatorTimer()
|
|
{ // line 2, offset 0x4b664
|
|
static struct SVECTOR rememberCameraAngle; // offset 0x30
|
|
{ // line 16, offset 0x4b700
|
|
{ // line 23, offset 0x4b718
|
|
static int count; // offset 0x38
|
|
{ // line 27, offset 0x4b734
|
|
struct VECTOR pos; // stack offset -32
|
|
} // line 32, offset 0x4b768
|
|
{ // line 36, offset 0x4b788
|
|
struct VECTOR pos; // stack offset -32
|
|
} // line 37, offset 0x4b788
|
|
} // line 52, offset 0x4b830
|
|
} // line 58, offset 0x4b844
|
|
{ // line 66, offset 0x4b8cc
|
|
struct _EVENT *ev; // $s0
|
|
struct VECTOR pos; // stack offset -32
|
|
{ // line 95, offset 0x4ba18
|
|
struct VECTOR *epicentre; // $v1
|
|
} // line 108, offset 0x4ba70
|
|
} // line 123, offset 0x4baf4
|
|
} // line 126, offset 0x4bb18
|
|
/*
|
|
* Offset 0x4BB18
|
|
* D:\driver2\game\C\EVENT.C (line 3288)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ MultiCarEvent(struct _TARGET *target /*$a0*/)
|
|
{ // line 1, offset 0x4bb18
|
|
struct MULTICAR_DATA *data; // $s0
|
|
int i; // $s1
|
|
struct _EVENT *ev; // $s2
|
|
{ // line 13, offset 0x4bb60
|
|
int n; // $a1
|
|
} // line 15, offset 0x4bb60
|
|
} // line 25, offset 0x4bc3c
|
|
/*
|
|
* Offset 0x4BC3C
|
|
* D:\driver2\game\C\EVENT.C (line 483)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ InitEvents()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x4BCB8
|
|
* D:\driver2\game\C\EVENT.C (line 1107)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ EventCollisions(struct _CAR_DATA *cp /*$a2*/, int type /*$a1*/)
|
|
{ // line 1, offset 0x4bcb8
|
|
static struct SVECTOR offset; // offset 0x18
|
|
} // line 18, offset 0x4bd94
|
|
/*
|
|
* Offset 0x4BD94
|
|
* D:\driver2\game\C\EVENT.C (line 2994)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ OffsetTarget(struct VECTOR *target /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x4BDD4
|
|
* D:\driver2\game\C\EVENT.C (line 2684)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ MakeEventTrackable(struct _EVENT *ev /*$a0*/)
|
|
{ // line 1, offset 0x4bdd4
|
|
struct _EVENT **p; // $v1
|
|
} // line 10, offset 0x4be08
|
|
/*
|
|
* Offset 0x4BE08
|
|
* D:\driver2\game\C\EVENT.C (line 2527)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ OnBoat(struct VECTOR *pos /*$t1*/, struct _EVENT *ev /*$a1*/, int *dist /*$a2*/)
|
|
{ // line 1, offset 0x4be08
|
|
int halfBoatWidth; // $t0
|
|
int halfBoatLength; // $a0
|
|
} // line 31, offset 0x4be8c
|
|
/*
|
|
* Offset 0x4BE8C
|
|
* D:\driver2\game\C\EVENT.C (line 2520)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ BoatOffset(struct SVECTOR *offset /*$a0*/, struct _EVENT *ev /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x4BEC4
|
|
* D:\driver2\game\C\EVENT.C (line 402)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetElTrainRotation(struct _EVENT *ev /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x4BF20
|
|
* D:\driver2\game\C\EVENT.C (line 471)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ InitDoor(struct FixedEvent *ev /*$a0*/, struct _EVENT ***e /*$a1*/, int *cEvents /*$a2*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x4BFBC
|
|
* D:\driver2\game\C\EVENT.C (line 974)
|
|
* Stack frame base $sp, size 16
|
|
* Saved registers at offset -4: s0 s1 s2 s3
|
|
*/
|
|
void /*$ra*/ InitEventCamera()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x4C07C
|
|
* D:\driver2\game\C\EVENT.C (line 983)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ResetEventCamera()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x4C10C
|
|
* D:\driver2\game\C\EVENT.C (line 1127)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ NextNode(struct _EVENT *ev /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x4C1C0
|
|
* D:\driver2\game\C\EVENT.C (line 1452)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ GetBridgeRotation(int timer /*$a0*/)
|
|
{ // line 1, offset 0x4c1c0
|
|
int angle; // $v1
|
|
} // line 24, offset 0x4c270
|
|
/*
|
|
* Offset 0x4C270
|
|
* D:\driver2\game\C\EVENT.C (line 2696)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ TriggerDoor(struct FixedEvent *door /*$a3*/, int *stage /*$a1*/, int sound /*$a2*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x4C2E8
|
|
* D:\driver2\game\C\EVENT.C (line 3144)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ ScreenShake(int count /*$a0*/, struct SVECTOR *ang /*$s0*/)
|
|
{ // line 1, offset 0x4c2e8
|
|
} // line 6, offset 0x4c398
|
|
/*
|
|
* Offset 0x4C398
|
|
* D:\driver2\game\C\FELONY.C (line 476)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
void /*$ra*/ NoteFelony(struct FELONY_DATA *pFelonyData /*$a3*/, char type /*$s3*/, short scale /*$t0*/)
|
|
{ // line 1, offset 0x4c398
|
|
int felonyTooLowForRoadblocks; // $s4
|
|
{ // line 2, offset 0x4c410
|
|
struct FELONY_DELAY *pFelonyDelay; // $v1
|
|
} // line 19, offset 0x4c434
|
|
{ // line 36, offset 0x4c468
|
|
int additionalFelonyPoints; // $a0
|
|
} // line 52, offset 0x4c57c
|
|
{ // line 77, offset 0x4c698
|
|
char rnd; // $s1
|
|
int dir; // $a3
|
|
} // line 107, offset 0x4c86c
|
|
} // line 112, offset 0x4c8fc
|
|
/*
|
|
* Offset 0x4C91C
|
|
* D:\driver2\game\C\FELONY.C (line 597)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ AdjustFelony(struct FELONY_DATA *pFelonyData /*$a0*/)
|
|
{ // line 1, offset 0x4c91c
|
|
{ // line 52, offset 0x4cc50
|
|
struct FELONY_DELAY *pFelonyDelay; // $v1
|
|
} // line 61, offset 0x4cc90
|
|
} // line 62, offset 0x4cc90
|
|
/*
|
|
* Offset 0x4CC90
|
|
* D:\driver2\game\C\FELONY.C (line 668)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ CheckPlayerMiscFelonies()
|
|
{ // line 2, offset 0x4cc90
|
|
struct FELONY_DATA *pFelonyData; // $s4
|
|
struct DRIVER2_CURVE *cv; // $s5
|
|
struct DRIVER2_STRAIGHT *st; // $s6
|
|
struct _CAR_DATA *cp; // $s3
|
|
struct VECTOR *carPos; // $s2
|
|
int surfInd; // $s0
|
|
{ // line 22, offset 0x4cd28
|
|
char i; // $a1
|
|
{ // line 31, offset 0x4cdcc
|
|
struct DRIVER2_JUNCTION *jn; // $a2
|
|
short exitId; // $s1
|
|
} // line 47, offset 0x4ce74
|
|
} // line 48, offset 0x4ce74
|
|
{ // line 48, offset 0x4ce74
|
|
char goingWrongWay; // $s7
|
|
int lane; // $s0
|
|
int dx; // $v1
|
|
int dz; // $a0
|
|
{ // line 70, offset 0x4d014
|
|
} // line 80, offset 0x4d140
|
|
} // line 90, offset 0x4d160
|
|
{ // line 111, offset 0x4d200
|
|
int maxSpeed; // $a0
|
|
int limit; // $v1
|
|
} // line 137, offset 0x4d2b8
|
|
} // line 138, offset 0x4d2b8
|
|
/*
|
|
* Offset 0x4D2E8
|
|
* D:\driver2\game\C\FELONY.C (line 810)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ InitFelonySystem()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x4D320
|
|
* D:\driver2\game\C\FELONY.C (line 824)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ CarHitByPlayer(struct _CAR_DATA *victim /*$a0*/, int howHard /*$a2*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x4D3CC
|
|
* D:\driver2\game\C\FELONY.C (line 413)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ InitFelonyDelayArray(struct FELONY_DELAY *pFelonyDelay /*$a0*/, short *pMaximum /*$a1*/, int count /*$a2*/)
|
|
{ // line 1, offset 0x4d3cc
|
|
struct FELONY_DELAY *pCurrent; // $a0
|
|
} // line 9, offset 0x4d408
|
|
/*
|
|
* Offset 0x4D408
|
|
* D:\driver2\game\C\FELONY.C (line 431)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ InitFelonyData(struct FELONY_DATA *pFelonyData /*$s0*/)
|
|
{ // line 1, offset 0x4d408
|
|
{ // line 1, offset 0x4d408
|
|
struct FELONY_VALUE *pSrc; // $v1
|
|
struct FELONY_VALUE *pDest; // $s0
|
|
struct FELONY_VALUE *pEnd; // $a0
|
|
} // line 14, offset 0x4d488
|
|
} // line 15, offset 0x4d488
|
|
/*
|
|
* Offset 0x4D488
|
|
* D:\driver2\game\C\FELONY.C (line 450)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ GetCarHeading(int direction /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x4D498
|
|
* D:\driver2\game\C\FELONY.C (line 454)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
char /*$ra*/ GetCarDirectionOfTravel(struct _CAR_DATA *cp /*$s0*/)
|
|
{ // line 1, offset 0x4d498
|
|
int direction; // $v0
|
|
} // line 12, offset 0x4d4e0
|
|
/*
|
|
* Offset 0x4D4E0
|
|
* D:\driver2\game\C\FMVPLAY.C (line 23)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ ReInitSystem()
|
|
{ // line 2, offset 0x4d4e0
|
|
} // line 25, offset 0x4d580
|
|
/*
|
|
* Offset 0x4D580
|
|
* D:\driver2\game\C\FMVPLAY.C (line 68)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ PlayFMV(unsigned char render /*$s0*/)
|
|
{ // line 1, offset 0x4d580
|
|
struct RENDER_ARGS args; // stack offset -40
|
|
{ // line 7, offset 0x4d5ac
|
|
} // line 7, offset 0x4d5ac
|
|
{ // line 12, offset 0x4d5d8
|
|
} // line 13, offset 0x4d5e0
|
|
} // line 28, offset 0x4d638
|
|
/*
|
|
* Offset 0x4D638
|
|
* D:\driver2\game\C\FMVPLAY.C (line 107)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ PlayRender(struct RENDER_ARGS *args /*$s0*/)
|
|
{ // line 1, offset 0x4d638
|
|
static unsigned long oldsp; // offset 0x0
|
|
{ // line 22, offset 0x4d69c
|
|
} // line 31, offset 0x4d6e0
|
|
} // line 34, offset 0x4d6f8
|
|
/*
|
|
* Offset 0x4D6F8
|
|
* D:\driver2\game\C\GAMESND.C (line 171)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ ResidentModelsBodge()
|
|
{ // line 1, offset 0x4d6f8
|
|
int i; // $a1
|
|
int j; // $a2
|
|
} // line 12, offset 0x4d7ec
|
|
/*
|
|
* Offset 0x4D7EC
|
|
* D:\driver2\game\C\GAMESND.C (line 228)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ LoadLevelSFX(int missionNum /*$s1*/)
|
|
{ // line 1, offset 0x4d7ec
|
|
char city_night_fx; // $s2
|
|
int i; // $s0
|
|
{ // line 38, offset 0x4db40
|
|
int mission; // $a1
|
|
} // line 41, offset 0x4dcd8
|
|
} // line 67, offset 0x4de98
|
|
/*
|
|
* Offset 0x4DE98
|
|
* D:\driver2\game\C\GAMESND.C (line 305)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ StartGameSounds()
|
|
{ // line 2, offset 0x4de98
|
|
struct VECTOR *cp; // $s2
|
|
int i; // $s1
|
|
{ // line 10, offset 0x4defc
|
|
int siren; // $a2
|
|
int car_model; // $s0
|
|
} // line 28, offset 0x4e0e4
|
|
} // line 59, offset 0x4e1f0
|
|
/*
|
|
* Offset 0x4E1F0
|
|
* D:\driver2\game\C\GAMESND.C (line 404)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
unsigned short /*$ra*/ GetEngineRevs(struct _CAR_DATA *cp /*$t2*/)
|
|
{ // line 1, offset 0x4e1f0
|
|
int gear; // $a1
|
|
int lastgear; // $a0
|
|
int ws; // $a2
|
|
int acc; // $t1
|
|
int type; // $t0
|
|
} // line 35, offset 0x4e350
|
|
/*
|
|
* Offset 0x4E350
|
|
* D:\driver2\game\C\GAMESND.C (line 458)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
void /*$ra*/ ControlCarRevs(struct _CAR_DATA *cp /*$s0*/)
|
|
{ // line 1, offset 0x4e350
|
|
unsigned short oldRevs; // $s2
|
|
unsigned short desiredRevs; // $v1
|
|
unsigned short newRevs; // $a0
|
|
int acc; // $s3
|
|
char spin; // $s4
|
|
char player_id; // $s1
|
|
{ // line 40, offset 0x4e47c
|
|
int revsmax; // $a3
|
|
} // line 46, offset 0x4e53c
|
|
} // line 55, offset 0x4e5c8
|
|
/*
|
|
* Offset 0x4E5C8
|
|
* D:\driver2\game\C\GAMESND.C (line 595)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ ControlSpeech(struct SPEECH_QUEUE *pSpeechQueue /*$s0*/)
|
|
{ // line 1, offset 0x4e5c8
|
|
} // line 40, offset 0x4e768
|
|
/*
|
|
* Offset 0x4E778
|
|
* D:\driver2\game\C\GAMESND.C (line 721)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ InitDopplerSFX()
|
|
{ // line 1, offset 0x4e778
|
|
int i; // $v1
|
|
} // line 5, offset 0x4e7f8
|
|
/*
|
|
* Offset 0x4E7F8
|
|
* D:\driver2\game\C\GAMESND.C (line 734)
|
|
* Stack frame base $sp, size 200
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DoDopplerSFX()
|
|
{ // line 1, offset 0x4e7f8
|
|
int i; // $s1
|
|
int j; // $s0
|
|
int num_noisy_cars; // $s5
|
|
unsigned long car_dist[20]; // stack offset -176
|
|
unsigned short indexlist[20]; // stack offset -96
|
|
struct _CAR_DATA *car_ptr; // $s2
|
|
struct VECTOR *pp; // $a1
|
|
unsigned long car_flags; // $s4
|
|
char sirens; // stack offset -56
|
|
{ // line 91, offset 0x4ed20
|
|
int siren; // $v0
|
|
} // line 108, offset 0x4ee30
|
|
{ // line 156, offset 0x4f104
|
|
int model; // $v1
|
|
} // line 158, offset 0x4f19c
|
|
{ // line 175, offset 0x4f224
|
|
char old_idle; // $a1
|
|
{ // line 180, offset 0x4f2a8
|
|
int model; // $v1
|
|
} // line 190, offset 0x4f37c
|
|
} // line 195, offset 0x4f3d0
|
|
} // line 210, offset 0x4f508
|
|
/*
|
|
* Offset 0x4F508
|
|
* D:\driver2\game\C\GAMESND.C (line 946)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ DoPoliceLoudhailer(int cars /*$s1*/, unsigned short *indexlist /*$s2*/, unsigned long *dist /*$s3*/)
|
|
{ // line 1, offset 0x4f508
|
|
int i; // $t1
|
|
int rnd; // $t0
|
|
int time; // $s0
|
|
{ // line 5, offset 0x4f5c8
|
|
struct _CAR_DATA *car_ptr; // $a3
|
|
} // line 13, offset 0x4f68c
|
|
} // line 16, offset 0x4f6b4
|
|
/*
|
|
* Offset 0x4F6D0
|
|
* D:\driver2\game\C\GAMESND.C (line 975)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ CollisionSound(char player_id /*$s0*/, struct _CAR_DATA *cp /*$s5*/, int impact /*$s2*/, int car_car /*$s7*/)
|
|
{ // line 1, offset 0x4f6d0
|
|
long *here; // $s3
|
|
char chan; // $s1
|
|
char crash; // $s6
|
|
char size; // $s4
|
|
{ // line 8, offset 0x4f758
|
|
unsigned long p0dst; // $a1
|
|
unsigned long p1dst; // $a0
|
|
} // line 9, offset 0x4f758
|
|
{ // line 18, offset 0x4f7ec
|
|
{ // line 25, offset 0x4f900
|
|
} // line 32, offset 0x4f998
|
|
} // line 36, offset 0x4f9bc
|
|
} // line 37, offset 0x4f9bc
|
|
/*
|
|
* Offset 0x4F9EC
|
|
* D:\driver2\game\C\GAMESND.C (line 1019)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ ExplosionSound(struct VECTOR *pos /*$s4*/, int type /*$s0*/)
|
|
{ // line 1, offset 0x4f9ec
|
|
int bang; // $s5
|
|
int pitch; // $t0
|
|
int rnd; // $s3
|
|
struct VECTOR P; // stack offset -48
|
|
int sc1; // $s2
|
|
int sc2; // $s1
|
|
} // line 29, offset 0x4fbd8
|
|
/*
|
|
* Offset 0x4FBFC
|
|
* D:\driver2\game\C\GAMESND.C (line 1052)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ JerichoSpeak()
|
|
{ // line 1, offset 0x4fbfc
|
|
static unsigned int j_said; // offset 0x0
|
|
int rnd; // $a1
|
|
} // line 8, offset 0x4fcf8
|
|
/*
|
|
* Offset 0x4FCF8
|
|
* D:\driver2\game\C\GAMESND.C (line 1103)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ SoundTasks()
|
|
{ // line 1, offset 0x4fcf8
|
|
int i; // $s2
|
|
struct _CAR_DATA *cp; // $s1
|
|
} // line 80, offset 0x5014c
|
|
/*
|
|
* Offset 0x5014C
|
|
* D:\driver2\game\C\GAMESND.C (line 1195)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ InitMusic(int musicnum /*$s0*/)
|
|
{ // line 1, offset 0x5014c
|
|
static char *music_pt; // offset 0xc
|
|
static char *sample_pt; // offset 0x10
|
|
static char xm_samples; // offset 0x4
|
|
int musicpos[3]; // stack offset -32
|
|
char *name; // $s1
|
|
int sample_len; // $s0
|
|
int music_len; // $t0
|
|
{ // line 45, offset 0x5020c
|
|
} // line 52, offset 0x50270
|
|
} // line 61, offset 0x502e4
|
|
/*
|
|
* Offset 0x502E4
|
|
* D:\driver2\game\C\GAMESND.C (line 1350)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ Tunnels(struct __tunnelinfo *T /*$a0*/)
|
|
{ // line 1, offset 0x502e4
|
|
int i; // $t2
|
|
int verb; // $t4
|
|
} // line 14, offset 0x50468
|
|
/*
|
|
* Offset 0x50468
|
|
* D:\driver2\game\C\GAMESND.C (line 1366)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ AddTunnels(int level /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x50C70
|
|
* D:\driver2\game\C\GAMESND.C (line 1577)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ AddEnvSnd(int type /*$t4*/, char flags /*$a1*/, int bank /*$a2*/, int sample /*$a3*/, int vol /*stack 16*/, long px /*stack 20*/, long pz /*stack 24*/)
|
|
{ // line 1, offset 0x50c70
|
|
void *data; // $a1
|
|
struct __envsound *ep; // $t1
|
|
struct __envsoundtags *T; // $t0
|
|
long s; // $a1
|
|
} // line 58, offset 0x50e70
|
|
/*
|
|
* Offset 0x50E70
|
|
* D:\driver2\game\C\GAMESND.C (line 1646)
|
|
* Stack frame base $sp, size 112
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ IdentifyZone(struct __envsound *ep /*$a3*/, struct __envsoundinfo *E /*stack 4*/, int pl /*$a2*/)
|
|
{ // line 1, offset 0x50e70
|
|
int i; // $s7
|
|
int j; // $fp
|
|
int tmp[4]; // stack offset -96
|
|
float d; // $s0
|
|
float _g[4]; // stack offset -80
|
|
struct __bitfield64 zones; // stack offset -64
|
|
} // line 58, offset 0x51524
|
|
/*
|
|
* Offset 0x51524
|
|
* D:\driver2\game\C\GAMESND.C (line 1706)
|
|
* Stack frame base $sp, size 8
|
|
* Saved registers at offset -4: s0 s1
|
|
*/
|
|
void /*$ra*/ CalcEffPos(struct __envsound *ep /*$s1*/, struct __envsoundinfo *E /*$a1*/, int pl /*$a2*/)
|
|
{ // line 1, offset 0x51524
|
|
int j; // $t5
|
|
int me; // $t2
|
|
} // line 36, offset 0x51838
|
|
/*
|
|
* Offset 0x51838
|
|
* D:\driver2\game\C\GAMESND.C (line 1744)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ CalcEffPos2(struct __envsound *ep /*stack 0*/, struct __envsoundinfo *E /*$s7*/, int pl /*$a2*/)
|
|
{ // line 1, offset 0x51838
|
|
int j; // stack offset -56
|
|
int me; // $s5
|
|
{ // line 12, offset 0x51940
|
|
} // line 12, offset 0x51940
|
|
} // line 66, offset 0x51f74
|
|
/*
|
|
* Offset 0x51F74
|
|
* D:\driver2\game\C\GAMESND.C (line 1812)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ UpdateEnvSnd(struct __envsound *ep /*stack 0*/, struct __envsoundinfo *E /*$s4*/, int pl /*stack 8*/)
|
|
{ // line 1, offset 0x51f74
|
|
int i; // stack offset -48
|
|
} // line 29, offset 0x521d0
|
|
/*
|
|
* Offset 0x521D0
|
|
* D:\driver2\game\C\GAMESND.C (line 1545)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ SetEnvSndVol(int snd /*$a0*/, int vol /*$a1*/)
|
|
{ // line 1, offset 0x521d0
|
|
int was; // $v0
|
|
} // line 5, offset 0x521f8
|
|
/*
|
|
* Offset 0x521F8
|
|
* D:\driver2\game\C\GAMESND.C (line 665)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ CopSay(int phrase /*$s1*/, int direction /*$s2*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x522F4
|
|
* D:\driver2\game\C\GAMESND.C (line 562)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
char /*$ra*/ PlaySpeech(struct SPEECH_QUEUE *pSpeechQueue /*$a0*/, int sound /*$a1*/)
|
|
{ // line 1, offset 0x522f4
|
|
char result; // $v0
|
|
int i; // $a2
|
|
} // line 21, offset 0x52354
|
|
/*
|
|
* Offset 0x52354
|
|
* D:\driver2\game\C\GAMESND.C (line 127)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ CarHasSiren(int index /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x523F0
|
|
* D:\driver2\game\C\GAMESND.C (line 1510)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ InitEnvSnd(int num_envsnds /*$a0*/)
|
|
{ // line 1, offset 0x523f0
|
|
int i; // $v1
|
|
int p; // $a1
|
|
struct __envsoundtags *T; // $t1
|
|
} // line 28, offset 0x524a4
|
|
/*
|
|
* Offset 0x524A4
|
|
* D:\driver2\game\C\GAMESND.C (line 1317)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ InitTunnels(char n /*$a0*/)
|
|
{ // line 1, offset 0x524a4
|
|
struct __tunnelinfo *T; // $a1
|
|
} // line 8, offset 0x524c8
|
|
/*
|
|
* Offset 0x524C8
|
|
* D:\driver2\game\C\GAMESND.C (line 98)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ LoadBankFromLump(int bank /*$s3*/, int lump /*$s2*/)
|
|
{ // line 1, offset 0x524c8
|
|
static unsigned int blockLimit[73]; // offset 0x10
|
|
int size; // $s0
|
|
char *name; // $s1
|
|
} // line 21, offset 0x52578
|
|
/*
|
|
* Offset 0x52578
|
|
* D:\driver2\game\C\GAMESND.C (line 161)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ SpecialVehicleKludge(char vehicle2 /*$a0*/)
|
|
{ // line 1, offset 0x52578
|
|
static char kludge_bank[4][3]; // offset 0x134
|
|
} // line 8, offset 0x525a8
|
|
/*
|
|
* Offset 0x525A8
|
|
* D:\driver2\game\C\GAMESND.C (line 197)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ MapCarIndexToBank(int index /*$a1*/)
|
|
{ // line 1, offset 0x525a8
|
|
int *RM; // $a2
|
|
static char car_banks[4][9]; // offset 0x140
|
|
} // line 22, offset 0x52660
|
|
/*
|
|
* Offset 0x52660
|
|
* D:\driver2\game\C\GAMESND.C (line 515)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ DoSpeech(int chan /*$a0*/, int sound /*$a2*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x526BC
|
|
* D:\driver2\game\C\GAMESND.C (line 587)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ InitSpeechQueue(struct SPEECH_QUEUE *pSpeechQueue /*$s0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x526FC
|
|
* D:\driver2\game\C\GAMESND.C (line 677)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ BodSay(int phrase /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x52738
|
|
* D:\driver2\game\C\GAMESND.C (line 686)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ MissionSay(int phrase /*$a0*/)
|
|
{ // line 1, offset 0x52738
|
|
} // line 5, offset 0x52764
|
|
/*
|
|
* Offset 0x52774
|
|
* D:\driver2\game\C\GAMESND.C (line 700)
|
|
* Stack frame base $sp, size 16
|
|
*/
|
|
long /*$ra*/ jsqrt(unsigned long a /*$a0*/)
|
|
{ // line 1, offset 0x52774
|
|
long b1; // $a1
|
|
long b0; // $v1
|
|
} // line 13, offset 0x52828
|
|
/*
|
|
* Offset 0x52828
|
|
* D:\driver2\game\C\GAMESND.C (line 1085)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ FunkUpDaBGMTunez(int funk /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x528B0
|
|
* D:\driver2\game\C\GAMESND.C (line 1331)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ AddTunnel(long x1 /*$t1*/, long y1 /*$a1*/, long z1 /*$a2*/, long x2 /*$a3*/, long y2 /*stack 16*/, long z2 /*stack 20*/)
|
|
{ // line 1, offset 0x528b0
|
|
struct __tunnelinfo *T; // $t0
|
|
} // line 13, offset 0x52964
|
|
/*
|
|
* Offset 0x5296C
|
|
* D:\driver2\game\C\GAMESND.C (line 1555)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetEnvSndPos(int snd /*$a0*/, long px /*$a1*/, long pz /*$a2*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x529B0
|
|
* D:\driver2\game\C\GAMESND.C (line 1852)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ InitLeadHorn()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x529BC
|
|
* D:\driver2\game\C\GAMESND.C (line 1855)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ LeadHorn(struct _CAR_DATA *cp /*$s0*/)
|
|
{ // line 1, offset 0x529bc
|
|
static unsigned int rnd; // offset 0x8
|
|
} // line 12, offset 0x52a90
|
|
/*
|
|
* Offset 0x52A90
|
|
* D:\driver2\game\C\GLAUNCH.C (line 834)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ GameStart()
|
|
{ // line 2, offset 0x52a90
|
|
struct RECT rect; // stack offset -16
|
|
int oldVMode; // $s0
|
|
int SurvivalCopSettingsBackup; // $s0
|
|
} // line 177, offset 0x52f00
|
|
/*
|
|
* Offset 0x52F00
|
|
* D:\driver2\game\C\GLAUNCH.C (line 1030)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ ReInitFrontend()
|
|
{ // line 2, offset 0x52f00
|
|
struct RECT rect; // stack offset -24
|
|
} // line 73, offset 0x53050
|
|
/*
|
|
* Offset 0x53050
|
|
* D:\driver2\game\C\GLAUNCH.C (line 1105)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
void /*$ra*/ RunMissionLadder(int newgame /*$a1*/)
|
|
{ // line 1, offset 0x53050
|
|
struct MISSION_STEP *CurrentStep; // $s0
|
|
struct RENDER_ARGS RenderArgs; // stack offset -48
|
|
int quit; // $s3
|
|
{ // line 38, offset 0x5310c
|
|
} // line 38, offset 0x5310c
|
|
{ // line 43, offset 0x5311c
|
|
} // line 44, offset 0x53124
|
|
{ // line 48, offset 0x53134
|
|
} // line 52, offset 0x53150
|
|
{ // line 58, offset 0x5319c
|
|
{ // line 67, offset 0x53200
|
|
} // line 70, offset 0x53214
|
|
} // line 107, offset 0x532f4
|
|
} // line 110, offset 0x53320
|
|
/*
|
|
* Offset 0x53320
|
|
* D:\driver2\game\C\GLAUNCH.C (line 1279)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ LaunchGame()
|
|
{ // line 2, offset 0x53320
|
|
struct RECT rect; // stack offset -16
|
|
int quit; // $s0
|
|
} // line 136, offset 0x53640
|
|
/*
|
|
* Offset 0x53640
|
|
* D:\driver2\game\C\GLAUNCH.C (line 1222)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ GetRandomChase()
|
|
{ // line 2, offset 0x53640
|
|
int bump; // $s1
|
|
} // line 28, offset 0x53704
|
|
/*
|
|
* Offset 0x53718
|
|
* D:\driver2\game\C\GLAUNCH.C (line 1018)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ StartRender(int renderNum /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x53740
|
|
* D:\driver2\game\C\GLAUNCH.C (line 1252)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ FindPrevMissionFromLadderPos(int pos /*$a0*/)
|
|
{ // line 2, offset 0x53740
|
|
} // line 16, offset 0x537a8
|
|
/*
|
|
* Offset 0x537A8
|
|
* D:\driver2\game\C\GLAUNCH.C (line 1417)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ FindMissionLadderPos(int mission /*$a0*/)
|
|
{ // line 1, offset 0x537a8
|
|
struct MISSION_STEP *step; // $a1
|
|
int pos; // $a2
|
|
} // line 40, offset 0x5387c
|
|
/*
|
|
* Offset 0x53884
|
|
* D:\driver2\game\C\HANDLING.C (line 998)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ InitCarPhysics(struct _CAR_DATA *cp /*$s0*/, long *startpos[4] /*$t0*/, int direction /*$a2*/)
|
|
{ // line 1, offset 0x53884
|
|
int ty; // $v1
|
|
int dz; // $s1
|
|
int odz; // $a3
|
|
{ // line 6, offset 0x538f8
|
|
unsigned long *dst; // $a1
|
|
} // line 6, offset 0x538f8
|
|
} // line 42, offset 0x53a50
|
|
/*
|
|
* Offset 0x53A50
|
|
* D:\driver2\game\C\HANDLING.C (line 1055)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ TempBuildHandlingMatrix(struct _CAR_DATA *cp /*$s0*/, int init /*$a1*/)
|
|
{ // line 1, offset 0x53a50
|
|
int ty; // $v1
|
|
int dz; // $a3
|
|
} // line 20, offset 0x53b70
|
|
/*
|
|
* Offset 0x53B70
|
|
* D:\driver2\game\C\HANDLING.C (line 1079)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ UpdateCarPoints(struct CAR_COSMETICS *carCos /*$a0*/)
|
|
{ // line 1, offset 0x53b70
|
|
struct SVECTOR *groundCollPoints; // $a1
|
|
struct SVECTOR *wheelPoints; // $a3
|
|
int i; // $a2
|
|
} // line 24, offset 0x53c68
|
|
/*
|
|
* Offset 0x53C68
|
|
* D:\driver2\game\C\HANDLING.C (line 1192)
|
|
* Stack frame base $sp, size 272
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ GlobalTimeStep()
|
|
{ // line 2, offset 0x53c68
|
|
int i; // $fp
|
|
int RKstep; // stack offset -84
|
|
int subframe; // stack offset -80
|
|
struct _CAR_DATA *c0; // $s0
|
|
static union RigidBodyState _tp[20]; // offset 0x0
|
|
static union RigidBodyState _d0[20]; // offset 0x410
|
|
static union RigidBodyState _d1[20]; // offset 0x820
|
|
{ // line 76, offset 0x53cd4
|
|
struct _CAR_DATA *c0; // $t2
|
|
union RigidBodyState *st; // $t1
|
|
{ // line 91, offset 0x53d94
|
|
int s; // $v0
|
|
} // line 101, offset 0x53df8
|
|
{ // line 109, offset 0x53e80
|
|
long AV[4]; // stack offset -248
|
|
long delta_orientation[4]; // stack offset -232
|
|
} // line 129, offset 0x54060
|
|
} // line 130, offset 0x54060
|
|
{ // line 142, offset 0x5408c
|
|
union RigidBodyState *thisDelta; // stack offset -76
|
|
{ // line 148, offset 0x540a0
|
|
struct _CAR_DATA *c0; // $s4
|
|
{ // line 156, offset 0x540fc
|
|
union RigidBodyState *thisState_i; // $s6
|
|
int j; // stack offset -72
|
|
{ // line 1, offset 0x54154
|
|
union RigidBodyState *state; // $s6
|
|
union RigidBodyState *delta; // $a3
|
|
struct _CAR_DATA *cp; // $s4
|
|
{ // line 1, offset 0x54154
|
|
long AV[4]; // stack offset -248
|
|
} // line 1, offset 0x54154
|
|
} // line 1, offset 0x54154
|
|
{ // line 175, offset 0x54340
|
|
struct _CAR_DATA *c1; // $s3
|
|
union RigidBodyState *thisState_j; // $s0
|
|
{ // line 183, offset 0x543a8
|
|
int strength; // $s5
|
|
long centre0[4]; // stack offset -248
|
|
long centre1[4]; // stack offset -232
|
|
long normal[4]; // stack offset -216
|
|
long collisionpoint[4]; // stack offset -200
|
|
{ // line 186, offset 0x543a8
|
|
struct BOUND_BOX *bb1; // $a2
|
|
struct BOUND_BOX *bb2; // $a0
|
|
} // line 217, offset 0x544a8
|
|
{ // line 222, offset 0x544a8
|
|
int depth; // stack offset -88
|
|
} // line 227, offset 0x544c8
|
|
{ // line 227, offset 0x544c8
|
|
long lever0[4]; // stack offset -184
|
|
long lever1[4]; // stack offset -168
|
|
long torque[4]; // stack offset -152
|
|
long pointVel0[4]; // stack offset -136
|
|
long pointVel1[4]; // stack offset -120
|
|
int strikeVel; // stack offset -68
|
|
{ // line 227, offset 0x544c8
|
|
int is; // $v0
|
|
int wanted; // $v1
|
|
} // line 227, offset 0x544c8
|
|
{ // line 295, offset 0x548d8
|
|
struct VECTOR velocity; // stack offset -104
|
|
{ // line 314, offset 0x5498c
|
|
int debris1; // $s0
|
|
int debris2; // $s2
|
|
} // line 326, offset 0x549e4
|
|
} // line 327, offset 0x549e4
|
|
{ // line 334, offset 0x54a24
|
|
int do1; // $a0
|
|
int do2; // $t5
|
|
int m1; // $t3
|
|
int m2; // $a1
|
|
{ // line 356, offset 0x54ab8
|
|
long force[4]; // stack offset -104
|
|
int strength1; // $a0
|
|
int twistY; // $t4
|
|
} // line 385, offset 0x54d08
|
|
{ // line 389, offset 0x54d10
|
|
long force[4]; // stack offset -104
|
|
int strength2; // $a1
|
|
int twistY; // $t2
|
|
} // line 418, offset 0x54f44
|
|
} // line 419, offset 0x54f44
|
|
} // line 426, offset 0x54fc0
|
|
} // line 427, offset 0x54fc0
|
|
} // line 428, offset 0x54fc0
|
|
} // line 429, offset 0x54fe4
|
|
} // line 430, offset 0x54fe4
|
|
{ // line 434, offset 0x5500c
|
|
struct _CAR_DATA *c0; // $a1
|
|
{ // line 438, offset 0x5502c
|
|
union RigidBodyState *st; // $t2
|
|
union RigidBodyState *tp; // $a0
|
|
union RigidBodyState *d0; // $a2
|
|
union RigidBodyState *d1; // $v1
|
|
int j; // $t1
|
|
} // line 454, offset 0x55118
|
|
} // line 455, offset 0x55118
|
|
} // line 456, offset 0x55130
|
|
{ // line 460, offset 0x5515c
|
|
int carsDentedThisFrame; // $s2
|
|
{ // line 463, offset 0x5516c
|
|
{ // line 464, offset 0x5516c
|
|
unsigned long *dst; // $a1
|
|
} // line 464, offset 0x5516c
|
|
{ // line 478, offset 0x551f0
|
|
} // line 481, offset 0x55200
|
|
} // line 483, offset 0x55200
|
|
} // line 487, offset 0x55254
|
|
} // line 507, offset 0x55254
|
|
/*
|
|
* Offset 0x55254
|
|
* D:\driver2\game\C\HANDLING.C (line 1704)
|
|
* Stack frame base $sp, size 120
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ SetShadowPoints(struct _CAR_DATA *c0 /*$s4*/)
|
|
{ // line 1, offset 0x55254
|
|
int j; // $s2
|
|
struct CAR_COSMETICS *car_cos; // $v1
|
|
struct _sdPlane *surfacePtr; // stack offset -48
|
|
{ // line 14, offset 0x55310
|
|
struct SVECTOR disp; // stack offset -104
|
|
struct VECTOR pointPos; // stack offset -96
|
|
struct VECTOR surfaceNormal; // stack offset -80
|
|
struct VECTOR surfacePoint; // stack offset -64
|
|
} // line 35, offset 0x553f0
|
|
} // line 37, offset 0x55434
|
|
/*
|
|
* Offset 0x55434
|
|
* D:\driver2\game\C\HANDLING.C (line 1753)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ LongQuaternion2Matrix(long *qua[4] /*$a0*/, struct MATRIX *m /*$a1*/)
|
|
{ // line 1, offset 0x55434
|
|
int xx; // $t3
|
|
int xy; // $a3
|
|
int xz; // $t2
|
|
int xw; // $t0
|
|
int yy; // $t7
|
|
int yz; // $a2
|
|
int yw; // $t5
|
|
int zz; // $v1
|
|
int zw; // $a0
|
|
} // line 25, offset 0x55558
|
|
/*
|
|
* Offset 0x55558
|
|
* D:\driver2\game\C\HANDLING.C (line 1802)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ initOBox(struct _CAR_DATA *cp /*$a2*/)
|
|
{ // line 1, offset 0x55558
|
|
struct SVECTOR *boxDisp; // $a0
|
|
{ // line 1, offset 0x55558
|
|
int length; // $a1
|
|
} // line 40, offset 0x55748
|
|
} // line 42, offset 0x55748
|
|
/*
|
|
* Offset 0x55748
|
|
* D:\driver2\game\C\HANDLING.C (line 1930)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ CheckCarToCarCollisions()
|
|
{ // line 2, offset 0x55748
|
|
struct _CAR_DATA *cp; // $t2
|
|
struct BOUND_BOX *bp; // $t1
|
|
struct BOUND_BOX *bb1; // $t0
|
|
struct BOUND_BOX *bb2; // $a1
|
|
int lbod; // $v1
|
|
int wbod; // $a0
|
|
int hbod; // $t0
|
|
struct SVECTOR *colBox; // $a1
|
|
int loop1; // $t4
|
|
int loop2; // $a3
|
|
{ // line 17, offset 0x55774
|
|
int wx; // $v1
|
|
int wz; // $a2
|
|
} // line 52, offset 0x55994
|
|
} // line 84, offset 0x55afc
|
|
/*
|
|
* Offset 0x55B04
|
|
* D:\driver2\game\C\HANDLING.C (line 2027)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ ProcessCarPad(struct _CAR_DATA *cp /*$s0*/, unsigned long pad /*$s3*/, char PadSteer /*$s4*/, char use_analogue /*$s5*/)
|
|
{ // line 1, offset 0x55b04
|
|
int player_id; // $s1
|
|
{ // line 131, offset 0x55d40
|
|
int int_steer; // $v0
|
|
int analog_angle; // $v1
|
|
} // line 153, offset 0x55df8
|
|
{ // line 233, offset 0x55f58
|
|
int rws; // $v0
|
|
} // line 243, offset 0x55fe8
|
|
{ // line 255, offset 0x5604c
|
|
int playerCar; // $v0
|
|
int dist; // $a0
|
|
int dx; // $a0
|
|
int dz; // $v0
|
|
} // line 272, offset 0x560e8
|
|
{ // line 276, offset 0x560f8
|
|
int targetCarId; // $v1
|
|
{ // line 293, offset 0x5613c
|
|
struct _CAR_DATA *tp; // $a1
|
|
int cx; // $v1
|
|
int cz; // $v0
|
|
int chase_square_dist; // $v0
|
|
{ // line 300, offset 0x56174
|
|
int averagePower; // $a0
|
|
} // line 302, offset 0x561b0
|
|
} // line 313, offset 0x562c0
|
|
} // line 315, offset 0x562c0
|
|
} // line 348, offset 0x56314
|
|
/*
|
|
* Offset 0x56314
|
|
* D:\driver2\game\C\HANDLING.C (line 2397)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ TerminateSkidding(int player_id /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x563B8
|
|
* D:\driver2\game\C\HANDLING.C (line 2414)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ CheckCarEffects(struct _CAR_DATA *cp /*$s2*/, int player_id /*$s3*/)
|
|
{ // line 1, offset 0x563b8
|
|
int skidsound; // $s1
|
|
int cnt; // $a0
|
|
int wheels_on_ground; // $s5
|
|
char lay_down_tracks; // $s7
|
|
char desired_skid; // $a1
|
|
char desired_wheel; // $a1
|
|
{ // line 86, offset 0x56650
|
|
int pitch; // $v0
|
|
} // line 90, offset 0x566ac
|
|
{ // line 93, offset 0x566c8
|
|
int wnse; // $a0
|
|
} // line 96, offset 0x56710
|
|
{ // line 119, offset 0x56810
|
|
int pitch; // $t0
|
|
} // line 123, offset 0x56878
|
|
{ // line 132, offset 0x568a8
|
|
} // line 136, offset 0x568d0
|
|
} // line 146, offset 0x56914
|
|
/*
|
|
* Offset 0x56940
|
|
* D:\driver2\game\C\HANDLING.C (line 2575)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ jump_debris(struct _CAR_DATA *cp /*$s1*/)
|
|
{ // line 1, offset 0x56940
|
|
int count; // $a1
|
|
{ // line 24, offset 0x569cc
|
|
struct VECTOR position; // stack offset -48
|
|
struct VECTOR velocity; // stack offset -32
|
|
} // line 28, offset 0x56a60
|
|
} // line 29, offset 0x56a60
|
|
/*
|
|
* Offset 0x56A74
|
|
* D:\driver2\game\C\HANDLING.C (line 1875)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ StepCarPhysics(struct _CAR_DATA *cp /*$a2*/)
|
|
{ // line 1, offset 0x56a74
|
|
struct _HANDLING_TYPE *hp; // $v0
|
|
} // line 24, offset 0x56acc
|
|
/*
|
|
* Offset 0x56AD4
|
|
* D:\driver2\game\C\HANDLING.C (line 1911)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ InitialiseCarHandling()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x56ADC
|
|
* D:\driver2\game\C\HANDLING.C (line 2607)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ nose_down(struct _CAR_DATA *cp /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x56B4C
|
|
* D:\driver2\game\C\HANDLING.C (line 1854)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ RebuildCarMatrix(union RigidBodyState *st /*$a2*/, struct _CAR_DATA *cp /*$s0*/)
|
|
{ // line 1, offset 0x56b4c
|
|
{ // line 1, offset 0x56b4c
|
|
int sm; // $v1
|
|
{ // line 5, offset 0x56bf4
|
|
int osm; // $v0
|
|
} // line 5, offset 0x56c68
|
|
} // line 5, offset 0x56c68
|
|
} // line 8, offset 0x56c8c
|
|
/*
|
|
* Offset 0x56C8C
|
|
* D:\driver2\game\C\HANDLING.C (line 1106)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ FixCarCos(struct CAR_COSMETICS *carCos /*$s0*/, int externalModelNumber /*$a1*/)
|
|
{ // line 1, offset 0x56c8c
|
|
int current; // $v0
|
|
} // line 24, offset 0x56d20
|
|
/*
|
|
* Offset 0x56D20
|
|
* D:\driver2\game\C\HANDLING.C (line 2389)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ InitSkidding()
|
|
{ // line 1, offset 0x56d20
|
|
int i; // $a0
|
|
} // line 6, offset 0x56d54
|
|
/*
|
|
* Offset 0x56D54
|
|
* D:\driver2\game\C\HANDLING.C (line 2664)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ GetPlayerId(struct _CAR_DATA *cp /*$a0*/)
|
|
{ // line 1, offset 0x56d54
|
|
int i; // $a1
|
|
int p_id; // $a3
|
|
} // line 5, offset 0x56dbc
|
|
/*
|
|
* Offset 0x56DBC
|
|
* D:\driver2\game\C\JOB_FX.C (line 129)
|
|
* Stack frame base $sp, size 8
|
|
* Saved registers at offset -8: s0
|
|
*/
|
|
void /*$ra*/ AddExplosion(struct VECTOR pos /*stack 0*/, int type /*stack 16*/)
|
|
{ // line 1, offset 0x56dbc
|
|
int i; // $t1
|
|
} // line 40, offset 0x56eac
|
|
/*
|
|
* Offset 0x56EAC
|
|
* D:\driver2\game\C\JOB_FX.C (line 178)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ HandleExplosion()
|
|
{ // line 2, offset 0x56eac
|
|
int i; // $s5
|
|
struct _CAR_DATA *cp; // $s0
|
|
{ // line 34, offset 0x56fb4
|
|
} // line 42, offset 0x56fec
|
|
} // line 45, offset 0x56ffc
|
|
/*
|
|
* Offset 0x57028
|
|
* D:\driver2\game\C\JOB_FX.C (line 557)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ initExplosion()
|
|
{ // line 2, offset 0x57028
|
|
int i; // $t0
|
|
} // line 25, offset 0x57310
|
|
/*
|
|
* Offset 0x57310
|
|
* D:\driver2\game\C\JOB_FX.C (line 588)
|
|
* Stack frame base $sp, size 152
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DrawExplosion(int time /*stack 0*/, struct VECTOR position /*stack 4*/, int hscale /*stack 20*/, int rscale /*stack 24*/)
|
|
{ // line 1, offset 0x57310
|
|
int i; // $t1
|
|
int j; // $s3
|
|
struct POLY_FT4 *poly; // $a2
|
|
struct SVECTOR *src; // $t0
|
|
struct VECTOR v; // stack offset -136
|
|
int rgb; // $s0
|
|
int z; // stack offset -56
|
|
int sf1; // $t0
|
|
int sf2; // $a0
|
|
unsigned long u0; // $s2
|
|
unsigned long u1; // $s1
|
|
unsigned long u2; // $s5
|
|
unsigned long u3; // $s4
|
|
{ // line 1, offset 0x57310
|
|
int transparency; // $t2
|
|
int green; // $t1
|
|
int blue; // $v1
|
|
} // line 1, offset 0x57310
|
|
{ // line 43, offset 0x57458
|
|
struct MATRIX workmatrix; // stack offset -120
|
|
int sf; // $v0
|
|
int s; // $v1
|
|
int c; // $a3
|
|
} // line 50, offset 0x574ac
|
|
{ // line 97, offset 0x57788
|
|
int transparency; // $a0
|
|
int red; // $a1
|
|
int green; // $a2
|
|
int blue; // $v1
|
|
} // line 97, offset 0x57788
|
|
{ // line 110, offset 0x5780c
|
|
struct MATRIX workmatrix; // stack offset -88
|
|
int sf; // $v0
|
|
int s; // $v1
|
|
int c; // $a3
|
|
} // line 119, offset 0x57860
|
|
} // line 167, offset 0x57b74
|
|
/*
|
|
* Offset 0x57B74
|
|
* D:\driver2\game\C\JOB_FX.C (line 110)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ InitExObjects()
|
|
{ // line 2, offset 0x57b74
|
|
int i; // $v1
|
|
} // line 11, offset 0x57bb8
|
|
/*
|
|
* Offset 0x57BB8
|
|
* D:\driver2\game\C\JOB_FX.C (line 232)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
void /*$ra*/ DrawAllExplosions()
|
|
{ // line 2, offset 0x57bb8
|
|
int i; // $s1
|
|
{ // line 8, offset 0x57bfc
|
|
int hscale; // $v1
|
|
int rscale; // $a0
|
|
} // line 12, offset 0x57c28
|
|
} // line 14, offset 0x57c58
|
|
/*
|
|
* Offset 0xE70A0
|
|
* D:\driver2\game\C\LEADAI.C (line 205)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ leadRand()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0xE7128
|
|
* D:\driver2\game\C\LEADAI.C (line 278)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ InitLead(struct _CAR_DATA *cp /*$s0*/)
|
|
{ // line 1, offset 0xe7128
|
|
{ // line 41, offset 0xe71a0
|
|
struct DRIVER2_STRAIGHT *straight; // $a3
|
|
struct DRIVER2_CURVE *curve; // $t0
|
|
int i; // $a2
|
|
int dx; // $a0
|
|
int dz; // $a1
|
|
int sqrdist; // $v1
|
|
int min; // $t1
|
|
} // line 74, offset 0xe7310
|
|
} // line 100, offset 0xe73e8
|
|
/*
|
|
* Offset 0xE73E8
|
|
* D:\driver2\game\C\LEADAI.C (line 382)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ LeadUpdateState(struct _CAR_DATA *cp /*$s0*/)
|
|
{ // line 1, offset 0xe73e8
|
|
int dif; // $t0
|
|
int avel; // $s1
|
|
{ // line 17, offset 0xe7498
|
|
struct VECTOR tmpStart; // stack offset -48
|
|
} // line 30, offset 0xe74ec
|
|
{ // line 124, offset 0xe7768
|
|
int dist; // $t1
|
|
} // line 153, offset 0xe792c
|
|
{ // line 160, offset 0xe7938
|
|
struct VECTOR pos; // stack offset -32
|
|
} // line 175, offset 0xe7980
|
|
} // line 182, offset 0xe7980
|
|
/*
|
|
* Offset 0xE7994
|
|
* D:\driver2\game\C\LEADAI.C (line 566)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
unsigned long /*$ra*/ LeadPadResponse(struct _CAR_DATA *cp /*$t0*/)
|
|
{ // line 1, offset 0xe7994
|
|
int dif; // $t2
|
|
int avel; // $t1
|
|
unsigned long t0; // $s0
|
|
{ // line 34, offset 0xe7a4c
|
|
} // line 60, offset 0xe7b18
|
|
{ // line 95, offset 0xe7bc8
|
|
int deltaVel; // $a1
|
|
int deltaAVel; // $a3
|
|
int deltaPos; // $a0
|
|
int deltaTh; // $t2
|
|
int steerDelta; // $a0
|
|
} // line 122, offset 0xe7d50
|
|
{ // line 128, offset 0xe7d58
|
|
int diff; // $a0
|
|
} // line 141, offset 0xe7dd4
|
|
} // line 149, offset 0xe7de8
|
|
/*
|
|
* Offset 0xE7DE8
|
|
* D:\driver2\game\C\LEADAI.C (line 718)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ FakeMotion(struct _CAR_DATA *cp /*$s1*/)
|
|
{ // line 1, offset 0xe7de8
|
|
{ // line 6, offset 0xe7e40
|
|
struct DRIVER2_STRAIGHT *straight; // $t1
|
|
static int d; // offset 0x0
|
|
static int toGo; // offset 0x4
|
|
static int angle; // offset 0x8
|
|
static int s; // offset 0xc
|
|
static int c; // offset 0x10
|
|
int dx; // $a2
|
|
int dz; // $t3
|
|
int nextJunction; // $t0
|
|
{ // line 39, offset 0xe7fa4
|
|
struct DRIVER2_JUNCTION *junction; // $s0
|
|
} // line 39, offset 0xe7fa4
|
|
} // line 60, offset 0xe8010
|
|
{ // line 63, offset 0xe8010
|
|
struct DRIVER2_CURVE *curve; // $s0
|
|
int angle; // $a3
|
|
int toGo; // $v0
|
|
int radius; // $a2
|
|
int dx; // $a0
|
|
int dz; // $a1
|
|
int nextJunction; // $a2
|
|
{ // line 95, offset 0xe8104
|
|
struct DRIVER2_JUNCTION *junction; // $s0
|
|
} // line 95, offset 0xe8104
|
|
{ // line 130, offset 0xe81f0
|
|
struct DRIVER2_JUNCTION *junction; // $s0
|
|
} // line 130, offset 0xe81f0
|
|
} // line 156, offset 0xe82e0
|
|
{ // line 159, offset 0xe82e0
|
|
struct DRIVER2_JUNCTION *junction; // $s0
|
|
} // line 167, offset 0xe8338
|
|
} // line 170, offset 0xe8338
|
|
/*
|
|
* Offset 0xE834C
|
|
* D:\driver2\game\C\LEADAI.C (line 932)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ PosToIndex(int *normal /*$t1*/, int *tangent /*$t4*/, int intention /*$a2*/, struct _CAR_DATA *cp /*$a3*/)
|
|
{ // line 1, offset 0xe834c
|
|
{ // line 18, offset 0xe8398
|
|
int dist; // $a1
|
|
} // line 26, offset 0xe8420
|
|
{ // line 38, offset 0xe84b0
|
|
int w; // $t2
|
|
int w80; // $t0
|
|
int t; // $a1
|
|
int t80; // $a3
|
|
{ // line 47, offset 0xe85f0
|
|
int temp; // $v1
|
|
} // line 47, offset 0xe85f0
|
|
{ // line 54, offset 0xe8614
|
|
int temp; // $a0
|
|
} // line 56, offset 0xe8614
|
|
{ // line 66, offset 0xe865c
|
|
} // line 70, offset 0xe8690
|
|
} // line 113, offset 0xe86b4
|
|
} // line 116, offset 0xe86b4
|
|
/*
|
|
* Offset 0xE86BC
|
|
* D:\driver2\game\C\LEADAI.C (line 1053)
|
|
* Stack frame base $sp, size 128
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ BlockToMap(struct MAP_DATA *data /*$s3*/)
|
|
{ // line 1, offset 0xe86bc
|
|
static int carLength; // offset 0x14
|
|
static int carWidth; // offset 0x18
|
|
static int length; // offset 0x14
|
|
static int width; // offset 0x18
|
|
static int left; // offset 0x1c
|
|
static int right; // offset 0x20
|
|
static int ldist; // offset 0x24
|
|
static int rdist; // offset 0x28
|
|
static struct MAP_DATA newdata; // offset 0x30
|
|
{ // line 21, offset 0xe873c
|
|
int dx; // $t4
|
|
int dz; // $t3
|
|
int v; // $v1
|
|
int tangent; // $s0
|
|
int normal; // $s1
|
|
} // line 108, offset 0xe8ab0
|
|
{ // line 113, offset 0xe8ab0
|
|
struct DRIVER2_CURVE *curve; // $s1
|
|
int dx; // $s6
|
|
int dz; // $s5
|
|
int v; // $a0
|
|
int angle; // $a2
|
|
int s; // $s4
|
|
int c; // $s2
|
|
int tangent; // $s0
|
|
int normal; // $s1
|
|
} // line 211, offset 0xe8e48
|
|
{ // line 218, offset 0xe8e48
|
|
int dx; // $s0
|
|
int dz; // $s2
|
|
int angle; // $s5
|
|
int s; // $t3
|
|
int c; // $t2
|
|
int tangent; // $s1
|
|
int normal; // $s0
|
|
int i; // $s2
|
|
{ // line 248, offset 0xe8f7c
|
|
int corners[4][3]; // stack offset -112
|
|
int diff; // $v0
|
|
int overlap; // $s1
|
|
int quad1; // $a1
|
|
int quad2; // $v1
|
|
{ // line 297, offset 0xe9184
|
|
int temp; // $v1
|
|
} // line 301, offset 0xe91b0
|
|
{ // line 310, offset 0xe921c
|
|
int vx; // $a1
|
|
int vz; // $t0
|
|
int theta; // $v0
|
|
} // line 328, offset 0xe9324
|
|
} // line 329, offset 0xe9324
|
|
{ // line 334, offset 0xe9350
|
|
int temp; // $a0
|
|
} // line 354, offset 0xe93f0
|
|
} // line 358, offset 0xe93f0
|
|
{ // line 372, offset 0xe9424
|
|
int *nearest; // $s2
|
|
int *furthest; // $s4
|
|
int *ndist; // $s1
|
|
int *fdist; // $s0
|
|
{ // line 390, offset 0xe94a4
|
|
int temp; // stack offset -64
|
|
int tdist; // stack offset -60
|
|
} // line 414, offset 0xe9560
|
|
} // line 415, offset 0xe9560
|
|
{ // line 429, offset 0xe95a0
|
|
int locall; // stack offset -56
|
|
int localr; // stack offset -48
|
|
int localld; // stack offset -52
|
|
int localrd; // stack offset -44
|
|
{ // line 439, offset 0xe9614
|
|
int i; // $a2
|
|
} // line 446, offset 0xe9664
|
|
{ // line 446, offset 0xe9664
|
|
int i; // $a0
|
|
} // line 459, offset 0xe96ec
|
|
} // line 460, offset 0xe96ec
|
|
{ // line 469, offset 0xe9734
|
|
int tangent; // $a2
|
|
int i; // $a1
|
|
} // line 480, offset 0xe97b0
|
|
{ // line 493, offset 0xe97b0
|
|
int dtan; // $a3
|
|
int tangent; // $a2
|
|
int i; // $a1
|
|
} // line 505, offset 0xe9874
|
|
} // line 507, offset 0xe9874
|
|
/*
|
|
* Offset 0xE98A4
|
|
* D:\driver2\game\C\LEADAI.C (line 1563)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
int /*$ra*/ IsOnMap(int x /*$t0*/, int z /*$a1*/, struct VECTOR *basePos /*$a2*/, int intention /*$s4*/, struct _CAR_DATA *cp /*stack 16*/)
|
|
{ // line 1, offset 0xe98a4
|
|
int dx; // $s1
|
|
int dz; // $s2
|
|
{ // line 14, offset 0xe9938
|
|
int tangent; // stack offset -44
|
|
int normal; // stack offset -48
|
|
} // line 28, offset 0xe99f4
|
|
{ // line 33, offset 0xe99f4
|
|
struct DRIVER2_CURVE *curve; // $s0
|
|
int tangent; // stack offset -36
|
|
int normal; // stack offset -40
|
|
} // line 59, offset 0xe9b20
|
|
{ // line 65, offset 0xe9b20
|
|
int tangent; // stack offset -28
|
|
int normal; // stack offset -32
|
|
} // line 79, offset 0xe9b94
|
|
} // line 87, offset 0xe9bb8
|
|
/*
|
|
* Offset 0xE9BB8
|
|
* D:\driver2\game\C\LEADAI.C (line 1657)
|
|
* Stack frame base $sp, size 368
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ UpdateRoadPosition(struct _CAR_DATA *cp /*$s3*/, struct VECTOR *basePos /*stack 4*/, int intention /*stack 8*/)
|
|
{ // line 1, offset 0xe9bb8
|
|
int sindex; // $t0
|
|
int i; // $s0
|
|
int di; // $a2
|
|
struct _CAR_DATA *lcp; // $s0
|
|
int laneAvoid; // stack offset -56
|
|
{ // line 23, offset 0xe9c4c
|
|
int cell_x; // $s4
|
|
int x1; // $a0
|
|
{ // line 36, offset 0xe9cb0
|
|
int cell_z; // $s0
|
|
int z1; // $s1
|
|
{ // line 43, offset 0xe9cfc
|
|
int cbrx; // $a3
|
|
int cbrz; // $a2
|
|
int cbr; // $a0
|
|
{ // line 57, offset 0xe9d94
|
|
struct CELL_OBJECT *cop; // $s1
|
|
struct CELL_ITERATOR ci; // stack offset -344
|
|
{ // line 64, offset 0xe9db0
|
|
struct COLLISION_PACKET *collide; // $s0
|
|
struct MODEL *model; // $a0
|
|
int num_cb; // $a0
|
|
int box_loop; // $s2
|
|
{ // line 82, offset 0xe9e4c
|
|
struct MATRIX *mat; // $a1
|
|
struct VECTOR offset; // stack offset -320
|
|
struct VECTOR vel; // stack offset -304
|
|
struct VECTOR size; // stack offset -288
|
|
struct MAP_DATA data; // stack offset -272
|
|
{ // line 96, offset 0xe9ef8
|
|
int sb; // $t0
|
|
int cb; // $a1
|
|
int theta; // $v1
|
|
int xsize; // $a0
|
|
int zsize; // $a3
|
|
} // line 110, offset 0xe9fd8
|
|
} // line 118, offset 0xe9fd8
|
|
} // line 138, offset 0xea068
|
|
} // line 140, offset 0xea088
|
|
} // line 141, offset 0xea088
|
|
} // line 142, offset 0xea098
|
|
} // line 143, offset 0xea0ac
|
|
{ // line 157, offset 0xea0cc
|
|
struct SVECTOR *colBox; // $a3
|
|
struct VECTOR pos; // stack offset -344
|
|
struct VECTOR vel; // stack offset -328
|
|
struct VECTOR size; // stack offset -312
|
|
struct MAP_DATA data; // stack offset -296
|
|
} // line 188, offset 0xea260
|
|
{ // line 203, offset 0xea2f4
|
|
int left; // $a3
|
|
int right; // $a2
|
|
} // line 232, offset 0xea3d8
|
|
{ // line 247, offset 0xea410
|
|
int smallest; // $s1
|
|
} // line 266, offset 0xea4e0
|
|
{ // line 274, offset 0xea4ec
|
|
int tmpMap[41]; // stack offset -240
|
|
{ // line 280, offset 0xea528
|
|
int count; // $t0
|
|
int j; // $a1
|
|
} // line 287, offset 0xea594
|
|
} // line 289, offset 0xea5c4
|
|
{ // line 349, offset 0xea8ac
|
|
int i; // stack offset -68
|
|
int penalty; // $a2
|
|
int left; // stack offset -72
|
|
int right; // stack offset -64
|
|
int centre; // stack offset -60
|
|
} // line 389, offset 0xeaaa0
|
|
{ // line 412, offset 0xead80
|
|
int biggest; // $a3
|
|
{ // line 433, offset 0xeaeac
|
|
} // line 433, offset 0xeaeac
|
|
} // line 442, offset 0xeaee0
|
|
{ // line 446, offset 0xeaee0
|
|
int biggest; // $a1
|
|
} // line 456, offset 0xeaf4c
|
|
{ // line 477, offset 0xeaffc
|
|
int smallForward; // $a1
|
|
int smallBack; // $v0
|
|
} // line 494, offset 0xeb060
|
|
{ // line 569, offset 0xeb0c4
|
|
struct _CAR_DATA *cp; // $s3
|
|
int sindex; // $a0
|
|
int intention; // stack offset 8
|
|
} // line 569, offset 0xeb1cc
|
|
} // line 582, offset 0xeb1cc
|
|
/*
|
|
* Offset 0xEB1FC
|
|
* D:\driver2\game\C\LEADAI.C (line 2242)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ CheckCurrentRoad(struct _CAR_DATA *cp /*$s3*/)
|
|
{ // line 1, offset 0xeb1fc
|
|
static int heading; // offset 0x1c
|
|
int cr; // $s5
|
|
static int jdist; // offset 0x20
|
|
static int nextJunction; // offset 0x50
|
|
static struct VECTOR basePosition; // offset 0x60
|
|
int checkNext; // $s6
|
|
{ // line 36, offset 0xeb300
|
|
struct DRIVER2_STRAIGHT *straight; // $t3
|
|
static int d; // offset 0x70
|
|
static int toGo; // offset 0x74
|
|
static int angle; // offset 0x78
|
|
static int s; // offset 0x7c
|
|
static int c; // offset 0x80
|
|
int dx; // $t5
|
|
int dz; // $t6
|
|
} // line 77, offset 0xeb578
|
|
{ // line 86, offset 0xeb5c4
|
|
struct DRIVER2_CURVE *curve; // $s2
|
|
static int angle; // offset 0x84
|
|
static int radius; // offset 0x88
|
|
static int dx; // offset 0x8c
|
|
static int dz; // offset 0x90
|
|
static int fixedThresh; // offset 0x94
|
|
} // line 144, offset 0xeb8f8
|
|
{ // line 173, offset 0xeb974
|
|
static int diff; // offset 0x98
|
|
{ // line 178, offset 0xeb98c
|
|
struct DRIVER2_JUNCTION *junction; // $s0
|
|
} // line 186, offset 0xeb9d4
|
|
{ // line 198, offset 0xeba14
|
|
struct DRIVER2_STRAIGHT *straight; // $v1
|
|
} // line 204, offset 0xeba5c
|
|
{ // line 207, offset 0xeba5c
|
|
struct DRIVER2_CURVE *curve; // $v1
|
|
static int dx; // offset 0x9c
|
|
static int dz; // offset 0xa0
|
|
} // line 218, offset 0xebae8
|
|
{ // line 233, offset 0xebb2c
|
|
struct DRIVER2_STRAIGHT *straight; // $t1
|
|
static int dx; // offset 0xa4
|
|
static int dz; // offset 0xa8
|
|
static int dist; // offset 0xac
|
|
static int offx; // offset 0xb0
|
|
static int offz; // offset 0xb4
|
|
} // line 233, offset 0xebb2c
|
|
{ // line 262, offset 0xebc5c
|
|
struct DRIVER2_CURVE *curve; // $s4
|
|
static int angle; // offset 0xb8
|
|
int radius; // $s2
|
|
static int dx; // offset 0xbc
|
|
static int dz; // offset 0xc0
|
|
static int basex; // offset 0xc4
|
|
static int basez; // offset 0xc8
|
|
static int dist; // offset 0xcc
|
|
static int offx; // offset 0xd0
|
|
static int offz; // offset 0xd4
|
|
} // line 302, offset 0xebe44
|
|
} // line 352, offset 0xebfd0
|
|
{ // line 387, offset 0xec158
|
|
} // line 388, offset 0xec158
|
|
} // line 399, offset 0xec194
|
|
/*
|
|
* Offset 0xEC1C4
|
|
* D:\driver2\game\C\LEADAI.C (line 2644)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
void /*$ra*/ SetTarget(struct _CAR_DATA *cp /*$s1*/, int cr /*$a0*/, int heading /*$s4*/, int *nextJunction /*$s3*/)
|
|
{ // line 1, offset 0xec1c4
|
|
{ // line 13, offset 0xec1fc
|
|
static int dx; // offset 0xd8
|
|
static int dz; // offset 0xdc
|
|
} // line 24, offset 0xec278
|
|
{ // line 31, offset 0xec298
|
|
struct DRIVER2_STRAIGHT *straight; // $t5
|
|
int dx; // $a1
|
|
int dz; // $a0
|
|
int rx; // $v1
|
|
int rz; // $a2
|
|
int ux; // $t0
|
|
int uz; // $t4
|
|
int d; // $v1
|
|
int angle; // $v0
|
|
int mul; // $v1
|
|
} // line 51, offset 0xec33c
|
|
{ // line 76, offset 0xec444
|
|
struct DRIVER2_CURVE *curve; // $s0
|
|
int angle; // $a1
|
|
int radius; // $a2
|
|
} // line 110, offset 0xec5c4
|
|
} // line 116, offset 0xec5c4
|
|
/*
|
|
* Offset 0xEC5E4
|
|
* D:\driver2\game\C\LEADAI.C (line 2763)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ SelectExit(struct _CAR_DATA *cp /*$s3*/, struct DRIVER2_JUNCTION *junction /*$a3*/)
|
|
{ // line 1, offset 0xec5e4
|
|
int onward; // $s1
|
|
int numExits; // $s2
|
|
int el[4][2]; // stack offset -56
|
|
int tmp; // $a1
|
|
int i; // $a2
|
|
int total; // $s0
|
|
{ // line 18, offset 0xec6f4
|
|
} // line 25, offset 0xec71c
|
|
{ // line 29, offset 0xec79c
|
|
} // line 36, offset 0xec7c8
|
|
{ // line 40, offset 0xec844
|
|
} // line 47, offset 0xec870
|
|
} // line 80, offset 0xec99c
|
|
/*
|
|
* Offset 0xEC99C
|
|
* D:\driver2\game\C\LEADAI.C (line 2848)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
unsigned long /*$ra*/ FreeRoamer(struct _CAR_DATA *cp /*$s1*/)
|
|
{ // line 1, offset 0xec99c
|
|
{ // line 117, offset 0xeca4c
|
|
struct _CAR_DATA *pCar; // $v0
|
|
{ // line 117, offset 0xeca4c
|
|
int seed; // $a0
|
|
{ // line 117, offset 0xeca4c
|
|
int i; // $s0
|
|
} // line 118, offset 0xecb04
|
|
} // line 118, offset 0xecb04
|
|
} // line 119, offset 0xecb04
|
|
} // line 123, offset 0xecb28
|
|
/*
|
|
* Offset 0xECB28
|
|
* D:\driver2\game\C\LEADAI.C (line 2993)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
unsigned long /*$ra*/ hypot(long x /*$s1*/, long y /*$a1*/)
|
|
{ // line 1, offset 0xecb28
|
|
{ // line 4, offset 0xecb5c
|
|
long t; // $v0
|
|
} // line 4, offset 0xecb64
|
|
{ // line 8, offset 0xecbb4
|
|
} // line 13, offset 0xecbe8
|
|
} // line 14, offset 0xecbe8
|
|
/*
|
|
* Offset 0x57C58
|
|
* D:\driver2\game\C\LOADSAVE.C (line 109)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
int /*$ra*/ SaveConfigData(char *buffer /*$a0*/)
|
|
{ // line 1, offset 0x57c58
|
|
struct CONFIG_SAVE_HEADER *header; // $s0
|
|
int i; // $t0
|
|
} // line 29, offset 0x57e58
|
|
/*
|
|
* Offset 0x57E58
|
|
* D:\driver2\game\C\LOADSAVE.C (line 140)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ LoadConfigData(char *buffer /*$a0*/)
|
|
{ // line 1, offset 0x57e58
|
|
struct CONFIG_SAVE_HEADER *header; // $t3
|
|
int i; // $t4
|
|
} // line 28, offset 0x5803c
|
|
/*
|
|
* Offset 0x5803C
|
|
* D:\driver2\game\C\LOADSAVE.C (line 37)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ CalcReplayDataSize()
|
|
{ // line 2, offset 0x5803c
|
|
} // line 9, offset 0x5805c
|
|
/*
|
|
* Offset 0x5805C
|
|
* D:\driver2\game\C\LOADSAVE.C (line 48)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ SaveReplayData(char *buffer /*$a0*/)
|
|
{ // line 2, offset 0x5805c
|
|
} // line 6, offset 0x5807c
|
|
/*
|
|
* Offset 0x5807C
|
|
* D:\driver2\game\C\LOADSAVE.C (line 56)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ LoadReplayData(char *buffer /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x5809C
|
|
* D:\driver2\game\C\LOADSAVE.C (line 62)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ CalcGameDataSize()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x580A4
|
|
* D:\driver2\game\C\LOADSAVE.C (line 69)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
int /*$ra*/ SaveGameData(char *buffer /*$s0*/)
|
|
{ // line 1, offset 0x580a4
|
|
} // line 14, offset 0x58134
|
|
/*
|
|
* Offset 0x58134
|
|
* D:\driver2\game\C\LOADSAVE.C (line 85)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ LoadGameData(char *buffer /*$a0*/)
|
|
{ // line 1, offset 0x58134
|
|
struct GAME_SAVE_HEADER *header; // $a0
|
|
} // line 14, offset 0x581cc
|
|
/*
|
|
* Offset 0x581CC
|
|
* D:\driver2\game\C\LOADSAVE.C (line 102)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ CalcConfigDataSize()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x581D4
|
|
* D:\driver2\game\C\LOADVIEW.C (line 200)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ ShowLoading()
|
|
{ // line 2, offset 0x581d4
|
|
struct POLY_G4 poly; // stack offset -56
|
|
int col; // $s0
|
|
} // line 36, offset 0x58300
|
|
/*
|
|
* Offset 0x58314
|
|
* D:\driver2\game\C\LOADVIEW.C (line 268)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ FadeGameScreen(int flag /*$t0*/, int speed /*$t1*/)
|
|
{ // line 1, offset 0x58314
|
|
static struct POLY_F4 poly; // offset 0x0
|
|
static struct POLY_FT4 p; // offset 0x20
|
|
int do_fade; // $v0
|
|
{ // line 23, offset 0x58354
|
|
int val; // $a3
|
|
} // line 42, offset 0x58430
|
|
} // line 47, offset 0x5845c
|
|
/*
|
|
* Offset 0x5845C
|
|
* D:\driver2\game\C\LOADVIEW.C (line 327)
|
|
* Stack frame base $sp, size 288
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ ShowLoadingScreen(char *screen_name /*$fp*/, int effect /*$s7*/, int loading_steps /*$a2*/)
|
|
{ // line 1, offset 0x5845c
|
|
int fcount; // $s0
|
|
int j; // $s2
|
|
int done; // $fp
|
|
struct RECT dest; // stack offset -264
|
|
struct SPRT prims[4]; // stack offset -256
|
|
struct POLY_FT3 nulls[4]; // stack offset -176
|
|
int fade; // $s5
|
|
int fade_step; // stack offset -48
|
|
} // line 142, offset 0x587fc
|
|
/*
|
|
* Offset 0x587FC
|
|
* D:\driver2\game\C\LOADVIEW.C (line 527)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetupFadePolys()
|
|
{ // line 3, offset 0x587fc
|
|
int i; // $a1
|
|
} // line 22, offset 0x5888c
|
|
/*
|
|
* Offset 0x5888C
|
|
* D:\driver2\game\C\LOADVIEW.C (line 556)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ DrawFadePoly()
|
|
{ // line 2, offset 0x5888c
|
|
struct POLY_G4 *fl_g4; // $a2
|
|
} // line 21, offset 0x58a18
|
|
/*
|
|
* Offset 0x58A18
|
|
* D:\driver2\game\C\LOADVIEW.C (line 248)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetupScreenFade(int start /*$a0*/, int end /*$a1*/, int speed /*$a2*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x58A38
|
|
* D:\driver2\game\C\LOADVIEW.C (line 482)
|
|
* Stack frame base $sp, size 96
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ CloseShutters(int speed /*$s5*/, int width /*$s1*/, int height /*$s4*/)
|
|
{ // line 1, offset 0x58a38
|
|
struct POLY_F4 poly[2]; // stack offset -80
|
|
int h; // $s0
|
|
int done; // $s2
|
|
} // line 31, offset 0x58b70
|
|
/*
|
|
* Offset 0x58B70
|
|
* D:\driver2\game\C\LOADVIEW.C (line 585)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ DisplayMissionTitle()
|
|
{ // line 2, offset 0x58b70
|
|
{ // line 17, offset 0x58bf0
|
|
} // line 21, offset 0x58c20
|
|
} // line 37, offset 0x58c70
|
|
/*
|
|
* Offset 0x58C70
|
|
* D:\driver2\game\C\MAIN.C (line 2672)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ ProcessLumps(char *lump_ptr /*$s1*/, int lump_size /*$a1*/)
|
|
{ // line 1, offset 0x58c70
|
|
int quit; // $s3
|
|
int lump_type; // $v1
|
|
int seg_size; // $s0
|
|
{ // line 14, offset 0x58dfc
|
|
{ // line 173, offset 0x58fe4
|
|
struct DRIVER2_JUNCTION *dst; // $a0
|
|
unsigned long *src; // $a2
|
|
int i; // $v1
|
|
} // line 186, offset 0x5902c
|
|
{ // line 193, offset 0x59034
|
|
struct DRIVER2_JUNCTION *dst; // $a0
|
|
unsigned long *src; // $a2
|
|
int i; // $v1
|
|
} // line 206, offset 0x59080
|
|
} // line 218, offset 0x5908c
|
|
} // line 222, offset 0x590b8
|
|
/*
|
|
* Offset 0x590B8
|
|
* D:\driver2\game\C\MAIN.C (line 2896)
|
|
* Stack frame base $sp, size 112
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ LoadGameLevel()
|
|
{ // line 2, offset 0x590b8
|
|
int sector; // stack offset -32
|
|
int nsectors; // $s1
|
|
char name[64]; // stack offset -96
|
|
char *malloc_lump; // $s2
|
|
} // line 71, offset 0x592a0
|
|
/*
|
|
* Offset 0x592A0
|
|
* D:\driver2\game\C\MAIN.C (line 3003)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ InitModelNames()
|
|
{ // line 2, offset 0x592a0
|
|
} // line 64, offset 0x59398
|
|
/*
|
|
* Offset 0x59398
|
|
* D:\driver2\game\C\MAIN.C (line 3114)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ GameInit()
|
|
{ // line 8, offset 0x59398
|
|
{ // line 112, offset 0x59528
|
|
} // line 114, offset 0x5953c
|
|
{ // line 149, offset 0x5961c
|
|
} // line 149, offset 0x5961c
|
|
{ // line 157, offset 0x59644
|
|
} // line 163, offset 0x5966c
|
|
{ // line 191, offset 0x59718
|
|
struct STREAM_SOURCE *pinfo; // $s0
|
|
char padid; // stack offset -48
|
|
int i; // $s2
|
|
} // line 245, offset 0x59874
|
|
{ // line 328, offset 0x599ac
|
|
int loop; // $s0
|
|
{ // line 331, offset 0x599b4
|
|
} // line 331, offset 0x599b4
|
|
} // line 333, offset 0x599d4
|
|
{ // line 341, offset 0x599f4
|
|
int i; // $v1
|
|
} // line 346, offset 0x59a20
|
|
{ // line 350, offset 0x59a20
|
|
} // line 361, offset 0x59a20
|
|
{ // line 390, offset 0x59a74
|
|
} // line 392, offset 0x59a7c
|
|
} // line 395, offset 0x59aac
|
|
/*
|
|
* Offset 0x59AAC
|
|
* D:\driver2\game\C\MAIN.C (line 3555)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ StepSim()
|
|
{ // line 2, offset 0x59aac
|
|
static unsigned long t0; // offset 0x0
|
|
static char t1; // offset 0x4
|
|
static char t2; // offset 0x5
|
|
static int oldsp; // offset 0x8
|
|
struct _CAR_DATA *lcp; // $s0
|
|
int i; // $s2
|
|
{ // line 78, offset 0x59cd8
|
|
int eekTimer; // $s0
|
|
{ // line 84, offset 0x59d2c
|
|
} // line 86, offset 0x59d2c
|
|
} // line 90, offset 0x59d88
|
|
{ // line 94, offset 0x59dd4
|
|
} // line 98, offset 0x59dd4
|
|
{ // line 1, offset 0x5a040
|
|
} // line 1, offset 0x5a040
|
|
{ // line 283, offset 0x5a288
|
|
int padsteer; // $a1
|
|
{ // line 313, offset 0x5a388
|
|
} // line 317, offset 0x5a3a4
|
|
{ // line 324, offset 0x5a3dc
|
|
} // line 324, offset 0x5a3dc
|
|
} // line 324, offset 0x5a3dc
|
|
{ // line 331, offset 0x5a3fc
|
|
} // line 333, offset 0x5a430
|
|
{ // line 428, offset 0x5a6b8
|
|
int i; // $s1
|
|
int j; // $s0
|
|
static int stupid_logic[4]; // offset 0x0
|
|
{ // line 448, offset 0x5a7ac
|
|
} // line 450, offset 0x5a7fc
|
|
} // line 451, offset 0x5a818
|
|
{ // line 478, offset 0x5a8fc
|
|
} // line 481, offset 0x5a914
|
|
} // line 484, offset 0x5a944
|
|
/*
|
|
* Offset 0x5A944
|
|
* D:\driver2\game\C\MAIN.C (line 4046)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ GameLoop()
|
|
{ // line 2, offset 0x5a944
|
|
int i; // $s0
|
|
struct RECT dest; // stack offset -24
|
|
{ // line 79, offset 0x5aa94
|
|
static struct POLY_FT3 buffer[2]; // offset 0x10
|
|
static struct POLY_FT3 *null; // offset 0xc
|
|
} // line 94, offset 0x5ab00
|
|
} // line 142, offset 0x5ab90
|
|
/*
|
|
* Offset 0x5AB90
|
|
* D:\driver2\game\C\MAIN.C (line 4196)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ StepGame()
|
|
{ // line 2, offset 0x5ab90
|
|
{ // line 42, offset 0x5abc8
|
|
} // line 44, offset 0x5abd8
|
|
{ // line 56, offset 0x5ac40
|
|
int i; // $a1
|
|
} // line 66, offset 0x5aca4
|
|
{ // line 140, offset 0x5ae88
|
|
} // line 149, offset 0x5aeb8
|
|
{ // line 165, offset 0x5af28
|
|
} // line 172, offset 0x5af38
|
|
{ // line 199, offset 0x5afd4
|
|
int strobe; // $v0
|
|
} // line 202, offset 0x5b020
|
|
{ // line 340, offset 0x5b34c
|
|
} // line 342, offset 0x5b384
|
|
} // line 351, offset 0x5b3ec
|
|
/*
|
|
* Offset 0x5B3EC
|
|
* D:\driver2\game\C\MAIN.C (line 4767)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ main()
|
|
{ // line 1, offset 0x5b3ec
|
|
{ // line 1, offset 0x5b3ec
|
|
{ // line 1, offset 0x5b3ec
|
|
char *PALScreenNames[4]; // stack offset -24
|
|
char *NTSCScreenNames[4]; // stack offset -40
|
|
char *OPMScreenNames[4]; // stack offset -56
|
|
} // line 1, offset 0x5b3ec
|
|
} // line 1, offset 0x5b3ec
|
|
} // line 101, offset 0x5b5b4
|
|
/*
|
|
* Offset 0x5B5B4
|
|
* D:\driver2\game\C\MAIN.C (line 4893)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ UpdatePlayerInformation()
|
|
{ // line 2, offset 0x5b5b4
|
|
struct _CAR_DATA *cp; // $s1
|
|
int count; // $s0
|
|
int scale; // $v1
|
|
int wheel; // $t1
|
|
int wheelsonwater; // $t2
|
|
} // line 79, offset 0x5b8f0
|
|
/*
|
|
* Offset 0x5B8F0
|
|
* D:\driver2\game\C\MAIN.C (line 5021)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ RenderGame2(int view /*$s3*/)
|
|
{ // line 1, offset 0x5b8f0
|
|
int spaceFree; // $a1
|
|
int notInDreaAndStevesEvilLair; // $s0
|
|
{ // line 46, offset 0x5ba0c
|
|
int strobe; // $v0
|
|
} // line 49, offset 0x5ba54
|
|
{ // line 52, offset 0x5ba54
|
|
int i; // $s1
|
|
} // line 56, offset 0x5baec
|
|
{ // line 69, offset 0x5bb4c
|
|
struct POLY_F4 *poly; // $v1
|
|
int col; // $a1
|
|
} // line 92, offset 0x5bc88
|
|
{ // line 100, offset 0x5bca8
|
|
} // line 104, offset 0x5bcf0
|
|
} // line 111, offset 0x5bd4c
|
|
/*
|
|
* Offset 0x5BD4C
|
|
* D:\driver2\game\C\MAIN.C (line 5272)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ InitGameVariables()
|
|
{ // line 2, offset 0x5bd4c
|
|
} // line 69, offset 0x5bfdc
|
|
/*
|
|
* Offset 0x5BFDC
|
|
* D:\driver2\game\C\MAIN.C (line 5345)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ DealWithHorn(char *hr /*$s2*/, int i /*$s1*/)
|
|
{ // line 1, offset 0x5bfdc
|
|
struct _CAR_DATA *car; // $s0
|
|
{ // line 3, offset 0x5c07c
|
|
} // line 18, offset 0x5c18c
|
|
} // line 20, offset 0x5c1bc
|
|
/*
|
|
* Offset 0x5C1D4
|
|
* D:\driver2\game\C\MAIN.C (line 5367)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ Havana3DOcclusion(void (*func)() /*$a3*/, int *param /*$fp*/)
|
|
{ // line 1, offset 0x5c1d4
|
|
int outside; // $s6
|
|
int otAltered; // $s5
|
|
{ // line 12, offset 0x5c270
|
|
int draw; // $s2
|
|
int loop; // $s0
|
|
} // line 106, offset 0x5c47c
|
|
} // line 113, offset 0x5c4c0
|
|
/*
|
|
* Offset 0x5C4C0
|
|
* D:\driver2\game\C\MAIN.C (line 4549)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ DrawGame()
|
|
{ // line 2, offset 0x5c4c0
|
|
static unsigned long frame; // offset 0xc8
|
|
{ // line 6, offset 0x5c4e8
|
|
} // line 12, offset 0x5c538
|
|
{ // line 18, offset 0x5c554
|
|
} // line 28, offset 0x5c5bc
|
|
} // line 34, offset 0x5c5dc
|
|
/*
|
|
* Offset 0x5C5DC
|
|
* D:\driver2\game\C\MAIN.C (line 4586)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ EndGame(enum GAMEMODE mode /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x5C5F8
|
|
* D:\driver2\game\C\MAIN.C (line 4593)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ EnablePause(enum PAUSEMODE mode /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x5C638
|
|
* D:\driver2\game\C\MAIN.C (line 4602)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ CheckForPause()
|
|
{ // line 2, offset 0x5c638
|
|
{ // line 1, offset 0x5c64c
|
|
} // line 1, offset 0x5c67c
|
|
} // line 16, offset 0x5c6d0
|
|
/*
|
|
* Offset 0x5C6D0
|
|
* D:\driver2\game\C\MAIN.C (line 4870)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ FadeScreen(int end_value /*$a1*/)
|
|
{ // line 1, offset 0x5c6d0
|
|
int tmp2; // $s1
|
|
} // line 18, offset 0x5c748
|
|
/*
|
|
* Offset 0x5C748
|
|
* D:\driver2\game\C\MAIN.C (line 5260)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ RenderGame()
|
|
{ // line 2, offset 0x5c748
|
|
{ // line 2, offset 0x5c748
|
|
{ // line 2, offset 0x5c748
|
|
static unsigned long frame; // offset 0xc8
|
|
{ // line 1, offset 0x5c77c
|
|
} // line 1, offset 0x5c7cc
|
|
{ // line 1, offset 0x5c7e8
|
|
} // line 1, offset 0x5c850
|
|
} // line 1, offset 0x5c850
|
|
} // line 1, offset 0x5c850
|
|
} // line 9, offset 0x5c884
|
|
/*
|
|
* Offset 0x5C884
|
|
* D:\driver2\game\C\MAIN.C (line 2973)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ ReplayLog_Fnarr_He_Said_Log(int val /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x5C88C
|
|
* D:\driver2\game\C\MAP.C (line 438)
|
|
* Stack frame base $sp, size 120
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ CheckUnpackNewRegions()
|
|
{ // line 2, offset 0x5c88c
|
|
struct AREA_LOAD_INFO regions_to_unpack[3]; // stack offset -104
|
|
int leftright_unpack; // $a1
|
|
int topbottom_unpack; // $a2
|
|
int num_regions_to_unpack; // $s5
|
|
int x; // $a2
|
|
int z; // $v1
|
|
int loop; // $s6
|
|
int barrel_region; // $s1
|
|
int sortcount; // $s4
|
|
int i; // $v1
|
|
int j; // $a2
|
|
struct SVECTOR sortregions[4]; // stack offset -80
|
|
unsigned short sortorder[4]; // stack offset -48
|
|
int force_load_boundary; // $a0
|
|
{ // line 101, offset 0x5ca5c
|
|
int region_to_unpack; // $s0
|
|
struct Spool *spoolptr; // $a1
|
|
{ // line 121, offset 0x5cadc
|
|
} // line 141, offset 0x5cb68
|
|
} // line 142, offset 0x5cb68
|
|
{ // line 146, offset 0x5cb90
|
|
} // line 156, offset 0x5cbfc
|
|
} // line 160, offset 0x5cc68
|
|
/*
|
|
* Offset 0x5CC68
|
|
* D:\driver2\game\C\MAP.C (line 612)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ ControlMap()
|
|
{ // line 2, offset 0x5cc68
|
|
int x; // $a2
|
|
int z; // $a1
|
|
{ // line 27, offset 0x5cd4c
|
|
} // line 28, offset 0x5cd54
|
|
{ // line 36, offset 0x5cd78
|
|
} // line 37, offset 0x5cd88
|
|
} // line 42, offset 0x5cde8
|
|
/*
|
|
* Offset 0x5CDE8
|
|
* D:\driver2\game\C\MAP.C (line 677)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ InitMap()
|
|
{ // line 2, offset 0x5cde8
|
|
int i; // $s0
|
|
int tpage; // $v0
|
|
char result[8]; // stack offset -24
|
|
{ // line 30, offset 0x5ce98
|
|
{ // line 39, offset 0x5cef0
|
|
int region; // $a3
|
|
int barrel_region; // $a1
|
|
struct Spool *spoolptr; // $v1
|
|
{ // line 49, offset 0x5cf5c
|
|
} // line 55, offset 0x5cf88
|
|
} // line 56, offset 0x5cf88
|
|
} // line 65, offset 0x5cff8
|
|
{ // line 1, offset 0x5cff8
|
|
} // line 1, offset 0x5d010
|
|
} // line 67, offset 0x5d010
|
|
/*
|
|
* Offset 0x5D010
|
|
* D:\driver2\game\C\MAP.C (line 824)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
void /*$ra*/ PVSDecode(char *output /*$s2*/, char *celldata /*$s3*/, unsigned short sz /*$s0*/, int havanaCorruptCellBodge /*$s4*/)
|
|
{ // line 1, offset 0x5d010
|
|
char *decodeBuf; // $s1
|
|
{ // line 1, offset 0x5d010
|
|
int pixelIndex; // $t0
|
|
int i; // $a0
|
|
int ni; // $a3
|
|
0x8EC spod
|
|
{ // line 11, offset 0x5d05c
|
|
} // line 11, offset 0x5d05c
|
|
{ // line 18, offset 0x5d0a4
|
|
int symIndex; // $a2
|
|
int sym; // $a0
|
|
{ // line 1, offset 0x5d110
|
|
unsigned char *pt; // $v0
|
|
} // line 1, offset 0x5d110
|
|
{ // line 1, offset 0x5d124
|
|
unsigned char *pt; // $v0
|
|
} // line 1, offset 0x5d124
|
|
} // line 45, offset 0x5d16c
|
|
} // line 48, offset 0x5d178
|
|
{ // line 49, offset 0x5d178
|
|
int i; // $a2
|
|
int j; // $v1
|
|
int sz; // $a3
|
|
char *op; // $a1
|
|
} // line 80, offset 0x5d24c
|
|
{ // line 82, offset 0x5d24c
|
|
int i; // $v1
|
|
} // line 87, offset 0x5d28c
|
|
} // line 89, offset 0x5d28c
|
|
/*
|
|
* Offset 0x5D28C
|
|
* D:\driver2\game\C\MAP.C (line 928)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ GetPVSRegionCell2(int source_region /*$a0*/, int region /*$a1*/, int cell /*$t2*/, char *output /*$a3*/)
|
|
{ // line 1, offset 0x5d28c
|
|
char *bp; // $a2
|
|
char *tbp; // $a1
|
|
int j; // $v1
|
|
unsigned short length; // $t0
|
|
{ // line 17, offset 0x5d304
|
|
unsigned char *pt; // $a0
|
|
} // line 17, offset 0x5d304
|
|
{ // line 17, offset 0x5d304
|
|
} // line 17, offset 0x5d304
|
|
{ // line 1, offset 0x5d394
|
|
char *output; // $a0
|
|
{ // line 1, offset 0x5d394
|
|
int k; // $v1
|
|
} // line 1, offset 0x5d3c4
|
|
} // line 1, offset 0x5d3c4
|
|
} // line 35, offset 0x5d3c4
|
|
/*
|
|
* Offset 0x5D3D4
|
|
* D:\driver2\game\C\MAP.C (line 311)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ InitCellData()
|
|
{ // line 2, offset 0x5d3d4
|
|
char *alloclist; // $a2
|
|
int loop; // $v1
|
|
} // line 49, offset 0x5d474
|
|
/*
|
|
* Offset 0x5D474
|
|
* D:\driver2\game\C\MAP.C (line 289)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
struct MODEL * /*$ra*/ FindModelPtrWithName(char *name /*$s4*/)
|
|
{ // line 1, offset 0x5d474
|
|
int dummy; // stack offset -32
|
|
{ // line 1, offset 0x5d474
|
|
char *name; // $s4
|
|
int *num; // $s2
|
|
{ // line 1, offset 0x5d474
|
|
int count; // $s1
|
|
char *temp; // $s0
|
|
} // line 1, offset 0x5d50c
|
|
} // line 1, offset 0x5d50c
|
|
} // line 4, offset 0x5d52c
|
|
/*
|
|
* Offset 0x5D52C
|
|
* D:\driver2\game\C\MAP.C (line 295)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
int /*$ra*/ FindModelIdxWithName(char *name /*$s3*/)
|
|
{ // line 1, offset 0x5d52c
|
|
int i; // stack offset -32
|
|
{ // line 1, offset 0x5d52c
|
|
char *name; // $s3
|
|
int *num; // $s2
|
|
{ // line 1, offset 0x5d52c
|
|
int count; // $s1
|
|
char *temp; // $s0
|
|
} // line 1, offset 0x5d5a8
|
|
} // line 1, offset 0x5d5a8
|
|
} // line 5, offset 0x5d5c8
|
|
/*
|
|
* Offset 0x5D5C8
|
|
* D:\driver2\game\C\MAP.C (line 400)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ PositionVisible(struct VECTOR *pos /*$a0*/)
|
|
{ // line 1, offset 0x5d5c8
|
|
int dx; // $a1
|
|
int dz; // $a0
|
|
int cellx; // $v1
|
|
int cellz; // $v0
|
|
} // line 20, offset 0x5d684
|
|
/*
|
|
* Offset 0x5D684
|
|
* D:\driver2\game\C\MAP.C (line 378)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ newPositionVisible(struct VECTOR *pos /*$a0*/, char *pvs /*$a1*/, int ccx /*$a2*/, int ccz /*$a3*/)
|
|
{ // line 1, offset 0x5d684
|
|
int dx; // $a2
|
|
int dz; // $a0
|
|
int cellx; // $v1
|
|
int cellz; // $v0
|
|
} // line 20, offset 0x5d72c
|
|
/*
|
|
* Offset 0x5D72C
|
|
* D:\driver2\game\C\MAP.C (line 252)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ProcessRoadsLump(char *lump_file /*$a0*/, int lump_size /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x5D734
|
|
* D:\driver2\game\C\MAP.C (line 247)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ProcessJunctionsLump(char *lump_file /*$a0*/, int lump_size /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x5D73C
|
|
* D:\driver2\game\C\MAP.C (line 253)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ProcessRoadBoundsLump(char *lump_file /*$a0*/, int lump_size /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x5D744
|
|
* D:\driver2\game\C\MAP.C (line 254)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ProcessJuncBoundsLump(char *lump_file /*$a0*/, int lump_size /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x5D74C
|
|
* D:\driver2\game\C\MAP.C (line 756)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ GetVisSetAtPosition(struct VECTOR *pos /*$a0*/, char *tgt /*$t3*/, int *ccx /*$a1*/, int *ccz /*$a3*/)
|
|
{ // line 1, offset 0x5d74c
|
|
int x; // $t2
|
|
int z; // $t1
|
|
int cx; // $t0
|
|
int cz; // $a2
|
|
int rx; // $a3
|
|
int rz; // $a0
|
|
{ // line 11, offset 0x5d7d4
|
|
int barrel_region_x; // $v0
|
|
int barrel_region_z; // $a0
|
|
} // line 22, offset 0x5d824
|
|
} // line 23, offset 0x5d824
|
|
/*
|
|
* Offset 0x5D824
|
|
* D:\driver2\game\C\MAP.C (line 237)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ NewProcessRoadMapLump(struct ROAD_MAP_LUMP_DATA *pRoadMapLumpData /*$s0*/, char *pLumpFile /*$s1*/)
|
|
{ // line 1, offset 0x5d824
|
|
} // line 6, offset 0x5d87c
|
|
/*
|
|
* Offset 0x5D87C
|
|
* D:\driver2\game\C\MC_SND.C (line 88)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
char /*$ra*/ GetMissionSound(char id /*$s1*/)
|
|
{ // line 1, offset 0x5d87c
|
|
char c; // $s0
|
|
char start; // $s2
|
|
char end; // $a0
|
|
char rnd; // $t1
|
|
} // line 18, offset 0x5d9b8
|
|
/*
|
|
* Offset 0x5D9B8
|
|
* D:\driver2\game\C\MC_SND.C (line 187)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ DoCutsceneSound()
|
|
{ // line 1, offset 0x5d9b8
|
|
{ // line 4, offset 0x5da04
|
|
{ // line 37, offset 0x5daf0
|
|
{ // line 39, offset 0x5db18
|
|
long *here; // $t0
|
|
} // line 41, offset 0x5db54
|
|
} // line 42, offset 0x5db54
|
|
{ // line 57, offset 0x5dc04
|
|
{ // line 58, offset 0x5dc14
|
|
struct _CAR_DATA *you; // $s0
|
|
} // line 61, offset 0x5dc58
|
|
} // line 63, offset 0x5dc84
|
|
} // line 82, offset 0x5dd68
|
|
} // line 84, offset 0x5dd78
|
|
/*
|
|
* Offset 0x5DD78
|
|
* D:\driver2\game\C\MC_SND.C (line 279)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ InitializeMissionSound()
|
|
{ // line 1, offset 0x5dd78
|
|
int i; // $a1
|
|
} // line 29, offset 0x5e088
|
|
/*
|
|
* Offset 0x5E088
|
|
* D:\driver2\game\C\MC_SND.C (line 321)
|
|
* Stack frame base $sp, size 128
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ DoMissionSound()
|
|
{ // line 1, offset 0x5e088
|
|
int i; // $a2
|
|
{ // line 79, offset 0x5e24c
|
|
long *pos; // $s5
|
|
long *vel; // $s4
|
|
{ // line 83, offset 0x5e2c4
|
|
int chan; // $s1
|
|
} // line 83, offset 0x5e2c4
|
|
} // line 83, offset 0x5e2c4
|
|
{ // line 154, offset 0x5e3b0
|
|
struct VECTOR Q[3]; // stack offset -96
|
|
struct VECTOR P; // stack offset -48
|
|
} // line 157, offset 0x5e478
|
|
{ // line 159, offset 0x5e48c
|
|
int i; // $s0
|
|
} // line 163, offset 0x5e620
|
|
{ // line 202, offset 0x5e758
|
|
struct VECTOR Q[3]; // stack offset -96
|
|
struct VECTOR P; // stack offset -48
|
|
} // line 205, offset 0x5e820
|
|
{ // line 207, offset 0x5e834
|
|
int i; // $s0
|
|
} // line 211, offset 0x5e9d0
|
|
{ // line 236, offset 0x5eadc
|
|
long V[3]; // stack offset -96
|
|
long *C; // $a1
|
|
} // line 245, offset 0x5ec00
|
|
} // line 307, offset 0x5ee68
|
|
/*
|
|
* Offset 0x5EE68
|
|
* D:\driver2\game\C\MC_SND.C (line 652)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
char /*$ra*/ SilenceThisCar(int car /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x5F194
|
|
* D:\driver2\game\C\MC_SND.C (line 145)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ RequestXA()
|
|
{ // line 1, offset 0x5f194
|
|
} // line 12, offset 0x5f21c
|
|
/*
|
|
* Offset 0x5F21C
|
|
* D:\driver2\game\C\MC_SND.C (line 164)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ HandleRequestedXA()
|
|
{ // line 2, offset 0x5f21c
|
|
} // line 6, offset 0x5f28c
|
|
/*
|
|
* Offset 0x5F28C
|
|
* D:\driver2\game\C\MC_SND.C (line 176)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ InitializeCutsceneSound(int cutscene /*$a0*/)
|
|
{ // line 1, offset 0x5f28c
|
|
int i; // $a0
|
|
} // line 5, offset 0x5f2c4
|
|
/*
|
|
* Offset 0x5F2C4
|
|
* D:\driver2\game\C\MC_SND.C (line 636)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetMSoundVar(int var /*$a0*/, struct VECTOR *V /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x5F2FC
|
|
* D:\driver2\game\C\MC_SND.C (line 749)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ AdjustPlayerCarVolume()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x5F364
|
|
* D:\driver2\game\C\MDRAW.C (line 58)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ DrawMission()
|
|
{ // line 2, offset 0x5f364
|
|
{ // line 10, offset 0x5f3f8
|
|
char *string; // $s1
|
|
} // line 27, offset 0x5f480
|
|
} // line 66, offset 0x5f5bc
|
|
/*
|
|
* Offset 0x5F5D4
|
|
* D:\driver2\game\C\MDRAW.C (line 312)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ DrawWorldTarget(struct _TARGET *target /*$s0*/)
|
|
{ // line 1, offset 0x5f5d4
|
|
struct VECTOR tv; // stack offset -32
|
|
int slot; // $v1
|
|
int flags; // $s1
|
|
} // line 105, offset 0x5f8b8
|
|
/*
|
|
* Offset 0x5F8CC
|
|
* D:\driver2\game\C\MDRAW.C (line 419)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ DrawMultiplayerTarget(struct _TARGET *target /*$s0*/)
|
|
{ // line 1, offset 0x5f8cc
|
|
struct VECTOR tv; // stack offset -40
|
|
unsigned char r; // $s3
|
|
unsigned char g; // $s2
|
|
unsigned char b; // $s1
|
|
} // line 98, offset 0x5fad4
|
|
/*
|
|
* Offset 0x5FAF0
|
|
* D:\driver2\game\C\MDRAW.C (line 126)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ DrawTimer(struct MR_TIMER *timer /*$s1*/)
|
|
{ // line 1, offset 0x5faf0
|
|
char string[16]; // stack offset -32
|
|
} // line 27, offset 0x5fbd0
|
|
/*
|
|
* Offset 0x5FBE4
|
|
* D:\driver2\game\C\MDRAW.C (line 155)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ DisplayPlayerPosition()
|
|
{ // line 2, offset 0x5fbe4
|
|
char string[32]; // stack offset -40
|
|
} // line 6, offset 0x5fc2c
|
|
/*
|
|
* Offset 0x5FC2C
|
|
* D:\driver2\game\C\MDRAW.C (line 163)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ DrawMessage(int y /*$s1*/, char *string /*$s0*/)
|
|
{ // line 1, offset 0x5fc2c
|
|
{ // line 4, offset 0x5fc48
|
|
} // line 13, offset 0x5fc90
|
|
} // line 14, offset 0x5fca4
|
|
/*
|
|
* Offset 0x5FCA4
|
|
* D:\driver2\game\C\MDRAW.C (line 179)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ DrawWorldTargets()
|
|
{ // line 2, offset 0x5fca4
|
|
int i; // $s0
|
|
} // line 9, offset 0x5fce4
|
|
/*
|
|
* Offset 0x5FCF4
|
|
* D:\driver2\game\C\MDRAW.C (line 190)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ DrawOverheadTargets()
|
|
{ // line 2, offset 0x5fcf4
|
|
int i; // $s0
|
|
} // line 9, offset 0x5fd34
|
|
/*
|
|
* Offset 0x5FD44
|
|
* D:\driver2\game\C\MDRAW.C (line 201)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ DrawFullscreenTargets()
|
|
{ // line 2, offset 0x5fd44
|
|
int i; // $s0
|
|
} // line 9, offset 0x5fd84
|
|
/*
|
|
* Offset 0x5FD94
|
|
* D:\driver2\game\C\MDRAW.C (line 212)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ DrawMultiplayerTargets()
|
|
{ // line 2, offset 0x5fd94
|
|
int i; // $s0
|
|
} // line 9, offset 0x5fdd4
|
|
/*
|
|
* Offset 0x5FDE4
|
|
* D:\driver2\game\C\MDRAW.C (line 230)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ DrawOverheadTarget(struct _TARGET *target /*$s0*/)
|
|
{ // line 1, offset 0x5fde4
|
|
struct VECTOR tv; // stack offset -24
|
|
} // line 39, offset 0x5feec
|
|
/*
|
|
* Offset 0x5FEFC
|
|
* D:\driver2\game\C\MDRAW.C (line 271)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ DrawFullscreenTarget(struct _TARGET *target /*$s0*/)
|
|
{ // line 1, offset 0x5fefc
|
|
struct VECTOR tv; // stack offset -24
|
|
} // line 39, offset 0x60004
|
|
/*
|
|
* Offset 0x60014
|
|
* D:\driver2\game\C\MGENERIC.C (line 109)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ StorePlayerPosition(struct SAVED_PLAYER_POS *data /*$a2*/)
|
|
{ // line 1, offset 0x60014
|
|
unsigned short type; // $a0
|
|
} // line 39, offset 0x602b0
|
|
/*
|
|
* Offset 0x602B0
|
|
* D:\driver2\game\C\MGENERIC.C (line 150)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ RestorePlayerPosition(struct SAVED_PLAYER_POS *data /*$a2*/)
|
|
{ // line 1, offset 0x602b0
|
|
} // line 28, offset 0x60418
|
|
/*
|
|
* Offset 0x60418
|
|
* D:\driver2\game\C\MGENERIC.C (line 180)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ StoreCarPosition(struct _TARGET *target /*$t1*/, struct SAVED_CAR_POS *data /*$t0*/)
|
|
{ // line 1, offset 0x60418
|
|
int slot; // $v1
|
|
} // line 32, offset 0x60544
|
|
/*
|
|
* Offset 0x6054C
|
|
* D:\driver2\game\C\MGENERIC.C (line 214)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ RestoreCarPosition(struct SAVED_CAR_POS *data /*$a3*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x607A8
|
|
* D:\driver2\game\C\MGENERIC.C (line 62)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ StoreEndData()
|
|
{ // line 2, offset 0x607a8
|
|
struct _TARGET *target; // $s0
|
|
struct SAVED_CAR_POS *carpos; // $s2
|
|
int i; // $s1
|
|
} // line 22, offset 0x6084c
|
|
/*
|
|
* Offset 0x6084C
|
|
* D:\driver2\game\C\MGENERIC.C (line 86)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ RestoreStartData()
|
|
{ // line 2, offset 0x6084c
|
|
struct SAVED_CAR_POS *carpos; // $s0
|
|
int i; // $s1
|
|
} // line 18, offset 0x608a0
|
|
/*
|
|
* Offset 0x608B4
|
|
* D:\driver2\game\C\MISSION.C (line 1347)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ InitialiseMissionDefaults()
|
|
{ // line 2, offset 0x608b4
|
|
int i; // $a0
|
|
} // line 88, offset 0x60adc
|
|
/*
|
|
* Offset 0x60ADC
|
|
* D:\driver2\game\C\MISSION.C (line 1437)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ LoadMission(int missionnum /*$s0*/)
|
|
{ // line 1, offset 0x60adc
|
|
char filename[32]; // stack offset -64
|
|
unsigned long header; // stack offset -32
|
|
unsigned long offset; // $s0
|
|
unsigned long length; // $s1
|
|
int size; // $t1
|
|
int i; // $v0
|
|
{ // line 240, offset 0x60df0
|
|
int flags; // $a1
|
|
int time; // $a2
|
|
} // line 261, offset 0x60e6c
|
|
{ // line 330, offset 0x60fec
|
|
struct _ROUTE_INFO *rinfo; // $s0
|
|
} // line 356, offset 0x6108c
|
|
{ // line 393, offset 0x61164
|
|
int num; // $v1
|
|
} // line 404, offset 0x61190
|
|
} // line 442, offset 0x612c0
|
|
/*
|
|
* Offset 0x612DC
|
|
* D:\driver2\game\C\MISSION.C (line 1881)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ HandleMission()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x6150C
|
|
* D:\driver2\game\C\MISSION.C (line 1962)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ HandleTimer(struct MR_TIMER *timer /*$s0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x616EC
|
|
* D:\driver2\game\C\MISSION.C (line 2015)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ RegisterChaseHit(int car1 /*$a0*/, int car2 /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x617EC
|
|
* D:\driver2\game\C\MISSION.C (line 2140)
|
|
* Stack frame base $sp, size 720
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
int /*$ra*/ Swap2Cars(int curslot /*$a3*/, int newslot /*$s1*/)
|
|
{ // line 1, offset 0x617ec
|
|
struct _CAR_DATA cd; // stack offset -704
|
|
struct _CAR_DATA *cp; // $s0
|
|
int ctrlNodeCurId; // $s4
|
|
int pnodeCurId; // $s5
|
|
int ctrlNodeNewId; // $t2
|
|
int pnodeNewId; // $t3
|
|
} // line 81, offset 0x61cc4
|
|
/*
|
|
* Offset 0x61CC4
|
|
* D:\driver2\game\C\MISSION.C (line 2234)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ HandleMissionThreads()
|
|
{ // line 2, offset 0x61cc4
|
|
struct MR_THREAD *thread; // $s0
|
|
int running; // $s1
|
|
unsigned long value; // $a1
|
|
int i; // $a0
|
|
} // line 43, offset 0x61ea4
|
|
/*
|
|
* Offset 0x61EA4
|
|
* D:\driver2\game\C\MISSION.C (line 2279)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
int /*$ra*/ MRCommand(struct MR_THREAD *thread /*$s1*/, unsigned long cmd /*$a1*/)
|
|
{ // line 1, offset 0x61ea4
|
|
unsigned long val1; // $s0
|
|
unsigned long val2; // $s0
|
|
} // line 160, offset 0x624d8
|
|
/*
|
|
* Offset 0x624D8
|
|
* D:\driver2\game\C\MISSION.C (line 2701)
|
|
* Stack frame base $sp, size 120
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ MRProcessTarget(struct MR_THREAD *thread /*$s7*/, struct _TARGET *target /*$s5*/)
|
|
{ // line 1, offset 0x624d8
|
|
struct VECTOR tv; // stack offset -96
|
|
struct VECTOR pv; // stack offset -80
|
|
int ret; // $fp
|
|
unsigned long dist; // $s6
|
|
int slot; // stack offset -48
|
|
int message; // $v0
|
|
int sample; // $a0
|
|
{ // line 158, offset 0x62a24
|
|
unsigned long message; // $s1
|
|
unsigned long timer; // $s0
|
|
unsigned long delay; // $s2
|
|
} // line 173, offset 0x62a94
|
|
{ // line 233, offset 0x62c64
|
|
int direction; // $s0
|
|
long pos[4]; // stack offset -64
|
|
int *inform; // $s4
|
|
struct _CAR_DATA *cp; // $v0
|
|
} // line 239, offset 0x62c64
|
|
{ // line 368, offset 0x63090
|
|
long pos[4]; // stack offset -64
|
|
} // line 375, offset 0x630f8
|
|
{ // line 403, offset 0x63204
|
|
} // line 403, offset 0x63204
|
|
{ // line 434, offset 0x632bc
|
|
} // line 434, offset 0x632bc
|
|
{ // line 457, offset 0x63380
|
|
} // line 457, offset 0x63380
|
|
} // line 593, offset 0x63790
|
|
/*
|
|
* Offset 0x63790
|
|
* D:\driver2\game\C\MISSION.C (line 3311)
|
|
* Stack frame base $sp, size 96
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
int /*$ra*/ MRCreateCar(struct _TARGET *target /*$s1*/)
|
|
{ // line 1, offset 0x63790
|
|
long pos[4]; // stack offset -64
|
|
int actAsCop; // $s2
|
|
int damaged; // $s7
|
|
int model; // $s4
|
|
int palette; // $s5
|
|
int dir; // $s3
|
|
int rot; // $a2
|
|
int id; // $s0
|
|
char playerid; // stack offset -48
|
|
} // line 79, offset 0x63a08
|
|
/*
|
|
* Offset 0x63A08
|
|
* D:\driver2\game\C\MISSION.C (line 3398)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ PreProcessTargets()
|
|
{ // line 2, offset 0x63a08
|
|
struct _TARGET *target; // $s0
|
|
int i; // $s1
|
|
} // line 52, offset 0x63be0
|
|
/*
|
|
* Offset 0x63BE0
|
|
* D:\driver2\game\C\MISSION.C (line 3469)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
int /*$ra*/ HandleGameOver()
|
|
{ // line 3, offset 0x63be0
|
|
{ // line 5, offset 0x63c20
|
|
struct _PLAYER *lp; // $s0
|
|
struct _CAR_DATA *cp; // $a2
|
|
int i; // $s2
|
|
int playersdead; // $s3
|
|
{ // line 41, offset 0x63d4c
|
|
int surfInd; // $v1
|
|
} // line 53, offset 0x63de4
|
|
} // line 96, offset 0x63f4c
|
|
} // line 120, offset 0x63fec
|
|
/*
|
|
* Offset 0x63FEC
|
|
* D:\driver2\game\C\MISSION.C (line 3623)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ SetMissionComplete()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x64210
|
|
* D:\driver2\game\C\MISSION.C (line 3716)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ActivateNextFlag()
|
|
{ // line 2, offset 0x64210
|
|
int i; // $a3
|
|
int j; // $a1
|
|
} // line 23, offset 0x642d0
|
|
/*
|
|
* Offset 0x642D0
|
|
* D:\driver2\game\C\MISSION.C (line 2046)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ PauseMissionTimer(int pause /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x64310
|
|
* D:\driver2\game\C\MISSION.C (line 2060)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetMissionMessage(char *message /*$a0*/, int priority /*$a1*/, int seconds /*$a2*/)
|
|
{ // line 1, offset 0x64310
|
|
int i; // $a3
|
|
} // line 19, offset 0x643a8
|
|
/*
|
|
* Offset 0x643B0
|
|
* D:\driver2\game\C\MISSION.C (line 2081)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetPlayerMessage(int player /*$a0*/, char *message /*$a1*/, int priority /*$a2*/, int seconds /*$a3*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x6442C
|
|
* D:\driver2\game\C\MISSION.C (line 2094)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ TargetComplete(struct _TARGET *target /*$a0*/, int player /*$a1*/)
|
|
{ // line 1, offset 0x6442c
|
|
unsigned long complete; // $a0
|
|
} // line 21, offset 0x64470
|
|
/*
|
|
* Offset 0x64470
|
|
* D:\driver2\game\C\MISSION.C (line 2117)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ TargetActive(struct _TARGET *target /*$a0*/, int player /*$a1*/)
|
|
{ // line 1, offset 0x64470
|
|
unsigned long active; // $a0
|
|
} // line 21, offset 0x644b4
|
|
/*
|
|
* Offset 0x644B4
|
|
* D:\driver2\game\C\MISSION.C (line 2223)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetConfusedCar(int slot /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x64500
|
|
* D:\driver2\game\C\MISSION.C (line 2441)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
int /*$ra*/ MROperator(struct MR_THREAD *thread /*$s3*/, unsigned long op /*$s0*/)
|
|
{ // line 1, offset 0x64500
|
|
int result; // $s2
|
|
long val1; // $s1
|
|
long val2; // $a1
|
|
} // line 51, offset 0x64614
|
|
/*
|
|
* Offset 0x64614
|
|
* D:\driver2\game\C\MISSION.C (line 2494)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
int /*$ra*/ MRFunction(struct MR_THREAD *thread /*$s0*/, unsigned long fnc /*$a1*/)
|
|
{ // line 1, offset 0x64614
|
|
} // line 17, offset 0x6467c
|
|
/*
|
|
* Offset 0x6467C
|
|
* D:\driver2\game\C\MISSION.C (line 2514)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ MRInitialiseThread(struct MR_THREAD *thread /*$a0*/, unsigned long *pc /*$a1*/, unsigned char player /*$a2*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x64698
|
|
* D:\driver2\game\C\MISSION.C (line 2526)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ MRStartThread(struct MR_THREAD *callingthread /*$t0*/, unsigned long addr /*$a1*/, unsigned char player /*$a2*/)
|
|
{ // line 1, offset 0x64698
|
|
int i; // $v1
|
|
} // line 17, offset 0x646e8
|
|
/*
|
|
* Offset 0x646F8
|
|
* D:\driver2\game\C\MISSION.C (line 2545)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ MRStopThread(struct MR_THREAD *thread /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x64704
|
|
* D:\driver2\game\C\MISSION.C (line 2551)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ MRCommitThreadGenocide()
|
|
{ // line 2, offset 0x64704
|
|
int i; // $s0
|
|
} // line 6, offset 0x64748
|
|
/*
|
|
* Offset 0x64748
|
|
* D:\driver2\game\C\MISSION.C (line 2560)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ MRJump(struct MR_THREAD *thread /*$a2*/, long jump /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x64794
|
|
* D:\driver2\game\C\MISSION.C (line 2575)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ MRPush(struct MR_THREAD *thread /*$a0*/, long value /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x647AC
|
|
* D:\driver2\game\C\MISSION.C (line 2585)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
long /*$ra*/ MRPop(struct MR_THREAD *thread /*$a0*/)
|
|
{ // line 1, offset 0x647ac
|
|
} // line 12, offset 0x647c8
|
|
/*
|
|
* Offset 0x647C8
|
|
* D:\driver2\game\C\MISSION.C (line 2600)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
long /*$ra*/ MRGetParam(struct MR_THREAD *thread /*$s0*/)
|
|
{ // line 1, offset 0x647c8
|
|
long value; // $a1
|
|
} // line 20, offset 0x64834
|
|
/*
|
|
* Offset 0x64834
|
|
* D:\driver2\game\C\MISSION.C (line 2622)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
long /*$ra*/ MRGetVariable(struct MR_THREAD *thread /*$a2*/, unsigned long var /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x64918
|
|
* D:\driver2\game\C\MISSION.C (line 2648)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ MRSetVariable(struct MR_THREAD *thread /*$v1*/, unsigned long var /*$a1*/, long value /*$a2*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x64A4C
|
|
* D:\driver2\game\C\MISSION.C (line 3296)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ MRRequestCar(struct _TARGET *target /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x64A8C
|
|
* D:\driver2\game\C\MISSION.C (line 3305)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ MRHandleCarRequests()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x64AB8
|
|
* D:\driver2\game\C\MISSION.C (line 3392)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ MRCancelCarRequest(struct _TARGET *target /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x64ADC
|
|
* D:\driver2\game\C\MISSION.C (line 3452)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ Handle321Go()
|
|
{ // line 2, offset 0x64adc
|
|
} // line 15, offset 0x64b38
|
|
/*
|
|
* Offset 0x64B38
|
|
* D:\driver2\game\C\MISSION.C (line 3591)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ CompleteAllActiveTargets(int player /*$a0*/)
|
|
{ // line 2, offset 0x64b38
|
|
int i; // $a1
|
|
int flag1; // $a3
|
|
int flag2; // $a2
|
|
} // line 30, offset 0x64ba0
|
|
/*
|
|
* Offset 0x64BA0
|
|
* D:\driver2\game\C\MISSION.C (line 3684)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ SetMissionFailed(enum FAIL_REASON reason /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x64C40
|
|
* D:\driver2\game\C\MISSION.C (line 3704)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ SetMissionOver(enum PAUSEMODE mode /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x64C8C
|
|
* D:\driver2\game\C\MISSION.C (line 3760)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ CalcLapTime(int player /*$a0*/, int time /*$a1*/, int lap /*$a2*/)
|
|
{ // line 1, offset 0x64c8c
|
|
int i; // $a2
|
|
int ptime; // $a3
|
|
} // line 8, offset 0x64cc8
|
|
/*
|
|
* Offset 0x64CC8
|
|
* D:\driver2\game\C\MISSION.C (line 3770)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ SetCarToBeStolen(struct _TARGET *target /*$s0*/, int player /*$s1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x64D38
|
|
* D:\driver2\game\C\MISSION.C (line 3781)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ MakePhantomCarEqualPlayerCar()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x64D64
|
|
* D:\driver2\game\C\MODELS.C (line 33)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ProcessMDSLump(char *lump_file /*$a0*/, int lump_size /*$a1*/)
|
|
{ // line 1, offset 0x64d64
|
|
int i; // $a2
|
|
int size; // $v0
|
|
int modelamt; // $a3
|
|
char *mdsfile; // $a0
|
|
struct MODEL *model; // $a0
|
|
struct MODEL *parentmodel; // $a1
|
|
} // line 61, offset 0x64ed4
|
|
/*
|
|
* Offset 0x64ED4
|
|
* D:\driver2\game\C\MODELS.C (line 212)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ ProcessCarModelLump(char *lump_ptr /*$s2*/, int lump_size /*$a1*/)
|
|
{ // line 2, offset 0x64ed4
|
|
int offset; // $a0
|
|
int i; // $s3
|
|
int car_model; // $a0
|
|
int specMemReq; // $s4
|
|
{ // line 19, offset 0x64f18
|
|
struct MODEL *model; // $v0
|
|
int mem; // $a1
|
|
} // line 74, offset 0x64ff0
|
|
} // line 136, offset 0x6519c
|
|
/*
|
|
* Offset 0x6519C
|
|
* D:\driver2\game\C\MODELS.C (line 391)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
struct MODEL * /*$ra*/ GetCarModel(char *src /*$s2*/, char **dest /*$s1*/, int KeepNormals /*$s3*/)
|
|
{ // line 1, offset 0x6519c
|
|
struct MODEL *model; // $s0
|
|
int size; // $a2
|
|
char *mem; // $v1
|
|
{ // line 28, offset 0x65204
|
|
} // line 38, offset 0x65254
|
|
} // line 41, offset 0x65274
|
|
/*
|
|
* Offset 0x65274
|
|
* D:\driver2\game\C\MOTION_C.C (line 978)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DrawBodySprite(int boneId /*$s1*/, long v1 /*$a1*/, long v2 /*$a2*/, int sz /*$s7*/, int sy /*stack 16*/)
|
|
{ // line 1, offset 0x65274
|
|
struct TEXTURE_DETAILS *body_texture; // $s2
|
|
int x0; // $s5
|
|
int x1; // $s6
|
|
int y0; // $fp
|
|
int y1; // stack offset -48
|
|
int dx1; // $s4
|
|
int dy1; // $s3
|
|
int z; // $a3
|
|
int z2; // $a3
|
|
int dx2; // $t5
|
|
int dy2; // $t3
|
|
int width; // $t0
|
|
int sort_fix; // $a3
|
|
int angle; // $t3
|
|
int c; // $t0
|
|
int s; // $a2
|
|
int clut; // $a2
|
|
int tpage; // $t0
|
|
struct POLY_FT4 *prims; // $t2
|
|
int z1; // stack offset -44
|
|
int pal; // $v1
|
|
{ // line 125, offset 0x65618
|
|
int tp; // $v1
|
|
} // line 155, offset 0x656b4
|
|
} // line 231, offset 0x659b4
|
|
/*
|
|
* Offset 0x659B4
|
|
* D:\driver2\game\C\MOTION_C.C (line 1289)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ StoreVertexLists()
|
|
{ // line 2, offset 0x659b4
|
|
int i; // $t1
|
|
int j; // $a3
|
|
int numVerts; // $t3
|
|
struct MODEL *pModel; // $t0
|
|
struct SVECTOR *pVerts; // $a2
|
|
int counter; // $t4
|
|
struct BONE *pBone; // $a0
|
|
} // line 57, offset 0x65b40
|
|
/*
|
|
* Offset 0x65B40
|
|
* D:\driver2\game\C\MOTION_C.C (line 1355)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetupTannerSkeleton()
|
|
{ // line 2, offset 0x65b40
|
|
int i; // $t1
|
|
struct BONE *pBone; // $a3
|
|
char *pC; // $v0
|
|
struct SVECTOR *store; // $t4
|
|
struct SVECTOR_NOPAD *pSVNP; // $v1
|
|
} // line 58, offset 0x65d40
|
|
/*
|
|
* Offset 0x65D40
|
|
* D:\driver2\game\C\MOTION_C.C (line 1421)
|
|
* Stack frame base $sp, size 152
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ newShowTanner()
|
|
{ // line 2, offset 0x65d40
|
|
struct VECTOR *playerPos; // $a2
|
|
struct VECTOR *camPos; // $a1
|
|
struct VECTOR *vJPos; // $s1
|
|
struct VECTOR v; // stack offset -128
|
|
struct MODEL *pModel; // $t0
|
|
struct SVECTOR *mVerts; // $a1
|
|
int i; // $s2
|
|
int j; // $a3
|
|
int c; // $a3
|
|
int id; // $a2
|
|
int limbs; // $a0
|
|
struct BONE *pBone; // $s0
|
|
int lval; // $t1
|
|
{ // line 109, offset 0x66108
|
|
struct BONE *pBone; // $s0
|
|
struct VECTOR *v1; // $a2
|
|
struct VECTOR *v2; // $a1
|
|
{ // line 109, offset 0x66108
|
|
struct SVECTOR *data; // $t1
|
|
long t1; // stack offset -92
|
|
long t0; // stack offset -96
|
|
int z2; // stack offset -80
|
|
int z1; // stack offset -84
|
|
int z; // stack offset -88
|
|
} // line 109, offset 0x6622c
|
|
} // line 109, offset 0x6622c
|
|
{ // line 115, offset 0x66260
|
|
struct BONE *pBone; // $s0
|
|
struct VECTOR *v1; // $a0
|
|
struct VECTOR *v2; // $a2
|
|
{ // line 115, offset 0x66260
|
|
struct SVECTOR *data; // $t0
|
|
long t1; // stack offset -72
|
|
long t0; // stack offset -76
|
|
int z2; // stack offset -60
|
|
int z1; // stack offset -64
|
|
int z; // stack offset -68
|
|
} // line 115, offset 0x66260
|
|
} // line 115, offset 0x66260
|
|
{ // line 121, offset 0x66398
|
|
struct SVECTOR v1; // stack offset -112
|
|
struct SVECTOR v2; // stack offset -104
|
|
} // line 123, offset 0x66398
|
|
{ // line 148, offset 0x664f4
|
|
struct BONE *pBone; // $s0
|
|
struct VECTOR *v1; // $a2
|
|
struct VECTOR *v2; // $a1
|
|
{ // line 148, offset 0x664f4
|
|
struct SVECTOR *data; // $t1
|
|
long t1; // stack offset -52
|
|
long t0; // stack offset -56
|
|
int z2; // stack offset -40
|
|
int z1; // stack offset -44
|
|
int z; // stack offset -48
|
|
} // line 148, offset 0x664f4
|
|
} // line 148, offset 0x664f4
|
|
{ // line 154, offset 0x66630
|
|
int bias; // $a3
|
|
} // line 167, offset 0x6665c
|
|
} // line 178, offset 0x666b0
|
|
/*
|
|
* Offset 0x666B0
|
|
* D:\driver2\game\C\MOTION_C.C (line 1606)
|
|
* Stack frame base $sp, size 1104
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ newRotateBones(struct BONE *poBone /*$a0*/)
|
|
{ // line 2, offset 0x666b0
|
|
struct MATRIX mStore[32]; // stack offset -1088
|
|
struct MATRIX *pMatrix; // $s2
|
|
struct MATRIX *oMatrix; // $s5
|
|
struct SVECTOR *svBone; // $s6
|
|
struct VECTOR *vBoneRotated; // $s3
|
|
struct BONE *pBone; // $s1
|
|
int id; // $s0
|
|
struct SVECTOR *pVerts; // $a3
|
|
struct SVECTOR *pmVerts; // $s0
|
|
int numVerts; // $t0
|
|
struct MODEL *pModel; // $v0
|
|
int i; // $a2
|
|
struct SVECTOR *pD; // $a0
|
|
int c; // $s4
|
|
int j; // $a1
|
|
struct VECTOR sv; // stack offset -64
|
|
{ // line 3, offset 0x666b0
|
|
int cx; // $t2
|
|
int sx; // $a3
|
|
int cy; // $a0
|
|
int sy; // $t0
|
|
int cz; // $t3
|
|
int sz; // $t6
|
|
int stmp; // $v0
|
|
} // line 3, offset 0x666b0
|
|
} // line 160, offset 0x67020
|
|
/*
|
|
* Offset 0x67020
|
|
* D:\driver2\game\C\MOTION_C.C (line 1774)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
struct SVECTOR * /*$ra*/ GetModelVertPtr(int boneId /*$a1*/, int modelType /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x67134
|
|
* D:\driver2\game\C\MOTION_C.C (line 1834)
|
|
* Stack frame base $sp, size 184
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DrawCiv(struct PEDESTRIAN *pPed /*$fp*/)
|
|
{ // line 1, offset 0x67134
|
|
int i; // $s5
|
|
struct DVECTOR *outpoints; // $t9
|
|
long *outlongs; // $s5
|
|
struct SVECTOR *psrLerpData; // $t8
|
|
long *zbuff; // $s4
|
|
struct SVECTOR *pLerpData; // $s0
|
|
struct SVECTOR pos; // stack offset -160
|
|
struct VECTOR pos1; // stack offset -152
|
|
struct SVECTOR *vert1; // $a1
|
|
struct SVECTOR *vert2; // $a0
|
|
struct SVECTOR temp1; // stack offset -136
|
|
struct SVECTOR temp2; // stack offset -128
|
|
int cnt3; // $a2
|
|
int bHeadModel; // stack offset -56
|
|
int shift; // $t0
|
|
int frame; // $a2
|
|
struct MATRIX workmatrix; // stack offset -120
|
|
int j; // $s7
|
|
{ // line 74, offset 0x67320
|
|
int cx; // $v1
|
|
int sx; // $a0
|
|
int cy; // $a1
|
|
int sy; // $t0
|
|
int cz; // $t3
|
|
int sz; // $t6
|
|
int stmp; // $t7
|
|
} // line 74, offset 0x67320
|
|
{ // line 130, offset 0x67828
|
|
struct SVECTOR sV; // stack offset -88
|
|
struct SVECTOR sV2; // stack offset -80
|
|
struct VECTOR v; // stack offset -72
|
|
} // line 142, offset 0x67864
|
|
{ // line 151, offset 0x67864
|
|
struct CVECTOR cv; // stack offset -88
|
|
struct VECTOR pos; // stack offset -80
|
|
int phase; // $s0
|
|
} // line 164, offset 0x67908
|
|
} // line 167, offset 0x67908
|
|
/*
|
|
* Offset 0x67938
|
|
* D:\driver2\game\C\MOTION_C.C (line 2041)
|
|
* Stack frame base $sp, size 128
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ DrawTanner(struct PEDESTRIAN *pPed /*$s2*/)
|
|
{ // line 1, offset 0x67938
|
|
struct VECTOR v; // stack offset -112
|
|
struct CVECTOR cV; // stack offset -96
|
|
struct MATRIX mRotStore; // stack offset -88
|
|
struct MATRIX iMatrix; // stack offset -56
|
|
{ // line 1, offset 0x67938
|
|
} // line 20, offset 0x67a48
|
|
{ // line 26, offset 0x67a48
|
|
int cx; // $a2
|
|
int sx; // $t0
|
|
int cy; // $a0
|
|
int sy; // $t2
|
|
int cz; // $t5
|
|
int sz; // $s0
|
|
int stmp; // $v1
|
|
} // line 26, offset 0x67a48
|
|
} // line 72, offset 0x67dac
|
|
/*
|
|
* Offset 0x67DAC
|
|
* D:\driver2\game\C\MOTION_C.C (line 2120)
|
|
* Stack frame base $sp, size 144
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
int /*$ra*/ DrawCharacter(struct PEDESTRIAN *pPed /*$s1*/)
|
|
{ // line 1, offset 0x67dac
|
|
struct MATRIX mRotStore; // stack offset -128
|
|
struct MATRIX iMatrix; // stack offset -96
|
|
struct CVECTOR cV; // stack offset -64
|
|
struct VECTOR v; // stack offset -56
|
|
{ // line 1, offset 0x67dac
|
|
int cx; // $t0
|
|
int sx; // $a3
|
|
int cy; // $a0
|
|
int sy; // $t2
|
|
int cz; // $a2
|
|
int sz; // $t7
|
|
int stmp; // $v1
|
|
} // line 1, offset 0x67dac
|
|
{ // line 55, offset 0x6819c
|
|
struct CVECTOR cv; // stack offset -40
|
|
struct VECTOR pos; // stack offset -32
|
|
int phase; // $s0
|
|
} // line 69, offset 0x68238
|
|
} // line 73, offset 0x68254
|
|
/*
|
|
* Offset 0x68254
|
|
* D:\driver2\game\C\MOTION_C.C (line 2201)
|
|
* Stack frame base $sp, size 8
|
|
*/
|
|
void /*$ra*/ InitTannerShadow()
|
|
{ // line 2, offset 0x68254
|
|
struct CVECTOR cV; // stack offset -8
|
|
int i; // $a3
|
|
} // line 46, offset 0x683c0
|
|
/*
|
|
* Offset 0x683C0
|
|
* D:\driver2\game\C\MOTION_C.C (line 2258)
|
|
* Stack frame base $sp, size 296
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ TannerShadow(struct VECTOR *pPedPos /*$s6*/, struct SVECTOR *pLightPos /*$s7*/, struct CVECTOR *col /*$a2*/, short angle /*$a3*/)
|
|
{ // line 1, offset 0x683c0
|
|
int z; // $a1
|
|
int z0; // stack offset -72
|
|
int z1; // stack offset -68
|
|
int z2; // stack offset -64
|
|
int z3; // stack offset -60
|
|
struct SVECTOR vert[4]; // stack offset -272
|
|
struct VECTOR d; // stack offset -240
|
|
struct DR_ENV *pDE; // $s3
|
|
struct DRAWENV drEnv; // stack offset -224
|
|
struct VECTOR cp; // stack offset -128
|
|
struct SVECTOR ca; // stack offset -112
|
|
struct VECTOR v1; // stack offset -104
|
|
int i; // $s4
|
|
struct VECTOR myVector; // stack offset -88
|
|
int avalue2; // $v0
|
|
int w; // $v1
|
|
{ // line 117, offset 0x68880
|
|
} // line 117, offset 0x68880
|
|
} // line 176, offset 0x68b94
|
|
/*
|
|
* Offset 0x68B94
|
|
* D:\driver2\game\C\MOTION_C.C (line 2442)
|
|
* Stack frame base $sp, size 200
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ DoCivHead(struct SVECTOR *vert1 /*$s1*/, struct SVECTOR *vert2 /*$s3*/)
|
|
{ // line 1, offset 0x68b94
|
|
struct VECTOR headpos; // stack offset -184
|
|
struct SVECTOR final_rotation; // stack offset -168
|
|
struct SVECTOR spos1; // stack offset -160
|
|
struct MODEL *model; // $s5
|
|
struct MATRIX work2matrix; // stack offset -152
|
|
struct MATRIX mRotStore; // stack offset -120
|
|
struct VECTOR pos1; // stack offset -88
|
|
int pal; // $v1
|
|
int ci; // $s6
|
|
{ // line 53, offset 0x68da0
|
|
int cx; // $v1
|
|
int sx; // $a0
|
|
int cy; // $a1
|
|
int sy; // $t0
|
|
int cz; // $t3
|
|
int sz; // $t6
|
|
int stmp; // $a3
|
|
} // line 53, offset 0x68da0
|
|
{ // line 65, offset 0x69000
|
|
int cx; // $v1
|
|
int sx; // $t3
|
|
int cy; // $t1
|
|
int sy; // $a3
|
|
int stmp; // $v0
|
|
} // line 65, offset 0x69000
|
|
{ // line 93, offset 0x692dc
|
|
struct MATRIX comb; // stack offset -72
|
|
} // line 95, offset 0x692dc
|
|
} // line 112, offset 0x69474
|
|
/*
|
|
* Offset 0x694A0
|
|
* D:\driver2\game\C\MOTION_C.C (line 2562)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
void /*$ra*/ DrawObject(struct MODEL *model /*$t8*/, struct MATRIX *matrix /*$a1*/, struct VECTOR *pos /*$a2*/, int z_correct /*$a3*/)
|
|
{ // line 1, offset 0x694a0
|
|
struct DVECTOR *outpoints; // $t7
|
|
short *zbuff; // $t5
|
|
struct SVECTOR *verts; // $t6
|
|
char *polys; // $s0
|
|
int cnt3; // $t1
|
|
int i; // $s1
|
|
int z0; // stack offset -40
|
|
int z1; // stack offset -36
|
|
int z2; // stack offset -32
|
|
long *outlongs; // $s2
|
|
int z; // stack offset -28
|
|
{ // line 92, offset 0x6983c
|
|
} // line 101, offset 0x698a8
|
|
} // line 121, offset 0x698dc
|
|
/*
|
|
* Offset 0x698DC
|
|
* D:\driver2\game\C\MOTION_C.C (line 2690)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ wjmDraw3()
|
|
{ // line 2, offset 0x698dc
|
|
struct POLYFT3 *src; // $a3
|
|
short *zbuff; // $t2
|
|
long *outlongs; // $a2
|
|
struct POLY_FT3 *prims; // $t1
|
|
unsigned long clut; // $t0
|
|
unsigned long tpage; // $a1
|
|
int z; // $a2
|
|
} // line 34, offset 0x69aa0
|
|
/*
|
|
* Offset 0x69AA0
|
|
* D:\driver2\game\C\MOTION_C.C (line 853)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ ProcessMotionLump(char *lump_ptr /*$a0*/, int lump_size /*$s0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x69B20
|
|
* D:\driver2\game\C\MOTION_C.C (line 944)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetupPedMotionData(struct PEDESTRIAN *pPed /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x69B40
|
|
* D:\driver2\game\C\MOTION_C.C (line 2011)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetSkelModelPointers(int type /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x69BD4
|
|
* D:\driver2\game\C\MOTION_C.C (line 955)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetupPedestrian(struct PEDESTRIAN *pedptr /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x69C0C
|
|
* D:\driver2\game\C\OBJCOLL.C (line 63)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
char /*$ra*/ CellEmpty(struct VECTOR *pPosition /*$s1*/, int radius /*$s2*/)
|
|
{ // line 1, offset 0x69c0c
|
|
struct CELL_ITERATOR ci; // stack offset -48
|
|
int cell_x; // $a0
|
|
struct CELL_OBJECT *pCellObject; // $a2
|
|
struct MODEL *pModel; // $a3
|
|
{ // line 37, offset 0x69cc8
|
|
int sphere_sq; // $v0
|
|
int xd; // $t5
|
|
int zd; // $t4
|
|
{ // line 51, offset 0x69d2c
|
|
int box_loop; // $t3
|
|
int num_cb; // $t6
|
|
struct COLLISION_PACKET *collide; // $t0
|
|
{ // line 56, offset 0x69d50
|
|
unsigned int zs; // $t2
|
|
unsigned int xs; // $t1
|
|
int cs; // $a2
|
|
int sn; // $a0
|
|
} // line 75, offset 0x69e30
|
|
} // line 76, offset 0x69e40
|
|
} // line 78, offset 0x69e40
|
|
} // line 90, offset 0x69e84
|
|
/*
|
|
* Offset 0x69E84
|
|
* D:\driver2\game\C\OBJCOLL.C (line 217)
|
|
* Stack frame base $sp, size 24
|
|
*/
|
|
int /*$ra*/ RaySlabsIntersection(struct tRay *ray /*$t5*/, struct tAABB *bbox /*$t4*/)
|
|
{ // line 1, offset 0x69e84
|
|
int i; // $t1
|
|
struct tRange inside; // stack offset -24
|
|
{ // line 9, offset 0x69ea8
|
|
struct tRange cabbage; // stack offset -16
|
|
struct tRange scaledCabbage; // stack offset -8
|
|
int dir; // $a2
|
|
} // line 36, offset 0x69ffc
|
|
} // line 38, offset 0x6a01c
|
|
/*
|
|
* Offset 0x6A01C
|
|
* D:\driver2\game\C\OBJCOLL.C (line 259)
|
|
* Stack frame base $sp, size 200
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
char /*$ra*/ lineClear(struct VECTOR *v1 /*stack 0*/, struct VECTOR *v2 /*stack 4*/)
|
|
{ // line 1, offset 0x6a01c
|
|
int we; // stack offset -56
|
|
int ocx; // $t2
|
|
int ocz; // $t3
|
|
struct VECTOR pos; // stack offset -184
|
|
struct VECTOR va; // stack offset -168
|
|
struct VECTOR vb; // stack offset -152
|
|
{ // line 20, offset 0x6a0dc
|
|
int cell_x; // $fp
|
|
int cell_z; // $s7
|
|
struct CELL_ITERATOR ci; // stack offset -136
|
|
struct CELL_OBJECT *pCellObject; // $s4
|
|
{ // line 40, offset 0x6a19c
|
|
struct MODEL *pModel; // $a1
|
|
{ // line 48, offset 0x6a1d8
|
|
int sphere_sq; // $v0
|
|
int xd; // $a0
|
|
int zd; // $v1
|
|
{ // line 59, offset 0x6a23c
|
|
int box_loop; // $s5
|
|
int num_cb; // $s6
|
|
struct COLLISION_PACKET *collide; // $s3
|
|
{ // line 64, offset 0x6a258
|
|
struct MATRIX *mat; // $a0
|
|
int cx; // $v1
|
|
int cy; // $a2
|
|
int cz; // $v0
|
|
int cs; // $t1
|
|
int sn; // $t5
|
|
{ // line 64, offset 0x6a258
|
|
struct tRay ray; // stack offset -112
|
|
struct tAABB box; // stack offset -80
|
|
} // line 88, offset 0x6a47c
|
|
} // line 89, offset 0x6a47c
|
|
} // line 90, offset 0x6a48c
|
|
} // line 92, offset 0x6a48c
|
|
} // line 93, offset 0x6a48c
|
|
} // line 96, offset 0x6a4ac
|
|
} // line 101, offset 0x6a500
|
|
/*
|
|
* Offset 0x6A500
|
|
* D:\driver2\game\C\OBJCOLL.C (line 391)
|
|
* Stack frame base $sp, size 88
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ CollisionCopList(struct XZPAIR *pos /*$a0*/, int *count /*$s0*/)
|
|
{ // line 1, offset 0x6a500
|
|
static struct XZPAIR initial; // offset 0x0
|
|
{ // line 11, offset 0x6a550
|
|
struct XZPAIR cell; // stack offset -72
|
|
int i; // $a0
|
|
int j; // $t1
|
|
{ // line 20, offset 0x6a570
|
|
struct CELL_ITERATOR ci; // stack offset -64
|
|
struct XZPAIR cbr; // stack offset -40
|
|
int barrelRegion; // $v0
|
|
struct CELL_OBJECT *cop; // $a0
|
|
} // line 38, offset 0x6a660
|
|
} // line 40, offset 0x6a690
|
|
} // line 41, offset 0x6a6b4
|
|
/*
|
|
* Offset 0x6A6B4
|
|
* D:\driver2\game\C\OBJCOLL.C (line 439)
|
|
* Stack frame base $sp, size 168
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ CheckScenaryCollisions(struct _CAR_DATA *cp /*$s7*/)
|
|
{ // line 1, offset 0x6a6b4
|
|
struct MODEL *model; // stack offset -76
|
|
struct CELL_OBJECT *cop; // $s5
|
|
struct VECTOR player_pos; // stack offset -152
|
|
struct COLLISION_PACKET *collide; // $s1
|
|
int cell_x; // $a0
|
|
int xd; // $v1
|
|
int zd; // $a0
|
|
int num_cb; // stack offset -72
|
|
int box_loop; // $s6
|
|
int sphere_sq; // $v0
|
|
int x1; // stack offset -68
|
|
struct BUILDING_BOX bbox; // stack offset -136
|
|
int mdcount; // stack offset -80
|
|
int coll_test_count; // $t0
|
|
struct XZPAIR box; // stack offset -104
|
|
int lbody; // stack offset -64
|
|
int extraDist; // stack offset -60
|
|
{ // line 80, offset 0x6a99c
|
|
struct BUILDING_BOX *pbox; // $s4
|
|
struct MATRIX *mat; // $a1
|
|
struct VECTOR offset; // stack offset -96
|
|
} // line 152, offset 0x6adb0
|
|
} // line 158, offset 0x6adf4
|
|
/*
|
|
* Offset 0x6AE24
|
|
* D:\driver2\game\C\OBJCOLL.C (line 609)
|
|
* Stack frame base $sp, size 128
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ QuickBuildingCollisionCheck(struct VECTOR *pPos /*$s5*/, int dir /*stack 4*/, int l /*stack 8*/, int w /*$fp*/, int extra /*stack 16*/)
|
|
{ // line 1, offset 0x6ae24
|
|
struct MODEL *model; // $a1
|
|
struct CELL_OBJECT *cop; // $s3
|
|
struct VECTOR player_pos; // stack offset -112
|
|
struct COLLISION_PACKET *collide; // $s0
|
|
int cell_x; // $a0
|
|
int xd; // $v1
|
|
int zd; // $a0
|
|
int num_cb; // $s7
|
|
int box_loop; // $s4
|
|
int sphere_sq; // $v0
|
|
int x1; // $s6
|
|
struct BUILDING_BOX bbox; // stack offset -96
|
|
int mdcount; // stack offset -48
|
|
{ // line 60, offset 0x6b00c
|
|
struct BUILDING_BOX *pbox; // $s1
|
|
struct MATRIX *mat; // $a1
|
|
struct VECTOR offset; // stack offset -64
|
|
{ // line 76, offset 0x6b158
|
|
} // line 103, offset 0x6b224
|
|
} // line 105, offset 0x6b224
|
|
} // line 112, offset 0x6b288
|
|
/*
|
|
* Offset 0x6B288
|
|
* D:\driver2\game\C\OBJCOLL.C (line 735)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ DoScenaryCollisions()
|
|
{ // line 2, offset 0x6b288
|
|
struct _CAR_DATA *lcp; // $s0
|
|
} // line 18, offset 0x6b354
|
|
/*
|
|
* Offset 0x6B354
|
|
* D:\driver2\game\C\OBJCOLL.C (line 155)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ GlobalPositionToCellNumber(struct VECTOR *pPosition /*$a0*/)
|
|
{ // line 1, offset 0x6b354
|
|
int cellX; // $a3
|
|
int cellZ; // $a1
|
|
int cbrX; // $t1
|
|
int cbrZ; // $t0
|
|
int cbr; // $t2
|
|
int xOff; // $a3
|
|
int yOff; // $a0
|
|
} // line 20, offset 0x6b44c
|
|
/*
|
|
* Offset 0x6B44C
|
|
* D:\driver2\game\C\OBJCOLL.C (line 183)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
char /*$ra*/ CellAtPositionEmpty(struct VECTOR *pPosition /*$s0*/, int radius /*$s1*/)
|
|
{ // line 1, offset 0x6b44c
|
|
} // line 22, offset 0x6b498
|
|
/*
|
|
* Offset 0x6B498
|
|
* D:\driver2\game\C\OBJCOLL.C (line 377)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ SetCopListCell(int x /*$a0*/, int z /*$a1*/)
|
|
{ // line 2, offset 0x6b498
|
|
struct XZPAIR cell; // stack offset -16
|
|
} // line 7, offset 0x6b4c4
|
|
/*
|
|
* Offset 0x6B4C4
|
|
* D:\driver2\game\C\OBJCOLL.C (line 386)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ BuildCollisionCopList(int *count /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x6B4E8
|
|
* D:\driver2\game\C\PAD.C (line 75)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ InitControllers()
|
|
{ // line 2, offset 0x6b4e8
|
|
int i; // $s3
|
|
int j; // $a1
|
|
} // line 36, offset 0x6b610
|
|
/*
|
|
* Offset 0x6B610
|
|
* D:\driver2\game\C\PAD.C (line 132)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
void /*$ra*/ ReadControllers()
|
|
{ // line 2, offset 0x6b610
|
|
int i; // $s3
|
|
int pad; // $s2
|
|
} // line 57, offset 0x6b758
|
|
/*
|
|
* Offset 0x6B758
|
|
* D:\driver2\game\C\PAD.C (line 257)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ MapPad(int pad /*$t2*/, struct PADRAW *pData /*$a3*/)
|
|
{ // line 1, offset 0x6b758
|
|
unsigned short i; // $a3
|
|
unsigned short buttons; // $t0
|
|
unsigned short mapped; // $t1
|
|
} // line 64, offset 0x6b940
|
|
/*
|
|
* Offset 0x6B948
|
|
* D:\driver2\game\C\PAD.C (line 336)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ HandleDualShock()
|
|
{ // line 2, offset 0x6b948
|
|
int state; // $v1
|
|
int port; // $s3
|
|
int pad; // $s5
|
|
int dsload; // $s7
|
|
} // line 114, offset 0x6bc2c
|
|
/*
|
|
* Offset 0x6BC2C
|
|
* D:\driver2\game\C\PAD.C (line 452)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ HandlePadVibration(int pad /*$t1*/)
|
|
{ // line 1, offset 0x6bc2c
|
|
int speed; // $a3
|
|
} // line 44, offset 0x6be50
|
|
/*
|
|
* Offset 0x6BE60
|
|
* D:\driver2\game\C\PAD.C (line 113)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ CloseControllers()
|
|
{ // line 2, offset 0x6be60
|
|
int i; // $v1
|
|
} // line 11, offset 0x6bea0
|
|
/*
|
|
* Offset 0x6BEA0
|
|
* D:\driver2\game\C\PAD.C (line 191)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetPadVibration(int pad /*$a3*/, unsigned char type /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x6BF1C
|
|
* D:\driver2\game\C\PAD.C (line 209)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ StopPadVibration(int pad /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x6BF54
|
|
* D:\driver2\game\C\PAD.C (line 228)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ StopDualShockMotors()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x6BF5C
|
|
* D:\driver2\game\C\PAD.C (line 232)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetDuplicatePadData(char *buffer /*$a0*/, int size /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x6BF8C
|
|
* D:\driver2\game\C\PAD.C (line 323)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ClearPad(int pad /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0xE7000
|
|
* D:\driver2\game\C\PATHFIND.C (line 314)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 s1
|
|
*/
|
|
struct tNode /*$ra*/ popNode()
|
|
{ // line 1, offset 0xe7000
|
|
unsigned int lNumHeapEntries; // $s0
|
|
struct tNode res; // stack offset -24
|
|
unsigned short f; // $t8
|
|
unsigned int child; // $a1
|
|
unsigned int here; // $t5
|
|
{ // line 11, offset 0xe7058
|
|
unsigned int lastEntry; // $t4
|
|
{ // line 15, offset 0xe7070
|
|
int d; // $t3
|
|
int d2; // $t2
|
|
int d3; // $a3
|
|
int d4; // $t1
|
|
} // line 32, offset 0xe70b8
|
|
} // line 33, offset 0xe7110
|
|
{ // line 35, offset 0xe7110
|
|
int d; // $a2
|
|
int d2; // $a3
|
|
int d3; // $t1
|
|
int d4; // $t2
|
|
} // line 44, offset 0xe715c
|
|
} // line 47, offset 0xe715c
|
|
/*
|
|
* Offset 0xE7194
|
|
* D:\driver2\game\C\PATHFIND.C (line 426)
|
|
* Stack frame base $sp, size 104
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ WunCell(struct VECTOR *pbase /*$s0*/)
|
|
{ // line 1, offset 0xe7194
|
|
int i; // $s2
|
|
int j; // $s4
|
|
struct VECTOR v[2]; // stack offset -88
|
|
struct VECTOR pos; // stack offset -56
|
|
{ // line 14, offset 0xe723c
|
|
{ // line 14, offset 0xe723c
|
|
int z; // $a1
|
|
int x; // $a2
|
|
} // line 20, offset 0xe72c8
|
|
} // line 20, offset 0xe72c8
|
|
} // line 24, offset 0xe735c
|
|
/*
|
|
* Offset 0xE735C
|
|
* D:\driver2\game\C\PATHFIND.C (line 453)
|
|
* Stack frame base $sp, size 16
|
|
*/
|
|
void /*$ra*/ InvalidateMap()
|
|
{ // line 2, offset 0xe735c
|
|
struct VECTOR bPos; // stack offset -16
|
|
int count; // $t4
|
|
int dir; // $t1
|
|
int p; // $t2
|
|
int q; // $t3
|
|
{ // line 12, offset 0xe73a8
|
|
int tile; // $a0
|
|
int mask; // $a1
|
|
int diff; // $a1
|
|
int i; // $v0
|
|
} // line 15, offset 0xe73a8
|
|
} // line 34, offset 0xe74b0
|
|
/*
|
|
* Offset 0xE74B0
|
|
* D:\driver2\game\C\PATHFIND.C (line 495)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ BloodyHell()
|
|
{ // line 2, offset 0xe74b0
|
|
struct VECTOR bPos; // stack offset -48
|
|
int count; // $s4
|
|
int dir; // $s0
|
|
int p; // $s1
|
|
int q; // $s2
|
|
unsigned int howMany; // $s3
|
|
0x69C raa
|
|
{ // line 22, offset 0xe755c
|
|
int tile; // $a0
|
|
int mask; // $a1
|
|
int diff; // $v0
|
|
int i; // $v0
|
|
} // line 42, offset 0xe75e4
|
|
} // line 70, offset 0xe76c4
|
|
/*
|
|
* Offset 0xE76C4
|
|
* D:\driver2\game\C\PATHFIND.C (line 567)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ blocked(struct tNode *v1 /*$a3*/, struct tNode *v2 /*$a2*/)
|
|
{ // line 1, offset 0xe76c4
|
|
struct VECTOR pos; // stack offset -24
|
|
int res; // $a0
|
|
{ // line 8, offset 0xe76e0
|
|
{ // line 8, offset 0xe76e0
|
|
int z; // $a2
|
|
int x; // $v1
|
|
} // line 11, offset 0xe774c
|
|
} // line 11, offset 0xe774c
|
|
{ // line 18, offset 0xe7790
|
|
{ // line 18, offset 0xe7790
|
|
int z; // $v1
|
|
int x; // $a0
|
|
} // line 18, offset 0xe7790
|
|
} // line 18, offset 0xe7790
|
|
} // line 23, offset 0xe7814
|
|
/*
|
|
* Offset 0xE7814
|
|
* D:\driver2\game\C\PATHFIND.C (line 712)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ iterate()
|
|
{ // line 2, offset 0xe7814
|
|
int dir; // $s2
|
|
struct tNode itHere; // stack offset -48
|
|
struct tNode *nbr; // $s4
|
|
{ // line 12, offset 0xe7870
|
|
int nearBy; // $v1
|
|
int computed; // $s1
|
|
{ // line 14, offset 0xe7870
|
|
int dx; // $v0
|
|
int dz; // $a0
|
|
} // line 15, offset 0xe7870
|
|
{ // line 15, offset 0xe7870
|
|
{ // line 15, offset 0xe7870
|
|
int res; // $a0
|
|
} // line 15, offset 0xe7870
|
|
} // line 15, offset 0xe7870
|
|
} // line 51, offset 0xe797c
|
|
{ // line 56, offset 0xe79b4
|
|
int nr; // $a0
|
|
int nl; // $v1
|
|
{ // line 58, offset 0xe7a08
|
|
unsigned int a; // $v1
|
|
{ // line 58, offset 0xe7a08
|
|
{ // line 1, offset 0xe7a44
|
|
unsigned int r; // $v0
|
|
} // line 1, offset 0xe7a68
|
|
} // line 1, offset 0xe7a68
|
|
} // line 1, offset 0xe7a68
|
|
{ // line 61, offset 0xe7aac
|
|
struct tNode *pnode; // $s0
|
|
{ // line 61, offset 0xe7aac
|
|
unsigned int parent; // $a2
|
|
unsigned int i; // $a3
|
|
} // line 61, offset 0xe7b98
|
|
} // line 61, offset 0xe7b98
|
|
} // line 62, offset 0xe7b98
|
|
} // line 64, offset 0xe7ba8
|
|
/*
|
|
* Offset 0xE7BD0
|
|
* D:\driver2\game\C\PATHFIND.C (line 801)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ InitPathFinding()
|
|
{ // line 2, offset 0xe7bd0
|
|
int i; // $a0
|
|
{ // line 1, offset 0xe7bd0
|
|
} // line 1, offset 0xe7bd0
|
|
{ // line 1, offset 0xe7bd0
|
|
} // line 1, offset 0xe7bd0
|
|
} // line 18, offset 0xe7ca8
|
|
/*
|
|
* Offset 0xE7CA8
|
|
* D:\driver2\game\C\PATHFIND.C (line 821)
|
|
* Stack frame base $sp, size 88
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ getInterpolatedDistance(struct VECTOR *pos /*$s2*/)
|
|
{ // line 1, offset 0xe7ca8
|
|
struct tNode n; // stack offset -72
|
|
int fx; // $s4
|
|
int fz; // $s5
|
|
int a; // $s3
|
|
int b; // $s2
|
|
int c; // $v1
|
|
int min; // $s0
|
|
int flag; // $fp
|
|
{ // line 1, offset 0xe7ca8
|
|
struct VECTOR *where; // $s2
|
|
struct tNode *node; // $s0
|
|
{ // line 1, offset 0xe7ca8
|
|
int x; // $v1
|
|
{ // line 1, offset 0xe7ca8
|
|
struct tNode *pos; // $s0
|
|
{ // line 1, offset 0xe7ca8
|
|
struct VECTOR sp; // stack offset -56
|
|
{ // line 1, offset 0xe7ca8
|
|
{ // line 1, offset 0xe7ca8
|
|
int z; // $v0
|
|
int x; // $a0
|
|
} // line 1, offset 0xe7ca8
|
|
} // line 1, offset 0xe7ca8
|
|
{ // line 1, offset 0xe7d78
|
|
int res; // $v0
|
|
} // line 1, offset 0xe7d9c
|
|
} // line 1, offset 0xe7da0
|
|
} // line 1, offset 0xe7da0
|
|
} // line 1, offset 0xe7da0
|
|
} // line 1, offset 0xe7da0
|
|
{ // line 1, offset 0xe7da0
|
|
{ // line 1, offset 0xe7da0
|
|
int res; // $v0
|
|
} // line 1, offset 0xe7da0
|
|
} // line 1, offset 0xe7da0
|
|
{ // line 1, offset 0xe7da0
|
|
{ // line 1, offset 0xe7da0
|
|
struct VECTOR sp; // stack offset -56
|
|
{ // line 1, offset 0xe7da0
|
|
{ // line 1, offset 0xe7da0
|
|
int x; // $a3
|
|
int z; // $v0
|
|
} // line 1, offset 0xe7da0
|
|
} // line 1, offset 0xe7da0
|
|
{ // line 1, offset 0xe7e84
|
|
int res; // $v0
|
|
} // line 1, offset 0xe7ea8
|
|
} // line 1, offset 0xe7eac
|
|
} // line 1, offset 0xe7eac
|
|
{ // line 18, offset 0xe7eac
|
|
{ // line 18, offset 0xe7eac
|
|
int res; // $a0
|
|
} // line 18, offset 0xe7eac
|
|
} // line 18, offset 0xe7eac
|
|
{ // line 27, offset 0xe7f28
|
|
{ // line 27, offset 0xe7f28
|
|
struct VECTOR sp; // stack offset -56
|
|
{ // line 27, offset 0xe7f28
|
|
{ // line 27, offset 0xe7f28
|
|
int x; // $v1
|
|
int z; // $v0
|
|
} // line 27, offset 0xe7f28
|
|
} // line 27, offset 0xe7f28
|
|
{ // line 1, offset 0xe7f8c
|
|
int res; // $v0
|
|
} // line 1, offset 0xe7fb0
|
|
} // line 1, offset 0xe7fb4
|
|
} // line 1, offset 0xe7fb4
|
|
{ // line 29, offset 0xe7fb4
|
|
{ // line 29, offset 0xe7fb4
|
|
int res; // $a0
|
|
} // line 29, offset 0xe7fb4
|
|
} // line 29, offset 0xe7fb4
|
|
{ // line 43, offset 0xe807c
|
|
{ // line 43, offset 0xe807c
|
|
struct VECTOR sp; // stack offset -56
|
|
{ // line 43, offset 0xe807c
|
|
{ // line 43, offset 0xe807c
|
|
int x; // $v1
|
|
int z; // $v0
|
|
} // line 43, offset 0xe807c
|
|
} // line 43, offset 0xe807c
|
|
{ // line 1, offset 0xe80d8
|
|
int res; // $v0
|
|
} // line 1, offset 0xe80fc
|
|
} // line 1, offset 0xe8100
|
|
} // line 1, offset 0xe8100
|
|
{ // line 44, offset 0xe8100
|
|
{ // line 44, offset 0xe8100
|
|
int res; // $a0
|
|
} // line 44, offset 0xe8100
|
|
} // line 44, offset 0xe8100
|
|
} // line 59, offset 0xe822c
|
|
/*
|
|
* Offset 0xE822C
|
|
* D:\driver2\game\C\PATHFIND.C (line 891)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ addCivs()
|
|
{ // line 2, offset 0xe822c
|
|
struct _CAR_DATA *cp; // $t5
|
|
{ // line 7, offset 0xe8260
|
|
int where; // $a3
|
|
{ // line 9, offset 0xe8260
|
|
int vx; // $a3
|
|
int vz; // $a1
|
|
int x; // $a3
|
|
int z; // $t0
|
|
} // line 9, offset 0xe8260
|
|
{ // line 9, offset 0xe8260
|
|
int vx; // $t1
|
|
int vz; // $t2
|
|
int x; // $t1
|
|
int z; // $a1
|
|
} // line 31, offset 0xe8354
|
|
} // line 32, offset 0xe8354
|
|
} // line 34, offset 0xe836c
|
|
/*
|
|
* Offset 0xE836C
|
|
* D:\driver2\game\C\PATHFIND.C (line 933)
|
|
* Stack frame base $sp, size 88
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ UpdateCopMap()
|
|
{ // line 2, offset 0xe836c
|
|
{ // line 6, offset 0xe83c0
|
|
} // line 6, offset 0xe83c0
|
|
{ // line 13, offset 0xe83fc
|
|
struct tNode startNode; // stack offset -72
|
|
{ // line 19, offset 0xe843c
|
|
struct _CAR_DATA *cp; // $a0
|
|
} // line 19, offset 0xe843c
|
|
{ // line 1, offset 0xe8500
|
|
{ // line 1, offset 0xe8500
|
|
{ // line 1, offset 0xe8500
|
|
{ // line 1, offset 0xe8500
|
|
int i; // $a1
|
|
{ // line 1, offset 0xe8524
|
|
int d; // $v0
|
|
} // line 1, offset 0xe8554
|
|
} // line 1, offset 0xe8564
|
|
} // line 1, offset 0xe8564
|
|
} // line 1, offset 0xe8564
|
|
} // line 1, offset 0xe8564
|
|
{ // line 1, offset 0xe8564
|
|
{ // line 1, offset 0xe8564
|
|
int x; // $v0
|
|
{ // line 1, offset 0xe8564
|
|
{ // line 1, offset 0xe8564
|
|
struct VECTOR sp; // stack offset -56
|
|
{ // line 1, offset 0xe8564
|
|
{ // line 1, offset 0xe8564
|
|
int z; // $v0
|
|
int x; // $v1
|
|
} // line 1, offset 0xe8564
|
|
} // line 1, offset 0xe8564
|
|
{ // line 1, offset 0xe8604
|
|
int res; // $v0
|
|
} // line 1, offset 0xe8628
|
|
} // line 1, offset 0xe862c
|
|
} // line 1, offset 0xe862c
|
|
} // line 1, offset 0xe862c
|
|
} // line 1, offset 0xe862c
|
|
{ // line 1, offset 0xe862c
|
|
struct tNode n; // stack offset -56
|
|
int fx; // $v1
|
|
int fz; // $v0
|
|
{ // line 1, offset 0xe8660
|
|
{ // line 1, offset 0xe8660
|
|
int dz; // $a0
|
|
int dx; // $v0
|
|
} // line 1, offset 0xe8660
|
|
} // line 1, offset 0xe8660
|
|
{ // line 1, offset 0xe8660
|
|
{ // line 1, offset 0xe8660
|
|
unsigned int parent; // $a2
|
|
unsigned int i; // $a3
|
|
} // line 1, offset 0xe8774
|
|
} // line 1, offset 0xe8774
|
|
{ // line 53, offset 0xe8774
|
|
{ // line 53, offset 0xe8774
|
|
int dz; // $a0
|
|
int dx; // $v0
|
|
} // line 53, offset 0xe8774
|
|
} // line 53, offset 0xe8774
|
|
{ // line 53, offset 0xe8774
|
|
{ // line 53, offset 0xe8774
|
|
unsigned int parent; // $a2
|
|
unsigned int i; // $a3
|
|
} // line 54, offset 0xe88b4
|
|
} // line 54, offset 0xe88b4
|
|
{ // line 56, offset 0xe88b4
|
|
{ // line 56, offset 0xe88b4
|
|
int dz; // $a0
|
|
int dx; // $v0
|
|
} // line 56, offset 0xe88b4
|
|
} // line 56, offset 0xe88b4
|
|
{ // line 56, offset 0xe88b4
|
|
{ // line 56, offset 0xe88b4
|
|
unsigned int parent; // $a2
|
|
unsigned int i; // $a3
|
|
} // line 57, offset 0xe89bc
|
|
} // line 57, offset 0xe89bc
|
|
{ // line 1, offset 0xe89c4
|
|
{ // line 1, offset 0xe89c4
|
|
int dz; // $a0
|
|
int dx; // $v0
|
|
} // line 1, offset 0xe89c4
|
|
} // line 1, offset 0xe89c4
|
|
{ // line 1, offset 0xe89c4
|
|
{ // line 1, offset 0xe89c4
|
|
unsigned int parent; // $a2
|
|
unsigned int i; // $a3
|
|
} // line 1, offset 0xe8ad8
|
|
} // line 1, offset 0xe8ad8
|
|
{ // line 63, offset 0xe8ad8
|
|
{ // line 63, offset 0xe8ad8
|
|
int dz; // $a0
|
|
int dx; // $v0
|
|
} // line 63, offset 0xe8ad8
|
|
} // line 63, offset 0xe8ad8
|
|
{ // line 63, offset 0xe8ad8
|
|
{ // line 63, offset 0xe8ad8
|
|
unsigned int parent; // $a2
|
|
unsigned int i; // $a3
|
|
} // line 64, offset 0xe8c18
|
|
} // line 64, offset 0xe8c18
|
|
{ // line 66, offset 0xe8c18
|
|
{ // line 66, offset 0xe8c18
|
|
int dz; // $a0
|
|
int dx; // $v0
|
|
} // line 66, offset 0xe8c18
|
|
} // line 66, offset 0xe8c18
|
|
{ // line 66, offset 0xe8c18
|
|
{ // line 66, offset 0xe8c18
|
|
unsigned int parent; // $a2
|
|
unsigned int i; // $a3
|
|
} // line 66, offset 0xe8d18
|
|
} // line 66, offset 0xe8d18
|
|
} // line 66, offset 0xe8d18
|
|
} // line 66, offset 0xe8d18
|
|
{ // line 77, offset 0xe8d54
|
|
int i; // $s0
|
|
{ // line 1, offset 0xe8df4
|
|
} // line 1, offset 0xe8dfc
|
|
} // line 91, offset 0xe8dfc
|
|
{ // line 94, offset 0xe8dfc
|
|
int i; // $a1
|
|
int maxRet; // $a0
|
|
} // line 105, offset 0xe8e70
|
|
{ // line 108, offset 0xe8e70
|
|
int dx; // $a0
|
|
int dy; // $v1
|
|
int dz; // $v0
|
|
} // line 112, offset 0xe8f00
|
|
} // line 113, offset 0xe8f00
|
|
/*
|
|
* Offset 0xE8F00
|
|
* D:\driver2\game\C\PATHFIND.C (line 1050)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
int /*$ra*/ getHeadingToPlayer(int vx /*$s4*/, int vy /*$a1*/, int vz /*$s3*/)
|
|
{ // line 1, offset 0xe8f00
|
|
int d1; // $s2
|
|
int d2; // $s1
|
|
int d3; // $s0
|
|
struct VECTOR pos; // stack offset -48
|
|
{ // line 1, offset 0xe8f00
|
|
int dx; // $a3
|
|
int dy; // $v1
|
|
int dz; // $v0
|
|
int playerHereDistSq; // $a3
|
|
{ // line 21, offset 0xe8f98
|
|
} // line 23, offset 0xe8f98
|
|
} // line 24, offset 0xe8f98
|
|
{ // line 48, offset 0xe8ff8
|
|
} // line 50, offset 0xe9024
|
|
{ // line 52, offset 0xe9030
|
|
} // line 60, offset 0xe9058
|
|
{ // line 56, offset 0xe9058
|
|
} // line 61, offset 0xe90a4
|
|
} // line 62, offset 0xe90a4
|
|
/*
|
|
* Offset 0xE90A4
|
|
* D:\driver2\game\C\PATHFIND.C (line 659)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ setDistance(struct tNode *n /*$a0*/, unsigned short dist /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x6BFB8
|
|
* D:\driver2\game\C\PAUSE.C (line 1004)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
int /*$ra*/ ShowPauseMenu(enum PAUSEMODE mode /*$s0*/)
|
|
{ // line 1, offset 0x6bfb8
|
|
enum PAUSEMODE passed_mode; // $s2
|
|
{ // line 58, offset 0x6c128
|
|
} // line 81, offset 0x6c1a8
|
|
{ // line 88, offset 0x6c1e0
|
|
struct RECT rect; // stack offset -32
|
|
} // line 97, offset 0x6c264
|
|
} // line 133, offset 0x6c314
|
|
/*
|
|
* Offset 0x6C314
|
|
* D:\driver2\game\C\PAUSE.C (line 1216)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ InitaliseMenu(enum PAUSEMODE mode /*$a2*/)
|
|
{ // line 1, offset 0x6c314
|
|
struct MENU_ITEM *pItem; // $a0
|
|
int i; // $a1
|
|
} // line 172, offset 0x6c720
|
|
/*
|
|
* Offset 0x6C720
|
|
* D:\driver2\game\C\PAUSE.C (line 1401)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ SetupMenu(struct MENU_HEADER *menu /*$a0*/, int back /*$a1*/)
|
|
{ // line 1, offset 0x6c720
|
|
struct MENU_ITEM *pItem; // $a2
|
|
int count; // $a3
|
|
} // line 30, offset 0x6c85c
|
|
/*
|
|
* Offset 0x6C85C
|
|
* D:\driver2\game\C\PAUSE.C (line 1443)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DrawVisibleMenus()
|
|
{ // line 2, offset 0x6c85c
|
|
struct MENU_HEADER *pActive; // $s5
|
|
struct MENU_ITEM *pItem; // $s1
|
|
struct POLY_FT3 *null; // $a0
|
|
int i; // stack offset -48
|
|
int ypos; // $s3
|
|
int xpos; // $fp
|
|
int width; // $s4
|
|
{ // line 30, offset 0x6c928
|
|
unsigned char r; // $s6
|
|
unsigned char b; // $s7
|
|
int x1; // $s0
|
|
int x2; // $s2
|
|
} // line 66, offset 0x6caa8
|
|
} // line 85, offset 0x6cc50
|
|
/*
|
|
* Offset 0x6CC50
|
|
* D:\driver2\game\C\PAUSE.C (line 1543)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ ControlMenu()
|
|
{ // line 2, offset 0x6cc50
|
|
static int debounce; // offset 0x38
|
|
unsigned short paddata; // $a2
|
|
unsigned short paddirect; // $a3
|
|
{ // line 53, offset 0x6cd3c
|
|
int doit; // $v1
|
|
} // line 78, offset 0x6cde0
|
|
{ // line 132, offset 0x6cfbc
|
|
int i; // $a0
|
|
} // line 139, offset 0x6d020
|
|
{ // line 149, offset 0x6d040
|
|
int i; // $a0
|
|
} // line 160, offset 0x6d09c
|
|
} // line 162, offset 0x6d09c
|
|
/*
|
|
* Offset 0x6D0AC
|
|
* D:\driver2\game\C\PAUSE.C (line 1787)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ EnterScoreName()
|
|
{ // line 2, offset 0x6d0ac
|
|
struct SCORE_ENTRY *table; // stack offset -40
|
|
char *username; // $s3
|
|
unsigned short npad; // $a1
|
|
int so; // $s0
|
|
int co; // $s1
|
|
int delay; // $s2
|
|
char c; // $a0
|
|
char toggle; // $s6
|
|
} // line 154, offset 0x6d38c
|
|
/*
|
|
* Offset 0x6D38C
|
|
* D:\driver2\game\C\PAUSE.C (line 1943)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ CreateScoreNames(struct SCORE_ENTRY *table /*$s0*/, struct PLAYER_SCORE *score /*stack 4*/, int position /*stack 8*/)
|
|
{ // line 1, offset 0x6d38c
|
|
char *text; // $s1
|
|
int min; // $t1
|
|
int frac; // $v0
|
|
int i; // $s5
|
|
} // line 69, offset 0x6d6cc
|
|
/*
|
|
* Offset 0x6D6FC
|
|
* D:\driver2\game\C\PAUSE.C (line 2020)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DrawHighScoreMenu(int selection /*stack 0*/)
|
|
{ // line 1, offset 0x6d6fc
|
|
struct POLY_FT3 *null; // $a0
|
|
char text[4]; // stack offset -48
|
|
unsigned char r; // $s3
|
|
unsigned char g; // $s5
|
|
unsigned char b; // $s2
|
|
int i; // $s0
|
|
int ypos; // $s4
|
|
} // line 55, offset 0x6da18
|
|
/*
|
|
* Offset 0x6DA18
|
|
* D:\driver2\game\C\PAUSE.C (line 1153)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ SaveReplay(int direction /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x6DA3C
|
|
* D:\driver2\game\C\PAUSE.C (line 1158)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ SaveGame(int direction /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x6DA60
|
|
* D:\driver2\game\C\PAUSE.C (line 1163)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ EnterName()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x6DA80
|
|
* D:\driver2\game\C\PAUSE.C (line 1185)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
int /*$ra*/ MaxMenuStringLength(struct MENU_HEADER *pMenu /*$v0*/)
|
|
{ // line 1, offset 0x6da80
|
|
struct MENU_ITEM *pItems; // $s1
|
|
int max; // $s2
|
|
int temp; // $s0
|
|
} // line 21, offset 0x6db38
|
|
/*
|
|
* Offset 0x6DB38
|
|
* D:\driver2\game\C\PAUSE.C (line 1710)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ PauseMap(int direction /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x6DB9C
|
|
* D:\driver2\game\C\PAUSE.C (line 1725)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ SfxVolume(int direction /*$a0*/)
|
|
{ // line 1, offset 0x6db9c
|
|
} // line 19, offset 0x6dc6c
|
|
/*
|
|
* Offset 0x6DC6C
|
|
* D:\driver2\game\C\PAUSE.C (line 1746)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ MusicVolume(int direction /*$a0*/)
|
|
{ // line 1, offset 0x6dc6c
|
|
} // line 19, offset 0x6dd3c
|
|
/*
|
|
* Offset 0x6DD3C
|
|
* D:\driver2\game\C\PAUSE.C (line 1139)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ DrawPauseMenus()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x6DD9C
|
|
* D:\driver2\game\C\PEDEST.C (line 1137)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ IHaveThePower()
|
|
{ // line 2, offset 0x6dd9c
|
|
struct _CAR_DATA *cp; // $t4
|
|
{ // line 15, offset 0x6de20
|
|
} // line 33, offset 0x6df88
|
|
} // line 45, offset 0x6dfbc
|
|
/*
|
|
* Offset 0x6DFBC
|
|
* D:\driver2\game\C\PEDEST.C (line 1191)
|
|
* Stack frame base $sp, size 104
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ ProcessTannerPad(struct PEDESTRIAN *pPed /*$s1*/, unsigned long pad /*$a1*/, char PadSteer /*$a2*/, char use_analogue /*$a3*/)
|
|
{ // line 1, offset 0x6dfbc
|
|
struct VECTOR vec; // stack offset -88
|
|
int mapheight; // $s2
|
|
struct VECTOR normal; // stack offset -72
|
|
struct VECTOR out; // stack offset -56
|
|
struct _sdPlane *SurfacePtr; // stack offset -24
|
|
{ // line 33, offset 0x6e030
|
|
struct VECTOR tVec; // stack offset -40
|
|
struct _sdPlane *plane; // $v0
|
|
int mH; // $v1
|
|
int sI; // $a0
|
|
} // line 86, offset 0x6e16c
|
|
{ // line 168, offset 0x6e3f8
|
|
} // line 174, offset 0x6e458
|
|
} // line 176, offset 0x6e458
|
|
/*
|
|
* Offset 0x6E470
|
|
* D:\driver2\game\C\PEDEST.C (line 1375)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ InitTanner()
|
|
{ // line 2, offset 0x6e470
|
|
} // line 58, offset 0x6e62c
|
|
/*
|
|
* Offset 0x6E62C
|
|
* D:\driver2\game\C\PEDEST.C (line 1466)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ InitPedestrians()
|
|
{ // line 2, offset 0x6e62c
|
|
int loop; // $a1
|
|
struct SEATED_PEDESTRIANS *seatedptr; // $s2
|
|
} // line 47, offset 0x6e72c
|
|
/*
|
|
* Offset 0x6E72C
|
|
* D:\driver2\game\C\PEDEST.C (line 1623)
|
|
* Stack frame base $sp, size 104
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ ActivatePlayerPedestrian(struct _CAR_DATA *pCar /*$s6*/, char *padId /*stack 4*/, int direction /*$a1*/, long *position[4] /*$a3*/, int playerType /*stack 16*/)
|
|
{ // line 1, offset 0x6e72c
|
|
struct PEDESTRIAN *pPed; // $s1
|
|
struct PEDESTRIAN *pSPed; // $a0
|
|
struct VECTOR v; // stack offset -72
|
|
int nx; // $s4
|
|
int nz; // $s2
|
|
long w; // $s0
|
|
long x; // $s5
|
|
long y; // stack offset -52
|
|
long z; // $s1
|
|
long d; // stack offset -48
|
|
int side; // $fp
|
|
int id; // $s3
|
|
{ // line 65, offset 0x6e83c
|
|
{ // line 140, offset 0x6eab0
|
|
} // line 140, offset 0x6eab0
|
|
{ // line 184, offset 0x6ebb0
|
|
} // line 184, offset 0x6ebb0
|
|
} // line 184, offset 0x6ebb0
|
|
} // line 212, offset 0x6ecf0
|
|
/*
|
|
* Offset 0x6ECF0
|
|
* D:\driver2\game\C\PEDEST.C (line 1877)
|
|
* Stack frame base $sp, size 168
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ PlaceRoadBlockCops()
|
|
{ // line 2, offset 0x6ecf0
|
|
struct _CAR_DATA *pCar; // $a0
|
|
struct _CAR_DATA *pCopCars[16]; // stack offset -152
|
|
int numCops; // $fp
|
|
{ // line 19, offset 0x6ed84
|
|
int x; // $s2
|
|
int z; // $s0
|
|
int w; // $s0
|
|
int i; // $s7
|
|
int s1; // $s1
|
|
int s2; // $a3
|
|
struct VECTOR vert; // stack offset -88
|
|
long disp[4]; // stack offset -72
|
|
long dir[4]; // stack offset -56
|
|
int alpha; // $s1
|
|
} // line 89, offset 0x6f044
|
|
} // line 91, offset 0x6f044
|
|
/*
|
|
* Offset 0x6F074
|
|
* D:\driver2\game\C\PEDEST.C (line 1975)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
int /*$ra*/ CreatePedAtLocation(long *pPos[4] /*$s2*/, int pedType /*$s1*/)
|
|
{ // line 1, offset 0x6f074
|
|
struct PEDESTRIAN *pPed; // $s0
|
|
} // line 70, offset 0x6f1d4
|
|
/*
|
|
* Offset 0x6F1D4
|
|
* D:\driver2\game\C\PEDEST.C (line 2168)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ ControlPedestrians()
|
|
{ // line 2, offset 0x6f1d4
|
|
struct PEDESTRIAN *pPed; // $s0
|
|
struct PEDESTRIAN *pPedNext; // $s2
|
|
struct _CAR_DATA *pCar; // $v0
|
|
{ // line 57, offset 0x6f2d4
|
|
} // line 65, offset 0x6f318
|
|
} // line 73, offset 0x6f344
|
|
/*
|
|
* Offset 0x6F344
|
|
* D:\driver2\game\C\PEDEST.C (line 2385)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ PedDoNothing(struct PEDESTRIAN *pPed /*$s0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x6F614
|
|
* D:\driver2\game\C\PEDEST.C (line 2523)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ PedUserRunner(struct PEDESTRIAN *pPed /*$s0*/)
|
|
{ // line 1, offset 0x6f614
|
|
} // line 109, offset 0x6f874
|
|
/*
|
|
* Offset 0x6F874
|
|
* D:\driver2\game\C\PEDEST.C (line 2827)
|
|
* Stack frame base $sp, size 96
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ SetupGetOutCar(struct PEDESTRIAN *pPed /*$s5*/, struct _CAR_DATA *pCar /*$s3*/, int side /*$s7*/)
|
|
{ // line 1, offset 0x6f874
|
|
int alpha; // $s2
|
|
long disp[4]; // stack offset -80
|
|
long dir[4]; // stack offset -64
|
|
struct SVECTOR vert; // stack offset -48
|
|
int x; // $s4
|
|
int z; // $s0
|
|
int a; // $s6
|
|
int nx; // $a3
|
|
int nz; // $a1
|
|
} // line 64, offset 0x6faa4
|
|
/*
|
|
* Offset 0x6FAA4
|
|
* D:\driver2\game\C\PEDEST.C (line 2898)
|
|
* Stack frame base $sp, size 104
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ SetupGetInCar(struct PEDESTRIAN *pPed /*$s2*/)
|
|
{ // line 1, offset 0x6faa4
|
|
int alpha; // $s1
|
|
long disp[4]; // stack offset -72
|
|
long dir[4]; // stack offset -56
|
|
struct SVECTOR vert; // stack offset -40
|
|
{ // line 36, offset 0x6fb94
|
|
int x; // $t1
|
|
int z; // $t2
|
|
int a; // $a0
|
|
int nx; // $a3
|
|
int nz; // $a1
|
|
} // line 59, offset 0x6fc8c
|
|
{ // line 70, offset 0x6fcd8
|
|
long pos[4]; // stack offset -32
|
|
} // line 71, offset 0x6fcd8
|
|
} // line 90, offset 0x6fd70
|
|
/*
|
|
* Offset 0x6FD70
|
|
* D:\driver2\game\C\PEDEST.C (line 3074)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ TannerCameraHandler(struct PEDESTRIAN *pPed /*$a0*/)
|
|
{ // line 2, offset 0x6fd70
|
|
int padsteer; // $a3
|
|
int maxY; // $t1
|
|
int maxX; // $t5
|
|
int range; // $t0
|
|
int minX; // $t4
|
|
int extra; // $a3
|
|
} // line 76, offset 0x6ffb0
|
|
/*
|
|
* Offset 0x6FFB0
|
|
* D:\driver2\game\C\PEDEST.C (line 3157)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ TannerSitDown(struct PEDESTRIAN *pPed /*$a2*/)
|
|
{ // line 1, offset 0x6ffb0
|
|
struct VECTOR angle; // stack offset -24
|
|
} // line 62, offset 0x70138
|
|
/*
|
|
* Offset 0x70138
|
|
* D:\driver2\game\C\PEDEST.C (line 3227)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ AnimatePed(struct PEDESTRIAN *pPed /*$s0*/)
|
|
{ // line 1, offset 0x70138
|
|
{ // line 11, offset 0x70158
|
|
int mapheight; // $a3
|
|
int reverse; // $s1
|
|
{ // line 14, offset 0x70158
|
|
struct VECTOR vec; // stack offset -32
|
|
} // line 39, offset 0x701c4
|
|
{ // line 103, offset 0x70374
|
|
int sfc; // $v1
|
|
} // line 108, offset 0x70424
|
|
} // line 121, offset 0x704d0
|
|
} // line 123, offset 0x704d0
|
|
/*
|
|
* Offset 0x704E4
|
|
* D:\driver2\game\C\PEDEST.C (line 3447)
|
|
* Stack frame base $sp, size 104
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
void /*$ra*/ PingInPedestrians()
|
|
{ // line 2, offset 0x704e4
|
|
int bFound; // $s1
|
|
struct VECTOR randomLoc; // stack offset -88
|
|
struct VECTOR baseLoc; // stack offset -72
|
|
int i; // $s2
|
|
int pingInDist; // $a2
|
|
struct VECTOR position; // stack offset -56
|
|
struct VECTOR target; // stack offset -40
|
|
struct PEDESTRIAN *pedestrian; // $s1
|
|
{ // line 37, offset 0x70580
|
|
{ // line 55, offset 0x70660
|
|
struct PEDESTRIAN *pPed; // $a2
|
|
{ // line 73, offset 0x70690
|
|
int x; // $v1
|
|
int z; // $v0
|
|
int radius; // $v1
|
|
} // line 75, offset 0x70690
|
|
} // line 77, offset 0x706dc
|
|
} // line 79, offset 0x706dc
|
|
{ // line 87, offset 0x70714
|
|
{ // line 136, offset 0x7085c
|
|
int rval; // $v1
|
|
} // line 175, offset 0x708c0
|
|
} // line 180, offset 0x708c0
|
|
} // line 185, offset 0x708c0
|
|
/*
|
|
* Offset 0x708E0
|
|
* D:\driver2\game\C\PEDEST.C (line 3685)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
int /*$ra*/ FindPointOfCollision(struct _CAR_DATA *pCar /*$s3*/, struct VECTOR *pPos /*$a1*/)
|
|
{ // line 1, offset 0x708e0
|
|
int tb1; // $v1
|
|
int tb2; // $v0
|
|
int minX; // $a3
|
|
int maxX; // $t0
|
|
int minZ; // $v0
|
|
int maxZ; // $a0
|
|
int x; // $t1
|
|
int z; // $a1
|
|
int s1; // $a2
|
|
int s2; // $v1
|
|
int carLength[2]; // stack offset -40
|
|
static struct CRET2D collisionResult; // offset 0x0
|
|
} // line 68, offset 0x70b04
|
|
/*
|
|
* Offset 0x70B04
|
|
* D:\driver2\game\C\PEDEST.C (line 3762)
|
|
* Stack frame base $sp, size 136
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ TannerCarCollisionCheck(struct VECTOR *pPos /*$s5*/, int dir /*$a1*/, int bQuick /*stack 8*/)
|
|
{ // line 1, offset 0x70b04
|
|
int carLength[2]; // stack offset -120
|
|
struct _CAR_DATA *cp0; // $s0
|
|
struct _CAR_DATA *cp1; // $s1
|
|
static struct CRET2D collisionResult; // offset 0x30
|
|
unsigned int dNewLBODY[2]; // stack offset -112
|
|
int speed; // $v0
|
|
{ // line 36, offset 0x70b94
|
|
{ // line 36, offset 0x70b94
|
|
} // line 36, offset 0x70b94
|
|
{ // line 53, offset 0x70c6c
|
|
struct VECTOR velocity; // stack offset -104
|
|
long pointVel[4]; // stack offset -88
|
|
long reaction[4]; // stack offset -72
|
|
long lever[4]; // stack offset -56
|
|
int strikeVel; // $t1
|
|
{ // line 84, offset 0x70dec
|
|
} // line 95, offset 0x70dec
|
|
{ // line 99, offset 0x70e18
|
|
int twistY; // $a2
|
|
int lever_dot_n; // $a0
|
|
int displacementsquared; // $a1
|
|
int denom; // $a0
|
|
} // line 112, offset 0x70ef4
|
|
} // line 133, offset 0x71040
|
|
} // line 142, offset 0x71070
|
|
} // line 145, offset 0x710bc
|
|
/*
|
|
* Offset 0x710BC
|
|
* D:\driver2\game\C\PEDEST.C (line 3946)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ SetupCivJump(struct PEDESTRIAN *pPed /*$s1*/, struct _CAR_DATA *cp /*$s0*/)
|
|
{ // line 1, offset 0x710bc
|
|
long disp[4]; // stack offset -48
|
|
long dir[4]; // stack offset -32
|
|
int angle; // $s0
|
|
{ // line 14, offset 0x71128
|
|
short scale; // $a2
|
|
} // line 21, offset 0x7114c
|
|
{ // line 62, offset 0x71250
|
|
} // line 81, offset 0x71314
|
|
} // line 94, offset 0x7138c
|
|
/*
|
|
* Offset 0x7138C
|
|
* D:\driver2\game\C\PEDEST.C (line 4101)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ CivPedWalk(struct PEDESTRIAN *pPed /*$s0*/)
|
|
{ // line 1, offset 0x7138c
|
|
int turn; // $a1
|
|
int offset1; // $t0
|
|
int offset2; // $v1
|
|
int lookahead; // $s3
|
|
int speed; // $s1
|
|
} // line 81, offset 0x71664
|
|
/*
|
|
* Offset 0x71664
|
|
* D:\driver2\game\C\PEDEST.C (line 4508)
|
|
* Stack frame base $sp, size 32
|
|
*/
|
|
void /*$ra*/ CorrectPathPosition(struct PEDESTRIAN *pedestrian /*$a0*/, struct VECTOR *position /*$a1*/)
|
|
{ // line 2, offset 0x71664
|
|
struct VECTOR vec; // stack offset -16
|
|
} // line 102, offset 0x71664
|
|
/*
|
|
* Offset 0x71670
|
|
* D:\driver2\game\C\PEDEST.C (line 4619)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
int /*$ra*/ CalcPedestrianDirection(int last_dir /*$a0*/, int wx /*$s5*/, int wz /*$s6*/, struct VECTOR *target /*$s3*/)
|
|
{ // line 1, offset 0x71670
|
|
int dir; // $s2
|
|
int num; // $s1
|
|
int rx; // $v1
|
|
int rz; // $a0
|
|
int mask; // $s0
|
|
{ // line 50, offset 0x71728
|
|
} // line 62, offset 0x71774
|
|
} // line 115, offset 0x71814
|
|
/*
|
|
* Offset 0x71814
|
|
* D:\driver2\game\C\PEDEST.C (line 4984)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
struct SEATED_PEDESTRIANS * /*$ra*/ FindTannerASeat(struct PEDESTRIAN *pPed /*$t4*/)
|
|
{ // line 1, offset 0x71814
|
|
struct SEATED_PEDESTRIANS *seatedptr; // $a2
|
|
struct SEATED_PEDESTRIANS *theOne; // $t1
|
|
int dx; // $a0
|
|
int dz; // $v1
|
|
int distsqr; // $v0
|
|
int bestSqr; // $t2
|
|
} // line 39, offset 0x71930
|
|
/*
|
|
* Offset 0x71930
|
|
* D:\driver2\game\C\PEDEST.C (line 5031)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ add_seated(struct SEATED_PEDESTRIANS *seatedptr /*$s0*/, int seat_index /*$s2*/)
|
|
{ // line 1, offset 0x71930
|
|
struct PEDESTRIAN *pedestrian; // $s1
|
|
int index; // $v0
|
|
} // line 45, offset 0x71aac
|
|
/*
|
|
* Offset 0x71AC4
|
|
* D:\driver2\game\C\PEDEST.C (line 5084)
|
|
* Stack frame base $sp, size 16
|
|
*/
|
|
void /*$ra*/ set_coll_box(int index /*$t2*/, struct _CAR_DATA *cp /*$t0*/, int offset /*$t3*/)
|
|
{ // line 1, offset 0x71ac4
|
|
struct VECTOR BoxCentre; // stack offset -16
|
|
int boxsize; // $t1
|
|
} // line 26, offset 0x71bdc
|
|
/*
|
|
* Offset 0x71BE4
|
|
* D:\driver2\game\C\PEDEST.C (line 5118)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ BuildCarCollisionBox()
|
|
{ // line 2, offset 0x71be4
|
|
struct _CAR_DATA *cp; // $s3
|
|
int count1; // $s4
|
|
int i; // $t1
|
|
{ // line 28, offset 0x71d24
|
|
int x; // $a0
|
|
int z; // $a2
|
|
} // line 37, offset 0x71dc0
|
|
} // line 53, offset 0x71e74
|
|
/*
|
|
* Offset 0x71E74
|
|
* D:\driver2\game\C\PEDEST.C (line 5249)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ CalculatePedestrianInterest(struct PEDESTRIAN *pPed /*$s0*/)
|
|
{ // line 1, offset 0x71e74
|
|
int interest; // $a2
|
|
int dist; // $v1
|
|
struct _CAR_DATA *pCar; // $a2
|
|
struct VECTOR v1; // stack offset -40
|
|
struct VECTOR v2; // stack offset -24
|
|
} // line 69, offset 0x71fac
|
|
/*
|
|
* Offset 0x71FBC
|
|
* D:\driver2\game\C\PEDEST.C (line 1521)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ DestroyPedestrians()
|
|
{ // line 2, offset 0x71fbc
|
|
} // line 13, offset 0x7201c
|
|
/*
|
|
* Offset 0x7201C
|
|
* D:\driver2\game\C\PEDEST.C (line 1567)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ DestroyPedestrian(struct PEDESTRIAN *pPed /*$a1*/)
|
|
{ // line 1, offset 0x7201c
|
|
{ // line 38, offset 0x720cc
|
|
struct SEATED_PEDESTRIANS *seatedptr; // $a0
|
|
} // line 41, offset 0x720f8
|
|
} // line 49, offset 0x72114
|
|
/*
|
|
* Offset 0x72114
|
|
* D:\driver2\game\C\PEDEST.C (line 1842)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
struct PEDESTRIAN * /*$ra*/ CreatePedestrian()
|
|
{ // line 2, offset 0x72114
|
|
} // line 27, offset 0x7217c
|
|
/*
|
|
* Offset 0x72184
|
|
* D:\driver2\game\C\PEDEST.C (line 4221)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ HandlePedestrians()
|
|
{ // line 2, offset 0x72184
|
|
} // line 236, offset 0x721c4
|
|
/*
|
|
* Offset 0x721D4
|
|
* D:\driver2\game\C\PEDEST.C (line 3357)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ DeActivatePlayerPedestrian(struct PEDESTRIAN *pPed /*$s3*/)
|
|
{ // line 1, offset 0x721d4
|
|
int distToCarSq; // stack offset -32
|
|
struct _CAR_DATA *closestCar; // $s1
|
|
struct _PLAYER *pPlayer; // $v0
|
|
struct VECTOR point; // stack offset -48
|
|
int getIn; // $s2
|
|
{ // line 27, offset 0x72284
|
|
} // line 38, offset 0x722dc
|
|
} // line 39, offset 0x722f8
|
|
/*
|
|
* Offset 0x722F8
|
|
* D:\driver2\game\C\PEDEST.C (line 2052)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
void /*$ra*/ DrawAllPedestrians()
|
|
{ // line 2, offset 0x722f8
|
|
struct PEDESTRIAN *pPed; // $s0
|
|
int pedType; // $s2
|
|
struct MATRIX mStore; // stack offset -56
|
|
{ // line 19, offset 0x72384
|
|
{ // line 26, offset 0x723b4
|
|
} // line 26, offset 0x723b4
|
|
} // line 33, offset 0x723cc
|
|
{ // line 49, offset 0x7243c
|
|
} // line 54, offset 0x72468
|
|
} // line 85, offset 0x72498
|
|
/*
|
|
* Offset 0x72498
|
|
* D:\driver2\game\C\PEDEST.C (line 2145)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ TannerActionHappening()
|
|
{ // line 2, offset 0x72498
|
|
struct PEDESTRIAN *pPed; // $a0
|
|
} // line 13, offset 0x724e0
|
|
/*
|
|
* Offset 0x724E0
|
|
* D:\driver2\game\C\PEDEST.C (line 1440)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetTannerPosition(struct VECTOR *pVec /*$a0*/)
|
|
{ // line 1, offset 0x724e0
|
|
struct PEDESTRIAN *pPed; // $a1
|
|
} // line 19, offset 0x72568
|
|
/*
|
|
* Offset 0x72568
|
|
* D:\driver2\game\C\PEDEST.C (line 4924)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetPedestrianTurn(struct PEDESTRIAN *pedestrian /*$a0*/, int turn /*$a1*/)
|
|
{ // line 1, offset 0x72568
|
|
int dir; // $a2
|
|
int speed; // $v1
|
|
} // line 11, offset 0x725ec
|
|
/*
|
|
* Offset 0x725EC
|
|
* D:\driver2\game\C\PEDEST.C (line 5325)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ PedSurfaceType(struct VECTOR *ped_pos /*$a0*/)
|
|
{ // line 5, offset 0x725ec
|
|
struct _sdPlane *sfc_ptr; // $v0
|
|
} // line 10, offset 0x72620
|
|
/*
|
|
* Offset 0x72620
|
|
* D:\driver2\game\C\PEDEST.C (line 4845)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
int /*$ra*/ IsPavement(int x /*$a0*/, int y /*$a1*/, int z /*$a2*/, struct PEDESTRIAN *pPed /*$s0*/)
|
|
{ // line 1, offset 0x72620
|
|
struct VECTOR vec; // stack offset -24
|
|
int r; // $v1
|
|
} // line 72, offset 0x726ac
|
|
/*
|
|
* Offset 0x726AC
|
|
* D:\driver2\game\C\PEDEST.C (line 4943)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
struct SEATED_PEDESTRIANS * /*$ra*/ FindSeated()
|
|
{ // line 2, offset 0x726ac
|
|
struct SEATED_PEDESTRIANS *seatedptr; // $s0
|
|
{ // line 7, offset 0x726d4
|
|
int dx; // $v1
|
|
int dz; // $v0
|
|
int distsqr; // $v1
|
|
int count1; // $a2
|
|
} // line 32, offset 0x7278c
|
|
} // line 34, offset 0x727a0
|
|
/*
|
|
* Offset 0x727A0
|
|
* D:\driver2\game\C\PEDEST.C (line 5178)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
struct _CAR_DATA * /*$ra*/ CheckForCar(struct PEDESTRIAN *pedestrian /*$s3*/)
|
|
{ // line 1, offset 0x727a0
|
|
int count; // $s0
|
|
{ // line 5, offset 0x727d8
|
|
} // line 26, offset 0x727f8
|
|
{ // line 28, offset 0x7281c
|
|
} // line 35, offset 0x7281c
|
|
{ // line 39, offset 0x72868
|
|
} // line 43, offset 0x72884
|
|
} // line 45, offset 0x728a4
|
|
/*
|
|
* Offset 0x728A4
|
|
* D:\driver2\game\C\PEDEST.C (line 4465)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ PedestrianActionInit_WalkToTarget(struct PEDESTRIAN *pPed /*$s0*/)
|
|
{ // line 1, offset 0x728a4
|
|
int dir; // $v1
|
|
} // line 31, offset 0x72920
|
|
/*
|
|
* Offset 0x72930
|
|
* D:\driver2\game\C\PEDEST.C (line 3060)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ SetupTannerSitDown(struct PEDESTRIAN *pPed /*$s0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7296C
|
|
* D:\driver2\game\C\PEDEST.C (line 3026)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ SetupPressButton(struct PEDESTRIAN *pPed /*$s0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x729AC
|
|
* D:\driver2\game\C\PEDEST.C (line 2639)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ PedUserWalker(struct PEDESTRIAN *pPed /*$s0*/)
|
|
{ // line 1, offset 0x729ac
|
|
static int speed; // offset 0x80
|
|
} // line 55, offset 0x72a78
|
|
/*
|
|
* Offset 0x72A78
|
|
* D:\driver2\game\C\PEDEST.C (line 2702)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ PedCarryOutAnimation(struct PEDESTRIAN *pPed /*$s0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x72BC4
|
|
* D:\driver2\game\C\PEDEST.C (line 2994)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ PedGetInCar(struct PEDESTRIAN *pPed /*$s0*/)
|
|
{ // line 1, offset 0x72bc4
|
|
long disp[4]; // stack offset -48
|
|
long dir[4]; // stack offset -32
|
|
struct SVECTOR vert; // stack offset -16
|
|
} // line 24, offset 0x72c54
|
|
/*
|
|
* Offset 0x72C54
|
|
* D:\driver2\game\C\PEDEST.C (line 2796)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ PedGetOutCar(struct PEDESTRIAN *pPed /*$s0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x72CF8
|
|
* D:\driver2\game\C\PEDEST.C (line 3040)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ PedPressButton(struct PEDESTRIAN *pPed /*$v1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x72D48
|
|
* D:\driver2\game\C\PEDEST.C (line 3402)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ CivPedDoNothing(struct PEDESTRIAN *pPed /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x72D50
|
|
* D:\driver2\game\C\PEDEST.C (line 4190)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ CivPedSit(struct PEDESTRIAN *pPed /*$a0*/)
|
|
{ // line 2, offset 0x72d50
|
|
} // line 18, offset 0x72d58
|
|
/*
|
|
* Offset 0x72D58
|
|
* D:\driver2\game\C\PEDEST.C (line 4047)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ CivPedJump(struct PEDESTRIAN *pPed /*$s0*/)
|
|
{ // line 1, offset 0x72d58
|
|
} // line 26, offset 0x72e08
|
|
/*
|
|
* Offset 0x72E08
|
|
* D:\driver2\game\C\PEDEST.C (line 2353)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ CopStand(struct PEDESTRIAN *pPed /*$s0*/)
|
|
{ // line 1, offset 0x72e08
|
|
struct VECTOR v; // stack offset -24
|
|
} // line 24, offset 0x72e64
|
|
/*
|
|
* Offset 0x72E64
|
|
* D:\driver2\game\C\PEDEST.C (line 2325)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ CivGetIn(struct PEDESTRIAN *pPed /*$s2*/)
|
|
{ // line 1, offset 0x72e64
|
|
struct DRIVER2_STRAIGHT *str; // $s1
|
|
struct DRIVER2_CURVE *crv; // $s0
|
|
{ // line 1, offset 0x72e64
|
|
} // line 20, offset 0x72f4c
|
|
} // line 21, offset 0x72f4c
|
|
/*
|
|
* Offset 0x72F4C
|
|
* D:\driver2\game\C\PEDEST.C (line 3640)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ TannerCollision(struct PEDESTRIAN *pPed /*$s1*/)
|
|
{ // line 1, offset 0x72f4c
|
|
} // line 35, offset 0x73024
|
|
/*
|
|
* Offset 0x73038
|
|
* D:\driver2\game\C\PEDEST.C (line 1541)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ DestroyCivPedestrians()
|
|
{ // line 2, offset 0x73038
|
|
struct PEDESTRIAN *pPed; // $v1
|
|
struct PEDESTRIAN *pHPed; // $s0
|
|
} // line 18, offset 0x730a0
|
|
/*
|
|
* Offset 0x730A0
|
|
* D:\driver2\game\C\PEDEST.C (line 2256)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ SetupDoNowt(struct PEDESTRIAN *pPed /*$s0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x730E4
|
|
* D:\driver2\game\C\PEDEST.C (line 2275)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ SetupWalker(struct PEDESTRIAN *pPed /*$s0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x73120
|
|
* D:\driver2\game\C\PEDEST.C (line 2291)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ SetupRunner(struct PEDESTRIAN *pPed /*$s0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x73164
|
|
* D:\driver2\game\C\PEDEST.C (line 2302)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ SetupBack(struct PEDESTRIAN *pPed /*$s0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x731A4
|
|
* D:\driver2\game\C\PEDEST.C (line 3411)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ SetupCivPedRouteData(struct VECTOR *pPos /*$s1*/)
|
|
{ // line 1, offset 0x731a4
|
|
struct VECTOR baseLoc; // stack offset -32
|
|
} // line 24, offset 0x73260
|
|
/*
|
|
* Offset 0x73260
|
|
* D:\driver2\game\C\PEDEST.C (line 3915)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ PingOutPed(struct PEDESTRIAN *pPed /*$a2*/)
|
|
{ // line 1, offset 0x73260
|
|
int px; // $a0
|
|
int pz; // $v1
|
|
int ps; // $a0
|
|
} // line 23, offset 0x732d8
|
|
/*
|
|
* Offset 0x732D8
|
|
* D:\driver2\game\C\PEDEST.C (line 4080)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ SetupCivPedWalk(struct PEDESTRIAN *pPed /*$s0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x73328
|
|
* D:\driver2\game\C\PEDEST.C (line 5231)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ CheckForPlayerCar(struct PEDESTRIAN *pedestrian /*$a0*/, struct CAR_COLLISION_BOX *collision_box /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x73390
|
|
* D:\driver2\game\C\PEDEST.C (line 5344)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ProcessChairLump(char *lump_file /*$a0*/, int lump_size /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7339C
|
|
* D:\driver2\game\C\PLAYERS.C (line 130)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ ChangeCarPlayerToPed(int playerID /*$s0*/)
|
|
{ // line 1, offset 0x7339c
|
|
struct _CAR_DATA *lcp; // $s2
|
|
} // line 51, offset 0x73574
|
|
/*
|
|
* Offset 0x73574
|
|
* D:\driver2\game\C\PLAYERS.C (line 184)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ ChangePedPlayerToCar(int playerID /*$s4*/, struct _CAR_DATA *newCar /*$s2*/)
|
|
{ // line 1, offset 0x73574
|
|
struct _PLAYER *lPlayer; // $s1
|
|
int siren; // $s5
|
|
long *pos; // $s3
|
|
int carParked; // $s6
|
|
} // line 60, offset 0x73900
|
|
/*
|
|
* Offset 0x73900
|
|
* D:\driver2\game\C\PLAYERS.C (line 247)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ UpdatePlayers()
|
|
{ // line 2, offset 0x73900
|
|
struct _PLAYER *locPlayer; // $t0
|
|
struct _CAR_DATA *cp; // $v1
|
|
} // line 39, offset 0x73a40
|
|
/*
|
|
* Offset 0x73A40
|
|
* D:\driver2\game\C\PLAYERS.C (line 75)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ InitPlayer(struct _PLAYER *locPlayer /*$s1*/, struct _CAR_DATA *cp /*$s2*/, char carCtrlType /*$s3*/, int direction /*$s6*/, long *startPos[4] /*stack 16*/, int externModel /*stack 20*/, int palette /*stack 24*/, char *padid /*stack 28*/)
|
|
{ // line 1, offset 0x73a40
|
|
} // line 52, offset 0x73c74
|
|
/*
|
|
* Offset 0x73C74
|
|
* D:\driver2\game\C\PLAYERS.C (line 298)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ RequestSlightPauseBeforeCarSoundStarts(char player_id /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x73CBC
|
|
* D:\driver2\game\C\PLAYERS.C (line 305)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ HaveCarSoundStraightAway(char player_id /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x73CF4
|
|
* D:\driver2\game\C\PLAYERS.C (line 310)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ MakeTheCarShutUp(char player_id /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x73D30
|
|
* D:\driver2\game\C\PRES.C (line 360)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ LoadFont(char *buffer /*$a0*/)
|
|
{ // line 1, offset 0x73d30
|
|
struct RECT dest; // stack offset -24
|
|
char *file; // $s1
|
|
int i; // $v1
|
|
int nchars; // $s0
|
|
} // line 48, offset 0x73f08
|
|
/*
|
|
* Offset 0x73F08
|
|
* D:\driver2\game\C\PRES.C (line 457)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
int /*$ra*/ PrintString(char *string /*$s3*/, int x /*$s2*/, int y /*$s6*/)
|
|
{ // line 1, offset 0x73f08
|
|
struct OUT_FONTINFO *pFontInfo; // $a1
|
|
struct SPRT *font; // $s0
|
|
unsigned char width; // $s1
|
|
unsigned char c; // $s1
|
|
int index; // $v1
|
|
} // line 79, offset 0x741a8
|
|
/*
|
|
* Offset 0x741A8
|
|
* D:\driver2\game\C\PRES.C (line 539)
|
|
* Stack frame base $sp, size 8
|
|
* Saved registers at offset -4: s0 s1
|
|
*/
|
|
short /*$ra*/ PrintDigit(int x /*$t3*/, int y /*$s1*/, char *string /*$a2*/)
|
|
{ // line 1, offset 0x741a8
|
|
struct FONT_DIGIT *pDigit; // $a1
|
|
struct SPRT *font; // $t0
|
|
char width; // $a3
|
|
char fixedWidth; // $t1
|
|
char vOff; // $t2
|
|
char h; // $a0
|
|
{ // line 13, offset 0x741f8
|
|
char let; // $v1
|
|
char convLet; // $a0
|
|
} // line 44, offset 0x7425c
|
|
} // line 67, offset 0x743cc
|
|
/*
|
|
* Offset 0x743CC
|
|
* D:\driver2\game\C\PRES.C (line 643)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ PrintStringBoxed(char *string /*$s2*/, int ix /*$s5*/, int iy /*$a2*/)
|
|
{ // line 1, offset 0x743cc
|
|
struct OUT_FONTINFO *pFontInfo; // $a1
|
|
struct SPRT *font; // $s0
|
|
char word[32]; // stack offset -64
|
|
char *wpt; // $t0
|
|
char c; // $a0
|
|
int x; // $s1
|
|
int y; // $s3
|
|
int index; // $a1
|
|
int wordcount; // $s4
|
|
} // line 68, offset 0x74644
|
|
/*
|
|
* Offset 0x74644
|
|
* D:\driver2\game\C\PRES.C (line 726)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
int /*$ra*/ PrintScaledString(int y /*$s4*/, char *string /*$s1*/, int scale /*$s2*/)
|
|
{ // line 1, offset 0x74644
|
|
struct FONT_DIGIT *pDigit; // $a2
|
|
struct POLY_FT4 *font; // $t0
|
|
int x; // $s0
|
|
int width; // $t3
|
|
int height; // $t6
|
|
int y0; // $t1
|
|
int x1; // $t5
|
|
int y1; // $v0
|
|
unsigned char vOff; // $t8
|
|
char c; // $a0
|
|
} // line 68, offset 0x748c0
|
|
/*
|
|
* Offset 0x748C0
|
|
* D:\driver2\game\C\PRES.C (line 819)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void * /*$ra*/ DrawButton(unsigned char button /*$a0*/, void *prim /*$s1*/, int x /*$a2*/, int y /*$a3*/)
|
|
{ // line 1, offset 0x748c0
|
|
struct TEXTURE_DETAILS *btn; // $a1
|
|
struct POLY_FT3 *null; // $s0
|
|
} // line 34, offset 0x74a78
|
|
/*
|
|
* Offset 0x74A78
|
|
* D:\driver2\game\C\PRES.C (line 228)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetTextColour(unsigned char Red /*$a0*/, unsigned char Green /*$a1*/, unsigned char Blue /*$a2*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x74A8C
|
|
* D:\driver2\game\C\PRES.C (line 245)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ StringWidth(char *pString /*$a0*/)
|
|
{ // line 1, offset 0x74a8c
|
|
int w; // $a2
|
|
char let; // $a1
|
|
{ // line 11, offset 0x74ac8
|
|
char convLet; // $v1
|
|
} // line 21, offset 0x74b00
|
|
} // line 24, offset 0x74b18
|
|
/*
|
|
* Offset 0x74B18
|
|
* D:\driver2\game\C\PRES.C (line 285)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
int /*$ra*/ OutputString(char *pString /*$s2*/, int formatting /*$s0*/, int x /*$a2*/, int y /*$s3*/, int xw /*stack 16*/, int r /*stack 20*/, int g /*stack 24*/, int b /*stack 28*/)
|
|
{ // line 1, offset 0x74b18
|
|
int xpos; // $s1
|
|
{ // line 17, offset 0x74b7c
|
|
} // line 17, offset 0x74b7c
|
|
} // line 38, offset 0x74bf4
|
|
/*
|
|
* Offset 0x74BF4
|
|
* D:\driver2\game\C\PRES.C (line 333)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ PrintStringRightAligned(char *pString /*$s1*/, int x /*$s0*/, int y /*$s2*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x74C40
|
|
* D:\driver2\game\C\PRES.C (line 347)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ PrintStringCentred(char *pString /*$s1*/, short y /*$a1*/)
|
|
{ // line 1, offset 0x74c40
|
|
} // line 5, offset 0x74c90
|
|
/*
|
|
* Offset 0x74C90
|
|
* D:\driver2\game\C\PRES.C (line 416)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ StoreClut2(unsigned long *pDest /*$a1*/, int x /*$a1*/, int y /*$a2*/)
|
|
{ // line 1, offset 0x74c90
|
|
struct RECT rect; // stack offset -16
|
|
} // line 10, offset 0x74ccc
|
|
/*
|
|
* Offset 0x74CCC
|
|
* D:\driver2\game\C\PRES.C (line 434)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ SetCLUT16Flags(unsigned short clutID /*$a0*/, unsigned short mask /*$s2*/, char transparent /*$s0*/)
|
|
{ // line 1, offset 0x74ccc
|
|
unsigned short buffer[16]; // stack offset -56
|
|
unsigned short *pCurrent; // $a0
|
|
char ctr; // $a1
|
|
int x; // $s3
|
|
int y; // $s1
|
|
} // line 21, offset 0x74d9c
|
|
/*
|
|
* Offset 0x74D9C
|
|
* D:\driver2\game\C\PRES.C (line 612)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ PrintStringFeature(char *string /*$a0*/, int x /*$a1*/, int y /*$a2*/, int w /*$a3*/, int h /*stack 16*/, int transparent /*stack 20*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x74DBC
|
|
* D:\driver2\game\C\PRES.C (line 800)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
char * /*$ra*/ GetNextWord(char *string /*$a0*/, char *word /*$a1*/)
|
|
{ // line 1, offset 0x74dbc
|
|
char c; // $v1
|
|
} // line 17, offset 0x74dfc
|
|
/*
|
|
* Offset 0x74DFC
|
|
* D:\driver2\game\C\PRES.C (line 855)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void * /*$ra*/ SetFontTPage(void *prim /*$a0*/)
|
|
{ // line 1, offset 0x74dfc
|
|
struct POLY_FT3 *null; // $s0
|
|
} // line 16, offset 0x74ebc
|
|
/*
|
|
* Offset 0x74EBC
|
|
* D:\driver2\game\C\PRES.C (line 713)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ InitButtonTextures()
|
|
{ // line 2, offset 0x74ebc
|
|
int i; // $s0
|
|
} // line 6, offset 0x74f1c
|
|
/*
|
|
* Offset 0x74F1C
|
|
* D:\driver2\game\C\ROADBITS.C (line 147)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
char /*$ra*/ ROADS_GetRouteData(int x /*$a0*/, int z /*$a1*/, struct ROUTE_DATA *pRouteData /*$a2*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x74F28
|
|
* D:\driver2\game\C\SCORES.C (line 58)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ InitialiseScoreTables()
|
|
{ // line 2, offset 0x74f28
|
|
int i; // $s3
|
|
int j; // $s1
|
|
} // line 26, offset 0x750a4
|
|
/*
|
|
* Offset 0x750A4
|
|
* D:\driver2\game\C\SCORES.C (line 86)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
int /*$ra*/ OnScoreTable(struct SCORE_ENTRY **tablept /*$s1*/)
|
|
{ // line 1, offset 0x750a4
|
|
struct SCORE_ENTRY *table; // $s0
|
|
int position; // $v0
|
|
} // line 40, offset 0x75260
|
|
/*
|
|
* Offset 0x75260
|
|
* D:\driver2\game\C\SCORES.C (line 133)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ AddScoreToTable(struct SCORE_ENTRY *table /*$a2*/, int entry /*$a1*/)
|
|
{ // line 1, offset 0x75260
|
|
int i; // $a3
|
|
} // line 16, offset 0x752d4
|
|
/*
|
|
* Offset 0x752D4
|
|
* D:\driver2\game\C\SCORES.C (line 162)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ CheckGetawayPlacing(struct SCORE_ENTRY *table /*$a0*/)
|
|
{ // line 1, offset 0x752d4
|
|
int i; // $v1
|
|
} // line 16, offset 0x75324
|
|
/*
|
|
* Offset 0x75324
|
|
* D:\driver2\game\C\SCORES.C (line 188)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ CheckTrailblazerPlacing(struct SCORE_ENTRY *table /*$a0*/)
|
|
{ // line 1, offset 0x75324
|
|
int i; // $a2
|
|
} // line 21, offset 0x753a0
|
|
/*
|
|
* Offset 0x753A0
|
|
* D:\driver2\game\C\SCORES.C (line 218)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ CheckCheckpointPlacing(struct SCORE_ENTRY *table /*$a0*/)
|
|
{ // line 1, offset 0x753a0
|
|
int i; // $v1
|
|
} // line 16, offset 0x753f0
|
|
/*
|
|
* Offset 0x753F0
|
|
* D:\driver2\game\C\SCORES.C (line 243)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ CheckSurvivalPlacing(struct SCORE_ENTRY *table /*$a0*/)
|
|
{ // line 1, offset 0x753f0
|
|
int i; // $v1
|
|
} // line 16, offset 0x75440
|
|
/*
|
|
* Offset 0x75440
|
|
* D:\driver2\game\C\SCORES.C (line 261)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ResetTable(struct SCORE_ENTRY *table /*$a0*/)
|
|
{ // line 1, offset 0x75440
|
|
int i; // $v1
|
|
} // line 11, offset 0x75470
|
|
/*
|
|
* Offset 0x75470
|
|
* D:\driver2\game\C\SHADOW.C (line 272)
|
|
* Stack frame base $sp, size 104
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ GetTyreTrackPositions(struct _CAR_DATA *cp /*$s3*/, int player_id /*$s7*/)
|
|
{ // line 1, offset 0x75470
|
|
struct CAR_COSMETICS *car_cos; // $s4
|
|
struct VECTOR WheelPos; // stack offset -88
|
|
struct VECTOR target_pos; // stack offset -72
|
|
struct VECTOR normal; // stack offset -56
|
|
int loop; // $s2
|
|
{ // line 11, offset 0x754c0
|
|
} // line 16, offset 0x754e8
|
|
} // line 26, offset 0x755a8
|
|
/*
|
|
* Offset 0x755A8
|
|
* D:\driver2\game\C\SHADOW.C (line 330)
|
|
* Stack frame base $sp, size 200
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ AddTyreTrack(int wheel /*$s2*/, int tracksAndSmoke /*$s6*/, int padid /*$s0*/)
|
|
{ // line 1, offset 0x755a8
|
|
struct VECTOR New1; // stack offset -168
|
|
struct VECTOR New2; // stack offset -152
|
|
struct VECTOR New3; // stack offset -136
|
|
struct VECTOR New4; // stack offset -120
|
|
struct VECTOR *old; // $s5
|
|
struct VECTOR *newt; // $s3
|
|
struct TYRE_TRACK *tt_p; // $s1
|
|
int x; // $v1
|
|
int z; // $a1
|
|
int c; // $t1
|
|
int s; // $t0
|
|
unsigned int index; // $a2
|
|
static int Cont[4]; // offset 0x0
|
|
struct VECTOR psxoffset; // stack offset -104
|
|
struct VECTOR SmokeDrift; // stack offset -88
|
|
struct VECTOR SmokePosition; // stack offset -72
|
|
char trackSurface; // $s0
|
|
{ // line 34, offset 0x75678
|
|
struct ROUTE_DATA routeData; // stack offset -56
|
|
struct _sdPlane *SurfaceDataPtr; // $v0
|
|
} // line 69, offset 0x75704
|
|
{ // line 74, offset 0x75710
|
|
} // line 81, offset 0x75738
|
|
{ // line 91, offset 0x75794
|
|
struct VECTOR grass_vector; // stack offset -48
|
|
} // line 91, offset 0x75794
|
|
} // line 176, offset 0x75a20
|
|
/*
|
|
* Offset 0x75A48
|
|
* D:\driver2\game\C\SHADOW.C (line 517)
|
|
* Stack frame base $sp, size 136
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6
|
|
*/
|
|
void /*$ra*/ DrawTyreTracks()
|
|
{ // line 2, offset 0x75a48
|
|
struct VECTOR p[4]; // stack offset -136
|
|
struct SVECTOR ps[4]; // stack offset -72
|
|
struct TYRE_TRACK *tt_p; // $t0
|
|
int z; // stack offset -40
|
|
int temp; // $a2
|
|
int loop; // $t7
|
|
int wheel_loop; // $s0
|
|
int index; // $t2
|
|
char last_duff; // $s1
|
|
struct POLY_FT4 *poly; // $a3
|
|
struct POLY_FT4 *lasttyre; // $t8
|
|
} // line 128, offset 0x75f9c
|
|
/*
|
|
* Offset 0x75F9C
|
|
* D:\driver2\game\C\SHADOW.C (line 659)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ InitShadow()
|
|
{ // line 2, offset 0x75f9c
|
|
struct TPAN pos; // stack offset -16
|
|
struct TEXINF *texinf; // $v0
|
|
int i; // $a2
|
|
int j; // $a3
|
|
{ // line 23, offset 0x760f8
|
|
} // line 25, offset 0x760f8
|
|
} // line 38, offset 0x76170
|
|
/*
|
|
* Offset 0x76170
|
|
* D:\driver2\game\C\SHADOW.C (line 717)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SubdivShadow(long z0 /*$t7*/, long z1 /*$t9*/, long z2 /*$t8*/, long z3 /*$t6*/, struct POLY_FT4 *sps /*stack 16*/)
|
|
{ // line 1, offset 0x76170
|
|
struct POLY_FT4 *spd; // $t3
|
|
int i; // $t4
|
|
{ // line 18, offset 0x76220
|
|
unsigned long A0; // $v1
|
|
unsigned long A1; // $a1
|
|
unsigned long E0; // $a3
|
|
unsigned long E1; // $t0
|
|
unsigned long C0; // $a0
|
|
unsigned long C1; // $a2
|
|
unsigned long B0; // $v1
|
|
unsigned long B1; // $a1
|
|
unsigned long D0; // $a0
|
|
unsigned long D1; // $a2
|
|
} // line 18, offset 0x76220
|
|
{ // line 18, offset 0x76220
|
|
unsigned long A0; // $a1
|
|
unsigned long A1; // $a2
|
|
unsigned long E0; // $a3
|
|
unsigned long E1; // $t0
|
|
unsigned long C0; // $a0
|
|
unsigned long C1; // $v1
|
|
unsigned long B0; // $a1
|
|
unsigned long B1; // $a2
|
|
unsigned long D0; // $a0
|
|
unsigned long D1; // $v1
|
|
} // line 18, offset 0x76220
|
|
} // line 144, offset 0x76734
|
|
/*
|
|
* Offset 0x76734
|
|
* D:\driver2\game\C\SHADOW.C (line 864)
|
|
* Stack frame base $sp, size 88
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ PlaceShadowForCar(struct VECTOR *shadowPoints /*$t0*/, int slot /*$s0*/, struct VECTOR *CarPos /*$a2*/, int zclip /*$a3*/)
|
|
{ // line 1, offset 0x76734
|
|
struct SVECTOR points[4]; // stack offset -64
|
|
long z; // $a0
|
|
long z0; // stack offset -32
|
|
long z1; // stack offset -28
|
|
long z2; // stack offset -24
|
|
long z3; // stack offset -20
|
|
struct POLY_FT4 *spt; // $a3
|
|
} // line 69, offset 0x76aa8
|
|
/*
|
|
* Offset 0x76AA8
|
|
* D:\driver2\game\C\SHADOW.C (line 1038)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ clipAgainstZ()
|
|
{ // line 2, offset 0x76aa8
|
|
int srccount; // $t4
|
|
int dstcount; // $t5
|
|
struct SVECTOR *current; // $t2
|
|
struct SVECTOR *previous; // $t1
|
|
struct SVECTOR *dst; // $a3
|
|
int flags; // $t3
|
|
{ // line 19, offset 0x76b28
|
|
int q; // $a2
|
|
} // line 19, offset 0x76b28
|
|
{ // line 25, offset 0x76c20
|
|
int q; // $a2
|
|
} // line 25, offset 0x76c20
|
|
} // line 41, offset 0x76d3c
|
|
/*
|
|
* Offset 0x76D3C
|
|
* D:\driver2\game\C\SHADOW.C (line 1081)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ clippedPoly()
|
|
{ // line 2, offset 0x76d3c
|
|
int i; // $a3
|
|
int j; // $t0
|
|
int z1; // $v1
|
|
struct POLY_G3 *pg3; // $s0
|
|
int z[3]; // stack offset -24
|
|
} // line 75, offset 0x77190
|
|
/*
|
|
* Offset 0x771A0
|
|
* D:\driver2\game\C\SHADOW.C (line 1160)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ sQuad(struct SVECTOR *v0 /*$a0*/, struct SVECTOR *v1 /*$s5*/, struct SVECTOR *v2 /*$s6*/, struct SVECTOR *v3 /*$s4*/)
|
|
{ // line 1, offset 0x771a0
|
|
int z1; // $v0
|
|
int z[4]; // stack offset -48
|
|
{ // line 8, offset 0x7721c
|
|
struct POLY_G4 *pf4; // $t2
|
|
} // line 30, offset 0x7731c
|
|
} // line 62, offset 0x7758c
|
|
/*
|
|
* Offset 0x7758C
|
|
* D:\driver2\game\C\SHADOW.C (line 253)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ InitTyreTracks()
|
|
{ // line 2, offset 0x7758c
|
|
int loop; // $a0
|
|
} // line 9, offset 0x775c0
|
|
/*
|
|
* Offset 0x775C0
|
|
* D:\driver2\game\C\SHADOW.C (line 306)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetTyreTrackOldPositions(int player_id /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x77630
|
|
* D:\driver2\game\C\SKY.C (line 145)
|
|
* Stack frame base $sp, size 112
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ LoadSky()
|
|
{ // line 2, offset 0x77630
|
|
struct RECT rect; // stack offset -96
|
|
char name[16]; // stack offset -88
|
|
int x; // $s6
|
|
int y; // $a1
|
|
int i; // $t1
|
|
int u; // $v1
|
|
int v; // $s2
|
|
int skynum; // $a2
|
|
int offset; // stack offset -72
|
|
{ // line 11, offset 0x77670
|
|
int flipped; // $t0
|
|
int single; // $s5
|
|
int ry; // $a2
|
|
} // line 113, offset 0x77838
|
|
} // line 174, offset 0x779c4
|
|
/*
|
|
* Offset 0x779C4
|
|
* D:\driver2\game\C\SKY.C (line 327)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ DrawSkyDome()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x77AF4
|
|
* D:\driver2\game\C\SKY.C (line 351)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ DrawLensFlare()
|
|
{ // line 2, offset 0x77af4
|
|
static char last_attempt_failed; // offset 0x0
|
|
static short buffer[160]; // offset 0x0
|
|
struct DVECTOR sun_pers_conv_position; // stack offset -64
|
|
struct RECT source; // stack offset -56
|
|
struct DR_MOVE *sample_sun; // $s0
|
|
int distance_to_sun; // $s0
|
|
int xpos; // $t1
|
|
int ypos; // $v0
|
|
int xgap; // $s4
|
|
int ygap; // $s2
|
|
int flarez; // stack offset -40
|
|
int shade; // $t4
|
|
int sun_intensity; // $s3
|
|
struct POLY_FT4 *polys; // $a1
|
|
struct CVECTOR col; // stack offset -48
|
|
int r; // $a2
|
|
int g; // $a3
|
|
int b; // $a0
|
|
{ // line 36, offset 0x77bc0
|
|
int bufferX; // $a0
|
|
int bufferY; // $v1
|
|
unsigned short *pwBuffer; // $s0
|
|
} // line 54, offset 0x77c28
|
|
{ // line 95, offset 0x77d9c
|
|
int temp; // $v0
|
|
{ // line 107, offset 0x77e38
|
|
struct FLAREREC *pFlareInfo; // $t3
|
|
int flaresize; // $t0
|
|
} // line 144, offset 0x78014
|
|
} // line 145, offset 0x78014
|
|
} // line 167, offset 0x78100
|
|
/*
|
|
* Offset 0x78124
|
|
* D:\driver2\game\C\SKY.C (line 527)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 s3
|
|
*/
|
|
void /*$ra*/ DisplaySun(struct DVECTOR *pos /*$a0*/, struct CVECTOR *col /*$a1*/, int flare_col /*$a2*/)
|
|
{ // line 1, offset 0x78124
|
|
struct POLY_FT4 *polys; // $a1
|
|
struct POLY_FT3 *null; // $a3
|
|
struct VECTOR output; // stack offset -32
|
|
int width; // $t5
|
|
int height; // $t4
|
|
} // line 73, offset 0x785ac
|
|
/*
|
|
* Offset 0x785AC
|
|
* D:\driver2\game\C\SKY.C (line 609)
|
|
* Stack frame base $sp, size 16
|
|
*/
|
|
void /*$ra*/ DisplayMoon(struct DVECTOR *pos /*$t4*/, struct CVECTOR *col /*$t6*/, int flip /*$a2*/)
|
|
{ // line 1, offset 0x785ac
|
|
struct POLY_FT3 *null; // $a0
|
|
struct VECTOR output; // stack offset -16
|
|
int width; // $t5
|
|
int height; // $t3
|
|
} // line 40, offset 0x78818
|
|
/*
|
|
* Offset 0x78818
|
|
* D:\driver2\game\C\SKY.C (line 679)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ TunnelSkyFade()
|
|
{ // line 2, offset 0x78818
|
|
int tun; // $a3
|
|
{ // line 16, offset 0x78840
|
|
int diffX; // $v1
|
|
int diffZ; // $v0
|
|
int dX; // $v1
|
|
int dZ; // $v0
|
|
int len; // $a1
|
|
struct VECTOR *v1; // $t1
|
|
struct VECTOR *v2; // $t0
|
|
{ // line 46, offset 0x788dc
|
|
int l2; // $v1
|
|
} // line 66, offset 0x78950
|
|
} // line 97, offset 0x789c4
|
|
} // line 98, offset 0x789c4
|
|
/*
|
|
* Offset 0x789CC
|
|
* D:\driver2\game\C\SKY.C (line 785)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ calc_sky_brightness()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x78B80
|
|
* D:\driver2\game\C\SKY.C (line 855)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ PlotSkyPoly(int skytexnum /*$t5*/, unsigned char r /*$a1*/, unsigned char g /*$a2*/, unsigned char b /*$a3*/, int offset /*stack 16*/)
|
|
{ // line 1, offset 0x78b80
|
|
struct POLYFT4 *src; // $t1
|
|
struct DVECTOR *outpoints; // $t0
|
|
struct POLY_FT4 *prims; // $t2
|
|
} // line 39, offset 0x78f24
|
|
/*
|
|
* Offset 0x78F2C
|
|
* D:\driver2\game\C\SKY.C (line 896)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ PlotHorizonMDL(struct MODEL *model /*$s6*/, int horizontaboffset /*$a1*/)
|
|
{ // line 1, offset 0x78f2c
|
|
struct SVECTOR *verts; // $v1
|
|
char *polys; // $s1
|
|
int i; // $s0
|
|
int p; // stack offset -56
|
|
int flag; // stack offset -52
|
|
short *zbuff; // $t5
|
|
int z; // stack offset -48
|
|
unsigned char r; // $s5
|
|
unsigned char g; // $s4
|
|
unsigned char b; // $s3
|
|
} // line 49, offset 0x7911c
|
|
/*
|
|
* Offset 0x7914C
|
|
* D:\driver2\game\C\SOUND.C (line 114)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ InitSound()
|
|
{ // line 2, offset 0x7914c
|
|
int ct; // $s0
|
|
} // line 47, offset 0x7923c
|
|
/*
|
|
* Offset 0x7923C
|
|
* D:\driver2\game\C\SOUND.C (line 163)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ClearChannelFields(int channel /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x792B8
|
|
* D:\driver2\game\C\SOUND.C (line 187)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ ResetSound()
|
|
{ // line 2, offset 0x792b8
|
|
int ct; // $s0
|
|
} // line 35, offset 0x79398
|
|
/*
|
|
* Offset 0x79398
|
|
* D:\driver2\game\C\SOUND.C (line 399)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
int /*$ra*/ CompleteSoundSetup(int channel /*$s2*/, int bank /*$s0*/, int sample /*$s5*/, int pitch /*$s1*/, int proximity /*stack 16*/)
|
|
{ // line 1, offset 0x79398
|
|
long bpf; // $a1
|
|
long rate; // $a1
|
|
} // line 44, offset 0x7956c
|
|
/*
|
|
* Offset 0x7956C
|
|
* D:\driver2\game\C\SOUND.C (line 450)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ SetChannelPitch(int channel /*$a0*/, int pitch /*$a1*/)
|
|
{ // line 1, offset 0x7956c
|
|
long rate; // $a0
|
|
} // line 20, offset 0x7961c
|
|
/*
|
|
* Offset 0x7962C
|
|
* D:\driver2\game\C\SOUND.C (line 501)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ ComputeDoppler(struct CHANNEL_DATA *ch /*$s1*/)
|
|
{ // line 1, offset 0x7962c
|
|
int dist; // $s0
|
|
int seperationrate; // $v0
|
|
struct _PLAYER *pl; // $s0
|
|
} // line 26, offset 0x79788
|
|
/*
|
|
* Offset 0x7979C
|
|
* D:\driver2\game\C\SOUND.C (line 635)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ PauseXM()
|
|
{ // line 1, offset 0x7979c
|
|
int fade; // $v1
|
|
} // line 20, offset 0x797fc
|
|
/*
|
|
* Offset 0x797FC
|
|
* D:\driver2\game\C\SOUND.C (line 657)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ PauseSFX()
|
|
{ // line 1, offset 0x797fc
|
|
int i; // $s1
|
|
int fade; // $s3
|
|
} // line 24, offset 0x799c0
|
|
/*
|
|
* Offset 0x799C0
|
|
* D:\driver2\game\C\SOUND.C (line 698)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ UnPauseXM()
|
|
{ // line 1, offset 0x799c0
|
|
int fade; // $a1
|
|
} // line 19, offset 0x79a18
|
|
/*
|
|
* Offset 0x79A18
|
|
* D:\driver2\game\C\SOUND.C (line 720)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ UnPauseSFX()
|
|
{ // line 1, offset 0x79a18
|
|
int i; // $s1
|
|
int fade; // $s2
|
|
} // line 22, offset 0x79ba0
|
|
/*
|
|
* Offset 0x79BA0
|
|
* D:\driver2\game\C\SOUND.C (line 822)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ SoundHandler()
|
|
{ // line 2, offset 0x79ba0
|
|
int ct; // $a0
|
|
long off; // $a1
|
|
} // line 16, offset 0x79c24
|
|
/*
|
|
* Offset 0x79C34
|
|
* D:\driver2\game\C\SOUND.C (line 904)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
int /*$ra*/ LoadSoundBankDynamic(char *address /*$s2*/, int length /*$s6*/, int dbank /*$a2*/)
|
|
{ // line 1, offset 0x79c34
|
|
static struct __LSBDinfo tabs; // offset 0x0
|
|
int i; // $a3
|
|
int num_samples; // $s1
|
|
int slength; // $s0
|
|
} // line 73, offset 0x79e6c
|
|
/*
|
|
* Offset 0x79E6C
|
|
* D:\driver2\game\C\SOUND.C (line 1124)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
int /*$ra*/ GetFreeChannel()
|
|
{ // line 1, offset 0x79e6c
|
|
int ct; // $a0
|
|
int least; // $s1
|
|
int il; // $s0
|
|
char status[24]; // stack offset -40
|
|
} // line 32, offset 0x79fa0
|
|
/*
|
|
* Offset 0x79FA0
|
|
* D:\driver2\game\C\SOUND.C (line 1163)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ UpdateVolumeAttributesS(int channel /*$s2*/, int proximity /*$s5*/)
|
|
{ // line 1, offset 0x79fa0
|
|
int volume; // $s1
|
|
int vol; // $a2
|
|
long ang; // $s0
|
|
long dist; // $s6
|
|
int player_id; // $a3
|
|
struct VECTOR *pos; // $s3
|
|
struct VECTOR *cam_pos; // $s4
|
|
int cam_ang; // $fp
|
|
long damp; // $v1
|
|
{ // line 52, offset 0x7a21c
|
|
} // line 54, offset 0x7a268
|
|
} // line 67, offset 0x7a398
|
|
/*
|
|
* Offset 0x7A3C8
|
|
* D:\driver2\game\C\SOUND.C (line 1257)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
int /*$ra*/ CalculateVolume(int channel /*$a2*/)
|
|
{ // line 1, offset 0x7a3c8
|
|
int volume; // $s0
|
|
struct VECTOR *pp; // $a3
|
|
{ // line 9, offset 0x7a45c
|
|
int distance; // $v1
|
|
{ // line 14, offset 0x7a45c
|
|
struct VECTOR ofse; // stack offset -24
|
|
} // line 17, offset 0x7a45c
|
|
{ // line 29, offset 0x7a514
|
|
int fade; // $a0
|
|
} // line 34, offset 0x7a56c
|
|
} // line 36, offset 0x7a588
|
|
} // line 38, offset 0x7a59c
|
|
/*
|
|
* Offset 0x7A59C
|
|
* D:\driver2\game\C\SOUND.C (line 1326)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ FESound(int sample /*$s0*/)
|
|
{ // line 1, offset 0x7a59c
|
|
long bpf; // $a1
|
|
long rate; // $a1
|
|
long pitch; // $s5
|
|
int channel; // $s6
|
|
} // line 32, offset 0x7a728
|
|
/*
|
|
* Offset 0x7A728
|
|
* D:\driver2\game\C\SOUND.C (line 233)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ SetReverbState(int on /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7A76C
|
|
* D:\driver2\game\C\SOUND.C (line 253)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ SetReverbInGameState(int on /*$a0*/)
|
|
{ // line 1, offset 0x7a76c
|
|
long cl; // $a1
|
|
} // line 11, offset 0x7a7c4
|
|
/*
|
|
* Offset 0x7A7C4
|
|
* D:\driver2\game\C\SOUND.C (line 274)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
int /*$ra*/ SetReverbChannelState(int ch /*$a0*/, int on /*$s0*/)
|
|
{ // line 1, offset 0x7a7c4
|
|
long cl; // $s1
|
|
int prev; // $s2
|
|
} // line 7, offset 0x7a818
|
|
/*
|
|
* Offset 0x7A818
|
|
* D:\driver2\game\C\SOUND.C (line 288)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetMasterVolume(int vol /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7A860
|
|
* D:\driver2\game\C\SOUND.C (line 323)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
int /*$ra*/ StartSound(int channel /*$a0*/, int bank /*$s1*/, int sample /*$s2*/, int volume /*$s0*/, int pitch /*stack 16*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7A8FC
|
|
* D:\driver2\game\C\SOUND.C (line 357)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
int /*$ra*/ Start3DSoundVolPitch(int channel /*$s1*/, int bank /*$s0*/, int sample /*$s4*/, int x /*$s3*/, int y /*stack 16*/, int z /*stack 20*/, int volume /*stack 24*/, int pitch /*stack 28*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7A9FC
|
|
* D:\driver2\game\C\SOUND.C (line 342)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
int /*$ra*/ Start3DTrackingSound(int channel /*$s1*/, int bank /*$s0*/, int sample /*$s3*/, struct VECTOR *position /*$s2*/, long *velocity /*stack 16*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7AAE0
|
|
* D:\driver2\game\C\SOUND.C (line 477)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ SetChannelVolume(int channel /*$s0*/, int volume /*$t1*/, int proximity /*$a2*/)
|
|
{ // line 1, offset 0x7aae0
|
|
} // line 18, offset 0x7ab8c
|
|
/*
|
|
* Offset 0x7ABA4
|
|
* D:\driver2\game\C\SOUND.C (line 1303)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ AllocateReverb(long mode /*$s1*/, long depth /*$s0*/)
|
|
{ // line 1, offset 0x7aba4
|
|
struct SpuReverbAttr r_attr; // stack offset -40
|
|
} // line 16, offset 0x7abfc
|
|
/*
|
|
* Offset 0x7AC10
|
|
* D:\driver2\game\C\SOUND.C (line 307)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
char /*$ra*/ SetPlayerOwnsChannel(int chan /*$a0*/, char player /*$a1*/)
|
|
{ // line 1, offset 0x7ac10
|
|
} // line 5, offset 0x7ac34
|
|
/*
|
|
* Offset 0x7AC34
|
|
* D:\driver2\game\C\SOUND.C (line 588)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ SetChannelPosition3(int channel /*$s1*/, struct VECTOR *position /*$a0*/, long *velocity /*$t0*/, int volume /*$t2*/, int pitch /*stack 16*/, int proximity /*stack 20*/)
|
|
{ // line 1, offset 0x7ac34
|
|
} // line 24, offset 0x7ad28
|
|
/*
|
|
* Offset 0x7AD40
|
|
* D:\driver2\game\C\SOUND.C (line 683)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ PauseSound()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7AD78
|
|
* D:\driver2\game\C\SOUND.C (line 744)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ UnPauseSound()
|
|
{ // line 1, offset 0x7ad78
|
|
} // line 9, offset 0x7ada8
|
|
/*
|
|
* Offset 0x7ADA8
|
|
* D:\driver2\game\C\SOUND.C (line 760)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ StopChannel(int channel /*$s2*/)
|
|
{ // line 1, offset 0x7ada8
|
|
{ // line 3, offset 0x7adcc
|
|
unsigned char l; // $s3
|
|
int vsync; // $s0
|
|
} // line 11, offset 0x7ae40
|
|
} // line 13, offset 0x7ae5c
|
|
/*
|
|
* Offset 0x7AE5C
|
|
* D:\driver2\game\C\SOUND.C (line 780)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ StopAllChannels()
|
|
{ // line 2, offset 0x7ae5c
|
|
int ct; // $s0
|
|
} // line 10, offset 0x7ae9c
|
|
/*
|
|
* Offset 0x7AE9C
|
|
* D:\driver2\game\C\SOUND.C (line 797)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ LockChannel(int channel /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7AECC
|
|
* D:\driver2\game\C\SOUND.C (line 811)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ UnlockChannel(int c /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7AEF8
|
|
* D:\driver2\game\C\SOUND.C (line 845)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
int /*$ra*/ LoadSoundBank(char *address /*$s3*/, int length /*$s2*/, int bank /*$s1*/)
|
|
{ // line 1, offset 0x7aef8
|
|
int num_samples; // $s4
|
|
int slength; // $s2
|
|
int spuaddress; // $s1
|
|
int ct; // $v1
|
|
} // line 31, offset 0x7afec
|
|
/*
|
|
* Offset 0x7AFEC
|
|
* D:\driver2\game\C\SOUND.C (line 993)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ FreeXM()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7B038
|
|
* D:\driver2\game\C\SOUND.C (line 1012)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ StartXM(int reverb /*$s2*/)
|
|
{ // line 1, offset 0x7b038
|
|
int ct; // $s0
|
|
} // line 16, offset 0x7b0b8
|
|
/*
|
|
* Offset 0x7B0B8
|
|
* D:\driver2\game\C\SOUND.C (line 1035)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ StopXM()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7B0DC
|
|
* D:\driver2\game\C\SOUND.C (line 1073)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ SetXMVolume(int volume /*$a0*/)
|
|
{ // line 1, offset 0x7b0dc
|
|
int vol; // $a1
|
|
} // line 12, offset 0x7b12c
|
|
/*
|
|
* Offset 0x7B12C
|
|
* D:\driver2\game\C\SOUND.C (line 1232)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ UpdateVolumeAttributesM(int channel /*$s0*/)
|
|
{ // line 1, offset 0x7b12c
|
|
int volume; // $a1
|
|
int vol; // $a0
|
|
} // line 17, offset 0x7b1e0
|
|
/*
|
|
* Offset 0x7B1E0
|
|
* D:\driver2\game\C\SOUND.C (line 1371)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ VsyncProc()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7B22C
|
|
* D:\driver2\game\C\SOUND.C (line 882)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ UpdateXMSamples(int num_samps /*$s2*/)
|
|
{ // line 1, offset 0x7b22c
|
|
int i; // $s0
|
|
} // line 6, offset 0x7b290
|
|
/*
|
|
* Offset 0x7B290
|
|
* D:\driver2\game\C\SPOOL.C (line 532)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ test_changemode()
|
|
{ // line 2, offset 0x7b290
|
|
struct SPOOLQ *current; // $a3
|
|
} // line 56, offset 0x7b41c
|
|
/*
|
|
* Offset 0x7B42C
|
|
* D:\driver2\game\C\SPOOL.C (line 625)
|
|
* Stack frame base $sp, size 160
|
|
* Saved registers at offset -8: s0
|
|
*/
|
|
int /*$ra*/ check_regions_present()
|
|
{ // line 2, offset 0x7b42c
|
|
struct AREA_LOAD_INFO regions_to_unpack[3]; // stack offset -160
|
|
int leftright_unpack; // $a2
|
|
int topbottom_unpack; // $a3
|
|
int num_regions_to_unpack; // $a1
|
|
int x; // $v1
|
|
int z; // $v0
|
|
int loop; // $t1
|
|
int retval; // $a3
|
|
int region_to_unpack; // $a0
|
|
int barrel_region; // $v1
|
|
char textbuf[128]; // stack offset -136
|
|
} // line 146, offset 0x7b72c
|
|
/*
|
|
* Offset 0x7B72C
|
|
* D:\driver2\game\C\SPOOL.C (line 925)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ UpdateSpool()
|
|
{ // line 2, offset 0x7b72c
|
|
struct SPOOLQ *current; // $s0
|
|
struct CdlLOC pos; // stack offset -16
|
|
} // line 52, offset 0x7b8e4
|
|
/*
|
|
* Offset 0x7B8F4
|
|
* D:\driver2\game\C\SPOOL.C (line 1161)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ SendTPage()
|
|
{ // line 2, offset 0x7b8f4
|
|
int tpage2send; // $s2
|
|
int slot; // $s0
|
|
int old; // $v1
|
|
char *tpageaddress; // $t0
|
|
{ // line 15, offset 0x7b968
|
|
struct RECT cluts; // stack offset -32
|
|
int npalettes; // $s1
|
|
int i; // $a3
|
|
unsigned long *clutptr; // $a1
|
|
} // line 47, offset 0x7ba8c
|
|
} // line 74, offset 0x7bb7c
|
|
/*
|
|
* Offset 0x7BB7C
|
|
* D:\driver2\game\C\SPOOL.C (line 1262)
|
|
* Stack frame base $sp, size 128
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ LoadInAreaTSets(int area /*$t4*/)
|
|
{ // line 1, offset 0x7bb7c
|
|
unsigned char *tpages; // $s1
|
|
int ntpages_to_load; // $s3
|
|
int i; // $s0
|
|
int slot; // $a0
|
|
int j; // $a1
|
|
int offset; // $s4
|
|
int availableslots[16]; // stack offset -104
|
|
int navailable; // $s2
|
|
char *loadaddr; // $fp
|
|
} // line 71, offset 0x7bdec
|
|
/*
|
|
* Offset 0x7BDEC
|
|
* D:\driver2\game\C\SPOOL.C (line 1337)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ SendSBK()
|
|
{ // line 2, offset 0x7bdec
|
|
char *address; // $s0
|
|
int slength; // $s1
|
|
int i; // $a1
|
|
unsigned long *source; // $v0
|
|
unsigned long *dest; // $a0
|
|
} // line 43, offset 0x7bf24
|
|
/*
|
|
* Offset 0x7BF24
|
|
* D:\driver2\game\C\SPOOL.C (line 1484)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ init_spooled_models()
|
|
{ // line 2, offset 0x7bf24
|
|
int i; // $s1
|
|
int nmodels; // $s4
|
|
int size; // $s2
|
|
int model_number; // $a1
|
|
char *addr; // $s0
|
|
struct MODEL *parentmodel; // $a1
|
|
{ // line 35, offset 0x7c024
|
|
} // line 37, offset 0x7c038
|
|
{ // line 44, offset 0x7c06c
|
|
} // line 52, offset 0x7c0b0
|
|
} // line 59, offset 0x7c0f4
|
|
/*
|
|
* Offset 0x7C0F4
|
|
* D:\driver2\game\C\SPOOL.C (line 1574)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ CheckLoadAreaData(int cellx /*$t9*/, int cellz /*$a1*/)
|
|
{ // line 1, offset 0x7c0f4
|
|
int i; // $a2
|
|
int nAreas; // $t0
|
|
struct Spool *spoolptr; // $t1
|
|
int load; // $a3
|
|
int force_load_boundary; // $a0
|
|
} // line 92, offset 0x7c2e4
|
|
/*
|
|
* Offset 0x7C2F4
|
|
* D:\driver2\game\C\SPOOL.C (line 1713)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
int /*$ra*/ LoadRegionData(int region /*$s4*/, int target_region /*$s5*/)
|
|
{ // line 1, offset 0x7c2f4
|
|
int offset; // $s0
|
|
char *target_unpacked_data; // $t1
|
|
struct Spool *spoolptr; // $s1
|
|
char *roadmap_buffer; // $s6
|
|
char *cell_buffer; // $s3
|
|
} // line 63, offset 0x7c4cc
|
|
/*
|
|
* Offset 0x7C4CC
|
|
* D:\driver2\game\C\SPOOL.C (line 1815)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ProcessSpoolInfoLump(char *lump_ptr /*$a2*/, int lump_size /*$a1*/)
|
|
{ // line 1, offset 0x7c4cc
|
|
int i; // $t2
|
|
int size; // $v1
|
|
int slots_count; // $t0
|
|
int objects_count; // $t1
|
|
int num_of_regions; // $v0
|
|
char *alloclist; // $a3
|
|
} // line 103, offset 0x7c628
|
|
/*
|
|
* Offset 0x7C628
|
|
* D:\driver2\game\C\SPOOL.C (line 2351)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ unpack_cellpointers()
|
|
{ // line 2, offset 0x7c628
|
|
int target_barrel_region; // $t0
|
|
char *source_packed_data; // $v0
|
|
int bitpos; // $a3
|
|
int loop; // $a2
|
|
int packtype; // $a0
|
|
unsigned short cell; // $a0
|
|
unsigned short *short_ptr; // $a1
|
|
unsigned short pcode; // $t1
|
|
} // line 86, offset 0x7c7b4
|
|
/*
|
|
* Offset 0x7C7B4
|
|
* D:\driver2\game\C\SPOOL.C (line 2509)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ SpecClutsSpooled()
|
|
{ // line 2, offset 0x7c7b4
|
|
char *loadaddr; // $s4
|
|
int i; // $s1
|
|
int j; // $s2
|
|
int tpage; // $s0
|
|
struct RECT specCluts; // stack offset -48
|
|
{ // line 13, offset 0x7c85c
|
|
int index; // $a3
|
|
{ // line 28, offset 0x7c984
|
|
} // line 28, offset 0x7c984
|
|
} // line 33, offset 0x7c9c4
|
|
} // line 37, offset 0x7ca20
|
|
/*
|
|
* Offset 0x7CA20
|
|
* D:\driver2\game\C\SPOOL.C (line 2549)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ CleanModelSpooled()
|
|
{ // line 3, offset 0x7ca20
|
|
int *loadaddr; // $a1
|
|
int *mem; // $a3
|
|
{ // line 27, offset 0x7cae8
|
|
} // line 38, offset 0x7cb38
|
|
} // line 42, offset 0x7cb64
|
|
/*
|
|
* Offset 0x7CB64
|
|
* D:\driver2\game\C\SPOOL.C (line 2594)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ DamagedModelSpooled()
|
|
{ // line 2, offset 0x7cb64
|
|
int *loadaddr; // $a1
|
|
int *mem; // $a3
|
|
{ // line 26, offset 0x7cc28
|
|
} // line 35, offset 0x7cc60
|
|
} // line 39, offset 0x7cc8c
|
|
/*
|
|
* Offset 0x7CC8C
|
|
* D:\driver2\game\C\SPOOL.C (line 2635)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ LowModelSpooled()
|
|
{ // line 2, offset 0x7cc8c
|
|
int *loadaddr; // $a1
|
|
int *mem; // $a3
|
|
{ // line 26, offset 0x7cd50
|
|
} // line 37, offset 0x7cda0
|
|
} // line 41, offset 0x7cdcc
|
|
/*
|
|
* Offset 0x7CDCC
|
|
* D:\driver2\game\C\SPOOL.C (line 2680)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ CleanSpooled()
|
|
{ // line 3, offset 0x7cdcc
|
|
char *loadaddr; // $a1
|
|
{ // line 22, offset 0x7cef4
|
|
struct MODEL *tempModel; // $a1
|
|
} // line 33, offset 0x7cf48
|
|
} // line 37, offset 0x7cf74
|
|
/*
|
|
* Offset 0x7CF74
|
|
* D:\driver2\game\C\SPOOL.C (line 2744)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ Tada()
|
|
{ // line 2, offset 0x7cf74
|
|
char *loadaddr; // $s1
|
|
{ // line 7, offset 0x7cfc8
|
|
struct RECT tpage; // stack offset -32
|
|
int spec_tpage; // $a0
|
|
} // line 20, offset 0x7d080
|
|
{ // line 23, offset 0x7d080
|
|
struct RECT tpage; // stack offset -24
|
|
int spec_tpage; // $a0
|
|
} // line 36, offset 0x7d154
|
|
{ // line 39, offset 0x7d154
|
|
} // line 45, offset 0x7d198
|
|
} // line 49, offset 0x7d1ac
|
|
/*
|
|
* Offset 0x7D1AC
|
|
* D:\driver2\game\C\SPOOL.C (line 2799)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ SpecialStartNextBlock()
|
|
{ // line 2, offset 0x7d1ac
|
|
char *loadaddr; // $s0
|
|
int fileSector; // $t0
|
|
} // line 126, offset 0x7d538
|
|
/*
|
|
* Offset 0x7D548
|
|
* D:\driver2\game\C\SPOOL.C (line 2956)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ CheckSpecialSpool()
|
|
{ // line 2, offset 0x7d548
|
|
struct _CAR_DATA *lcp; // $a0
|
|
int ret; // $a3
|
|
{ // line 9, offset 0x7d584
|
|
} // line 13, offset 0x7d5a4
|
|
} // line 66, offset 0x7d730
|
|
/*
|
|
* Offset 0x7D740
|
|
* D:\driver2\game\C\SPOOL.C (line 3063)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ InitSpecSpool()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7D9E0
|
|
* D:\driver2\game\C\SPOOL.C (line 2442)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ Unpack_CellPtrs()
|
|
{ // line 2, offset 0x7d9e0
|
|
int region_to_unpack; // $a1
|
|
int target_barrel_region; // $a1
|
|
char *source_packed_data; // $v1
|
|
} // line 27, offset 0x7da34
|
|
/*
|
|
* Offset 0x7DA34
|
|
* D:\driver2\game\C\SPOOL.C (line 1970)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ GotRegion()
|
|
{ // line 2, offset 0x7da34
|
|
int cbr; // $a1
|
|
} // line 20, offset 0x7dac8
|
|
/*
|
|
* Offset 0x7DAC8
|
|
* D:\driver2\game\C\SPOOL.C (line 2246)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ data_cb_misc()
|
|
{ // line 2, offset 0x7dac8
|
|
{ // line 4, offset 0x7dadc
|
|
struct SPOOLQ *current; // $v0
|
|
} // line 29, offset 0x7db90
|
|
} // line 30, offset 0x7dba0
|
|
/*
|
|
* Offset 0x7DBA0
|
|
* D:\driver2\game\C\SPOOL.C (line 2278)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ ready_cb_misc(unsigned char intr /*$s0*/, unsigned char *result /*$a2*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7DC34
|
|
* D:\driver2\game\C\SPOOL.C (line 2171)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ data_cb_soundbank()
|
|
{ // line 2, offset 0x7dc34
|
|
{ // line 4, offset 0x7dc48
|
|
} // line 29, offset 0x7dcfc
|
|
} // line 30, offset 0x7dd0c
|
|
/*
|
|
* Offset 0x7DD0C
|
|
* D:\driver2\game\C\SPOOL.C (line 2203)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ ready_cb_soundbank(unsigned char intr /*$s0*/, unsigned char *result /*$a2*/)
|
|
{ // line 1, offset 0x7dd0c
|
|
{ // line 14, offset 0x7dd6c
|
|
struct SPOOLQ *current; // $a0
|
|
} // line 34, offset 0x7ddd8
|
|
} // line 41, offset 0x7de00
|
|
/*
|
|
* Offset 0x7DE10
|
|
* D:\driver2\game\C\SPOOL.C (line 2132)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ data_cb_regions()
|
|
{ // line 2, offset 0x7de10
|
|
{ // line 4, offset 0x7de24
|
|
struct SPOOLQ *current; // $v0
|
|
} // line 35, offset 0x7dee8
|
|
} // line 36, offset 0x7def8
|
|
/*
|
|
* Offset 0x7DEF8
|
|
* D:\driver2\game\C\SPOOL.C (line 2090)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ ready_cb_regions(unsigned char intr /*$s0*/, unsigned char *result /*$a2*/)
|
|
{ // line 1, offset 0x7def8
|
|
{ // line 20, offset 0x7df70
|
|
struct SPOOLQ *current; // $v1
|
|
} // line 20, offset 0x7df70
|
|
} // line 39, offset 0x7dfcc
|
|
/*
|
|
* Offset 0x7DFCC
|
|
* D:\driver2\game\C\SPOOL.C (line 1993)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ data_cb_textures()
|
|
{ // line 2, offset 0x7dfcc
|
|
{ // line 4, offset 0x7dfe0
|
|
} // line 40, offset 0x7e0d0
|
|
} // line 41, offset 0x7e0e0
|
|
/*
|
|
* Offset 0x7E0E0
|
|
* D:\driver2\game\C\SPOOL.C (line 2036)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ ready_cb_textures(unsigned char intr /*$s0*/, unsigned char *result /*$a2*/)
|
|
{ // line 1, offset 0x7e0e0
|
|
{ // line 14, offset 0x7e140
|
|
struct SPOOLQ *current; // $a2
|
|
} // line 44, offset 0x7e1f0
|
|
} // line 50, offset 0x7e200
|
|
/*
|
|
* Offset 0x7E210
|
|
* D:\driver2\game\C\SPOOL.C (line 591)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ changemode(struct SPOOLQ *current /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7E2B4
|
|
* D:\driver2\game\C\SPOOL.C (line 836)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ DrawCDicon()
|
|
{ // line 2, offset 0x7e2b4
|
|
unsigned short *palette; // $a1
|
|
int temp; // $a2
|
|
int i; // $a0
|
|
struct RECT dest; // stack offset -16
|
|
} // line 20, offset 0x7e334
|
|
/*
|
|
* Offset 0x7E334
|
|
* D:\driver2\game\C\SPOOL.C (line 859)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ CheckValidSpoolData()
|
|
{ // line 2, offset 0x7e334
|
|
struct RECT dest; // stack offset -16
|
|
} // line 59, offset 0x7e3c4
|
|
/*
|
|
* Offset 0x7E3D4
|
|
* D:\driver2\game\C\SPOOL.C (line 1104)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ RequestSpool(int type /*$a0*/, int data /*$a1*/, int offset /*$a2*/, int loadsize /*$a3*/, char *address /*stack 16*/, void (*func)() /*stack 20*/)
|
|
{ // line 1, offset 0x7e3d4
|
|
struct SPOOLQ *next; // $t0
|
|
int sector; // $v0
|
|
} // line 22, offset 0x7e44c
|
|
/*
|
|
* Offset 0x7E44C
|
|
* D:\driver2\game\C\SPOOL.C (line 1670)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ ClearRegion(int target_region /*$a0*/)
|
|
{ // line 1, offset 0x7e44c
|
|
int loop; // $a1
|
|
unsigned short *cell_ptrs_s; // $v1
|
|
unsigned long *pvsptr; // $v0
|
|
} // line 41, offset 0x7e4fc
|
|
/*
|
|
* Offset 0x7E4FC
|
|
* D:\driver2\game\C\SPOOL.C (line 1129)
|
|
* Stack frame base $sp, size 168
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ InitSpooling()
|
|
{ // line 2, offset 0x7e4fc
|
|
int i; // $s0
|
|
char namebuffer[128]; // stack offset -152
|
|
struct CdlLOC pos; // stack offset -24
|
|
} // line 29, offset 0x7e590
|
|
/*
|
|
* Offset 0x7E590
|
|
* D:\driver2\game\C\SPOOL.C (line 1239)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SpoolSYNC()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7E5A8
|
|
* D:\driver2\game\C\SPOOL.C (line 1545)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ SetupModels()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7E5E8
|
|
* D:\driver2\game\C\SPOOL.C (line 1559)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ LoadInAreaModels(int area /*$a0*/)
|
|
{ // line 2, offset 0x7e5e8
|
|
int offset; // $a2
|
|
int length; // $a3
|
|
} // line 12, offset 0x7e644
|
|
/*
|
|
* Offset 0x7E644
|
|
* D:\driver2\game\C\SPOOL.C (line 1779)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ UnpackRegion(int region_to_unpack /*$s1*/, int target_barrel_region /*$s0*/)
|
|
{ // line 1, offset 0x7e644
|
|
} // line 33, offset 0x7e6c0
|
|
/*
|
|
* Offset 0x7E6D4
|
|
* D:\driver2\game\C\SPOOL.C (line 1928)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ WaitCloseLid()
|
|
{ // line 2, offset 0x7e6d4
|
|
void (*old)(); // $s1
|
|
} // line 14, offset 0x7e740
|
|
/*
|
|
* Offset 0x7E740
|
|
* D:\driver2\game\C\SPOOL.C (line 1945)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ FoundError(char *name /*$a0*/, unsigned char intr /*$a1*/, unsigned char *result /*$a2*/)
|
|
{ // line 2, offset 0x7e740
|
|
struct CdlLOC p; // stack offset -16
|
|
} // line 18, offset 0x7e78c
|
|
/*
|
|
* Offset 0x7E78C
|
|
* D:\driver2\game\C\SPOOL.C (line 2302)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ StartSpooling()
|
|
{ // line 2, offset 0x7e78c
|
|
} // line 19, offset 0x7e818
|
|
/*
|
|
* Offset 0x7E828
|
|
* D:\driver2\game\C\SPOOL.C (line 2720)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ LowSpooled()
|
|
{ // line 3, offset 0x7e828
|
|
char *loadaddr; // $v1
|
|
{ // line 8, offset 0x7e840
|
|
struct MODEL *tempModel; // $a1
|
|
} // line 17, offset 0x7e888
|
|
} // line 21, offset 0x7e8b4
|
|
/*
|
|
* Offset 0x7E8B4
|
|
* D:\driver2\game\C\SPOOL.C (line 3025)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ QuickSpoolSpecial()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7E944
|
|
* D:\driver2\game\C\SPOOL.C (line 3046)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ PrepareSecretCar()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7E9C0
|
|
* D:\driver2\game\C\SPOOL.C (line 818)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ stopgame()
|
|
{ // line 4, offset 0x7e9c0
|
|
} // line 9, offset 0x7ea08
|
|
/*
|
|
* Offset 0x7EA08
|
|
* D:\driver2\game\C\SPOOL.C (line 829)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ startgame()
|
|
{ // line 2, offset 0x7ea08
|
|
} // line 4, offset 0x7ea38
|
|
/*
|
|
* Offset 0x7EA38
|
|
* D:\driver2\game\C\SYSTEM.C (line 759)
|
|
* Stack frame base $sp, size 2208
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ LoadfileSeg(char *name /*$v0*/, char *addr /*$s1*/, int offset /*$s5*/, int loadsize /*$fp*/)
|
|
{ // line 1, offset 0x7ea38
|
|
char namebuffer[64]; // stack offset -2192
|
|
unsigned char result[8]; // stack offset -2128
|
|
int sector; // $s2
|
|
int nsectors; // $s5
|
|
char sectorbuffer[2048]; // stack offset -2120
|
|
struct CdlFILE info; // stack offset -72
|
|
struct CdlLOC pos; // stack offset -48
|
|
int i; // $a2
|
|
int toload; // $s4
|
|
int first; // $a0
|
|
} // line 120, offset 0x7ed58
|
|
/*
|
|
* Offset 0x7ED58
|
|
* D:\driver2\game\C\SYSTEM.C (line 1310)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ SwapDrawBuffers2(int player /*$s0*/)
|
|
{ // line 1, offset 0x7ed58
|
|
int toggle; // $v1
|
|
} // line 30, offset 0x7ee44
|
|
/*
|
|
* Offset 0x7EE44
|
|
* D:\driver2\game\C\SYSTEM.C (line 1364)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ SetupDrawBuffers()
|
|
{ // line 2, offset 0x7ee44
|
|
struct RECT rect; // stack offset -24
|
|
int i; // $v1
|
|
} // line 47, offset 0x7ef74
|
|
/*
|
|
* Offset 0x7EF74
|
|
* D:\driver2\game\C\SYSTEM.C (line 1429)
|
|
* Stack frame base $sp, size 96
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ SetupDrawBufferData(int num_players /*stack 0*/)
|
|
{ // line 1, offset 0x7ef74
|
|
unsigned long *otpt; // $s2
|
|
unsigned char *primpt; // $s1
|
|
unsigned char *PRIMpt; // $fp
|
|
int x[2]; // stack offset -72
|
|
int y[2]; // stack offset -64
|
|
int i; // $s3
|
|
int j; // $s6
|
|
int toggle; // $s7
|
|
int height; // stack offset -56
|
|
} // line 94, offset 0x7f180
|
|
/*
|
|
* Offset 0x7F180
|
|
* D:\driver2\game\C\SYSTEM.C (line 1577)
|
|
* Stack frame base $sp, size 136
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ SetCityType(enum CITYTYPE type /*$a0*/)
|
|
{ // line 1, offset 0x7f180
|
|
struct CdlFILE cdfile; // stack offset -120
|
|
struct XYPAIR *info; // $s2
|
|
char namebuffer[64]; // stack offset -96
|
|
unsigned char result[8]; // stack offset -32
|
|
int i; // $a2
|
|
int sector; // $s0
|
|
} // line 78, offset 0x7f3a0
|
|
/*
|
|
* Offset 0x7F3BC
|
|
* D:\driver2\game\C\SYSTEM.C (line 646)
|
|
* Stack frame base $sp, size 104
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
int /*$ra*/ Loadfile(char *name /*$a2*/, char *addr /*$s2*/)
|
|
{ // line 1, offset 0x7f3bc
|
|
char namebuffer[64]; // stack offset -88
|
|
unsigned char result[8]; // stack offset -24
|
|
int nread; // $s0
|
|
} // line 24, offset 0x7f450
|
|
/*
|
|
* Offset 0x7F450
|
|
* D:\driver2\game\C\SYSTEM.C (line 389)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ClearMem(char *mem /*$a0*/, int size /*$a1*/)
|
|
{ // line 1, offset 0x7f450
|
|
char *end; // $v1
|
|
} // line 27, offset 0x7f4e4
|
|
/*
|
|
* Offset 0x7F4E4
|
|
* D:\driver2\game\C\SYSTEM.C (line 427)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ setMem8(unsigned char *mem /*$a0*/, unsigned char val /*$a1*/, int size /*$a2*/)
|
|
{ // line 1, offset 0x7f4e4
|
|
unsigned char *end; // $v1
|
|
unsigned long lval; // $a3
|
|
} // line 32, offset 0x7f58c
|
|
/*
|
|
* Offset 0x7F58C
|
|
* D:\driver2\game\C\SYSTEM.C (line 469)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ setMem16(unsigned short *mem /*$a0*/, unsigned short val /*$a1*/, int size /*$a2*/)
|
|
{ // line 1, offset 0x7f58c
|
|
unsigned short *end; // $a3
|
|
unsigned long lval; // $a2
|
|
} // line 26, offset 0x7f61c
|
|
/*
|
|
* Offset 0x7F61C
|
|
* D:\driver2\game\C\SYSTEM.C (line 1566)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ResetCityType()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7F630
|
|
* D:\driver2\game\C\SYSTEM.C (line 1682)
|
|
* Stack frame base $sp, size 192
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
int /*$ra*/ FileExists(char *filename /*$a2*/)
|
|
{ // line 1, offset 0x7f630
|
|
struct CdlFILE cdfile; // stack offset -176
|
|
char namebuffer[128]; // stack offset -152
|
|
unsigned char result[8]; // stack offset -24
|
|
int retries; // $s1
|
|
} // line 26, offset 0x7f6a8
|
|
/*
|
|
* Offset 0x7F6A8
|
|
* D:\driver2\game\C\SYSTEM.C (line 1723)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
enum CDTYPE /*$ra*/ DiscSwapped(char *filename /*$s1*/)
|
|
{ // line 1, offset 0x7f6a8
|
|
struct CdlFILE cdfile; // stack offset -40
|
|
int ret; // $v1
|
|
} // line 39, offset 0x7f764
|
|
/*
|
|
* Offset 0x7F764
|
|
* D:\driver2\game\C\SYSTEM.C (line 1253)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ SwapDrawBuffers()
|
|
{ // line 2, offset 0x7f764
|
|
} // line 50, offset 0x7f828
|
|
/*
|
|
* Offset 0x7F828
|
|
* D:\driver2\game\C\SYSTEM.C (line 1535)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
void /*$ra*/ InitaliseDrawEnv(struct DB *pBuff /*$s0*/, int x /*$s4*/, int y /*$s3*/, int w /*$s1*/, int h /*stack 16*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7F8B0
|
|
* D:\driver2\game\C\SYSTEM.C (line 580)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ Init_FileSystem()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7F8D8
|
|
* D:\driver2\game\C\SYSTEM.C (line 622)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ DoCDRetry()
|
|
{ // line 2, offset 0x7f8d8
|
|
static int retries; // offset 0xc
|
|
unsigned char result[8]; // stack offset -16
|
|
} // line 11, offset 0x7f920
|
|
/*
|
|
* Offset 0x7F920
|
|
* D:\driver2\game\C\SYSTEM.C (line 952)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ ReportMode(int on /*$s0*/)
|
|
{ // line 1, offset 0x7f920
|
|
static unsigned char param[8]; // offset 0x0
|
|
} // line 15, offset 0x7f95c
|
|
/*
|
|
* Offset 0x7F96C
|
|
* D:\driver2\game\C\SYSTEM.C (line 1017)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ loadsectors(char *addr /*$a0*/, int sector /*$v0*/, int nsectors /*$a2*/)
|
|
{ // line 1, offset 0x7f96c
|
|
struct CdlLOC pos; // stack offset -16
|
|
} // line 18, offset 0x7f9ec
|
|
/*
|
|
* Offset 0x7F9EC
|
|
* D:\driver2\game\C\SYSTEM.C (line 1221)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ EnableDisplay()
|
|
{ // line 2, offset 0x7f9ec
|
|
int i; // $s1
|
|
} // line 9, offset 0x7fa58
|
|
/*
|
|
* Offset 0x7FA58
|
|
* D:\driver2\game\C\SYSTEM.C (line 1239)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ DisableDisplay()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7FA78
|
|
* D:\driver2\game\C\SYSTEM.C (line 1349)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ UpdatePadData()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7FAAC
|
|
* D:\driver2\game\C\SYSTEM.C (line 978)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ data_ready()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x7FADC
|
|
* D:\driver2\game\C\SYSTEM.C (line 987)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ sector_ready(unsigned char intr /*$a0*/, unsigned char *result /*$a1*/)
|
|
{ // line 1, offset 0x7fadc
|
|
{ // line 17, offset 0x7fb4c
|
|
struct CdlLOC p; // stack offset -16
|
|
} // line 27, offset 0x7fb9c
|
|
} // line 28, offset 0x7fbac
|
|
/*
|
|
* Offset 0x7FBAC
|
|
* D:\driver2\game\C\TARGETS.C (line 213)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ Draw3DTarget(struct VECTOR *position /*$s0*/, int flags /*$s2*/)
|
|
{ // line 1, offset 0x7fbac
|
|
struct VECTOR pos; // stack offset -32
|
|
int shadow; // $s1
|
|
} // line 49, offset 0x7fdb0
|
|
/*
|
|
* Offset 0x7FDB0
|
|
* D:\driver2\game\C\TARGETS.C (line 267)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
void /*$ra*/ DrawTargetArrowModel(struct TARGET_ARROW_MODEL *pTargetArrowModel /*$s1*/, struct VECTOR *pPosition /*$s2*/, int shadow /*$s4*/, int invert /*$s3*/)
|
|
{ // line 1, offset 0x7fdb0
|
|
{ // line 4, offset 0x7fe04
|
|
struct VECTOR tempVec; // stack offset -56
|
|
struct SVECTOR *pVerts; // $s0
|
|
struct SVECTOR temp; // stack offset -40
|
|
char *pVertIndex; // $a3
|
|
{ // line 16, offset 0x7fe94
|
|
struct POLY_F3 *poly; // $t0
|
|
int z; // stack offset -32
|
|
} // line 56, offset 0x800ac
|
|
} // line 62, offset 0x80140
|
|
} // line 63, offset 0x80160
|
|
/*
|
|
* Offset 0x80160
|
|
* D:\driver2\game\C\TARGETS.C (line 412)
|
|
* Stack frame base $sp, size 144
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DrawStopZone(struct VECTOR *pPosition /*$s5*/)
|
|
{ // line 1, offset 0x80160
|
|
struct VECTOR *pVector; // $s0
|
|
struct VECTOR pStopZonePt[4]; // stack offset -128
|
|
struct POLY_FT4 *pPoly; // $s1
|
|
long *pOut; // $s2
|
|
long sz; // stack offset -48
|
|
{ // line 18, offset 0x80264
|
|
struct SVECTOR temp; // stack offset -64
|
|
long p; // stack offset -56
|
|
long flag; // stack offset -52
|
|
} // line 53, offset 0x80374
|
|
} // line 77, offset 0x804e4
|
|
/*
|
|
* Offset 0x804E4
|
|
* D:\driver2\game\C\TARGETS.C (line 496)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ WorldToCameraPositions(struct VECTOR *pGlobalPositionIn /*$s1*/, struct VECTOR *pCameraPositionOut /*$s0*/, int count /*$s2*/)
|
|
{ // line 1, offset 0x804e4
|
|
{ // line 4, offset 0x80520
|
|
struct VECTOR temp; // stack offset -48
|
|
} // line 6, offset 0x80520
|
|
} // line 15, offset 0x80590
|
|
/*
|
|
* Offset 0x80590
|
|
* D:\driver2\game\C\TEXTURE.C (line 126)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ IncrementTPageNum(struct RECT *tpage /*$t0*/)
|
|
{ // line 1, offset 0x80590
|
|
int i; // $a3
|
|
} // line 27, offset 0x80654
|
|
/*
|
|
* Offset 0x80654
|
|
* D:\driver2\game\C\TEXTURE.C (line 191)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ Find_TexID(struct MODEL *model /*$t0*/, int t_id /*$a1*/)
|
|
{ // line 1, offset 0x80654
|
|
char *polylist; // $a2
|
|
int i; // $a3
|
|
{ // line 12, offset 0x806a0
|
|
} // line 15, offset 0x806b8
|
|
{ // line 18, offset 0x806b8
|
|
} // line 21, offset 0x806b8
|
|
{ // line 24, offset 0x806b8
|
|
} // line 27, offset 0x806b8
|
|
{ // line 31, offset 0x806b8
|
|
} // line 34, offset 0x806b8
|
|
{ // line 38, offset 0x806b8
|
|
} // line 41, offset 0x806b8
|
|
{ // line 44, offset 0x806b8
|
|
} // line 47, offset 0x806b8
|
|
{ // line 50, offset 0x806b8
|
|
} // line 53, offset 0x806b8
|
|
{ // line 56, offset 0x806b8
|
|
} // line 59, offset 0x806b8
|
|
} // line 67, offset 0x806f0
|
|
/*
|
|
* Offset 0x806F0
|
|
* D:\driver2\game\C\TEXTURE.C (line 378)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ LoadPermanentTPages(int *sector /*$fp*/)
|
|
{ // line 1, offset 0x806f0
|
|
int tloop; // $s1
|
|
int i; // $s1
|
|
int tset; // $s0
|
|
int nsectors; // $s3
|
|
char *tpagebuffer; // $s2
|
|
{ // line 67, offset 0x80944
|
|
int specmodel; // $a1
|
|
int page1; // $s6
|
|
int page2; // $s5
|
|
{ // line 87, offset 0x809ec
|
|
int temp; // $s4
|
|
int clutsLoaded; // $s7
|
|
} // line 126, offset 0x80b40
|
|
} // line 127, offset 0x80b40
|
|
} // line 197, offset 0x80c18
|
|
/*
|
|
* Offset 0x80C18
|
|
* D:\driver2\game\C\TEXTURE.C (line 602)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ GetTextureDetails(char *name /*stack 0*/, struct TEXTURE_DETAILS *info /*$s3*/)
|
|
{ // line 1, offset 0x80c18
|
|
int i; // $s2
|
|
int j; // $s1
|
|
int texamt; // $s4
|
|
struct TEXINF *texinf; // $v1
|
|
char *nametable; // stack offset -56
|
|
} // line 45, offset 0x80dd8
|
|
/*
|
|
* Offset 0x80E08
|
|
* D:\driver2\game\C\TEXTURE.C (line 290)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
struct TEXINF * /*$ra*/ GetTextureInfoName(char *name /*$a0*/, struct TPAN *result /*$s0*/)
|
|
{ // line 1, offset 0x80e08
|
|
int tpagenum; // stack offset -16
|
|
int texturenum; // stack offset -12
|
|
} // line 10, offset 0x80e44
|
|
/*
|
|
* Offset 0x80E44
|
|
* D:\driver2\game\C\TEXTURE.C (line 116)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ IncrementClutNum(struct RECT *clut /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x80E7C
|
|
* D:\driver2\game\C\TEXTURE.C (line 155)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
int /*$ra*/ LoadTPageAndCluts(struct RECT *tpage /*$s5*/, struct RECT *cluts /*$s2*/, int tpage2send /*$s6*/, char *tpageaddress /*$s0*/)
|
|
{ // line 1, offset 0x80e7c
|
|
int i; // $s3
|
|
int npalettes; // $s4
|
|
struct RECT temptpage; // stack offset -40
|
|
} // line 30, offset 0x80fa4
|
|
/*
|
|
* Offset 0x80FA4
|
|
* D:\driver2\game\C\TEXTURE.C (line 261)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
struct TEXINF * /*$ra*/ GetTEXINFName(char *name /*$fp*/, int *tpagenum /*stack 4*/, int *texturenum /*stack 8*/)
|
|
{ // line 1, offset 0x80fa4
|
|
int i; // $s4
|
|
int j; // $s1
|
|
int texamt; // $s2
|
|
struct TEXINF *texinf; // $s3
|
|
char *nametable; // $s6
|
|
} // line 26, offset 0x810a0
|
|
/*
|
|
* Offset 0x810A0
|
|
* D:\driver2\game\C\TEXTURE.C (line 334)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ update_slotinfo(int tpage /*$a0*/, int slot /*$a1*/, struct RECT *pos /*$a2*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x810E8
|
|
* D:\driver2\game\C\TEXTURE.C (line 347)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ ProcessTextureInfo(char *lump_ptr /*$a1*/)
|
|
{ // line 1, offset 0x810e8
|
|
int i; // $a0
|
|
} // line 28, offset 0x81180
|
|
/*
|
|
* Offset 0x81180
|
|
* D:\driver2\game\C\TEXTURE.C (line 578)
|
|
* Stack frame base $sp, size 104
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ ReloadIcons()
|
|
{ // line 2, offset 0x81180
|
|
struct RECT tpage; // stack offset -88
|
|
struct RECT clutpos; // stack offset -80
|
|
char name[64]; // stack offset -72
|
|
} // line 21, offset 0x811a8
|
|
/*
|
|
* Offset 0x811A8
|
|
* D:\driver2\game\C\TIME.C (line 5)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ GetTimeStamp(char *buffer /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x811E0
|
|
* D:\driver2\game\C\WHEELFORCES.C (line 98)
|
|
* Stack frame base $sp, size 264
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ StepOneCar(struct _CAR_DATA *cp /*$s1*/)
|
|
{ // line 1, offset 0x811e0
|
|
struct CAR_LOCALS _cl; // stack offset -248
|
|
struct CAR_LOCALS *cl; // $s3
|
|
int i; // $s0
|
|
int speed; // $v1
|
|
struct _sdPlane *SurfacePtr; // stack offset -48
|
|
{ // line 24, offset 0x8127c
|
|
int a; // $v1
|
|
int b; // $a0
|
|
} // line 33, offset 0x812e4
|
|
{ // line 35, offset 0x812e4
|
|
long deepestNormal[4]; // stack offset -208
|
|
long deepestLever[4]; // stack offset -192
|
|
long deepestPoint[4]; // stack offset -176
|
|
int lift; // $s5
|
|
int count; // $a0
|
|
int friToUse; // $s6
|
|
struct SVECTOR *carDisp; // $a1
|
|
{ // line 58, offset 0x8137c
|
|
long pointPos[4]; // stack offset -160
|
|
long surfacePoint[4]; // stack offset -144
|
|
long surfaceNormal[4]; // stack offset -128
|
|
long lever[4]; // stack offset -112
|
|
int newLift; // $a0
|
|
} // line 98, offset 0x81478
|
|
{ // line 103, offset 0x81490
|
|
long pointVel[4]; // stack offset -112
|
|
long reaction[4]; // stack offset -96
|
|
int strikeVel; // $a2
|
|
int componant; // $t3
|
|
static int frictionLimit[6]; // offset 0x0
|
|
{ // line 111, offset 0x81490
|
|
int lever_dot_n; // $v1
|
|
int twistY; // $v0
|
|
int displacementsquared; // $a0
|
|
int denom; // $a0
|
|
} // line 111, offset 0x81490
|
|
{ // line 128, offset 0x81698
|
|
int loss; // $v1
|
|
int limit; // $a1
|
|
} // line 132, offset 0x816d4
|
|
{ // line 137, offset 0x81720
|
|
{ // line 139, offset 0x81734
|
|
struct VECTOR direction; // stack offset -80
|
|
} // line 139, offset 0x81734
|
|
{ // line 144, offset 0x81774
|
|
struct VECTOR direction; // stack offset -64
|
|
} // line 146, offset 0x817ac
|
|
} // line 151, offset 0x81804
|
|
} // line 152, offset 0x81804
|
|
{ // line 158, offset 0x818d4
|
|
struct VECTOR offset; // stack offset -112
|
|
} // line 171, offset 0x819ac
|
|
} // line 172, offset 0x819ac
|
|
} // line 184, offset 0x819f4
|
|
/*
|
|
* Offset 0x819F4
|
|
* D:\driver2\game\C\WHEELFORCES.C (line 288)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ GetFrictionScalesDriver1(struct _CAR_DATA *cp /*$t0*/, struct CAR_LOCALS *cl /*$a1*/, int *frontFS /*$a2*/, int *rearFS /*$a3*/)
|
|
{ // line 1, offset 0x819f4
|
|
struct _HANDLING_TYPE *hp; // $t2
|
|
{ // line 18, offset 0x81a84
|
|
int q; // $v1
|
|
} // line 26, offset 0x81b00
|
|
{ // line 99, offset 0x81e30
|
|
int traction; // $a0
|
|
} // line 105, offset 0x81e88
|
|
} // line 106, offset 0x81e88
|
|
/*
|
|
* Offset 0x81E88
|
|
* D:\driver2\game\C\WHEELFORCES.C (line 412)
|
|
* Stack frame base $sp, size 16
|
|
*/
|
|
void /*$ra*/ ConvertTorqueToAngularAcceleration(struct _CAR_DATA *cp /*$a0*/, struct CAR_LOCALS *cl /*$t5*/)
|
|
{ // line 1, offset 0x81e88
|
|
long nose[4]; // stack offset -16
|
|
int zd; // $a3
|
|
int i; // $t4
|
|
int twistY; // $t0
|
|
int twistZ; // $v1
|
|
} // line 27, offset 0x81fb8
|
|
/*
|
|
* Offset 0x81FB8
|
|
* D:\driver2\game\C\WHEELFORCES.C (line 442)
|
|
* Stack frame base $sp, size 208
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ AddWheelForcesDriver1(struct _CAR_DATA *cp /*$s2*/, struct CAR_LOCALS *cl /*$s7*/)
|
|
{ // line 1, offset 0x81fb8
|
|
int oldSpeed; // $v1
|
|
int frictionScale; // $fp
|
|
int frontFS; // stack offset -96
|
|
int rearFS; // stack offset -92
|
|
int i; // stack offset -84
|
|
int cdx; // stack offset -80
|
|
int cdz; // stack offset -76
|
|
int sdx; // stack offset -72
|
|
int sdz; // stack offset -68
|
|
int friction_coef; // $s6
|
|
struct CAR_COSMETICS *car_cos; // stack offset -64
|
|
struct _sdPlane *SurfacePtr; // stack offset -88
|
|
int player_id; // stack offset -60
|
|
{ // line 27, offset 0x8210c
|
|
int oldCompression; // $s5
|
|
int newCompression; // $s3
|
|
int susForce; // $s0
|
|
long wheelPos[4]; // stack offset -176
|
|
long surfacePoint[4]; // stack offset -160
|
|
long surfaceNormal[4]; // stack offset -144
|
|
{ // line 46, offset 0x821a8
|
|
short typ; // $v1
|
|
} // line 55, offset 0x82240
|
|
{ // line 71, offset 0x822ec
|
|
int chan; // $s1
|
|
} // line 83, offset 0x82384
|
|
{ // line 95, offset 0x823e8
|
|
struct VECTOR force; // stack offset -128
|
|
long pointVel[4]; // stack offset -112
|
|
int lfx; // $a2
|
|
int lfz; // $t2
|
|
int sidevel; // $t0
|
|
int slidevel; // $t1
|
|
{ // line 112, offset 0x824f4
|
|
} // line 117, offset 0x82558
|
|
{ // line 150, offset 0x82698
|
|
int hack; // $v0
|
|
int hx; // $v0
|
|
int hz; // $v1
|
|
} // line 150, offset 0x82698
|
|
{ // line 203, offset 0x82958
|
|
int a; // $v1
|
|
} // line 206, offset 0x82990
|
|
} // line 229, offset 0x82a6c
|
|
} // line 237, offset 0x82b44
|
|
} // line 252, offset 0x82c38
|
|
/*
|
|
* Offset 0x82C38
|
|
* D:\driver2\game\C\WHEELFORCES.C (line 66)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ StepCars()
|
|
{ // line 2, offset 0x82c38
|
|
struct _CAR_DATA **ppCar; // $s0
|
|
struct _CAR_DATA **end; // $s1
|
|
{ // line 7, offset 0x82c74
|
|
} // line 10, offset 0x82c74
|
|
{ // line 14, offset 0x82c9c
|
|
} // line 15, offset 0x82c9c
|
|
} // line 17, offset 0x82ccc
|
|
/*
|
|
* Offset 0x82CCC
|
|
* D:\driver2\game\C\XAPLAY.C (line 265)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ PlayXA(int num /*$a3*/, int index /*$t0*/)
|
|
{ // line 1, offset 0x82ccc
|
|
struct CdlFILTER filt; // stack offset -40
|
|
struct CdlLOC loc; // stack offset -32
|
|
unsigned char res[8]; // stack offset -24
|
|
} // line 25, offset 0x82db0
|
|
/*
|
|
* Offset 0x82DC8
|
|
* D:\driver2\game\C\XAPLAY.C (line 155)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ GetXAData(int number /*$a0*/)
|
|
{ // line 1, offset 0x82dc8
|
|
int i; // $s0
|
|
struct CdlFILE fp; // stack offset -32
|
|
} // line 12, offset 0x82e14
|
|
/*
|
|
* Offset 0x82E14
|
|
* D:\driver2\game\C\XAPLAY.C (line 226)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ PrepareXA()
|
|
{ // line 2, offset 0x82e14
|
|
unsigned char param[4]; // stack offset -16
|
|
} // line 23, offset 0x82ec0
|
|
/*
|
|
* Offset 0x82ED0
|
|
* D:\driver2\game\C\XAPLAY.C (line 320)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ UnprepareXA()
|
|
{ // line 2, offset 0x82ed0
|
|
unsigned char param[4]; // stack offset -16
|
|
} // line 17, offset 0x82f18
|
|
/*
|
|
* Offset 0x82F28
|
|
* D:\driver2\game\C\XAPLAY.C (line 128)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ GetMissionXAData(int number /*$s0*/)
|
|
{ // line 1, offset 0x82f28
|
|
struct CdlFILE fp; // stack offset -32
|
|
} // line 16, offset 0x82f80
|
|
/*
|
|
* Offset 0x82F80
|
|
* D:\driver2\game\C\XAPLAY.C (line 185)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ SetXAVolume(int volume /*$a0*/)
|
|
{ // line 1, offset 0x82f80
|
|
} // line 12, offset 0x82fe0
|
|
/*
|
|
* Offset 0x82FE0
|
|
* D:\driver2\game\C\XAPLAY.C (line 343)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ StopXA()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x8302C
|
|
* D:\driver2\game\C\XAPLAY.C (line 386)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ ResumeXA()
|
|
{ // line 2, offset 0x8302c
|
|
struct CdlFILTER filt; // stack offset -32
|
|
unsigned char res[8]; // stack offset -24
|
|
} // line 22, offset 0x830cc
|
|
/*
|
|
* Offset 0x830E0
|
|
* D:\driver2\game\C\XAPLAY.C (line 418)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ PauseXA()
|
|
{ // line 1, offset 0x830e0
|
|
unsigned char res[8]; // stack offset -16
|
|
} // line 15, offset 0x83148
|
|
/*
|
|
* Offset 0x83158
|
|
* D:\driver2\game\C\XAPLAY.C (line 310)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ XAPrepared()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x83164
|
|
* D:\driver2\game\C\XAPLAY.C (line 355)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ cbready(int intr /*$s1*/, unsigned char *result /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x83218
|
|
* D:\driver2\game\C\XMPLAY.C (line 454)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
int /*$ra*/ InitXMData(unsigned char *mpp /*$s5*/, int XM_ID /*$a1*/, int S3MPan /*$a2*/)
|
|
{ // line 1, offset 0x83218
|
|
int t; // $s2
|
|
int a; // $s4
|
|
int c; // $s3
|
|
unsigned long b; // $a2
|
|
unsigned short b2; // $v1
|
|
} // line 67, offset 0x834b4
|
|
/*
|
|
* Offset 0x834B4
|
|
* D:\driver2\game\C\XMPLAY.C (line 627)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
int /*$ra*/ XM_Init(int VabID /*$s5*/, int XM_ID /*$s4*/, int SongID /*$s0*/, int FirstCh /*$s2*/, int Loop /*stack 16*/, int PlayMask /*stack 20*/, int PlayType /*stack 24*/, int SFXNum /*stack 28*/)
|
|
{ // line 1, offset 0x834b4
|
|
int i; // $s1
|
|
int pmsk; // $v1
|
|
int Chn; // $s0
|
|
int t; // $a2
|
|
int SngID; // $s3
|
|
int fr; // $a3
|
|
} // line 151, offset 0x83994
|
|
/*
|
|
* Offset 0x83994
|
|
* D:\driver2\game\C\XMPLAY.C (line 788)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
int /*$ra*/ JPlayNote(unsigned char *j /*$s0*/, int pmsk /*$s3*/)
|
|
{ // line 1, offset 0x83994
|
|
unsigned char b; // $s1
|
|
int ret; // $s2
|
|
unsigned char note; // $s4
|
|
} // line 88, offset 0x83bcc
|
|
/*
|
|
* Offset 0x83BCC
|
|
* D:\driver2\game\C\XMPLAY.C (line 885)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ JPlayEffects()
|
|
{ // line 2, offset 0x83bcc
|
|
unsigned char vol; // $a1
|
|
unsigned char eff; // $s1
|
|
unsigned char dat; // $s0
|
|
} // line 119, offset 0x83e0c
|
|
/*
|
|
* Offset 0x83E0C
|
|
* D:\driver2\game\C\XMPLAY.C (line 1012)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ SPE(unsigned char eff /*$a0*/, unsigned char dat /*$s0*/)
|
|
{ // line 1, offset 0x83e0c
|
|
int hi; // $v1
|
|
int lo; // $a0
|
|
} // line 162, offset 0x84218
|
|
/*
|
|
* Offset 0x84218
|
|
* D:\driver2\game\C\XMPLAY.C (line 1182)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ DoEEffects(unsigned char dat /*$a0*/)
|
|
{ // line 1, offset 0x84218
|
|
unsigned char nib; // $a1
|
|
} // line 138, offset 0x8458c
|
|
/*
|
|
* Offset 0x8458C
|
|
* D:\driver2\game\C\XMPLAY.C (line 1448)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ SetPer()
|
|
{ // line 2, offset 0x8458c
|
|
unsigned long *j; // $a1
|
|
} // line 61, offset 0x84730
|
|
/*
|
|
* Offset 0x84740
|
|
* D:\driver2\game\C\XMPLAY.C (line 1596)
|
|
* Stack frame base $sp, size 8
|
|
*/
|
|
void /*$ra*/ DoS3MRetrig(unsigned char inf /*$a0*/)
|
|
{ // line 1, offset 0x84740
|
|
unsigned char hi; // $a1
|
|
} // line 76, offset 0x84958
|
|
/*
|
|
* Offset 0x84958
|
|
* D:\driver2\game\C\XMPLAY.C (line 1710)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ DoVibrato()
|
|
{ // line 2, offset 0x84958
|
|
unsigned char q; // $a1
|
|
unsigned short temp; // $a2
|
|
} // line 36, offset 0x84a58
|
|
/*
|
|
* Offset 0x84A58
|
|
* D:\driver2\game\C\XMPLAY.C (line 1754)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ DoTremolo()
|
|
{ // line 2, offset 0x84a58
|
|
unsigned char q; // $a2
|
|
unsigned short temp; // $a3
|
|
} // line 40, offset 0x84ba4
|
|
/*
|
|
* Offset 0x84BA4
|
|
* D:\driver2\game\C\XMPLAY.C (line 1921)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ UpdatePatternData(int SC /*$a0*/)
|
|
{ // line 1, offset 0x84ba4
|
|
int SP; // $s1
|
|
int t; // $s0
|
|
int pmsk; // $a2
|
|
int FindOffset; // $t0
|
|
unsigned char *pataddr; // $a0
|
|
unsigned char patdat; // $a1
|
|
} // line 174, offset 0x85080
|
|
/*
|
|
* Offset 0x8509C
|
|
* D:\driver2\game\C\XMPLAY.C (line 2195)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ ApplyEffs()
|
|
{ // line 2, offset 0x8509c
|
|
short envpan; // $s2
|
|
short envvol; // $s1
|
|
int t; // $s3
|
|
int pmsk; // $v1
|
|
short vlm; // $s0
|
|
short Pn; // $a1
|
|
unsigned char MaxChans; // $s4
|
|
} // line 86, offset 0x853b8
|
|
/*
|
|
* Offset 0x853DC
|
|
* D:\driver2\game\C\XMPLAY.C (line 2322)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ DoDolbySS()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x854B0
|
|
* D:\driver2\game\C\XMPLAY.C (line 2398)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ UpdateHardware()
|
|
{ // line 2, offset 0x854b0
|
|
int t; // $s2
|
|
int prd; // $s0
|
|
int SPUKeyOn; // $s6
|
|
int pmsk; // $v1
|
|
int Chnl; // $s1
|
|
unsigned char MaxChans; // $s3
|
|
int i; // $v1
|
|
} // line 105, offset 0x857e4
|
|
/*
|
|
* Offset 0x8580C
|
|
* D:\driver2\game\C\XMPLAY.C (line 2564)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
short /*$ra*/ ProcessEnvelope(short v /*$a2*/, unsigned char keyon /*$a1*/, int JSmp /*$a2*/)
|
|
{ // line 1, offset 0x8580c
|
|
unsigned char a2; // $s2
|
|
unsigned char b; // $s0
|
|
unsigned short p; // $s1
|
|
unsigned long *j; // $s5
|
|
short bpos; // $s3
|
|
} // line 63, offset 0x859dc
|
|
/*
|
|
* Offset 0x859DC
|
|
* D:\driver2\game\C\XMPLAY.C (line 2635)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
short /*$ra*/ ProcessPanEnvelope(short v /*$a2*/, unsigned char keyon /*$a1*/, int JSmp /*$a2*/)
|
|
{ // line 1, offset 0x859dc
|
|
unsigned char a2; // $s2
|
|
unsigned char b; // $s0
|
|
unsigned short p; // $s1
|
|
unsigned long *j; // $s5
|
|
short bpos; // $s3
|
|
} // line 64, offset 0x85bac
|
|
/*
|
|
* Offset 0x85BAC
|
|
* D:\driver2\game\C\XMPLAY.C (line 3206)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ XM_Restart(int Song_ID /*$a1*/)
|
|
{ // line 1, offset 0x85bac
|
|
int t; // $s0
|
|
} // line 20, offset 0x85c8c
|
|
/*
|
|
* Offset 0x85CA0
|
|
* D:\driver2\game\C\XMPLAY.C (line 3160)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ XM_Pause(int Song_ID /*$a1*/)
|
|
{ // line 1, offset 0x85ca0
|
|
int t; // $s0
|
|
} // line 19, offset 0x85d6c
|
|
/*
|
|
* Offset 0x85D80
|
|
* D:\driver2\game\C\XMPLAY.C (line 331)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ XM_Exit()
|
|
{ // line 2, offset 0x85d80
|
|
int i; // $s0
|
|
} // line 11, offset 0x85de0
|
|
/*
|
|
* Offset 0x85DE0
|
|
* D:\driver2\game\C\XMPLAY.C (line 374)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ XM_Update()
|
|
{ // line 2, offset 0x85de0
|
|
} // line 11, offset 0x85e20
|
|
/*
|
|
* Offset 0x85E30
|
|
* D:\driver2\game\C\XMPLAY.C (line 429)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ XM_PlayStop(int Song_ID /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x85EA0
|
|
* D:\driver2\game\C\XMPLAY.C (line 409)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ XM_PlayStart(int Song_ID /*$a2*/, int PlayMask /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x85EF4
|
|
* D:\driver2\game\C\XMPLAY.C (line 2707)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ XM_SetSongPos(int Song_ID /*$a2*/, unsigned short pos /*$a1*/)
|
|
{ // line 1, offset 0x85ef4
|
|
int t; // $a2
|
|
} // line 29, offset 0x85fdc
|
|
/*
|
|
* Offset 0x85FE4
|
|
* D:\driver2\game\C\XMPLAY.C (line 592)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ XM_OnceOffInit(int PAL /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x8601C
|
|
* D:\driver2\game\C\XMPLAY.C (line 345)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ XM_CloseVAB(int VabID /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x86070
|
|
* D:\driver2\game\C\XMPLAY.C (line 3273)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ XM_SetMasterVol(int Song_ID /*$a2*/, unsigned char Vol /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x860C4
|
|
* D:\driver2\game\C\XMPLAY.C (line 3331)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ XM_FreeVAG(int addr /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x860E4
|
|
* D:\driver2\game\C\XMPLAY.C (line 1855)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ UpdateWithTimer(int SC /*$a3*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x861E0
|
|
* D:\driver2\game\C\XMPLAY.C (line 1887)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ XM_DoFullUpdate(int SC /*$s1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x8629C
|
|
* D:\driver2\game\C\XMPLAY.C (line 3351)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ XM_Quit(int SongID /*$s0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x862E0
|
|
* D:\driver2\game\C\XMPLAY.C (line 3449)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ XM_GetFreeVAB()
|
|
{ // line 2, offset 0x862e0
|
|
int i; // $v1
|
|
} // line 10, offset 0x86318
|
|
/*
|
|
* Offset 0x86320
|
|
* D:\driver2\game\C\XMPLAY.C (line 3461)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ XM_SetVAGAddress(int VabID /*$a0*/, int slot /*$a1*/, int addr /*$a2*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x86358
|
|
* D:\driver2\game\C\XMPLAY.C (line 354)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ XM_CloseVAB2(int VabID /*$a3*/)
|
|
{ // line 1, offset 0x86358
|
|
int i; // $v0
|
|
} // line 13, offset 0x863c0
|
|
/*
|
|
* Offset 0x863C0
|
|
* D:\driver2\game\C\XMPLAY.C (line 3511)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ XM_SetSongAddress(unsigned char *Address /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x86404
|
|
* D:\driver2\game\C\XMPLAY.C (line 3506)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ XM_GetSongSize()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x8640C
|
|
* D:\driver2\game\C\XMPLAY.C (line 3527)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ XM_FreeAllSongIDs()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x86418
|
|
* D:\driver2\game\C\XMPLAY.C (line 3537)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ XM_SetFileHeaderAddress(unsigned char *Address /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x8644C
|
|
* D:\driver2\game\C\XMPLAY.C (line 3532)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ XM_GetFileHeaderSize()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x86454
|
|
* D:\driver2\game\C\XMPLAY.C (line 256)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
unsigned short /*$ra*/ GetLogPeriod(unsigned char note /*$a0*/, unsigned short fine /*$a1*/)
|
|
{ // line 1, offset 0x86454
|
|
} // line 25, offset 0x864ec
|
|
/*
|
|
* Offset 0x864EC
|
|
* D:\driver2\game\C\XMPLAY.C (line 1831)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ UpdateXMData()
|
|
{ // line 2, offset 0x864ec
|
|
int SC; // $s0
|
|
} // line 20, offset 0x86588
|
|
/*
|
|
* Offset 0x865A0
|
|
* D:\driver2\game\C\XMPLAY.C (line 1817)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
short /*$ra*/ DoVol(unsigned long a /*$v0*/, short b /*$a1*/, short c /*$a2*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x865C8
|
|
* D:\driver2\game\C\XMPLAY.C (line 1802)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
short /*$ra*/ DoPan(short envpan /*$a0*/, short pan /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x8661C
|
|
* D:\driver2\game\C\XMPLAY.C (line 1545)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ DoVolSlide(unsigned char dat /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x866AC
|
|
* D:\driver2\game\C\XMPLAY.C (line 1680)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ DoToneSlide()
|
|
{ // line 2, offset 0x866ac
|
|
int dist; // $v1
|
|
} // line 22, offset 0x86714
|
|
/*
|
|
* Offset 0x86714
|
|
* D:\driver2\game\C\XMPLAY.C (line 1561)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ DoXMPanSlide(unsigned char inf /*$a0*/)
|
|
{ // line 1, offset 0x86714
|
|
unsigned char lo; // $v0
|
|
unsigned char hi; // $a0
|
|
short pan; // $v1
|
|
} // line 27, offset 0x86798
|
|
/*
|
|
* Offset 0x867A0
|
|
* D:\driver2\game\C\XMPLAY.C (line 1517)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ Arpeggio(unsigned char dat /*$a1*/)
|
|
{ // line 1, offset 0x867a0
|
|
unsigned char note; // $a2
|
|
} // line 20, offset 0x8684c
|
|
/*
|
|
* Offset 0x8684C
|
|
* D:\driver2\game\C\XMPLAY.C (line 1372)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetInstr(unsigned char inst /*$a0*/)
|
|
{ // line 1, offset 0x8684c
|
|
unsigned long *j; // $a2
|
|
} // line 61, offset 0x86940
|
|
/*
|
|
* Offset 0x86948
|
|
* D:\driver2\game\C\XMPLAY.C (line 1328)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetNote(unsigned char note /*$a0*/)
|
|
{ // line 1, offset 0x86948
|
|
unsigned char *j; // $a0
|
|
} // line 35, offset 0x86a20
|
|
/*
|
|
* Offset 0x86A28
|
|
* D:\driver2\game\C\XMPLAY.C (line 568)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
unsigned long /*$ra*/ GetLong(unsigned char *mpp /*$a0*/)
|
|
{ // line 1, offset 0x86a28
|
|
} // line 16, offset 0x86a54
|
|
/*
|
|
* Offset 0x86A54
|
|
* D:\driver2\game\C\XMPLAY.C (line 237)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
short /*$ra*/ Interpolate(short p /*$a0*/, short p1 /*$a1*/, short p2 /*$a2*/, short v1 /*$a3*/, int v2 /*stack 16*/)
|
|
{ // line 1, offset 0x86a54
|
|
} // line 11, offset 0x86ad4
|
|
/*
|
|
* Offset 0x86AD4
|
|
* D:\driver2\game\C\XMPLAY.C (line 288)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
unsigned short /*$ra*/ JPGetPeriod(unsigned char note /*$a0*/, short fine /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x86B08
|
|
* D:\driver2\game\C\XMPLAY.C (line 299)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
unsigned short /*$ra*/ GetPeriod(unsigned char note /*$a2*/, unsigned short c2spd /*$a1*/)
|
|
{ // line 1, offset 0x86b08
|
|
} // line 8, offset 0x86b58
|
|
/*
|
|
* Offset 0x86B58
|
|
* D:\driver2\game\C\XMPLAY.C (line 2540)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
long /*$ra*/ GetFreq2(long period /*$v1*/)
|
|
{ // line 2, offset 0x86b58
|
|
int okt; // $a1
|
|
long frequency; // $a0
|
|
} // line 16, offset 0x86bb0
|
|
/*
|
|
* Offset 0x86BB0
|
|
* D:\driver2\game\C\XMPLAY.C (line 3068)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ CurrentKeyStat()
|
|
{ // line 2, offset 0x86bb0
|
|
int t; // $a1
|
|
char KeyStat[24]; // stack offset -32
|
|
} // line 15, offset 0x86c5c
|
|
/*
|
|
* Offset 0x86C5C
|
|
* D:\driver2\game\C\XMPLAY.C (line 3091)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ StpCh(int Channel /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x86C80
|
|
* D:\driver2\game\C\XMPLAY.C (line 3115)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ SetFrq(int Channel /*$a0*/, int Pitch /*$a1*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x86CA0
|
|
* D:\driver2\game\C\XMPLAY.C (line 3104)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ SetVol(int Channel /*$a0*/, int LVol /*$a1*/, int RVol /*$a2*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x86CCC
|
|
* D:\driver2\game\C\XMPLAY.C (line 3003)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ PlaySFX(int VBID /*$a0*/, int Channel /*$a1*/, int Inst /*$a2*/, int Pitch /*$a3*/, int LV /*stack 16*/, int RV /*stack 20*/)
|
|
{ // line 1, offset 0x86ccc
|
|
} // line 23, offset 0x86d60
|
|
/*
|
|
* Offset 0x86D60
|
|
* D:\driver2\game\C\XMPLAY.C (line 3308)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ ClearSPU(int VBID /*$a0*/)
|
|
{ // line 1, offset 0x86d60
|
|
int i; // $s1
|
|
int Amount; // $a1
|
|
} // line 15, offset 0x86ddc
|
|
/*
|
|
* Offset 0x86DDC
|
|
* D:\driver2\game\C\XMPLAY.C (line 3035)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ InitSPUChannel(int Channel /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x86E44
|
|
* D:\driver2\game\C\XMPLAY.C (line 3126)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ SilenceXM(int Song_ID /*$a0*/)
|
|
{ // line 2, offset 0x86e44
|
|
int t; // $s0
|
|
int i; // $s1
|
|
int c; // $a0
|
|
int pmsk; // $v0
|
|
} // line 25, offset 0x86f24
|
|
/*
|
|
* Offset 0x86F24
|
|
* D:\driver2\game\C\XMPLAY.C (line 2289)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ UpdateEffs()
|
|
{ // line 2, offset 0x86f24
|
|
int t; // $s0
|
|
int pmsk; // $v1
|
|
unsigned char MaxChans; // $s1
|
|
} // line 24, offset 0x86fbc
|
|
/*
|
|
* Offset 0x86FD8
|
|
* D:\driver2\game\C\XMPLAY.C (line 2516)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ IntVols(int Vol1 /*$a0*/, int Vol2 /*$a1*/)
|
|
{ // line 1, offset 0x86fd8
|
|
int a; // $v1
|
|
} // line 11, offset 0x87008
|
|
/*
|
|
* Offset 0x87008
|
|
* D:\driver2\game\C\XMPLAY.C (line 3337)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ GetFreeSongID()
|
|
{ // line 2, offset 0x87008
|
|
int i; // $v1
|
|
} // line 12, offset 0x87058
|
|
/*
|
|
* Offset 0x87058
|
|
* D:\driver2\game\C\XMPLAY.C (line 3359)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ JPClearSPUFlags(int SongID /*$a0*/)
|
|
{ // line 1, offset 0x87058
|
|
int i; // $a1
|
|
} // line 9, offset 0x8708c
|
|
/*
|
|
* Offset 0x8708C
|
|
* D:\driver2\game\C\XMPLAY.C (line 2099)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
int /*$ra*/ CalcPlayPos(int StartPos /*$s4*/)
|
|
{ // line 1, offset 0x8708c
|
|
int SP; // $s1
|
|
int t; // $s0
|
|
int i; // $a1
|
|
} // line 15, offset 0x87144
|
|
/*
|
|
* Offset 0x87144
|
|
* D:\driver2\game\C\XMPLAY.C (line 2143)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ JCalcPat(unsigned char *j /*$a0*/)
|
|
{ // line 2, offset 0x87144
|
|
unsigned char b; // $v1
|
|
int ret; // $a1
|
|
} // line 44, offset 0x871b4
|
|
/*
|
|
* Offset 0x871B4
|
|
* D:\driver2\game\C\XMPLAY.C (line 2116)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
int /*$ra*/ PACKEDCalcPlayPos(int StartPos /*$s3*/)
|
|
{ // line 1, offset 0x871b4
|
|
int SP; // $s0
|
|
int i; // $a1
|
|
unsigned char *pataddr; // $a0
|
|
unsigned char patdat; // $v1
|
|
} // line 23, offset 0x87290
|
|
/*
|
|
* Offset 0x87290
|
|
* D:\driver2\game\C\XMPLAY.C (line 2368)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ GetEmpty(int old /*$t1*/)
|
|
{ // line 1, offset 0x87290
|
|
int i; // $a3
|
|
struct XMCHANNEL *j; // $a0
|
|
} // line 28, offset 0x87358
|
|
/*
|
|
* Offset 0x1C096C
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 1205)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ SetVariable(int var /*$a0*/)
|
|
{ // line 1, offset 0x1c096c
|
|
int code; // $v1
|
|
int value; // $a2
|
|
} // line 157, offset 0x1c0c14
|
|
/*
|
|
* Offset 0x1C0C14
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 1371)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ LoadFrontendScreens()
|
|
{ // line 2, offset 0x1c0c14
|
|
int iTpage; // $s0
|
|
int iNumScreens; // $t6
|
|
int i; // $t0
|
|
int j; // $a3
|
|
struct RECT rect; // stack offset -40
|
|
char *ptr; // $a2
|
|
} // line 83, offset 0x1c0f1c
|
|
/*
|
|
* Offset 0x1C0F1C
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 1461)
|
|
* Stack frame base $sp, size 88
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ LoadBackgroundFile(char *name /*$s4*/)
|
|
{ // line 1, offset 0x1c0f1c
|
|
int iTpage; // $s2
|
|
struct RECT rect; // stack offset -72
|
|
int p; // $s0
|
|
int pages[7]; // stack offset -64
|
|
} // line 48, offset 0x1c10ec
|
|
/*
|
|
* Offset 0x1C10EC
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 1516)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetupBackgroundPolys()
|
|
{ // line 2, offset 0x1c10ec
|
|
int i; // $v1
|
|
int tpage; // $t3
|
|
} // line 64, offset 0x1c1324
|
|
/*
|
|
* Offset 0x1C1324
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 1588)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ SetupScreenSprts(struct PSXSCREEN *pScr /*$a0*/)
|
|
{ // line 1, offset 0x1c1324
|
|
int tpage; // $a1
|
|
struct POLY_FT3 *null; // $v0
|
|
} // line 62, offset 0x1c1474
|
|
/*
|
|
* Offset 0x1C1474
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 1658)
|
|
* Stack frame base $sp, size 120
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DrawScreen(struct PSXSCREEN *pScr /*stack 0*/)
|
|
{ // line 1, offset 0x1c1474
|
|
int i; // $s1
|
|
char version_info[32]; // stack offset -88
|
|
int numBtnsToDraw; // stack offset -56
|
|
} // line 102, offset 0x1c18ac
|
|
/*
|
|
* Offset 0x1C18DC
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 1769)
|
|
* Stack frame base $sp, size 96
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ DisplayOnScreenText()
|
|
{ // line 2, offset 0x1c18dc
|
|
int i; // $s0
|
|
char text[32]; // stack offset -64
|
|
{ // line 26, offset 0x1c19d4
|
|
{ // line 28, offset 0x1c19dc
|
|
} // line 29, offset 0x1c19e4
|
|
} // line 30, offset 0x1c19e4
|
|
{ // line 38, offset 0x1c1a44
|
|
int extraVal; // $t1
|
|
} // line 41, offset 0x1c1aa4
|
|
} // line 78, offset 0x1c1ac8
|
|
/*
|
|
* Offset 0x1C1AC8
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 1855)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ SetupExtraPoly(char *fileName /*$s5*/, int offset /*$s1*/, int offset2 /*$s0*/)
|
|
{ // line 1, offset 0x1c1ac8
|
|
int i; // $s0
|
|
int tpage; // $v1
|
|
struct RECT rect; // stack offset -40
|
|
} // line 61, offset 0x1c1cec
|
|
/*
|
|
* Offset 0x1C1CEC
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 1941)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ ReInitScreens()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x1C1E10
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 1991)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ NewSelection(short dir /*$s3*/)
|
|
{ // line 1, offset 0x1c1e10
|
|
struct RECT rect; // stack offset -48
|
|
struct PSXBUTTON *pNewB; // $s2
|
|
} // line 94, offset 0x1c2274
|
|
/*
|
|
* Offset 0x1C22A0
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 2093)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
int /*$ra*/ HandleKeyPress()
|
|
{ // line 2, offset 0x1c22a0
|
|
{ // line 19, offset 0x1c2338
|
|
int action; // $s0
|
|
{ // line 48, offset 0x1c2444
|
|
} // line 73, offset 0x1c2508
|
|
} // line 93, offset 0x1c255c
|
|
} // line 139, offset 0x1c2660
|
|
/*
|
|
* Offset 0x1C2660
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 2300)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ PadChecks()
|
|
{ // line 2, offset 0x1c2660
|
|
int i; // $a2
|
|
int oldnum; // $s2
|
|
} // line 117, offset 0x1c2964
|
|
/*
|
|
* Offset 0x1C2964
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 2423)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DoFrontEnd()
|
|
{ // line 2, offset 0x1c2964
|
|
static unsigned char result[8]; // offset 0x0
|
|
} // line 165, offset 0x1c2c24
|
|
/*
|
|
* Offset 0x1C2C24
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 2630)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
void /*$ra*/ SetFEDrawMode()
|
|
{ // line 2, offset 0x1c2c24
|
|
struct DRAW_MODE *dm; // $s3
|
|
} // line 57, offset 0x1c2d88
|
|
/*
|
|
* Offset 0x1C2D88
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 2745)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4
|
|
*/
|
|
int /*$ra*/ FEPrintString(char *string /*$t1*/, int x /*$t2*/, int y /*$s4*/, int justification /*$a3*/, int r /*stack 16*/, int g /*stack 20*/, int b /*stack 24*/)
|
|
{ // line 1, offset 0x1c2d88
|
|
struct FE_CHARDATA *pFontInfo; // $a0
|
|
struct SPRT *font; // $t0
|
|
unsigned char let; // $a0
|
|
int counter; // $t4
|
|
{ // line 1, offset 0x1c2de4
|
|
char *pString; // $a1
|
|
{ // line 1, offset 0x1c2de4
|
|
char let; // $v1
|
|
int w; // $a2
|
|
} // line 1, offset 0x1c2e30
|
|
} // line 1, offset 0x1c2e30
|
|
{ // line 47, offset 0x1c2f20
|
|
int tpage; // $v1
|
|
} // line 47, offset 0x1c2f20
|
|
} // line 64, offset 0x1c2fd0
|
|
/*
|
|
* Offset 0x1C2FD0
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 2817)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4
|
|
*/
|
|
int /*$ra*/ FEPrintStringSized(char *string /*$t2*/, int x /*$t1*/, int y /*$t7*/, int scale /*$a3*/, int transparent /*stack 16*/, int r /*stack 20*/, int g /*stack 24*/, int b /*stack 28*/)
|
|
{ // line 1, offset 0x1c2fd0
|
|
struct POLY_FT4 *font; // $t0
|
|
struct FE_CHARDATA *pFontInfo; // $a2
|
|
char let; // $v1
|
|
int tpage; // $v0
|
|
int w; // $t3
|
|
int h; // $t4
|
|
} // line 63, offset 0x1c31f4
|
|
/*
|
|
* Offset 0x1C31F4
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 2894)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ CentreScreen(int bSetup /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x1C3428
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 3029)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
int /*$ra*/ CarSelectScreen(int bSetup /*$a0*/)
|
|
{ // line 2, offset 0x1c3428
|
|
int i; // $a0
|
|
struct RECT rect; // stack offset -32
|
|
{ // line 116, offset 0x1c3734
|
|
int lastVal; // $a3
|
|
{ // line 1, offset 0x1c37b4
|
|
{ // line 1, offset 0x1c37b4
|
|
struct RECT rect; // stack offset -24
|
|
} // line 1, offset 0x1c37b4
|
|
} // line 1, offset 0x1c37b4
|
|
} // line 1, offset 0x1c37b4
|
|
{ // line 135, offset 0x1c37c8
|
|
int lastVal; // $a3
|
|
{ // line 1, offset 0x1c3850
|
|
{ // line 1, offset 0x1c3850
|
|
struct RECT rect; // stack offset -24
|
|
} // line 1, offset 0x1c3850
|
|
} // line 1, offset 0x1c3850
|
|
} // line 1, offset 0x1c3850
|
|
} // line 183, offset 0x1c3a58
|
|
/*
|
|
* Offset 0x1C3A58
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 3256)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ VibroOnOffScreen(int bSetup /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x1C3B14
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 3394)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ MissionSelectScreen(int bSetup /*$a0*/)
|
|
{ // line 2, offset 0x1c3b14
|
|
int i; // $a1
|
|
{ // line 29, offset 0x1c3bd4
|
|
int usedB; // $s2
|
|
int done; // $t0
|
|
int bP; // $a3
|
|
int bN; // $s5
|
|
int shift; // $a3
|
|
} // line 158, offset 0x1c40d0
|
|
} // line 231, offset 0x1c4330
|
|
/*
|
|
* Offset 0x1C4330
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 3632)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ MissionCityScreen(int bSetup /*$a0*/)
|
|
{ // line 6, offset 0x1c4330
|
|
{ // line 71, offset 0x1c4494
|
|
{ // line 71, offset 0x1c4494
|
|
struct RECT rect; // stack offset -16
|
|
} // line 71, offset 0x1c4494
|
|
} // line 71, offset 0x1c4494
|
|
{ // line 77, offset 0x1c44bc
|
|
{ // line 77, offset 0x1c44bc
|
|
struct RECT rect; // stack offset -16
|
|
} // line 77, offset 0x1c44bc
|
|
} // line 77, offset 0x1c44bc
|
|
} // line 88, offset 0x1c45f8
|
|
/*
|
|
* Offset 0x1C45F8
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 3728)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ CutSceneSelectScreen(int bSetup /*$a0*/)
|
|
{ // line 2, offset 0x1c45f8
|
|
struct RENDER_ARGS renderArgs; // stack offset -48
|
|
int extraVal; // $a0
|
|
struct RECT rect; // stack offset -24
|
|
{ // line 61, offset 0x1c4790
|
|
{ // line 61, offset 0x1c4790
|
|
struct RECT rect; // stack offset -16
|
|
} // line 61, offset 0x1c4790
|
|
} // line 61, offset 0x1c4790
|
|
{ // line 1, offset 0x1c483c
|
|
int offset; // $a1
|
|
{ // line 1, offset 0x1c483c
|
|
struct RECT rect; // stack offset -16
|
|
} // line 1, offset 0x1c483c
|
|
} // line 1, offset 0x1c483c
|
|
{ // line 80, offset 0x1c48f8
|
|
{ // line 80, offset 0x1c48f8
|
|
struct RECT rect; // stack offset -16
|
|
} // line 80, offset 0x1c48f8
|
|
} // line 80, offset 0x1c48f8
|
|
{ // line 85, offset 0x1c4938
|
|
{ // line 85, offset 0x1c4938
|
|
struct RECT rect; // stack offset -16
|
|
} // line 85, offset 0x1c4938
|
|
} // line 85, offset 0x1c4938
|
|
} // line 119, offset 0x1c4b28
|
|
/*
|
|
* Offset 0x1C4B28
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 3855)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ CutSceneCitySelectScreen(int bSetup /*$a0*/)
|
|
{ // line 2, offset 0x1c4b28
|
|
struct RECT rect; // stack offset -24
|
|
{ // line 1, offset 0x1c4e64
|
|
{ // line 1, offset 0x1c4e64
|
|
struct RECT rect; // stack offset -16
|
|
} // line 1, offset 0x1c4e64
|
|
} // line 1, offset 0x1c4e64
|
|
{ // line 1, offset 0x1c4e64
|
|
{ // line 1, offset 0x1c4e64
|
|
struct RECT rect; // stack offset -16
|
|
} // line 1, offset 0x1c4e64
|
|
} // line 1, offset 0x1c4e64
|
|
{ // line 1, offset 0x1c4eac
|
|
{ // line 1, offset 0x1c4eac
|
|
struct RECT rect; // stack offset -16
|
|
} // line 1, offset 0x1c4eac
|
|
} // line 1, offset 0x1c4eac
|
|
{ // line 1, offset 0x1c4fa4
|
|
{ // line 1, offset 0x1c4fa4
|
|
struct RECT rect; // stack offset -16
|
|
} // line 1, offset 0x1c5098
|
|
} // line 1, offset 0x1c5098
|
|
} // line 140, offset 0x1c50a8
|
|
/*
|
|
* Offset 0x1C50A8
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 4005)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
int /*$ra*/ SetVolumeScreen(int bSetup /*$a0*/)
|
|
{ // line 2, offset 0x1c50a8
|
|
int last; // $s2
|
|
char text[4]; // stack offset -48
|
|
int ypos[2]; // stack offset -40
|
|
struct RECT rect; // stack offset -32
|
|
{ // line 43, offset 0x1c524c
|
|
{ // line 43, offset 0x1c524c
|
|
struct DB *db_hold; // $a1
|
|
} // line 43, offset 0x1c524c
|
|
} // line 43, offset 0x1c524c
|
|
{ // line 65, offset 0x1c527c
|
|
{ // line 65, offset 0x1c527c
|
|
struct DB *db_hold; // $a1
|
|
} // line 65, offset 0x1c527c
|
|
} // line 65, offset 0x1c527c
|
|
{ // line 92, offset 0x1c52c4
|
|
{ // line 92, offset 0x1c52c4
|
|
struct DB *db_hold; // $a1
|
|
} // line 92, offset 0x1c52c4
|
|
} // line 92, offset 0x1c52c4
|
|
{ // line 114, offset 0x1c5418
|
|
{ // line 114, offset 0x1c5418
|
|
struct DB *db_hold; // $a1
|
|
} // line 117, offset 0x1c5528
|
|
} // line 117, offset 0x1c5528
|
|
} // line 143, offset 0x1c55f0
|
|
/*
|
|
* Offset 0x1C55F0
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 4165)
|
|
* Stack frame base $sp, size 112
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DisplayScoreTable()
|
|
{ // line 2, offset 0x1c55f0
|
|
int offset; // $a2
|
|
int i; // $s4
|
|
char text[32]; // stack offset -80
|
|
struct SCORE_ENTRY *pSE; // stack offset -48
|
|
int min; // $v1
|
|
int frac; // $t0
|
|
} // line 56, offset 0x1c5998
|
|
/*
|
|
* Offset 0x1C5998
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 4227)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
int /*$ra*/ ScoreScreen(int bSetup /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x1C5B44
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 4434)
|
|
* Stack frame base $sp, size 120
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ CheatScreen(int bSetup /*$a0*/)
|
|
{ // line 2, offset 0x1c5b44
|
|
int numOpen; // $s5
|
|
int i; // $s1
|
|
int k; // $s6
|
|
int *uc; // $s2
|
|
unsigned char cheatOn[12]; // stack offset -104
|
|
int hackLookup1[4]; // stack offset -88
|
|
int hackLookup2[4]; // stack offset -72
|
|
{ // line 39, offset 0x1c5c64
|
|
int evilRuss[4]; // stack offset -56
|
|
} // line 126, offset 0x1c6064
|
|
} // line 134, offset 0x1c6098
|
|
/*
|
|
* Offset 0x1C6098
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 4642)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
int /*$ra*/ GameNameScreen(int bSetup /*$a0*/)
|
|
{ // line 2, offset 0x1c6098
|
|
int offset; // $s3
|
|
} // line 14, offset 0x1c61a4
|
|
/*
|
|
* Offset 0x1C61A4
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 4671)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ FEInitCdIcon()
|
|
{ // line 2, offset 0x1c61a4
|
|
int i; // $a0
|
|
struct RECT dest; // stack offset -24
|
|
unsigned short *palette; // $a2
|
|
} // line 38, offset 0x1c62f0
|
|
/*
|
|
* Offset 0x1C62F0
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 4716)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ FEDrawCDicon()
|
|
{ // line 2, offset 0x1c62f0
|
|
unsigned short *palette; // $a1
|
|
int temp; // $a2
|
|
int i; // $a0
|
|
struct RECT dest; // stack offset -16
|
|
} // line 19, offset 0x1c6370
|
|
/*
|
|
* Offset 0x1C6370
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 2695)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ EndFrame()
|
|
{ // line 2, offset 0x1c6370
|
|
struct DB *db_hold; // $a1
|
|
} // line 21, offset 0x1c63fc
|
|
/*
|
|
* Offset 0x1C63FC
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 3220)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ CopDiffLevelScreen(int bSetup /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x1C64A8
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 4322)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ SubtitlesOnOffScreen(int bSetup /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x1C64F4
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 4345)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ CityCutOffScreen(int bSetup /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x1C6540
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 4378)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ ControllerScreen(int bSetup /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x1C660C
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 4412)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ MainScreen(int bSetup /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x1C664C
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 4575)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ ImmunityOnOffScreen(int bSetup /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x1C6698
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 4597)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ InvincibleOnOffScreen(int bSetup /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x1C66E4
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 4619)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ GamePlayScreen(int bSetup /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x1C671C
|
|
* D:\driver2\game\FRONTEND\FEMAIN.C (line 4742)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ CheatNumlayerSelect(int bSetup /*$a0*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x87358
|
|
* D:\driver2\game\MEMCARD\MAIN.C (line 120)
|
|
* Stack frame base $fp, size 56
|
|
* Saved registers at offset -8: s0 fp ra
|
|
*/
|
|
int /*$ra*/ CallMemoryCard(int flags /*stack 0*/, int ingame /*stack 4*/)
|
|
{ // line 3, offset 0x87374
|
|
struct REPLAY_SAVE_HEADER *rheader; // stack offset -40
|
|
struct GAME_SAVE_HEADER *gheader; // stack offset -36
|
|
struct CONFIG_SAVE_HEADER *cheader; // stack offset -32
|
|
char *pt; // stack offset -28
|
|
int ret; // stack offset -24
|
|
int size; // stack offset -20
|
|
{ // line 21, offset 0x873d0
|
|
} // line 23, offset 0x873e4
|
|
{ // line 129, offset 0x878a4
|
|
} // line 135, offset 0x878d0
|
|
} // line 148, offset 0x87920
|
|
/*
|
|
* Offset 0x8793C
|
|
* D:\driver2\game\MEMCARD\MAIN.C (line 270)
|
|
* Stack frame base $fp, size 24
|
|
* Saved registers at offset -4: fp ra
|
|
*/
|
|
void /*$ra*/ libcman_SelectSound()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x87970
|
|
* D:\driver2\game\MEMCARD\MAIN.C (line 275)
|
|
* Stack frame base $fp, size 24
|
|
* Saved registers at offset -4: fp ra
|
|
*/
|
|
void /*$ra*/ libcman_ConfirmSound()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x879A4
|
|
* D:\driver2\game\MEMCARD\MAIN.C (line 280)
|
|
* Stack frame base $fp, size 24
|
|
* Saved registers at offset -4: fp ra
|
|
*/
|
|
void /*$ra*/ libcman_CancelSound()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x879D8
|
|
* D:\driver2\game\MEMCARD\MAIN.C (line 285)
|
|
* Stack frame base $fp, size 24
|
|
* Saved registers at offset -4: fp ra
|
|
*/
|
|
void /*$ra*/ libcman_ErrorSound()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x87A0C
|
|
* D:\driver2\game\MEMCARD\MAIN.C (line 290)
|
|
* Stack frame base $fp, size 24
|
|
* Saved registers at offset -4: fp ra
|
|
*/
|
|
void /*$ra*/ libcman_InitControllerLibrary(char *a /*stack 0*/, int b /*stack 4*/, char *c /*stack 8*/, int d /*stack 12*/)
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x87A5C
|
|
* D:\driver2\game\MEMCARD\MAIN.C (line 296)
|
|
* Stack frame base $fp, size 24
|
|
* Saved registers at offset -4: fp ra
|
|
*/
|
|
void /*$ra*/ libcman_DeInitControllerLibrary()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x87A9C
|
|
* D:\driver2\game\MEMCARD\MAIN.C (line 302)
|
|
* Stack frame base $fp, size 24
|
|
* Saved registers at offset -4: fp ra
|
|
*/
|
|
void /*$ra*/ libcman_ReadControllers()
|
|
{
|
|
}
|
|
/*
|
|
* Offset 0x87ACC
|
|
* D:\driver2\game\MEMCARD\MAIN.C (line 371)
|
|
* Stack frame base $fp, size 88
|
|
* Saved registers at offset -4: fp ra
|
|
*/
|
|
int /*$ra*/ DoMemoryCard()
|
|
{ // line 2, offset 0x87adc
|
|
struct RECT rect; // stack offset -56
|
|
char filename[32]; // stack offset -48
|
|
char l; // stack offset -16
|
|
int options; // stack offset -12
|
|
static int ret; // offset 0x0
|
|
} // line 71, offset 0x87d34
|
|
/*
|
|
* Offset 0x87D4C
|
|
* D:\driver2\game\MEMCARD\MAIN.C (line 444)
|
|
* Stack frame base $fp, size 32
|
|
* Saved registers at offset -4: fp ra
|
|
*/
|
|
char * /*$ra*/ LoadMemCardOverlay()
|
|
{ // line 2, offset 0x87d5c
|
|
char *pt; // stack offset -16
|
|
int ovsize; // stack offset -12
|
|
} // line 16, offset 0x87db8
|
|
/*
|
|
* Offset 0x87DD0
|
|
* D:\driver2\game\MEMCARD\MAIN.C (line 462)
|
|
* Stack frame base $fp, size 40
|
|
* Saved registers at offset -4: fp ra
|
|
*/
|
|
void /*$ra*/ StorePermanentTPage()
|
|
{ // line 2, offset 0x87de0
|
|
struct RECT rect; // stack offset -24
|
|
unsigned long *buffer; // stack offset -16
|
|
} // line 8, offset 0x87e2c
|
|
/*
|
|
* Offset 0x87E44
|
|
* D:\driver2\game\MEMCARD\MAIN.C (line 472)
|
|
* Stack frame base $fp, size 40
|
|
* Saved registers at offset -4: fp ra
|
|
*/
|
|
void /*$ra*/ RestorePermanentTPage()
|
|
{ // line 2, offset 0x87e54
|
|
struct RECT rect; // stack offset -24
|
|
unsigned long *buffer; // stack offset -16
|
|
} // line 8, offset 0x87ea0
|
|
/*
|
|
* Offset 0x87EB8
|
|
* D:\driver2\game\MEMCARD\MAIN.C (line 482)
|
|
* Stack frame base $fp, size 32
|
|
* Saved registers at offset -4: fp ra
|
|
*/
|
|
void /*$ra*/ PutCorrectIcon(int which /*stack 0*/)
|
|
{ // line 2, offset 0x87ecc
|
|
unsigned char *clut; // stack offset -16
|
|
unsigned char *icon; // stack offset -12
|
|
} // line 24, offset 0x87fa0
|
|
/*
|
|
* Offset 0xF3644
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 99)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ card_start__6MCSLOT(struct MCSLOT *this /*$a0*/)
|
|
{ // line 1, offset 0xf3644
|
|
} // line 39, offset 0xf3828
|
|
/*
|
|
* Offset 0xF3828
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 383)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
unsigned int /*$ra*/ CardRemoved__6MCSLOT(struct MCSLOT *this /*$s6*/)
|
|
{ // line 1, offset 0xf3828
|
|
int card_status; // $v0
|
|
{ // line 1, offset 0xf3828
|
|
struct MCSLOT *this; // $s6
|
|
int timeout; // $s0
|
|
{ // line 1, offset 0xf3828
|
|
{ // line 1, offset 0xf387c
|
|
{ // line 1, offset 0xf387c
|
|
} // line 1, offset 0xf3890
|
|
{ // line 1, offset 0xf3890
|
|
} // line 1, offset 0xf38a4
|
|
{ // line 1, offset 0xf38a4
|
|
} // line 1, offset 0xf38b8
|
|
{ // line 1, offset 0xf38b8
|
|
} // line 1, offset 0xf38cc
|
|
} // line 1, offset 0xf38cc
|
|
} // line 1, offset 0xf38d4
|
|
} // line 1, offset 0xf38d4
|
|
{ // line 11, offset 0xf38d4
|
|
{ // line 11, offset 0xf38e4
|
|
{ // line 11, offset 0xf38e4
|
|
struct MCSLOT *this; // $s6
|
|
{ // line 11, offset 0xf38e4
|
|
} // line 11, offset 0xf38e4
|
|
} // line 11, offset 0xf38e4
|
|
} // line 24, offset 0xf3924
|
|
} // line 24, offset 0xf3924
|
|
{ // line 24, offset 0xf3924
|
|
struct MCSLOT *this; // $s6
|
|
{ // line 24, offset 0xf3924
|
|
} // line 24, offset 0xf3924
|
|
} // line 24, offset 0xf3924
|
|
} // line 24, offset 0xf3994
|
|
/*
|
|
* Offset 0xF3994
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 418)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
unsigned int /*$ra*/ CardInserted__6MCSLOT(struct MCSLOT *this /*$s6*/)
|
|
{ // line 1, offset 0xf3994
|
|
int card_status; // $v1
|
|
{ // line 1, offset 0xf3994
|
|
struct MCSLOT *this; // $s6
|
|
int timeout; // $s0
|
|
{ // line 1, offset 0xf3994
|
|
{ // line 1, offset 0xf39e8
|
|
{ // line 1, offset 0xf39e8
|
|
} // line 1, offset 0xf39fc
|
|
{ // line 1, offset 0xf39fc
|
|
} // line 1, offset 0xf3a10
|
|
{ // line 1, offset 0xf3a10
|
|
} // line 1, offset 0xf3a24
|
|
{ // line 1, offset 0xf3a24
|
|
} // line 1, offset 0xf3a38
|
|
} // line 1, offset 0xf3a38
|
|
} // line 1, offset 0xf3a40
|
|
} // line 1, offset 0xf3a40
|
|
{ // line 11, offset 0xf3a40
|
|
{ // line 12, offset 0xf3a54
|
|
{ // line 1, offset 0xf3a54
|
|
struct MCSLOT *this; // $s6
|
|
{ // line 1, offset 0xf3a54
|
|
} // line 1, offset 0xf3a54
|
|
} // line 1, offset 0xf3a54
|
|
} // line 19, offset 0xf3aa8
|
|
} // line 19, offset 0xf3aa8
|
|
{ // line 1, offset 0xf3aa8
|
|
struct MCSLOT *this; // $s6
|
|
{ // line 1, offset 0xf3aa8
|
|
} // line 1, offset 0xf3aa8
|
|
} // line 1, offset 0xf3aa8
|
|
} // line 24, offset 0xf3b04
|
|
/*
|
|
* Offset 0xF3B04
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 489)
|
|
* Stack frame base $sp, size 176
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
int /*$ra*/ FormatCard__6MCSLOT(struct MCSLOT *this /*$s2*/)
|
|
{ // line 1, offset 0xf3b04
|
|
char buffer[128]; // stack offset -160
|
|
{ // line 1, offset 0xf3b04
|
|
struct MCSLOT *this; // $s2
|
|
{ // line 1, offset 0xf3b04
|
|
} // line 1, offset 0xf3b04
|
|
} // line 1, offset 0xf3b04
|
|
{ // line 1, offset 0xf3b04
|
|
{ // line 1, offset 0xf3b04
|
|
struct MCSLOT *this; // $s2
|
|
int timeout; // $s3
|
|
{ // line 1, offset 0xf3b04
|
|
{ // line 1, offset 0xf3bb4
|
|
{ // line 1, offset 0xf3bb4
|
|
} // line 1, offset 0xf3bc8
|
|
{ // line 1, offset 0xf3bc8
|
|
} // line 1, offset 0xf3bdc
|
|
{ // line 1, offset 0xf3bdc
|
|
} // line 1, offset 0xf3bf0
|
|
{ // line 1, offset 0xf3bf0
|
|
} // line 1, offset 0xf3c04
|
|
} // line 1, offset 0xf3c04
|
|
} // line 1, offset 0xf3c0c
|
|
} // line 1, offset 0xf3c0c
|
|
} // line 15, offset 0xf3c28
|
|
} // line 20, offset 0xf3c74
|
|
/*
|
|
* Offset 0xF3C74
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 520)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ ReadCardDir__6MCSLOT(struct MCSLOT *this /*$s3*/)
|
|
{ // line 1, offset 0xf3c74
|
|
long size; // $a1
|
|
char path[7]; // stack offset -48
|
|
struct DIRENTRY *entryPtr; // $s0
|
|
{ // line 17, offset 0xf3cf4
|
|
} // line 40, offset 0xf3d6c
|
|
} // line 49, offset 0xf3d8c
|
|
/*
|
|
* Offset 0xF3DB8
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 618)
|
|
* Stack frame base $sp, size 96
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
int /*$ra*/ ReadCardInfo__6MCSLOTPc(struct MCSLOT *this /*$s1*/, char *managerFilename /*$s0*/)
|
|
{ // line 1, offset 0xf3db8
|
|
int i; // $a2
|
|
int n; // $s0
|
|
char filename[32]; // stack offset -64
|
|
int filePtr; // $s2
|
|
{ // line 11, offset 0xf3df4
|
|
{ // line 12, offset 0xf3e0c
|
|
{ // line 13, offset 0xf3e0c
|
|
{ // line 14, offset 0xf3e38
|
|
{ // line 16, offset 0xf3e38
|
|
{ // line 21, offset 0xf3e70
|
|
} // line 24, offset 0xf3eb0
|
|
} // line 26, offset 0xf3eb0
|
|
{ // line 30, offset 0xf3eb0
|
|
{ // line 31, offset 0xf3ed4
|
|
{ // line 32, offset 0xf3ed4
|
|
{ // line 35, offset 0xf3f4c
|
|
{ // line 37, offset 0xf3f4c
|
|
} // line 37, offset 0xf3f88
|
|
} // line 54, offset 0xf4060
|
|
} // line 55, offset 0xf4094
|
|
} // line 57, offset 0xf4094
|
|
} // line 61, offset 0xf40e4
|
|
} // line 68, offset 0xf4130
|
|
} // line 68, offset 0xf4130
|
|
} // line 73, offset 0xf4130
|
|
} // line 79, offset 0xf4168
|
|
} // line 82, offset 0xf41a0
|
|
/*
|
|
* Offset 0xF41A0
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 912)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ ReadSlice__6MCSLOTiiP5SLICEP10FILEFORMAT(struct MCSLOT *this /*$t0*/, int block /*$a1*/, int slice /*$a2*/, struct SLICE *slicePtr /*$a3*/, struct FILEFORMAT *fileFormatPtr /*stack 16*/)
|
|
{ // line 1, offset 0xf41a0
|
|
} // line 28, offset 0xf43a0
|
|
/*
|
|
* Offset 0xF43A0
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 950)
|
|
* Stack frame base $sp, size 216
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ read_block__6MCSLOTiPcR9BLOCKINFO(struct MCSLOT *this /*$s1*/, int block /*$a1*/, char *bufferPtr /*$fp*/, struct BLOCKINFO *blockInfo /*$s7*/)
|
|
{ // line 1, offset 0xf43a0
|
|
int n; // $s5
|
|
char verifyBuffer[128]; // stack offset -200
|
|
char filename[32]; // stack offset -72
|
|
long bytesRead; // $v0
|
|
unsigned int verifyFailed; // $v0
|
|
int retry; // $s0
|
|
{ // line 1, offset 0xf43a0
|
|
{ // line 12, offset 0xf43e4
|
|
} // line 39, offset 0xf44a0
|
|
} // line 39, offset 0xf44a0
|
|
{ // line 44, offset 0xf44a0
|
|
{ // line 45, offset 0xf44b8
|
|
{ // line 48, offset 0xf44b8
|
|
{ // line 48, offset 0xf44c0
|
|
{ // line 50, offset 0xf44c0
|
|
{ // line 55, offset 0xf44ec
|
|
{ // line 58, offset 0xf44f4
|
|
{ // line 61, offset 0xf44f4
|
|
{ // line 62, offset 0xf44f4
|
|
{ // line 67, offset 0xf4524
|
|
} // line 67, offset 0xf4524
|
|
} // line 67, offset 0xf4524
|
|
} // line 67, offset 0xf4524
|
|
{ // line 85, offset 0xf4530
|
|
{ // line 86, offset 0xf4530
|
|
{ // line 91, offset 0xf455c
|
|
} // line 91, offset 0xf455c
|
|
} // line 91, offset 0xf455c
|
|
} // line 91, offset 0xf455c
|
|
{ // line 106, offset 0xf4564
|
|
{ // line 109, offset 0xf4584
|
|
} // line 109, offset 0xf4584
|
|
} // line 109, offset 0xf4584
|
|
} // line 109, offset 0xf4584
|
|
} // line 121, offset 0xf458c
|
|
} // line 121, offset 0xf458c
|
|
} // line 126, offset 0xf458c
|
|
} // line 127, offset 0xf45b4
|
|
} // line 130, offset 0xf45dc
|
|
{ // line 132, offset 0xf45dc
|
|
{ // line 134, offset 0xf45dc
|
|
{ // line 142, offset 0xf4608
|
|
{ // line 143, offset 0xf4608
|
|
int check; // $a1
|
|
} // line 146, offset 0xf4640
|
|
} // line 158, offset 0xf4678
|
|
} // line 158, offset 0xf4678
|
|
} // line 167, offset 0xf46b4
|
|
} // line 167, offset 0xf46b4
|
|
} // line 167, offset 0xf46b4
|
|
/*
|
|
* Offset 0xF46B4
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 1261)
|
|
* Stack frame base $sp, size 216
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ write_block__6MCSLOTR9BLOCKINFOPc(struct MCSLOT *this /*$s1*/, struct BLOCKINFO *blockInfo /*$s7*/, char *bufferPtr /*$fp*/)
|
|
{ // line 1, offset 0xf46b4
|
|
int n; // $s5
|
|
char verifyBuffer[128]; // stack offset -200
|
|
char filename[32]; // stack offset -72
|
|
int filePtr; // $v0
|
|
long bytes; // $v0
|
|
unsigned int verifyFailed; // $v0
|
|
int retry; // $s0
|
|
{ // line 1, offset 0xf46b4
|
|
{ // line 12, offset 0xf46f8
|
|
} // line 47, offset 0xf478c
|
|
} // line 47, offset 0xf478c
|
|
{ // line 51, offset 0xf478c
|
|
{ // line 54, offset 0xf47c0
|
|
{ // line 56, offset 0xf47c0
|
|
{ // line 56, offset 0xf47cc
|
|
{ // line 58, offset 0xf47cc
|
|
{ // line 64, offset 0xf4814
|
|
{ // line 66, offset 0xf481c
|
|
{ // line 69, offset 0xf481c
|
|
{ // line 71, offset 0xf481c
|
|
{ // line 76, offset 0xf484c
|
|
} // line 76, offset 0xf484c
|
|
} // line 76, offset 0xf484c
|
|
} // line 76, offset 0xf484c
|
|
{ // line 94, offset 0xf4858
|
|
{ // line 95, offset 0xf4858
|
|
{ // line 100, offset 0xf4884
|
|
} // line 100, offset 0xf4884
|
|
} // line 100, offset 0xf4884
|
|
} // line 100, offset 0xf4884
|
|
{ // line 117, offset 0xf488c
|
|
{ // line 120, offset 0xf48ac
|
|
} // line 120, offset 0xf48ac
|
|
} // line 120, offset 0xf48ac
|
|
} // line 120, offset 0xf48ac
|
|
} // line 134, offset 0xf48b4
|
|
} // line 134, offset 0xf48b4
|
|
} // line 139, offset 0xf48b4
|
|
} // line 140, offset 0xf48dc
|
|
} // line 143, offset 0xf4924
|
|
{ // line 145, offset 0xf4924
|
|
{ // line 148, offset 0xf4924
|
|
struct MCSLOT *this; // $s1
|
|
{ // line 148, offset 0xf4924
|
|
{ // line 148, offset 0xf4924
|
|
int n; // $a1
|
|
} // line 150, offset 0xf496c
|
|
{ // line 1, offset 0xf496c
|
|
{ // line 1, offset 0xf497c
|
|
} // line 1, offset 0xf498c
|
|
} // line 1, offset 0xf498c
|
|
{ // line 1, offset 0xf498c
|
|
{ // line 1, offset 0xf499c
|
|
} // line 1, offset 0xf49ac
|
|
} // line 1, offset 0xf49ac
|
|
} // line 1, offset 0xf49ac
|
|
} // line 1, offset 0xf49ac
|
|
} // line 204, offset 0xf49e8
|
|
} // line 204, offset 0xf49e8
|
|
} // line 204, offset 0xf49e8
|
|
/*
|
|
* Offset 0xF49E8
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 1473)
|
|
* Stack frame base $sp, size 704
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ CreateBlock__6MCSLOTP10FILEFORMATP5SLICE(struct MCSLOT *this /*$s5*/, struct FILEFORMAT *fileFormatPtr /*$s4*/, struct SLICE *slicePtr /*stack 8*/)
|
|
{ // line 1, offset 0xf49e8
|
|
int i; // $a1
|
|
int n; // $s0
|
|
struct _CARD header; // stack offset -680
|
|
char filename[32]; // stack offset -168
|
|
int filePtr; // $s1
|
|
int bytes; // $s3
|
|
int blockNum; // $fp
|
|
char charBuffer[64]; // stack offset -136
|
|
struct SLICEHEADER emptySlice; // stack offset -72
|
|
char *charPtr; // $a2
|
|
{ // line 94, offset 0xf4d98
|
|
{ // line 97, offset 0xf4db0
|
|
} // line 104, offset 0xf4ddc
|
|
} // line 107, offset 0xf4ddc
|
|
{ // line 111, offset 0xf4ddc
|
|
{ // line 112, offset 0xf4df0
|
|
{ // line 113, offset 0xf4df0
|
|
{ // line 121, offset 0xf4e28
|
|
} // line 141, offset 0xf4f28
|
|
} // line 142, offset 0xf4f4c
|
|
} // line 147, offset 0xf4f74
|
|
} // line 147, offset 0xf4f74
|
|
{ // line 152, offset 0xf4f74
|
|
struct MCSLOT *this; // $s5
|
|
{ // line 152, offset 0xf4f74
|
|
{ // line 152, offset 0xf4f74
|
|
int n; // $a1
|
|
} // line 152, offset 0xf4fb8
|
|
{ // line 1, offset 0xf4fb8
|
|
{ // line 1, offset 0xf4fc8
|
|
} // line 1, offset 0xf4fd8
|
|
} // line 1, offset 0xf4fd8
|
|
{ // line 1, offset 0xf4fd8
|
|
{ // line 1, offset 0xf4fe8
|
|
} // line 1, offset 0xf4ff8
|
|
} // line 1, offset 0xf4ff8
|
|
} // line 1, offset 0xf4ff8
|
|
} // line 1, offset 0xf4ff8
|
|
} // line 157, offset 0xf502c
|
|
/*
|
|
* Offset 0xF502C
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 1640)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
int /*$ra*/ DeleteBlock__6MCSLOTi(struct MCSLOT *this /*$s1*/, int block /*$a1*/)
|
|
{ // line 1, offset 0xf502c
|
|
char filename[32]; // stack offset -48
|
|
{ // line 1, offset 0xf502c
|
|
{ // line 7, offset 0xf506c
|
|
{ // line 9, offset 0xf506c
|
|
struct MCSLOT *this; // $s1
|
|
{ // line 9, offset 0xf506c
|
|
{ // line 9, offset 0xf506c
|
|
int n; // $a1
|
|
} // line 11, offset 0xf50cc
|
|
{ // line 1, offset 0xf50cc
|
|
{ // line 1, offset 0xf50dc
|
|
} // line 1, offset 0xf50ec
|
|
} // line 1, offset 0xf50ec
|
|
{ // line 1, offset 0xf50ec
|
|
{ // line 1, offset 0xf50fc
|
|
} // line 1, offset 0xf510c
|
|
} // line 1, offset 0xf510c
|
|
} // line 1, offset 0xf510c
|
|
} // line 1, offset 0xf510c
|
|
} // line 26, offset 0xf5114
|
|
} // line 28, offset 0xf512c
|
|
} // line 28, offset 0xf512c
|
|
/*
|
|
* Offset 0xF512C
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 2067)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ Ascii2ShiftJis__FPsPc(short *dest /*$a0*/, char *source /*$a1*/)
|
|
{ // line 1, offset 0xf512c
|
|
char a; // $a2
|
|
short scode; // $v1
|
|
} // line 49, offset 0xf523c
|
|
/*
|
|
* Offset 0xF523C
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 58)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
struct MCSLOT * /*$ra*/ __6MCSLOTiiiiiiPc(struct MCSLOT *this /*$s0*/, int port /*$a1*/, int card /*$a2*/, int iconX /*$a3*/, int iconY /*stack 16*/, int clutX /*stack 20*/, int clutY /*stack 24*/, char *bufferPtr /*stack 28*/)
|
|
{ // line 1, offset 0xf523c
|
|
} // line 29, offset 0xf52d8
|
|
/*
|
|
* Offset 0xF52F0
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 159)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ MCSLOT_ctor(struct MCSLOT *this /*$s0*/, int __in_chrg /*$s1*/)
|
|
{ // line 1, offset 0xf52f0
|
|
} // line 11, offset 0xf5324
|
|
/*
|
|
* Offset 0xF534C
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 193)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ card_stop__6MCSLOT(struct MCSLOT *this /*$a0*/)
|
|
{ // line 1, offset 0xf534c
|
|
} // line 25, offset 0xf5474
|
|
/*
|
|
* Offset 0xF5474
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 235)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
int /*$ra*/ CheckCard__6MCSLOT(struct MCSLOT *this /*$s0*/)
|
|
{ // line 1, offset 0xf5474
|
|
int card_status; // $v1
|
|
{ // line 1, offset 0xf5474
|
|
{ // line 13, offset 0xf54c0
|
|
} // line 64, offset 0xf555c
|
|
} // line 64, offset 0xf555c
|
|
} // line 64, offset 0xf555c
|
|
/*
|
|
* Offset 0xF555C
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 311)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
int /*$ra*/ card_event__6MCSLOTi(struct MCSLOT *this /*$a0*/, int timeout /*$s0*/)
|
|
{ // line 1, offset 0xf555c
|
|
{ // line 5, offset 0xf5584
|
|
{ // line 7, offset 0xf5584
|
|
} // line 7, offset 0xf55a4
|
|
{ // line 9, offset 0xf55a4
|
|
} // line 9, offset 0xf55c0
|
|
{ // line 11, offset 0xf55c0
|
|
} // line 11, offset 0xf55d4
|
|
{ // line 13, offset 0xf55d4
|
|
} // line 13, offset 0xf55f0
|
|
} // line 13, offset 0xf55f0
|
|
} // line 16, offset 0xf5610
|
|
/*
|
|
* Offset 0xF5610
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 332)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ clear_event__6MCSLOT(struct MCSLOT *this /*$a0*/)
|
|
{ // line 1, offset 0xf5610
|
|
} // line 5, offset 0xf5668
|
|
/*
|
|
* Offset 0xF5668
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 579)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ invalidate_info__6MCSLOT(struct MCSLOT *this /*$s0*/)
|
|
{ // line 1, offset 0xf5668
|
|
{ // line 1, offset 0xf5668
|
|
int n; // $v1
|
|
} // line 11, offset 0xf56a8
|
|
{ // line 14, offset 0xf56a8
|
|
{ // line 15, offset 0xf56b8
|
|
} // line 17, offset 0xf56c8
|
|
} // line 17, offset 0xf56c8
|
|
{ // line 20, offset 0xf56c8
|
|
{ // line 21, offset 0xf56d8
|
|
} // line 23, offset 0xf56e8
|
|
} // line 23, offset 0xf56e8
|
|
} // line 23, offset 0xf56e8
|
|
/*
|
|
* Offset 0xF56FC
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 712)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
void /*$ra*/ download_icon__6MCSLOTR9BLOCKINFOiiiii(struct MCSLOT *this /*$a0*/, struct BLOCKINFO *blockInfo /*$s2*/, int iconX /*$s3*/, int iconY /*$s4*/, int clutX /*stack 16*/, int clutY /*stack 20*/, int icon /*stack 24*/)
|
|
{ // line 1, offset 0xf56fc
|
|
struct RECT rect; // stack offset -32
|
|
struct TIMSTRUCT *timPtr; // $s0
|
|
{ // line 1, offset 0xf56fc
|
|
int n; // $a0
|
|
} // line 22, offset 0xf5790
|
|
} // line 42, offset 0xf5860
|
|
/*
|
|
* Offset 0xF5860
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 764)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ CopyBlock__6MCSLOTi(struct MCSLOT *this /*$a0*/, int block /*$a1*/)
|
|
{ // line 1, offset 0xf5860
|
|
} // line 15, offset 0xf5918
|
|
/*
|
|
* Offset 0xF5918
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 1130)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ PasteBlock__6MCSLOT(struct MCSLOT *this /*$a0*/)
|
|
{ // line 1, offset 0xf5918
|
|
} // line 7, offset 0xf5968
|
|
/*
|
|
* Offset 0xF5968
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 1146)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ ReadHeader__6MCSLOTii(struct MCSLOT *this /*$a0*/, int block /*$a1*/, int slice /*$a2*/)
|
|
{ // line 1, offset 0xf5968
|
|
} // line 18, offset 0xf5a60
|
|
/*
|
|
* Offset 0xF5A60
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 1173)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
int /*$ra*/ RenameCopyBlock__6MCSLOTP10FILEFORMAT(struct MCSLOT *this /*$a0*/, struct FILEFORMAT *fileFormatPtr /*$s1*/)
|
|
{ // line 1, offset 0xf5a60
|
|
struct _CARD *headerptr; // $s0
|
|
} // line 6, offset 0xf5b24
|
|
/*
|
|
* Offset 0xF5B38
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 1187)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
int /*$ra*/ WriteSlice__6MCSLOTiiP5SLICEP10FILEFORMATPc(struct MCSLOT *this /*$s0*/, int block /*$s4*/, int slice /*$s1*/, struct SLICE *slicePtr /*$a2*/, struct FILEFORMAT *fileFormatPtr /*stack 16*/, char *bufferPtr /*stack 20*/)
|
|
{ // line 1, offset 0xf5b38
|
|
} // line 62, offset 0xf5c70
|
|
/*
|
|
* Offset 0xF5C70
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 1675)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ SetPort__6MCSLOTii(struct MCSLOT *this /*$s0*/, int port /*$a1*/, int card /*$a2*/)
|
|
{ // line 1, offset 0xf5c70
|
|
{ // line 1, offset 0xf5c70
|
|
struct MCSLOT *this; // $s0
|
|
{ // line 1, offset 0xf5c70
|
|
{ // line 1, offset 0xf5c70
|
|
int n; // $v1
|
|
} // line 7, offset 0xf5cdc
|
|
{ // line 1, offset 0xf5cdc
|
|
{ // line 1, offset 0xf5cec
|
|
} // line 1, offset 0xf5cfc
|
|
} // line 1, offset 0xf5cfc
|
|
{ // line 1, offset 0xf5cfc
|
|
{ // line 1, offset 0xf5d0c
|
|
} // line 1, offset 0xf5d1c
|
|
} // line 1, offset 0xf5d1c
|
|
} // line 1, offset 0xf5d1c
|
|
} // line 1, offset 0xf5d30
|
|
} // line 9, offset 0xf5d30
|
|
/*
|
|
* Offset 0xF5D30
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 1710)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
unsigned int /*$ra*/ BlocksShared__6MCSLOTii(struct MCSLOT *this /*$t0*/, int block1 /*$a1*/, int block2 /*$a2*/)
|
|
{ // line 1, offset 0xf5d30
|
|
} // line 9, offset 0xf5dc0
|
|
/*
|
|
* Offset 0xF5DC8
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 1723)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ GetBlockSize__6MCSLOTi(struct MCSLOT *this /*$a0*/, int block /*$a1*/)
|
|
{ // line 1, offset 0xf5dc8
|
|
} // line 4, offset 0xf5dfc
|
|
/*
|
|
* Offset 0xF5DFC
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 1731)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
unsigned int /*$ra*/ CardInfoRead__6MCSLOT(struct MCSLOT *this /*$a0*/)
|
|
{ // line 1, offset 0xf5dfc
|
|
} // line 2, offset 0xf5e08
|
|
/*
|
|
* Offset 0xF5E08
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 1755)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
struct TIMSTRUCT * /*$ra*/ GetBlockIconPtr__6MCSLOTi(struct MCSLOT *this /*$a0*/, int block /*$a1*/)
|
|
{ // line 1, offset 0xf5e08
|
|
} // line 8, offset 0xf5e84
|
|
/*
|
|
* Offset 0xF5E84
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 1788)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ GetNoUsedBlocks__6MCSLOT(struct MCSLOT *this /*$a0*/)
|
|
{ // line 1, offset 0xf5e84
|
|
} // line 6, offset 0xf5ea0
|
|
/*
|
|
* Offset 0xF5EA0
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 1806)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
short * /*$ra*/ GetBlockTitlePtr__6MCSLOTi(struct MCSLOT *this /*$a0*/, int block /*$a1*/)
|
|
{ // line 1, offset 0xf5ea0
|
|
} // line 7, offset 0xf5ee4
|
|
/*
|
|
* Offset 0xF5EE4
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 1822)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
char * /*$ra*/ GetBlockFilenamePtr__6MCSLOTi(struct MCSLOT *this /*$a0*/, int block /*$a1*/)
|
|
{ // line 1, offset 0xf5ee4
|
|
} // line 8, offset 0xf5f1c
|
|
/*
|
|
* Offset 0xF5F1C
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 1836)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
int /*$ra*/ FilenameUsed__6MCSLOTPc(struct MCSLOT *this /*$s3*/, char *filename /*$s4*/)
|
|
{ // line 1, offset 0xf5f1c
|
|
int n; // $s0
|
|
} // line 15, offset 0xf5fbc
|
|
/*
|
|
* Offset 0xF5FBC
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 1872)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
int /*$ra*/ GetNumGremBlocks__6MCSLOTPc(struct MCSLOT *this /*$s3*/, char *filename /*$s5*/)
|
|
{ // line 1, offset 0xf5fbc
|
|
int n; // $s2
|
|
int files; // $s4
|
|
{ // line 7, offset 0xf5ffc
|
|
{ // line 7, offset 0xf6014
|
|
{ // line 9, offset 0xf6014
|
|
} // line 12, offset 0xf6048
|
|
} // line 12, offset 0xf6048
|
|
} // line 14, offset 0xf6060
|
|
} // line 16, offset 0xf6088
|
|
/*
|
|
* Offset 0xF6088
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 1896)
|
|
* Stack frame base $sp, size 88
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
int /*$ra*/ InsertSliceIntoCopyBuffer__6MCSLOTiPccccT2(struct MCSLOT *this /*$a0*/, int slice /*$s4*/, char *sliceName /*$a2*/, char icon0 /*$s7*/, int icon1 /*stack 16*/, int icon2 /*stack 20*/, char *dataPtr /*stack 24*/)
|
|
{ // line 1, offset 0xf6088
|
|
struct SLICEHEADER *sliceHeaderPtr; // $s1
|
|
char *sliceDataPtr; // $a3
|
|
int sliceSize; // $a2
|
|
struct SLICEHEADER dummySlice; // stack offset -72
|
|
int check; // $a1
|
|
} // line 55, offset 0xf61f0
|
|
/*
|
|
* Offset 0xF61F0
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 1955)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ ExtractSliceFromCopyBuffer__6MCSLOTiPc(struct MCSLOT *this /*$a0*/, int slice /*$a1*/, char *bufferPtr /*$a0*/)
|
|
{ // line 1, offset 0xf61f0
|
|
struct SLICEHEADER *sliceHeaderPtr; // $a2
|
|
char *sliceDataPtr; // $a1
|
|
} // line 23, offset 0xf628c
|
|
/*
|
|
* Offset 0xF628C
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 1982)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
char * /*$ra*/ GetSliceFilenamePtr__6MCSLOTii(struct MCSLOT *this /*$a0*/, int block /*$a1*/, int slice /*$a2*/)
|
|
{ // line 1, offset 0xf628c
|
|
} // line 15, offset 0xf633c
|
|
/*
|
|
* Offset 0xF633C
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 2001)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
unsigned int /*$ra*/ SliceUsed__6MCSLOTii(struct MCSLOT *this /*$a0*/, int block /*$a1*/, int slice /*$a2*/)
|
|
{ // line 1, offset 0xf633c
|
|
} // line 15, offset 0xf63e4
|
|
/*
|
|
* Offset 0xF63EC
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 2019)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ GetNoUsedSlices__6MCSLOTi(struct MCSLOT *this /*$a2*/, int block /*$a1*/)
|
|
{ // line 1, offset 0xf63ec
|
|
} // line 8, offset 0xf6448
|
|
/*
|
|
* Offset 0xF6448
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 2030)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ GetSliceIconRef__6MCSLOTiii(struct MCSLOT *this /*$a0*/, int block /*$a1*/, int slice /*$a2*/, int ref /*$a3*/)
|
|
{ // line 1, offset 0xf6448
|
|
} // line 11, offset 0xf64f4
|
|
/*
|
|
* Offset 0xF64F4
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 2044)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ GetNoSlices__6MCSLOTi(struct MCSLOT *this /*$a2*/, int block /*$a1*/)
|
|
{ // line 1, offset 0xf64f4
|
|
} // line 8, offset 0xf6550
|
|
/*
|
|
* Offset 0xF6550
|
|
* D:\driver2\game\MEMCARD\SLOT.CPP (line 2055)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
unsigned int /*$ra*/ GremlinBlock__6MCSLOTi(struct MCSLOT *this /*$a2*/, int block /*$a1*/)
|
|
{ // line 1, offset 0xf6550
|
|
} // line 4, offset 0xf6588
|
|
/*
|
|
* Offset 0xF6588
|
|
* D:\driver2\game\MEMCARD\DELETE.C (line 10)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
long /*$ra*/ delete_file(char *filename /*$a0*/)
|
|
{ // line 5, offset 0xf6588
|
|
} // line 7, offset 0xf65a8
|
|
/*
|
|
* Offset 0xF65A8
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 49)
|
|
* Stack frame base $sp, size 152
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
struct DISPMAN * /*$ra*/ __7DISPMANPlPPlP3PADP10FILEFORMATib(struct DISPMAN *this /*$s2*/, long *imagePtr /*$a1*/, long **sliceIconPtrs /*stack 8*/, struct PAD *pad /*$a3*/, struct FILEFORMAT *fileFormatPtr /*stack 16*/, int language /*stack 20*/, unsigned int save /*stack 24*/)
|
|
{ // line 1, offset 0xf65a8
|
|
int n; // $s1
|
|
struct RECT rect; // stack offset -112
|
|
} // line 340, offset 0xf727c
|
|
/*
|
|
* Offset 0xF72B8
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 472)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ DrawTitleBar__7DISPMAN(struct DISPMAN *this /*$s3*/)
|
|
{ // line 1, offset 0xf72b8
|
|
char *titleText; // $s2
|
|
{ // line 1, offset 0xf72b8
|
|
{ // line 6, offset 0xf72e4
|
|
{ // line 56, offset 0xf740c
|
|
{ // line 58, offset 0xf742c
|
|
char *titleText2; // $s0
|
|
int i; // $t0
|
|
} // line 72, offset 0xf7454
|
|
} // line 76, offset 0xf74e8
|
|
} // line 79, offset 0xf74ec
|
|
} // line 79, offset 0xf74ec
|
|
} // line 79, offset 0xf74ec
|
|
/*
|
|
* Offset 0xF7508
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 555)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ DrawCards__7DISPMAN(struct DISPMAN *this /*$s0*/)
|
|
{ // line 1, offset 0xf7508
|
|
} // line 35, offset 0xf7670
|
|
/*
|
|
* Offset 0xF7688
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 602)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ DrawMenu__7DISPMAN(struct DISPMAN *this /*$s0*/)
|
|
{ // line 1, offset 0xf7688
|
|
} // line 92, offset 0xf79ac
|
|
/*
|
|
* Offset 0xF79C8
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 701)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ DrawKeyInfo__7DISPMAN(struct DISPMAN *this /*$s3*/)
|
|
{ // line 1, offset 0xf79c8
|
|
} // line 41, offset 0xf7c30
|
|
/*
|
|
* Offset 0xF7C4C
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 747)
|
|
* Stack frame base $sp, size 96
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DrawBlocks__7DISPMAN(struct DISPMAN *this /*$s1*/)
|
|
{ // line 1, offset 0xf7c4c
|
|
int x; // $s6
|
|
int y; // $s2
|
|
} // line 87, offset 0xf816c
|
|
/*
|
|
* Offset 0xF819C
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 839)
|
|
* Stack frame base $sp, size 144
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ DrawSlices__7DISPMAN(struct DISPMAN *this /*$s2*/)
|
|
{ // line 1, offset 0xf819c
|
|
int n; // $s3
|
|
char textBuffer[50]; // stack offset -104
|
|
int iconRef; // $v1
|
|
int maxIcons; // $s1
|
|
{ // line 29, offset 0xf82bc
|
|
{ // line 30, offset 0xf82cc
|
|
{ // line 31, offset 0xf82cc
|
|
{ // line 35, offset 0xf8304
|
|
{ // line 38, offset 0xf8304
|
|
{ // line 48, offset 0xf83bc
|
|
{ // line 48, offset 0xf83bc
|
|
{ // line 57, offset 0xf8404
|
|
{ // line 57, offset 0xf8404
|
|
{ // line 57, offset 0xf841c
|
|
{ // line 59, offset 0xf841c
|
|
{ // line 59, offset 0xf8460
|
|
{ // line 61, offset 0xf8460
|
|
{ // line 63, offset 0xf847c
|
|
{ // line 64, offset 0xf847c
|
|
{ // line 65, offset 0xf8484
|
|
{ // line 66, offset 0xf8484
|
|
{ // line 67, offset 0xf84a8
|
|
} // line 68, offset 0xf84a8
|
|
} // line 80, offset 0xf8574
|
|
} // line 80, offset 0xf8574
|
|
} // line 116, offset 0xf8770
|
|
} // line 116, offset 0xf8770
|
|
} // line 116, offset 0xf8770
|
|
} // line 116, offset 0xf8770
|
|
} // line 122, offset 0xf8784
|
|
} // line 122, offset 0xf8784
|
|
} // line 122, offset 0xf8784
|
|
} // line 122, offset 0xf8784
|
|
} // line 122, offset 0xf8784
|
|
} // line 122, offset 0xf8784
|
|
} // line 122, offset 0xf8784
|
|
} // line 122, offset 0xf8784
|
|
} // line 122, offset 0xf8784
|
|
} // line 136, offset 0xf87d4
|
|
} // line 183, offset 0xf8ae8
|
|
} // line 189, offset 0xf8b28
|
|
/*
|
|
* Offset 0xF8B28
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 1031)
|
|
* Stack frame base $sp, size 88
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
void /*$ra*/ write_mess_in_box__7DISPMANG4RECTPciiii(struct DISPMAN *this /*$s5*/, struct RECT box /*stack 4*/, char *text /*$fp*/, int font /*stack 16*/, int r /*stack 20*/, int g /*stack 24*/, int b /*stack 28*/)
|
|
{ // line 1, offset 0xf8b28
|
|
int n; // $s1
|
|
int textY; // $s2
|
|
int messCount; // $s6
|
|
int lineCount; // $s0
|
|
} // line 25, offset 0xf8d24
|
|
/*
|
|
* Offset 0xF8D24
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 1060)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ DrawBlockName__7DISPMAN(struct DISPMAN *this /*$s0*/)
|
|
{ // line 1, offset 0xf8d24
|
|
} // line 40, offset 0xf8ed4
|
|
/*
|
|
* Offset 0xF8EE4
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 1327)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ ActiveAreaLeft__7DISPMAN(struct DISPMAN *this /*$s0*/)
|
|
{ // line 1, offset 0xf8ee4
|
|
int start; // $s1
|
|
} // line 43, offset 0xf9018
|
|
/*
|
|
* Offset 0xF902C
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 1375)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ ActiveAreaRight__7DISPMAN(struct DISPMAN *this /*$s1*/)
|
|
{ // line 1, offset 0xf902c
|
|
int start; // $s2
|
|
} // line 57, offset 0xf9258
|
|
/*
|
|
* Offset 0xF9270
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 1437)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ ActiveAreaUp__7DISPMAN(struct DISPMAN *this /*$s0*/)
|
|
{ // line 1, offset 0xf9270
|
|
} // line 51, offset 0xf940c
|
|
/*
|
|
* Offset 0xF941C
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 1493)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ ActiveAreaDown__7DISPMAN(struct DISPMAN *this /*$s0*/)
|
|
{ // line 1, offset 0xf941c
|
|
int start; // $s1
|
|
} // line 71, offset 0xf96dc
|
|
/*
|
|
* Offset 0xF96F0
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 1568)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
int /*$ra*/ ActiveAreaSelect__7DISPMANii(struct DISPMAN *this /*$s1*/, int x /*$s2*/, int y /*$s0*/)
|
|
{ // line 1, offset 0xf96f0
|
|
int selected; // $s0
|
|
int newArea; // $a0
|
|
} // line 138, offset 0xf9bac
|
|
/*
|
|
* Offset 0xF9BAC
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 1728)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
int /*$ra*/ ActiveAreaConfirm__7DISPMAN(struct DISPMAN *this /*$s1*/)
|
|
{ // line 1, offset 0xf9bac
|
|
} // line 230, offset 0xf9fac
|
|
/*
|
|
* Offset 0xF9FAC
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2044)
|
|
* Stack frame base $sp, size 40
|
|
*/
|
|
unsigned int /*$ra*/ intersect__7DISPMANG4RECTT1(struct DISPMAN *this /*$a0*/, struct RECT rect1 /*stack 4*/, struct RECT rect2 /*stack 12*/)
|
|
{ // line 1, offset 0xf9fac
|
|
int n; // $t0
|
|
struct POINT p[4]; // stack offset -40
|
|
char bitPattern[2]; // stack offset -8
|
|
} // line 34, offset 0xfa174
|
|
/*
|
|
* Offset 0xFA174
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2139)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 ra
|
|
*/
|
|
unsigned int /*$ra*/ Update__7DISPMAN(struct DISPMAN *this /*$s1*/)
|
|
{ // line 1, offset 0xfa174
|
|
int n; // $s0
|
|
struct RECT rect; // stack offset -32
|
|
{ // line 28, offset 0xfa238
|
|
{ // line 29, offset 0xfa260
|
|
{ // line 1, offset 0xfa260
|
|
struct DISPMAN *this; // $s1
|
|
{ // line 1, offset 0xfa260
|
|
int i; // $a0
|
|
} // line 1, offset 0xfa2a4
|
|
} // line 1, offset 0xfa2a4
|
|
{ // line 1, offset 0xfa2a4
|
|
struct DISPMAN *this; // $s1
|
|
{ // line 1, offset 0xfa2a4
|
|
int i; // $a0
|
|
} // line 1, offset 0xfa2ec
|
|
} // line 1, offset 0xfa2ec
|
|
{ // line 1, offset 0xfa2ec
|
|
struct DISPMAN *this; // $s1
|
|
{ // line 1, offset 0xfa2ec
|
|
int i; // $a0
|
|
} // line 1, offset 0xfa334
|
|
} // line 1, offset 0xfa334
|
|
{ // line 1, offset 0xfa334
|
|
struct DISPMAN *this; // $s1
|
|
{ // line 1, offset 0xfa334
|
|
int i; // $a0
|
|
} // line 1, offset 0xfa37c
|
|
} // line 1, offset 0xfa37c
|
|
{ // line 1, offset 0xfa37c
|
|
struct DISPMAN *this; // $s1
|
|
{ // line 1, offset 0xfa37c
|
|
} // line 1, offset 0xfa39c
|
|
} // line 1, offset 0xfa39c
|
|
} // line 38, offset 0xfa39c
|
|
} // line 38, offset 0xfa39c
|
|
{ // line 49, offset 0xfa3d8
|
|
{ // line 52, offset 0xfa3e8
|
|
{ // line 53, offset 0xfa3e8
|
|
{ // line 53, offset 0xfa3ec
|
|
{ // line 1, offset 0xfa3ec
|
|
struct DISPMAN *this; // $s1
|
|
int n; // $s0
|
|
{ // line 1, offset 0xfa3ec
|
|
} // line 1, offset 0xfa47c
|
|
} // line 1, offset 0xfa47c
|
|
} // line 53, offset 0xfa47c
|
|
} // line 53, offset 0xfa488
|
|
} // line 53, offset 0xfa488
|
|
} // line 53, offset 0xfa488
|
|
} // line 127, offset 0xfa684
|
|
/*
|
|
* Offset 0xFA684
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2271)
|
|
* Stack frame base $sp, size 352
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ PrintKanji__7DISPMANPsiiiiii(struct DISPMAN *this /*$s1*/, short *string /*$s0*/, int x /*$s4*/, int y /*$fp*/, int maxChars /*stack 16*/, int r /*stack 20*/, int g /*stack 24*/, int b /*stack 28*/)
|
|
{ // line 1, offset 0xfa684
|
|
char textBuffer[256]; // stack offset -312
|
|
int lookup; // $a1
|
|
int n; // stack offset -48
|
|
short *sjisPtr; // $s0
|
|
short sjisCode[3]; // stack offset -56
|
|
int chars; // $v1
|
|
} // line 79, offset 0xfa97c
|
|
/*
|
|
* Offset 0xFA97C
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2402)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ darken__7DISPMANG4RECT(struct DISPMAN *this /*$s0*/, struct RECT rect /*stack 4*/)
|
|
{ // line 1, offset 0xfa97c
|
|
} // line 31, offset 0xfacc4
|
|
/*
|
|
* Offset 0xFACD4
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2670)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
int /*$ra*/ DrawSprite__7DISPMANP9TIMSTRUCTiiiiii(struct DISPMAN *this /*$s0*/, struct TIMSTRUCT *tim /*$s1*/, int x /*$s2*/, int y /*$s3*/, int r /*stack 16*/, int g /*stack 20*/, int b /*stack 24*/, int trans /*stack 28*/)
|
|
{ // line 1, offset 0xfacd4
|
|
} // line 25, offset 0xfaed0
|
|
/*
|
|
* Offset 0xFAED0
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2743)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ AddCircleG16__7DISPMANiiiiiiii(struct DISPMAN *this /*$s0*/, int x /*stack 4*/, int y /*stack 8*/, int diameter /*$a3*/, int complete /*stack 16*/, int r /*stack 20*/, int g /*stack 24*/, int b /*stack 28*/, int divisor /*stack 32*/)
|
|
{ // line 1, offset 0xfaed0
|
|
int modX; // $s6
|
|
int modY; // $s5
|
|
{ // line 10, offset 0xfaf54
|
|
int n; // $s3
|
|
} // line 31, offset 0xfb304
|
|
} // line 31, offset 0xfb304
|
|
/*
|
|
* Offset 0xFB304
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2786)
|
|
* Stack frame base $sp, size 344
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
short /*$ra*/ MessageBox__7DISPMANiPcbT3(struct DISPMAN *this /*$s5*/, int type /*stack 4*/, char *text /*stack 8*/, unsigned int bIgnoreEvents /*stack 12*/, unsigned int bSwapKeys /*stack 16*/)
|
|
{ // line 1, offset 0xfb304
|
|
int boxHeight; // $s6
|
|
int boxTop; // stack offset -72
|
|
int maxTextLen; // stack offset -68
|
|
int textLen; // $s0
|
|
int textY; // $s3
|
|
int lineCount; // $s1
|
|
struct RECT darkRect; // stack offset -304
|
|
struct RECT rect; // stack offset -296
|
|
char textBuffer[128]; // stack offset -288
|
|
int sel; // $fp
|
|
unsigned int cardState; // stack offset -64
|
|
unsigned int bInBox; // $s4
|
|
int n; // $s2
|
|
int messCount; // $s7
|
|
short padData; // $s4
|
|
{ // line 102, offset 0xfb79c
|
|
struct DISPMAN *this; // $s5
|
|
struct RECT rect; // stack offset -148
|
|
{ // line 102, offset 0xfb79c
|
|
int n; // $s2
|
|
} // line 113, offset 0xfb8d0
|
|
} // line 113, offset 0xfb8d0
|
|
{ // line 117, offset 0xfb8d0
|
|
{ // line 120, offset 0xfb8fc
|
|
{ // line 124, offset 0xfb954
|
|
{ // line 127, offset 0xfb984
|
|
{ // line 129, offset 0xfb9a8
|
|
struct DISPMAN *this; // $s5
|
|
int y; // $s3
|
|
{ // line 129, offset 0xfb9a8
|
|
struct LINE_F2 strF2; // stack offset -88
|
|
struct LINE_F4 strF4; // stack offset -120
|
|
} // line 129, offset 0xfb9a8
|
|
} // line 129, offset 0xfb9a8
|
|
{ // line 130, offset 0xfba68
|
|
struct DISPMAN *this; // $s5
|
|
int y; // $s3
|
|
{ // line 130, offset 0xfba68
|
|
struct LINE_F2 strF2; // stack offset -128
|
|
struct LINE_F4 strF4; // stack offset -160
|
|
} // line 130, offset 0xfba68
|
|
} // line 130, offset 0xfba68
|
|
{ // line 133, offset 0xfbb2c
|
|
struct DISPMAN *this; // $s5
|
|
int y; // $s3
|
|
{ // line 133, offset 0xfbb2c
|
|
struct LINE_F2 strF2; // stack offset -128
|
|
struct LINE_F4 strF4; // stack offset -160
|
|
} // line 133, offset 0xfbbc8
|
|
} // line 133, offset 0xfbbc8
|
|
} // line 136, offset 0xfbbc8
|
|
} // line 136, offset 0xfbbc8
|
|
{ // line 141, offset 0xfbc34
|
|
{ // line 176, offset 0xfbd50
|
|
{ // line 179, offset 0xfbd80
|
|
{ // line 1, offset 0xfbdd4
|
|
struct DISPMAN *this; // $s5
|
|
int y; // $s3
|
|
int r; // $s2
|
|
int g; // $s1
|
|
int b; // $s0
|
|
{ // line 1, offset 0xfbdd4
|
|
struct LINE_F2 strF2; // stack offset -128
|
|
struct LINE_F4 strF4; // stack offset -160
|
|
} // line 1, offset 0xfbdd4
|
|
} // line 1, offset 0xfbdd4
|
|
{ // line 1, offset 0xfbefc
|
|
struct DISPMAN *this; // $s5
|
|
int y; // $s3
|
|
int r; // $s2
|
|
int g; // $s1
|
|
int b; // $s0
|
|
{ // line 1, offset 0xfbefc
|
|
struct LINE_F2 strF2; // stack offset -128
|
|
struct LINE_F4 strF4; // stack offset -160
|
|
} // line 1, offset 0xfbefc
|
|
} // line 1, offset 0xfbefc
|
|
{ // line 188, offset 0xfc01c
|
|
struct DISPMAN *this; // $s5
|
|
int y; // $s3
|
|
int r; // $s1
|
|
{ // line 188, offset 0xfc01c
|
|
struct LINE_F2 strF2; // stack offset -128
|
|
struct LINE_F4 strF4; // stack offset -160
|
|
} // line 188, offset 0xfc0cc
|
|
} // line 188, offset 0xfc0cc
|
|
} // line 191, offset 0xfc0cc
|
|
} // line 191, offset 0xfc0cc
|
|
} // line 207, offset 0xfc138
|
|
} // line 233, offset 0xfc278
|
|
{ // line 236, offset 0xfc280
|
|
{ // line 240, offset 0xfc2b0
|
|
{ // line 241, offset 0xfc2f0
|
|
{ // line 244, offset 0xfc2fc
|
|
{ // line 1, offset 0xfc390
|
|
struct DISPMAN *this; // $s5
|
|
int y; // $s3
|
|
{ // line 1, offset 0xfc390
|
|
struct LINE_F2 strF2; // stack offset -128
|
|
struct LINE_F4 strF4; // stack offset -160
|
|
} // line 1, offset 0xfc390
|
|
} // line 1, offset 0xfc390
|
|
{ // line 1, offset 0xfc474
|
|
struct DISPMAN *this; // $s5
|
|
int y; // $s3
|
|
{ // line 1, offset 0xfc474
|
|
struct LINE_F2 strF2; // stack offset -128
|
|
struct LINE_F4 strF4; // stack offset -160
|
|
} // line 1, offset 0xfc474
|
|
} // line 1, offset 0xfc474
|
|
} // line 266, offset 0xfc540
|
|
{ // line 283, offset 0xfc650
|
|
struct DISPMAN *this; // $s5
|
|
int y; // $s3
|
|
int w; // $v0
|
|
{ // line 283, offset 0xfc650
|
|
struct LINE_F2 strF2; // stack offset -128
|
|
struct LINE_F4 strF4; // stack offset -160
|
|
} // line 283, offset 0xfc650
|
|
} // line 283, offset 0xfc650
|
|
{ // line 308, offset 0xfc848
|
|
struct DISPMAN *this; // $s5
|
|
int y; // $s3
|
|
int w; // $v0
|
|
{ // line 308, offset 0xfc848
|
|
struct LINE_F2 strF2; // stack offset -128
|
|
struct LINE_F4 strF4; // stack offset -160
|
|
} // line 308, offset 0xfc8e8
|
|
} // line 308, offset 0xfc8e8
|
|
} // line 313, offset 0xfc8f0
|
|
} // line 313, offset 0xfc8f0
|
|
} // line 313, offset 0xfc8f0
|
|
} // line 313, offset 0xfc8f0
|
|
} // line 321, offset 0xfc950
|
|
/*
|
|
* Offset 0xFC950
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 3112)
|
|
* Stack frame base $sp, size 232
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
struct RECT /*$ra*/ ProgressBox__7DISPMANPci(struct DISPMAN *this /*$s3*/, char *text /*$fp*/, int progress /*stack 12*/)
|
|
{ // line 1, offset 0xfc950
|
|
int boxHeight; // $s4
|
|
int boxTop; // stack offset -48
|
|
int maxTextLen; // $s7
|
|
int textLen; // $v1
|
|
int textY; // $s1
|
|
int lineCount; // $s0
|
|
struct RECT darkRect; // stack offset -192
|
|
char textBuffer[128]; // stack offset -184
|
|
int n; // $s2
|
|
int messCount; // $s6
|
|
} // line 39, offset 0xfcb08
|
|
/*
|
|
* Offset 0xFCC54
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 3182)
|
|
* Stack frame base $sp, size 312
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
int /*$ra*/ message_width__7DISPMANPcii(struct DISPMAN *this /*$s3*/, char *mesPtr /*$s1*/, int font /*$a2*/, int maxChars /*$s6*/)
|
|
{ // line 1, offset 0xfcc54
|
|
char c; // $a1
|
|
int fRef; // $s0
|
|
int w; // $s2
|
|
int n; // $s5
|
|
{ // line 1, offset 0xfcc54
|
|
{ // line 7, offset 0xfcc98
|
|
{ // line 1, offset 0xfcc98
|
|
short *kanjiStringPtr; // $s1
|
|
int maxChars; // $s6
|
|
{ // line 1, offset 0xfcc98
|
|
int totalLen; // $a1
|
|
short textBuffer[128]; // stack offset -296
|
|
} // line 1, offset 0xfcd04
|
|
} // line 1, offset 0xfcd04
|
|
} // line 8, offset 0xfcd0c
|
|
} // line 27, offset 0xfce00
|
|
} // line 27, offset 0xfce00
|
|
/*
|
|
* Offset 0xFCE00
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 3214)
|
|
* Stack frame base $sp, size 184
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ justify_mess__7DISPMANPcii(struct DISPMAN *this /*$fp*/, char *messPtr /*$s3*/, int font /*stack 8*/, int maxLineLength /*$s7*/)
|
|
{ // line 1, offset 0xfce00
|
|
char c; // $s0
|
|
short kanji; // $s0
|
|
char word[128]; // stack offset -168
|
|
int wordCount; // $s1
|
|
int lineLength; // $s6
|
|
int lineCount; // $s4
|
|
} // line 117, offset 0xfd000
|
|
/*
|
|
* Offset 0xFD000
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 3337)
|
|
* Stack frame base $sp, size 88
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ write_mess__7DISPMANPciiiiiiii(struct DISPMAN *this /*$s2*/, char *mesPtr /*$s6*/, int x /*$s3*/, int y /*stack 12*/, int font /*stack 16*/, int maxChars /*stack 20*/, int r /*stack 24*/, int g /*stack 28*/, int b /*stack 32*/, int trans /*stack 36*/)
|
|
{ // line 1, offset 0xfd000
|
|
int fRef; // $s1
|
|
int n; // stack offset -56
|
|
char c; // $s0
|
|
{ // line 1, offset 0xfd000
|
|
{ // line 9, offset 0xfd080
|
|
{ // line 11, offset 0xfd0f4
|
|
{ // line 20, offset 0xfd124
|
|
{ // line 21, offset 0xfd134
|
|
{ // line 22, offset 0xfd134
|
|
struct DISPMAN *this; // $s2
|
|
struct TIMSTRUCT *tim; // $a3
|
|
int y; // stack offset 12
|
|
int r; // $t1
|
|
int g; // $t0
|
|
int b; // $a3
|
|
int trans; // $v0
|
|
{ // line 22, offset 0xfd134
|
|
struct DR_TPAGE *tpagePtr; // $a2
|
|
struct SPRT *spritePtr; // $a1
|
|
} // line 29, offset 0xfd27c
|
|
} // line 29, offset 0xfd27c
|
|
} // line 29, offset 0xfd27c
|
|
} // line 29, offset 0xfd27c
|
|
{ // line 39, offset 0xfd2a4
|
|
{ // line 40, offset 0xfd2b0
|
|
{ // line 1, offset 0xfd2b0
|
|
struct DISPMAN *this; // $s2
|
|
struct TIMSTRUCT *tim; // $a3
|
|
int x; // $s3
|
|
int y; // stack offset 12
|
|
int r; // $t1
|
|
int g; // $t0
|
|
int b; // $a3
|
|
int trans; // $v0
|
|
{ // line 1, offset 0xfd2b0
|
|
struct DR_TPAGE *tpagePtr; // $a2
|
|
struct SPRT *spritePtr; // $a1
|
|
} // line 1, offset 0xfd2b0
|
|
} // line 1, offset 0xfd2b0
|
|
} // line 44, offset 0xfd3a4
|
|
} // line 44, offset 0xfd3a4
|
|
} // line 44, offset 0xfd3a4
|
|
} // line 49, offset 0xfd410
|
|
} // line 49, offset 0xfd410
|
|
} // line 49, offset 0xfd410
|
|
/*
|
|
* Offset 0xFD410
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 3392)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ font_ref__7DISPMANcb(struct DISPMAN *this /*$a0*/, char c /*$a1*/, unsigned int accent /*$a2*/)
|
|
{ // line 1, offset 0xfd410
|
|
} // line 127, offset 0xfd650
|
|
/*
|
|
* Offset 0xFD658
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 3524)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 ra
|
|
*/
|
|
void /*$ra*/ Tim2VRAM__7DISPMANPlP9TIMSTRUCTibiiii(struct DISPMAN *this /*$a0*/, long *timDataPtr /*$s0*/, struct TIMSTRUCT *destTimPtr /*$s2*/, int abr /*$s1*/, unsigned int setCoords /*stack 16*/, int clutX /*stack 20*/, int clutY /*stack 24*/, int iconX /*stack 28*/, int iconY /*stack 32*/)
|
|
{ // line 1, offset 0xfd658
|
|
long flag; // $a0
|
|
struct RECT *timRect; // $a2
|
|
{ // line 19, offset 0xfd6a4
|
|
{ // line 25, offset 0xfd6b8
|
|
{ // line 34, offset 0xfd6d8
|
|
{ // line 39, offset 0xfd6f0
|
|
{ // line 40, offset 0xfd6f0
|
|
int n; // $a0
|
|
} // line 45, offset 0xfd718
|
|
} // line 45, offset 0xfd718
|
|
} // line 45, offset 0xfd718
|
|
} // line 52, offset 0xfd740
|
|
} // line 52, offset 0xfd740
|
|
} // line 87, offset 0xfd86c
|
|
/*
|
|
* Offset 0xFD86C
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 3749)
|
|
* Stack frame base $sp, size 264
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ wipe_screen__7DISPMANii(struct DISPMAN *this /*$s1*/, int wt /*$s3*/, int step /*$s5*/)
|
|
{ // line 1, offset 0xfd86c
|
|
int i; // $s2
|
|
struct DRAWENV drawenv; // stack offset -248
|
|
struct DISPENV de; // stack offset -152
|
|
unsigned long fadeOt[3]; // stack offset -128
|
|
struct POLY_GT3 FadeSetTp; // stack offset -112
|
|
struct POLY_G4 FadePol; // stack offset -72
|
|
} // line 57, offset 0xfdad8
|
|
/*
|
|
* Offset 0xFDAD8
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 392)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ DISPMAN_ctor(struct DISPMAN *this /*$s2*/, int __in_chrg /*$s3*/)
|
|
{ // line 1, offset 0xfdad8
|
|
struct RECT rect; // stack offset -32
|
|
} // line 14, offset 0xfdb38
|
|
/*
|
|
* Offset 0xFDBEC
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 1105)
|
|
* Stack frame base $sp, size 112
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ DrawEnterName__7DISPMANPc(struct DISPMAN *this /*$s0*/, char *ascii /*$a3*/)
|
|
{ // line 1, offset 0xfdbec
|
|
char message[64]; // stack offset -72
|
|
} // line 6, offset 0xfdc6c
|
|
/*
|
|
* Offset 0xFDC6C
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 1114)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ SetMenuOption__7DISPMANi(struct DISPMAN *this /*$s0*/, int menuOption /*$s1*/)
|
|
{ // line 1, offset 0xfdc6c
|
|
} // line 7, offset 0xfdca8
|
|
/*
|
|
* Offset 0xFDCBC
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 1125)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ SetActiveFunction__7DISPMANi(struct DISPMAN *this /*$a0*/, int menuOption /*$a1*/)
|
|
{ // line 1, offset 0xfdcbc
|
|
} // line 2, offset 0xfdcc4
|
|
/*
|
|
* Offset 0xFDCC4
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 1131)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ MoveActiveAreaTo__7DISPMANi(struct DISPMAN *this /*$s0*/, int area /*$s1*/)
|
|
{ // line 1, offset 0xfdcc4
|
|
} // line 5, offset 0xfdd0c
|
|
/*
|
|
* Offset 0xFDD0C
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 1249)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
void /*$ra*/ SelectNewBlock__7DISPMANi(struct DISPMAN *this /*$s0*/, int newBlock /*$a1*/)
|
|
{ // line 1, offset 0xfdd0c
|
|
} // line 16, offset 0xfddc0
|
|
/*
|
|
* Offset 0xFDDD0
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 1710)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ GetArea__7DISPMANii(struct DISPMAN *this /*$a0*/, int x /*$a1*/, int y /*$a2*/)
|
|
{ // line 1, offset 0xfddd0
|
|
int n; // $a3
|
|
} // line 15, offset 0xfde48
|
|
/*
|
|
* Offset 0xFDE50
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 1962)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
int /*$ra*/ ActiveAreaCancel__7DISPMAN(struct DISPMAN *this /*$s0*/)
|
|
{ // line 1, offset 0xfde50
|
|
} // line 53, offset 0xfdf58
|
|
/*
|
|
* Offset 0xFDF58
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2028)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ AddingBlock__7DISPMANi(struct DISPMAN *this /*$a0*/, int n /*$a1*/)
|
|
{ // line 1, offset 0xfdf58
|
|
} // line 1, offset 0xfdf60
|
|
/*
|
|
* Offset 0xFDF60
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2030)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ DeletingCurrBlock__7DISPMANi(struct DISPMAN *this /*$a0*/, int n /*$a1*/)
|
|
{ // line 1, offset 0xfdf60
|
|
} // line 1, offset 0xfdf68
|
|
/*
|
|
* Offset 0xFDF68
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2033)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ InvalidateArea__7DISPMANG4RECT(struct DISPMAN *this /*$s3*/, struct RECT rect /*stack 4*/)
|
|
{ // line 1, offset 0xfdf68
|
|
int n; // $s2
|
|
} // line 7, offset 0xfe040
|
|
/*
|
|
* Offset 0xFE040
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2081)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ InvalidateArea__7DISPMANi(struct DISPMAN *this /*$a0*/, int n /*$a1*/)
|
|
{ // line 1, offset 0xfe040
|
|
int i; // $a2
|
|
} // line 14, offset 0xfe090
|
|
/*
|
|
* Offset 0xFE098
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2100)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ DrawArea__7DISPMANi(struct DISPMAN *this /*$a2*/, int n /*$a1*/)
|
|
{ // line 1, offset 0xfe098
|
|
} // line 26, offset 0xfe134
|
|
/*
|
|
* Offset 0xFE144
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2129)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ FlashOn__7DISPMAN(struct DISPMAN *this /*$a0*/)
|
|
{ // line 1, offset 0xfe144
|
|
} // line 1, offset 0xfe150
|
|
/*
|
|
* Offset 0xFE150
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2132)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ FlashOff__7DISPMAN(struct DISPMAN *this /*$a0*/)
|
|
{ // line 1, offset 0xfe150
|
|
} // line 3, offset 0xfe160
|
|
/*
|
|
* Offset 0xFE160
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2355)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ FindKanji__7DISPMANs(struct DISPMAN *this /*$a0*/, short sjisCode /*$a1*/)
|
|
{ // line 1, offset 0xfe160
|
|
int n; // $v1
|
|
} // line 12, offset 0xfe1a8
|
|
/*
|
|
* Offset 0xFE1B0
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2371)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
int /*$ra*/ CentrePrintKanji__7DISPMANPsiiiiii(struct DISPMAN *this /*$s5*/, short *string /*$s3*/, int x /*$s6*/, int y /*$s7*/, int maxChars /*stack 16*/, int r /*stack 20*/, int g /*stack 24*/, int b /*stack 28*/)
|
|
{ // line 1, offset 0xfe1b0
|
|
} // line 4, offset 0xfe258
|
|
/*
|
|
* Offset 0xFE258
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2379)
|
|
* Stack frame base $sp, size 288
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
int /*$ra*/ KanjiStrLen__FPsi(short *kanjiStringPtr /*$s1*/, int maxChars /*$s0*/)
|
|
{ // line 1, offset 0xfe258
|
|
short textBuffer[128]; // stack offset -272
|
|
int totalLen; // $a1
|
|
} // line 17, offset 0xfe2f4
|
|
/*
|
|
* Offset 0xFE2F4
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2474)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ GetCurrBlock__7DISPMAN(struct DISPMAN *this /*$a0*/)
|
|
{ // line 1, offset 0xfe2f4
|
|
} // line 1, offset 0xfe300
|
|
/*
|
|
* Offset 0xFE300
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2476)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ GetCurrSlice__7DISPMAN(struct DISPMAN *this /*$a0*/)
|
|
{ // line 1, offset 0xfe300
|
|
} // line 1, offset 0xfe30c
|
|
/*
|
|
* Offset 0xFE30C
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2480)
|
|
* Stack frame base $sp, size 64
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ draw_card__7DISPMANiiPcb(struct DISPMAN *this /*$s1*/, int x /*$s2*/, int y /*$s3*/, char *text /*$a1*/, unsigned int selected /*stack 16*/)
|
|
{ // line 1, offset 0xfe30c
|
|
} // line 15, offset 0xfe418
|
|
/*
|
|
* Offset 0xFE434
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2515)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ AddIcon__7DISPMANP9TIMSTRUCTiiiiiib(struct DISPMAN *this /*$a0*/, struct TIMSTRUCT *tim /*$t2*/, int x /*$a2*/, int y /*$a1*/, int r /*stack 16*/, int g /*stack 20*/, int b /*stack 24*/, int trans /*stack 28*/, unsigned int scale /*stack 32*/)
|
|
{ // line 1, offset 0xfe434
|
|
int XPlusW; // $t1
|
|
int YPlusH; // $a0
|
|
struct POLY_FT4 *polyFT4Ptr; // $t0
|
|
} // line 45, offset 0xfe590
|
|
/*
|
|
* Offset 0xFE598
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2616)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
int /*$ra*/ AddMoveImage__7DISPMANP4RECTT1(struct DISPMAN *this /*$s0*/, struct RECT *srect /*$a1*/, struct RECT *drect /*$t0*/)
|
|
{ // line 1, offset 0xfe598
|
|
struct DR_MOVE *movePtr; // $s0
|
|
} // line 9, offset 0xfe61c
|
|
/*
|
|
* Offset 0xFE61C
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2630)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ AddSprite__7DISPMANP9TIMSTRUCTiiiiii(struct DISPMAN *this /*$a0*/, struct TIMSTRUCT *tim /*$a1*/, int x /*$a2*/, int y /*$a3*/, int r /*stack 16*/, int g /*stack 20*/, int b /*stack 24*/, int trans /*stack 28*/)
|
|
{ // line 1, offset 0xfe61c
|
|
struct SPRT *spritePtr; // $t0
|
|
struct DR_TPAGE *tpagePtr; // $a0
|
|
} // line 36, offset 0xfe72c
|
|
/*
|
|
* Offset 0xFE72C
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 2699)
|
|
* Stack frame base $sp, size 104
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
int /*$ra*/ DrawBox__7DISPMANiiiiiii(struct DISPMAN *this /*$a0*/, int x /*$s2*/, int y /*$s3*/, int w /*$s1*/, int h /*stack 16*/, int r /*stack 20*/, int g /*stack 24*/, int b /*stack 28*/)
|
|
{ // line 1, offset 0xfe72c
|
|
struct LINE_F4 strF4; // stack offset -88
|
|
struct LINE_F2 strF2; // stack offset -56
|
|
} // line 32, offset 0xfe834
|
|
/*
|
|
* Offset 0xFE834
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 3172)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ write_mess_c__7DISPMANPciiiiiiii(struct DISPMAN *this /*$s0*/, char *mesPtr /*$s1*/, int x /*stack 8*/, int y /*$s4*/, int font /*stack 16*/, int maxChars /*stack 20*/, int r /*stack 24*/, int g /*stack 28*/, int b /*stack 32*/, int trans /*stack 36*/)
|
|
{ // line 1, offset 0xfe834
|
|
int w; // $s0
|
|
} // line 6, offset 0xfe908
|
|
/*
|
|
* Offset 0xFE908
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 3615)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -8: s0 s1 s2 s3 ra
|
|
*/
|
|
void /*$ra*/ download_block_icon__7DISPMANiiii(struct DISPMAN *this /*$s2*/, int iconX /*$s3*/, int iconY /*$s1*/, int clutX /*$a3*/, int clutY /*stack 16*/)
|
|
{ // line 1, offset 0xfe908
|
|
struct RECT rect; // stack offset -32
|
|
struct TIMSTRUCT *timPtr; // $s0
|
|
unsigned short *clutWordPtr; // $v1
|
|
{ // line 1, offset 0xfe908
|
|
int n; // $a0
|
|
} // line 22, offset 0xfe998
|
|
} // line 42, offset 0xfea44
|
|
/*
|
|
* Offset 0xFEA44
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 3809)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ move_screen__7DISPMANiii(struct DISPMAN *this /*$s0*/, int startY /*$a1*/, int finishY /*$s3*/, int steps /*$a3*/)
|
|
{ // line 1, offset 0xfea44
|
|
int screenY; // $s1
|
|
} // line 26, offset 0xfeb00
|
|
/*
|
|
* Offset 0xFEB24
|
|
* D:\driver2\game\MEMCARD\DISPLAY.CPP (line 3840)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ GetCyclesPerSecond__7DISPMAN(struct DISPMAN *this /*$a0*/)
|
|
{ // line 1, offset 0xfeb24
|
|
} // line 14, offset 0xfeb70
|
|
/*
|
|
* Offset 0xFEB70
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 32)
|
|
* Stack frame base $sp, size 48
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
struct PAD * /*$ra*/ __3PADPc(struct PAD *this /*$s1*/, char *bufferPtr /*$a1*/)
|
|
{ // line 1, offset 0xfeb70
|
|
} // line 28, offset 0xfec44
|
|
/*
|
|
* Offset 0xFECC0
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 137)
|
|
* Stack frame base $sp, size 72
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
unsigned short /*$ra*/ GetPadData__3PADi(struct PAD *this /*$s1*/, int pad /*$s0*/)
|
|
{ // line 1, offset 0xfecc0
|
|
struct ControllerPacket cData; // stack offset -56
|
|
unsigned short retVal; // $s2
|
|
} // line 296, offset 0xff2cc
|
|
/*
|
|
* Offset 0xFF2CC
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 527)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
char * /*$ra*/ port_name__3PADi(struct PAD *this /*$a2*/, int port /*$a1*/)
|
|
{ // line 1, offset 0xff2cc
|
|
} // line 36, offset 0xff3b8
|
|
/*
|
|
* Offset 0xFF3C0
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 569)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
unsigned int /*$ra*/ WaitUntilCardRemoved__3PADi(struct PAD *this /*$s3*/, int slot /*$a1*/)
|
|
{ // line 1, offset 0xff3c0
|
|
struct RECT rect; // stack offset -48
|
|
short padData; // $a0
|
|
unsigned int bInBox; // $s2
|
|
{ // line 8, offset 0xff410
|
|
{ // line 14, offset 0xff448
|
|
{ // line 1, offset 0xff448
|
|
struct PAD *this; // $s3
|
|
{ // line 1, offset 0xff448
|
|
} // line 1, offset 0xff4bc
|
|
} // line 1, offset 0xff4bc
|
|
{ // line 15, offset 0xff4c4
|
|
{ // line 16, offset 0xff4c4
|
|
struct PAD *this; // $s3
|
|
{ // line 16, offset 0xff4c4
|
|
} // line 16, offset 0xff4c4
|
|
} // line 16, offset 0xff4c4
|
|
{ // line 16, offset 0xff4c4
|
|
struct PAD *this; // $s3
|
|
{ // line 16, offset 0xff4c4
|
|
} // line 16, offset 0xff4c4
|
|
} // line 16, offset 0xff4c4
|
|
{ // line 16, offset 0xff4c4
|
|
struct PAD *this; // $s3
|
|
{ // line 16, offset 0xff4c4
|
|
} // line 16, offset 0xff4c4
|
|
} // line 16, offset 0xff4c4
|
|
{ // line 1, offset 0xff564
|
|
struct PAD *this; // $s3
|
|
{ // line 1, offset 0xff564
|
|
} // line 1, offset 0xff564
|
|
} // line 1, offset 0xff564
|
|
{ // line 1, offset 0xff57c
|
|
struct PAD *this; // $s3
|
|
{ // line 1, offset 0xff57c
|
|
} // line 1, offset 0xff57c
|
|
} // line 1, offset 0xff57c
|
|
{ // line 1, offset 0xff594
|
|
struct PAD *this; // $s3
|
|
{ // line 1, offset 0xff594
|
|
} // line 1, offset 0xff594
|
|
} // line 1, offset 0xff594
|
|
{ // line 45, offset 0xff5a4
|
|
struct PAD *this; // $s3
|
|
{ // line 45, offset 0xff5a4
|
|
} // line 45, offset 0xff5a4
|
|
} // line 45, offset 0xff5a4
|
|
{ // line 45, offset 0xff5a4
|
|
struct PAD *this; // $s3
|
|
{ // line 45, offset 0xff5a4
|
|
} // line 45, offset 0xff5a4
|
|
} // line 45, offset 0xff5a4
|
|
} // line 56, offset 0xff664
|
|
} // line 64, offset 0xff6b4
|
|
} // line 64, offset 0xff6b4
|
|
} // line 64, offset 0xff6e4
|
|
/*
|
|
* Offset 0xFF6E4
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 655)
|
|
* Stack frame base $sp, size 80
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
unsigned int /*$ra*/ WaitUntilAnyCardInserted__3PAD(struct PAD *this /*$s3*/)
|
|
{ // line 1, offset 0xff6e4
|
|
struct RECT rect; // stack offset -48
|
|
unsigned int bInBox; // $s2
|
|
{ // line 8, offset 0xff730
|
|
{ // line 20, offset 0xff7a0
|
|
{ // line 1, offset 0xff7a0
|
|
struct PAD *this; // $s3
|
|
{ // line 1, offset 0xff7a0
|
|
} // line 1, offset 0xff814
|
|
} // line 1, offset 0xff814
|
|
{ // line 21, offset 0xff81c
|
|
{ // line 22, offset 0xff81c
|
|
struct PAD *this; // $s3
|
|
{ // line 22, offset 0xff81c
|
|
} // line 22, offset 0xff81c
|
|
} // line 22, offset 0xff81c
|
|
{ // line 22, offset 0xff81c
|
|
struct PAD *this; // $s3
|
|
{ // line 22, offset 0xff81c
|
|
} // line 22, offset 0xff81c
|
|
} // line 22, offset 0xff81c
|
|
{ // line 22, offset 0xff81c
|
|
struct PAD *this; // $s3
|
|
{ // line 22, offset 0xff81c
|
|
} // line 22, offset 0xff81c
|
|
} // line 22, offset 0xff81c
|
|
{ // line 1, offset 0xff8c0
|
|
struct PAD *this; // $s3
|
|
{ // line 1, offset 0xff8c0
|
|
} // line 1, offset 0xff8c0
|
|
} // line 1, offset 0xff8c0
|
|
{ // line 1, offset 0xff8d8
|
|
struct PAD *this; // $s3
|
|
{ // line 1, offset 0xff8d8
|
|
} // line 1, offset 0xff8d8
|
|
} // line 1, offset 0xff8d8
|
|
{ // line 1, offset 0xff8f0
|
|
struct PAD *this; // $s3
|
|
{ // line 1, offset 0xff8f0
|
|
} // line 1, offset 0xff8f0
|
|
} // line 1, offset 0xff8f0
|
|
{ // line 53, offset 0xff900
|
|
struct PAD *this; // $s3
|
|
{ // line 53, offset 0xff900
|
|
} // line 53, offset 0xff900
|
|
} // line 53, offset 0xff900
|
|
{ // line 53, offset 0xff900
|
|
struct PAD *this; // $s3
|
|
{ // line 53, offset 0xff900
|
|
} // line 53, offset 0xff900
|
|
} // line 53, offset 0xff900
|
|
} // line 63, offset 0xff9b0
|
|
} // line 71, offset 0xff9ec
|
|
} // line 71, offset 0xff9ec
|
|
} // line 71, offset 0xffa1c
|
|
/*
|
|
* Offset 0xFFA1C
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 794)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -4: s0 s1 s2 ra
|
|
*/
|
|
void /*$ra*/ check_ports__3PAD(struct PAD *this /*$s1*/)
|
|
{ // line 1, offset 0xffa1c
|
|
} // line 102, offset 0xffc80
|
|
/*
|
|
* Offset 0xFFC98
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 905)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 s6 s7 ra
|
|
*/
|
|
void /*$ra*/ search_ports__3PADib(struct PAD *this /*$s4*/, int slot /*$s0*/, unsigned int cycle /*$a2*/)
|
|
{ // line 1, offset 0xffc98
|
|
} // line 46, offset 0xffe18
|
|
/*
|
|
* Offset 0xFFE44
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 89)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
void /*$ra*/ PAD_ctor(struct PAD *this /*$s1*/, int __in_chrg /*$s0*/)
|
|
{ // line 1, offset 0xffe44
|
|
} // line 1, offset 0xffe44
|
|
/*
|
|
* Offset 0xFFEA0
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 103)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
int /*$ra*/ UpdateSlots__3PAD(struct PAD *this /*$s0*/)
|
|
{ // line 1, offset 0xffea0
|
|
} // line 31, offset 0xffee0
|
|
/*
|
|
* Offset 0xFFEE0
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 437)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
unsigned int /*$ra*/ NegConInserted__3PAD(struct PAD *this /*$a0*/)
|
|
{ // line 1, offset 0xffee0
|
|
} // line 8, offset 0xfff10
|
|
/*
|
|
* Offset 0xFFF10
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 448)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
unsigned int /*$ra*/ ControllerInserted__3PAD(struct PAD *this /*$a0*/)
|
|
{ // line 1, offset 0xfff10
|
|
} // line 12, offset 0xfff48
|
|
/*
|
|
* Offset 0xFFF48
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 463)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
unsigned int /*$ra*/ ControllerChanged__3PAD(struct PAD *this /*$a0*/)
|
|
{ // line 1, offset 0xfff48
|
|
} // line 2, offset 0xfff5c
|
|
/*
|
|
* Offset 0xFFF5C
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 468)
|
|
* Stack frame base $sp, size 56
|
|
*/
|
|
unsigned int /*$ra*/ SetControllerType__3PAD(struct PAD *this /*$a0*/)
|
|
{ // line 1, offset 0xfff5c
|
|
struct ControllerPacket cData; // stack offset -40
|
|
} // line 19, offset 0x1000d0
|
|
/*
|
|
* Offset 0x1000D0
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 490)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
unsigned int /*$ra*/ MouseInserted__3PAD(struct PAD *this /*$a0*/)
|
|
{ // line 1, offset 0x1000d0
|
|
} // line 22, offset 0x100158
|
|
/*
|
|
* Offset 0x100158
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 514)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ GetMouseX__3PAD(struct PAD *this /*$a0*/)
|
|
{ // line 1, offset 0x100158
|
|
} // line 1, offset 0x10016c
|
|
/*
|
|
* Offset 0x10016C
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 515)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ GetMouseY__3PAD(struct PAD *this /*$a0*/)
|
|
{ // line 1, offset 0x10016c
|
|
} // line 1, offset 0x100180
|
|
/*
|
|
* Offset 0x100180
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 519)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
void /*$ra*/ ResetPadData__3PAD(struct PAD *this /*$a0*/)
|
|
{ // line 1, offset 0x100180
|
|
} // line 2, offset 0x1001ac
|
|
/*
|
|
* Offset 0x1001AC
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 733)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
char * /*$ra*/ GetPortName__3PADi(struct PAD *this /*$s1*/, int slot /*$s0*/)
|
|
{ // line 1, offset 0x1001ac
|
|
} // line 6, offset 0x100214
|
|
/*
|
|
* Offset 0x100214
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 757)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -4: s0 ra
|
|
*/
|
|
char * /*$ra*/ GetControllerPortName__3PAD(struct PAD *this /*$s0*/)
|
|
{ // line 1, offset 0x100214
|
|
} // line 4, offset 0x100244
|
|
/*
|
|
* Offset 0x100244
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 778)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
unsigned int /*$ra*/ CardSelected__3PADi(struct PAD *this /*$a0*/, int slot /*$a1*/)
|
|
{ // line 1, offset 0x100244
|
|
} // line 2, offset 0x100260
|
|
/*
|
|
* Offset 0x100260
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 783)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
unsigned int /*$ra*/ CurrCardInfoRead__3PAD(struct PAD *this /*$a0*/)
|
|
{ // line 1, offset 0x100260
|
|
} // line 2, offset 0x10029c
|
|
/*
|
|
* Offset 0x10029C
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 956)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ next_port__3PADi(struct PAD *this /*$a0*/, int port /*$a1*/)
|
|
{ // line 1, offset 0x10029c
|
|
} // line 17, offset 0x1002a4
|
|
/*
|
|
* Offset 0x1002A4
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 978)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ GetCurrNoUsedBlocks__3PAD(struct PAD *this /*$a0*/)
|
|
{ // line 1, offset 0x1002a4
|
|
} // line 2, offset 0x1002e0
|
|
/*
|
|
* Offset 0x1002E0
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 984)
|
|
* Stack frame base $sp, size 24
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
unsigned int /*$ra*/ CurrSlotBlocksShared__3PADii(struct PAD *this /*$a0*/, int block1 /*$a1*/, int block2 /*$a2*/)
|
|
{ // line 1, offset 0x1002e0
|
|
} // line 2, offset 0x10031c
|
|
/*
|
|
* Offset 0x10031C
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 1001)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
struct MCSLOT * /*$ra*/ GetCurrSlotPtr__3PAD(struct PAD *this /*$a0*/)
|
|
{ // line 1, offset 0x10031c
|
|
} // line 2, offset 0x100340
|
|
/*
|
|
* Offset 0x100340
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 1006)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ GetCurrSlot__3PAD(struct PAD *this /*$a0*/)
|
|
{ // line 1, offset 0x100340
|
|
} // line 2, offset 0x100354
|
|
/*
|
|
* Offset 0x100354
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 1011)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
struct MCSLOT * /*$ra*/ GetDestSlotPtr__3PAD(struct PAD *this /*$a0*/)
|
|
{ // line 1, offset 0x100354
|
|
} // line 2, offset 0x10037c
|
|
/*
|
|
* Offset 0x10037C
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 1017)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
unsigned int /*$ra*/ CardChanged__3PADi(struct PAD *this /*$a0*/, int slot /*$a1*/)
|
|
{ // line 1, offset 0x10037c
|
|
} // line 5, offset 0x1003a8
|
|
/*
|
|
* Offset 0x1003B0
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 1029)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
unsigned int /*$ra*/ CardInserted__3PADi(struct PAD *this /*$a0*/, int slot /*$a1*/)
|
|
{ // line 1, offset 0x1003b0
|
|
} // line 2, offset 0x1003e4
|
|
/*
|
|
* Offset 0x1003E4
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 1035)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
void /*$ra*/ CycleSelectedSlot__3PAD(struct PAD *this /*$a0*/)
|
|
{ // line 1, offset 0x1003e4
|
|
} // line 4, offset 0x10042c
|
|
/*
|
|
* Offset 0x10042C
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 1049)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
unsigned int /*$ra*/ CardFormatted__3PADi(struct PAD *this /*$a0*/, int slot /*$a1*/)
|
|
{ // line 1, offset 0x10042c
|
|
} // line 2, offset 0x100460
|
|
/*
|
|
* Offset 0x100460
|
|
* D:\driver2\game\MEMCARD\PAD.CPP (line 1054)
|
|
* Stack frame base $sp, size 32
|
|
* Saved registers at offset -8: s0 s1 ra
|
|
*/
|
|
int /*$ra*/ FormatCard__3PADi(struct PAD *this /*$a0*/, int slot /*$a1*/)
|
|
{ // line 1, offset 0x100460
|
|
} // line 5, offset 0x1004c8
|
|
/*
|
|
* Offset 0x1004C8
|
|
* D:\driver2\game\MEMCARD\TEXT.CPP (line 16)
|
|
* Stack frame base $sp, size 0
|
|
*/
|
|
int /*$ra*/ ParseLanguageFile__FPci(char *textBuffer /*$a0*/, int language /*$a1*/)
|
|
{ // line 1, offset 0x1004c8
|
|
int m; // $t0
|
|
char *textPtr; // $a0
|
|
} // line 156, offset 0x1005d8
|
|
/*
|
|
* Offset 0x1005E0
|
|
* D:\driver2\game\MEMCARD\CMAN.CPP (line 33)
|
|
* Stack frame base $sp, size 51872
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ cardman__FiiPcP10FILEFORMATP5SLICET2T2(int operation /*stack 0*/, int options /*$a1*/, char *textBuffer /*$s4*/, struct FILEFORMAT *fileFormatPtr /*stack 12*/, struct SLICE *slicePtr /*stack 16*/, char *backImageName /*stack 20*/, char *bufferPtr96K /*stack 24*/)
|
|
{ // line 1, offset 0x1005e0
|
|
struct TIMSTRUCT tempTimStruct; // stack offset -51840
|
|
struct RECT rect; // stack offset -51824
|
|
int n; // $s0
|
|
char charBuffer[250]; // stack offset -51816
|
|
char kanjiFree[6]; // stack offset -51560
|
|
char kanjiSize[6]; // stack offset -51552
|
|
char kanjiDel[6]; // stack offset -51544
|
|
int card_process; // $s3
|
|
int padWait; // stack offset -56
|
|
int dirCount; // $s0
|
|
int delCount; // stack offset -52
|
|
int copyStatus; // $s0
|
|
int pasteStatus; // $a3
|
|
int destFree; // $s6
|
|
int sourceSize; // $s5
|
|
int newBlock; // $s2
|
|
int nMessage; // $s2
|
|
int language; // stack offset -48
|
|
short padData; // $s1
|
|
struct PAD pad; // stack offset -51536
|
|
struct DISPMAN dispMan; // stack offset -18128
|
|
{ // line 36, offset 0x10067c
|
|
{ // line 44, offset 0x1006c4
|
|
} // line 47, offset 0x100708
|
|
} // line 47, offset 0x100708
|
|
{ // line 51, offset 0x100708
|
|
{ // line 52, offset 0x100720
|
|
struct _CARD *header; // $a1
|
|
} // line 74, offset 0x100970
|
|
} // line 74, offset 0x100970
|
|
{ // line 124, offset 0x100a14
|
|
{ // line 142, offset 0x100a14
|
|
{ // line 148, offset 0x100a58
|
|
{ // line 149, offset 0x100a58
|
|
{ // line 150, offset 0x100a68
|
|
} // line 167, offset 0x100b40
|
|
} // line 167, offset 0x100b40
|
|
} // line 170, offset 0x100b48
|
|
} // line 170, offset 0x100b48
|
|
{ // line 174, offset 0x100b48
|
|
{ // line 183, offset 0x100b64
|
|
{ // line 184, offset 0x100b64
|
|
{ // line 185, offset 0x100b74
|
|
{ // line 186, offset 0x100b74
|
|
{ // line 190, offset 0x100b94
|
|
} // line 273, offset 0x100d8c
|
|
{ // line 278, offset 0x100d9c
|
|
} // line 293, offset 0x100e08
|
|
} // line 293, offset 0x100e08
|
|
} // line 293, offset 0x100e08
|
|
} // line 293, offset 0x100e08
|
|
} // line 293, offset 0x100e08
|
|
} // line 293, offset 0x100e08
|
|
{ // line 301, offset 0x100e08
|
|
{ // line 302, offset 0x100e30
|
|
} // line 317, offset 0x100e94
|
|
} // line 317, offset 0x100e94
|
|
{ // line 321, offset 0x100e94
|
|
{ // line 322, offset 0x100ebc
|
|
{ // line 325, offset 0x100ebc
|
|
{ // line 326, offset 0x100ecc
|
|
{ // line 327, offset 0x100ecc
|
|
} // line 327, offset 0x100ecc
|
|
} // line 333, offset 0x100ef4
|
|
} // line 333, offset 0x100ef4
|
|
{ // line 391, offset 0x10108c
|
|
} // line 391, offset 0x10108c
|
|
{ // line 437, offset 0x1011a8
|
|
} // line 437, offset 0x1011a8
|
|
{ // line 445, offset 0x1011b0
|
|
{ // line 446, offset 0x1011d8
|
|
{ // line 466, offset 0x10126c
|
|
} // line 466, offset 0x10126c
|
|
{ // line 489, offset 0x101354
|
|
} // line 489, offset 0x101354
|
|
{ // line 499, offset 0x101364
|
|
} // line 499, offset 0x101364
|
|
} // line 499, offset 0x101364
|
|
} // line 499, offset 0x101364
|
|
{ // line 499, offset 0x101364
|
|
} // line 499, offset 0x101364
|
|
{ // line 532, offset 0x101448
|
|
} // line 532, offset 0x101448
|
|
{ // line 540, offset 0x101460
|
|
{ // line 541, offset 0x1014a4
|
|
{ // line 542, offset 0x1014a4
|
|
} // line 542, offset 0x1014a4
|
|
} // line 544, offset 0x1014b8
|
|
} // line 544, offset 0x1014b8
|
|
{ // line 547, offset 0x1014b8
|
|
{ // line 551, offset 0x101500
|
|
{ // line 552, offset 0x101500
|
|
} // line 552, offset 0x101500
|
|
} // line 556, offset 0x101548
|
|
} // line 556, offset 0x101548
|
|
{ // line 560, offset 0x101548
|
|
{ // line 563, offset 0x101580
|
|
{ // line 564, offset 0x101580
|
|
} // line 564, offset 0x101580
|
|
} // line 566, offset 0x101590
|
|
} // line 566, offset 0x101590
|
|
{ // line 579, offset 0x101650
|
|
{ // line 580, offset 0x101658
|
|
{ // line 581, offset 0x101658
|
|
} // line 581, offset 0x101658
|
|
} // line 583, offset 0x101670
|
|
} // line 583, offset 0x101670
|
|
{ // line 594, offset 0x101714
|
|
{ // line 595, offset 0x10171c
|
|
{ // line 596, offset 0x10171c
|
|
} // line 596, offset 0x10171c
|
|
} // line 598, offset 0x101734
|
|
} // line 598, offset 0x101734
|
|
{ // line 601, offset 0x101734
|
|
} // line 601, offset 0x101734
|
|
{ // line 611, offset 0x10177c
|
|
{ // line 615, offset 0x1017b0
|
|
{ // line 675, offset 0x1019c8
|
|
} // line 675, offset 0x1019c8
|
|
} // line 678, offset 0x1019f4
|
|
} // line 678, offset 0x1019f4
|
|
{ // line 681, offset 0x1019f4
|
|
{ // line 682, offset 0x101a14
|
|
{ // line 707, offset 0x101afc
|
|
{ // line 711, offset 0x101b1c
|
|
{ // line 712, offset 0x101b1c
|
|
} // line 712, offset 0x101b1c
|
|
} // line 714, offset 0x101b30
|
|
} // line 714, offset 0x101b30
|
|
} // line 717, offset 0x101b30
|
|
} // line 732, offset 0x101b4c
|
|
{ // line 732, offset 0x101b4c
|
|
} // line 732, offset 0x101b4c
|
|
{ // line 738, offset 0x101b4c
|
|
{ // line 742, offset 0x101b8c
|
|
{ // line 743, offset 0x101b8c
|
|
{ // line 749, offset 0x101bc0
|
|
{ // line 753, offset 0x101c04
|
|
} // line 753, offset 0x101c04
|
|
} // line 754, offset 0x101c0c
|
|
{ // line 758, offset 0x101c0c
|
|
{ // line 764, offset 0x101c50
|
|
{ // line 768, offset 0x101cb4
|
|
{ // line 770, offset 0x101cec
|
|
} // line 770, offset 0x101cec
|
|
} // line 771, offset 0x101cf4
|
|
} // line 771, offset 0x101cf4
|
|
} // line 771, offset 0x101cf4
|
|
} // line 771, offset 0x101cf4
|
|
} // line 771, offset 0x101cf4
|
|
} // line 771, offset 0x101cf4
|
|
{ // line 804, offset 0x101d38
|
|
{ // line 805, offset 0x101d40
|
|
{ // line 808, offset 0x101d40
|
|
} // line 808, offset 0x101d40
|
|
} // line 810, offset 0x101d58
|
|
} // line 810, offset 0x101d58
|
|
{ // line 839, offset 0x101e94
|
|
{ // line 840, offset 0x101e9c
|
|
{ // line 841, offset 0x101e9c
|
|
} // line 841, offset 0x101e9c
|
|
} // line 843, offset 0x101eb4
|
|
} // line 843, offset 0x101eb4
|
|
{ // line 867, offset 0x101f98
|
|
} // line 867, offset 0x101f98
|
|
{ // line 874, offset 0x101fb0
|
|
} // line 874, offset 0x101fb0
|
|
{ // line 898, offset 0x102104
|
|
{ // line 899, offset 0x10210c
|
|
{ // line 904, offset 0x10210c
|
|
} // line 904, offset 0x10210c
|
|
} // line 907, offset 0x102124
|
|
{ // line 910, offset 0x102124
|
|
{ // line 910, offset 0x102124
|
|
{ // line 911, offset 0x10212c
|
|
{ // line 913, offset 0x10212c
|
|
} // line 913, offset 0x10212c
|
|
} // line 916, offset 0x102150
|
|
} // line 922, offset 0x102150
|
|
} // line 922, offset 0x102150
|
|
} // line 922, offset 0x102150
|
|
{ // line 922, offset 0x102150
|
|
} // line 922, offset 0x102150
|
|
{ // line 937, offset 0x1021b0
|
|
{ // line 938, offset 0x1021b0
|
|
{ // line 940, offset 0x1021b0
|
|
{ // line 941, offset 0x1021d8
|
|
{ // line 943, offset 0x1021d8
|
|
} // line 943, offset 0x1021d8
|
|
{ // line 948, offset 0x10220c
|
|
} // line 948, offset 0x10220c
|
|
} // line 948, offset 0x10220c
|
|
} // line 948, offset 0x10220c
|
|
} // line 964, offset 0x1022a8
|
|
} // line 964, offset 0x1022a8
|
|
{ // line 967, offset 0x1022a8
|
|
} // line 967, offset 0x1022a8
|
|
} // line 967, offset 0x1022a8
|
|
} // line 967, offset 0x1022a8
|
|
} // line 980, offset 0x1022ec
|
|
{ // line 997, offset 0x102304
|
|
} // line 997, offset 0x102304
|
|
} // line 997, offset 0x102364
|
|
/*
|
|
* Offset 0x102364
|
|
* D:\driver2\game\MEMCARD\CMAN.CPP (line 1065)
|
|
* Stack frame base $sp, size 88
|
|
* Saved registers at offset -4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
|
|
*/
|
|
int /*$ra*/ EnterName__FP3PADP7DISPMANPc(struct PAD *pad /*$fp*/, struct DISPMAN *disp /*stack 4*/, char *username /*stack 8*/)
|
|
{ // line 1, offset 0x102364
|
|
char asciiname[20]; // stack offset -72
|
|
int ret; // stack offset -48
|
|
short padData; // $s5
|
|
short prevData; // $s7
|
|
int so; // $s2
|
|
int co; // $s6
|
|
int delay; // $s3
|
|
char c; // $s1
|
|
char toggle; // stack offset -44
|
|
} // line 157, offset 0x102710
|
|
/*
|
|
* Offset 0x102710
|
|
* D:\driver2\game\MEMCARD\CMAN.CPP (line 24)
|
|
* Stack frame base $sp, size 40
|
|
* Saved registers at offset -8: ra
|
|
*/
|
|
int /*$ra*/ card_manager(int operation /*$a0*/, int options /*$a1*/, char *textBuffer /*$a2*/, struct FILEFORMAT *fileFormatPtr /*$a3*/, struct SLICE *slicePtr /*stack 16*/, char *backImageName /*stack 20*/, char *bufferPtr96K /*stack 24*/)
|
|
{ // line 1, offset 0x102710
|
|
} // line 6, offset 0x102744
|
|
/*
|
|
* Offset 0x102744
|
|
* D:\driver2\game\MEMCARD\CMAN.CPP (line 1034)
|
|
* Stack frame base $sp, size 56
|
|
* Saved registers at offset -8: s0 s1 s2 s3 s4 s5 ra
|
|
*/
|
|
void /*$ra*/ LoadBackground__FPcT0(char *filename /*$s5*/, char *buffer /*$s2*/)
|
|
{ // line 1, offset 0x102744
|
|
struct RECT rect; // stack offset -40
|
|
int i; // $s0
|
|
{ // line 1, offset 0x102744
|
|
{ // line 5, offset 0x10277c
|
|
} // line 8, offset 0x10277c
|
|
} // line 12, offset 0x1027e8
|
|
} // line 12, offset 0x1027e8
|