mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-25 20:02:33 +01:00
468 lines
7.7 KiB
C
468 lines
7.7 KiB
C
#include "driver2.h"
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#include "loadsave.h"
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#include "replays.h"
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#include "system.h"
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#include "glaunch.h"
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#include "fmvplay.h"
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#include "sound.h"
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#include "pad.h"
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#include "mission.h"
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#include "scores.h"
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#include "E3stuff.h"
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#include "pres.h"
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#include "pause.h"
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#include "platform.h"
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#ifndef PSX
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#include <stdlib.h> // getenv
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#endif // PSX
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// [A]
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void ShowSavingWaitMessage(char *message, int height)
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{
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char *filename;
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DISPENV disp;
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DRAWENV draw;
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DrawSync(0);
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VSync(0);
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SetDispMask(0);
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SetupDefDrawEnv(&draw, 0, 0, 320, 256);
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SetupDefDispEnv(&disp, 0, 0, 320, 256);
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draw.dfe = 1;
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PutDrawEnv(&draw);
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PutDispEnv(&disp);
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LoadFont(NULL);
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#ifndef PSX
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PsyX_BeginScene();
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SetDispMask(1);
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#endif
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gShowMap = 1;
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PrintStringCentred(message, 128 + height);
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gShowMap = 0;
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VSync(0);
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#ifndef PSX
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PsyX_EndScene();
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PsyX_WaitForTimestep(40);
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#endif // PSX
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}
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#ifndef PSX
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void GetGameProfilePath(char* str)
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{
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char* homepath;
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homepath = getenv(HOME_ENV); // "USERPROFILE"
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if (homepath)
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{
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strcpy(str, homepath);
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strcat(str, "/.driver2");
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// create Driver 2 home dir
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_mkdir(str);
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}
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else
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{
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str[0] = 0;
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}
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}
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#endif // PSX
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// [A] loads current game config
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void LoadCurrentProfile(int init)
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{
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int error;
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if(init)
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{
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RECT16 rect;
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SetupDrawBuffers();
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rect.x = 0;
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rect.y = 0;
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rect.w = 320;
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rect.h = 512;
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ClearImage(&rect, 0, 0, 0);
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DrawSync(0);
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}
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SetTextColour(128, 128, 64);
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error = 1;
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#ifndef PSX
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char filePath[2048];
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int fileSize;
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GetGameProfilePath(filePath);
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strcat(filePath, "/config.dat");
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// load config
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FILE* fp = fopen(filePath, "rb");
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if (fp)
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{
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fseek(fp, 0, SEEK_END);
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fileSize = ftell(fp);
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fseek(fp, 0, SEEK_SET);
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fread((char*)_other_buffer, 1, fileSize, fp);
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fclose(fp);
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if (fileSize <= CalcConfigDataSize())
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{
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ShowSavingWaitMessage(G_LTXT(GTXT_LoadingConfiguration), 0);
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LoadConfigData((char*)_other_buffer);
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error = 0;
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}
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}
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else
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{
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ShowSavingWaitMessage(G_LTXT(GTXT_NoSavedData), 0);
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return;
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}
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#else
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// TODO: PSX memory card code
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#endif
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if (error)
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{
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SetTextColour(128, 0, 0);
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ShowSavingWaitMessage(G_LTXT(GTXT_LoadingError), 0);
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}
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SetMasterVolume(gMasterVolume);
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}
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// [A] saves config to file
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void SaveCurrentProfile()
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{
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#ifndef PSX
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int dataSize;
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char filePath[2048];
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int error;
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GetGameProfilePath(filePath);
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strcat(filePath, "/config.dat");
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SetTextColour(128, 128, 64);
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ShowSavingWaitMessage(G_LTXT(GTXT_SavingConfiguration), 0);
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dataSize = 0;
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if (SaveConfigData((char*)_other_buffer))
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dataSize = CalcConfigDataSize();
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error = 1;
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// load config
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FILE* fp = fopen(filePath, "wb");
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if (fp)
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{
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fwrite((char*)_other_buffer, 1, dataSize, fp);
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fclose(fp);
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error = 0;
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}
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if (error)
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{
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SetTextColour(128, 0, 0);
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ShowSavingWaitMessage(G_LTXT(GTXT_SavingError), 0);
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}
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#else
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// TODO: PSX memory card code
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#endif
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}
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// [A] loads current game progress
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int LoadCurrentGame()
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{
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#ifndef PSX
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char filePath[2048];
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int fileSize;
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GetGameProfilePath(filePath);
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strcat(filePath, "/progress.dat");
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SetTextColour(128, 128, 64);
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// load config
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FILE* fp = fopen(filePath, "rb");
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if (fp)
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{
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fseek(fp, 0, SEEK_END);
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fileSize = ftell(fp);
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fseek(fp, 0, SEEK_SET);
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fread((char*)_other_buffer, 1, fileSize, fp);
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fclose(fp);
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if (fileSize <= CalcGameDataSize())
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{
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ShowSavingWaitMessage(G_LTXT(GTXT_LoadingProgress), 0);
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LoadGameData((char*)_other_buffer);
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return 1;
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}
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}
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else
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{
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ShowSavingWaitMessage(G_LTXT(GTXT_NoSavedData), 0);
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}
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#else
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// TODO: PSX memory card code
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#endif
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return 0;
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}
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// [A] saves current game progress
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void SaveCurrentGame()
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{
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#ifndef PSX
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int dataSize = 0;
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char filePath[2048];
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GetGameProfilePath(filePath);
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strcat(filePath, "/progress.dat");
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SetTextColour(128, 128, 64);
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ShowSavingWaitMessage(G_LTXT(GTXT_SavingProgress), 0);
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dataSize = 0;
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if (SaveGameData((char*)_other_buffer))
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dataSize = CalcGameDataSize();
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// load config
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FILE* fp = fopen(filePath, "wb");
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if (fp)
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{
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fwrite((char*)_other_buffer, 1, dataSize, fp);
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fclose(fp);
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}
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#else
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// TODO: PSX memory card code
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#endif
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}
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#ifndef PSX
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char gCurrentReplayFilename[64] = { 0 };
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int LoadReplayFromFile(char* fileName)
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{
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FILE* fp = fopen(fileName, "rb");
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if (fp)
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{
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int replay_size = 0;
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fseek(fp, 0, SEEK_END);
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replay_size = ftell(fp);
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fseek(fp, 0, SEEK_SET);
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fread((char*)_other_buffer, replay_size, 1, fp);
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fclose(fp);
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if (LoadReplayFromBuffer((char*)_other_buffer))
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{
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char* sub, *tmp;
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// only filename
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sub = fileName;
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do
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{
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tmp = strchr(sub+1, '/');
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if (tmp)
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sub = tmp+1;
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}while(tmp);
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strcpy(gCurrentReplayFilename, sub);
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sub = strchr(gCurrentReplayFilename, '.');
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if (sub)
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*sub = 0;
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return 1;
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}
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else
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{
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printError("Error loading replay file '%s'!\n", fileName);
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}
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}
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else
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{
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printError("Cannot open replay '%s'!\n", fileName);
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return -1;
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}
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return 0;
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}
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int SaveReplayToFile(char* filename)
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{
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int size = SaveReplayToBuffer((char*)_other_buffer);
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FILE* fp = fopen(filename, "wb");
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if (fp)
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{
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fwrite((char*)_other_buffer, 1, size, fp);
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fclose(fp);
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return 1;
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}
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return 0;
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}
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#endif
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// [D] [T]
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int CalcReplayDataSize(void)
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{
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return SaveReplayToBuffer(NULL);
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}
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// [D] [T]
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int SaveReplayData(char* buffer)
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{
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return SaveReplayToBuffer(buffer);
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}
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// [D] [T]
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int LoadReplayData(char* buffer)
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{
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return LoadReplayFromBuffer(buffer);
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}
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// [D] [T]
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int CalcGameDataSize(void)
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{
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return sizeof(GAME_SAVE_HEADER);
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}
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// [D] [T]
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int SaveGameData(char* buffer)
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{
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GAME_SAVE_HEADER* saveHeader;
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saveHeader = (GAME_SAVE_HEADER*)buffer;
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ClearMem((char*)saveHeader, sizeof(GAME_SAVE_HEADER));
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saveHeader->magic = 0x54876421;
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saveHeader->gMissionLadderPos = gMissionLadderPos;
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saveHeader->SavedData = MissionEndData;
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return sizeof(GAME_SAVE_HEADER);
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}
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// [D] [T]
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int LoadGameData(char* buffer)
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{
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GAME_SAVE_HEADER* header;
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header = (GAME_SAVE_HEADER*)buffer;
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if (header->magic != 0x54876421)
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return 0;
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gMissionLadderPos = header->gMissionLadderPos;
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gHaveStoredData = 1;
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MissionStartData = header->SavedData;
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FindPrevMissionFromLadderPos(gMissionLadderPos);
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return 1;
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}
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// [D] [T]
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int CalcConfigDataSize(void)
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{
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return sizeof(CONFIG_SAVE_HEADER);
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}
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// [D] [T]
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int SaveConfigData(char* buffer)
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{
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CONFIG_SAVE_HEADER* header;
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header = (CONFIG_SAVE_HEADER*)buffer;
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ClearMem((char*)buffer, sizeof(CONFIG_SAVE_HEADER));
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header->magic = 0x36132479;
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header->gMasterVolume = gMasterVolume;
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header->gMusicVolume = gMusicVolume;
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header->gSoundMode = gSoundMode;
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header->gVibration = gVibration;
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header->gCopDifficultyLevel = gCopDifficultyLevel;
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header->gFurthestMission = gFurthestMission;
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header->PALAdjustX = draw_mode_pal.framex;
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header->PALAdjustY = draw_mode_pal.framey;
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header->NTSCAdjustX = draw_mode_ntsc.framex;
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header->NTSCAdjustY = draw_mode_ntsc.framey;
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header->gSubtitles = gSubtitles;
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header->AvailableCheats = AvailableCheats;
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header->PadMapping[0] = Pads[0].mappings;
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header->PadMapping[1] = Pads[1].mappings;
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header->ScoreTables = ScoreTables;
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return sizeof(CONFIG_SAVE_HEADER);
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}
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// [D] [T]
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int LoadConfigData(char* buffer)
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{
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CONFIG_SAVE_HEADER* header;
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header = (CONFIG_SAVE_HEADER*)buffer;
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if (header->magic != 0x36132479)
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return 0;
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gMasterVolume = header->gMasterVolume;
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gMusicVolume = header->gMusicVolume;
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gSoundMode = header->gSoundMode;
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gVibration = header->gVibration;
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gCopDifficultyLevel = header->gCopDifficultyLevel;
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gFurthestMission = header->gFurthestMission;
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draw_mode_pal.framex = header->PALAdjustX;
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draw_mode_pal.framey = header->PALAdjustY;
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draw_mode_ntsc.framex = header->NTSCAdjustX;
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draw_mode_ntsc.framey = header->NTSCAdjustY;
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gSubtitles = header->gSubtitles;
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AvailableCheats = header->AvailableCheats;
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Pads[0].mappings = header->PadMapping[0];
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Pads[1].mappings = header->PadMapping[1];
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ScoreTables = header->ScoreTables;
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return 1;
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}
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