REDRIVER2/src_rebuild/EMULATOR
2020-11-10 03:08:17 +06:00
..
GTE - fix SquareRoot0 table error 2020-09-28 21:18:21 +06:00
ABS.C - [EMU] add branchless abs, min, max (further to be used on PSX) 2020-09-25 22:03:12 +06:00
ABS.H - [EMU] add branchless abs, min, max (further to be used on PSX) 2020-09-25 22:03:12 +06:00
ASM.H - add TOMB5 emulator code 2020-03-31 22:56:49 +06:00
CRASHHANDLER.C - add TOMB5 emulator code 2020-03-31 22:56:49 +06:00
CRASHHANDLER.H - resolve timer-related stuttering on AMD CPUs 2020-11-09 20:23:38 +06:00
EMULATOR_GLOBALS.H - [EMU] reworked shaders, adding texture filtering support to them 2020-10-25 13:35:20 +06:00
EMULATOR_PLATFORM_SETUP.H - [EMU] reworked shaders, adding texture filtering support to them 2020-10-25 13:35:20 +06:00
EMULATOR_PRIVATE.H - add INI configuration support 2020-10-21 11:43:29 +06:00
EMULATOR_SETUP.H - latest changes of emulator 2020-04-03 04:42:51 +06:00
EMULATOR_TIMER.C - resolve timer-related stuttering on AMD CPUs 2020-11-09 20:23:38 +06:00
EMULATOR_TIMER.H - resolve timer-related stuttering on AMD CPUs 2020-11-09 20:23:38 +06:00
EMULATOR_VERSION.H - Latest emulator updates (inc PGXP) 2020-04-23 13:25:56 +06:00
EMULATOR.C - fix non-crt allocated buffer size too 2020-11-10 03:08:17 +06:00
EMULATOR.H - [EMU] changed vertex layout 2020-10-30 21:48:02 +06:00
glad.c - regenerate GLAD source & header 2020-11-09 19:42:25 +06:00
glad.h - regenerate GLAD source & header 2020-11-09 19:42:25 +06:00
GTEREG.H - [EMU] rename all GTE register macros with C2_ prefix 2020-09-03 11:30:15 +06:00
INLINE_C.C - use GTE macros everywhere instead of direct register access 2020-05-22 16:25:24 +06:00
INLINE_C.H - [EMU] add real GTE operations to ApplyMatrix* 2020-10-12 01:58:33 +06:00
KERNEL.H - add TOMB5 emulator code 2020-03-31 22:56:49 +06:00
LIBAPI.C - add TOMB5 emulator code 2020-03-31 22:56:49 +06:00
LIBAPI.H - add TOMB5 emulator code 2020-03-31 22:56:49 +06:00
LIBCD.C - Latest emulator updates (inc PGXP) 2020-04-23 13:25:56 +06:00
LIBCD.H - add TOMB5 emulator code 2020-03-31 22:56:49 +06:00
LIBETC.C - [EMU] reworked shaders, adding texture filtering support to them 2020-10-25 13:35:20 +06:00
LIBETC.H - add TOMB5 emulator code 2020-03-31 22:56:49 +06:00
LIBGPU.C - resolve flickering and out of area drawing 2020-11-10 02:35:12 +06:00
LIBGPU.H - [EMU] reorganize headers 2020-10-25 00:10:04 +06:00
LIBGTE.C - [EMU] Z-PGXP fix projection matrix when different screen offsets set 2020-10-30 21:42:23 +06:00
LIBGTE.H - [EMU] reorganize headers 2020-10-25 00:10:04 +06:00
LIBMATH.H Allow the project to be compiled on Linux 2020-09-26 20:31:08 -03:00
LIBMCRD.C - OT to use OTTYPE instead of just u_long for EMU 2020-04-01 03:04:08 +06:00
LIBMCRD.H - add TOMB5 emulator code 2020-03-31 22:56:49 +06:00
LIBPAD.C - [EMU] analog controller support in LIBPAD 2020-10-21 00:47:52 +06:00
LIBPAD.H Refactored all types with the help of regex magic. 2020-10-30 17:11:58 -07:00
LIBSN.C - OT to use OTTYPE instead of just u_long for EMU 2020-04-01 03:04:08 +06:00
LIBSN.H - add TOMB5 emulator code 2020-03-31 22:56:49 +06:00
LIBSPU.C - [EMU] [SPU-AL] fix NaN volume issue 2020-11-04 14:29:29 +06:00
LIBSPU.H - add TOMB5 emulator code 2020-03-31 22:56:49 +06:00
PGXP_DEFS.H - [EMU] Z-PGXP fix projection matrix when different screen offsets set 2020-10-30 21:42:23 +06:00
R3000.H - add TOMB5 emulator code 2020-03-31 22:56:49 +06:00
RAND.H - [EMU] added RAND.H which includes stdlib for rand 2020-09-30 11:05:35 +06:00
STRINGS.H - add TOMB5 emulator code 2020-03-31 22:56:49 +06:00
TYPES.H - add TOMB5 emulator code 2020-03-31 22:56:49 +06:00