REDRIVER2/src_rebuild/redriver2_psxpc.vcxproj
2020-05-01 14:51:44 +06:00

287 lines
14 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{9B3E98A5-9DEB-4FF4-8E46-D8025BF585B0}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>redriver2psxpc</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>dependencies\sdl2\include;dependencies\glew\include;dependencies\openal-soft\include;$(IncludePath)</IncludePath>
<LibraryPath>dependencies\SDL2\lib\x86;dependencies\glew\lib\Release\Win32;dependencies\openal-soft\build\Release;$(LibraryPath)</LibraryPath>
<OutDir>..\game_rebuild</OutDir>
<TargetName>redriver2_d</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>..\game_rebuild</OutDir>
<IncludePath>dependencies\sdl2\include;dependencies\glew\include;dependencies\openal-soft\include;$(IncludePath)</IncludePath>
<LibraryPath>dependencies\SDL2\lib\x86;dependencies\glew\lib\Release\Win32;dependencies\openal-soft\build\Release;$(LibraryPath)</LibraryPath>
<TargetName>redriver2</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>false</SDLCheck>
<ConformanceMode>false</ConformanceMode>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;GLEW;OGL;USE_32_BIT_ADDR;PGXP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>./;EMULATOR;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2.lib;opengl32.lib;glew32.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>false</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;GLEW;OGL;USE_32_BIT_ADDR;PGXP;DEBUG_OPTIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>false</ConformanceMode>
<CompileAs>CompileAsCpp</CompileAs>
<AdditionalIncludeDirectories>./;EMULATOR;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2.lib;opengl32.lib;glew32.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="DebugOverlay.cpp" />
<ClCompile Include="EMULATOR\ABS.C" />
<ClCompile Include="EMULATOR\CRASHHANDLER.C" />
<ClCompile Include="EMULATOR\EMULATOR.C" />
<ClCompile Include="EMULATOR\GPU_D3D9.C" />
<ClCompile Include="EMULATOR\INLINE_C.C" />
<ClCompile Include="EMULATOR\LIBAPI.C" />
<ClCompile Include="EMULATOR\LIBCD.C" />
<ClCompile Include="EMULATOR\LIBETC.C" />
<ClCompile Include="EMULATOR\LIBGPU.C" />
<ClCompile Include="EMULATOR\LIBGTE.C" />
<ClCompile Include="EMULATOR\LIBMCRD.C" />
<ClCompile Include="EMULATOR\LIBPAD.C" />
<ClCompile Include="EMULATOR\LIBSN.C" />
<ClCompile Include="EMULATOR\LIBSPU.C" />
<ClCompile Include="GAME\ASM\ASMTEST.C" />
<ClCompile Include="GAME\C\AI.C" />
<ClCompile Include="GAME\C\BCOLL3D.C" />
<ClCompile Include="GAME\C\BCOLLIDE.C" />
<ClCompile Include="GAME\C\BOMBERMAN.C" />
<ClCompile Include="GAME\C\CAMERA.C" />
<ClCompile Include="GAME\C\CARS.C" />
<ClCompile Include="GAME\C\CELL.C" />
<ClCompile Include="GAME\C\CIV_AI.C" />
<ClCompile Include="GAME\C\CONVERT.C" />
<ClCompile Include="GAME\C\COP_AI.C" />
<ClCompile Include="GAME\C\COSMETIC.C" />
<ClCompile Include="GAME\C\CUTSCENE.C" />
<ClCompile Include="GAME\C\DEBRIS.C" />
<ClCompile Include="GAME\C\DENTING.C" />
<ClCompile Include="GAME\C\DIRECTOR.C" />
<ClCompile Include="GAME\C\DR2ROADS.C" />
<ClCompile Include="GAME\C\DRAW.C" />
<ClCompile Include="GAME\C\DRIVINGGAMES.C" />
<ClCompile Include="GAME\C\E3STUFF.C" />
<ClCompile Include="GAME\C\ENVSOUND.C" />
<ClCompile Include="GAME\C\EVENT.C" />
<ClCompile Include="GAME\C\FELONY.C" />
<ClCompile Include="GAME\C\FMVPLAY.C" />
<ClCompile Include="GAME\C\GAMESND.C" />
<ClCompile Include="GAME\C\GLAUNCH.C" />
<ClCompile Include="GAME\C\HANDLING.C" />
<ClCompile Include="GAME\C\JOB_FX.C" />
<ClCompile Include="GAME\C\LOADVIEW.C" />
<ClCompile Include="GAME\C\MAIN.C" />
<ClCompile Include="GAME\C\MAP.C" />
<ClCompile Include="GAME\C\MC_SND.C" />
<ClCompile Include="GAME\C\MDRAW.C" />
<ClCompile Include="GAME\C\MGENERIC.C" />
<ClCompile Include="GAME\C\MISSION.C" />
<ClCompile Include="GAME\C\MODELS.C" />
<ClCompile Include="GAME\C\MOTION_C.C" />
<ClCompile Include="GAME\C\OBJANIM.C" />
<ClCompile Include="GAME\C\OBJCOLL.C" />
<ClCompile Include="GAME\C\OVERLAY.C" />
<ClCompile Include="GAME\C\OVERMAP.C" />
<ClCompile Include="GAME\C\PAD.C" />
<ClCompile Include="GAME\C\PAUSE.C" />
<ClCompile Include="GAME\C\PEDEST.C" />
<ClCompile Include="GAME\C\PLAYERS.C" />
<ClCompile Include="GAME\C\PRES.C" />
<ClCompile Include="GAME\C\REPLAYS.C" />
<ClCompile Include="GAME\C\SCORES.C" />
<ClCompile Include="GAME\C\SHADOW.C" />
<ClCompile Include="GAME\C\SKY.C" />
<ClCompile Include="GAME\C\SOUND.C" />
<ClCompile Include="GAME\C\SPOOL.C" />
<ClCompile Include="GAME\C\SYSTEM.C" />
<ClCompile Include="GAME\C\TEXTURE.C" />
<ClCompile Include="GAME\C\TILE.C" />
<ClCompile Include="GAME\C\TIME.C" />
<ClCompile Include="GAME\C\WHEELFORCES.C" />
<ClCompile Include="GAME\C\XAPLAY.C" />
<ClCompile Include="GAME\C\XMPLAY.C" />
<ClCompile Include="GAME\FRONTEND\FEMAIN.C" />
<ClCompile Include="GAME\MEMCARD\MCMAIN.C" />
<ClCompile Include="redriver2_psxpc.c" />
<ClCompile Include="THISDUST.C">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="EMULATOR\ABS.H" />
<ClInclude Include="EMULATOR\ASM.H" />
<ClInclude Include="EMULATOR\CRASHHANDLER.H" />
<ClInclude Include="EMULATOR\EMULATOR.H" />
<ClInclude Include="EMULATOR\EMULATOR_GLOBALS.H" />
<ClInclude Include="EMULATOR\EMULATOR_PLATFORM_SETUP.H" />
<ClInclude Include="EMULATOR\EMULATOR_PRIVATE.H" />
<ClInclude Include="EMULATOR\EMULATOR_SETUP.H" />
<ClInclude Include="EMULATOR\EMULATOR_VERSION.H" />
<ClInclude Include="EMULATOR\GPU_D3D9.H" />
<ClInclude Include="EMULATOR\GTEREG.H" />
<ClInclude Include="EMULATOR\INLINE_C.H" />
<ClInclude Include="EMULATOR\KERNEL.H" />
<ClInclude Include="EMULATOR\LIBAPI.H" />
<ClInclude Include="EMULATOR\LIBCD.H" />
<ClInclude Include="EMULATOR\LIBETC.H" />
<ClInclude Include="EMULATOR\LIBGPU.H" />
<ClInclude Include="EMULATOR\LIBGTE.H" />
<ClInclude Include="EMULATOR\LIBMATH.H" />
<ClInclude Include="EMULATOR\LIBMCRD.H" />
<ClInclude Include="EMULATOR\LIBPAD.H" />
<ClInclude Include="EMULATOR\LIBSN.H" />
<ClInclude Include="EMULATOR\LIBSPU.H" />
<ClInclude Include="EMULATOR\R3000.H" />
<ClInclude Include="EMULATOR\STRINGS.H" />
<ClInclude Include="EMULATOR\TYPES.H" />
<ClInclude Include="GAME\C\CD_ICON.H" />
<ClInclude Include="THISDUST.H" />
</ItemGroup>
<ItemGroup>
<Text Include="Decompilation.txt" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>