mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-23 02:42:38 +01:00
1034 lines
23 KiB
C
1034 lines
23 KiB
C
#include "driver2.h"
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#include "bcollide.h"
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#include "pad.h"
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#include "debris.h"
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#include "models.h"
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#include "sound.h"
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#include "gamesnd.h"
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#include "glaunch.h"
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#include "mission.h"
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#include "felony.h"
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#include "wheelforces.h"
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#include "handling.h"
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#include "camera.h"
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#include "objanim.h"
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#include "RAND.H"
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#include "STRINGS.H"
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#include "INLINE_C.H"
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#include "system.h"
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extern int gCameraBoxOverlap;
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// Checks of two bodies collides (basic check) with Separating Axis Theorem
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// also initializes axes
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// [D] [T]
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int bcollided2d(CDATA2D *body, int* boxOverlap)
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{
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int dtheta;
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short ac;
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short as;
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int i; // $t7
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int j; // $a2
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int k; // $t5
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VECTOR delta;
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int xover; // $t0
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int zover; // $a0
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int tmp2; // $a2
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int FE; // $a3
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dtheta = body[1].theta - body[0].theta;
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// calc axes of each box
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i = 1;
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do {
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as = rcossin_tbl[(body[i].theta & 0xfff) * 2];
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ac = rcossin_tbl[(body[i].theta & 0xfff) * 2 + 1];
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body[i].axis[0].vx = as;
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body[i].axis[0].vz = ac;
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body[i].axis[1].vz = -as;
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body[i].axis[1].vx = ac;
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i--;
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} while (i != -1);
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as = rcossin_tbl[(dtheta & 0x7ff) * 2];
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ac = rcossin_tbl[(dtheta + 1024 & 0x7ff) * 2];
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delta.vx = body[0].x.vx - body[1].x.vx;
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delta.vz = body[0].x.vz - body[1].x.vz;
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k = 0;
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i = 1;
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// do SAT tests for each axis
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do {
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j = 1;
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do {
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body[i].dist[j] = FIXEDH(body[i].axis[j].vx * delta.vx + body[i].axis[j].vz * delta.vz);
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body[i].limit[j] = body[i].length[j] + FIXEDH(body[k].length[j] * ac + body[k].length[1-j] * as);
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if (body[i].dist[j] < -body[i].limit[j] ||
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body[i].dist[j] > body[i].limit[j])
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return 0;
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j--;
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} while (j >= 0);
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k++;
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i--;
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} while (i >= 0);
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// calc overlap if needed
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if (boxOverlap)
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{
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FE = ABS(body[1].dist[0]) - ABS(body[1].limit[0]);
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FE = ABS(FE);
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tmp2 = FIXEDH(body->axis[0].vx * body[1].axis[0].vx + body->axis[0].vz * body[1].axis[0].vz);
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tmp2 = ABS(tmp2);
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if (tmp2 > 10)
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xover = (FE * ONE) / tmp2;
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else
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xover = -1;
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FE = ABS(body[1].dist[1]) - ABS(body[1].limit[1]);
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FE = ABS(FE);
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tmp2 = FIXEDH(body->axis[0].vx * body[1].axis[1].vx + body->axis[0].vz * body[1].axis[1].vz);
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tmp2 = ABS(tmp2);
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if (tmp2 > 10)
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zover = (FE * ONE) / tmp2;
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else
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zover = xover;
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if (xover <= -1)
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*boxOverlap = zover;
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else if (zover < xover)
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*boxOverlap = zover;
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else
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*boxOverlap = xover;
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}
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return 1;
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}
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// [D] [T]
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void bFindCollisionPoint(CDATA2D *body, CRET2D *collisionResult)
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{
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bool carBarrierCollision;
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int lower;
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int upper;
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int k;
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int sign;
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int sign0;
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int sign1;
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int smallest;
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int besti;
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int bestk;
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CDATA2D* cd;
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int i;
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besti = 0;
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bestk = 0;
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sign = 0;
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carBarrierCollision = false;
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smallest = body[0].limit[0] + 1;
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if (!body[0].isCameraOrTanner && !body[1].isCameraOrTanner &&
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(body[1].length[1] >= body[1].length[0] * 4 || body[1].length[0] >= body[1].length[1] * 4))
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{
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carBarrierCollision = true;
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}
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i = 1;
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do {
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k = 1;
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do {
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upper = body[i].limit[k] - body[i].dist[k];
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lower = body[i].dist[k] + body[i].limit[k];
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if (smallest > upper)
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{
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sign = (i == 1) ? 1 : -1;
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smallest = upper;
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besti = i;
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bestk = k;
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}
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if (smallest > lower)
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{
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sign = (i == 1) ? -1 : 1;
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smallest = lower;
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besti = i;
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bestk = k;
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}
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k--;
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} while (k >= 0);
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i--;
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} while (i >= 0);
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// calc push
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if (carBarrierCollision)
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{
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k = 1;
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do {
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upper = body[1].limit[k] - body[1].dist[k];
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lower = body[1].dist[k] + body[1].limit[k];
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if (upper < lower && (body[1].length[k] < body[1].length[1-k] * 4))
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{
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besti = 1;
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sign = 1;
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bestk = k;
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}
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if (lower < upper && (body[1].length[k] < body[1].length[1 - k] * 4))
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{
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besti = 1;
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sign = -1;
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bestk = k;
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}
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k--;
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} while (k >= 0);
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}
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cd = &body[(besti ^ 1)];
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if (cd->axis[0].vx * body[besti].axis[bestk].vx + cd->axis[0].vz * body[besti].axis[bestk].vz + 2048 > -1)
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sign0 = -sign;
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else
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sign0 = sign;
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if (cd->axis[1].vx * body[besti].axis[bestk].vx + cd->axis[1].vz * body[besti].axis[bestk].vz + 2048 > -1)
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sign1 = -sign;
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else
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sign1 = sign;
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collisionResult->penetration = smallest;
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collisionResult->hit.vx = cd->x.vx + FIXEDH(cd->axis[0].vx * cd->length[0] * sign0 + cd->axis[1].vx * cd->length[1] * sign1);
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collisionResult->hit.vz = cd->x.vz + FIXEDH(cd->axis[0].vz * cd->length[0] * sign0 + cd->axis[1].vz * cd->length[1] * sign1);
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if (besti != 0)
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sign = -sign;
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collisionResult->surfNormal.vy = 0;
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collisionResult->surfNormal.vx = body[besti].axis[bestk].vx * sign;
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collisionResult->surfNormal.vz = body[besti].axis[bestk].vz * sign;
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}
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// [D] [T]
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int bFindCollisionTime(CDATA2D *cd, CRET2D *collisionResult)
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{
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int hit;
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int q;
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int time;
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int step;
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int i;
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int neverfree;
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CDATA2D original[2];
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hit = 1;
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neverfree = 1;
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time = 4096;
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step = 2048;
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i = 1;
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do {
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original[i] = cd[i];
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i--;
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} while (i >= 0);
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i = 7;
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do {
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q = 1;
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do {
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cd[q].vel.vx >>= 1;
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cd[q].vel.vz >>= 1;
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cd[q].avel >>= 1;
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if (hit == 0)
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{
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cd[q].x.vx += cd[q].vel.vx;
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cd[q].x.vz += cd[q].vel.vz;
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cd[q].theta += cd[q].avel;
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}
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else
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{
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cd[q].x.vx -= cd[q].vel.vx;
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cd[q].x.vz -= cd[q].vel.vz;
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cd[q].theta -= cd[q].avel;
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}
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q--;
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} while (q >= 0);
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if (hit == 0)
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{
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neverfree = 0;
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time += step;
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}
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else
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{
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time -= step;
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}
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hit = bcollided2d(cd);
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if (i != 0)
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step >>= 1;
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i--;
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} while (i >= 0);
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if (hit == 0)
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{
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i = 1;
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do {
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cd[i].x.vx += cd[i].vel.vx;
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cd[i].x.vz += cd[i].vel.vz;
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cd[i].theta += cd[i].avel;
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i--;
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} while (i >= 0);
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bcollided2d(cd);
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time += step;
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}
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else if (neverfree != 0)
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{
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i = 1;
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do {
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cd[i] = original[i];
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bcollided2d(cd);
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i--;
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} while (i >= 0);
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time = 0x1000;
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}
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collisionResult->neverfree = neverfree;
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return time;
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}
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// [D] [T]
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void ApplyDamage(CAR_DATA *cp, char region, int value, char fakeDamage)
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{
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short *pRegion;
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if (cp->controlType == CONTROL_TYPE_PLAYER || cp->controlType == CONTROL_TYPE_LEAD_AI)
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value *= FIXEDH(gPlayerDamageFactor);
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else
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value *= 2;
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if (cp->controlType == CONTROL_TYPE_PURSUER_AI)
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{
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if (gCopDifficultyLevel == 1)
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{
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value = value * 12 >> 4;
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}
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else if (gCopDifficultyLevel == 2)
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{
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value = value * 7 >> 4;
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}
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}
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if (!fakeDamage)
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{
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if (cp->totalDamage < USHRT_MAX - value)
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cp->totalDamage += value;
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else
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cp->totalDamage = USHRT_MAX;
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}
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pRegion = &cp->ap.damage[region];
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*pRegion += value;
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if (*pRegion > 4095)
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*pRegion = 4095;
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// adjust symmetric regions
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if (region == 1)
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region = 0;
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else if (region == 0)
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region = 1;
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else if (region == 3)
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region = 4;
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else if (region == 4)
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region = 3;
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else
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region = -1;
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if (region != -1)
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{
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pRegion = &cp->ap.damage[region];
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value >>= 1;
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if (*pRegion < value)
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{
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if (!fakeDamage)
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{
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if (cp->totalDamage < USHRT_MAX - (value - *pRegion))
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cp->totalDamage += (value - *pRegion);
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else
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cp->totalDamage = USHRT_MAX;
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}
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*pRegion = value;
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}
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}
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}
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// [D] [T]
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int DamageCar3D(CAR_DATA *cp, LONGVECTOR4* delta, int strikeVel, CAR_DATA *pOtherCar)
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{
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char region;
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int value;
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bool fakeDamage;
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int lbody;
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int player_id;
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int kludge;
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int door, nose;
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strikeVel *= 375;
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lbody = cp->ap.carCos->colBox.vz / 2;
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strikeVel >>= 8;
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if (strikeVel < 40960)
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{
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if (cp->totalDamage == 0)
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cp->totalDamage = 1;
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return 0;
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}
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nose = FIXEDH(cp->hd.where.m[0][2] * (*delta)[0] + cp->hd.where.m[1][2] * (*delta)[1] + cp->hd.where.m[2][2] * (*delta)[2]);
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door = FIXEDH(cp->hd.where.m[0][0] * (*delta)[0] + cp->hd.where.m[1][0] * (*delta)[1] + cp->hd.where.m[2][0] * (*delta)[2]);
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if (door < 1)
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{
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if(nose > lbody)
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region = 0;
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else if (-lbody < nose)
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region = 5;
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else
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region = 4;
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}
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else
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{
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if(nose > lbody)
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region = 1;
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else if (-lbody < nose)
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region = 2;
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else
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region = 3;
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}
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if (cp->controlType == CONTROL_TYPE_PLAYER)
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{
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value = (strikeVel / 350 + 512) * 3;
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value >>= 3;
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if (value > 1143)
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value = 1143;
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}
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else if (cp->controlType == CONTROL_TYPE_LEAD_AI)
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{
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if (pOtherCar->controlType == CONTROL_TYPE_PLAYER)
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{
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value = (strikeVel / 350 + 512) * 3;
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value >>= 3;
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if (value > 1143)
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value = 1143;
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cp->ai.l.takeDamage = 50;
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}
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else
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{
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value = strikeVel / 350 + 512;
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value >>= 3;
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if (value > 762)
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value = 762;
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if (cp->ai.l.takeDamage == 0)
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value = 0;
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}
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}
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else
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{
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value = ((strikeVel / 400 + 1024) * 7) >> 3;
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}
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// if cop cars colliding with themselves, only apply fake damage
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fakeDamage = (cp->controlType == CONTROL_TYPE_PURSUER_AI && pOtherCar->controlType == CONTROL_TYPE_PURSUER_AI);
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ApplyDamage(cp, region, value, fakeDamage);
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player_id = GetPlayerId(cp);
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if (player_id < 0)
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player_id = GetPlayerId(pOtherCar);
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kludge = GetPlayerId(cp);
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if (kludge != 0 || (kludge = 2, pOtherCar->controlType != CONTROL_TYPE_CIV_AI))
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{
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kludge = 1;
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if (GetPlayerId(pOtherCar) == 0 && cp->controlType == CONTROL_TYPE_CIV_AI)
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kludge = 2;
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}
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CollisionSound(player_id, cp, strikeVel / 128, kludge);
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return 1;
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}
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// [D] [T]
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void DamageCar(CAR_DATA *cp, CDATA2D *cd, CRET2D *collisionResult, int strikeVel)
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{
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int impact;
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int player_id;
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int value;
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int nose;
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int door;
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int region;
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int dz;
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int dx;
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int lbody;
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player_id = GetPlayerId(cp);
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lbody = cp->ap.carCos->colBox.vz / 2;
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impact = strikeVel / 600;
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if (strikeVel >= 20480 && cp->hd.speed > 9)
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{
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dx = collisionResult->hit.vx - cd->x.vx;
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dz = collisionResult->hit.vz - cd->x.vz;
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nose = FIXEDH(cd->axis[0].vx * dx + cd->axis[0].vz * dz);
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door = FIXEDH(cd->axis[1].vx * dx + cd->axis[1].vz * dz);
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if (door < 1)
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{
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if (nose > lbody)
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region = 0;
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else if (-lbody < nose)
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region = 5;
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else
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region = 4;
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}
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else
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{
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if (nose > lbody)
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region = 1;
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else if (-lbody < nose)
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region = 2;
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else
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region = 3;
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}
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if (strikeVel > 2048000)
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strikeVel = 2048000;
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value = ((strikeVel / 300) * 1024) / 1500;
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if (value > 2048)
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value = 2048;
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value -= (value * cp->ap.damage[region] >> 0xd);
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if (cp->controlType == CONTROL_TYPE_LEAD_AI)
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{
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if (cp->ai.l.takeDamage == 0)
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value = 0;
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else
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value = value / 2;
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}
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ApplyDamage(cp, region, value, 0);
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CollisionSound(player_id, cp, impact, 0);
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}
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}
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// [D] [T]
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int CarBuildingCollision(CAR_DATA *cp, BUILDING_BOX *building, CELL_OBJECT *cop, int flags)
|
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{
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static CDATA2D cd[2] = {0}; // offset 0x0
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static CRET2D collisionResult = { 0 }; // offset 0xd0
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int temp;
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int strikeVel;
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int boxDiffY;
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int collided;
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short scale;
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int chan;
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int player_id;
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SMASHABLE_OBJECT *match;
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SMASHABLE_OBJECT* sip;
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CAR_COSMETICS* car_cos;
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MODEL *model;
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VECTOR tempwhere;
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SVECTOR boxDisp;
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VECTOR velocity;
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LONGVECTOR4 pointVel;
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LONGVECTOR4 reaction;
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LONGVECTOR4 lever;
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VECTOR LeafPosition;
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VECTOR lamp_velocity;
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int debris_colour;
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int displacement;
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int denom;
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int buildingHeightY;
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model = modelpointers[cop->type];
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player_id = GetPlayerId(cp);
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cd[0].isCameraOrTanner = (cp->controlType == CONTROL_TYPE_TANNERCOLLIDER || cp->controlType == CONTROL_TYPE_CAMERACOLLIDER);
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if (cp->controlType == CONTROL_TYPE_TANNERCOLLIDER)
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cd[0].isCameraOrTanner += 2;
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cd[1].isCameraOrTanner = (flags & CollisionCheckFlag_MightBeABarrier) == 0;
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boxDiffY = cp->hd.oBox.location.vy + building->pos.vy;
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boxDiffY = ABS(boxDiffY);
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collided = 0;
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car_cos = cp->ap.carCos;
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// [A] Boat Jump: make player's life easier getting out
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if (cop->type == 1246 && gCurrentMissionNumber == 35)
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buildingHeightY = building->height / 5;
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else
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buildingHeightY = building->height / 2;
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if (boxDiffY <= buildingHeightY + (cp->hd.oBox.length[1] / 2) && (cop->pos.vx != 0xFD46FEC0) && (model->shape_flags & SHAPE_FLAG_NOCOLLIDE) == 0)
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{
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tempwhere.vx = cp->hd.where.t[0];
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tempwhere.vz = cp->hd.where.t[2];
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debris_colour = GetDebrisColour(cp);
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cd[0].theta = cp->hd.direction;
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if (cp->controlType == CONTROL_TYPE_TANNERCOLLIDER)
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{
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cd[0].x.vx = cp->hd.where.t[0];
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cd[0].x.vy = cp->hd.where.t[1];
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cd[0].x.vz = cp->hd.where.t[2];
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cd[0].vel.vx = FIXEDH(cp->st.n.linearVelocity[0]);
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cd[0].vel.vz = FIXEDH(cp->st.n.linearVelocity[2]);
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cp->hd.where.t[0] += cd[0].vel.vx;
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cp->hd.where.t[2] += cd[0].vel.vz;
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cd[0].length[0] = 80;
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cd[0].length[1] = 80;
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}
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else if (cp->controlType == CONTROL_TYPE_CAMERACOLLIDER)
|
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{
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cd[0].x.vx = cp->hd.where.t[0];
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cd[0].x.vy = cp->hd.where.t[1];
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cd[0].x.vz = cp->hd.where.t[2];
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cd[0].vel.vx = 0;
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cd[0].vel.vz = 0;
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cd[0].length[1] = 5;
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cd[0].length[0] = gCameraDistance / 2;
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}
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else
|
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{
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gte_SetRotMatrix(&cp->hd.where);
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gte_SetTransMatrix(&cp->hd.where);
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boxDisp.vx = -car_cos->cog.vx;
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boxDisp.vy = -car_cos->cog.vy;
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boxDisp.vz = -car_cos->cog.vz;
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gte_ldv0(&boxDisp);
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gte_rtv0tr();
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gte_stlvnl(&cd[0].x);
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cd[0].vel.vx = FIXEDH(cp->st.n.linearVelocity[0]);
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cd[0].vel.vz = FIXEDH(cp->st.n.linearVelocity[2]);
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cp->hd.where.t[0] += cd[0].vel.vx;
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cp->hd.where.t[2] += cd[0].vel.vz;
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cd[0].length[0] = car_cos->colBox.vz + 15;
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cd[0].length[1] = car_cos->colBox.vx + 15;
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if (handlingType[cp->hndType].fourWheelDrive == 1 || cp->hndType == 5)
|
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cd[0].length[1] = (cd[0].length[1] * 13) / 16;
|
|
}
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|
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cd[0].avel = FIXEDH(cp->st.n.angularVelocity[1]) * 5 >> 5;
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|
cd[1].x.vx = cp->hd.where.t[0] + (((building->pos.vx - cp->hd.where.t[0]) << 0x10) >> 0x10);
|
|
cd[1].x.vz = cp->hd.where.t[2] + (((building->pos.vz - cp->hd.where.t[2]) << 0x10) >> 0x10);
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|
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|
cd[1].theta = building->theta;
|
|
cd[1].length[0] = building->xsize;
|
|
cd[1].length[1] = building->zsize;
|
|
cd[1].vel.vx = 0;
|
|
cd[1].vel.vz = 0;
|
|
cd[1].avel = 0;
|
|
|
|
if (cp->controlType == CONTROL_TYPE_CAMERACOLLIDER)
|
|
{
|
|
collided = bcollided2d(cd, &gCameraBoxOverlap);
|
|
}
|
|
else
|
|
{
|
|
collided = bcollided2d(cd);
|
|
|
|
#if defined(COLLISION_DEBUG) && !defined(PSX)
|
|
extern int gShowCollisionDebug;
|
|
if (gShowCollisionDebug == 1)
|
|
{
|
|
extern void Debug_AddLine(VECTOR & pointA, VECTOR & pointB, CVECTOR & color);
|
|
extern void Debug_AddLineOfs(VECTOR & pointA, VECTOR & pointB, VECTOR & ofs, CVECTOR & color);
|
|
|
|
CVECTOR bbcv = { 0, 0, 250 };
|
|
CVECTOR rrcv = { 250, 0, 0 };
|
|
CVECTOR yycv = { 250, 250, 0 };
|
|
|
|
// show both box axes
|
|
{
|
|
VECTOR _zero = { 0 };
|
|
VECTOR b1p = cd[0].x;
|
|
VECTOR b2p = cd[1].x;
|
|
b2p.vy = b1p.vy;
|
|
|
|
// show position to position
|
|
//Debug_AddLine(b1p1, b2p1, yycv);
|
|
|
|
VECTOR b1ax[2] = { {0} , {0} };
|
|
b1ax[0].vx = FIXEDH(cd[0].axis[0].vx * cd[0].length[0]);
|
|
b1ax[0].vz = FIXEDH(cd[0].axis[0].vz * cd[0].length[0]);
|
|
b1ax[1].vx = FIXEDH(cd[0].axis[1].vx * cd[0].length[1]);
|
|
b1ax[1].vz = FIXEDH(cd[0].axis[1].vz * cd[0].length[1]);
|
|
|
|
// show axis of body 1
|
|
Debug_AddLineOfs(_zero, b1ax[0], b1p, rrcv);
|
|
Debug_AddLineOfs(_zero, b1ax[1], b1p, yycv);
|
|
|
|
// display 2D box 1
|
|
{
|
|
int h = b1ax[0].vy;
|
|
VECTOR box_points[4] = {
|
|
{b1ax[0].vx - b1ax[1].vx, h, b1ax[0].vz - b1ax[1].vz, 0}, // front left
|
|
{b1ax[0].vx + b1ax[1].vx, h, b1ax[0].vz + b1ax[1].vz, 0}, // front right
|
|
|
|
{-b1ax[0].vx + b1ax[1].vx, h, -b1ax[0].vz + b1ax[1].vz, 0}, // back right
|
|
{-b1ax[0].vx - b1ax[1].vx, h, -b1ax[0].vz - b1ax[1].vz, 0} // back left
|
|
};
|
|
|
|
Debug_AddLineOfs(box_points[0], box_points[1], b1p, bbcv);
|
|
Debug_AddLineOfs(box_points[1], box_points[2], b1p, bbcv);
|
|
Debug_AddLineOfs(box_points[2], box_points[3], b1p, bbcv);
|
|
Debug_AddLineOfs(box_points[3], box_points[0], b1p, bbcv);
|
|
}
|
|
|
|
VECTOR b2ax[2] = { {0} , {0} };
|
|
b2ax[0].vx += FIXEDH(cd[1].axis[0].vx * cd[1].length[0]);
|
|
b2ax[0].vz += FIXEDH(cd[1].axis[0].vz * cd[1].length[0]);
|
|
b2ax[1].vx += FIXEDH(cd[1].axis[1].vx * cd[1].length[1]);
|
|
b2ax[1].vz += FIXEDH(cd[1].axis[1].vz * cd[1].length[1]);
|
|
|
|
// show axis of body 2
|
|
Debug_AddLineOfs(_zero, b2ax[0], b2p, rrcv);
|
|
Debug_AddLineOfs(_zero, b2ax[1], b2p, yycv);
|
|
|
|
CVECTOR& collColor = collided ? rrcv : yycv;
|
|
|
|
// display 2D box 2
|
|
{
|
|
int h = b2ax[0].vy;
|
|
VECTOR box_points[4] = {
|
|
{b2ax[0].vx - b2ax[1].vx, h, b2ax[0].vz - b2ax[1].vz, 0}, // front left
|
|
{b2ax[0].vx + b2ax[1].vx, h, b2ax[0].vz + b2ax[1].vz, 0}, // front right
|
|
|
|
{-b2ax[0].vx + b2ax[1].vx, h, -b2ax[0].vz + b2ax[1].vz, 0}, // back right
|
|
{-b2ax[0].vx - b2ax[1].vx, h, -b2ax[0].vz - b2ax[1].vz, 0} // back left
|
|
};
|
|
|
|
Debug_AddLineOfs(box_points[0], box_points[1], b2p, collColor);
|
|
Debug_AddLineOfs(box_points[1], box_points[2], b2p, collColor);
|
|
Debug_AddLineOfs(box_points[2], box_points[3], b2p, collColor);
|
|
Debug_AddLineOfs(box_points[3], box_points[0], b2p, collColor);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (collided)
|
|
{
|
|
bFindCollisionTime(cd, &collisionResult);
|
|
bFindCollisionPoint(cd, &collisionResult);
|
|
|
|
#if defined(COLLISION_DEBUG) && !defined(PSX)
|
|
extern int gShowCollisionDebug;
|
|
if(gShowCollisionDebug == 1)
|
|
{
|
|
extern void Debug_AddLine(VECTOR& pointA, VECTOR& pointB, CVECTOR& color);
|
|
extern void Debug_AddLineOfs(VECTOR& pointA, VECTOR& pointB, VECTOR& ofs, CVECTOR& color);
|
|
|
|
CVECTOR bbcv = { 0, 0, 250 };
|
|
CVECTOR rrcv = { 250, 0, 0 };
|
|
CVECTOR yycv = { 250, 250, 0 };
|
|
|
|
// show collision point and normal
|
|
{
|
|
|
|
VECTOR pb = collisionResult.hit;
|
|
pb.vy += 16;
|
|
|
|
// display collision point
|
|
Debug_AddLine(collisionResult.hit, pb, rrcv);
|
|
|
|
VECTOR nb = collisionResult.hit;
|
|
nb.vx += collisionResult.surfNormal.vx / 16;
|
|
nb.vy += collisionResult.surfNormal.vy / 16;
|
|
nb.vz += collisionResult.surfNormal.vz / 16;
|
|
|
|
// show collision normal
|
|
Debug_AddLine(collisionResult.hit, nb, bbcv);
|
|
}
|
|
}
|
|
#endif
|
|
collisionResult.surfNormal.vx = -collisionResult.surfNormal.vx;
|
|
collisionResult.surfNormal.vy = 0;
|
|
collisionResult.surfNormal.vz = -collisionResult.surfNormal.vz;
|
|
|
|
collisionResult.hit.vy = cp->hd.where.t[1] + 41;
|
|
|
|
// perform error correction
|
|
cp->hd.where.t[0] += FIXEDH(collisionResult.penetration * collisionResult.surfNormal.vx);
|
|
cp->hd.where.t[2] += FIXEDH(collisionResult.penetration * collisionResult.surfNormal.vz);
|
|
|
|
lever[0] = collisionResult.hit.vx - cp->hd.where.t[0];
|
|
lever[1] = collisionResult.hit.vy - cp->hd.where.t[1];
|
|
lever[2] = collisionResult.hit.vz - cp->hd.where.t[2];
|
|
|
|
pointVel[0] = FIXEDH(cp->st.n.angularVelocity[1] * lever[2] - cp->st.n.angularVelocity[2] * lever[1]) + cp->st.n.linearVelocity[0];
|
|
pointVel[1] = FIXEDH(cp->st.n.angularVelocity[2] * lever[0] - cp->st.n.angularVelocity[0] * lever[2]) + cp->st.n.linearVelocity[1];
|
|
pointVel[2] = FIXEDH(cp->st.n.angularVelocity[0] * lever[1] - cp->st.n.angularVelocity[1] * lever[0]) + cp->st.n.linearVelocity[2];
|
|
|
|
if (flags & CollisionCheckFlag_IsVegasMovingTrain) // [A] Vegas train velocity - added here
|
|
{
|
|
pointVel[2] += 700000;
|
|
}
|
|
|
|
strikeVel = -((pointVel[0] / 256) * (collisionResult.surfNormal.vx / 16) +
|
|
(pointVel[1] / 256) * (collisionResult.surfNormal.vy / 16) +
|
|
(pointVel[2] / 256) * (collisionResult.surfNormal.vz / 16));
|
|
|
|
if (strikeVel > 0)
|
|
{
|
|
if (cp->controlType == CONTROL_TYPE_PLAYER)
|
|
{
|
|
if (strikeVel < 32)
|
|
scale = ((strikeVel << 23) >> 16);
|
|
else
|
|
scale = 4096;
|
|
|
|
if (model->flags2 & MODEL_FLAG_SMASHABLE)
|
|
NoteFelony(&felonyData, 7, scale);
|
|
else
|
|
NoteFelony(&felonyData, 6, scale);
|
|
}
|
|
|
|
collisionResult.hit.vy = -collisionResult.hit.vy;
|
|
|
|
velocity.vx = cp->st.n.linearVelocity[0] / ONE;
|
|
velocity.vy = -17;
|
|
velocity.vz = cp->st.n.linearVelocity[2] / ONE;
|
|
|
|
if (model->flags2 & MODEL_FLAG_SMASHABLE)
|
|
{
|
|
// smash object
|
|
damage_object(cop, &velocity);
|
|
|
|
// smash object
|
|
if ((model->shape_flags & SHAPE_FLAG_SMASH_QUIET) == 0)
|
|
{
|
|
sip = smashable;
|
|
match = sip;
|
|
|
|
while (sip->name != NULL)
|
|
{
|
|
if (sip->modelIdx == cop->type)
|
|
{
|
|
match = sip;
|
|
break;
|
|
}
|
|
sip++;
|
|
}
|
|
|
|
chan = GetFreeChannel();
|
|
|
|
if (NumPlayers > 1 && NoPlayerControl == 0)
|
|
SetPlayerOwnsChannel(chan, player_id);
|
|
|
|
Start3DSoundVolPitch(chan, SOUND_BANK_SFX, match->sound,
|
|
collisionResult.hit.vx, -collisionResult.hit.vy, collisionResult.hit.vz,
|
|
match->volume, match->pitch + (((velocity.vx ^ velocity.vz) * (collisionResult.hit.vx ^ collisionResult.hit.vz) & 0x3ff) - 0x200));
|
|
}
|
|
|
|
cp->hd.where.t[0] = tempwhere.vx;
|
|
cp->hd.where.t[2] = tempwhere.vz;
|
|
|
|
collisionResult.hit.vy += 30;
|
|
|
|
Setup_Sparks(&collisionResult.hit, &velocity, 10, 0);
|
|
Setup_Debris(&collisionResult.hit, &velocity, 5, 0);
|
|
Setup_Debris(&collisionResult.hit, &velocity, 5, debris_colour << 0x10);
|
|
|
|
if (cp->controlType == CONTROL_TYPE_PLAYER)
|
|
SetPadVibration(*cp->ai.padid, 3);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// add leaves
|
|
if (strikeVel > 0x3600 && cp->hd.wheel_speed + 16000U > 32000)
|
|
{
|
|
if (model->flags2 & MODEL_FLAG_TREE)
|
|
{
|
|
LeafPosition.vx = collisionResult.hit.vx;
|
|
LeafPosition.vy = -((rand() & 0xfe) + 600) - collisionResult.hit.vy;
|
|
LeafPosition.vz = collisionResult.hit.vz;
|
|
|
|
AddLeaf(&LeafPosition, 3, 1);
|
|
}
|
|
else
|
|
{
|
|
if (gNight && (model->flags2 & MODEL_FLAG_LAMP))
|
|
{
|
|
if (damage_lamp(cop))
|
|
{
|
|
ClearMem((char*)&lamp_velocity, sizeof(lamp_velocity));
|
|
|
|
collisionResult.hit.vy -= 730;
|
|
Setup_Sparks(&collisionResult.hit, &lamp_velocity, 0x14, 0);
|
|
collisionResult.hit.vy += 730;
|
|
}
|
|
}
|
|
|
|
velocity.vy -= 20;
|
|
collisionResult.hit.vy += 30;
|
|
|
|
Setup_Sparks(&collisionResult.hit, &velocity, 4, 0);
|
|
|
|
collisionResult.hit.vy -= 30;
|
|
velocity.vy += 20;
|
|
}
|
|
|
|
if (strikeVel > 0x1b000)
|
|
{
|
|
Setup_Debris(&collisionResult.hit, &velocity, 6, debris_colour << 0x10);
|
|
|
|
if(cp->controlType == CONTROL_TYPE_PLAYER)
|
|
SetPadVibration(*cp->ai.padid, 1);
|
|
}
|
|
}
|
|
|
|
DamageCar(cp, cd, &collisionResult, strikeVel);
|
|
|
|
displacement = FIXEDH(lever[0] * collisionResult.surfNormal.vx + lever[1] * collisionResult.surfNormal.vy + lever[2] * collisionResult.surfNormal.vz);
|
|
displacement = FIXEDH(((lever[0] * lever[0] + lever[2] * lever[2]) - displacement * displacement) * car_cos->twistRateY) + 4096;
|
|
|
|
if (strikeVel < 0x7f001)
|
|
denom = (strikeVel * 4096) / displacement;
|
|
else
|
|
denom = (strikeVel / displacement) * 4096;
|
|
|
|
denom = denom / 64;
|
|
|
|
reaction[0] = denom * (collisionResult.surfNormal.vx / 64);
|
|
reaction[1] = denom * (collisionResult.surfNormal.vy / 64);
|
|
reaction[2] = denom * (collisionResult.surfNormal.vz / 64);
|
|
|
|
cp->hd.aacc[1] += FIXEDH(lever[2] * reaction[0]) - FIXEDH(lever[0] * reaction[2]);
|
|
|
|
if (cp->controlType != CONTROL_TYPE_LEAD_AI)
|
|
{
|
|
temp = FIXEDH(lever[1] * reaction[2]);
|
|
|
|
if (cp->controlType == CONTROL_TYPE_PURSUER_AI)
|
|
temp >>= 1;
|
|
|
|
cp->hd.aacc[0] += temp;
|
|
|
|
temp = FIXEDH(lever[2] * reaction[1]);
|
|
|
|
if (cp->controlType == CONTROL_TYPE_PURSUER_AI)
|
|
temp >>= 1;
|
|
|
|
cp->hd.aacc[0] -= temp;
|
|
|
|
temp = FIXEDH(lever[0] * reaction[1]);
|
|
|
|
if (cp->controlType == CONTROL_TYPE_PURSUER_AI)
|
|
temp >>= 1;
|
|
|
|
cp->hd.aacc[2] += temp;
|
|
|
|
temp = FIXEDH(lever[1] * reaction[0]);
|
|
|
|
if (cp->controlType == CONTROL_TYPE_PURSUER_AI)
|
|
temp >>= 1;
|
|
|
|
cp->hd.aacc[2] -= temp;
|
|
|
|
cp->st.n.linearVelocity[1] += reaction[1];
|
|
}
|
|
|
|
cp->st.n.linearVelocity[0] += reaction[0];
|
|
cp->st.n.linearVelocity[2] += reaction[2];
|
|
}
|
|
}
|
|
|
|
cp->hd.where.t[0] -= FIXEDH(cp->st.n.linearVelocity[0]);
|
|
cp->hd.where.t[2] -= FIXEDH(cp->st.n.linearVelocity[2]);
|
|
}
|
|
}
|
|
|
|
return collided;
|
|
}
|
|
|
|
|
|
|
|
|
|
|