mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-26 04:12:34 +01:00
188 lines
3.1 KiB
C
188 lines
3.1 KiB
C
#include "driver2.h"
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#include "convert.h"
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#include "draw.h"
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#include "camera.h"
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// [D] [T]
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void Calc_Object_MatrixYZX(MATRIX *mat, SVECTOR *angles)
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{
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InitMatrix(*mat);
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RotMatrixX(angles->vx, mat);
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RotMatrixZ(angles->vz, mat);
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RotMatrixY(angles->vy, mat);
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}
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// [D] [T]
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void _RotMatrixX(MATRIX *m, short ang)
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{
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RotMatrixX(ang, m);
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}
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// [D] [T]
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void _RotMatrixY(MATRIX *m, short ang)
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{
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RotMatrixY(ang, m);
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}
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// [D] [T]
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void _RotMatrixZ(MATRIX *m, short ang)
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{
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RotMatrixZ(ang, m);
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}
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// [D] [T]
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void RotMatrixXYZ(MATRIX *m, SVECTOR *r)
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{
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RotMatrix(r, m);
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}
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// [D] [T]
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void _MatrixRotate(VECTOR *pos)
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{
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VECTOR temp;
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ApplyRotMatrixLV(pos, &temp);
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pos->vx = temp.vx;
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pos->vy = temp.vy;
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pos->vz = temp.vz;
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}
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// [D] [T]
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void InvertMatrix(MATRIX *a, MATRIX *b)
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{
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b->m[0][0] = a->m[0][0];
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b->m[0][1] = a->m[1][0];
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b->m[0][2] = a->m[2][0];
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b->m[1][0] = a->m[0][1];
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b->m[1][1] = a->m[1][1];
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b->m[1][2] = a->m[2][1];
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b->m[2][0] = a->m[0][2];
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b->m[2][1] = a->m[1][2];
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b->m[2][2] = a->m[2][2];
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}
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// [D] [T]
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void BuildWorldMatrix(void)
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{
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MATRIX newmatrix;
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newmatrix.m[0][0] = ONE;
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newmatrix.m[1][0] = 0;
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newmatrix.m[2][0] = 0;
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newmatrix.m[0][1] = 0;
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newmatrix.m[1][1] = ONE;
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newmatrix.m[2][1] = 0;
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newmatrix.m[0][2] = 0;
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newmatrix.m[1][2] = 0;
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newmatrix.m[2][2] = ONE;
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_RotMatrixY(&newmatrix, camera_angle.vy);
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_RotMatrixZ(&newmatrix, camera_angle.vz);
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_RotMatrixX(&newmatrix, camera_angle.vx);
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MulMatrix0(&aspect, &newmatrix, &inv_camera_matrix);
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InvertMatrix(&inv_camera_matrix, &camera_matrix);
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face_camera_work.m[0][0] = ONE;
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face_camera_work.m[0][2] = 0;
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face_camera_work.m[2][0] = 0;
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face_camera_work.m[2][2] = ONE;
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RotMatrixY(-(camera_angle.vy & 0xfff), &face_camera_work);
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MulMatrix0(&inv_camera_matrix, &face_camera_work, &face_camera);
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}
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// [D] [T]
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void ScaleCamera(void)
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{
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MATRIX temp;
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MATRIX temp2;
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MATRIX scale;
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MATRIX scaledcammat;
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VECTOR pos;
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SVECTOR tempang;
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tempang.vx = 0;
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tempang.vz = 0;
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pos.vz = 0;
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pos.vy = 0;
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pos.vx = 0;
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tempang.vy = camera_angle.vy;
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RotMatrixYXZ(&tempang, &temp);
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InvertMatrix(&temp, &temp2);
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scale.m[0][0] = ONE;
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scale.m[0][1] = 0;
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scale.m[0][2] = 0;
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scale.m[1][0] = 0;
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scale.m[1][1] = ONE;
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scale.m[1][2] = 0;
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scale.m[2][0] = 0;
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scale.m[2][1] = 0;
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scale.m[2][2] = ONE;
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MulMatrix0(&scale, &inv_camera_matrix, &scaledcammat);
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TransMatrix(&scaledcammat, &pos);
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SetRotMatrix(&scaledcammat);
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SetTransMatrix(&scaledcammat);
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}
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// [D] [T]
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void Getlong(char *dest, char *source)
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{
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*dest = *source;
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dest[1] = source[1];
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dest[2] = source[2];
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dest[3] = source[3];
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}
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static int rseed[17]; // offset 0xBD510
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static int randomindex = 0;
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static int randomcounter = 0;
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// [D] [T]
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// this function doesn't make difference anyway...
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void RandomInit(int i1, int i2)
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{
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int step;
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int count;
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int*sd;
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step = 0x3b1cb49;
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randomindex = 0;
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randomcounter = 0;
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rseed[0] = i1;
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rseed[1] = i2;
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count = 14;
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sd = rseed + 2;
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do {
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*sd++ = step;
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step += 0x1c05e5f;
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count--;
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} while (count > -1);
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step = 0;
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while (step < 68)
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Random2(step++);
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}
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extern int frameStart;
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// [D] [T]
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int Random2(int step)
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{
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return (CameraCnt - frameStart) * (CameraCnt - frameStart) * 0x19660d + 0x3c6ef35fU >> 8 & 0xffff;
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}
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