REDRIVER2/src_rebuild/Game/C/overlay.h

51 lines
1.2 KiB
C

#ifndef OVERLAY_H
#define OVERLAY_H
struct COLOUR_BAND
{
CVECTOR colour;
int value;
int flags;
};
typedef struct _PERCENTAGE_BAR
{
char* tag;
short xpos, ypos;
short width, height;
u_short position;
u_short max;
COLOUR_BAND* pColourBand;
int flags, active;
} PERCENTAGE_BAR, * LPPERCENTAGE_BAR;
extern PERCENTAGE_BAR PlayerDamageBar;
extern PERCENTAGE_BAR Player2DamageBar;
extern PERCENTAGE_BAR DamageBar;
extern PERCENTAGE_BAR FelonyBar;
extern PERCENTAGE_BAR ProxyBar;
extern int gDoOverlays;
extern int gWidescreenOverlayAlign;
extern int gOverlayXPos;
extern int gOverlayXOppPos;
extern char OverlayFlashValue;
extern void InitOverlays(); // 0x00014A58
extern void DisplayOverlays(); // 0x00014C3C
extern void SetFullscreenDrawing(); // 0x00015E70
extern void InitPercentageBar(PERCENTAGE_BAR *bar, int size, COLOUR_BAND *pColourBand, char *tag); // 0x00015F20
extern void EnablePercentageBar(PERCENTAGE_BAR *bar, int max); // 0x00015F58
extern void DrawProximityBar(PERCENTAGE_BAR* bar);
extern void SetColourByValue(COLOUR_BAND *pColourBand, int value, CVECTOR *pOut); // 0x00015F6C
extern void TransparencyOn(void *potz, unsigned short tpage); // 0x00016098
#endif