REDRIVER2/src_rebuild/GAME/C/PATHFIND.H
Ilya Shurumov c40d40bd22 - added sources rebuilt with TDR and partially decompiled intro sequence
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
2020-03-28 03:25:35 +06:00

31 lines
692 B
C

#ifndef PATHFIND_H
#define PATHFIND_H
extern struct tNode popNode(); // 0x000E7000
extern void WunCell(struct VECTOR *pbase); // 0x000E7194
extern void InvalidateMap(); // 0x000E735C
extern void BloodyHell(); // 0x000E74B0
extern int blocked(struct tNode *v1, struct tNode *v2); // 0x000E76C4
extern void setDistance(struct tNode *n, unsigned short dist); // 0x000E90A4
extern void iterate(); // 0x000E7814
extern void InitPathFinding(); // 0x000E7BD0
extern int getInterpolatedDistance(struct VECTOR *pos); // 0x000E7CA8
extern void addCivs(); // 0x000E822C
extern void UpdateCopMap(); // 0x000E836C
extern int getHeadingToPlayer(int vx, int vy, int vz); // 0x000E8F00
#endif