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Mirror of https://github.com/OpenDriver2/REDRIVER2
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REDRIVER_2.gpr |
REDRIVER2
Project attempting to reverse-engineer PS1 game Driver 2;
Goals
- Rebuild all source code from assembly
- Compile native version for PC (and for PSX later)
- Make game playeble from start to finish, all game modes should function properly
- Fix some existing critical bugs and performance issues
- OpenDriver2? rewrite code, implement various cool stuff, PC rendering and audio engine, get rid of hard-coded stuff
How is it done?
- All information (variables, types and function names) have been obtained from debugging symbols (.SYM), driver_psx_level and DLE
- Ghidra project (based on Italian SYM) to deal with overlays, simple code complex branching - semi-auto decompilation
- IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation (mostly GTE code)
Usage
- Assuming you have compiled the most recent code. Copy DRIVER2 folder from your game CD to location where compiled EXE is located.
Credits
- Soapy - lead programmer
- Gh0stBlade - API-level PSY-Q libraries reimplementation (aka HLE PSX Emulator)
- Ben Lincoln - This Dust Remembers What It Once Was (TDR)
- Stohrendorf - Symdump tool