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25 lines
739 B
C
25 lines
739 B
C
#ifndef CONVERT_H
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#define CONVERT_H
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extern void Calc_Object_MatrixYZX(MATRIX *mat, SVECTOR *angles); // 0x0002D3F8
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extern void _RotMatrixX(MATRIX *m, short ang); // 0x0002D470
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extern void _RotMatrixY(MATRIX *m, short ang); // 0x0002D49C
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extern void _RotMatrixZ(MATRIX *m, short ang); // 0x0002D4C8
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extern void RotMatrixXYZ(MATRIX *m, SVECTOR *r); // 0x0002D4F4
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extern void _MatrixRotate(VECTOR *pos); // 0x0002D51C
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extern void InvertMatrix(MATRIX *a, MATRIX *b); // 0x0002D55C
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extern void BuildWorldMatrix(); // 0x0002D304
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extern void ScaleCamera(); // 0x0002D5C8
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extern void Getlong(char *dest, char *source); // 0x0002D678
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extern void RandomInit(int i1, int i2); // 0x0002D6A8
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extern int Random2(int step); // 0x0002D724
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#endif
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