REDRIVER2/src_rebuild/DebugOverlay.cpp
2020-12-28 17:25:36 +06:00

344 lines
8.3 KiB
C++

#include "LIBGTE.H"
#include "LIBGPU.H"
#include "INLINE_C.H"
#include "Game/driver2.h"
#include "Game/C/mission.h"
#include "Game/C/convert.h"
#include "Game/C/camera.h"
#include "Game/C/dr2roads.h"
#include "Game/C/system.h"
#include "Game/C/pres.h"
#include "Game/C/spool.h"
#include "Game/C/cars.h"
#include "Game/C/cop_ai.h"
#include "Game/C/draw.h"
#include "Game/C/players.h"
#include "Game/C/glaunch.h"
#include "Game/C/dr2roads.h"
#include <stdio.h>
int gDisplayDrawStats = 0;
struct LineDef_t
{
VECTOR posA, posB;
CVECTOR color;
};
LineDef_t gDebug_Lines[512];
int gDebug_numLines = 0;
void DrawDebugOverlays()
{
VECTOR _zerov = { 0 };
while(gDebug_numLines > 0)
{
LineDef_t& ld = gDebug_Lines[gDebug_numLines-1];
gte_SetTransVector(&_zerov);
gte_SetRotMatrix(&inv_camera_matrix);
SVECTOR a, b;
a.vx = ld.posA.vx - camera_position.vx;
a.vy = ld.posA.vy - camera_position.vy;
a.vz = ld.posA.vz - camera_position.vz;
b.vx = ld.posB.vx - camera_position.vx;
b.vy = ld.posB.vy - camera_position.vy;
b.vz = ld.posB.vz - camera_position.vz;
gte_ldv3(&a, &b, &b);
gte_rtpt();
gte_avsz4();
int z;
gte_stopz(&z);
if (z > 0)
{
LINE_F2* line = (LINE_F2*)current->primptr;
setLineF2(line);
setSemiTrans(line, 1);
gte_stsxy0(&line->x0)
gte_stsxy1(&line->x1);
line->r0 = ld.color.r;
line->g0 = ld.color.g;
line->b0 = ld.color.b;
addPrim(current->ot + 2, line);
current->primptr += sizeof(LINE_F2);
}
gDebug_numLines--;
}
gDebug_numLines = 0;
DR_TPAGE* tp = (DR_TPAGE*)current->primptr;
setDrawTPage(tp, 1, 1, 0);
addPrim(current->ot + 2, tp);
current->primptr += sizeof(DR_TPAGE);
char tempBuf[1024];
int primTabLeft = current->primptr - current->primtab;
if (gDisplayDrawStats)
{
SetTextColour(255, 255, 0);
sprintf(tempBuf, "Primtab: %d of %d", primTabLeft, PRIMTAB_SIZE);
PrintString(tempBuf, 10, 20);
extern volatile int spoolactive;
sprintf(tempBuf, "Spooling: %d spec: %d, active: %d", doSpooling, allowSpecSpooling, spoolactive);
PrintString(tempBuf, 10, 30);
extern int numActiveCops;
extern int numCopCars;
extern int numCivCars;
extern int numParkedCars;
extern int maxCopCars;
extern int maxCivCars;
sprintf(tempBuf, "Civs: %d - %d parked - max %d", numCivCars, numParkedCars, maxCivCars);
PrintString(tempBuf, 10, 40);
sprintf(tempBuf, "Cops: %d - %d active - max %d - seen: %d", numCopCars, numActiveCops, maxCopCars, CopsCanSeePlayer);
PrintString(tempBuf, 10, 50);
sprintf(tempBuf, "Mission %d Chase: %d", gCurrentMissionNumber, gRandomChase);
PrintString(tempBuf, 10, 60);
int playerCar = player[0].playerCarId;
if(playerCar >= 0)
{
int speed = car_data[playerCar].hd.speed;
sprintf(tempBuf, "Car speed: %d direction: %d", speed, car_data[playerCar].hd.direction);
PrintString(tempBuf, 10, 80);
VECTOR* carPos = (VECTOR*)car_data[playerCar].hd.where.t;
DRIVER2_ROAD_INFO roadInfo;
roadInfo.surfId = GetSurfaceIndex(carPos);
if (GetSurfaceRoadInfo(&roadInfo, roadInfo.surfId))
{
int dx, dz;
int segLen, distAlongSegment;
int theta;
if (roadInfo.straight)
{
dx = carPos->vx - roadInfo.straight->Midx;
dz = carPos->vz - roadInfo.straight->Midz;
segLen = roadInfo.straight->length;
theta = (roadInfo.straight->angle - ratan2(dx, dz) & 0xfffU);
distAlongSegment = (segLen / 2) + FIXEDH(rcossin_tbl[theta * 2 + 1] * SquareRoot0(dx * dx + dz * dz));
}
else
{
dx = carPos->vx - roadInfo.curve->Midx;
dz = carPos->vz - roadInfo.curve->Midz;
theta = ratan2(dx,dz);
segLen = (roadInfo.curve->end - roadInfo.curve->start & 0xfffU); // *roadInfo.curve->inside * 11 / 7; // don't use physical length
if (roadInfo.curve->inside < 10)
distAlongSegment = (theta & 0xfffU) - roadInfo.curve->start & 0xf80;
else if (roadInfo.curve->inside < 20)
distAlongSegment = (theta & 0xfffU) - roadInfo.curve->start & 0xfc0;
else
distAlongSegment = (theta & 0xfffU) - roadInfo.curve->start & 0xfe0;
}
int lane = GetLaneByPositionOnRoad(&roadInfo, carPos);
sprintf(tempBuf, "%s %d flg %d%d%d spd %d len %d",
roadInfo.straight ? "STR" : "CRV",
roadInfo.surfId,
(roadInfo.NumLanes & 0x20) > 0, // flag 0 - first lane?
(roadInfo.NumLanes & 0x40) > 0, // flag 1 - leftmost park
(roadInfo.NumLanes & 0x80) > 0, // flag 2 - rightmost park
ROAD_SPEED_LIMIT(&roadInfo), // speed limit id
segLen
);
PrintString(tempBuf, 10, 180);
sprintf(tempBuf, "dir %d lane %d/%d AI %d dist: %d",
ROAD_LANE_DIR(&roadInfo, lane), // direction bit
lane + 1,
ROAD_WIDTH_IN_LANES(&roadInfo), // lane count. * 2 for both sides as roads are symmetric
ROAD_IS_AI_LANE(&roadInfo, lane), // lane AI driveable flag
distAlongSegment
);
PrintString(tempBuf, 10, 195);
}
else if(IS_JUNCTION_SURFACE(roadInfo.surfId))
{
DRIVER2_JUNCTION* junc = GET_JUNCTION(roadInfo.surfId);
sprintf(tempBuf, "JUN %d flg %d",roadInfo.surfId, junc->flags);
PrintString(tempBuf, 10, 180);
}
}
}
}
void Debug_AddLine(VECTOR& pointA, VECTOR& pointB, CVECTOR& color)
{
if (gDebug_numLines + 1 > 512)
return;
int dx = camera_position.vx - pointA.vx;
int dz = camera_position.vz - pointA.vz;
if (dx * dx + dz * dz > (15000*15000))
return;
LineDef_t& ld = gDebug_Lines[gDebug_numLines++];
ld.posA = pointA;
ld.posB = pointB;
ld.color = color;
ld.posA.vy *= -1;
ld.posB.vy *= -1;
}
void Debug_Line2D(SXYPAIR& pointA, SXYPAIR& pointB, CVECTOR& color)
{
LINE_F2* line = (LINE_F2*)current->primptr;
setLineF2(line);
line->x0 = pointA.x;
line->y0 = pointA.y;
line->x1 = pointB.x;
line->y1 = pointB.y;
line->r0 = color.r;
line->g0 = color.g;
line->b0 = color.b;
#if defined(USE_PGXP) && defined(USE_EXTENDED_PRIM_POINTERS)
line->pgxp_index = 0xFFFF;
#endif
addPrim(current->ot, line);
current->primptr += sizeof(LINE_F2);
}
void Debug_AddLineOfs(VECTOR& pointA, VECTOR& pointB, VECTOR& ofs, CVECTOR& color)
{
if (gDebug_numLines + 1 > 512)
return;
int dx = camera_position.vx - ofs.vx;
int dz = camera_position.vz - ofs.vz;
if (dx * dx + dz * dz > (15000 * 15000))
return;
LineDef_t& ld = gDebug_Lines[gDebug_numLines++];
ld.posA = pointA;
ld.posB = pointB;
ld.color = color;
ld.posA.vx += ofs.vx;
ld.posA.vy += ofs.vy;
ld.posA.vz += ofs.vz;
ld.posB.vx += ofs.vx;
ld.posB.vy += ofs.vy;
ld.posB.vz += ofs.vz;
ld.posA.vy *= -1;
ld.posB.vy *= -1;
}
int g_FreeCameraControls = 0;
int g_FreeCameraEnabled = 0;
VECTOR g_FreeCameraPosition;
SVECTOR g_FreeCameraRotation;
VECTOR g_FreeCameraVelocity;
extern int cursorX, cursorY, cursorOldX, cursorOldY;
extern VECTOR lis_pos;
void BuildFreeCameraMatrix()
{
if (g_FreeCameraEnabled == 0)
return;
player[0].cameraPos = g_FreeCameraPosition;
camera_position = g_FreeCameraPosition;
camera_angle = g_FreeCameraRotation;
lis_pos = camera_position;
BuildWorldMatrix();
}
void DoFreeCamera()
{
if (g_FreeCameraEnabled == 0)
{
g_FreeCameraPosition = camera_position;
g_FreeCameraRotation = camera_angle;
g_FreeCameraVelocity.vx = 0;
g_FreeCameraVelocity.vy = 0;
g_FreeCameraVelocity.vz = 0;
return;
}
BuildFreeCameraMatrix();
g_FreeCameraPosition.vx += FIXEDH(g_FreeCameraVelocity.vx);
g_FreeCameraPosition.vy += FIXEDH(g_FreeCameraVelocity.vy);
g_FreeCameraPosition.vz += FIXEDH(g_FreeCameraVelocity.vz);
// deaccel
g_FreeCameraVelocity.vx -= (g_FreeCameraVelocity.vx / 8);
g_FreeCameraVelocity.vy -= (g_FreeCameraVelocity.vy / 8);
g_FreeCameraVelocity.vz -= (g_FreeCameraVelocity.vz / 8);
// accel
if ((g_FreeCameraControls & 0x1) || (g_FreeCameraControls & 0x2)) // forward/back
{
int sign = (g_FreeCameraControls & 0x2) ? -1 : 1;
g_FreeCameraVelocity.vx += (inv_camera_matrix.m[2][0] * 32) * sign;
g_FreeCameraVelocity.vy += (inv_camera_matrix.m[2][1] * 32) * sign;
g_FreeCameraVelocity.vz += (inv_camera_matrix.m[2][2] * 32) * sign;
}
// side
if ((g_FreeCameraControls & 0x4) || (g_FreeCameraControls & 0x8)) // right/left
{
int sign = (g_FreeCameraControls & 0x8) ? 1 : -1;
g_FreeCameraVelocity.vx += (inv_camera_matrix.m[0][0] * 32) * sign;
g_FreeCameraVelocity.vy += (inv_camera_matrix.m[0][1] * 32) * sign;
g_FreeCameraVelocity.vz += (inv_camera_matrix.m[0][2] * 32) * sign;
}
}