mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-25 03:42:34 +01:00
bf1dde5d34
- game now goes to loading screen
45 lines
1.3 KiB
C
45 lines
1.3 KiB
C
#ifndef HANDLING_H
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#define HANDLING_H
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extern void InitCarPhysics(_CAR_DATA *cp, long (*startpos)[4], int direction); // 0x0005381C
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extern void TempBuildHandlingMatrix(_CAR_DATA *cp, int init); // 0x000539E8
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extern void UpdateCarPoints(CAR_COSMETICS *carCos); // 0x00053B08
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extern void FixCarCos(CAR_COSMETICS *carCos, int externalModelNumber); // 0x00056C24
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extern void GlobalTimeStep(); // 0x00053C00
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extern void SetShadowPoints(_CAR_DATA *c0); // 0x000551EC
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extern void LongQuaternion2Matrix(long (*qua)[4], MATRIX *m); // 0x000553CC
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extern void initOBox(_CAR_DATA *cp); // 0x000554F0
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extern void RebuildCarMatrix(union RigidBodyState *st, _CAR_DATA *cp); // 0x00056AE4
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extern void StepCarPhysics(_CAR_DATA *cp); // 0x00056A0C
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extern void InitialiseCarHandling(); // 0x00056A6C
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extern void CheckCarToCarCollisions(); // 0x000556E0
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extern void ProcessCarPad(_CAR_DATA *cp, unsigned long pad, char PadSteer, char use_analogue); // 0x00055A9C
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extern void InitSkidding(); // 0x00056CB8
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extern void TerminateSkidding(int player_id); // 0x000562AC
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extern void CheckCarEffects(_CAR_DATA *cp, int player_id); // 0x00056350
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extern void jump_debris(_CAR_DATA *cp); // 0x000568D8
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extern void nose_down(_CAR_DATA *cp); // 0x00056A74
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extern int GetPlayerId(_CAR_DATA *cp); // 0x00056CEC
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#endif
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