mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-23 02:42:38 +01:00
232 lines
5.2 KiB
C++
232 lines
5.2 KiB
C++
#include "DRIVER2.H"
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#include "LIBGTE.H"
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#include "LIBGPU.H"
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#include "INLINE_C.H"
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#include "GTEREG.H"
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#include "GAME/ASM/ASMTEST.H"
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#include "GAME/C/CONVERT.H"
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#include "GAME/C/CAMERA.H"
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#include "GAME/C/DRAW.H"
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#include "GAME/C/SYSTEM.H"
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#include "GAME/C/PRES.H"
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#include "GAME/C/SPOOL.H"
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#include "GAME/C/CARS.H"
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#include "GAME/C/PLAYERS.H"
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int gDisplayDrawStats = 0;
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struct LineDef_t
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{
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VECTOR posA, posB;
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CVECTOR color;
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};
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LineDef_t gDebug_Lines[512];
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int gDebug_numLines = 0;
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void DrawDebugOverlays()
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{
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VECTOR _zerov = { 0 };
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while(gDebug_numLines > 0)
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{
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LineDef_t& ld = gDebug_Lines[gDebug_numLines-1];
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gte_SetTransVector(&_zerov);
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gte_SetRotMatrix(&inv_camera_matrix);
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SVECTOR a, b;
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a.vx = ld.posA.vx - camera_position.vx;
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a.vy = ld.posA.vy - camera_position.vy;
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a.vz = ld.posA.vz - camera_position.vz;
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b.vx = ld.posB.vx - camera_position.vx;
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b.vy = ld.posB.vy - camera_position.vy;
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b.vz = ld.posB.vz - camera_position.vz;
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gte_ldv3(&a, &b, &b);
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gte_rtpt();
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gte_avsz4();
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int z;
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gte_stopz(&z);
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if (z > 0)
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{
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LINE_F2* line = (LINE_F2*)current->primptr;
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setLineF2(line);
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setSemiTrans(line, 1);
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gte_stsxy0(&line->x0)
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gte_stsxy1(&line->x1);
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line->r0 = ld.color.r;
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line->g0 = ld.color.g;
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line->b0 = ld.color.b;
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addPrim(current->ot + 2, line);
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current->primptr += sizeof(LINE_F2);
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}
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gDebug_numLines--;
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}
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gDebug_numLines = 0;
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DR_TPAGE* tp = (DR_TPAGE*)current->primptr;
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setDrawTPage(tp, 0, 0, 0);
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addPrim(current->ot + 2, tp);
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current->primptr += sizeof(DR_TPAGE);
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char tempBuf[128];
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int primTabLeft = current->primptr - current->primtab;
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if (gDisplayDrawStats)
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{
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sprintf(tempBuf, "Primtab: %d of %d", primTabLeft, PRIMTAB_SIZE);
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PrintString(tempBuf, 10, 20);
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extern volatile int spoolactive;
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sprintf(tempBuf, "Spooling: %d spec: %d, active: %d", doSpooling, allowSpecSpooling, spoolactive);
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PrintString(tempBuf, 10, 30);
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extern int numActiveCops;
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extern int numCopCars;
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extern int numCivCars;
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extern int numParkedCars;
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extern int maxCopCars;
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extern int maxCivCars;
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sprintf(tempBuf, "Civs: %d - %d parked - max %d", numCivCars, numParkedCars, maxCivCars);
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PrintString(tempBuf, 10, 40);
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sprintf(tempBuf, "Cops: %d - %d active - max %d", numCopCars, numActiveCops, maxCopCars);
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PrintString(tempBuf, 10, 50);
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int playerCar = player[0].playerCarId;
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int speed = car_data[playerCar].hd.speed;
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sprintf(tempBuf, "Car speed: %d", speed);
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PrintString(tempBuf, 10, 60);
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}
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}
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void Debug_AddLine(VECTOR& pointA, VECTOR& pointB, CVECTOR& color)
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{
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if (gDebug_numLines + 1 > 512)
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return;
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int dx = camera_position.vx - pointA.vx;
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int dz = camera_position.vz - pointA.vz;
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if (dx * dx + dz * dz > (15000*15000))
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return;
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LineDef_t& ld = gDebug_Lines[gDebug_numLines++];
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ld.posA = pointA;
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ld.posB = pointB;
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ld.color = color;
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ld.posA.vy *= -1;
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ld.posB.vy *= -1;
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}
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void Debug_AddLineOfs(VECTOR& pointA, VECTOR& pointB, VECTOR& ofs, CVECTOR& color)
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{
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if (gDebug_numLines + 1 > 512)
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return;
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int dx = camera_position.vx - ofs.vx;
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int dz = camera_position.vz - ofs.vz;
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if (dx * dx + dz * dz > (15000 * 15000))
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return;
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LineDef_t& ld = gDebug_Lines[gDebug_numLines++];
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ld.posA = pointA;
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ld.posB = pointB;
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ld.color = color;
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ld.posA.vx += ofs.vx;
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ld.posA.vy += ofs.vy;
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ld.posA.vz += ofs.vz;
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ld.posB.vx += ofs.vx;
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ld.posB.vy += ofs.vy;
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ld.posB.vz += ofs.vz;
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ld.posA.vy *= -1;
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ld.posB.vy *= -1;
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}
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int g_FreeCameraControls = 0;
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int g_FreeCameraEnabled = 0;
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VECTOR g_FreeCameraPosition;
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SVECTOR g_FreeCameraRotation;
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VECTOR g_FreeCameraVelocity;
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extern int cursorX, cursorY, cursorOldX, cursorOldY;
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extern VECTOR lis_pos;
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void BuildFreeCameraMatrix()
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{
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if (g_FreeCameraEnabled == 0)
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return;
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player[0].cameraPos = g_FreeCameraPosition;
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camera_position = g_FreeCameraPosition;
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camera_angle = g_FreeCameraRotation;
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lis_pos = camera_position;
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BuildWorldMatrix();
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}
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void DoFreeCamera()
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{
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if (g_FreeCameraEnabled == 0)
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{
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g_FreeCameraPosition = camera_position;
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g_FreeCameraRotation = camera_angle;
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g_FreeCameraVelocity.vx = 0;
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g_FreeCameraVelocity.vy = 0;
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g_FreeCameraVelocity.vz = 0;
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return;
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}
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BuildFreeCameraMatrix();
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g_FreeCameraPosition.vx += FIXEDH(g_FreeCameraVelocity.vx);
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g_FreeCameraPosition.vy += FIXEDH(g_FreeCameraVelocity.vy);
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g_FreeCameraPosition.vz += FIXEDH(g_FreeCameraVelocity.vz);
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// deaccel
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g_FreeCameraVelocity.vx -= (g_FreeCameraVelocity.vx / 8);
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g_FreeCameraVelocity.vy -= (g_FreeCameraVelocity.vy / 8);
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g_FreeCameraVelocity.vz -= (g_FreeCameraVelocity.vz / 8);
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// accel
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if ((g_FreeCameraControls & 0x1) || (g_FreeCameraControls & 0x2)) // forward/back
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{
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int sign = (g_FreeCameraControls & 0x2) ? -1 : 1;
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g_FreeCameraVelocity.vx += (inv_camera_matrix.m[2][0] * 32) * sign;
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g_FreeCameraVelocity.vy += (inv_camera_matrix.m[2][1] * 32) * sign;
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g_FreeCameraVelocity.vz += (inv_camera_matrix.m[2][2] * 32) * sign;
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}
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// side
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if ((g_FreeCameraControls & 0x4) || (g_FreeCameraControls & 0x8)) // right/left
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{
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int sign = (g_FreeCameraControls & 0x8) ? 1 : -1;
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g_FreeCameraVelocity.vx += (inv_camera_matrix.m[0][0] * 32) * sign;
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g_FreeCameraVelocity.vy += (inv_camera_matrix.m[0][1] * 32) * sign;
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g_FreeCameraVelocity.vz += (inv_camera_matrix.m[0][2] * 32) * sign;
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}
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} |